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## 背景与问题 AGC(AI 游戏创作智能体 App)Direct Codex 模式在携带图片工具结果等大上下文调用 LLM 时,`/api/llm/responses` 与 `/api/llm/chat/completions` 会命中 Axum 默认 **2 MiB** 请求体上限,直接被 413 拒绝,大上下文任务无法执行;同时 Codex app-server 的 failed turn 未把上游 413 映射为稳定错误分类,前端只能显示笼统的“其他错误”,无法引导用户处理。 ## 改动内容 **1. api-server(server-rs)** - 新增常量 `LLM_REQUEST_MAX_BODY_BYTES = 32 MiB`,作为两个 LLM 代理路由的正式请求体上限; - 两个路由显式配置 `DefaultBodyLimit::max(32 MiB)`,避免 Axum 默认 2 MiB 提前拒绝;handler 内保留超限检查,超过 32 MiB 仍返回 `413 PAYLOAD_TOO_LARGE`; - 补充回归测试:>2 MiB 大上下文请求不再命中默认限制;超过 32 MiB 仍返回 413。 **2. AGC 壳(apps/ai-game-creator-shell)** - `codex_app_server` 错误映射:上游/连接层 HTTP 413、`PAYLOAD_TOO_LARGE`、`provider request too large` 等统一映射为稳定分类 `codex-app-server-error:request-too-large`,不再落入 `other` 或误判为权限/安全策略错误; - 前端新增用户可见文案“模型请求体过大,请减少参考图或上下文后重试”,并补充单测断言。 **3. 文档** - 【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md 补充“2026-09-06 AGC LLM 代理请求体合同”:明确 32 MiB 上限、必须显式配置 `DefaultBodyLimit`、413 映射规则与用户文案。 ## 验证 - `cargo test -p api-server llm_routes_accept_large_context_bodies_beyond_axum_default` 通过 - `cargo test -p api-server llm_responses_rejects_bodies_above_explicit_limit` 通过 - `cargo test ... ai-game-creator-shell ... codex_app_server_failed_turn_maps_request_too_large_details` 通过 - `npm run test -- apps/ai-game-creator-shell/tests/agentRuntimeModel.test.ts`(27 通过) 全量 workspace 测试与 CI 门禁待推送后由 CI 覆盖。 Reviewed-on: #295 Reviewed-by: 段舒康 <kdletters@qq.com> Co-authored-by: 董羽秦 <suzmii@qq.com> Co-committed-by: 董羽秦 <suzmii@qq.com>
957 lines
35 KiB
TypeScript
957 lines
35 KiB
TypeScript
import { describe, expect, test } from 'vitest';
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import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import type {
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AgentRuntimeResult,
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AgentRuntimeState,
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AgentRuntimeTaskRecord,
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LocalConversationMessageRecord,
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} from '../src/app/types';
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import {
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agentRuntimeConversationStatus,
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agentRuntimeStateFromResult,
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formatAgentRecentRuntimeTask,
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formatAgentRuntimeEvent,
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isAgentRuntimeTerminalState,
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mergeProjectSupervisorConversation,
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MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
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projectRuntimeVisibleCurrentWork,
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projectRuntimeVisibleError,
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projectSupervisorChatRuntimeStatus,
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projectSupervisorVisibleConversationText,
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projectWorkspaceStatusForDisplay,
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resolveProjectSupervisorRuntimeSubmission,
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} from '../src/features/agent-runtime/model';
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import {
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deriveAgentStatusCards,
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formatAgentCardRuntimeStatus,
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formatCodexRuntimeCapabilities,
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} from '../src/features/project-summary/agentPresentation';
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function providerRetryRuntime(): AgentRuntimeState {
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return {
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schemaVersion: 'game-creator-agent-runtime.v1',
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agentId: 'project-supervisor',
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taskId: 'task-provider-retry',
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sessionId: 'session-provider-retry',
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runId: 'run-provider-retry',
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source: 'project-supervisor-chat',
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status: 'running',
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phase: 'waiting-for-provider-retry',
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currentTask: '生成项目总控计划',
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currentAction: 'Provider 上游返回 HTTP 503,准备自动重试 1/3',
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waitingOn: '预计 30 秒后重试',
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nextStep: '到期后继续同一 Run',
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plan: ['生成项目总控计划'],
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planSteps: [
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{
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step: '这个活跃计划步骤不应覆盖真实 Provider 等待进度',
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status: 'in_progress',
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index: 0,
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},
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],
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observations: [],
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allowedTools: [],
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lastResponse: null,
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error: null,
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updatedAt: 1,
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};
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}
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describe('普通用户工作区状态', () => {
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test('官方智能服务状态跟随流式与联网检索设置', () => {
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expect(
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formatCodexRuntimeCapabilities({
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agentMode: 'codex_app_server',
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stream: true,
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webSearchEnabled: true,
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}),
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).toBe('流式开启,联网检索开启');
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expect(
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formatCodexRuntimeCapabilities({
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agentMode: 'codex_app_server',
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stream: false,
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webSearchEnabled: false,
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}),
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).toBe('流式关闭,联网检索关闭');
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expect(
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formatCodexRuntimeCapabilities({
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agentMode: 'codex_cli',
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stream: true,
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webSearchEnabled: true,
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}),
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).toBe('流式开启,联网检索关闭');
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});
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test('用项目名称替代 Unix 和 Windows 绝对路径', () => {
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expect(
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projectWorkspaceStatusForDisplay('已打开:/tmp/authorized-game'),
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).toBe('已打开:authorized-game');
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expect(
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projectWorkspaceStatusForDisplay('已打开:C:\\projects\\canvas-game'),
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).toBe('已打开:canvas-game');
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expect(projectWorkspaceStatusForDisplay('正在读取项目')).toBe(
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'正在读取项目',
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);
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});
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test.each([
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{
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name: '普通 Web 工作台',
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input: {
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workspaceProjectKind: 'web' as const,
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orchestrationMode: 'single-supervisor' as const,
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supervisorChatOnly: false,
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},
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expected: {
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runProfile: 'standard',
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source: 'project-supervisor-gui',
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},
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},
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{
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name: '显式项目总控调试',
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input: {
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workspaceProjectKind: 'web' as const,
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orchestrationMode: 'professional-dag' as const,
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supervisorChatOnly: true,
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},
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expected: {
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runProfile: 'standard',
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source: 'project-supervisor-gui',
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},
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},
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{
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name: 'Godot 项目调试',
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input: {
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workspaceProjectKind: 'godot' as const,
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orchestrationMode: 'single-supervisor' as const,
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supervisorChatOnly: false,
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},
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expected: {
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runProfile: 'standard',
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source: 'project-supervisor-gui',
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},
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},
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{
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name: '显式专业 DAG Web 工作台',
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input: {
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workspaceProjectKind: 'web' as const,
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orchestrationMode: 'professional-dag' as const,
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supervisorChatOnly: false,
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},
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expected: {
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runProfile: 'autonomous-game-build',
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source: 'project-supervisor-gui',
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},
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},
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])('$name 使用稳定的 Runtime 提交路由', ({ input, expected }) => {
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expect(resolveProjectSupervisorRuntimeSubmission(input)).toEqual(expected);
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});
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});
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describe('Agent 最近任务失败摘要', () => {
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test('重试已入队时立即投影新 Run 并保留旧失败历史', () => {
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const previous: AgentRuntimeState = {
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...providerRetryRuntime(),
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runId: 'code-failed',
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source: 'agent-delegate',
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parentAgentId: 'project-supervisor',
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parentRunId: 'supervisor-active',
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status: 'failed',
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phase: 'failed',
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error: 'kind=budget-exhausted',
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updatedAt: 20,
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};
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const retryTask: AgentRuntimeTaskRecord = {
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schemaVersion: 'game-creator-agent-runtime-task.v1',
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agentId: previous.agentId,
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taskId: previous.taskId,
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sessionId: previous.sessionId,
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runId: 'code-retry',
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source: 'agent-delegate-retry',
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parentAgentId: 'project-supervisor',
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parentRunId: 'supervisor-active',
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delegationId: 'retry-delegation',
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task: previous.currentTask,
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status: 'pending',
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phase: 'queued',
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currentAction: '等待当前后台任务完成',
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error: null,
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updatedAt: 21,
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};
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const result: AgentRuntimeResult = {
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state: previous,
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acceptedRunId: retryTask.runId,
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sessionPath: '.agent/runtime/session.json',
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eventPath: '.agent/runtime/events.jsonl',
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taskPath: '.agent/runtime/tasks.jsonl',
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taskQueue: {
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total: 2,
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pending: 1,
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running: 0,
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completed: 0,
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failed: 1,
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latestRunId: retryTask.runId,
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updatedAt: 21,
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},
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recentEvents: [],
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recentTasks: [
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{
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...retryTask,
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runId: previous.runId,
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source: previous.source,
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status: 'failed',
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phase: 'failed',
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currentAction: '等待开发者处理失败',
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terminalDetail: 'kind=budget-exhausted',
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error: 'kind=budget-exhausted',
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updatedAt: 20,
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},
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retryTask,
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],
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};
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const projected = agentRuntimeStateFromResult(result, previous);
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expect(projected.runId).toBe('code-retry');
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expect(projected.source).toBe('agent-delegate-retry');
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expect(projected.status).toBe('pending');
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expect(projected.phase).toBe('queued');
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expect(projected.error).toBeNull();
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expect(projected.parentRunId).toBe('supervisor-active');
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expect(projected.recentTasks).toEqual(result.recentTasks);
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});
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test('展示安全可行动原因且不透传私有诊断', () => {
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const task: AgentRuntimeTaskRecord = {
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schemaVersion: 'game-creator-agent-runtime-task.v1',
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agentId: 'code-prototype',
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taskId: 'code-prototype',
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sessionId: 'session-code',
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runId: 'run-code-failed',
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source: 'agent-delegate',
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task: '实现首个可玩版本',
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status: 'failed',
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phase: 'failed',
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currentAction: '等待开发者处理失败',
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terminalDetail:
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'kind=codex-app-server-context-window-exceeded fingerprint=' +
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'a'.repeat(64),
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error: 'private provider body https://provider.example/api?key=secret',
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updatedAt: 1,
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};
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const visible = formatAgentRecentRuntimeTask(task);
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expect(visible).toContain(
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'失败原因:程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
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);
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expect(visible).not.toContain('fingerprint');
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expect(visible).not.toContain('provider.example');
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expect(visible).not.toContain('secret');
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});
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test('状态卡在 Runtime error 为空时使用当前 Run 的终态任务原因', () => {
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const terminalDetail =
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'kind=codex-app-server-context-window-exceeded fingerprint=' +
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'b'.repeat(64);
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const manifest = createGameCreationAppManifest(
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'local-project-draft',
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'failure-card-game',
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);
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const cards = deriveAgentStatusCards(manifest, null, {
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'code-prototype': {
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schemaVersion: 'game-creator-agent-runtime.v1',
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agentId: 'code-prototype',
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taskId: 'code-prototype',
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sessionId: 'session-code',
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runId: 'run-code-failed',
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source: 'agent-delegate',
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status: 'failed',
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phase: 'failed',
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currentTask: '实现首个可玩版本',
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plan: [],
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observations: [],
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allowedTools: [],
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error: null,
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updatedAt: 2,
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recentTasks: [
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{
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schemaVersion: 'game-creator-agent-runtime-task.v1',
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agentId: 'code-prototype',
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taskId: 'code-prototype',
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sessionId: 'session-code',
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runId: 'run-code-failed',
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source: 'agent-delegate',
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task: '实现首个可玩版本',
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status: 'failed',
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phase: 'failed',
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currentAction: '等待开发者处理失败',
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terminalDetail,
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error: null,
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updatedAt: 2,
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},
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],
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},
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});
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const card = cards.find((candidate) => candidate.id === 'code-prototype');
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expect(card?.runtimeError).toBe(terminalDetail);
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expect(formatAgentCardRuntimeStatus(card!)).toContain(
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'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
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);
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expect(formatAgentCardRuntimeStatus(card!)).not.toContain('fingerprint');
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});
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});
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describe('Runtime-owned public statuses', () => {
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test('treats needs-reconciliation as a terminal state that requires manual resolution', () => {
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const runtime = {
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...providerRetryRuntime(),
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status: 'needs-reconciliation',
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phase: 'needs-reconciliation',
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error: 'result-unknown,需要人工核对',
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};
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expect(isAgentRuntimeTerminalState(runtime)).toBe(true);
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expect(agentRuntimeConversationStatus(runtime)).toBe(
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'Agent 运行状态需要核对,正在同步记录',
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);
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expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(
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'项目总控 Agent 运行状态需要核对,请打开运行详情后重试',
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);
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});
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test('keeps backend status messages visible without treating them as client-authored conversation', () => {
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const projectRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted',
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updatedAt: 2,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '普通项目消息',
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agentId: null,
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messageId: 'project-message-1',
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updatedAt: 3,
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},
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];
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const supervisorRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '请继续完成当前游戏',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
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updatedAt: 2,
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},
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];
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const messages = mergeProjectSupervisorConversation(
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projectRecords,
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supervisorRecords,
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);
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expect(messages).toEqual([
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expect.objectContaining({
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text: '请继续完成当前游戏',
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runtimeOwned: true,
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}),
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expect.objectContaining({
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text: '任务已接收,项目总控 Agent 正在启动处理。',
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runtimeOwned: true,
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}),
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expect.objectContaining({
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text: '普通项目消息',
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runtimeOwned: false,
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}),
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]);
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});
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test('interleaves rapid same-second tasks with their accepted and terminal statuses', () => {
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const projectRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '项目总控 Agent 执行失败,请稍后重试',
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agentId: null,
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messageId:
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'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '任务已接收,项目总控 Agent 正在启动处理。',
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agentId: null,
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messageId:
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'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'assistant',
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content: '项目总控 Agent 已达到执行预算,请缩小任务范围后重试',
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agentId: null,
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messageId:
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'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-budget',
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updatedAt: 9,
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},
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];
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const supervisorRecords: LocalConversationMessageRecord[] = [
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '第一条任务',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
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updatedAt: 9,
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},
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{
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schemaVersion: 'game-creator-conversation.v1',
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role: 'user',
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content: '第二条任务',
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agentId: 'project-supervisor',
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messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
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updatedAt: 9,
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},
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];
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|
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expect(
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mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
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(message) => message.text,
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),
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||
).toEqual([
|
||
'第一条任务',
|
||
'任务已接收,项目总控 Agent 正在启动处理。',
|
||
'项目总控 Agent 执行失败,请稍后重试',
|
||
'第二条任务',
|
||
'任务已接收,项目总控 Agent 正在启动处理。',
|
||
'项目总控 Agent 已达到执行预算,请缩小任务范围后重试',
|
||
]);
|
||
});
|
||
|
||
test('keeps an older sparse terminal before a new same-second task', () => {
|
||
const projectRecords: LocalConversationMessageRecord[] = [
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'assistant',
|
||
content: '项目总控 Agent 执行失败,请稍后重试',
|
||
agentId: null,
|
||
messageId:
|
||
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed',
|
||
updatedAt: 9,
|
||
},
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'assistant',
|
||
content: '任务已接收,项目总控 Agent 正在启动处理。',
|
||
agentId: null,
|
||
messageId:
|
||
'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted',
|
||
updatedAt: 9,
|
||
},
|
||
];
|
||
const supervisorRecords: LocalConversationMessageRecord[] = [
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'user',
|
||
content: '旧任务',
|
||
agentId: 'project-supervisor',
|
||
messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
|
||
updatedAt: 8,
|
||
},
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'user',
|
||
content: '新任务',
|
||
agentId: 'project-supervisor',
|
||
messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
|
||
updatedAt: 9,
|
||
},
|
||
];
|
||
|
||
expect(
|
||
mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
|
||
(message) => message.text,
|
||
),
|
||
).toEqual([
|
||
'旧任务',
|
||
'项目总控 Agent 执行失败,请稍后重试',
|
||
'新任务',
|
||
'任务已接收,项目总控 Agent 正在启动处理。',
|
||
]);
|
||
});
|
||
|
||
test('interleaves same-second steer acknowledgements with their user messages', () => {
|
||
const acknowledgement =
|
||
'收到。我正在判断这条消息是否需要调整当前任务;现有任务会继续运行。';
|
||
const projectRecords: LocalConversationMessageRecord[] = [
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'assistant',
|
||
content: acknowledgement,
|
||
agentId: null,
|
||
messageId:
|
||
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-steer-1',
|
||
updatedAt: 9,
|
||
},
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'assistant',
|
||
content: acknowledgement,
|
||
agentId: null,
|
||
messageId:
|
||
'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-steer-2',
|
||
updatedAt: 9,
|
||
},
|
||
];
|
||
const supervisorRecords: LocalConversationMessageRecord[] = [
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'user',
|
||
content: '你在做什么?',
|
||
agentId: 'project-supervisor',
|
||
messageId: 'agent-steer-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
|
||
updatedAt: 9,
|
||
},
|
||
{
|
||
schemaVersion: 'game-creator-conversation.v1',
|
||
role: 'user',
|
||
content: '先把移动端操作做好。',
|
||
agentId: 'project-supervisor',
|
||
messageId: 'agent-steer-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
|
||
updatedAt: 9,
|
||
},
|
||
];
|
||
|
||
expect(
|
||
mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
|
||
(message) => message.text,
|
||
),
|
||
).toEqual([
|
||
'你在做什么?',
|
||
acknowledgement,
|
||
'先把移动端操作做好。',
|
||
acknowledgement,
|
||
]);
|
||
});
|
||
});
|
||
|
||
describe('Agent Runtime Provider 状态投影', () => {
|
||
test('等待 503 重试时优先显示 Runtime 的真实动作和等待时间', () => {
|
||
const runtime = providerRetryRuntime();
|
||
const expected =
|
||
'智能服务 上游返回 HTTP 503,准备自动重试 1/3;预计 30 秒后重试';
|
||
|
||
expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(expected);
|
||
expect(projectRuntimeVisibleCurrentWork(runtime)).toBe(expected);
|
||
});
|
||
|
||
test('旧等待投影不再显示内部 upstream-5xx 分类', () => {
|
||
const legacyRuntime = {
|
||
...providerRetryRuntime(),
|
||
currentAction: '等待 Provider 瞬态重试 1/3',
|
||
waitingOn: 'Provider upstream-5xx 瞬态故障退避到期',
|
||
};
|
||
const expected = '智能服务暂时不可用,准备自动重试 1/3';
|
||
|
||
expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).toBe(expected);
|
||
expect(projectRuntimeVisibleCurrentWork(legacyRuntime)).toBe(expected);
|
||
expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).not.toContain(
|
||
'upstream-5xx',
|
||
);
|
||
});
|
||
|
||
test('严格解析 503 重试耗尽的稳定字段', () => {
|
||
const fingerprint = 'a'.repeat(64);
|
||
const message =
|
||
`agentLlm.project-supervisor 规划调用 LLM 失败:kind=upstream-503 ` +
|
||
`httpStatus=503 fingerprint=${fingerprint} chars=248 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted';
|
||
|
||
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
const failedRuntime = {
|
||
...providerRetryRuntime(),
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
error: message,
|
||
};
|
||
expect(projectSupervisorChatRuntimeStatus(failedRuntime)).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
});
|
||
|
||
test('明确说明泥点余额不足导致的中断并隐藏附加诊断', () => {
|
||
for (const message of [
|
||
'agentLlm.project-supervisor 规划调用 LLM 失败:kind=mud-points-insufficient',
|
||
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
|
||
]) {
|
||
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
|
||
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
|
||
);
|
||
expect(
|
||
projectSupervisorVisibleConversationText(`后台任务失败:${message}`),
|
||
).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE);
|
||
}
|
||
|
||
const failedRuntime = {
|
||
...providerRetryRuntime(),
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
error:
|
||
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
|
||
};
|
||
const status = projectSupervisorChatRuntimeStatus(failedRuntime);
|
||
expect(status).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE);
|
||
expect(status).not.toContain('operationId');
|
||
expect(status).not.toContain('private-operation-id');
|
||
|
||
expect(
|
||
projectRuntimeVisibleError('上游余额不足', '项目总控 Agent', true),
|
||
).toBe('项目总控 Agent 执行失败,请稍后重试');
|
||
});
|
||
|
||
test('即使前缀含恶意上游正文也只展示严格字段派生的摘要', () => {
|
||
const fingerprint = 'b'.repeat(64);
|
||
const malicious =
|
||
'https://provider.example/private?api_key=sk-secret C:\\Users\\victim\\project';
|
||
const message =
|
||
`${malicious}:kind=upstream-503 httpStatus=503 ` +
|
||
`fingerprint=${fingerprint} chars=999 retryAttempt=3 ` +
|
||
'maxRetries=3 retryState=exhausted';
|
||
const visible = projectRuntimeVisibleError(message, '项目总控 Agent', true);
|
||
|
||
expect(visible).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
expect(visible).not.toContain('provider.example');
|
||
expect(visible).not.toContain('sk-secret');
|
||
expect(visible).not.toContain('victim');
|
||
});
|
||
|
||
test('拒绝字段不一致或带尾随正文的伪造 Provider 摘要', () => {
|
||
const fingerprint = 'c'.repeat(64);
|
||
const inconsistent =
|
||
`kind=upstream-503 httpStatus=500 fingerprint=${fingerprint} chars=1 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted';
|
||
const trailingBody =
|
||
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=1 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted provider body';
|
||
|
||
expect(
|
||
projectRuntimeVisibleError(inconsistent, '项目总控 Agent', true),
|
||
).toBe('项目总控 Agent 执行失败,请稍后重试');
|
||
expect(
|
||
projectRuntimeVisibleError(trailingBody, '项目总控 Agent', true),
|
||
).toBe('项目总控 Agent 执行失败,请稍后重试');
|
||
});
|
||
|
||
test('展示 Codex app-server 稳定失败分类且隐藏内部诊断', () => {
|
||
const fingerprint = 'e'.repeat(64);
|
||
const contextError =
|
||
`agentLlm.code-prototype 调用 LLM 失败:` +
|
||
`kind=codex-app-server-context-window-exceeded ` +
|
||
`fingerprint=${fingerprint} chars=2048`;
|
||
const visible = projectRuntimeVisibleError(
|
||
contextError,
|
||
'程序原型 Agent',
|
||
true,
|
||
);
|
||
expect(visible).toBe(
|
||
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
|
||
);
|
||
expect(visible).not.toContain('fingerprint');
|
||
expect(visible).not.toContain(fingerprint);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
`kind=codex-app-server-unauthorized fingerprint=${fingerprint} chars=1`,
|
||
'项目总控 Agent',
|
||
true,
|
||
),
|
||
).toBe('项目总控 Agent 智能服务鉴权失败,请重新登录后重试');
|
||
});
|
||
|
||
test('直连智能创作的错误码也展示可行动原因并识别终态未知', () => {
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'codex-app-server-error:usage-limit-exceeded',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe('陶泥儿智能创作 用量已达上限,请检查账户额度后重试');
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'codex-app-server-error:request-too-large',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe('陶泥儿智能创作 模型请求体过大,请减少参考图或上下文后重试');
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'codex-app-server-terminal-unknown: 等待 turn/completed 超时',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作服务或网络在执行中断开,最终状态未知;请先检查项目文件是否已修改,再决定是否重试',
|
||
);
|
||
});
|
||
|
||
test('直连智能创作展示脱敏的阶段诊断与重试建议', () => {
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-failure:v1 stage=art-preparation retryable=true summary=读取陶泥儿画布资源失败:HTTP 503;建议:平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断;已保存脱敏项目诊断',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:平台资源准备失败:读取陶泥儿画布资源失败:HTTP 503。平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断(可直接重试)',
|
||
);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-failure:v1 stage=art-preparation retryable=false summary=陶泥儿画布存在多个同源核心图集,身份不唯一,已拒绝恢复;建议:历史画布资源不满足安全恢复条件,请先在资源画布确认唯一可用的核心图集;已保存脱敏项目诊断',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:平台资源准备失败:陶泥儿画布存在多个同源核心图集,身份不唯一,已拒绝恢复。历史画布资源不满足安全恢复条件,请先在资源画布确认唯一可用的核心图集',
|
||
);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-failure:v1 stage=art-preparation retryable=false summary=本机开发者凭据存储目录未安全初始化;未创建远端凭据;建议:请检查当前 Windows 用户对本机私有凭据目录的权限后重试;已保存脱敏项目诊断',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:平台资源准备失败:本机开发者凭据存储目录未安全初始化;未创建远端凭据。请检查当前 Windows 用户对本机私有凭据目录的权限后重试',
|
||
);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-failure:v1 stage=art-preparation retryable=true summary=读取陶泥儿画布资源失败:<redacted-url> <absolute-path> [redacted-secret];建议:平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断;已保存脱敏项目诊断',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:平台资源准备失败:读取陶泥儿画布资源失败:[已隐藏链接] [已隐藏路径] [已隐藏凭据]。平台资源暂时无法完成准备,请稍后重试;如持续失败请检查项目诊断(可直接重试)',
|
||
);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-failure:v1 stage=art-preparation retryable=true summary=请求失败 authorization=<redacted-url> [redacted-config] token=[redacted-sensitive-field];建议:请检查已隐藏配置并稍后重试;已保存脱敏项目诊断',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:平台资源准备失败:请求失败 authorization=[已隐藏链接] [已隐藏配置] token=[已隐藏敏感字段]。请检查已隐藏配置并稍后重试(可直接重试)',
|
||
);
|
||
});
|
||
|
||
test('直连平台错误保留 HTTP 诊断字段但只显示已脱敏的敏感值', () => {
|
||
const safe = projectRuntimeVisibleError(
|
||
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;code=invalid-token;field=authorization;message=token=[redacted-secret];detail=登录态已失效',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
);
|
||
expect(safe).toContain('HTTP 401');
|
||
expect(safe).toContain('code=invalid-token');
|
||
expect(safe).toContain('field=authorization');
|
||
expect(safe).toContain('登录态已失效');
|
||
expect(safe).toContain('[已隐藏凭据]');
|
||
expect(safe).not.toContain('[redacted sensitive context]');
|
||
|
||
const unsafe = projectRuntimeVisibleError(
|
||
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;code=invalid-token;field=authorization;message=token=raw-secret-value',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
);
|
||
expect(unsafe).not.toContain('raw-secret-value');
|
||
expect(unsafe).toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
|
||
const unsafeBearer = projectRuntimeVisibleError(
|
||
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;bearer=raw-bearer-value',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
);
|
||
expect(unsafeBearer).not.toContain('raw-bearer-value');
|
||
expect(unsafeBearer).toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
|
||
const unsafeEscapedJson = projectRuntimeVisibleError(
|
||
String.raw`陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 401;payload={\"token\":\"raw-escaped-json-value\"}`,
|
||
'陶泥儿智能创作',
|
||
true,
|
||
);
|
||
expect(unsafeEscapedJson).not.toContain('raw-escaped-json-value');
|
||
expect(unsafeEscapedJson).toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
|
||
|
||
const markerSafe = projectRuntimeVisibleError(
|
||
'陶泥儿美术包生成失败(规范图):请求平台图片生成失败:HTTP 403;detail=authorization=[redacted-config];field=[redacted-sensitive-field];path=<absolute-path>',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
);
|
||
expect(markerSafe).toContain('HTTP 403');
|
||
expect(markerSafe).toContain('authorization=[已隐藏配置]');
|
||
expect(markerSafe).toContain('field=[已隐藏敏感字段]');
|
||
expect(markerSafe).toContain('path=[已隐藏路径]');
|
||
expect(markerSafe).not.toContain('[redacted-sensitive-field]');
|
||
expect(markerSafe).not.toBe('陶泥儿智能创作 鉴权失败,请检查运行时配置');
|
||
});
|
||
|
||
test('直连 Codex 失败保留安全原因并隐藏链接与路径', () => {
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-error:Codex app-server turn 失败:HTTP 400',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:智能服务执行失败:Codex app-server turn 失败:HTTP 400',
|
||
);
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'direct-codex-error:请求失败 https://provider.example/private C:\\Users\\private\\project',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:智能服务执行失败:请求失败 [已隐藏链接] [已隐藏路径]',
|
||
);
|
||
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'Codex 已返回,但客户端登记生成产物失败:游戏代码已生成,但未在实际渲染中同时使用陶泥儿背景图 assets/direct-game-background.png 与四类核心切片;不会将项目标记为完成',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe(
|
||
'陶泥儿智能创作:Codex 已返回,但客户端登记生成产物失败:游戏代码已生成,但未在实际渲染中同时使用陶泥儿背景图 assets/direct-game-background.png 与四类核心切片;不会将项目标记为完成',
|
||
);
|
||
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'陶泥儿美术包不完整,已终止代码生成',
|
||
'陶泥儿智能创作',
|
||
true,
|
||
),
|
||
).toBe('陶泥儿智能创作:陶泥儿美术包不完整,已终止代码生成');
|
||
});
|
||
|
||
test('把常见 Runtime 失败映射为可行动原因', () => {
|
||
expect(
|
||
projectRuntimeVisibleError(
|
||
'动态隔离子 Agent 缺少 expected artifact:game/index.html',
|
||
'程序 Agent',
|
||
),
|
||
).toBe('程序 Agent 未生成要求的产物,请查看任务要求后重试');
|
||
expect(
|
||
projectRuntimeVisibleError('project.verify 验证失败', '程序 Agent'),
|
||
).toBe('程序 Agent 项目验证未通过,请查看运行详情并修复后重试');
|
||
expect(
|
||
projectRuntimeVisibleError('Agent loop 预算耗尽', '程序 Agent'),
|
||
).toBe('程序 Agent 本轮预算已耗尽,请缩小任务范围后重试');
|
||
expect(
|
||
projectSupervisorChatRuntimeStatus({
|
||
...providerRetryRuntime(),
|
||
status: 'needs-reconciliation',
|
||
phase: 'needs-reconciliation',
|
||
error: 'result-unknown,需要人工核对',
|
||
}),
|
||
).toBe('项目总控 Agent 运行状态需要核对,请打开运行详情后重试');
|
||
});
|
||
|
||
test('隐藏旧失败对话与事件中的内部诊断标记', () => {
|
||
const fingerprint = 'd'.repeat(64);
|
||
const legacyConversation =
|
||
'后台任务失败:<absolute-path> [redacted sensitive context] ' +
|
||
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=99 ` +
|
||
'retryAttempt=3 maxRetries=3 retryState=exhausted';
|
||
expect(projectSupervisorVisibleConversationText(legacyConversation)).toBe(
|
||
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)',
|
||
);
|
||
expect(
|
||
projectSupervisorVisibleConversationText(legacyConversation, 'user'),
|
||
).toBe(legacyConversation);
|
||
expect(
|
||
projectSupervisorVisibleConversationText(
|
||
legacyConversation,
|
||
'assistant',
|
||
'策划 Agent',
|
||
),
|
||
).toBe('策划 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)');
|
||
|
||
const formattedEvent = formatAgentRuntimeEvent({
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'task-provider-retry',
|
||
sessionId: 'session-provider-retry',
|
||
runId: 'run-provider-retry',
|
||
source: 'project-supervisor-chat',
|
||
eventType: 'turn.failed',
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
summary: 'Agent Runtime 本轮处理失败。',
|
||
publicText: '项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
|
||
detail:
|
||
`<absolute-path> [redacted sensitive context] ` +
|
||
`errorSha256=${fingerprint} · errorChars=99`,
|
||
updatedAt: 1,
|
||
});
|
||
expect(formattedEvent).toBe(
|
||
'turn.failed · failed / failed · 项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
|
||
);
|
||
expect(formattedEvent).not.toContain('errorSha256');
|
||
expect(formattedEvent).not.toContain(fingerprint);
|
||
|
||
expect(
|
||
formatAgentRuntimeEvent({
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'legacy-private-detail',
|
||
sessionId: 'legacy-private-detail-session',
|
||
runId: 'legacy-private-detail-run',
|
||
source: 'project-supervisor-chat',
|
||
eventType: 'error',
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
summary: 'Agent Runtime 本轮处理失败。',
|
||
detail: 'private provider body without stable diagnostics marker',
|
||
updatedAt: 1,
|
||
}),
|
||
).toBe('error · failed / failed · Agent Runtime 本轮处理失败。');
|
||
|
||
const emptySummaryEvent = formatAgentRuntimeEvent({
|
||
schemaVersion: 'game-creator-agent-runtime.v1',
|
||
agentId: 'project-supervisor',
|
||
taskId: 'task-provider-retry',
|
||
sessionId: 'session-provider-retry',
|
||
runId: 'run-provider-retry',
|
||
source: 'project-supervisor-chat',
|
||
eventType: 'error',
|
||
status: 'failed',
|
||
phase: 'failed',
|
||
summary: '',
|
||
detail:
|
||
`<absolute-path> [redacted sensitive context] ` +
|
||
`fingerprint=${fingerprint} chars=99`,
|
||
updatedAt: 1,
|
||
});
|
||
expect(emptySummaryEvent).toBe(
|
||
'error · failed / failed · Agent Runtime 本轮处理失败。',
|
||
);
|
||
expect(emptySummaryEvent).not.toContain('absolute-path');
|
||
expect(emptySummaryEvent).not.toContain(fingerprint);
|
||
});
|
||
});
|