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Genarrative/apps/ai-game-creator-shell/tests/directActiveTurns.test.tsx
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修复抠图401 404问题 (#394)
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-17 21:37:23 +08:00

242 lines
7.6 KiB
TypeScript

// @vitest-environment jsdom
import {
act,
cleanup,
fireEvent,
render,
renderHook,
screen,
waitFor,
} from '@testing-library/react';
import { afterEach, describe, expect, it, vi } from 'vitest';
import type { GameCreatorDirectActiveTurn } from '../src/app/types';
import {
DIRECT_ACTIVE_TURNS_POLL_INTERVAL_MS,
useDirectActiveTurns,
} from '../src/features/agent-runtime/directActiveTurns';
import { ActiveProjectRunsPanel } from '../src/features/app-shell/ActiveProjectRunsPanel';
afterEach(() => cleanup());
const ACTIVE_TURN = {
projectPath: 'C:/projects/demo',
agentId: 'project-supervisor',
runId: 'run-1',
} as unknown as GameCreatorDirectActiveTurn;
describe('useDirectActiveTurns', () => {
it('keeps the snapshot identity when the poll returns the same content', async () => {
// 回归点:轮询每次都 setActiveTurns(新数组) 会让所有依赖 activeTurns 的 effect
// 反复重跑(窗口标题栏的活动项目面板曾因此无限 setState)。
const invoke = vi.fn(async () => [ACTIVE_TURN]) as never;
const { result } = renderHook(() =>
useDirectActiveTurns({
invoke,
enabled: true,
pollIntervalMs: DIRECT_ACTIVE_TURNS_POLL_INTERVAL_MS,
}),
);
await waitFor(() => {
expect(result.current.activeTurns).toHaveLength(1);
});
const firstSnapshot = result.current.activeTurns;
await act(async () => {
await result.current.refreshActiveTurns();
await result.current.refreshActiveTurns();
});
expect(result.current.activeTurns).toBe(firstSnapshot);
});
it('clears to a stable empty snapshot when the hook is disabled', async () => {
let resolveSnapshot!: (turns: GameCreatorDirectActiveTurn[]) => void;
const snapshot = new Promise<GameCreatorDirectActiveTurn[]>((resolve) => {
resolveSnapshot = resolve;
});
const invoke = vi.fn(() => snapshot) as never;
const { result, rerender } = renderHook(
({ enabled }: { enabled: boolean }) =>
useDirectActiveTurns({ invoke, enabled, pollIntervalMs: 60_000 }),
{ initialProps: { enabled: true } },
);
const emptySnapshot = result.current.activeTurns;
await act(async () => {
resolveSnapshot([]);
await snapshot;
});
expect(result.current.activeTurns).toBe(emptySnapshot);
rerender({ enabled: false });
expect(result.current.activeTurns).toBe(emptySnapshot);
});
it('读取失败后的重试定时器会在卸载后清理', async () => {
vi.useFakeTimers();
const invoke = vi.fn(async () => {
throw new Error('temporarily unavailable');
});
const clearTimeoutSpy = vi.spyOn(window, 'clearTimeout');
try {
const { unmount } = renderHook(() =>
useDirectActiveTurns({ invoke, enabled: true }),
);
await act(async () => {
await vi.advanceTimersByTimeAsync(0);
});
expect(invoke).toHaveBeenCalledTimes(1);
unmount();
expect(clearTimeoutSpy).toHaveBeenCalled();
await act(async () => {
await vi.advanceTimersByTimeAsync(1_000);
});
expect(invoke).toHaveBeenCalledTimes(1);
} finally {
vi.useRealTimers();
clearTimeoutSpy.mockRestore();
}
});
it('停用后晚到的非空快照不能恢复活动回合,手动刷新也不发请求', async () => {
let complete!: (turns: GameCreatorDirectActiveTurn[]) => void;
const invoke = vi.fn(
() =>
new Promise<GameCreatorDirectActiveTurn[]>((resolve) => {
complete = resolve;
}),
);
const { result, rerender } = renderHook(
({ enabled }) =>
useDirectActiveTurns({ invoke: invoke as never, enabled }),
{ initialProps: { enabled: true } },
);
rerender({ enabled: false });
const empty = result.current.activeTurns;
await act(async () => {
complete([ACTIVE_TURN]);
await result.current.refreshActiveTurns();
});
expect(result.current.activeTurns).toBe(empty);
expect(result.current.snapshotReadFailed).toBe(false);
expect(invoke).toHaveBeenCalledTimes(1);
});
it('重新启用后读取新快照,旧请求晚到不能覆盖新快照', async () => {
let completeOld!: (turns: GameCreatorDirectActiveTurn[]) => void;
const invoke = vi
.fn()
.mockImplementationOnce(
() =>
new Promise<GameCreatorDirectActiveTurn[]>((resolve) => {
completeOld = resolve;
}),
)
.mockResolvedValue([{ ...ACTIVE_TURN, runId: 'new-run' }]);
const { result, rerender } = renderHook(
({ enabled }) =>
useDirectActiveTurns({ invoke: invoke as never, enabled }),
{ initialProps: { enabled: true } },
);
rerender({ enabled: false });
rerender({ enabled: true });
await waitFor(() =>
expect(result.current.activeTurns[0]?.runId).toBe('new-run'),
);
const current = result.current.activeTurns;
await act(async () => {
completeOld([ACTIVE_TURN]);
});
expect(result.current.activeTurns).toBe(current);
expect(invoke).toHaveBeenCalledTimes(2);
});
});
describe('ActiveProjectRunsPanel', () => {
it('按开始时间展示正在运行的项目并支持进入项目', () => {
const onOpenProject = vi.fn();
render(
<ActiveProjectRunsPanel
activeTurns={[
{
projectPath: 'C:/projects/later',
projectName: '后开始',
turnId: 'turn-later',
startedAt: 200,
status: 'streaming',
updatedAt: 220,
sequence: 2,
},
{
projectPath: 'C:/projects/first',
projectName: '先开始',
turnId: 'turn-first',
startedAt: 100,
status: 'running',
updatedAt: 120,
sequence: 1,
},
]}
onOpenProject={onOpenProject}
/>,
);
const items = screen.getAllByRole('button');
expect(items.map((item) => item.textContent?.includes('先开始'))).toEqual([
true,
false,
]);
fireEvent.click(items[0]);
expect(onOpenProject).toHaveBeenCalledWith('C:/projects/first');
});
it('读取失败时保留明确的读取提示,不伪装成没有运行项目', () => {
render(<ActiveProjectRunsPanel activeTurns={[]} readFailed />);
expect(screen.getByRole('status').textContent).toBe(
'未能读取正在运行的项目',
);
});
it('标题栏入口只显示最后开始的项目,展开后列出全部项目', () => {
const onOpenProject = vi.fn();
render(
<ActiveProjectRunsPanel
placement="titlebar"
activeTurns={[
{
projectPath: 'C:/projects/first',
projectName: '先开始',
turnId: 'turn-first',
startedAt: 100,
status: 'running',
updatedAt: 120,
sequence: 1,
},
{
projectPath: 'C:/projects/later',
projectName: '后开始',
turnId: 'turn-later',
startedAt: 200,
status: 'streaming',
updatedAt: 220,
sequence: 2,
},
]}
onOpenProject={onOpenProject}
/>,
);
expect(screen.getByRole('button', { name: /后开始/ })).toBeTruthy();
expect(screen.queryByRole('menu')).toBeNull();
fireEvent.click(screen.getByRole('button', { name: /后开始/ }));
expect(screen.getByRole('menu')).toBeTruthy();
expect(screen.getAllByRole('menuitem')).toHaveLength(2);
fireEvent.click(screen.getByRole('menuitem', { name: /先开始/ }));
expect(onOpenProject).toHaveBeenCalledWith('C:/projects/first');
});
});