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统一显式目标对应的版本读取、构建渠道、产物目录和更新清单 无原生适配器时隐藏Cocos插件并阻止自动启动 同步单架构更新规范并增加发布和插件回归测试 更新版本与锁文件到0.1.67并记录Mac安装包验证结果
90 lines
3.0 KiB
JavaScript
90 lines
3.0 KiB
JavaScript
import { spawnSync } from 'node:child_process';
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import path from 'node:path';
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import { formatOssutilCommand, readReleaseDryRun } from './release-oss.mjs';
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const bucket = process.env.AGC_OSS_BUCKET?.trim() || 'agc-dev';
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const endpoint =
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process.env.AGC_OSS_ENDPOINT?.trim() || 'oss-rg-china-mainland.aliyuncs.com';
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if (!/^[a-z0-9][a-z0-9.-]{1,62}$/u.test(bucket) || /[\r\n\0]/u.test(endpoint)) {
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throw new Error('OSS bucket 或 endpoint 配置无效');
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}
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process.env.AGC_UPDATE_OSS_BASE_URL ||= `https://${bucket}.${endpoint}/agc`;
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const dryRun = readReleaseDryRun();
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const { buildRelease } = await import('./build-release.mjs');
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function runOssutil(args) {
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const binary = process.env.OSSUTIL_BIN?.trim() || 'ossutil';
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const accessKeyId = process.env.AGC_OSS_ACCESS_KEY_ID?.trim();
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const accessKeySecret = process.env.AGC_OSS_ACCESS_KEY_SECRET;
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if (Boolean(accessKeyId) !== Boolean(accessKeySecret)) {
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throw new Error('OSS AccessKey ID 和 Secret 必须同时提供');
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}
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if (dryRun) {
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// 演练:只打印将要执行的上传,凭据以占位符呈现,不写入 OSS。
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console.log(
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`[dry-run] ${formatOssutilCommand({
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binary,
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args,
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endpoint,
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credentials: Boolean(accessKeyId),
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})}`,
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);
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return;
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}
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const credentialArgs = accessKeyId
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? ['--access-key-id', accessKeyId, '--access-key-secret', accessKeySecret]
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: [];
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const result = spawnSync(
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binary,
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[...args, '--endpoint', endpoint, ...credentialArgs],
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{
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stdio: 'inherit',
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shell: false,
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},
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);
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if (result.error) {
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throw new Error(`无法执行 ${binary},请先安装并配置 ossutil`);
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}
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if (result.status !== 0) process.exit(result.status ?? 1);
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}
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const { artifact, channel, legacyManifestPath, manifest, manifestPath } =
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await buildRelease(process.argv.slice(2));
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const artifactKey = `agc/${channel}/${manifest.version}/${path.basename(artifact)}`;
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// Jenkins/ossutil 默认会在目标对象已存在时交互询问并按默认值跳过;
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// 发布清单是固定的 latest 指针,必须显式覆盖,否则流水线会误报成功但远端仍保留旧版本。
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runOssutil(['cp', '--force', artifact, `oss://${bucket}/${artifactKey}`]);
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runOssutil([
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'cp',
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'--force',
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`${artifact}.sig`,
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`oss://${bucket}/${artifactKey}.sig`,
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]);
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runOssutil([
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'cp',
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'--force',
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manifestPath,
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`oss://${bucket}/agc/${channel}/latest.json`,
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]);
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console.log(`[ai-game-creator-shell] 已上传 oss://${bucket}/${artifactKey}`);
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console.log(
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`[ai-game-creator-shell] 已上传 oss://${bucket}/agc/${channel}/latest.json`,
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);
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if (legacyManifestPath) {
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// 迁移桥:让仍走旧 sha256 清单的已发布客户端升级到新协议,一个版本周期后删除。
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runOssutil([
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'cp',
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'--force',
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legacyManifestPath,
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`oss://${bucket}/agc/latest.json`,
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]);
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console.log(
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`[ai-game-creator-shell] 已上传迁移指针 oss://${bucket}/agc/latest.json`,
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);
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}
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if (dryRun) {
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console.log('[ai-game-creator-shell] dry-run:未写入任何 OSS 对象');
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}
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