import { describe, expect, test, vi } from 'vitest'; import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp'; import type { AgentRuntimeResponseStream, AgentRuntimeResult, AgentRuntimeState, AgentRuntimeTaskRecord, ChatMessage, LocalConversationMessageRecord, } from '../src/app/types'; import { agentRuntimeConversationStatus, agentRuntimeStateFromResult, formatAgentRecentRuntimeTask, formatAgentRuntimeEvent, isAgentRuntimeTerminalState, mergeGameChatRuntimeResponseMessagesIntoHistory, mergeProjectSupervisorConversation, MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE, projectRuntimeVisibleCurrentWork, projectRuntimeVisibleError, projectSupervisorChatRuntimeStatus, projectSupervisorResponseStreamIdentity, projectSupervisorVisibleConversationText, projectWorkspaceStatusForDisplay, submitProjectSupervisorRuntimeTask, } from '../src/features/agent-runtime/model'; import { deriveAgentStatusCards, formatAgentCardRuntimeStatus, } from '../src/features/project-summary/agentPresentation'; describe('普通用户工作区状态', () => { test('用项目名称替代 Unix 和 Windows 绝对路径', () => { expect( projectWorkspaceStatusForDisplay('已打开:/tmp/authorized-game'), ).toBe('已打开:authorized-game'); expect( projectWorkspaceStatusForDisplay('已打开:C:\\projects\\canvas-game'), ).toBe('已打开:canvas-game'); expect(projectWorkspaceStatusForDisplay('正在读取项目')).toBe( '正在读取项目', ); }); }); describe('Agent 最近任务失败摘要', () => { test('重试已入队时立即投影新 Run 并保留旧失败历史', () => { const previous: AgentRuntimeState = { ...providerRetryRuntime(), runId: 'code-failed', source: 'agent-delegate', parentAgentId: 'project-supervisor', parentRunId: 'supervisor-active', status: 'failed', phase: 'failed', error: 'kind=budget-exhausted', updatedAt: 20, }; const retryTask: AgentRuntimeTaskRecord = { schemaVersion: 'game-creator-agent-runtime-task.v1', agentId: previous.agentId, taskId: previous.taskId, sessionId: previous.sessionId, runId: 'code-retry', source: 'agent-delegate-retry', parentAgentId: 'project-supervisor', parentRunId: 'supervisor-active', delegationId: 'retry-delegation', task: previous.currentTask, status: 'pending', phase: 'queued', currentAction: '等待当前后台任务完成', error: null, updatedAt: 21, }; const result: AgentRuntimeResult = { state: previous, acceptedRunId: retryTask.runId, sessionPath: '.agent/runtime/session.json', eventPath: '.agent/runtime/events.jsonl', taskPath: '.agent/runtime/tasks.jsonl', taskQueue: { total: 2, pending: 1, running: 0, completed: 0, failed: 1, latestRunId: retryTask.runId, updatedAt: 21, }, recentEvents: [], recentTasks: [ { ...retryTask, runId: previous.runId, source: previous.source, status: 'failed', phase: 'failed', currentAction: '等待开发者处理失败', terminalDetail: 'kind=budget-exhausted', error: 'kind=budget-exhausted', updatedAt: 20, }, retryTask, ], }; const projected = agentRuntimeStateFromResult(result, previous); expect(projected.runId).toBe('code-retry'); expect(projected.source).toBe('agent-delegate-retry'); expect(projected.status).toBe('pending'); expect(projected.phase).toBe('queued'); expect(projected.error).toBeNull(); expect(projected.parentRunId).toBe('supervisor-active'); expect(projected.recentTasks).toEqual(result.recentTasks); }); test('展示安全可行动原因且不透传私有诊断', () => { const task: AgentRuntimeTaskRecord = { schemaVersion: 'game-creator-agent-runtime-task.v1', agentId: 'code-prototype', taskId: 'code-prototype', sessionId: 'session-code', runId: 'run-code-failed', source: 'agent-delegate', task: '实现首个可玩版本', status: 'failed', phase: 'failed', currentAction: '等待开发者处理失败', terminalDetail: 'kind=codex-app-server-context-window-exceeded fingerprint=' + 'a'.repeat(64), error: 'private provider body https://provider.example/api?key=secret', updatedAt: 1, }; const visible = formatAgentRecentRuntimeTask(task); expect(visible).toContain( '失败原因:程序原型 Agent 模型上下文已超限,请缩小任务范围后重试', ); expect(visible).not.toContain('fingerprint'); expect(visible).not.toContain('provider.example'); expect(visible).not.toContain('secret'); }); test('状态卡在 Runtime error 为空时使用当前 Run 的终态任务原因', () => { const terminalDetail = 'kind=codex-app-server-context-window-exceeded fingerprint=' + 'b'.repeat(64); const manifest = createGameCreationAppManifest( 'local-project-draft', 'failure-card-game', ); const cards = deriveAgentStatusCards(manifest, null, { 'code-prototype': { schemaVersion: 'game-creator-agent-runtime.v1', agentId: 'code-prototype', taskId: 'code-prototype', sessionId: 'session-code', runId: 'run-code-failed', source: 'agent-delegate', status: 'failed', phase: 'failed', currentTask: '实现首个可玩版本', plan: [], observations: [], allowedTools: [], error: null, updatedAt: 2, recentTasks: [ { schemaVersion: 'game-creator-agent-runtime-task.v1', agentId: 'code-prototype', taskId: 'code-prototype', sessionId: 'session-code', runId: 'run-code-failed', source: 'agent-delegate', task: '实现首个可玩版本', status: 'failed', phase: 'failed', currentAction: '等待开发者处理失败', terminalDetail, error: null, updatedAt: 2, }, ], }, }); const card = cards.find((candidate) => candidate.id === 'code-prototype'); expect(card?.runtimeError).toBe(terminalDetail); expect(formatAgentCardRuntimeStatus(card!)).toContain( '程序原型 Agent 模型上下文已超限,请缩小任务范围后重试', ); expect(formatAgentCardRuntimeStatus(card!)).not.toContain('fingerprint'); }); }); describe('Runtime-owned public statuses', () => { test('treats needs-reconciliation as a terminal state that requires manual resolution', () => { const runtime = { ...providerRetryRuntime(), status: 'needs-reconciliation', phase: 'needs-reconciliation', error: 'result-unknown,需要人工核对', }; expect(isAgentRuntimeTerminalState(runtime)).toBe(true); expect(agentRuntimeConversationStatus(runtime)).toBe( 'Agent 运行状态需要核对,正在同步记录', ); expect(projectSupervisorChatRuntimeStatus(runtime)).toBe( '项目总控 Agent 运行状态需要核对,请打开运行详情后重试', ); }); test('keeps backend status messages visible without treating them as client-authored conversation', () => { const projectRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '任务已接收,项目总控 Agent 正在启动处理。', agentId: null, messageId: 'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted', updatedAt: 2, }, { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '普通项目消息', agentId: null, messageId: 'project-message-1', updatedAt: 3, }, ]; const supervisorRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '请继续完成当前游戏', agentId: 'project-supervisor', messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa', updatedAt: 2, }, ]; const messages = mergeProjectSupervisorConversation( projectRecords, supervisorRecords, ); expect(messages).toEqual([ expect.objectContaining({ text: '请继续完成当前游戏', runtimeOwned: true, }), expect.objectContaining({ text: '任务已接收,项目总控 Agent 正在启动处理。', runtimeOwned: true, }), expect.objectContaining({ text: '普通项目消息', runtimeOwned: false, }), ]); }); test('interleaves rapid same-second tasks with their accepted and terminal statuses', () => { const projectRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '任务已接收,项目总控 Agent 正在启动处理。', agentId: null, messageId: 'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '项目总控 Agent 执行失败,请稍后重试', agentId: null, messageId: 'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '任务已接收,项目总控 Agent 正在启动处理。', agentId: null, messageId: 'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '项目总控 Agent 已达到执行预算,请缩小任务范围后重试', agentId: null, messageId: 'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-budget', updatedAt: 9, }, ]; const supervisorRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '第一条任务', agentId: 'project-supervisor', messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '第二条任务', agentId: 'project-supervisor', messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb', updatedAt: 9, }, ]; expect( mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map( (message) => message.text, ), ).toEqual([ '第一条任务', '任务已接收,项目总控 Agent 正在启动处理。', '项目总控 Agent 执行失败,请稍后重试', '第二条任务', '任务已接收,项目总控 Agent 正在启动处理。', '项目总控 Agent 已达到执行预算,请缩小任务范围后重试', ]); }); test('keeps an older sparse terminal before a new same-second task', () => { const projectRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '项目总控 Agent 执行失败,请稍后重试', agentId: null, messageId: 'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: '任务已接收,项目总控 Agent 正在启动处理。', agentId: null, messageId: 'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted', updatedAt: 9, }, ]; const supervisorRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '旧任务', agentId: 'project-supervisor', messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa', updatedAt: 8, }, { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '新任务', agentId: 'project-supervisor', messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb', updatedAt: 9, }, ]; expect( mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map( (message) => message.text, ), ).toEqual([ '旧任务', '项目总控 Agent 执行失败,请稍后重试', '新任务', '任务已接收,项目总控 Agent 正在启动处理。', ]); }); test('interleaves same-second steer acknowledgements with their user messages', () => { const acknowledgement = '收到。我正在判断这条消息是否需要调整当前任务;现有任务会继续运行。'; const projectRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: acknowledgement, agentId: null, messageId: 'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-steer-1', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'assistant', content: acknowledgement, agentId: null, messageId: 'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-steer-2', updatedAt: 9, }, ]; const supervisorRecords: LocalConversationMessageRecord[] = [ { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '你在做什么?', agentId: 'project-supervisor', messageId: 'agent-steer-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa', updatedAt: 9, }, { schemaVersion: 'game-creator-conversation.v1', role: 'user', content: '先把移动端操作做好。', agentId: 'project-supervisor', messageId: 'agent-steer-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb', updatedAt: 9, }, ]; expect( mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map( (message) => message.text, ), ).toEqual([ '你在做什么?', acknowledgement, '先把移动端操作做好。', acknowledgement, ]); }); }); describe('Game Chat stream identity and source', () => { test('response stream identity binds run, slot, and revision', () => { const base: AgentRuntimeResponseStream = { schemaVersion: 'game-creator-runtime-response-stream.v1', agentId: 'project-supervisor', taskId: 'project-supervisor', sessionId: 'session-1', runId: 'run-1', requestKind: 'final-reply', requestSlot: 'final-reply-loop-1-revision-0', appliedSteerCursor: 0, responseRevision: 0, sequence: 1, status: 'ready', accumulatedText: 'same text', finishReason: 'stop', startedAt: 1, updatedAt: 2, }; expect(projectSupervisorResponseStreamIdentity(base)).toBe( 'run-1\u001ffinal-reply-loop-1-revision-0\u001f0', ); expect( projectSupervisorResponseStreamIdentity({ ...base, runId: 'run-2' }), ).not.toBe(projectSupervisorResponseStreamIdentity(base)); expect( projectSupervisorResponseStreamIdentity({ ...base, requestSlot: 'final-reply-loop-2-revision-0', }), ).not.toBe(projectSupervisorResponseStreamIdentity(base)); expect( projectSupervisorResponseStreamIdentity({ ...base, responseRevision: 1 }), ).not.toBe(projectSupervisorResponseStreamIdentity(base)); }); test('game-chat source is forwarded for start and steer without changing default source behavior', async () => { const runtimeResult = { state: { schemaVersion: 'game-creator-agent-runtime.v1', agentId: 'project-supervisor', taskId: 'project-supervisor', sessionId: 'session-provider-retry', runId: 'accepted-run', source: 'project-supervisor-chat', status: 'running', phase: 'planning', currentTask: null, currentAction: null, waitingOn: null, nextStep: null, plan: [], planSteps: [], observations: [], allowedTools: [], lastResponse: null, error: null, updatedAt: 1, }, sessionPath: 'session.json', eventPath: 'events.jsonl', } satisfies AgentRuntimeResult; const invoke = vi.fn( async (_command: string, _args?: Record) => runtimeResult, ); await submitProjectSupervisorRuntimeTask({ invoke, projectPath: '/tmp/game-chat', sessionId: 'session-provider-retry', prompt: 'make a game', runtime: null, runProfile: 'autonomous-game-build', source: 'project-supervisor-game-chat', }); expect(invoke).toHaveBeenCalledWith( 'start_game_creator_supervisor_runtime_task', expect.objectContaining({ source: 'project-supervisor-game-chat' }), ); invoke.mockClear(); await submitProjectSupervisorRuntimeTask({ invoke, projectPath: '/tmp/game-chat', sessionId: 'session-provider-retry', prompt: 'chat', runtime: null, runProfile: 'standard', }); expect(invoke.mock.calls[0]?.[1]).not.toHaveProperty('source'); invoke.mockClear(); const steerRuntime = { ...runtimeResult.state, runId: 'steer-run', runProfile: 'autonomous-game-build', source: 'project-supervisor-game-chat', status: 'running', phase: 'planning', } satisfies AgentRuntimeState; invoke.mockResolvedValueOnce({ runtime: runtimeResult, steerId: 'steer-1', sequence: 1, status: 'applied', providerInterrupted: false, }); await submitProjectSupervisorRuntimeTask({ invoke, projectPath: '/tmp/game-chat', sessionId: 'session-provider-retry', prompt: 'continue this run', runtime: steerRuntime, runProfile: 'autonomous-game-build', source: 'project-supervisor-game-chat', }); expect(invoke).toHaveBeenCalledWith( 'steer_game_creator_agent_runtime_task', expect.objectContaining({ source: 'project-supervisor-game-chat' }), ); invoke.mockClear(); invoke.mockResolvedValueOnce({ runtime: runtimeResult, steerId: 'steer-2', sequence: 2, status: 'applied', providerInterrupted: false, }); await submitProjectSupervisorRuntimeTask({ invoke, projectPath: '/tmp/game-chat', sessionId: 'session-provider-retry', prompt: 'continue this run', runtime: steerRuntime, runProfile: 'autonomous-game-build', }); expect(invoke.mock.calls[0]?.[1]).not.toHaveProperty('source'); invoke.mockClear(); await submitProjectSupervisorRuntimeTask({ invoke, projectPath: '/tmp/game-chat', sessionId: 'session-provider-retry', prompt: 'continue from the app', runtime: { ...steerRuntime, source: 'project-supervisor-cli', }, runProfile: 'autonomous-game-build', source: 'project-supervisor-game-chat', }); expect(invoke).toHaveBeenCalledWith( 'start_game_creator_supervisor_runtime_task', expect.objectContaining({ source: 'project-supervisor-game-chat' }), ); }); test('game-chat hydration keeps identical text from a different runtime response identity', () => { const history = [ { role: 'assistant' as const, text: 'same text', messageId: 'persisted-message-1', updatedAt: 20, }, ]; const pending = [ { role: 'assistant' as const, text: 'same text', messageId: 'runtime-response:run-2\u001fslot-1\u001f0', updatedAt: 10, runtimeOwned: true, }, ]; expect( mergeGameChatRuntimeResponseMessagesIntoHistory(history, pending), ).toEqual([pending[0], history[0]]); expect( mergeGameChatRuntimeResponseMessagesIntoHistory(history, [ { ...pending[0], messageId: 'persisted-message-1' }, ]), ).toEqual(history); }); test('ready response survives either ordering of runtime commit and conversation hydration', () => { const history = [ { role: 'user' as const, text: 'build a game', messageId: 'persisted-message-1', updatedAt: 1, }, ]; const ready = { role: 'assistant' as const, text: 'ready response', messageId: 'runtime-response:run-1\u001fslot-1\u001f0', updatedAt: 2, runtimeOwned: true, }; const commitReady = (current: ChatMessage[]) => current.some((message) => message.messageId === ready.messageId) ? current : [...current, ready]; const hydrateConversation = (current: ChatMessage[]) => mergeGameChatRuntimeResponseMessagesIntoHistory(history, current); expect(hydrateConversation(commitReady([]))).toContainEqual(ready); expect(commitReady(hydrateConversation([]))).toContainEqual(ready); }); }); function providerRetryRuntime(): AgentRuntimeState { return { schemaVersion: 'game-creator-agent-runtime.v1', agentId: 'project-supervisor', taskId: 'task-provider-retry', sessionId: 'session-provider-retry', runId: 'run-provider-retry', source: 'project-supervisor-chat', status: 'running', phase: 'waiting-for-provider-retry', currentTask: '生成项目总控计划', currentAction: 'Provider 上游返回 HTTP 503,准备自动重试 1/3', waitingOn: '预计 30 秒后重试', nextStep: '到期后继续同一 Run', plan: ['生成项目总控计划'], planSteps: [ { step: '这个活跃计划步骤不应覆盖真实 Provider 等待进度', status: 'in_progress', index: 0, }, ], observations: [], allowedTools: [], lastResponse: null, error: null, updatedAt: 1, }; } describe('Agent Runtime Provider 状态投影', () => { test('等待 503 重试时优先显示 Runtime 的真实动作和等待时间', () => { const runtime = providerRetryRuntime(); const expected = 'Provider 上游返回 HTTP 503,准备自动重试 1/3;预计 30 秒后重试'; expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(expected); expect(projectRuntimeVisibleCurrentWork(runtime)).toBe(expected); }); test('旧等待投影不再显示内部 upstream-5xx 分类', () => { const legacyRuntime = { ...providerRetryRuntime(), currentAction: '等待 Provider 瞬态重试 1/3', waitingOn: 'Provider upstream-5xx 瞬态故障退避到期', }; const expected = 'Provider 上游服务暂时不可用,准备自动重试 1/3'; expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).toBe(expected); expect(projectRuntimeVisibleCurrentWork(legacyRuntime)).toBe(expected); expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).not.toContain( 'upstream-5xx', ); }); test('严格解析 503 重试耗尽的稳定字段', () => { const fingerprint = 'a'.repeat(64); const message = `agentLlm.project-supervisor 规划调用 LLM 失败:kind=upstream-503 ` + `httpStatus=503 fingerprint=${fingerprint} chars=248 ` + 'retryAttempt=3 maxRetries=3 retryState=exhausted'; expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe( '项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)', ); const failedRuntime = { ...providerRetryRuntime(), status: 'failed', phase: 'failed', error: message, }; expect(projectSupervisorChatRuntimeStatus(failedRuntime)).toBe( '项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)', ); }); test('明确说明泥点余额不足导致的中断并隐藏附加诊断', () => { for (const message of [ 'agentLlm.project-supervisor 规划调用 LLM 失败:kind=mud-points-insufficient', '平台图片生成任务失败:泥点余额不足;operationId=private-operation-id', ]) { expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe( MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE, ); expect( projectSupervisorVisibleConversationText(`后台任务失败:${message}`), ).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE); } const failedRuntime = { ...providerRetryRuntime(), status: 'failed', phase: 'failed', error: '平台图片生成任务失败:泥点余额不足;operationId=private-operation-id', }; const status = projectSupervisorChatRuntimeStatus(failedRuntime); expect(status).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE); expect(status).not.toContain('operationId'); expect(status).not.toContain('private-operation-id'); expect( projectRuntimeVisibleError('上游余额不足', '项目总控 Agent', true), ).toBe('项目总控 Agent 执行失败,请稍后重试'); }); test('即使前缀含恶意上游正文也只展示严格字段派生的摘要', () => { const fingerprint = 'b'.repeat(64); const malicious = 'https://provider.example/private?api_key=sk-secret C:\\Users\\victim\\project'; const message = `${malicious}:kind=upstream-503 httpStatus=503 ` + `fingerprint=${fingerprint} chars=999 retryAttempt=3 ` + 'maxRetries=3 retryState=exhausted'; const visible = projectRuntimeVisibleError(message, '项目总控 Agent', true); expect(visible).toBe( '项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)', ); expect(visible).not.toContain('provider.example'); expect(visible).not.toContain('sk-secret'); expect(visible).not.toContain('victim'); }); test('拒绝字段不一致或带尾随正文的伪造 Provider 摘要', () => { const fingerprint = 'c'.repeat(64); const inconsistent = `kind=upstream-503 httpStatus=500 fingerprint=${fingerprint} chars=1 ` + 'retryAttempt=3 maxRetries=3 retryState=exhausted'; const trailingBody = `kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=1 ` + 'retryAttempt=3 maxRetries=3 retryState=exhausted provider body'; expect( projectRuntimeVisibleError(inconsistent, '项目总控 Agent', true), ).toBe('项目总控 Agent 执行失败,请稍后重试'); expect( projectRuntimeVisibleError(trailingBody, '项目总控 Agent', true), ).toBe('项目总控 Agent 执行失败,请稍后重试'); }); test('展示 Codex app-server 稳定失败分类且隐藏内部诊断', () => { const fingerprint = 'e'.repeat(64); const contextError = `agentLlm.code-prototype 调用 LLM 失败:` + `kind=codex-app-server-context-window-exceeded ` + `fingerprint=${fingerprint} chars=2048`; const visible = projectRuntimeVisibleError( contextError, '程序原型 Agent', true, ); expect(visible).toBe( '程序原型 Agent 模型上下文已超限,请缩小任务范围后重试', ); expect(visible).not.toContain('fingerprint'); expect(visible).not.toContain(fingerprint); expect( projectRuntimeVisibleError( `kind=codex-app-server-unauthorized fingerprint=${fingerprint} chars=1`, '项目总控 Agent', true, ), ).toBe('项目总控 Agent Codex 鉴权失败,请重新登录或检查 API Key'); }); test('把常见 Runtime 失败映射为可行动原因', () => { expect( projectRuntimeVisibleError( '动态隔离子 Agent 缺少 expected artifact:game/index.html', '程序 Agent', ), ).toBe('程序 Agent 未生成要求的产物,请查看任务要求后重试'); expect( projectRuntimeVisibleError('project.verify 验证失败', '程序 Agent'), ).toBe('程序 Agent 项目验证未通过,请查看运行详情并修复后重试'); expect( projectRuntimeVisibleError('Agent loop 预算耗尽', '程序 Agent'), ).toBe('程序 Agent 本轮预算已耗尽,请缩小任务范围后重试'); expect( projectSupervisorChatRuntimeStatus({ ...providerRetryRuntime(), status: 'needs-reconciliation', phase: 'needs-reconciliation', error: 'result-unknown,需要人工核对', }), ).toBe('项目总控 Agent 运行状态需要核对,请打开运行详情后重试'); }); test('隐藏旧失败对话与事件中的内部诊断标记', () => { const fingerprint = 'd'.repeat(64); const legacyConversation = '后台任务失败: [redacted sensitive context] ' + `kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=99 ` + 'retryAttempt=3 maxRetries=3 retryState=exhausted'; expect(projectSupervisorVisibleConversationText(legacyConversation)).toBe( '项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)', ); expect( projectSupervisorVisibleConversationText(legacyConversation, 'user'), ).toBe(legacyConversation); expect( projectSupervisorVisibleConversationText( legacyConversation, 'assistant', '策划 Agent', ), ).toBe('策划 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3)'); const formattedEvent = formatAgentRuntimeEvent({ schemaVersion: 'game-creator-agent-runtime.v1', agentId: 'project-supervisor', taskId: 'task-provider-retry', sessionId: 'session-provider-retry', runId: 'run-provider-retry', source: 'project-supervisor-chat', eventType: 'turn.failed', status: 'failed', phase: 'failed', summary: 'Agent Runtime 本轮处理失败。', publicText: '项目总控 Agent 模型上下文已超限,请缩小任务范围后重试', detail: ` [redacted sensitive context] ` + `errorSha256=${fingerprint} · errorChars=99`, updatedAt: 1, }); expect(formattedEvent).toBe( 'turn.failed · failed / failed · 项目总控 Agent 模型上下文已超限,请缩小任务范围后重试', ); expect(formattedEvent).not.toContain('errorSha256'); expect(formattedEvent).not.toContain(fingerprint); expect( formatAgentRuntimeEvent({ schemaVersion: 'game-creator-agent-runtime.v1', agentId: 'project-supervisor', taskId: 'legacy-private-detail', sessionId: 'legacy-private-detail-session', runId: 'legacy-private-detail-run', source: 'project-supervisor-chat', eventType: 'error', status: 'failed', phase: 'failed', summary: 'Agent Runtime 本轮处理失败。', detail: 'private provider body without stable diagnostics marker', updatedAt: 1, }), ).toBe('error · failed / failed · Agent Runtime 本轮处理失败。'); const emptySummaryEvent = formatAgentRuntimeEvent({ schemaVersion: 'game-creator-agent-runtime.v1', agentId: 'project-supervisor', taskId: 'task-provider-retry', sessionId: 'session-provider-retry', runId: 'run-provider-retry', source: 'project-supervisor-chat', eventType: 'error', status: 'failed', phase: 'failed', summary: '', detail: ` [redacted sensitive context] ` + `fingerprint=${fingerprint} chars=99`, updatedAt: 1, }); expect(emptySummaryEvent).toBe( 'error · failed / failed · Agent Runtime 本轮处理失败。', ); expect(emptySummaryEvent).not.toContain('absolute-path'); expect(emptySummaryEvent).not.toContain(fingerprint); }); });