From f4464ac289e58234d9128c6e63f6e4d78ebd6f89 Mon Sep 17 00:00:00 2001 From: lhk Date: Thu, 1 Oct 2026 19:38:43 +0100 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E7=B4=A0=E6=9D=90=E5=AF=BC?= =?UTF-8?q?=E5=85=A5=E4=B8=8E=E8=B5=84=E6=BA=90=E6=8F=90=E4=BA=A4=E7=9A=84?= =?UTF-8?q?=E9=A1=B9=E7=9B=AE=E9=94=81=E4=BA=89=E7=94=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 素材导入与资源提交复用有界等待并在阻塞线程池执行 等待后复核账号身份和写入许可,保留取消后的提交互斥 补齐并行导入、超时恢复、幂等与运行时响应回归测试 同步 AGC 行为规范与项目共享记忆 --- .../src-tauri/src/agent/direct_tool_bridge.rs | 48 ++- .../src/agent/runtime_tools/context.rs | 32 +- .../src-tauri/src/commands.rs | 190 ++++++++++- .../src-tauri/src/project/resource_editor.rs | 299 +++++++++++++++--- .../src-tauri/src/tests/mod.rs | 38 +++ .../src/ui_editor/agent_tools/run_workflow.rs | 2 +- .../agent_tools/steps/separate/cut_images.rs | 37 ++- .../shared-memory/decision-log.md | 7 + ...¹案】AI游戏创作智能体App实施计划-2026-06-24.md | 16 + 9 files changed, 605 insertions(+), 64 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs index 4940fbfec..34842f918 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/direct_tool_bridge.rs @@ -1622,11 +1622,13 @@ async fn bridge_import_account_assets( } } if !local_paths.is_empty() { - match crate::commands::import_local_project_assets_for_agent_with_write_permit( + match crate::commands::import_local_project_assets_for_agent_in_blocking_pool( &state.root, &local_paths, write_permit.as_ref(), - ) { + ) + .await + { Ok(result) => imported.extend(result.assets.into_iter().map(|asset| { json!({ "id": asset.id, @@ -4748,21 +4750,39 @@ mod tests { let revision_before = read_game_creator_agent_runtime_project_revision(root) .unwrap() .revision; - session - .interrupt("fixture cancellation before asset commit".into()) - .unwrap(); - assert!( - crate::commands::import_local_project_assets_for_agent_with_write_permit( + assert!(crate::tests::with_conversation_write_contention( + root, + crate::commands::import_local_project_assets_for_agent_in_blocking_pool( root, &["game/import-source.png".to_string()], Some(&permit), - ) - .is_err() - ); - assert!( - crate::commands::commit_account_asset_for_write_permit_test(root, &bytes, &permit) - .is_err() - ); + ), + || session + .interrupt("fixture cancellation during asset lock wait".into()) + .unwrap(), + ) + .await + .is_err()); + let commit_root = root.to_path_buf(); + let commit_bytes = bytes.clone(); + let commit_permit = permit.clone(); + assert!(crate::tests::with_conversation_write_contention( + root, + async move { + tokio::task::spawn_blocking(move || { + crate::commands::commit_account_asset_for_write_permit_test( + &commit_root, + &commit_bytes, + &commit_permit, + ) + }) + .await + .unwrap() + }, + || {} + ) + .await + .is_err()); assert_eq!( fs::read(root.join(".agent/manifest.json")).unwrap(), manifest_before diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/context.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/context.rs index f888c3f61..9ad7bbdd8 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/context.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_tools/context.rs @@ -583,7 +583,8 @@ pub(in crate::agent) async fn observe_agent_runtime_asset_import( } } if !local_paths.is_empty() { - match import_local_project_assets_for_agent(root, &local_paths) { + match import_local_project_assets_for_agent_in_blocking_pool(root, &local_paths, None).await + { Ok(result) => imported.extend(result.assets.into_iter().map(|asset| { serde_json::json!({ "id": asset.id, @@ -709,6 +710,35 @@ pub(in crate::agent) fn observe_agent_runtime_project_search( mod asset_import_input_tests { use super::*; + #[tokio::test] + async fn runtime_local_import_waits_without_blocking_worker() { + let project = tempfile::tempdir().unwrap(); + let root = project.path(); + init_local_game_project_at(root, "runtime-import-wait", "Runtime 导入等待").unwrap(); + fs::write(root.join("game/import.md"), b"# Imported").unwrap(); + let observation = crate::tests::with_conversation_write_contention( + root, + async { + let observation = observe_agent_runtime_asset_import( + root, + &serde_json::json!({"localPaths": ["game/import.md"]}), + ) + .await; + if observation.status != "ok" { + return Err(format!("{observation:?}")); + } + Ok(observation) + }, + || {}, + ) + .await + .unwrap(); + let detail: serde_json::Value = + serde_json::from_str(observation.detail.as_deref().unwrap()).unwrap(); + assert_eq!(detail["imported"].as_array().unwrap().len(), 1); + assert_eq!(detail["revisionAdvanceCount"], 1); + } + #[test] fn asset_list_observation_keeps_candidates_beyond_default_tool_limit() { let temporary = tempfile::tempdir().expect("create asset context project root"); diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index b5c910a84..9be6df9bb 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -1981,6 +1981,126 @@ mod agent_asset_import_tests { ); } + fn account_import_contention_downloads( + ) -> Vec<(AgentEditorAssetRecord, String, String, Vec)> { + vec![( + AgentEditorAssetRecord { + asset_id: "account-contention".into(), + origin: AgentEditorAssetOrigin::AccountLibrary, + canvas_project_id: None, + folder_id: None, + folder_label: None, + label: "账户争用测试".into(), + object_key: None, + image_src: None, + asset_object_id: None, + asset_kind: Some("image".into()), + source_type: None, + width: None, + height: None, + size_bytes: None, + }, + "image/png".into(), + "assets/uploads/account-contention.png".into(), + tiny_png(), + )] + } + + #[tokio::test] + async fn asset_imports_wait_for_conversation_without_blocking_or_losing_updates() { + let project = crate::tests::canonical_test_tempdir("import-contention-"); + let root = project.path(); + init_local_game_project_at(root, "import-contention", "导入争用").unwrap(); + fs::write(root.join("game/local.png"), tiny_png()).unwrap(); + let before = read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision; + let local_paths = vec!["game/local.png".to_string()]; + let (local, account) = crate::tests::with_conversation_write_contention( + root, + async { + tokio::try_join!( + import_local_project_assets_for_agent_in_blocking_pool( + root, + &local_paths, + None, + ), + commit_account_editor_asset_downloads_in_blocking_pool( + root, + account_import_contention_downloads(), + None, + None, + ), + ) + }, + || {}, + ) + .await + .unwrap(); + let manifest = read_existing_manifest_for_project(root).unwrap(); + for result in [&local, &account] { + assert_eq!(result.assets.len(), 1); + let asset = &result.assets[0]; + assert!(manifest.assets.iter().any(|entry| entry.id == asset.id)); + assert_eq!(fs::read(root.join(&asset.local_path)).unwrap(), tiny_png()); + } + assert_eq!( + read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision, + before + 2 + ); + } + + #[tokio::test] + async fn account_asset_commit_rechecks_session_after_conversation_wait() { + let _session_guard = install_test_platform_session( + "import-owner-a", + "import-token-a", + "https://import.example.test", + ); + let session = current_platform_session().unwrap(); + let project = crate::tests::canonical_test_tempdir("import-session-contention-"); + let root = project.path(); + init_local_game_project_at(root, "import-session-contention", "导入身份争用").unwrap(); + let before = fs::read(root.join(".agent/manifest.json")).unwrap(); + let before_revision = read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision; + let generation = session.identity_generation + 1; + let error = crate::tests::with_conversation_write_contention( + root, + commit_account_editor_asset_downloads_in_blocking_pool( + root, + account_import_contention_downloads(), + None, + Some(session), + ), + || { + install_platform_session( + "import-owner-b", + "import-token-b", + "https://import.example.test", + generation, + generation, + ) + .unwrap(); + }, + ) + .await + .err() + .expect("旧账号不能在等待后提交"); + assert!(error.contains("authentication-required"), "{error}"); + assert_eq!(fs::read(root.join(".agent/manifest.json")).unwrap(), before); + assert_eq!( + read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision, + before_revision + ); + assert!(!root.join("assets/uploads/account-contention.png").exists()); + } + #[test] fn local_project_asset_import_rejects_absolute_and_case_insensitive_agent_paths() { let project = crate::tests::canonical_test_tempdir("agent-local-import-"); @@ -3237,6 +3357,25 @@ pub(crate) fn import_local_project_assets_for_agent( import_local_project_assets_for_agent_with_write_permit(root, relative_paths, None) } +pub(crate) async fn import_local_project_assets_for_agent_in_blocking_pool( + root: &Path, + relative_paths: &[String], + write_permit: Option<&crate::agent::WritePermit>, +) -> Result { + let root = root.to_path_buf(); + let relative_paths = relative_paths.to_vec(); + let write_permit = write_permit.cloned(); + tokio::task::spawn_blocking(move || { + import_local_project_assets_for_agent_with_write_permit( + &root, + &relative_paths, + write_permit.as_ref(), + ) + }) + .await + .map_err(|error| format!("本地素材导入任务未返回:{error}"))? +} + pub(crate) fn import_local_project_assets_for_agent_with_write_permit( root: &Path, relative_paths: &[String], @@ -3301,7 +3440,11 @@ pub(crate) fn import_local_project_assets_for_agent_with_write_permit( )); } - let _lock = acquire_project_write_lock(root, "canvas.asset_import")?; + let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait( + root, + "canvas.asset_import", + )?; + enforce_project_permission_policy(root, "canvas.asset_import")?; let commit = || { let manifest = read_existing_manifest_for_project(root)?; let mut imported = Vec::with_capacity(inputs.len()); @@ -3497,20 +3640,50 @@ pub(crate) async fn import_account_editor_assets_for_agent_with_write_permit( } access.validate_frozen_session()?; - let _platform_session_lease = frozen_session - .as_ref() - .map(|session| acquire_platform_session_identity_lease(&session.identity())) - .transpose()?; - // 身份租约覆盖本地提交;持租约期间不能再次读取登录态互斥锁。 - commit_account_editor_asset_downloads(root, downloads, write_permit) + commit_account_editor_asset_downloads_in_blocking_pool( + root, + downloads, + write_permit, + frozen_session, + ) + .await +} + +async fn commit_account_editor_asset_downloads_in_blocking_pool( + root: &Path, + downloads: Vec<(AgentEditorAssetRecord, String, String, Vec)>, + write_permit: Option<&crate::agent::WritePermit>, + frozen_session: Option, +) -> Result { + let root = root.to_path_buf(); + let write_permit = write_permit.cloned(); + tokio::task::spawn_blocking(move || { + commit_account_editor_asset_downloads( + &root, + downloads, + write_permit.as_ref(), + frozen_session.as_ref(), + ) + }) + .await + .map_err(|error| format!("账户素材提交任务未返回:{error}"))? } fn commit_account_editor_asset_downloads( root: &Path, downloads: Vec<(AgentEditorAssetRecord, String, String, Vec)>, write_permit: Option<&crate::agent::WritePermit>, + frozen_session: Option<&PlatformSessionSnapshot>, ) -> Result { - let _lock = acquire_project_write_lock(root, "canvas.asset_import")?; + let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait( + root, + "canvas.asset_import", + )?; + enforce_project_permission_policy(root, "canvas.asset_import")?; + // 等待后才取得身份租约;等待期间允许换号,提交时拒绝旧账号结果。 + let _platform_session_lease = frozen_session + .map(|session| acquire_platform_session_identity_lease(&session.identity())) + .transpose()?; let commit = || { let manifest = read_existing_manifest_for_project(root)?; let mut imported = Vec::with_capacity(downloads.len()); @@ -3639,6 +3812,7 @@ pub(crate) fn commit_account_asset_for_write_permit_test( bytes.to_vec(), )], Some(write_permit), + None, ) } diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs b/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs index 472dad7a1..407dbe42f 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs @@ -4302,7 +4302,8 @@ fn commit_resource_edit_asset_internal( reference_resource_ids: vec![source.canonical_resource_id.clone()], }, }; - let _project_lock = acquire_project_write_lock(root, "resource.edit")?; + let _project_lock = + acquire_game_creator_agent_runtime_project_write_lock_with_wait(root, "resource.edit")?; let mut manifest = read_existing_manifest_for_project(root)?; if manifest.project_id != input.expected_project_id { return Err("project-identity-conflict".to_string()); @@ -4615,6 +4616,10 @@ fn commit_resource_edit_asset_with_frozen_platform_session( ledger: &mut ResourceEditLedger, platform_session: Option<&PlatformSessionSnapshot>, ) -> Result { + // 项目锁先于平台身份租约,避免等待时挡住换号或与其它提交形成锁顺序反转。 + // 内层提交在同一线程复用项目锁,整个事务不能跨 await 或线程迁移。 + let _project_lock = + acquire_game_creator_agent_runtime_project_write_lock_with_wait(root, "resource.edit")?; with_frozen_resource_edit_platform_session(platform_session, || { commit_resource_edit_asset(root, input, source, prompt, asset_name, ledger) }) @@ -4696,7 +4701,10 @@ fn commit_resource_edit_version( ledger: &mut ResourceEditLedger, ) -> Result { let version_id = format!("edit-{}", input.operation_id); - let _project_lock = acquire_project_write_lock(root, "resource.edit.version")?; + let _project_lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait( + root, + "resource.edit.version", + )?; let mut manifest = read_existing_manifest_for_project(root)?; if manifest.project_id != input.expected_project_id { return Err("project-identity-conflict".to_string()); @@ -5518,7 +5526,7 @@ pub(crate) async fn derive_local_project_resource_at( let root = Path::new(input.project_path.trim()); validate_project_root(root)?; let operation_lock = resource_edit_operation_lock(root, &input.operation_id)?; - let _operation_guard = operation_lock.lock().await; + let operation_guard = operation_lock.lock_owned().await; let manifest = read_existing_manifest_for_project(root)?; if manifest.project_id != input.expected_project_id { return Err("project-identity-conflict".to_string()); @@ -5652,23 +5660,36 @@ pub(crate) async fn derive_local_project_resource_at( ledger } }; - if ledger.phase == ResourceEditLedgerPhase::Committed { + if ledger.phase == ResourceEditLedgerPhase::Committed + || input.edit_kind == LocalProjectResourceEditKind::Version + { let project_lock = resource_edit_project_mutation_lock(root)?; - let _project_guard = project_lock.lock().await; - let _project_write_lock = acquire_project_write_lock(root, "resource.edit.cleanup")?; - cleanup_committed_resource_edit_staging(root, &mut ledger)?; - return committed_resource_edit_result( - root, - &input, - &source.canonical_resource_id, - ledger.result_asset_id.as_deref(), - ledger.result_version_id.as_deref(), - ); - } - if input.edit_kind == LocalProjectResourceEditKind::Version { - let project_lock = resource_edit_project_mutation_lock(root)?; - let _project_guard = project_lock.lock().await; - return commit_resource_edit_version(root, &input, &source, &prompt, &mut ledger); + let project_guard = project_lock.lock_owned().await; + let root = root.to_path_buf(); + return tokio::task::spawn_blocking(move || { + // 调用方取消等待时,互斥仍由正在运行的提交持有。 + let _operation_guard = operation_guard; + let _project_guard = project_guard; + if ledger.phase == ResourceEditLedgerPhase::Committed { + let _project_write_lock = + acquire_game_creator_agent_runtime_project_write_lock_with_wait( + &root, + "resource.edit.cleanup", + )?; + cleanup_committed_resource_edit_staging(&root, &mut ledger)?; + committed_resource_edit_result( + &root, + &input, + &source.canonical_resource_id, + ledger.result_asset_id.as_deref(), + ledger.result_version_id.as_deref(), + ) + } else { + commit_resource_edit_version(&root, &input, &source, &prompt, &mut ledger) + } + }) + .await + .map_err(|error| format!("资源编辑提交任务未返回:{error}"))?; } let remote_credentials = if input.edit_kind.is_remote_media() && ledger.phase != ResourceEditLedgerPhase::MediaDownloaded @@ -5775,16 +5796,28 @@ pub(crate) async fn derive_local_project_resource_at( } } let project_lock = resource_edit_project_mutation_lock(root)?; - let _project_guard = project_lock.lock().await; - let result = commit_resource_edit_asset_with_frozen_platform_session( - root, - &input, - &source, - &prompt, - &asset_name, - &mut ledger, - frozen_platform_session.as_ref(), - )?; + let project_guard = project_lock.lock_owned().await; + let commit_root = root.to_path_buf(); + let commit_input = input.clone(); + let commit_session = frozen_platform_session.clone(); + let (result, ledger, _operation_guard, _project_guard) = + tokio::task::spawn_blocking(move || { + let operation_guard = operation_guard; + let project_guard = project_guard; + let result = commit_resource_edit_asset_with_frozen_platform_session( + &commit_root, + &commit_input, + &source, + &prompt, + &asset_name, + &mut ledger, + commit_session.as_ref(), + )?; + // 正常返回仍覆盖后续 binding 写入;取消等待则在阻塞任务结束后释放。 + Ok::<_, String>((result, ledger, operation_guard, project_guard)) + }) + .await + .map_err(|error| format!("资源编辑提交任务未返回:{error}"))??; if let (Some((api_base_url, api_key, _)), Some(principal)) = (remote_credentials.as_ref(), binding_principal.as_ref()) { @@ -6462,7 +6495,7 @@ mod tests { drop(other_project_guard); } - #[tokio::test(flavor = "multi_thread", worker_threads = 2)] + #[tokio::test] async fn project_mutation_lock_serializes_independent_asset_commits_without_lost_updates() { let directory = tempfile::tempdir().expect("create concurrent commit fixture"); let root = directory.path(); @@ -6513,14 +6546,31 @@ mod tests { requests.push(request); } - let (first, second) = tokio::join!( - derive_local_project_resource_at(requests[0].clone()), - derive_local_project_resource_at(requests[1].clone()) - ); - first.expect("commit first operation"); - second.expect("commit second operation"); + fs::write(root.join("game/parallel.md"), b"# Imported").unwrap(); + let local_paths = vec!["game/parallel.md".to_string()]; + let (_, _, imported) = crate::tests::with_conversation_write_contention( + root, + async { + tokio::try_join!( + derive_local_project_resource_at(requests[0].clone()), + derive_local_project_resource_at(requests[1].clone()), + crate::commands::import_local_project_assets_for_agent_in_blocking_pool( + root, + &local_paths, + None, + ), + ) + }, + || {}, + ) + .await + .expect("并行导入和资源提交必须等待后成功"); let committed = read_existing_manifest_for_project(root).expect("read committed manifest"); + assert!(committed + .assets + .iter() + .any(|asset| asset.id == imported.assets[0].id)); for request in &requests { assert_eq!( committed @@ -6535,10 +6585,185 @@ mod tests { read_game_creator_agent_runtime_project_revision(root) .expect("read committed revision") .revision, - 2 + 3 ); } + fn staged_background_removal_for_contention(root: &Path) -> DeriveLocalProjectResourceInput { + init_local_game_project_at(root, PROJECT_ID, "资源提交争用").unwrap(); + let uploaded = + upload_local_asset_at(root, "source.png", "image/png", &resource_editor_test_png()) + .unwrap(); + let manifest = read_existing_manifest_for_project(root).unwrap(); + let mut request = input( + root, + Uuid::new_v4().to_string(), + LocalProjectResourceEditKind::BackgroundRemoval, + format!("asset:{}", uploaded.id), + ); + request.source_asset_id = Some(uploaded.id); + request.source_path = Some(uploaded.local_path); + request.source_media_type = Some("image/png".into()); + let source = resolve_resource_edit_source(root, &manifest, &request).unwrap(); + let mut ledger = ledger_for(&request, &source, ResourceEditLedgerPhase::MediaDownloaded); + ledger.request_fingerprint = resource_edit_request_fingerprint( + &request, + &source, + &request.prompt, + &request.asset_name, + ) + .unwrap(); + ledger.remote_operation_id = Some("completed-background-removal".into()); + ledger.remote_object_key = Some("generated/completed.png".into()); + ledger.staged_media_type = Some("image/png".into()); + ledger.staged_extension = Some("png".into()); + write_resource_edit_ledger(root, &ledger).unwrap(); + write_resource_edit_staging(root, &request.operation_id, &resource_editor_test_png()) + .unwrap(); + request + } + + #[tokio::test] + async fn downloaded_resource_commit_and_replay_wait_without_new_remote_work() { + let _session_guard = clear_test_platform_session(); + let directory = tempfile::tempdir().unwrap(); + let root = directory.path(); + let request = staged_background_removal_for_contention(root); + let before = read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision; + // 不提供远端凭据:下载完成后的提交与重放必须只使用原账本和 staging。 + let result = crate::tests::with_conversation_write_contention( + root, + derive_local_project_resource_at(request.clone()), + || {}, + ) + .await + .unwrap(); + assert_eq!(result.operation_id, request.operation_id); + assert_eq!(result.committed_project_revision, before + 1); + let ledger = read_resource_edit_ledger(root, &request.operation_id) + .unwrap() + .unwrap(); + assert_eq!(ledger.phase, ResourceEditLedgerPhase::Committed); + assert_eq!(ledger.idempotency_key, request.idempotency_key); + assert_eq!( + ledger.remote_operation_id.as_deref(), + Some("completed-background-removal") + ); + let replay = crate::tests::with_conversation_write_contention( + root, + derive_local_project_resource_at(request.clone()), + || {}, + ) + .await + .unwrap(); + assert_eq!(replay.operation_id, result.operation_id); + assert_eq!( + replay.committed_project_revision, + result.committed_project_revision + ); + assert_eq!(replay.asset, result.asset); + assert_eq!( + replay + .manifest + .assets + .iter() + .filter(|asset| asset.id == format!("edit-{}", request.operation_id)) + .count(), + 1 + ); + } + + #[tokio::test] + async fn cancelled_resource_commit_wait_keeps_operation_and_project_guards() { + let _session_guard = clear_test_platform_session(); + let directory = tempfile::tempdir().unwrap(); + let root = directory.path(); + let request = staged_background_removal_for_contention(root); + let operation_lock = resource_edit_operation_lock(root, &request.operation_id).unwrap(); + let project_lock = resource_edit_project_mutation_lock(root).unwrap(); + let before = read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision; + crate::tests::with_conversation_write_contention( + root, + async { + let mut commit = Box::pin(derive_local_project_resource_at(request.clone())); + assert!(futures::poll!(commit.as_mut()).is_pending()); + drop(commit); + // JoinHandle 被丢弃后阻塞任务仍会继续,互斥必须随任务保留。 + assert!(operation_lock.try_lock().is_err()); + assert!(project_lock.try_lock().is_err()); + let _finished = + tokio::time::timeout(Duration::from_secs(10), operation_lock.lock()) + .await + .expect("阻塞提交应在项目锁释放后完成"); + Ok(()) + }, + || {}, + ) + .await + .unwrap(); + assert_eq!( + read_resource_edit_ledger(root, &request.operation_id) + .unwrap() + .unwrap() + .phase, + ResourceEditLedgerPhase::Committed + ); + assert_eq!( + read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision, + before + 1 + ); + assert!(project_lock.try_lock().is_ok()); + } + + #[tokio::test] + async fn resource_commit_timeout_preserves_staging_and_resumes_original_operation() { + let _session_guard = clear_test_platform_session(); + let directory = tempfile::tempdir().unwrap(); + let root = directory.path(); + let request = staged_background_removal_for_contention(root); + let before = read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision; + let ledger_before = read_resource_edit_ledger(root, &request.operation_id).unwrap(); + let lock = acquire_project_write_lock(root, "conversation.write").unwrap(); + let started = std::time::Instant::now(); + let error = derive_local_project_resource_at(request.clone()) + .await + .unwrap_err(); + assert!( + started.elapsed() >= Duration::from_secs(9), + "未使用完整有界等待:{error}" + ); + assert!(error.contains("commandId=conversation.write"), "{error}"); + assert!(error.contains("ownerIsSelf=true"), "{error}"); + assert_eq!( + read_resource_edit_ledger(root, &request.operation_id).unwrap(), + ledger_before + ); + assert_eq!( + read_resource_edit_staging(root, &request.operation_id).unwrap(), + resource_editor_test_png() + ); + assert_eq!( + read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision, + before + ); + drop(lock); + let recovered = derive_local_project_resource_at(request.clone()) + .await + .unwrap(); + assert_eq!(recovered.operation_id, request.operation_id); + assert_eq!(recovered.committed_project_revision, before + 1); + } + #[test] fn edit_kind_provenance_uses_stable_kebab_case_values() { assert_eq!( diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs index 37aa5d9eb..7eec7b3da 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/mod.rs @@ -16,6 +16,44 @@ const MANIFEST_INVALIDATION_RELAY_TEST_ACCEPT_TIMEOUT: Duration = Duration::from const MANIFEST_INVALIDATION_RELAY_TEST_PAYLOAD_TIMEOUT: Duration = Duration::from_millis(500); const MANIFEST_INVALIDATION_RELAY_TEST_MAX_BYTES: usize = 64 * 1024; +/// 在另一线程持有真实项目锁;单线程 runtime 必须能在释放锁前推进心跳。 +pub(crate) async fn with_conversation_write_contention( + root: &Path, + operation: impl std::future::Future>, + while_waiting: impl FnOnce(), +) -> Result { + let root = root.to_path_buf(); + let (ready_tx, ready_rx) = std::sync::mpsc::channel(); + let (release_tx, release_rx) = std::sync::mpsc::channel(); + let holder = std::thread::spawn(move || { + let _lock = acquire_project_write_lock(&root, "conversation.write").unwrap(); + ready_tx.send(()).unwrap(); + // 若回归为 runtime 同步阻塞,限时释放以让断言失败而不是挂死测试。 + let _ = release_rx.recv_timeout(Duration::from_secs(5)); + }); + ready_rx.recv_timeout(Duration::from_secs(5)).unwrap(); + let finished = AtomicBool::new(false); + let started = Instant::now(); + let (result, ()) = tokio::join!( + async { + let result = operation.await; + finished.store(true, Ordering::SeqCst); + result + }, + async { + tokio::time::sleep(Duration::from_millis(100)).await; + let elapsed = started.elapsed(); + let completed_while_locked = finished.load(Ordering::SeqCst); + while_waiting(); + let _ = release_tx.send(()); + assert!(elapsed < Duration::from_secs(3), "项目锁等待阻塞了 runtime"); + assert!(!completed_while_locked, "项目锁释放前操作已返回"); + } + ); + holder.join().unwrap(); + result +} + // 委派测试显式持有与正式 action 执行链相同的项目写锁,随后调用现役核心。 fn observe_agent_runtime_agent_delegate( root: &Path, diff --git a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/run_workflow.rs b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/run_workflow.rs index a92e00b21..5c937bc74 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/run_workflow.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/run_workflow.rs @@ -122,7 +122,7 @@ pub(crate) async fn run_ui_design_doc_workflow( ) .await?; // 切图登记按路径复用 manifest 条目;失败只回报说明,不回滚已登记资源。 - let cut_images = register_cut_image_sprites(root, &dto)?; + let cut_images = register_cut_image_sprites(root, &dto).await?; let mut backfill_errors = cut_images.errors; progress.state = add_sprite_assets(&progress.state, &cut_images.sprites)?; backfill_errors.extend(apply_separation( diff --git a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/steps/separate/cut_images.rs b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/steps/separate/cut_images.rs index 28997580e..795e8bd49 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/steps/separate/cut_images.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/ui_editor/agent_tools/steps/separate/cut_images.rs @@ -6,7 +6,7 @@ //! 说明,不回滚已经登记成功的资源。 use super::normalize_cut_image_path; -use crate::import_local_project_assets_for_agent; +use crate::import_local_project_assets_for_agent_in_blocking_pool; use crate::ui_editor::commands::SeparationDTO; use crate::ui_editor::resource::sprite::SpriteAsset; use crate::ui_editor::utils::SpriteAssetId; @@ -29,7 +29,7 @@ pub(crate) struct CutImageSprites { pub(crate) errors: Vec, } -pub(crate) fn register_cut_image_sprites( +pub(crate) async fn register_cut_image_sprites( root: &Path, dto: &SeparationDTO, ) -> Result { @@ -43,7 +43,8 @@ pub(crate) fn register_cut_image_sprites( } let mut imported_by_path: Vec<(String, ImportedAsset)> = Vec::new(); for batch in unique_paths.chunks(CUT_IMAGE_IMPORT_BATCH_SIZE) { - let imported = import_local_project_assets_for_agent(root, batch)?; + let imported = + import_local_project_assets_for_agent_in_blocking_pool(root, batch, None).await?; if imported.assets.len() != batch.len() { return Err(format!( "本地资源登记结果数量不匹配:请求 {} 个,返回 {} 个", @@ -140,6 +141,36 @@ mod tests { } } + #[tokio::test] + async fn cut_image_registration_waits_without_blocking_worker() { + let project = tempfile::tempdir().unwrap(); + let root = project.path(); + crate::init_local_game_project_at(root, "cut-import-wait", "切图导入等待").unwrap(); + image::DynamicImage::new_rgba8(2, 2) + .save(root.join("game/cut.png")) + .unwrap(); + let dto = SeparationDTO { + bound_nodes: vec![bound("game/cut.png"), bound("game/cut.png")], + problematic_nodes: Vec::new(), + }; + let result = crate::tests::with_conversation_write_contention( + root, + register_cut_image_sprites(root, &dto), + || {}, + ) + .await + .unwrap(); + assert_eq!(result.sprites.len(), 1); + assert!(result.by_path.contains_key("game/cut.png")); + assert!(result.errors.is_empty()); + assert_eq!( + crate::read_game_creator_agent_runtime_project_revision(root) + .unwrap() + .revision, + 1 + ); + } + #[test] fn unique_paths_normalize_separators_and_drop_duplicates() { let dto = SeparationDTO { diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index bd675dbb0..e1c5c9503 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -8726,6 +8726,13 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在 - 边界:锁定这些不变量的既有用例(`project_tools` / `command_runtime` / `parallel_actions` / `runtime_state` / `response_stream` / `direct_tool_bridge` / `ui_editor::persistence`)不得为了让锁语义通过而改写;用「同线程自持锁」模拟「另一个写者」的两条用例改为**在另一条线程持锁**,断言语义不变。同进程跨线程重入(持锁链在 `await` / `spawn_blocking` 后于其它线程再取锁)仍会等满预算,出现现场时按 2026-08-27 的既有处置改用 `*_locked` 入口,不放宽判据。 - 关联文档:[项目客户端占用锁收敛里程碑](../plans/【里程碑】项目客户端占用锁收敛-2026-09-14.md)、[踩坑记录](pitfalls.md)。 +## 2026-10-01 素材提交复用有界项目锁等待 + +- 本地素材导入、账户素材下载后的提交、资源编辑资产/版本提交及已完成结果清理复用既有类型化有界等待,跨进程排他、同线程重入和权限分类保持不变。 +- 同步等待与事务整体放入阻塞线程池;必须先取得项目锁,再取得平台身份租约,并在等待后验证原 WritePermit。不能在账号互斥锁内等待项目锁,也不能把项目锁 guard 跨线程搬到实际提交线程。 +- 资源编辑的 operation/project 异步互斥 guard 随阻塞任务持有,调用方取消等待不能提前释放。原账本、operation、幂等键及 staging 继续用于本地恢复,不因锁争用重复远端生成。 +- 关联:Issue #551;行为与证据见 AGC 实施计划“素材导入与资源提交的项目锁等待”。 + ## 2026-09-14 AGC 图片类生成后台化:提交即返回 + 项目内任务账本 + 本地排队 - 背景:栏目画布图片类入口原先是一条同步 IPC `generate_local_project_asset`,一次调用最长等 35 分钟;提交期间两块生成浮层把 × / 遮罩 / Esc /「取消」全部锁死,用户既关不掉面板也看不到进度。远端图片类生成当时共用 single-flight 输出槽(`standalone_platform_art_generation_runtime_context` 按 `outputPath` 派生 `run_id`)——**同一批次内该槽身份已改为精确动作指纹,见本文件 2026-09-14「放开 AGC 手工图片生成的本地并发」条目。** diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index d2ab76784..8f0361afc 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -1618,6 +1618,22 @@ DirectProject 使用 `approvalPolicy=never`,避免每次原生调用再经过 - **素材重命名 UI**:新增 `ResourceRenameDialog`,入口在资源卡选中工具条的 `extraActions`(与「分类与标签」并列),只输入新文件名。前端严格按 `deny_unknown_fields` 只传 `{ projectPath, assetId, newFileName }`;成功后复用 `reloadManifestAfterAssetCommand` 这条既有 manifest 重载路径刷新资源卡与 `@` 面板显示名。资料性边界沿用 Rust 侧口径:不改游戏源码里对旧 `assets/` 的引用。 - **过渡 allowlist 收敛**:`check-config.mjs` 的 `allowedUncalledTauriCommands` 删除 `normalize_local_project_raster_resource`——该命令在 C3 之后的选中工具条里已有真实前端调用方,不再是「无人调用」的过渡项。 - **验证**:AGC 前端全量 1080 passed / 4 skipped / 5 failed(5 条失败全部是 C3 交互改造后仍待更新的既有用例,与本包改动无关:`renders immutable manifest versions…`、`keeps the resource toolbar and canvas interactive…`、`loads registered documents, art media, video, and audio…`、`moves historical resource positions…`,以及 `projectResourceLiveIntegration` 的一条选中按钮选择器);本包新增的 25 条测试(标签库 5、筛选条 3、参考图弹窗 6、参考图模型 7、重命名 2、版本判定 5、版本切换 3,其中 5 条落在共享契约与共享组件目录)全部通过;共享美术画布组件 1385 passed;`cargo check --all-targets` 通过;`asset_rename` 9 passed;`npm run check:encoding` 与 `git diff --check` 干净。 +## 素材导入与资源提交的项目锁等待 + +- 本地素材导入、账户素材下载后的本地提交、资源编辑资产提交及其已完成结果恢复必须吸收短暂项目写锁争用;等待沿用现有有界预算与类型化失败分类。耗尽时报告可读取的持锁方身份,身份不可读时明确说明,不推断锁无人持有。Windows 删除挂起与 ACL 的现有终态判据保持不变。 +- 同步取锁、等待、提交和释放在同一个阻塞任务内完成,不占用异步 runtime worker。等待不持有平台登录态互斥锁;取得项目锁后再验证账号身份并持有身份租约覆盖本地提交。导入的原始 WritePermit 在等待后重新校验,取消或过期的许可不能提交。 +- 项目锁内重新读取 manifest 与 revision,复核项目和资源身份,保持并行提交无更新丢失。跨进程排他、同线程重入和现有残留回收判据不变,不新增同 PID 豁免。 +- 资源编辑继续使用原 operation、幂等键、账本和 staging;本地提交争用不得重发远端生成。阻塞提交开始后,operation 与项目提交互斥 guard 归阻塞任务所有,即使等待它的异步调用被取消也不能提前释放它们。网络请求不在项目写锁内执行。 +- 不改变 API、DTO、账本 schema 或已有项目数据,不要求迁移;其它零等待入口按各自专题处理。本节覆盖下文旧事项中本地/账户素材导入与资源提交的部分。 +- 验收证据:三条入口在 conversation.write 持锁时等待后成功;等待期间单线程 runtime 心跳继续推进;取消导入零写入;并行提交 manifest/revision 完整;耗尽、权限拒绝、活跨进程锁和残留回收沿用锁测试;远端已完成的资源编辑恢复保持同 operation 且零新增远端请求。真实 Windows 删除挂起行为仍需 Windows 环境验证。 + +| 行为 | 自动化证据入口 | +| --- | --- | +| 导入等待、账号切换与许可取消 | `commands::agent_asset_import_tests`、`direct_tool_bridge::tests::cancelled_import_write_permit_keeps_files_manifest_and_revision_unchanged` | +| Runtime 与切图登记不阻塞 worker | `runtime_local_import_waits_without_blocking_worker`、`cut_image_registration_waits_without_blocking_worker` | +| 并行提交、超时恢复、取消时互斥生命周期 | `project_mutation_lock_serializes_independent_asset_commits_without_lost_updates`、`resource_commit_timeout_preserves_staging_and_resumes_original_operation`、`cancelled_resource_commit_wait_keeps_operation_and_project_guards` | +| 已下载结果和已提交回包复用、权限与跨进程边界 | `downloaded_resource_commit_and_replay_wait_without_new_remote_work`、`resource_editor::background_removal_tests`、`project_lock_recovery`、`project::write_lock` | + ## 2026-09-10 Direct 写通道项目锁等待、持锁方可诊断与权限分类 - `agc_write_file` 是用户直接触发、失败即整轮无法落盘的项目写入通道,原先却用零等待 `acquire_project_write_lock`:任何重叠都在 24-42ms 内被判成“项目正在被其他写操作占用”,而 `file.write / file.patch / file.delete` 等入口用的是约 10 秒有界等待。现统一为 `acquire_game_creator_agent_runtime_project_write_lock_with_wait`:短暂重叠排队等成功,只有预算耗尽才报出带持锁方身份的错误;同一轮并行写多个文件按同一把锁串行。这是 2026-07-22 同一形状修复在 Direct 通道上的补齐,与 2026-08-13 一节“这些结果统一投影为争用并进入既有有界等待”的口径一致。**失败耗时是判据**:几十毫秒说明该入口没等,不是锁没释放。 -- 2.52.0