WIP: AGC 资源画布与替换改造 V3.0 #316

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suzmii wants to merge 131 commits from feat/agc-canvas-resource-workbench-v3 into master
7 changed files with 655 additions and 0 deletions
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@@ -0,0 +1,190 @@
import { Sparkles, X } from 'lucide-react';
import { type FormEvent, useRef, useState } from 'react';
import { PlatformActionButton } from '../../../../../packages/shared/src/components/PlatformActionButton';
import { PlatformSegmentedTabs } from '../../../../../packages/shared/src/components/PlatformSegmentedTabs';
import { PlatformTextField } from '../../../../../packages/shared/src/components/PlatformTextField';
import { ThemedModal } from '../../components/modal/ThemedModal';
import { resourceEditPromptMaxLength } from '../../view/project-development/resourceEditModel';
import {
createResourceCanvasGenerationRequest,
RESOURCE_CANVAS_GENERATION_DEFAULT_KIND,
RESOURCE_CANVAS_GENERATION_OPTIONS,
type ResourceCanvasGenerationKind,
resourceCanvasGenerationOption,
} from './resourceCanvasGenerationModel';
export type ResourceCanvasGenerationSubmitInput = {
kind: ResourceCanvasGenerationKind;
operationId: string;
idempotencyKey: string;
prompt: string;
assetName: string;
};
export type ResourceCanvasGenerationPanelViewProps = {
initialKind?: ResourceCanvasGenerationKind;
onSubmit: (input: ResourceCanvasGenerationSubmitInput) => Promise<void>;
onClose: () => void;
};
const RESOURCE_GENERATION_KIND_ITEMS = RESOURCE_CANVAS_GENERATION_OPTIONS.map(
(option) => ({ id: option.kind, label: option.label }),
);
function resourceGenerationErrorMessage(error: unknown) {
if (typeof error === 'string' && error.trim()) return error;
if (error instanceof Error && error.message) return error.message;
return '生成素材失败';
}
/**
* 资源画布「生成入口」的浮层面板。
*
* 形态是独立弹层(`ThemedModal`,与资源面板 / 分类面板同一套宿主 chrome),
* 不在任何现有面板下面追加内容;提交链路与结果定位由宿主 `index.tsx` 负责,
* 面板只持有草稿、类型选择与失败重试状态。
*/
export function ResourceCanvasGenerationPanelView({
initialKind = RESOURCE_CANVAS_GENERATION_DEFAULT_KIND,
onSubmit,
onClose,
}: ResourceCanvasGenerationPanelViewProps) {
const [kind, setKind] = useState<ResourceCanvasGenerationKind>(initialKind);
const option = resourceCanvasGenerationOption(kind);
const [prompt, setPrompt] = useState('');
const [assetName, setAssetName] = useState(option.assetName);
const [attempted, setAttempted] = useState(false);
const [submitting, setSubmitting] = useState(false);
const [error, setError] = useState<string | null>(null);
// 同一次生成会话只申请一份请求身份:失败重试必须命中同一 operation 账本。
const requestRef = useRef<{
operationId: string;
idempotencyKey: string;
} | null>(null);
const inputLocked = attempted || submitting;
async function submit(event: FormEvent<HTMLFormElement>) {
event.preventDefault();
const normalizedPrompt = prompt.trim();
const normalizedAssetName = assetName.trim();
if (!normalizedPrompt || !normalizedAssetName || submitting) {
return;
}
setAttempted(true);
setSubmitting(true);
setError(null);
requestRef.current ??= createResourceCanvasGenerationRequest();
try {
await onSubmit({
kind,
operationId: requestRef.current.operationId,
idempotencyKey: requestRef.current.idempotencyKey,
prompt: normalizedPrompt,
assetName: normalizedAssetName,
});
} catch (submitError) {
setError(resourceGenerationErrorMessage(submitError));
setSubmitting(false);
}
}
return (
<ThemedModal
open
ariaLabel="生成素材"
closeOnBackdrop={!submitting}
closeOnEscape={!submitting}
onClose={() => {
if (!submitting) {
onClose();
}
}}
panelClassName="game-approval-dialog game-resource-generation-dialog"
>
<header>
<div>
<h2></h2>
</div>
<button
type="button"
aria-label="关闭生成素材"
disabled={submitting}
onClick={onClose}
>
<X size={16} aria-hidden="true" />
</button>
</header>
<PlatformSegmentedTabs
items={RESOURCE_GENERATION_KIND_ITEMS}
activeId={kind}
ariaLabel="生成素材类型"
columns="three"
gap="sm"
size="compact"
disabled={inputLocked}
onChange={(nextKind) => {
setKind(nextKind);
setAssetName(resourceCanvasGenerationOption(nextKind).assetName);
}}
/>
<form className="game-resource-generation-form" onSubmit={submit}>
<label>
<span></span>
<PlatformTextField
aria-label="素材名称"
maxLength={120}
disabled={inputLocked}
value={assetName}
onChange={(event) => setAssetName(event.currentTarget.value)}
/>
</label>
<label>
<span></span>
<PlatformTextField
variant="textarea"
aria-label="生成提示词"
rows={6}
autoFocus
disabled={inputLocked}
maxLength={resourceEditPromptMaxLength(option.editKind)}
placeholder={option.promptPlaceholder}
value={prompt}
onChange={(event) => setPrompt(event.currentTarget.value)}
/>
</label>
{error ? (
<p className="game-resource-generation-error" role="alert">
{error}
</p>
) : null}
<div className="game-resource-generation-actions">
<PlatformActionButton
type="button"
tone="secondary"
disabled={submitting}
onClick={onClose}
>
</PlatformActionButton>
{error ? (
<PlatformActionButton type="submit" disabled={submitting}>
<Sparkles size={15} aria-hidden="true" />
使
</PlatformActionButton>
) : (
<PlatformActionButton
type="submit"
disabled={
submitting || !prompt.trim() || !assetName.trim() || inputLocked
}
>
<Sparkles size={15} aria-hidden="true" />
{submitting ? '生成中…' : option.generationLabel}
</PlatformActionButton>
)}
</div>
</form>
</ThemedModal>
);
}
@@ -392,4 +392,37 @@
.game-resource-panel-meta small {
color: #8c6252;
font-size: 0.68rem;
}
/* 生成素材浮层:独立弹层承载类型选择、草稿与失败重试。 */
.game-resource-generation-dialog {
width: min(560px, 100%);
max-height: min(720px, calc(100dvh - 40px));
overflow: auto;
}
.game-resource-generation-form {
display: grid;
gap: 12px;
}
.game-resource-generation-form label {
display: grid;
gap: 6px;
color: #76594e;
font-size: 11px;
font-weight: 700;
}
.game-resource-generation-error {
margin: 0;
color: #b3261e;
font-size: 11px;
}
.game-resource-generation-actions {
display: flex;
flex-wrap: wrap;
justify-content: flex-end;
gap: 8px;
}
@@ -0,0 +1,125 @@
import type { LocalProjectResourceEditKind } from '../../view/project-development/resourceEditModel';
/**
* 资源画布「生成入口」当前能真正落地的三类新建素材。
*
* 这里的白名单与 Rust `resolve_resource_edit_source` 的 create 分支一一对应:
* `apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs` 只放行
* video / sound-effect / background-music,其余类型(含图片)会直接返回
* “当前资源类型不支持无源生成”。因此入口只呈现这三类——宁可少一个入口,
* 也不给一个提交必然失败、或者拿图片参数糊弄用户的按钮。
*/
export type ResourceCanvasGenerationKind =
| 'video'
| 'sound-effect'
| 'background-music';
export type ResourceCanvasGenerationOption = {
kind: ResourceCanvasGenerationKind;
editKind: LocalProjectResourceEditKind;
/** 浮层内类型选择器的短标签。 */
label: string;
/** 入口按钮与提交按钮的完整文案。 */
generationLabel: string;
sourceMediaType: string;
/** 新建素材的默认名称,与旧 `resourceGenerationOptions` 口径一致。 */
assetName: string;
promptPlaceholder: string;
};
const VIDEO_GENERATION_OPTION: ResourceCanvasGenerationOption = {
kind: 'video',
editKind: 'video',
label: '视频',
generationLabel: '生成视频',
sourceMediaType: 'video/mp4',
assetName: '新视频',
promptPlaceholder: '描述想生成的视频画面、镜头与节奏',
};
const SOUND_EFFECT_GENERATION_OPTION: ResourceCanvasGenerationOption = {
kind: 'sound-effect',
editKind: 'sound-effect',
label: '音效',
generationLabel: '生成音效',
sourceMediaType: 'audio/mpeg',
assetName: '新音效',
promptPlaceholder: '描述想生成的音效,例如:木门缓慢推开时的吱呀声',
};
const BACKGROUND_MUSIC_GENERATION_OPTION: ResourceCanvasGenerationOption = {
kind: 'background-music',
editKind: 'background-music',
label: '背景音乐',
generationLabel: '生成背景音乐',
sourceMediaType: 'audio/mpeg',
assetName: '新背景音乐',
promptPlaceholder: '描述想生成的背景音乐风格、情绪与乐器',
};
export const RESOURCE_CANVAS_GENERATION_OPTIONS: readonly ResourceCanvasGenerationOption[] =
[
VIDEO_GENERATION_OPTION,
SOUND_EFFECT_GENERATION_OPTION,
BACKGROUND_MUSIC_GENERATION_OPTION,
];
export const RESOURCE_CANVAS_GENERATION_DEFAULT_KIND: ResourceCanvasGenerationKind =
'video';
export function resourceCanvasGenerationOption(
kind: ResourceCanvasGenerationKind,
): ResourceCanvasGenerationOption {
if (kind === 'sound-effect') {
return SOUND_EFFECT_GENERATION_OPTION;
}
if (kind === 'background-music') {
return BACKGROUND_MUSIC_GENERATION_OPTION;
}
return VIDEO_GENERATION_OPTION;
}
/**
* create 模式的稳定源标识。
*
* 无源生成没有真实源资源,Rust 只把这个字符串当作 canonical resource id 记账,
* 不再回读源文件;用 operationId 拼出来保证同一 operation 的流水可对账。
*/
export function resourceCanvasGenerationSourceId(operationId: string) {
return `create:${operationId.trim()}`;
}
/**
* 入口按钮的渲染门禁。
*
* 没有客户端 invoke 桥(浏览器里打开的构建)或项目还没就绪时,生成能力不成立,
* 入口整体不渲染,避免留下点了没反应的按钮。
*/
export function isResourceCanvasGenerationAvailable({
hasRuntimeInvoke,
projectPath,
projectId,
}: {
hasRuntimeInvoke: boolean;
projectPath: string;
projectId: string;
}) {
return (
hasRuntimeInvoke &&
projectPath.trim().length > 0 &&
projectId.trim().length > 0
);
}
/**
* 一次生成会话的请求身份。
*
* 面板打开时生成一次,失败重试继续复用同一对 operationId / idempotencyKey
* 命中同一 operation 账本,既不会重复扣费,也不会在服务端另起一次生成。
*/
export function createResourceCanvasGenerationRequest() {
return {
operationId: crypto.randomUUID(),
idempotencyKey: crypto.randomUUID(),
};
}
@@ -95,6 +95,15 @@ import {
resolveResourceCanvasPanelEntries,
resolveSelectedPanelEntries,
} from '../../features/resource-canvas/resourceCanvasAssetTransferModel';
import {
isResourceCanvasGenerationAvailable,
resourceCanvasGenerationOption,
resourceCanvasGenerationSourceId,
} from '../../features/resource-canvas/resourceCanvasGenerationModel';
import {
ResourceCanvasGenerationPanelView,
type ResourceCanvasGenerationSubmitInput,
} from '../../features/resource-canvas/ResourceCanvasGenerationPanelView';
import {
canRedoResourceCanvasHistory,
canUndoResourceCanvasHistory,
@@ -1247,6 +1256,7 @@ export default function ProjectDevelopmentView({
createResourceCanvasHistory,
);
const [resourcePanelOpen, setResourcePanelOpen] = useState(false);
const [resourceGenerationOpen, setResourceGenerationOpen] = useState(false);
const [resourcePanelNotice, setResourcePanelNotice] = useState('');
const [resourcePanelUploading, setResourcePanelUploading] = useState(false);
const [uiEditorRoute, setUiEditorRoute] = useState<UiEditorRoute | null>(
@@ -5065,6 +5075,86 @@ export default function ProjectDevelopmentView({
quickEditSourceLayer,
]);
/**
* 生成入口:从资源画布无源新建视频 / 音效 / 背景音乐。
*
* 产出物是一张全新的资源卡(`generationMode: 'create'`),源素材、画布布局与
* 已有 manifest 条目都不参与派生;成功后用 `pendingResourceFocusRef` 定位新卡。
*/
const submitResourceCanvasGeneration = useCallback(
async (input: ResourceCanvasGenerationSubmitInput) => {
const invoke = window.__TAURI__?.core?.invoke;
if (!invoke) {
throw new Error('生成资源需要在客户端内执行');
}
const option = resourceCanvasGenerationOption(input.kind);
const actionProject = { projectPath, projectId: manifest.projectId };
const flowId = crypto.randomUUID();
const status = await invoke<{ revision: number }>(
'get_local_game_project_revision',
{ projectPath },
);
if (!Number.isSafeInteger(status.revision) || status.revision < 0) {
throw new Error('项目 revision 无效');
}
const result = await withPlatformSessionRefresh(() =>
invoke<DeriveLocalProjectResourceResult>(
'derive_local_project_resource',
{
input: {
projectPath,
expectedProjectId: actionProject.projectId,
expectedProjectRevision: status.revision,
operationId: input.operationId,
idempotencyKey: input.idempotencyKey,
editKind: option.editKind,
generationMode: 'create',
sourceResourceId: resourceCanvasGenerationSourceId(
input.operationId,
),
sourceAssetId: null,
sourcePath: null,
sourceMediaType: option.sourceMediaType,
sourceSubtype: null,
producerTaskId: null,
sourceVersionId: null,
prompt: input.prompt,
assetName: input.assetName,
},
},
),
);
if (
!result.asset ||
result.manifest.projectId !== actionProject.projectId
) {
throw new Error('生成资源结果与当前项目不一致');
}
onManifestChange?.(projectPath, result.manifest, {
projectId: result.manifest.projectId,
revision: result.committedProjectRevision,
source: 'asset-command',
commitId: result.operationId,
});
activeFocusFlowIdRef.current = flowId;
pendingResourceFocusRef.current = {
flowId,
saveAttemptId: result.operationId,
sessionId: result.operationId,
draftId: result.operationId,
commitId: result.operationId,
projectPath,
projectId: result.manifest.projectId,
focusGeneration: focusGenerationRef.current,
resourceId: `asset:${result.asset.id}`,
completed: false,
};
setResourceWorkbenchNotice('生成资源已保存,正在同步资源与布局…');
setResourceGenerationOpen(false);
},
[manifest.projectId, onManifestChange, projectPath],
);
const selectedResourceCardPreview = selectedResourcePreviewIdentity
? (resourceCardPreviews.previews.get(selectedResourcePreviewIdentity) ??
null)
@@ -5127,6 +5217,12 @@ export default function ProjectDevelopmentView({
canvasSize: resourceBookSceneSize,
})
: null;
// 没有客户端 invoke 桥或项目还没就绪时不渲染生成入口,避免留下点了没反应的按钮。
const resourceGenerationAvailable = isResourceCanvasGenerationAvailable({
hasRuntimeInvoke: Boolean(window.__TAURI__?.core?.invoke),
projectPath,
projectId: manifest.projectId,
});
return (
<section
@@ -5229,6 +5325,18 @@ export default function ProjectDevelopmentView({
<FolderTree size={15} aria-hidden="true" />
</button>
{resourceGenerationAvailable ? (
<button
type="button"
className="game-workbench-resource-panel-button"
aria-haspopup="dialog"
aria-expanded={resourceGenerationOpen}
onClick={() => setResourceGenerationOpen(true)}
>
<Sparkles size={15} aria-hidden="true" />
</button>
) : null}
{pendingResourceEdits.length > 0 ||
pendingResourceEditsLoadState === 'failed' ? (
<button
@@ -5965,6 +6073,13 @@ export default function ProjectDevelopmentView({
</footer>
) : null}
{resourceGenerationOpen ? (
<ResourceCanvasGenerationPanelView
onSubmit={submitResourceCanvasGeneration}
onClose={() => setResourceGenerationOpen(false)}
/>
) : null}
{resourcePanelOpen ? (
<ResourceCanvasPanelView
entries={resourcePanelEntries}
@@ -518,6 +518,59 @@ describe('project resource live canvas integration', () => {
expect(deriveCalls[1]).not.toHaveProperty('apiKey');
});
it('creates a brand new media asset from the canvas generation entry with a create-mode derive request', async () => {
const { deriveCalls } = installTauri({ failFirstDerive: true });
render(<DerivedWorkbench />);
fireEvent.click(await screen.findByRole('button', { name: '生成素材' }));
const panel = await screen.findByRole('dialog', { name: '生成素材' });
fireEvent.change(within(panel).getByLabelText('生成提示词'), {
target: { value: '一段片头动画,镜头缓慢推进' },
});
fireEvent.click(within(panel).getByRole('button', { name: '生成视频' }));
expect(await within(panel).findByRole('alert')).not.toBeNull();
fireEvent.click(
within(panel).getByRole('button', { name: '使用原请求重试' }),
);
await waitFor(() => expect(deriveCalls).toHaveLength(2));
const operationId = String(deriveCalls[0]?.operationId);
expect(deriveCalls[0]).toMatchObject({
projectPath,
expectedProjectId: 'live-canvas-project',
editKind: 'video',
generationMode: 'create',
sourceResourceId: `create:${operationId}`,
sourceAssetId: null,
sourcePath: null,
sourceMediaType: 'video/mp4',
sourceSubtype: null,
producerTaskId: null,
sourceVersionId: null,
prompt: '一段片头动画,镜头缓慢推进',
assetName: '新视频',
});
expect(deriveCalls[0]).not.toHaveProperty('accessToken');
expect(deriveCalls[1]?.operationId).toBe(operationId);
expect(deriveCalls[1]?.idempotencyKey).toBe(deriveCalls[0]?.idempotencyKey);
expect(screen.queryByRole('dialog', { name: '生成素材' })).toBeNull();
// 产出物是新素材:画布定位并选中新卡片。
expect(
(await findResourceSelectButton(`${operationId}-rules.md`)).getAttribute(
'aria-pressed',
),
).toBe('true');
});
it('hides the canvas generation entry when the client bridge is unavailable', async () => {
render(<DerivedWorkbench />);
expect(
await screen.findByRole('button', { name: '资源面板' }),
).not.toBeNull();
expect(screen.queryByRole('button', { name: '生成素材' })).toBeNull();
});
it('lists an unfinished edit and resumes it using only the private-ledger operation id', async () => {
const { resumeCalls } = installTauri({ pendingResourceEdit: true });
render(<DerivedWorkbench />);
@@ -0,0 +1,137 @@
// @vitest-environment jsdom
import {
cleanup,
render,
screen,
waitFor,
within,
} from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { afterEach, describe, expect, test, vi } from 'vitest';
import {
isResourceCanvasGenerationAvailable,
RESOURCE_CANVAS_GENERATION_OPTIONS,
resourceCanvasGenerationSourceId,
} from '../src/features/resource-canvas/resourceCanvasGenerationModel';
import { ResourceCanvasGenerationPanelView } from '../src/features/resource-canvas/ResourceCanvasGenerationPanelView';
afterEach(() => {
cleanup();
});
describe('resourceCanvasGenerationModel', () => {
test('只放行本地契约支持无源生成的三类素材', () => {
expect(RESOURCE_CANVAS_GENERATION_OPTIONS.map((item) => item.kind)).toEqual(
['video', 'sound-effect', 'background-music'],
);
expect(
RESOURCE_CANVAS_GENERATION_OPTIONS.map((item) => item.editKind),
).toEqual(['video', 'sound-effect', 'background-music']);
});
test('没有客户端桥或项目未就绪时生成能力不成立', () => {
expect(
isResourceCanvasGenerationAvailable({
hasRuntimeInvoke: false,
projectPath: '/tmp/project',
projectId: 'project-1',
}),
).toBe(false);
expect(
isResourceCanvasGenerationAvailable({
hasRuntimeInvoke: true,
projectPath: ' ',
projectId: 'project-1',
}),
).toBe(false);
expect(
isResourceCanvasGenerationAvailable({
hasRuntimeInvoke: true,
projectPath: '/tmp/project',
projectId: '',
}),
).toBe(false);
expect(
isResourceCanvasGenerationAvailable({
hasRuntimeInvoke: true,
projectPath: '/tmp/project',
projectId: 'project-1',
}),
).toBe(true);
});
test('无源生成的稳定源标识挂在 operationId 上', () => {
expect(resourceCanvasGenerationSourceId(' op-1 ')).toBe('create:op-1');
});
});
describe('ResourceCanvasGenerationPanelView', () => {
test('只呈现三类可无源生成的素材,也不展示图片专属选项或泥点价', () => {
render(
<ResourceCanvasGenerationPanelView
onSubmit={async () => undefined}
onClose={() => undefined}
/>,
);
const panel = screen.getByRole('dialog', { name: '生成素材' });
for (const label of ['视频', '音效', '背景音乐']) {
expect(within(panel).getByRole('button', { name: label })).not.toBeNull();
}
expect(panel.textContent).not.toContain('泥点');
expect(panel.textContent).not.toContain('像素艺术');
expect(panel.textContent).not.toContain('图片');
});
test('失败后锁定原请求并用同一 operationId 与幂等键重试', async () => {
const user = userEvent.setup();
const onSubmit = vi
.fn<(input: unknown) => Promise<void>>()
.mockRejectedValueOnce(new Error('result-unknown: 测试网络中断'))
.mockResolvedValueOnce(undefined);
render(
<ResourceCanvasGenerationPanelView
onSubmit={onSubmit}
onClose={() => undefined}
/>,
);
const prompt = screen.getByLabelText('生成提示词');
const assetName = screen.getByLabelText('素材名称');
expect((assetName as HTMLInputElement).value).toBe('新视频');
await user.type(prompt, '一段片头动画,镜头缓慢推进');
await user.click(screen.getByRole('button', { name: '生成视频' }));
expect((await screen.findByRole('alert')).textContent).toContain(
'result-unknown: 测试网络中断',
);
expect((prompt as HTMLTextAreaElement).disabled).toBe(true);
expect((assetName as HTMLInputElement).disabled).toBe(true);
await user.click(screen.getByRole('button', { name: '使用原请求重试' }));
await waitFor(() => expect(onSubmit).toHaveBeenCalledTimes(2));
expect(onSubmit.mock.calls[0]?.[0]).toEqual(onSubmit.mock.calls[1]?.[0]);
expect(onSubmit.mock.calls[0]?.[0]).toMatchObject({
kind: 'video',
prompt: '一段片头动画,镜头缓慢推进',
assetName: '新视频',
});
});
test('切换类型后默认名称与提交文案跟随类型', async () => {
const user = userEvent.setup();
render(
<ResourceCanvasGenerationPanelView
onSubmit={async () => undefined}
onClose={() => undefined}
/>,
);
await user.click(screen.getByRole('button', { name: '背景音乐' }));
expect((screen.getByLabelText('素材名称') as HTMLInputElement).value).toBe(
'新背景音乐',
);
expect(screen.getByRole('button', { name: '生成背景音乐' })).not.toBeNull();
});
});
@@ -1309,6 +1309,8 @@ DirectProject 使用 `approvalPolicy=never`,避免每次原生调用再经过
- **Agent 资源检索投影**`agc_list_registered_assets` 的投影在 `mediaType` 之后固定新增 `category``tags`,取值直接透出 manifest 已解析的分类(**不在投影层重新按 kind 派生**,否则会覆盖用户显式分类);不改 manifest 结构、不改对外 OpenAPI 或 SpacetimeDB schema。
- **素材重命名**:新增 `rename_local_project_asset``project/asset_rename.rs`)。语义是**磁盘文件改名 + manifest `localPath` 更新、资产 `id` 不变**manifest 没有 `name` 字段,显示名来自 `fileName(localPath)`)。校验覆盖新名非空、不含路径分隔符与 `..`、不跨目录、扩展名必须一致、目标不得已存在、原文件必须是真实普通文件;持项目写锁按“读 manifest → 磁盘改名 → 更新 `localPath` → 写 manifest → 推进 revision”执行,**写失败把文件改回原名**,回滚也失败时两个错误都报出并标记 `reconciliation-required`;同名重命名是空操作。已知边界:**不改游戏源码里对旧 `assets/<name>` 的引用**,不做引用扫描与自动替换。
- **聊天引用与润色**`ResourceReferenceInput` 新增 `activeVersionId?: string | null``versions?: GameIterationVersion[]` 两个可选 prop`@` 面板两个页签(当前版本素材 / 全部画布素材)各自持有独立 `{query, filter, selectedResourceIds}`。版本解析口径 `resolveActiveIterationVersion` / `currentIterationVersionAssets`:传 `null` 回退 manifest 最新的版本,悬空绑定自然丢弃,空版本或空绑定显示空态而不报错。新增 `polish_local_project_prompt(prompt, context)`(提示词 `src-tauri/prompts/local-project-prompt-polish.md`),复用与 `suggest_automatic_project_name` 同一条短文本通道:`codex_app_server` 模式走 home direct codex,其余走 `LlmClient` 单轮请求;入参有界(4 000 / 1 000 字符)、输出 2 048 token 有界、空回复一律判失败以保留原文。**计费不自建**:泥点扣费仍在 `server-rs``/api/llm/chat/completions``/api/llm/responses` 路由(`prepare_llm_router_billing` / `settle_llm_router_usage`),本次 server-rs 零改动。发送前提醒是 portal 独立弹窗,判据为“提醒未关闭 + 本轮未确认 + 纯文本 trim 后 ≥ 40 字符 + 不以 `/` 开头”,“不再提醒”偏好存本机 `localStorage`,不进 manifest 与后端。
- **画布生成入口(C3 收口)**:资源画布新增「生成素材」入口,点击打开独立浮层面板(`ResourceCanvasGenerationPanelView` + `ThemedModal`,与资源面板同一套宿主 chrome,不在任何现有面板下面追加内容)。面板只提供本地契约真正支持无源生成的三类:视频 / 音效 / 背景音乐;提交走 `derive_local_project_resource``generationMode='create'``sourceResourceId='create:<operationId>'``sourceAssetId / sourcePath / sourceSubtype / producerTaskId / sourceVersionId` 全为 `null`,失败重试复用同一对 `operationId / idempotencyKey`;产出后经 `pendingResourceFocusRef` 定位并选中新素材卡。入口渲染门禁是 `isResourceCanvasGenerationAvailable`(客户端 invoke 桥存在 + `projectPath``manifest.projectId` 就绪),不满足时整块不渲染。**已知边界(本轮未完成项)**:`project/resource_editor.rs` 的 create 分支只放行 video / sound-effect / background-music,图片(`image-reference`)会被返回「当前资源类型不支持无源生成」;图片臂的远端请求固定走 `/api/editor/images/edits` 并要求正式源引用,入参结构体里也没有 model / aspectRatio / imageSize。因此本轮**不提供图片无源生成入口**,也**不把图片专属的模型 / 比例 / 尺寸 / 像素艺术 / 泥点价复用到这三类上**(那会渲染出不真实的图片价格)。后续要做图片生成入口,必须先扩展该命令的入参与该分支的端点路由。
- **C3 生成入口验证**AGC 前端全量 1100 passed / 4 skipped / 0 failed(该基线上 1092 + 本次新增 8 条);共享美术画布组件 1385 passed`npm run ai-game-creator-shell:typecheck``npm run check:encoding``git diff --check` 全绿;本轮 Rust 零改动。
- **验证**AGC 前端全量 1075 passed / 4 skipped / 0 failed;共享美术画布组件 1372 passed`cargo check --all-targets` 通过;定向 Rust 用例 `asset_delete` 7、`manifest::` 30、`assets::tests` 22、`asset_rename` 9、`local_project_prompt_polish` 4、`bridge_registered_resource` / `bridge_art_resource` 3 全绿;`npm run check:encoding``git diff --check` 干净。
## 2026-09-11 AGC 资源工作台 V3:版本切换、参考图弹窗、标签库与素材重命名 UI