WIP: AGC 资源画布与替换改造 V3.0 #316
@@ -4142,7 +4142,15 @@ fn is_game_creator_resource_editor_generation(generation_inputs: Option<&Value>)
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generation_inputs
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.and_then(|value| value.pointer("/source"))
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.and_then(Value::as_str)
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.is_some_and(|source| source.trim() == GAME_CREATOR_RESOURCE_EDITOR_SOURCE)
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.is_some_and(|source| {
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// 中文注释:AGC 客户端在发送前会把 source 改写成 `ai-game-creator-client`,
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// 两个 source 是同一个 consumer 的别名(见 `from_job` 的 queue consumer 判定),
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// 这里必须同口径,否则客户端实际发出的请求永远走不到 AGC 分支。
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matches!(
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source.trim(),
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GAME_CREATOR_RESOURCE_EDITOR_SOURCE | GAME_CREATOR_CLIENT_GENERATION_SOURCE
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)
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})
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}
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fn ensure_editor_image_edit_source_kind_allowed_for_request(
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