diff --git a/apps/ai-game-creator-shell/src-tauri/prompts/automatic-project-name.md b/apps/ai-game-creator-shell/src-tauri/prompts/automatic-project-name.md new file mode 100644 index 000000000..b7369c0f5 --- /dev/null +++ b/apps/ai-game-creator-shell/src-tauri/prompts/automatic-project-name.md @@ -0,0 +1 @@ +你是项目命名助手。只根据用户输入提炼一个原创、简短、中文的项目名称;不要使用知名作品名、路径、URL、凭据、Markdown、引号或解释。输出必须有且只有一行纯文本,长度为 2 到 16 个字符。信息不足时输出:未命名游戏原型 diff --git a/apps/ai-game-creator-shell/src-tauri/src/commands.rs b/apps/ai-game-creator-shell/src-tauri/src/commands.rs index 3d6744e87..99eeb1fa9 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/commands.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/commands.rs @@ -13,6 +13,70 @@ const UI_EDITOR_IMAGE_MAX_COUNT: usize = 100; // imageSrc 与签名地址只在本文件的客户端下载阶段存在,绝不进入 Agent observation。 const AGENT_EDITOR_ASSET_LIBRARY_MAX_ITEMS: usize = 500; const AGENT_EDITOR_ASSET_ID_MAX_CHARS: usize = 512; +const AUTOMATIC_PROJECT_NAME_MAX_PROMPT_CHARS: usize = 8_000; +const AUTOMATIC_PROJECT_NAME_MAX_OUTPUT_TOKENS: u32 = 64; +const AUTOMATIC_PROJECT_NAME_SYSTEM_PROMPT: &str = + include_str!("../prompts/automatic-project-name.md"); + +fn is_chinese_project_name_character(value: char) -> bool { + matches!( + value, + '\u{3400}'..='\u{4DBF}' + | '\u{4E00}'..='\u{9FFF}' + | '\u{F900}'..='\u{FAFF}' + | '\u{20000}'..='\u{2FA1F}' + | '\u{30000}'..='\u{323AF}' + ) +} + +pub(crate) fn normalize_suggested_project_name(value: &str) -> Option { + let value = value.trim(); + let character_count = value.chars().count(); + if !(2..=16).contains(&character_count) || !value.chars().all(is_chinese_project_name_character) + { + return None; + } + normalize_game_creation_project_name(value).ok() +} + +pub(crate) fn build_automatic_project_name_prompt(prompt: &str) -> Result { + let prompt = prompt.trim(); + if prompt.is_empty() { + return Err("首页创作需求为空,不能提炼项目名称".to_string()); + } + Ok(prompt + .chars() + .take(AUTOMATIC_PROJECT_NAME_MAX_PROMPT_CHARS) + .collect()) +} + +async fn request_automatic_project_name(prompt: &str) -> Result, String> { + let user_prompt = build_automatic_project_name_prompt(prompt)?; + let app_config = load_game_creator_app_config()?; + if app_config.agent_mode == GAME_CREATOR_AGENT_MODE_CODEX_APP_SERVER { + let reply = crate::agent::direct_game_creator_home_codex_chat( + AUTOMATIC_PROJECT_NAME_SYSTEM_PROMPT.trim().to_string(), + user_prompt, + ) + .await?; + return Ok(normalize_suggested_project_name(reply.trim())); + } + let mut llm = app_config.llm.clone(); + llm.max_retries = 0; + let client = build_game_creator_llm_client_from_llm_config(&llm, "llm")?; + let request = + LlmRunRequest::single_turn(AUTOMATIC_PROJECT_NAME_SYSTEM_PROMPT.trim(), user_prompt) + .with_api_kind(parse_game_creator_llm_api_kind(&llm.api_kind)?) + .with_model(llm.model.clone()) + .with_request_timeout_ms(llm.request_timeout_ms) + .with_max_output_tokens(AUTOMATIC_PROJECT_NAME_MAX_OUTPUT_TOKENS) + .with_web_search(false); + let response = client + .run(request) + .await + .map_err(|error| format!("自动项目命名失败:{error}"))?; + Ok(normalize_suggested_project_name(response.text.trim())) +} #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] @@ -284,7 +348,11 @@ fn automatic_local_game_projects_root(app: &tauri::AppHandle) -> Result, ) -> Result { + let requested_name = requested_name + .map(normalize_game_creation_project_name) + .transpose()?; if projects_root.as_os_str().is_empty() || !projects_root.is_absolute() { return Err("自动工作区根目录必须是绝对路径".to_string()); } @@ -303,7 +371,9 @@ pub(crate) fn create_automatic_local_game_project_at( for _ in 0..16 { let workspace_id = uuid::Uuid::new_v4().simple().to_string(); let short_id = &workspace_id[..8]; - let project_name = format!("GameAgent 项目 {short_id}"); + let project_name = requested_name + .clone() + .unwrap_or_else(|| format!("GameAgent 项目 {short_id}")); let project_root = projects_root.join(format!("gameagent-{short_id}")); match fs::create_dir(&project_root) { Ok(()) => { @@ -341,8 +411,12 @@ pub(crate) fn create_automatic_local_game_project_at( #[tauri::command] pub(crate) fn create_automatic_local_game_project( app: tauri::AppHandle, + name: Option, ) -> Result { - create_automatic_local_game_project_at(&automatic_local_game_projects_root(&app)?) + create_automatic_local_game_project_at( + &automatic_local_game_projects_root(&app)?, + name.as_deref(), + ) } #[tauri::command] @@ -357,6 +431,40 @@ pub(crate) fn init_local_game_project( init_local_game_project_at(root, project_id.trim(), name.trim()) } +#[derive(Clone, Debug, Eq, PartialEq, Serialize)] +#[serde(rename_all = "camelCase")] +pub(crate) struct RenameLocalProjectResult { + pub(crate) manifest: GameCreationAppManifest, + pub(crate) revision: u64, +} + +#[tauri::command] +pub(crate) fn rename_local_game_project( + project_path: String, + name: String, +) -> Result { + let next_name = normalize_game_creation_project_name(name.trim())?; + let root = validated_local_project_directory_path(project_path.trim())?; + enforce_project_permission_policy(&root, "project.rename")?; + let _lock = acquire_project_write_lock(&root, "project.rename")?; + let current = read_existing_manifest_for_project(&root)?; + if current.name == next_name { + return Ok(RenameLocalProjectResult { + manifest: current, + revision: read_game_creator_agent_runtime_project_revision(&root)?.revision, + }); + } + + let manifest = mutate_manifest_at(&root, |manifest| { + manifest.name = next_name; + Ok(manifest.clone()) + })?; + Ok(RenameLocalProjectResult { + manifest, + revision: read_game_creator_agent_runtime_project_revision(&root)?.revision, + }) +} + #[tauri::command] pub(crate) fn import_local_godot_project( project_path: String, @@ -589,6 +697,9 @@ pub(crate) fn validated_local_project_directory_path( if !path.is_absolute() { return Err("项目目录必须是绝对路径".to_string()); } + if project_path_has_control_chars(path) { + return Err("项目目录不能包含控制字符".to_string()); + } if !path.exists() { return Err("项目目录不存在".to_string()); } @@ -1836,6 +1947,15 @@ pub(crate) fn check_game_creator_llm_config() -> GameCreatorLlmConfigStatus { check_game_creator_llm_config_from_config() } +#[tauri::command] +pub(crate) async fn suggest_automatic_project_name( + prompt: String, +) -> Result, String> { + request_automatic_project_name(prompt.trim()) + .await + .map_err(|error| redact_agent_runtime_error(Path::new("."), &error, 320)) +} + #[tauri::command] pub(crate) fn read_platform_account_session_generation() -> u64 { current_platform_session_generation() diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index 196d5b85a..b49bd19d9 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -2475,6 +2475,8 @@ fn main() { is_local_project_directory_non_empty, inspect_local_project_directory, pick_local_project_directory, + rename_local_game_project, + suggest_automatic_project_name, pick_local_file, pick_client_extension_file, pick_client_extension_directory, diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs index 8b2efaf66..6059702a5 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs @@ -7,6 +7,24 @@ const MANIFEST_LOCK_WAIT_MILLIS: u64 = 10; static MANIFEST_LOCK_OPEN_GUARD: OnceLock> = OnceLock::new(); +pub(crate) const GAME_CREATION_PROJECT_NAME_MAX_CHARS: usize = 80; + +pub(crate) fn normalize_game_creation_project_name(value: &str) -> Result { + let name = value.trim(); + if name.is_empty() { + return Err("项目名称不能为空".to_string()); + } + if name.chars().any(char::is_control) { + return Err("项目名称不能包含控制字符".to_string()); + } + if name.chars().count() > GAME_CREATION_PROJECT_NAME_MAX_CHARS { + return Err(format!( + "项目名称最多支持 {GAME_CREATION_PROJECT_NAME_MAX_CHARS} 个字符" + )); + } + Ok(name.to_string()) +} + #[cfg(windows)] fn godot_metadata_is_reparse_point(metadata: &fs::Metadata) -> bool { use std::os::windows::fs::MetadataExt; @@ -424,9 +442,7 @@ pub(crate) fn init_local_game_project_at( if project_id.is_empty() { return Err("项目 ID 不能为空".to_string()); } - if name.is_empty() { - return Err("项目名称不能为空".to_string()); - } + let name = normalize_game_creation_project_name(name)?; prepare_game_creator_project_root_for_read(root, true, "本地项目目录")?; for relative in ["game", "assets", "memory", "memory/agents", "exports"] { @@ -506,9 +522,7 @@ pub(crate) fn import_local_godot_project_at( if project_id.is_empty() { return Err("项目 ID 不能为空".to_string()); } - if name.is_empty() { - return Err("项目名称不能为空".to_string()); - } + let name = normalize_game_creation_project_name(name)?; let manifest_path = root.join(".agent/manifest.json"); if manifest_storage_exists(&manifest_path)? { diff --git a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs index 33759f02d..54f8eae14 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/tests/project.rs @@ -1499,12 +1499,14 @@ fn project_picker_uses_the_closest_existing_parent_for_a_suggested_new_path() { fn automatic_local_game_project_allocates_unique_initialized_workspaces() { let projects_root = unique_project_path(); - let first = create_automatic_local_game_project_at(&projects_root) + let first = create_automatic_local_game_project_at(&projects_root, None) .expect("create first automatic workspace"); - let second = create_automatic_local_game_project_at(&projects_root) + let second = create_automatic_local_game_project_at(&projects_root, Some("自定义项目名")) .expect("create second automatic workspace"); assert_ne!(first.project_path, second.project_path); + assert!(first.manifest.name.starts_with("GameAgent 项目 ")); + assert_eq!(second.manifest.name, "自定义项目名"); for result in [first, second] { let root = PathBuf::from(&result.project_path); assert_eq!(root.parent(), Some(projects_root.as_path())); @@ -1514,12 +1516,156 @@ fn automatic_local_game_project_allocates_unique_initialized_workspaces() { .is_some_and(|name| name.starts_with("gameagent-"))); assert!(root.join(".agent/manifest.json").is_file()); assert!(root.join("game/index.html").is_file()); - assert!(result.manifest.name.starts_with("GameAgent 项目 ")); } fs::remove_dir_all(projects_root).ok(); } +#[test] +fn automatic_local_game_project_accepts_only_a_safe_custom_name() { + let projects_root = unique_project_path(); + + let result = create_automatic_local_game_project_at(&projects_root, Some(" 星轨夜航 ")) + .expect("create named automatic workspace"); + assert_eq!(result.manifest.name, "星轨夜航"); + + for name in [ + " \n\t", + "名称\n包含控制字符", + &"长".repeat(GAME_CREATION_PROJECT_NAME_MAX_CHARS + 1), + ] { + assert!( + create_automatic_local_game_project_at(&projects_root, Some(name)).is_err(), + "unsafe name must fail: {name:?}" + ); + } + + fs::remove_dir_all(projects_root).ok(); +} + +#[test] +fn rename_local_game_project_updates_only_the_manifest_name() { + let root = unique_project_path(); + let before = + init_local_game_project_at(&root, "rename-project", "旧项目名").expect("project init"); + let revision = read_game_creator_agent_runtime_project_revision(&root).expect("read revision"); + let task_count = before.manifest.tasks.len(); + let asset_count = before.manifest.assets.len(); + + let renamed = rename_local_game_project( + root.to_string_lossy().into_owned(), + " 新项目名 ".to_string(), + ) + .expect("rename project"); + + assert_eq!(renamed.manifest.name, "新项目名"); + assert_eq!(renamed.manifest.project_id, before.manifest.project_id); + assert_eq!(renamed.manifest.tasks.len(), task_count); + assert_eq!(renamed.manifest.assets.len(), asset_count); + assert_eq!(renamed.revision, revision.revision); + assert_eq!( + renamed.manifest, + read_manifest_for_project(&root).expect("reread manifest") + ); + + fs::remove_dir_all(root).ok(); +} + +#[test] +fn rename_local_game_project_rejects_unsafe_names_and_uninitialized_projects() { + let root = unique_project_path(); + init_local_game_project_at(&root, "rename-invalid", "原项目名").expect("project init"); + + for name in [ + " \n\t".to_string(), + "名称\n包含控制字符".to_string(), + "长".repeat(GAME_CREATION_PROJECT_NAME_MAX_CHARS + 1), + ] { + let error = rename_local_game_project(root.to_string_lossy().into_owned(), name) + .expect_err("unsafe rename must fail"); + assert!(!error.is_empty()); + } + assert_eq!( + read_manifest_for_project(&root) + .expect("reread manifest") + .name, + "原项目名" + ); + + let empty_root = unique_project_path(); + fs::create_dir_all(&empty_root).expect("create empty root"); + assert!(rename_local_game_project( + empty_root.to_string_lossy().into_owned(), + "未初始化".to_string(), + ) + .is_err()); + + fs::remove_dir_all(root).ok(); + fs::remove_dir_all(empty_root).ok(); +} + +#[test] +fn automatic_project_name_suggestions_are_normalized_fail_closed() { + assert_eq!( + normalize_suggested_project_name(" 星轨夜航 "), + Some("星轨夜航".to_string()) + ); + assert_eq!( + normalize_suggested_project_name("星河"), + Some("星河".to_string()) + ); + assert_eq!( + normalize_suggested_project_name("一二三四五六七八九十甲乙丙丁戊己"), + Some("一二三四五六七八九十甲乙丙丁戊己".to_string()) + ); + assert_eq!( + normalize_suggested_project_name("星轨夜航\n解释"), + None, + "multi-line suggestions must fail closed" + ); + for value in [ + "", + " \t\r\n", + "名", + "项目名:名", + "名称\n控制字符", + "**星轨夜航**", + "https://example.com", + "C:\\projects\\game", + "Bearer sk-secret", + "“星轨夜航”", + "《星轨夜航》", + "项目名称:星轨夜航", + "星轨夜航2", + "星轨Game", + &"长".repeat(17), + &"长".repeat(81), + ] { + assert!( + normalize_suggested_project_name(value).is_none(), + "invalid suggestion: {value:?}" + ); + } +} + +#[test] +fn automatic_project_name_prompt_is_bounded_and_uses_user_requirement_only() { + let system_prompt = include_str!("../../prompts/automatic-project-name.md"); + assert!(system_prompt.contains("长度为 2 到 16 个字符")); + assert!(system_prompt.contains("不要使用知名作品名、路径、URL、凭据、Markdown、引号或解释")); + + let prompt = build_automatic_project_name_prompt("做一个在月球邮局送信的解谜游戏") + .expect("build prompt"); + + assert_eq!(prompt, "做一个在月球邮局送信的解谜游戏"); + assert_eq!( + build_automatic_project_name_prompt(&"长".repeat(8_001)).expect("bound prompt"), + "长".repeat(8_000) + ); + + assert!(build_automatic_project_name_prompt("").is_err()); +} + #[cfg(unix)] #[test] fn automatic_local_game_project_rejects_symlinked_projects_root() { @@ -1531,7 +1677,7 @@ fn automatic_local_game_project_rejects_symlinked_projects_root() { fs::create_dir_all(&target).expect("create automatic workspace target"); symlink(&target, &projects_root).expect("symlink automatic workspace root"); - let error = create_automatic_local_game_project_at(&projects_root) + let error = create_automatic_local_game_project_at(&projects_root, None) .expect_err("symlinked automatic workspace root must fail"); assert!(error.contains("不能包含符号链接")); diff --git a/apps/ai-game-creator-shell/src/app/types.ts b/apps/ai-game-creator-shell/src/app/types.ts index 12b177d3a..6ff949606 100644 --- a/apps/ai-game-creator-shell/src/app/types.ts +++ b/apps/ai-game-creator-shell/src/app/types.ts @@ -114,6 +114,11 @@ export interface InitLocalProjectResult { manifest: GameCreationAppManifest; } +export interface RenameLocalProjectResult { + manifest: GameCreationAppManifest; + revision: number; +} + export interface LocalProjectDirectoryStatus { projectPath: string; exists: boolean; diff --git a/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx b/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx index f783c2693..2aad6e5c3 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx +++ b/apps/ai-game-creator-shell/src/features/app-shell/ProjectCreation.tsx @@ -1,14 +1,22 @@ import { + Check, CircleAlert, Ellipsis, FolderKanban, FolderOpen, FolderPlus, Gamepad2, + PenLine, Search, X, } from 'lucide-react'; -import { useEffect, useLayoutEffect, useRef, useState } from 'react'; +import { + type FormEvent, + useEffect, + useLayoutEffect, + useRef, + useState, +} from 'react'; import { closeDialogOnEscape } from '../../app/dialogs'; import type { RecentProjectRow } from './model'; @@ -40,9 +48,11 @@ function projectStatusTone(project: RecentProjectRow) { function ProjectMoreMenu({ project, recentProjects, + onRename, }: { project: RecentProjectRow; recentProjects: RecentProjectsController; + onRename: (project: RecentProjectRow) => void; }) { const [open, setOpen] = useState(false); const [dropUp, setDropUp] = useState(false); @@ -118,6 +128,18 @@ function ProjectMoreMenu({ className={`launcher-project-more-menu${dropUp ? ' launcher-project-more-menu-drop-up' : ''}`} role="menu" > + + )} + + {projectKindLabel(project)} - - {project.name} - {project.path} + + {projectStatusTone(project) === 'warning' ? ( + - - - {projectKindLabel(project)} - - - {projectStatusTone(project) === 'warning' ? ( - - - - )) + {renaming ? ( +
+ + +
+ ) : ( + + )} + + ); + }) ) : hasStoredProjects ? (
diff --git a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts index a2fa4ed27..aadd02977 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts @@ -1434,6 +1434,9 @@ export function registerHomeProjectCreationTests() { ([command]) => command === 'create_automatic_local_game_project', ), ).toHaveLength(1); + expect(invoke).toHaveBeenCalledWith('create_automatic_local_game_project', { + name: null, + }); expect(invoke).toHaveBeenCalledWith('chat_with_game_creator_direct_codex', { projectPath: automaticProjectPath, prompt: '你好,今天多少号', @@ -1484,6 +1487,12 @@ export function registerHomeProjectCreationTests() { manifestPath: `${automaticProjectPath}\\.agent\\manifest.json`, }; } + if (command === 'suggest_automatic_project_name') { + expect(args).toEqual({ + prompt: '按这个角色做游戏', + }); + return '角色参考游戏'; + } if (command === 'chat_with_game_creator_direct_codex') { return '附件已经进入当前项目。'; } @@ -1518,6 +1527,9 @@ export function registerHomeProjectCreationTests() { fireEvent.click(screen.getByRole('button', { name: '开启创作' })); expect(await screen.findByLabelText('项目开发工作台')).not.toBeNull(); + expect(invoke).toHaveBeenCalledWith('create_automatic_local_game_project', { + name: '角色参考游戏', + }); expect(invoke).toHaveBeenCalledWith('upload_local_asset', { projectPath: automaticProjectPath, fileName: '角色参考.png', @@ -2755,6 +2767,111 @@ export function registerRecentProjectsTests() { expect(window.localStorage.length).toBe(0); }); + it('renames a recent project and refreshes the inspected manifest name', async () => { + const projectPath = '/tmp/rename-game'; + const renamedManifest = createGameCreationAppManifest( + 'rename-game', + '星轨夜航', + ); + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'inspect_local_project_directory') { + const renamed = + invoke.mock.calls.filter( + ([candidate]) => candidate === 'rename_local_game_project', + ).length > 0; + return { + projectPath, + exists: true, + isDirectory: true, + isGameCreatorProject: true, + projectName: renamed ? '星轨夜航' : '旧项目名', + recentRunStatus: null, + recentRunStopReason: null, + }; + } + if (command === 'rename_local_game_project') { + expect(args).toEqual({ + projectPath, + name: '星轨夜航', + }); + return { manifest: renamedManifest, revision: 3 }; + } + throw new Error(`unexpected invoke ${command}`); + }, + ); + window.__TAURI__ = { core: { invoke } }; + window.localStorage.setItem( + 'genarrative-ai-game-creator.recent-workspaces.v1', + JSON.stringify([projectPath]), + ); + renderLauncherProjectsAt('/?launcher'); + + expect(await screen.findByText('旧项目名')).not.toBeNull(); + fireEvent.click( + within(openProjectMoreMenu('旧项目名')).getByRole('menuitem', { + name: '重命名', + }), + ); + const nameInput = screen.getByLabelText('项目名称'); + fireEvent.change(nameInput, { target: { value: '星轨夜航' } }); + fireEvent.click(screen.getByRole('button', { name: '保存' })); + + expect(await screen.findByText('星轨夜航')).not.toBeNull(); + expect(screen.queryByText('旧项目名')).toBeNull(); + expect(invoke).toHaveBeenCalledWith('rename_local_game_project', { + projectPath, + name: '星轨夜航', + }); + }); + + it('keeps rename editing open when the native command fails', async () => { + const projectPath = '/tmp/rename-failed-game'; + const invoke = vi.fn( + async (command: string, args?: Record) => { + if (command === 'inspect_local_project_directory') { + return { + projectPath, + exists: true, + isDirectory: true, + isGameCreatorProject: true, + projectName: '原项目', + recentRunStatus: null, + recentRunStopReason: null, + }; + } + if (command === 'rename_local_game_project') { + expect(args?.name).toBe('失败后的名称'); + throw new Error('manifest 写入失败'); + } + throw new Error(`unexpected invoke ${command}`); + }, + ); + window.__TAURI__ = { core: { invoke } }; + window.localStorage.setItem( + 'genarrative-ai-game-creator.recent-workspaces.v1', + JSON.stringify([projectPath]), + ); + renderLauncherProjectsAt('/?launcher'); + + expect(await screen.findByText('原项目')).not.toBeNull(); + fireEvent.click( + within(openProjectMoreMenu('原项目')).getByRole('menuitem', { + name: '重命名', + }), + ); + fireEvent.change(screen.getByLabelText('项目名称'), { + target: { value: '失败后的名称' }, + }); + fireEvent.click(screen.getByRole('button', { name: '保存' })); + + expect(await screen.findByRole('alert')).not.toBeNull(); + expect(screen.getByRole('alert').textContent).toBe('manifest 写入失败'); + expect((screen.getByLabelText('项目名称') as HTMLInputElement).value).toBe( + '失败后的名称', + ); + }); + it('opens a recent launcher project directory in the system file manager', async () => { const invoke = vi.fn( async (command: string, args?: Record) => { diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index e4a1db383..ce63e5020 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -1,5 +1,12 @@ # AI 游戏创作智能体 App 实施计划 +## 2026-09-02 项目名称显示与自动提炼 + +- `.agent/manifest.json` 的 `name` 仍是本地项目显示名唯一事实源;项目组页行尾更多菜单提供行内重命名,保存必须走 Tauri 受控命令、项目写锁、manifest 写锁与既有 ACL/权限校验。重命名只更新 manifest,不改变项目目录、`projectId`、项目类型、任务、资源、版本或远端同步状态;保存成功后当前项目上下文、窗口标题和最近项目检查结果必须回读新 manifest 并保持一致。 +- 项目名称统一 trim 后非空、最多 80 个字符且不得包含控制字符。空名称、超长、控制字符或未初始化项目必须失败关闭,原 manifest 保持可用;失败提示只展示安全错误,不泄露宿主路径之外的新内部信息。 +- 首页自动创建工作区前允许一次受限 LLM 名称提炼:输入只包含用户文本需求和附件元数据摘要,输出只允许一个简短中文项目名。Rust 侧统一规范化并在空值、控制字符、超长或多行格式时返回失败;前端把有效名称传给自动建项命令,失败时继续使用现有 `GameAgent 项目 {短ID}` 默认名并照常进入创作,不重试、不阻断、不额外消耗 Provider 请求。 +- 手动“新建项目”继续默认使用所选文件夹名,不额外调用 LLM;项目创建后用户可通过项目组页重命名修正显示名。自动建项命令的自定义名称必须走同一校验,未提供名称时保持现有默认名,保证旧调用与失败回退路径不变。 + ## 2026-09-02 客户端会话恢复可观测性与超时兜底 - AGC 客户端启动恢复按“读取本地凭据 → 刷新会话(无 token 或失效时)→ 读取当前用户 → Tauri 本地运行时会话安装”阶段执行。界面必须展示当前阶段和已等待时间;不能以无期限的单一 loading 文案隐藏网络或 Runner 故障。 diff --git a/packages/shared/src/contracts/gameCreationApp.test.ts b/packages/shared/src/contracts/gameCreationApp.test.ts index 9085d8188..1742f5956 100644 --- a/packages/shared/src/contracts/gameCreationApp.test.ts +++ b/packages/shared/src/contracts/gameCreationApp.test.ts @@ -19,7 +19,7 @@ describe('AI 游戏创作 App 共享契约', () => { it('keeps command permissions explicit', () => { const commandIds = GAME_CREATION_APP_COMMANDS.map((command) => command.id); - expect(GAME_CREATION_APP_COMMANDS).toHaveLength(63); + expect(GAME_CREATION_APP_COMMANDS).toHaveLength(64); expect(commandIds).toContain('project.git_inspect'); expect(commandIds).toContain('project.git_commit'); expect(commandIds).toContain('project.patchset'); @@ -60,6 +60,11 @@ describe('AI 游戏创作 App 共享契约', () => { (command) => command.id === 'command.run_limited', )?.permission, ).toBe('confirm'); + expect( + GAME_CREATION_APP_COMMANDS.find( + (command) => command.id === 'project.rename', + )?.permission, + ).toBe('confirm'); expect( GAME_CREATION_APP_COMMANDS.find( (command) => command.id === 'command.exec', diff --git a/packages/shared/src/contracts/gameCreationApp.ts b/packages/shared/src/contracts/gameCreationApp.ts index 09c8a109d..1f39ad546 100644 --- a/packages/shared/src/contracts/gameCreationApp.ts +++ b/packages/shared/src/contracts/gameCreationApp.ts @@ -15,6 +15,7 @@ export interface GameCreationAppCommandDescriptor { export const GAME_CREATION_APP_COMMANDS = [ { id: 'help.show', permission: 'auto' }, { id: 'project.create', permission: 'confirm' }, + { id: 'project.rename', permission: 'confirm' }, { id: 'project.status', permission: 'auto' }, { id: 'project.index', permission: 'auto' }, { id: 'project.checkpoint', permission: 'confirm' }, diff --git a/server-rs/crates/shared-contracts/src/game_creation_app.rs b/server-rs/crates/shared-contracts/src/game_creation_app.rs index 5484cca0b..0737447c7 100644 --- a/server-rs/crates/shared-contracts/src/game_creation_app.rs +++ b/server-rs/crates/shared-contracts/src/game_creation_app.rs @@ -21,9 +21,10 @@ pub struct GameCreationAppCommandDescriptor { pub permission: GameCreationAppPermission, } -pub const GAME_CREATION_APP_COMMANDS: [GameCreationAppCommandDescriptor; 63] = [ +pub const GAME_CREATION_APP_COMMANDS: [GameCreationAppCommandDescriptor; 64] = [ command("help.show", GameCreationAppPermission::Auto), command("project.create", GameCreationAppPermission::Confirm), + command("project.rename", GameCreationAppPermission::Confirm), command("project.status", GameCreationAppPermission::Auto), command("project.index", GameCreationAppPermission::Auto), command("project.checkpoint", GameCreationAppPermission::Confirm), @@ -965,7 +966,7 @@ mod tests { #[test] fn command_contract_keeps_expected_permissions() { - assert_eq!(GAME_CREATION_APP_COMMANDS.len(), 63); + assert_eq!(GAME_CREATION_APP_COMMANDS.len(), 64); let command_ids = GAME_CREATION_APP_COMMANDS .iter() @@ -1018,6 +1019,15 @@ mod tests { .expect("command should exist"); assert_eq!(command.permission, GameCreationAppPermission::Confirm); + let project_rename = GAME_CREATION_APP_COMMANDS + .iter() + .find(|command| command.id == "project.rename") + .expect("project.rename should exist"); + assert_eq!( + project_rename.permission, + GameCreationAppPermission::Confirm + ); + let command_exec = GAME_CREATION_APP_COMMANDS .iter() .find(|command| command.id == "command.exec")