Compare commits
5 Commits
a38eec743a
...
36dc93222a
| Author | SHA1 | Date | |
|---|---|---|---|
| 36dc93222a | |||
| 54ae60576d | |||
| 89447ed432 | |||
| 3ebfcc0c2f | |||
| 9b5d1fe107 |
@@ -12,6 +12,8 @@ use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
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mod codex_app_server;
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mod codex_cli;
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mod codex_provider_proxy;
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mod design_runtime;
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mod design_tools;
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mod direct_codex_attachments;
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mod direct_codex_audit;
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mod direct_project_history;
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@@ -19,8 +21,6 @@ mod direct_project_turn_history;
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mod direct_runtime;
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mod direct_tool_bridge;
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mod direct_tools_mcp;
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mod design_runtime;
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mod design_tools;
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mod generation;
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mod interaction;
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mod prompt;
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@@ -40,6 +40,7 @@ pub(crate) use codex_cli::{
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game_creator_codex_cli_executable_path, game_creator_codex_cli_version_identity,
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};
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pub(crate) use codex_provider_proxy::*;
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pub(crate) use design_runtime::*;
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pub(crate) use direct_codex_attachments::*;
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pub(crate) use direct_codex_audit::*;
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pub(crate) use direct_project_history::*;
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@@ -47,7 +48,6 @@ pub(crate) use direct_project_turn_history::*;
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pub(crate) use direct_runtime::*;
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pub(crate) use direct_tool_bridge::*;
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pub(crate) use direct_tools_mcp::*;
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pub(crate) use design_runtime::*;
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pub(crate) use generation::*;
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pub(crate) use interaction::*;
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pub(crate) use prompt::*;
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@@ -3078,8 +3078,8 @@ fn parse_game_creator_codex_app_server_text(
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response_id: Some(thread_id.to_string()),
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usage: None,
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tool_calls,
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responses_output: Vec::new(),
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})
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responses_output: Vec::new(),
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})
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}
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async fn read_game_creator_codex_app_server_stdout(
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@@ -593,8 +593,8 @@ fn parse_game_creator_codex_cli_response(
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response_id,
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usage,
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tool_calls,
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responses_output: Vec::new(),
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})
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responses_output: Vec::new(),
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})
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}
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async fn request_game_creator_agent_codex_cli_with_executable(
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File diff suppressed because it is too large
Load Diff
@@ -92,10 +92,7 @@ impl DesignResources {
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items.sort_by(|left, right| left.id.cmp(&right.id));
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lines.push(format!("\n{category}"));
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for item in items {
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lines.push(format!(
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"- {}|{}:{}",
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item.id, item.title, item.summary
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));
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lines.push(format!("- {}|{}:{}", item.id, item.title, item.summary));
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}
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}
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Ok(lines.join("\n"))
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@@ -228,7 +225,11 @@ pub(crate) fn execute_design_file_tool(
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let name = workspace_display_path(&relative, &entry.file_name().to_string_lossy());
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rows.push(format!(
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"{} {name}",
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if child.is_dir() { "[目录]" } else { "[文件]" }
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if child.is_dir() {
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"[目录]"
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} else {
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"[文件]"
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}
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));
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}
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Ok(Value::String(if rows.is_empty() {
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@@ -276,10 +277,17 @@ pub(crate) fn execute_design_file_tool(
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}
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let (display, path) = resolve_design_workspace_path(root, &relative)?;
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if !path.is_file() {
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return Ok(Value::String(format!("局部修改失败:文件不存在:{display}")));
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return Ok(Value::String(format!(
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"局部修改失败:文件不存在:{display}"
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)));
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}
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let content = fs::read_to_string(&path).map_err(|error| format!("读取失败:{error}"))?;
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let newline = if content.contains("\r\n") { "\r\n" } else { "\n" };
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let content =
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fs::read_to_string(&path).map_err(|error| format!("读取失败:{error}"))?;
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let newline = if content.contains("\r\n") {
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"\r\n"
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} else {
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"\n"
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};
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let old = old.replace("\r\n", "\n").replace('\n', newline);
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let new = new.replace("\r\n", "\n").replace('\n', newline);
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let count = content.matches(&old).count();
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@@ -453,7 +461,8 @@ fn load_design_tools(root: &Path) -> Result<Vec<platform_llm::LlmFunctionTool>,
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}
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fn read_pack_text(root: &Path, relative: &str) -> Result<String, String> {
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fs::read_to_string(root.join(relative)).map_err(|error| format!("读取 {relative} 失败:{error}"))
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fs::read_to_string(root.join(relative))
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.map_err(|error| format!("读取 {relative} 失败:{error}"))
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}
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fn optional_tool_path(args: &Value) -> Result<String, String> {
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+6
-6
@@ -119,8 +119,8 @@ fn persist_tool_plan_handoff_repair_chain(
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response_id: None,
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usage: None,
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tool_calls: Vec::new(),
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responses_output: Vec::new(),
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};
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responses_output: Vec::new(),
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};
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tool_plan_handoff::write_at(
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root,
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&base_identity,
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@@ -1120,8 +1120,8 @@ async fn tool_plan_handoff_identity_drift_closes_entire_repair_chain_before_remo
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response_id: None,
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usage: None,
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tool_calls: Vec::new(),
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responses_output: Vec::new(),
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};
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responses_output: Vec::new(),
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};
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tool_plan_handoff::write_at(
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root,
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&base_identity,
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@@ -1440,8 +1440,8 @@ async fn tool_plan_handoff_durable_control_closes_entire_repair_chain_before_rem
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response_id: None,
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usage: None,
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tool_calls: Vec::new(),
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responses_output: Vec::new(),
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};
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responses_output: Vec::new(),
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};
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tool_plan_handoff::write_at(
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root,
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&base_identity,
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@@ -1,10 +1,10 @@
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use super::*;
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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use std::collections::BTreeMap;
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use std::path::{Path, PathBuf};
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use uuid::Uuid;
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use serde_json::Value;
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pub(crate) const DESIGN_SESSION_SCHEMA_VERSION: &str = "design-agent-session.v1";
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pub(crate) const DESIGN_SESSION_ENGINE: &str = "design-agent";
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@@ -181,8 +181,14 @@ pub(crate) fn validate_design_session(session: &DesignSession) -> Result<(), Str
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pub(crate) fn read_design_session(root: &Path) -> Result<Option<DesignSession>, String> {
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let Some(session) = read_agent_runtime_json_sidecar_with_max_bytes::<DesignSession>(
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root, DESIGN_SESSION_PATH, "策划 Agent 会话", DESIGN_SESSION_MAX_BYTES,
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)? else { return Ok(None); };
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root,
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DESIGN_SESSION_PATH,
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"策划 Agent 会话",
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DESIGN_SESSION_MAX_BYTES,
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)?
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else {
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return Ok(None);
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};
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validate_design_session(&session)?;
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Ok(Some(session))
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}
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@@ -190,7 +196,11 @@ pub(crate) fn read_design_session(root: &Path) -> Result<Option<DesignSession>,
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pub(crate) fn write_design_session(root: &Path, session: &DesignSession) -> Result<(), String> {
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validate_design_session(session)?;
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write_agent_runtime_json_sidecar_with_max_bytes(
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root, DESIGN_SESSION_PATH, "策划 Agent 会话", session, DESIGN_SESSION_MAX_BYTES,
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root,
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DESIGN_SESSION_PATH,
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"策划 Agent 会话",
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session,
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DESIGN_SESSION_MAX_BYTES,
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)
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}
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@@ -199,7 +209,9 @@ pub(crate) fn ensure_design_session(
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project_id: &str,
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) -> Result<DesignSession, String> {
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if let Some(session) = read_design_session(root)? {
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if session.project_id != project_id { return Err("策划会话与当前项目不匹配".to_string()); }
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if session.project_id != project_id {
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return Err("策划会话与当前项目不匹配".to_string());
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}
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return Ok(session);
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}
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let session = new_design_session(project_id.to_string());
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@@ -244,7 +256,9 @@ pub(crate) fn submit_design_phase_for_approval(
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if session.current_phase == "consultant" {
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return Err("顾问态不提交阶段审批".to_string());
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}
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if let Some(request) = &session.pending_approval { return Ok(request.clone()); }
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if let Some(request) = &session.pending_approval {
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return Ok(request.clone());
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}
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let missing = check_design_phase_artifacts(root, session, &session.current_phase)?;
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if !missing.is_empty() {
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return Err(format!("缺少必需产物:{}", missing.join("、")));
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@@ -274,8 +288,10 @@ pub(crate) fn approve_design_phase(
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}
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session.approved_phases.push(session.current_phase.clone());
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let next = design_phase_index(&session.current_phase)? + 1;
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session.current_phase = DESIGN_PHASES.get(next)
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.ok_or_else(|| "顾问态没有下一阶段".to_string())?.to_string();
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session.current_phase = DESIGN_PHASES
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.get(next)
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.ok_or_else(|| "顾问态没有下一阶段".to_string())?
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.to_string();
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session.pending_clarification = None;
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session.updated_at = unix_timestamp();
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Ok(session.current_phase.clone())
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@@ -3640,7 +3640,38 @@ pub(crate) fn merge_game_creator_config_file(
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Ok(())
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}
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fn read_game_creator_config_file(path: &Path) -> Result<Option<String>, String> {
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/// Only files inside the managed runtime config directory (real credentials)
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/// may use the private-read channel: it hardens the owner/DACL on every read.
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/// Repository-adjacent fallback templates and overlay files are shared inputs
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/// that can be git-tracked; privatizing one on read silently locks the
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/// worktree template to whichever account happened to run the dev CLI, so
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/// they must go through the non-mutating snapshot channel instead.
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pub(crate) fn game_creator_config_path_is_runtime_managed(path: &Path) -> bool {
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game_creator_runtime_config_dir().is_some_and(|directory| path.starts_with(directory))
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}
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fn read_game_creator_snapshot_file_to_string(
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path: &Path,
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label: &str,
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max_bytes: u64,
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) -> Result<String, String> {
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let (mut file, metadata) = open_project_snapshot_regular_file(path, label)?;
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if metadata.len() > max_bytes {
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return Err(format!("{label}过大,已拒绝读取:{}", path.display()));
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}
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let mut content = String::with_capacity(metadata.len() as usize);
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file.read_to_string(&mut content)
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.map_err(|error| format!("读取{label}失败:{}: {error}", path.display()))?;
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let final_metadata = file
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.metadata()
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.map_err(|error| format!("复核{label}失败:{}: {error}", path.display()))?;
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if final_metadata.len() != metadata.len() {
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return Err(format!("{label}读取期间文件发生漂移:{}", path.display()));
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}
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Ok(content)
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}
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pub(crate) fn read_game_creator_config_file(path: &Path) -> Result<Option<String>, String> {
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let backup_path = game_creator_config_backup_path(path);
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let path_exists = validate_game_creator_config_file_entry(path)?;
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let read_path = if path_exists {
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@@ -3650,7 +3681,11 @@ fn read_game_creator_config_file(path: &Path) -> Result<Option<String>, String>
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} else {
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return Ok(None);
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};
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let content = read_game_creator_private_file_to_string(read_path, "客户端配置", 256 * 1024)?;
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let content = if game_creator_config_path_is_runtime_managed(read_path) {
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read_game_creator_private_file_to_string(read_path, "客户端配置", 256 * 1024)?
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} else {
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read_game_creator_snapshot_file_to_string(read_path, "客户端配置", 256 * 1024)?
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};
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Ok(Some(content))
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}
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|
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|
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@@ -2779,8 +2779,8 @@ fn durable_provider_handoff_prevents_shutdown_even_when_corrupt() {
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response_id: Some("provider-handoff-response".to_string()),
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usage: None,
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tool_calls: Vec::new(),
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responses_output: Vec::new(),
|
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};
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responses_output: Vec::new(),
|
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};
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let provider_request_id = format!("provider-request-{}", "f".repeat(64));
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crate::provider_handoff::write_at(
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&root,
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|
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@@ -1184,6 +1184,56 @@ fn llm_config_check_reports_per_agent_status_without_leaking_keys() {
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fs::remove_dir_all(root).ok();
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}
|
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|
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#[test]
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fn fallback_template_read_stays_on_snapshot_channel_outside_runtime_dir() {
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let root = unique_project_path();
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let template_dir = root.join("apps").join("ai-game-creator-shell");
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fs::create_dir_all(&template_dir).expect("fallback template dir");
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let template = template_dir.join(GAME_CREATOR_CONFIG_FILE_NAME);
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fs::write(
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&template,
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"{\n \"llm\": { \"model\": \"fallback-template-model\" }\n}\n",
|
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)
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.expect("write fallback template");
|
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// 设置一个与模板无关的 runtime dir,让分类断言真正覆盖"按路径归属"而非
|
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// "runtime dir 为 None 时恒 false"的全局开关。
|
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let runtime_root = unique_project_path();
|
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fs::create_dir_all(&runtime_root).expect("unrelated runtime config dir");
|
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let _guard = use_test_runtime_config_dir(runtime_root.clone());
|
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|
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// 仓库旁边的回退模板是共享输入,读取绝不能走会收紧 owner/DACL 的私有通道。
|
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assert!(!game_creator_config_path_is_runtime_managed(&template));
|
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assert!(game_creator_config_path_is_runtime_managed(
|
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&runtime_root.join(GAME_CREATOR_CONFIG_FILE_NAME)
|
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));
|
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let content = read_game_creator_config_file(&template).expect("read fallback template");
|
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assert!(content
|
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.expect("fallback template content")
|
||||
.contains("fallback-template-model"));
|
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fs::remove_dir_all(root).ok();
|
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fs::remove_dir_all(runtime_root).ok();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn runtime_config_read_stays_on_private_channel_inside_runtime_dir() {
|
||||
let root = unique_project_path();
|
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fs::create_dir_all(&root).expect("runtime config dir");
|
||||
let config_path = root.join(GAME_CREATOR_CONFIG_FILE_NAME);
|
||||
fs::write(
|
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&config_path,
|
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"{\n \"llm\": { \"model\": \"managed-config-model\" }\n}\n",
|
||||
)
|
||||
.expect("write runtime config");
|
||||
let _guard = use_test_runtime_config_dir(root.clone());
|
||||
|
||||
assert!(game_creator_config_path_is_runtime_managed(&config_path));
|
||||
let content = read_game_creator_config_file(&config_path).expect("read runtime config");
|
||||
assert!(content
|
||||
.expect("runtime config content")
|
||||
.contains("managed-config-model"));
|
||||
fs::remove_dir_all(root).ok();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn llm_config_check_reports_agent_specific_config_paths() {
|
||||
let root = unique_project_path();
|
||||
|
||||
@@ -27,30 +27,35 @@ import {
|
||||
within,
|
||||
} from './harness';
|
||||
|
||||
function emptyPlanningV2StartResult(projectId = 'local-project-draft') {
|
||||
function homeDesignContinueView({
|
||||
prompt,
|
||||
pendingClarification = null,
|
||||
}: {
|
||||
prompt: string;
|
||||
pendingClarification?: {
|
||||
requestId: string;
|
||||
question: string;
|
||||
options: string[];
|
||||
createdAt: number;
|
||||
} | null;
|
||||
}) {
|
||||
return {
|
||||
session: {
|
||||
schemaVersion: 'planning-session.v2',
|
||||
engine: 'planning-session-v2',
|
||||
sessionId: 'home-planning-v2-session',
|
||||
projectId,
|
||||
mode: 'gdd',
|
||||
status: 'planning',
|
||||
sessionId: 'design-session-home',
|
||||
projectId: 'local-project-draft',
|
||||
currentPhase: 'concept',
|
||||
approvedPhases: [],
|
||||
pendingApproval: null,
|
||||
pendingClarification,
|
||||
turnIndex: 1,
|
||||
questionCount: 0,
|
||||
questionLimit: 8,
|
||||
revisionCount: 0,
|
||||
currentArtifactVersion: null,
|
||||
currentQuestion: null,
|
||||
capabilities: { tools: [], skills: [] },
|
||||
processingSeconds: 0.5,
|
||||
createdAtUtc: '2026-09-03T00:00:00Z',
|
||||
updatedAtUtc: '2026-09-03T00:00:01Z',
|
||||
lastError: null,
|
||||
},
|
||||
result: null,
|
||||
currentArtifact: null,
|
||||
replayed: false,
|
||||
messages: [
|
||||
{ id: 'u1', role: 'user', text: prompt },
|
||||
{ id: 'a1', role: 'assistant', text: '先确认核心循环。' },
|
||||
],
|
||||
running: false,
|
||||
canRetry: false,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1784,7 +1789,7 @@ export function registerHomeProjectCreationTests() {
|
||||
['做方案', false],
|
||||
['做方案', true],
|
||||
] as const)(
|
||||
'routes %s %s creation to Planning Session V2',
|
||||
'routes %s %s creation to the design agent',
|
||||
async (modeLabel, automatic) => {
|
||||
const projectPath = `/tmp/home-${modeLabel}-${automatic ? 'enter' : 'submit'}`;
|
||||
const manifest = createGameCreationAppManifest(
|
||||
@@ -1793,7 +1798,9 @@ export function registerHomeProjectCreationTests() {
|
||||
);
|
||||
const supervisorHarness = createProjectSupervisorRuntimeHarness({
|
||||
projectPath,
|
||||
planningV2StartResult: emptyPlanningV2StartResult(),
|
||||
designAgentContinueView: homeDesignContinueView({
|
||||
prompt: '整理一个可玩原型',
|
||||
}),
|
||||
});
|
||||
const invoke = vi.fn(
|
||||
async (command: string, args?: Record<string, unknown>) => {
|
||||
@@ -1840,20 +1847,28 @@ export function registerHomeProjectCreationTests() {
|
||||
|
||||
await waitFor(() => {
|
||||
expect(invoke).toHaveBeenCalledWith(
|
||||
'start_planning_session_v2',
|
||||
'continue_design_agent_session',
|
||||
expect.objectContaining({
|
||||
projectPath,
|
||||
mode: 'gdd',
|
||||
input: expect.objectContaining({
|
||||
type: 'message',
|
||||
text: '整理一个可玩原型',
|
||||
}),
|
||||
}),
|
||||
);
|
||||
});
|
||||
const startCall = invoke.mock.calls.find(
|
||||
([command]) => command === 'start_planning_session_v2',
|
||||
([command]) => command === 'continue_design_agent_session',
|
||||
);
|
||||
expect(startCall?.[1]).not.toHaveProperty('attachments');
|
||||
expect(JSON.stringify(startCall?.[1] ?? {})).not.toContain(
|
||||
'本轮用户附件',
|
||||
);
|
||||
expect(
|
||||
invoke.mock.calls.some(
|
||||
([command]) => command === 'start_planning_session_v2',
|
||||
),
|
||||
).toBe(false);
|
||||
expect(invoke).not.toHaveBeenCalledWith(
|
||||
'chat_with_game_creator_direct_codex',
|
||||
expect.anything(),
|
||||
@@ -1882,9 +1897,9 @@ export function registerHomeProjectCreationTests() {
|
||||
);
|
||||
const supervisorHarness = createProjectSupervisorRuntimeHarness({
|
||||
projectPath,
|
||||
planningV2StartResult: emptyPlanningV2StartResult(
|
||||
'home-planning-attachment',
|
||||
),
|
||||
designAgentContinueView: homeDesignContinueView({
|
||||
prompt: '整理一份可玩原型',
|
||||
}),
|
||||
});
|
||||
const fileBytes = Array.from(new TextEncoder().encode('png'));
|
||||
const invoke = vi.fn(
|
||||
@@ -1937,10 +1952,10 @@ export function registerHomeProjectCreationTests() {
|
||||
|
||||
await waitFor(() => {
|
||||
expect(invoke).toHaveBeenCalledWith(
|
||||
'start_planning_session_v2',
|
||||
'continue_design_agent_session',
|
||||
expect.objectContaining({
|
||||
projectPath,
|
||||
mode: 'gdd',
|
||||
input: expect.objectContaining({ type: 'message' }),
|
||||
}),
|
||||
);
|
||||
});
|
||||
@@ -1951,13 +1966,18 @@ export function registerHomeProjectCreationTests() {
|
||||
bytes: fileBytes,
|
||||
});
|
||||
const startCall = invoke.mock.calls.find(
|
||||
([command]) => command === 'start_planning_session_v2',
|
||||
([command]) => command === 'continue_design_agent_session',
|
||||
);
|
||||
expect(startCall?.[1]).not.toHaveProperty('attachments');
|
||||
expect(JSON.stringify(startCall?.[1] ?? {})).not.toContain('本轮用户附件');
|
||||
expect(JSON.stringify(startCall?.[1] ?? {})).not.toContain(
|
||||
'assets/uploads/reference.png',
|
||||
);
|
||||
expect(
|
||||
invoke.mock.calls.some(
|
||||
([command]) => command === 'start_planning_session_v2',
|
||||
),
|
||||
).toBe(false);
|
||||
expect(invoke).not.toHaveBeenCalledWith(
|
||||
'chat_with_game_creator_direct_codex',
|
||||
expect.anything(),
|
||||
@@ -1980,53 +2000,15 @@ export function registerHomeProjectCreationTests() {
|
||||
);
|
||||
const supervisorHarness = createProjectSupervisorRuntimeHarness({
|
||||
projectPath,
|
||||
expectedRunProfile: 'standard',
|
||||
});
|
||||
supervisorHarness.setPlanningV2StartResult({
|
||||
session: {
|
||||
schemaVersion: 'planning-session.v2',
|
||||
engine: 'planning-session-v2',
|
||||
sessionId: 'home-planning-v2-session',
|
||||
projectId: 'local-project-draft',
|
||||
mode: 'gdd',
|
||||
status: 'awaiting_user',
|
||||
turnIndex: 1,
|
||||
questionCount: 1,
|
||||
questionLimit: 8,
|
||||
revisionCount: 0,
|
||||
currentArtifactVersion: null,
|
||||
currentQuestion: {
|
||||
id: 'visual_direction',
|
||||
header: '当前要决定:首版美术方向',
|
||||
designAgentContinueView: homeDesignContinueView({
|
||||
prompt: '2D射击游戏',
|
||||
pendingClarification: {
|
||||
requestId: 'visual_direction',
|
||||
question: '首版角色规范图采用哪种美术方向?',
|
||||
options: [
|
||||
{ label: '像素', description: '低成本像素风。' },
|
||||
{ label: '扁平', description: '清晰的扁平插画风。' },
|
||||
],
|
||||
options: ['像素', '扁平'],
|
||||
createdAt: 1,
|
||||
},
|
||||
capabilities: { tools: [], skills: [] },
|
||||
processingSeconds: 1,
|
||||
createdAtUtc: '2026-09-03T00:00:00Z',
|
||||
updatedAtUtc: '2026-09-03T00:00:01Z',
|
||||
lastError: null,
|
||||
},
|
||||
result: {
|
||||
schemaVersion: 'planning-turn-result.v2',
|
||||
kind: 'question',
|
||||
payload: {
|
||||
question: {
|
||||
id: 'visual_direction',
|
||||
header: '当前要决定:首版美术方向',
|
||||
question: '首版角色规范图采用哪种美术方向?',
|
||||
options: [
|
||||
{ label: '像素', description: '低成本像素风。' },
|
||||
{ label: '扁平', description: '清晰的扁平插画风。' },
|
||||
],
|
||||
},
|
||||
},
|
||||
},
|
||||
currentArtifact: null,
|
||||
replayed: false,
|
||||
}),
|
||||
});
|
||||
const invoke = vi.fn(
|
||||
async (command: string, args?: Record<string, unknown>) => {
|
||||
@@ -2063,15 +2045,24 @@ export function registerHomeProjectCreationTests() {
|
||||
|
||||
await waitFor(() => {
|
||||
expect(invoke).toHaveBeenCalledWith(
|
||||
'start_planning_session_v2',
|
||||
expect.objectContaining({ prompt: '2D射击游戏', mode: 'gdd' }),
|
||||
'continue_design_agent_session',
|
||||
expect.objectContaining({
|
||||
projectPath,
|
||||
input: expect.objectContaining({
|
||||
type: 'message',
|
||||
text: '2D射击游戏',
|
||||
}),
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
const strip = await screen.findByLabelText('立项策划运行状态');
|
||||
expect(
|
||||
within(strip).getByText('首版角色规范图采用哪种美术方向?'),
|
||||
).not.toBeNull();
|
||||
invoke.mock.calls.some(
|
||||
([command]) => command === 'start_planning_session_v2',
|
||||
),
|
||||
).toBe(false);
|
||||
|
||||
await screen.findByText('首版角色规范图采用哪种美术方向?');
|
||||
expect(screen.getByRole('button', { name: '像素' })).not.toBeNull();
|
||||
});
|
||||
it('refreshes Direct Codex art commits while the turn is still running and after a later failure', async () => {
|
||||
const projectPath =
|
||||
|
||||
@@ -4185,6 +4185,14 @@
|
||||
- 关联:`apps/ai-game-creator-shell/scripts/game-creator-config-wizard.mjs`、`apps/ai-game-creator-shell/scripts/agent-swarm-test-chat.mjs`、`apps/ai-game-creator-shell/scripts/check-config.mjs`、`apps/ai-game-creator-shell/tests/agentSwarmTestEntry.test.ts`。
|
||||
- 真实验收状态:外部 Provider 与画布 API 均可调用不等于全链路验收通过。2026-07-27 新起的独立轮次使用 `npm run agc:test:chat -- --timeout-minutes 75`,约 `59m50s` 后以退出码 `0` 完整 **PASS**:同一轮完成固定 `16` 个 manifest task exactly-once、七份基础产物、两张真实画布 PNG、当前 revision 静态检查、desktop / mobile `lane-defense-v1` playtest、唯一终态回复和安全清理;`turn.report` 的 busy / pending / running / confirmation / user-input / reconciliation 均为 `0`。此前失败轮、部分产物、单项接口成功和确定性结果仍不得与本轮拼接。
|
||||
|
||||
## 仓库回退配置模板不能被读取通道私有化锁定
|
||||
|
||||
- 现象:Windows 上 `apps/ai-game-creator-shell/game-creator.config.json` 莫名其妙被"加锁"(DACL 被剥成只剩一个陌生 SID,连 `Get-Acl` 都 unauthorized),开发 agent 和其他用户无法修改,cargo 也因 `include_str!` 读不到文件而不能编译;手动解锁后过一段时间又被锁。
|
||||
- 原因:无 AppHandle 的开发 CLI(`llm-status`、`agent-run`、`agc:test:chat` 等)经 `game_creator_config_paths()` 从 CWD / `current_exe` 向上回溯 8 级探测到 worktree 里的 git 跟踪模板后,读取走了为 AppData 私密凭据设计的私有通道 `open_project_private_regular_file` → `prepare_game_creator_private_path_for_read`;该函数名为 "for read",在 Windows 上却无条件收紧目标 DACL 为"仅当前进程用户、禁止继承"。沙箱 agent 是其 checkout 文件的 owner,校验通过后被静默私有化,其他账号全部 Access Denied。
|
||||
- 处理:配置读取按路径归属分流——`read_game_creator_config_file` 只对位于 `game_creator_runtime_config_dir()`(AppData 托管目录)内的真实凭据走私有加固读取;仓库旁边的回退模板 / local 覆盖一律走 `open_project_snapshot_regular_file` 非变异快照通道,读取绝不修改 owner / DACL。这与 `open_project_private_regular_file` 注释中"非用户明确选择的文件用 snapshot 读"的既有原则一致。
|
||||
- 教训:任何名为"读前准备"的函数若附带权限收紧副作用,都必须按路径是否属于本进程托管范围设白名单;共享仓库文件、git 跟踪文件永远不在加固范围内。排查"文件莫名被锁"时优先查 DACL owner 是哪位 SID,再倒推哪个进程以该身份运行过。
|
||||
- 验证:`tests::configuration::fallback_template_read_stays_on_snapshot_channel_outside_runtime_dir` 与 `runtime_config_read_stays_on_private_channel_inside_runtime_dir` 锁定两条通道的分流;`node scripts/check-config.mjs` 通过。
|
||||
|
||||
## 项目总控空态和持久 Runtime 不能依赖同一份 Session 索引
|
||||
|
||||
- 现象:新项目尚未发消息时右侧总控区域只剩整块空白;已有 `needs-reconciliation` Runtime 的项目重新打开后,也可能看不到失败状态卡。
|
||||
|
||||
Reference in New Issue
Block a user