lhk229
|
d58e5cbebd
|
修复 inline 泄露 provider问题
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2026-08-08 09:52:18 +00:00 |
|
lhk229
|
4024ea53ed
|
移除 External v1 完成结果联合的 discriminator
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BGM 回 audioKind=background-music 无映射,图片、视频与历史结果没有
audioKind,fallback 分支又不可能把 audioKind 声明为必填,任何映射都覆盖
不全合法结果。oneOf 加 not 本已精确互斥,删掉 discriminator 不改变校验
语义,只恢复依赖它的客户端生成
契约测试反向锁定 discriminator 缺席,并锁定 fallback 只排除 SFX 一种
audioKind
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-08-08 09:20:42 +00:00 |
|
lhk229
|
1664bc6bc8
|
修复画布 Agent 音频回填丢失 provider
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原子提交与 worker 直接完成两条路径共用同一份结果紧凑化实现,删除重复副本。
紧凑化对 Agent 消费者保留音频必填 provider,历史上该豁免只加在 worker 副本里,原子化改造新写的副本没带上。
新增 Agent 音频紧凑结果仍可被 EditorAudioGenerateResponse 反序列化的契约测试,覆盖音效与背景音乐。
|
2026-08-08 07:40:27 +00:00 |
|
lhk229
|
8a42b23ea4
|
修复 External SFX 轮询契约
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新增具名 SFX compact 结果联合与稳定引用约束
补强轮询 OpenAPI 以及音效 metadata 结果测试
|
2026-08-08 05:39:51 +00:00 |
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lhk229
|
38e195060b
|
合并 master 的付费生成预检与调试输出脱敏
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合入 master 的编辑器付费生成目标预检与应用状态调试输出密钥泄漏两项修复。
SFX 直连与入队沿用 master 预检,源码顺序回归改为锁定本分支的 ElevenLabs worker 编排入口。
画布 Agent 音效参数恢复通用 null 缺省兼容,但保留 duration null 表示自动时长的 SFX V2 语义。
音效时长越界断言按 SFX V2 的 0.5-30 秒边界上移,重算契约测试期望。
哨兵测试补入 ElevenLabs base URL 与 API key,锁定其默认缺席于 AppConfig 调试输出。
|
2026-08-08 05:33:40 +00:00 |
|
suzmii
|
72f268e088
|
Feat/游戏场景需求v1.0 (#139)
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实现[游戏场景需求v1.0](https://kcnz41bksl1c.feishu.cn/wiki/JSF3wdhduinpqhkrVGKcZFp4nng?psg_id=8477599259997387860&refer_index=1&refer_type=citation)。
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: suzmii <suzmii@foxmail.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/139
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
|
2026-08-08 10:25:42 +08:00 |
|
kdletters
|
82a486e72b
|
修复编辑器付费生成目标预检 (#151)
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修复 Issue #147。
- 新增只读生成目标预检 procedure,并要求编辑器生成 Runtime 服务身份
- 图片、改图、图集、UI 提取、视频、角色动作、SFX、BGM 在入队、扣费、Provider 与 OSS 写之前失败关闭
- 预检返回 canonical projectId / assetFolderId,enqueue、worker/direct 与最新原子 persist 全链复用
- 覆盖 project、旧 folder-*、默认目录、自定义目录、空值与角色生图缺省目录语义
- 更新后端架构文档、项目排障记忆和源码顺序回归
验证:
- API preflight 定向测试 4/4
- canonical target 定向测试 1/1
- SpacetimeDB module preflight 定向测试 2/2
- cargo check -p api-server -p spacetime-client -p spacetime-module --all-targets
- npm run check:spacetime-schema
- npm run check:encoding
- npm run check:rustfmt
- git diff --check
剩余边界:预检不持有跨 Provider 调用的锁;若目录在预检后并发变化,最终原子提交仍会重新校验并安全失败。
Closes #147
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/151
|
2026-08-07 23:56:45 +08:00 |
|
kdletters
|
4974844090
|
修复应用状态调试输出密钥泄漏 (#150)
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修复 Issue #148。
- AppConfig、AppState、AppStateInner 改为封闭的手写 Debug 安全摘要
- SpacetimeClientConfig 隐藏 token、URL 与数据库自由字符串,SpacetimeClient 复用安全摘要
- 唯一哨兵覆盖五条独立 Debug 路径,并精确锁定 AppConfig 允许输出字段
- 补充运行时日志规约与项目排障记忆
验证:
- cargo test -p api-server debug_summaries_redact_all_runtime_credentials
- cargo check -p spacetime-client -p api-server --all-targets
- cargo fmt --all --check
- npm run check:encoding
- git diff --check
剩余边界:报告第二档中的历史 provider 配置类型独立 Debug 脱敏另行处理,本 PR 聚焦第一档主泄漏链。
Closes #148
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/150
|
2026-08-07 23:56:01 +08:00 |
|
lhk229
|
c4d7a76a0a
|
合并 master 的编辑器原子提交改造
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引入编辑器生成 durable receipt 与原子提交链路
将 SFX Worker 适配为原子写回并保留退款与失败分类
保持 External SFX 结果脱敏、实际时长和 Loop 契约
|
2026-08-07 13:54:26 +00:00 |
|
kdletters
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e099a519ba
|
修复外部 MCP 项目选择与参数提示
项目列表新增紧凑摘要和最新封面稳定引用
MCP 固定摘要视图并前置校验必填请求体
同步 External v1 OpenAPI、Skill 与项目记忆
补充十九项目超限和四个 415 工具回归测试
|
2026-08-07 19:21:34 +08:00 |
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kdletters
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6c53eda71c
|
修复编辑器生成结果原子提交
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新增九类编辑器生成 durable receipt 与稳定提交指纹
统一资源、素材、binding、画布和队列终态的 SpacetimeDB 原子事务
补齐未知结果有界重放、CAS 刷新、lease fencing 与原子失败退款
收紧 owner、project、object、跨记录语义和 replay 一致性校验
保持 Agent 与 External compact 结果契约及 512 KiB 上限
延迟 inline 计费完成边界并区分 procedure dispatch 前后取消
同步 schema、迁移、生成绑定、架构文档和故障回归测试
|
2026-08-07 18:03:30 +08:00 |
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lhk229
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cad861a13d
|
完成 SFX V2 T6 测试与发布门禁
抽出单一 SFX Worker 编排并覆盖计费、翻译、ElevenLabs、OSS 与写回
补齐稳定失败分类、退款和零副作用组合测试
修复画布 Agent 的自动时长、小数范围、Loop 与 Prompt 参数契约
同步测试证据、发布门禁和项目共享记忆
|
2026-08-07 09:30:03 +00:00 |
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lhk229
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69f850ff82
|
音效外部调用纳入 worker provider 预算
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ElevenLabs 设置新增 request_deadline,单次请求超时按剩余预算收窄,预算耗尽时不再发出请求。
音效翻译按同一预算逐轮判定,超期直接失败而不是继续占用终态写回时间。
音效生成把 request_context 上的 provider 截止时刻分别传给翻译与 ElevenLabs 调用。
新增预算耗尽时 provider 与 LLM 请求数均为 0 的回归测试及各自的对照用例。
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2026-08-07 08:27:31 +00:00 |
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lhk229
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7733202bb3
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音效失败对外只返回稳定文案
把音效任务加入用户可见失败文案白名单,不再透出 ElevenLabs 端点与传输层诊断。
新增音效失败文案脱敏测试,原始诊断仍保留在任务记录、tracing 与审计事件中。
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2026-08-07 08:12:03 +00:00 |
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lhk229
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92085dfdd5
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音效生成请求拒绝未知字段
给 EditorSoundEffectGenerateRequest 补 deny_unknown_fields,与 OpenAPI 的 additionalProperties false 对齐。
新增 loopEnabled 等未知字段必须返回错误而非静默丢弃的契约测试。
|
2026-08-07 08:08:34 +00:00 |
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lhk229
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122835839a
|
修正 SFX Chat completion 预算契约
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将优化与翻译的 VectorEngine Chat wire 锁定为 max_completion_tokens。
拒绝旧 max_tokens 与不适用于 Chat 的 max_output_tokens 字段。
统一权威设计、共享计划与决策记录中的 completion tokens 语义。
|
2026-08-07 07:39:43 +00:00 |
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lhk229
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5424424bad
|
合并:同步最新 master
同步 Chat completion token 预算字段能力与兼容策略。
保留 SFX V2 正式生成链路和最新 Prompt 规范化修复。
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2026-08-07 07:29:43 +00:00 |
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lhk229
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5c316fc680
|
统一SFX提示词 trim 规范化
将 SFX Prompt 首尾规范化改为 ECMAScript String.trim 语义并同步 Rust 等值实现
更新共享边界 fixture、前后端与 Worker 回归测试
同步权威设计、实施计划、决策日志和 External OpenAPI 描述
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2026-08-07 07:27:52 +00:00 |
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lhk229
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392741215c
|
完成 SFX V2 T5 正式生成链路
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接通 Luna 英文化、ElevenLabs 单次生成、MP3 校验、OSS 与权威元数据写回
演进站内和 External v1 契约、幂等参数、详情重绘与 Agent 音效模型
新增 ElevenLabs 动态定价键及历史定价快照兼容
同步 OpenAPI、外部 Agent Skill、共享计划与决策记录
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2026-08-07 06:13:34 +00:00 |
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lhk229
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9d581bbe8c
|
锁定 ElevenLabs 单次请求与音频时长边界
显式禁用 ElevenLabs 专用 HTTP 客户端重试。
增加真实 MP3 帧的 600 秒上下边界回归测试。
|
2026-08-07 03:35:08 +00:00 |
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lhk229
|
c3b3b47c9a
|
实现 SFX V2 T3 ElevenLabs 音频适配
新增 ElevenLabs 直接二进制适配、固定请求契约和单次 POST 边界。
实现 40 MiB 有界读取、MIME/MP3 校验和 600 秒纯 Rust 时长探测。
接入服务端环境配置、失败关闭 settings guard 与持久化来源解耦。
补齐 mock 回归测试、环境模板和 T3 tracked 文档记录。
|
2026-08-07 02:50:59 +00:00 |
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lhk229
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d208c44c86
|
合并:同步 SFX V2 T1 验收修复
合入共享 Prompt 边界、正式提交 canonicalization 与任意小数时长修复
合入严格 V2 metadata 构造和音频 compact 到 Agent reconcile 契约
确认 T1 修复与 T2 助手、翻译 service 依赖兼容并通过融合验证
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2026-08-06 14:17:23 +00:00 |
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lhk229
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db9f452cae
|
修复 SFX V2 T1 验收问题
修复音频 compact 结果与 Agent reconcile 契约
统一正式 SFX 提交流程的 Unicode canonicalization
锁定队列 duration 与 Loop JSON 形态
收紧 Rust V2 metadata 构造和反序列化不变量
补齐共享边界、52 个预设 ID 和任意小数时长测试
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2026-08-06 14:07:05 +00:00 |
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lhk229
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9734f78474
|
实现 SFX V2 T2 助手与翻译服务
新增登录态音效提示词一键优化 BFF 与严格 JSON 候选门禁
新增 Worker 内部英文化服务、Unicode Script 校验和业务重试边界
补齐 mock LLM、路由埋点、回归测试及 T2 共享实施记录
|
2026-08-06 14:04:36 +00:00 |
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lhk229
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cd80c085ff
|
实现 SFX V2 T1 契约与提示词基础
统一前后端 SFX Prompt Unicode canonicalization、字符计数和 2048 边界
固化 52 个音效预设、追加规则及跨语言测试向量
演进共享音频请求响应、duration、Loop 和 V2 metadata 契约
增加 External model 输入矩阵纯函数并保持正式接线归属 T5
补齐前端提交、读取、深拷贝与请求边界回归测试
更新共享计划并标记 T1 完成且当前不可发布
|
2026-08-06 13:06:10 +00:00 |
|
kdletters
|
9dab1f53b9
|
修复Chat生成预算字段兼容
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新增Chat生成预算字段能力并兼容新旧网关
VectorEngine编辑器客户端改用max_completion_tokens
补充BGM请求体回归与协议文档约束
|
2026-08-06 20:39:19 +08:00 |
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lhk229
|
281c84b7bf
|
BGM生成路径优化 (#142)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/142
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-08-06 17:54:40 +08:00 |
|
k88936
|
a03f13d0a5
|
Fix/动作 前端展示下载+后端数据结构+精选 的问题 (#117)
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原问题
```
历史角色动作是一个兼容例外:
后端允许它没有 editor_project_resource 资源行,只要布局自身保存了完整图片序列帧。
```
- 把生成动作的原视频asstetkind改为 video, 只把图片序列作为action
- db asset新增字段image_sequence_frames_json image_seq_duration_ms等, (原来动作的这些数据存在generation-input中,并不合适)
修改了externaljob,把这部分数据正确填写到数据库中。
- 为避免到处fallback,做了数据库迁移, 脚本: `scripts/spacetime-normalize-editor-character-actions.mjs` 手动进行过画布+素材库中动作序列帧+原始视频 迁移的测试
- 移除preview_video_path字段, reason:
>preview video
→ separate resource/asset with assetKind="video"
final transparent action
→ assetKind="character-animation"
→ source_resource_id points to the preview-video resource
→ image_sequence_frames_json contains the actual playable result
>
> So preview_video_path on the final action duplicates the source video resource’s image_src.
- 移除每个frame的index字段 原因: 这个只用于后端内部处理时有一个并发请求, 每个赋一个index方便收集, 后续没有再用到,且与数组本身重复
- 清除副产品preview video的generation_input_json, 因为会影响改造功能, 迁移后预览视频不提供改造(参数), 只有序列帧动作有改造
仍存在的共性问题: #134
- 导出:
下载改为完整序列帧, 封面不再作为fallback, 部分帧读取失败时行为:仍生成 ZIP,并记录失败帧, 不变
画布放置:
before:

after:

精选模块: 主页展示, 审核部分UI:


这两处序列帧们的加载设计为惰式的, 只有hover和单独preview才会全部加载
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/117
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-06 16:57:38 +08:00 |
|
kdletters
|
2c57edd59d
|
修复画布素材导出分片读取
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补齐 OSS 响应体失败与局部 206 的同源字节兜底
保留角色动作逐帧 objectKey 与 assetObjectId
补充导出、Abort、契约回归与文档
|
2026-08-06 12:56:30 +08:00 |
|
kdletters
|
ef6281e135
|
修复游戏创作条件任务图路由
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固定规则降级为 Supervisor advisory 上下文并持久化工作流决策
加入 code-director 资产审计、精确缺口路由与幂等恢复
避免完整资产、仅缺清单和无效旧资产场景重复或错误生成美术
补齐 Prompt Bundle、共享契约、回归测试和协作文档
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2026-08-06 11:53:00 +08:00 |
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kdletters
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6f181b36a1
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修复编辑器生成幂等与参考图契约
Project CI / Frontend tests (push) Failing after 22s
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Project CI / Backend tests (push) Successful in 3m30s
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生成队列按稳定请求标识去重并保持外部幂等哈希兼容
统一拒绝参考图超限并同步前端、后端、Provider 与 OpenAPI 契约
按真实归属重建生成引用并阻止直接持久化伪造来源
锁定参考图在途上传上下文并保留批量部分成功结果
关闭内部生成 POST 自动重试并补齐回归测试与项目文档
修正最新主线开发者密钥弹窗的导入排序门禁
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2026-08-05 23:31:16 +08:00 |
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lhk229
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8f19964e3f
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加入手动完美像素入口;像素艺术勾选时自动补提示词约束 (#124)
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Project CI / Backend tests (push) Successful in 3m52s
Project CI / Native shell tests (push) Successful in 13m8s
Project CI / Frontend tests (push) Successful in 2m43s
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/124
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-08-05 21:28:40 +08:00 |
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menghao
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62e0fe94ef
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资源卡依赖关系及类型分类预览 (#129)
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Project CI / Native shell tests (push) Successful in 13m7s
完成资源卡按类型和按依赖分类展现的功能
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/129
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
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2026-08-05 19:15:46 +08:00 |
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kdletters
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0cc257ce6d
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允许开发环境访问托管MCP
Project CI / Repository checks (push) Successful in 1m13s
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将dev公开域名加入MCP Host与Origin白名单
新增正负例锁定DNS rebinding防护
同步外部API文档和项目排障经验
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2026-08-05 15:23:26 +08:00 |
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kdletters
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602723ea0d
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修复游戏续跑与图集完成门
保持失败续跑的原始任务身份并向 Provider 传递有效目标
收紧俄罗斯方块玩法连续性和浏览器动作因果验证
将图集主图、四切片、清单与登记纳入可恢复原子提交
校验切片来源、规范像素唯一性、可见性与有界解码
保留 External 生成结果的稳定来源资源字段
补齐调度子 Agent 展示和事件流测试
同步 Runtime 技术方案与项目决策记录
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2026-08-04 18:58:48 +08:00 |
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kdletters
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c2ef8631f8
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明确泥点不足的游戏生成中断原因
统一余额不足分类与稳定原因码
阻止泥点不足进入重试和对账状态
在游戏聊天与阶段记录展示固定安全说明
补齐 API、Runtime 与前端回归测试
同步技术方案与项目决策记录
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2026-08-04 18:58:48 +08:00 |
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kdletters
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7f18f7ce04
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修复画布副本持久化与素材类型覆盖
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Project CI / Repository checks (push) Failing after 43s
Project CI / Backend tests (push) Successful in 3m44s
Project CI / Native shell tests (push) Successful in 10m42s
复制布局复用项目资源并区分资源登记状态
新增图层素材类型覆盖并保持资源默认类型
补齐结构化存储迁移、绑定与权威类型校验
同步前后端回归测试和画布持久化文档
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2026-08-04 18:06:15 +08:00 |
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kdletters
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cf0864c956
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合并远端master更新
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Project CI / Native shell tests (push) Failing after 3m39s
Project CI / Backend tests (push) Successful in 3m56s
合并远端Issue 115、118、127和128修复
保留移动端创作工具门禁与本地既有提交
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-08-03 15:14:31 +08:00 |
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kdletters
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6fe646ba2b
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修复开放Issue 115、118、127和128
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Project CI / Native shell tests (push) Failing after 3m7s
Project CI / Backend tests (push) Successful in 3m33s
补齐Anthropic strict能力门控、传输schema、缓存usage和真实端点验收
隔离可选MCP服务目录失败并安全重定位局部schema引用
修复PowerShell 7环境下Windows私有ACL检查
统一角色与图标素材落库的用户prompt语义
合并权威画布快照与本地待保存或在途布局并补齐回归
同步更新技术文档、项目记忆和验证门禁
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2026-08-03 14:03:20 +08:00 |
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kdletters
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d1a657b5d2
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为未鉴权MCP返回接入引导
保持401与Bearer挑战并提供机器可读的Key配置步骤
统一缺失格式错误和无效Key响应以避免凭据枚举
保留请求元信息并同步OpenAPI集成清单与架构文档
补充鉴权脱敏契约测试并完成本地dev栈验证
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2026-08-03 12:03:50 +08:00 |
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kdletters
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6a02c7fb38
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合并外部API MCP与异步生成能力
基于最新master接入托管式Streamable HTTP MCP并复用External API Key鉴权
统一External v1生成任务的幂等异步提交与状态查询
同步完整Skill资源、OpenAPI契约、AI游戏客户端与Worker适配
保留game-chat生命周期与首轮调度约定并完成重基验证
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2026-08-03 11:47:20 +08:00 |
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kdletters
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38c43b708a
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优化游戏聊天生命周期与首轮调度
Project CI / Repository checks (push) Successful in 1m8s
Project CI / Frontend tests (push) Failing after 2m8s
Project CI / Native shell tests (push) Failing after 3m28s
Project CI / Backend tests (push) Successful in 3m42s
新增受控 Tauri 开发启动器并在启动失败或终端退出时收束客户端进程树
修复 game-chat source hydration 与专业 Agent 已提交回复的持久可见性
统一正式任务图和 game-chat 首轮只激活策划美术程序三个 Director
限制显式首批协作合同提前激活底层 Agent 或 isolated child
同步六任务进度投影、共享契约、回归测试与项目文档
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2026-08-03 11:41:59 +08:00 |
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kdletters
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c00dd099e3
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扩展MCP的完整Skill资源
拆分外部编辑器Skill为四篇渐进式参考文档
MCP资源列表支持逐篇发现和读取Skill内容
Skill归档和manifest同步七文件清单及SHA校验
同步OpenAPI、架构文档和项目决策记录
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2026-08-03 09:59:00 +08:00 |
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kdletters
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e1d031b86f
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增加外部API的MCP与异步生成模式
新增托管式Streamable HTTP MCP端点并复用外部API Key鉴权
统一图片视频音频等生成请求为幂等异步提交和状态查询
提供可发现的使用说明、OpenAPI资源及完整Skill下载包
同步更新OpenAPI契约并规定接口变更必须连带维护
适配AI游戏创作Shell的异步提交轮询与安全重试
补齐MCP方法映射、异步Worker和客户端回归测试
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2026-07-31 19:48:28 +08:00 |
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lhk229
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72acd0ec05
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停止向用户泄露抠图模型 (#120)
Project CI / Frontend tests (push) Successful in 3m40s
Project CI / Backend tests (push) Successful in 4m11s
Project CI / Repository checks (push) Successful in 1m19s
Project CI / Native shell tests (push) Successful in 12m36s
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/120
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-07-31 16:40:43 +08:00 |
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kdletters
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842d99697a
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合并游戏聊天0.1.1到master
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Project CI / Frontend tests (push) Failing after 2m6s
Project CI / Backend tests (push) Failing after 2m44s
Project CI / Native shell tests (push) Failing after 3m14s
合入独立game-chat release构建、内置Runner与退出收束。
合入自动预览刷新、结构化进度展示及强化试玩验收。
保留master资源画布、共享预览和原生壳严格门禁。
修复Windows Runner单实例锁与GUI owner锁固定路径兼容。
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2026-07-31 14:27:36 +08:00 |
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kdletters
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cf1a023125
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收紧图集切片内存并批量持久化
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Project CI / Backend tests (push) Failing after 2m42s
Project CI / Frontend tests (push) Successful in 2m45s
Project CI / Native shell tests (push) Successful in 11m42s
按需编码并限制图集上传并发、超时与累计裁剪像素
批量确认切片对象、项目资源、账号素材和完成批次
稳定派生切片记录标识并收紧重放与来源资源校验
复用已鉴权项目资源避免手动拆分全账号扫描
补充图集资源边界文档与回归测试
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2026-07-31 13:40:28 +08:00 |
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kdletters
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9951bc573b
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Merge branch 'master' into fix/artagent-rerefine-prompt
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Project CI / Native shell tests (pull_request) Successful in 11m35s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / Backend tests (pull_request) Successful in 3m33s
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2026-07-31 13:20:12 +08:00 |
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kdletters
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93ed7f2c57
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将每日免费泥点纳入后台配置
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在账号配置页一次维护初始泥点和每日免费额度
将每日额度贯穿钱包配置、日切重置与充值中心投影
补齐迁移兼容、生成绑定、测试和文档
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2026-07-31 13:04:27 +08:00 |
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menghao
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216407d93e
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实现资源画布布局持久化 (#116)
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冻结资源画布布局数据与 CAS 合同
实现双模式本地 sidecar 安全读写
接入二维拖动、默认排版和跨重启恢复
补齐并发冲突、安全边界和界面测试
同步技术文档与共享决策
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/116
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
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2026-07-31 12:00:48 +08:00 |
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