k88936
|
3fdde6f51d
|
修复:并发导入附件时仍然守住 8 个上限
- useDirectProjectChatController 增加 attachmentsPendingCountRef:已放行但还没落成正文芯片的条数先在预算里占住名额,放行的部分在 finally 还回去
- 原来的预算只减草稿里已有的附件芯片数,两次并发导入会各自按同一份快照放行,最终插进正文的芯片可以超过 MAX_CHAT_COMPOSER_ATTACHMENTS(回归自「待发附件列表」被删掉的那次重构)
- 新增 tests/chatComposerAttachmentCap.test.tsx:两次并发各带 5 个文件,断言放行 5 + 3,并补 jsdom 缺失的 Blob.arrayBuffer
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2026-09-22 16:59:36 +08:00 |
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k88936
|
00eed191c5
|
3D 提交把兜底铸的尝试代次写回对话框状态
- 新增 resolveModel3dAttemptNonce,提交计划带出本次实际使用的代次
- 提交编排在进入 generating 时把该代次写回 dialog,缺代次的老快照不再每次换键
- 补老快照场景用例,断言幂等键前缀与写回的代次一致
|
2026-09-22 16:59:18 +08:00 |
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kdletters
|
1bd5fe9ff0
|
合并 master:AGC 项目快照整目录上传
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
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Project CI / Repository checks (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
- 合并 origin/master(bba4f0eb2:项目快照整目录上传 .agent,保留项目身份与 Agent 历史)。
- 自动合并无冲突;共享记忆与实施计划文档经复核保留双方条目,游戏分发功能面未受影响。
- 同步目的:Gitea PR 门禁要求 PR head 包含目标分支最新提交,合并后重新推送触发 Project CI。
|
2026-09-22 16:59:05 +08:00 |
|
k88936
|
62f1ca4537
|
3D 提交失败提示不再直接显示传输层英文文案
- resolveModel3dGenerationErrorMessage 对超时单独给出中文可重试提示
- fetch 失败与中断收敛到中文兜底,服务端文案仍原样透出
- 补服务端文案透出、传输层兜底与超时提示的用例
|
2026-09-22 16:57:55 +08:00 |
|
k88936
|
39ac337569
|
诊断:Skill 目录读取失败不再静默
- skillReferenceProvider 的 loadSkillCatalog 失败分支补 console.warn('[skill-reference] …'),带上是哪一次重试、错在哪,排障时不再只能看到「敲 $ 没反应」
- referenceSourceProviders 用例断言这条日志(并用 vi.restoreAllMocks 收尾),把「失败可重试」与「失败留痕」两件事一起钉住
|
2026-09-22 16:56:31 +08:00 |
|
k88936
|
852e65f7d8
|
查看器字节来源注明引用必须稳定
- Model3DViewerSource 的 bytes 分支补充 buffer 生命周期与稳定引用要求
- 说明同内容换新引用会触发场景重建与 GPU 重传的后果
|
2026-09-22 16:56:19 +08:00 |
|
k88936
|
28bacfc125
|
画布生成面板的引用 provider 按素材内容签名记忆
- ResourceCanvasAssetGenerationPanelView 的 referenceProviders 改依赖 assetsSignature(referenceAssets):referenceAssets 由 .filter() 派生、每次渲染都是新数组,原来的 [referenceAssets] 依赖永远命中不了缓存
- 注释写明「provider 身份一变,输入区就重新注册 Lexical 更新监听」,避免以后又改回数组依赖
|
2026-09-22 16:55:39 +08:00 |
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k88936
|
aa6e3b8d79
|
SDK 请求错误不再丢弃响应体与底层错误链
- 映射 tripo3d_sdk::Error::Request 时带上 body 与 source 字段
- 响应体截断到 512 字符,疑似带 http(s) 地址的响应体整体丢弃
- 只取错误链底层文本,避免 reqwest 顶层 Display 带出完整签名 URL
- 补错误链收集、响应体过滤与截断的用例
|
2026-09-22 16:55:16 +08:00 |
|
kdletters
|
d047b16b91
|
合并 master:DirectProject 回合三态与 AGC release 每日调度
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。
- 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。
- 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。
|
2026-09-22 16:54:38 +08:00 |
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k88936
|
3ab7b386f1
|
补外部生成主表 provider checkpoint 归一化单测
- 新增 old_external_generation_job_rows_default_to_unsubmitted_provider
- 断言旧迁移行的 provider_kind 与 provider_task_id 都归一成 null
- 守住 at-most-once submit 的向后兼容路径
|
2026-09-22 16:52:19 +08:00 |
|
k88936
|
ed2eb43fe6
|
补 3D 生成选项校验的表驱动单测
- 覆盖最简选项全模型放行、fast 必须配 v3.5 贴图版本
- 覆盖 generate_parts 的 texture/pbr/quad/smart_low_poly 互斥组合
- 覆盖 quad 家族限制与各模式 face_limit 的 min-1/min/max/max+1 边界
- 覆盖空白 task id 按 OutputSchema 失败与 trim 行为
|
2026-09-22 16:50:06 +08:00 |
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k88936
|
62bf602fb1
|
多视图请求 DTO 补齐字段级说明并重生成绑定
- Model3dMultiviewToModelRequest 每个字段补一行中文语义说明与取值范围
- 结构体补严格反序列化与组合校验归属的说明
- 重新生成 ts-rs TS 绑定,注释同步进 Model3dMultiviewToModelRequest.ts
|
2026-09-22 16:48:57 +08:00 |
|
k88936
|
2348315dba
|
3D 结果打标契约测试补齐 preview 与 imageToModel 分支
- textToModel 用例补 preview 产物的相等断言
- 新增对称的 imageToModel 用例,守住 tag 路由与分支字段
- 裸字符串 source 的负例改为点名 Model3dGenerationSource 并单独反序列化 source 值
|
2026-09-22 16:46:19 +08:00 |
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kdletters
|
f1b282f3cd
|
合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
|
2026-09-22 16:45:29 +08:00 |
|
k88936
|
bba96e18a1
|
队列状态映射改为借用记录避免提交路径整行克隆
- editor_generation_queue_state 收 &ExternalGenerationJobRecord,只克隆输出需要的三个字段
- Model3dSubmissionResponse::from_job 不再克隆整行 job,status_url 提前算好避免额外克隆
- 其余调用点改为传引用,行为不变
|
2026-09-22 16:44:47 +08:00 |
|
k88936
|
433ffb4a15
|
落库的模型版本改用严格 wire 取值
- Model3dJobRequest::model_version 改为返回 Result 并使用 wire_str
- worker 落库前取不到契约取值即按服务端问题失败,不再写 Debug 兜底名
- 新增用例断言落库取值为契约线上值 v3.1-20260211
|
2026-09-22 16:40:48 +08:00 |
|
kdletters
|
bba4f0eb24
|
项目快照整目录上传 .agent,保留项目身份与 Agent 历史
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m16s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m17s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m3s
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库
- 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent
- project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步
- 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除
- 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史
- 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界
|
2026-09-22 16:39:12 +08:00 |
|
k88936
|
4e5ff179b2
|
3D 查价拒绝 texture=false 与贴图加价项的矛盾组合
- Model3dPricingError 新增 InconsistentTextureAddOn 变体与对应文案
- price() 在命中的 add-on 含贴图类而 texture=false 时失败关闭,不再照价收费
- 补齐矛盾组合报错与 texture=true 合法组合的价格用例
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2026-09-22 16:38:24 +08:00 |
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k88936
|
87ca86ae6a
|
图片输入解析抽出可注入查询的解析规则并补齐行为用例
- resolve_source_object_key 拆出 resolve_source_object_key_with 与 ResolvedReference 窄结果
- 新增按 ID 定点查询、类型不符、缺对象键、4xx 收敛与基础设施错误保留状态码的用例
- 源码文本断言不再按函数签名切片,只检查本模块不出现列工程 / 列素材库
|
2026-09-22 16:36:16 +08:00 |
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kdletters
|
fdc14404b2
|
新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道
release 调度复用统一发号源,并为 macOS 启用过期构建让位
现有小时 dev 调度保持同时触发 Windows 与 macOS
更新生产运维门禁、发号权限、技术方案与共享记忆
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2026-09-22 16:32:11 +08:00 |
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k88936
|
48cde9624c
|
operation_kind 白名单改为两 crate 共用的共享常量
- 白名单常量迁到 shared-contracts 并从 crate 根导出
- spacetime-module 的原子落库事务改为引用该常量,删除本地重复定义
- api-server 的登记测试不再解析对方源码文本,改为直接断言常量内容
- 后端架构文档补上白名单常量的位置与共用口径
|
2026-09-22 16:30:28 +08:00 |
|
lhk229
|
3775e05970
|
修复策划对话布局与流式显示 (#460)
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恢复固定消息区域和工作区状态条样式,修正窄屏单列布局
限制长阶段提示、澄清卡片和文件导入结果高度,保证输入区可达
补齐实时正文和思考的滚动跟随,保留用户上滚意图
移除读取策划历史时补造的发送时间
补充布局与显示回归测试,同步技术方案和共享排障约定
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/460
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2026-09-22 16:25:51 +08:00 |
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k88936
|
742bad4fee
|
Merge pull request 'Fix/unfinished turn' (#463) from fix/unfinished-turn into master
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Reviewed-on: #463
|
2026-09-22 16:23:25 +08:00 |
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k88936
|
e359158ecf
|
校验文案的版本标签改为从契约枚举推导
- validate_generation_options 的错误文案改用 wire_str_lossy 取 serde 线上值
- v3.x 家族的模型标签收敛到 v3_model_labels 助手
- 契约改名后诊断文案随之更新,不再手写重复的版本字符串
|
2026-09-22 16:19:09 +08:00 |
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k88936
|
bcac5a7c12
|
三个提交入口的生成选项映射收敛为单一字段清单
- common::validation 用 tripo_generation_options_from! 由一份字段清单派生三个 From 实现
- multiview 手写的 TripoGenerationOptions 映射改为复用该 From 实现
- 新增共享字段时三条路径一起跟上,缺字段会在编译期报错
|
2026-09-22 16:15:38 +08:00 |
|
suzmii
|
0434647978
|
修复快速编辑草稿回填用例的竞态:面板先出现、Lexical 的值后落
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 同一条用例在 CI run 2702 与本地一次全量里各命中过一次「expected '' to include '把角色头发改成红色'」:面板(dialog)一出现就同步读 textContent,编辑器值还没落
- 回填类断言统一改走 expectPanelPromptContains(内部 waitFor),不再赌时序
- 「提交后重开是空面板」那条否定断言改用 composerValue 读(它先让编辑器落值),避免空串让断言空过
- 连跑该文件 9 次 + 全量 3 次(173 文件 / 1826 通过 / 18 跳过)均全绿
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2026-09-22 16:13:10 +08:00 |
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k88936
|
c8b4160fcd
|
3D 查价错误并入统一的定价错误枚举
- EditorGenerationPricingError 新增 Model3d 变体并实现 From<Model3dPricingError>
- model3d_price 改为返回 EditorGenerationPricingError,内层文案直通保持响应不变
- 提交路由对 3D 定价错误与定价快照错误分别映射,未配置用例改断言 Model3d(NotConfigured)
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2026-09-22 16:11:17 +08:00 |
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k88936
|
a6a938d5cc
|
文档:新增引用输入区重构与宿主注入的实施计划
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- 记录一句话交付、五条验收判据、六个提交切分与验证方式
- 追加执行状态:六项已落地内容、顺带清理、验证结果(全绿门禁与定向用例)与未完成项(CSS 类名重命名、真机手感、粘贴解析)
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2026-09-22 16:07:06 +08:00 |
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k88936
|
e6b6a0aeca
|
文档:记录引用候选由宿主注入的决策、术语与功能说明
- 新增 ADR《引用候选由宿主注入》:注入式 provider、面板外移、附件并入正文的理由、备选与影响
- decision-log 增加 2026-09-22 条目:注入 / 分离 / 附件 / 显示口径四项决策、未纳入项、验证方式,并记录顺带清理 activeVersionId
- 功能说明《AGC聊天素材引用》同步:Provider 注入、ResourceReferencePicker 自持数据、$ Skill 只出现在注入该 provider 的宿主、附件进入正文与上限口径、显示名注入
- CONTEXT.md 补引用来源 / provider / 选择器 / 附件芯片等术语与关系
- docs/README.md 登记新 ADR
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2026-09-22 16:06:40 +08:00 |
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k88936
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1fbce7ffc5
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清理工作台壳到聊天壳已经传不过去的 activeVersionId
- ProjectChatComponentProps 删除 activeVersionId:它只在策划输入盒的 @ 面板里生效,而策划输入盒的 @ 触发钮早就不渲染,参数从壳传进聊天后无人消费
- WorkspaceLauncher 不再把这个参数透传给 ProjectChat;工作台壳自己那份 activeVersionId 保留,仍供 ProjectDevelopmentView 的游戏运行版本使用
- App 的 AppProps 与解构同步删除该参数
- styles.css 里那条「ResourceReferenceInput 收到 showTriggerButton={!directCodex}」的注释改成当前口径:@ 触发钮在控制排的 .project-chat-reference-trigger,输入区不注入 ResourceReferencePickerAction
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2026-09-22 16:05:08 +08:00 |
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k88936
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9800477c7c
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模型版本清单从声明表派生避免漏加新版本
- Model3dModelVersion 的变体、线上值与 ALL 改为由 model3d_model_versions! 单一声明表生成
- ALL 类型改为 &'static [Self],新增版本只需在声明表加一行
- 定价校验与测试的遍历改用 iter().copied()
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2026-09-22 16:03:55 +08:00 |
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k88936
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7e009a4c94
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引用输入区改为宿主注入引用来源,素材选择器与输入区分离
- 新增 features/project-workspace/reference-source(types + 资源/Skill/附件/运行画面区域四个 provider 工厂),输入区按 providers 顺序取第一个非空回答,不再判断引用种类
- ResourceReferenceInput 删除 assets / versions / activeVersionId / skills / showTriggerButton / openPicker,改为 providers / inputActions / submitSuppressed / containerRef 四个通用接缝
- 新增 ResourceReferencePicker 与 ResourceReferencePickerAction:面板自己拿数据(素材、版本、缩略图预览 invoke)并自管筛选态,由宿主渲染,确认后只经 insertReferences 交回输入区
- 四个宿主改为按需注入 provider 并各自渲染选择器:DirectProject 注入资源+Skill+附件+运行区域,策划输入盒 / 画布生成面板 / 资源卡快速编辑只注入资源+两个静默 provider,非 DirectProject 宿主不再出现 $ Skill 候选
- 附件并入 ChatReference,编辑器收敛为单一 ResourceReferenceNode(删除 AttachmentReferenceNode),附件 chip 的 DOM 契约(data-attachment-reference / data-attachment-status / title / 移除按钮 aria-label)逐字保留
- 附件改为导入成功即以芯片进入正文、失败与异常一律不插入;控制器删除待发附件状态与 removeAttachment,ComposerPendingAttachments 与其提交时拼接一并删除,单次上限按草稿中的附件芯片数计算,导入进行中禁止发送
- directCodexContentToPromptText 的引用 token 前后各留一个空白(不重复),显示名反查改由调用方注入 resourceLabelResolver(assets),并补 TODO:后续改为按组件渲染引用
- 队列 chip 文案、快速编辑出站提示词、润色回填的引用恢复统一走 joinMentionText 的同一份 token 口径
- 新增 tests/referenceSourceProviders.test.ts 规则矩阵单测(触发符、候选过滤与截断、toReference、refresh、mentionToken、Skill 目录懒加载与失败重试),既有输入区/聊天用例迁移为注入 provider
- styles.css 删除随面板外移与待发附件列表一起失效的规则
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2026-09-22 16:01:54 +08:00 |
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k88936
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2e9aed3750
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三个提交入口统一校验 provider 返回的 task id
- 新增 submitted_task_handle:空白 id 在提交调用附近以 OutputSchema 失败
- text / image / multiview 提交路径共用它,任务不再以孤儿状态等到下游查询才报错
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2026-09-22 15:53:37 +08:00 |
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k88936
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00f36b4863
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Merge remote-tracking branch 'origin/master' into fix/unfinished-turn
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m18s
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Project CI / Repository checks (pull_request) Successful in 3m34s
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2026-09-22 15:52:19 +08:00 |
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k88936
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09f0c51b81
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空白视图规则收敛到单一助手
- 新增 view_input 同时服务提交前计数校验与 SDK 参数转换
- 空白 / 纯空白视图的判定不再有两份实现,避免校验与转换漂移
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2026-09-22 15:49:34 +08:00 |
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k88936
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be07eb79c6
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未知任务状态错误带上 task id
- map_status 接收 task_id,Unknown 分支改用与其它映射失败一致的 OutputSchema
- provider 异常可与具体任务对上,不再是一条无主错误
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2026-09-22 15:47:01 +08:00 |
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k88936
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1749f427c1
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任务快照只在失败终态保留 failure
- failure 改由终态判定驱动,不再只看 provider 是否留下错误字段
- 已完成的任务即使带过期错误字段也不再挂 failure,保持快照内部自洽
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2026-09-22 15:45:45 +08:00 |
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k88936
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d9aa686e9a
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Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m36s
Project CI / Backend tests (pull_request) Failing after 11s
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Project CI / Repository checks (pull_request) Failing after 11s
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-22 15:35:47 +08:00 |
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k88936
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a35956f3ec
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宿主崩掉不再留下永远开着的回合:本地命令失败按身份兜底收口
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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- directThreadChat 新增 commandClosedTurnUserItemId 与 stopDirectThreadTurn:本地命令返回即这一轮在宿主那边收场,只放掉「是否在跑」、不写终态时间
- 同身份迟到的 turn.started 不再把这一轮拉回运行态;迟到的 turn.completed 例外放行,仍要拿它补上真正的结束时间
- 身份不同的回合不动:「正在跑的是另一轮」这种拒绝不能顺手抹掉别人的回合
- useDirectThreadChatSubscription 暴露 stopCommandTurn;controller 在真失败分支按本轮身份调用,主动终止与 another-turn-running 不走这条
- 新增用例:reducer 两条(不复活 / 不碰别人的回合)、appSurface 一条(失败后不再显示「陶泥儿正在处理」、输入盒回到发送态);变异去掉兜底收口后该用例变红
- decision-log 记录本次决策,以及仍未做的宿主侧根因(Rust 侧 drop 守卫补终态事件)
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2026-09-22 15:34:48 +08:00 |
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kdletters
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500835407a
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修复 AGC Windows 构建的 NSIS 回归测试路径兼容
Project CI / AI game creator shell Rust crates (push) Successful in 1m31s
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NSIS 缓存目录解析改为按目标平台使用 win32/posix path,避免 Windows 将 /tmp 解析到当前盘
回归测试改用 defaultAppRoot,并补齐 Windows/POSIX 路径断言,消除 C:\\C:\\ 拼坏与分隔符误判
同步 shared-memory,记录跨平台路径测试约束
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2026-09-22 15:33:33 +08:00 |
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k88936
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050909a0b7
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后台定价保存不再清空 3D 段
- payload 的 model3d 缺席或为 null 统一表示沿用当前 3D 定价,显式给出时才覆盖
- 保存路径先取当前快照合并,避免改图 / 视频价格让 3D 提交一直失败关闭
- 补用例覆盖「省略保持」与「显式覆盖」两种语义
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2026-09-22 15:27:19 +08:00 |
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suzmii
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3b2a6c8853
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Merge remote-tracking branch 'origin/master' into feat/agc-run-preview-tip
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2026-09-22 15:26:54 +08:00 |
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k88936
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ee2d505eb3
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3D 提交在扣费前预检落点归属
- 新增 target 预检模块:画布项目按 (project_id, owner) 定点确认,素材库文件夹按 owner 的库匹配
- 两个提交路由都在查价与入队之前调用;跨 owner / 不存在的落点回 400 model3d-target-unavailable
- 只剩基础设施故障保留原状态码,并补了收敛口径的单测
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2026-09-22 15:21:25 +08:00 |
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k88936
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cab31613f2
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权限被拒不再抹掉下一轮的忙态:出队统一交给 finally
- startTurn 的权限被拒分支不再自己 endTurnCommand + dispatchNextQueuedTurn,改为标记 queueAdvance 交给 finally 收口
- finally 固定顺序:刷新清单 → endTurnCommand() → 出队,保证清忙态早于出队,不再清掉下一轮刚设上的忙态与 pendingUserItemId
- 模块注释把这条顺序写成契约,并说明权限被拒这种「本轮从未发出但要继续出队」的走法
- 新增 appSurface 用例:权限被拒 + 后面排着消息时,被出队那一轮在飞期间输入区仍是终止态;改前该用例红
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2026-09-22 15:20:38 +08:00 |
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k88936
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8473877bc3
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5xx 错误响应不再回带 provider task id
- TaskFailure / OutputSchema / 上游兜底分支只回固定文案,完整错误写入服务端日志
- 补一条断言 502 details 不含 task id 与 provider 原文的用例
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2026-09-22 15:17:50 +08:00 |
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k88936
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cda7724cae
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上游瞬时状态不再回落成 400
- 408 / 425 / 429 与 platform-tripo 的 is_retryable 口径对齐,分别回 504 / 502 / 429
- 补上这三档与客户端 4xx 的分支测试
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2026-09-22 15:15:27 +08:00 |
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k88936
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e18c6ee502
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产物下载客户端不再跟随跳转
- 产物地址来自 provider 响应,禁止 reqwest 自动跳转以防 SSRF
- 需要跳转的地址会以非成功状态显式暴露,不再由服务端静默代发
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2026-09-22 15:12:06 +08:00 |
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k88936
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67d2f08421
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窗口期渲染用例先等 invoke 发出,别让断言在命令未发出时就过
- chat-composer 的 does not report a finished turn 用例捕获 invoke 并先等它被调用,再断言窗口期不出现终态文案
- 写权限门是异步的:不等待时断言会在 invoke 之前通过、收尾的 pending[0]?.resolve 变成空操作,用例盖不住它声称覆盖的窗口
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2026-09-22 14:59:13 +08:00 |
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k88936
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c8a8b0b0b8
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DirectProject 聊天投影补 memo,让下游 memo 不再空转
- DirectProjectChatView 的 directTurns 改用 useMemo 缓存,判据为 directEntries / localMessages / directTurnRunning / pendingUserItemId
- 注释写明不缓存时每次渲染都是新数组引用,useDirectProjectTurnStatus 里以 turns 为判据的 useMemo 永远命中不了,读者会误以为 turnStatus 引用稳定
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2026-09-22 14:56:50 +08:00 |
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k88936
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417137baf8
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把 DirectProject 聊天状态与数据流的说明写进代码注释
- useDirectProjectChatController 模块注释补三层地图、三份原始输入、一次发送的时序(含空窗步骤)与状态变量归属
- DirectChatTurnState 注明三态各自能断言什么、判据的四个输入及来路、state 真值表、两个易读错的点与「finished 拿不到终态时间」的已知边界
- DirectThreadChatState.turnRunning 注明它只是原生真相,不等于界面上的「这一轮在跑吗」
- DirectProjectTurnUsage 注释写清两类「finished 却拿不到终态时间」的回合、覆盖范围与修法口径,说明不再甩给任何文档
- decision-log 的未修边界条目改为指向上述代码位置,避免同一套说明在代码与文档里各留一份
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2026-09-22 14:20:27 +08:00 |
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