Unify UI aliases for the Nanobanana image model by mapping display and legacy names to the real model ID (gemini-3.1-flash-image-preview). Added normalizeEditorImageModel and used it across generation, dialog, submission and workflow code paths to ensure consistent model selection and pricing. Server-side editor_generation_config and editor_project were updated to accept the display alias (nanobanana2) and legacy alias (nano-banana) for validation/pricing. Tests and docs were added/updated to cover alias normalization and related UI behavior; minor code formatting tweaks included.
Introduce a new UI design asset extraction flow: add POST /api/editor/ui-designs/assets/extractions handler that always uses gpt-image-2 with the fixed prompt "提取画面中的所有独立并整理成spritesheet"; parse Data URL references, call OpenAI image edits, return a spritesheet and sliced icon assets. Increase request body limit for image Data URLs and wire the route with bearer auth. Add platform-image slicing: slice_generated_icon_spritesheet_all_by_connected_components (with auto-naming "素材 1..N", foreground estimation and heuristics) and export it. Add Rust tests for the handler, prompt constant, and slicing behavior. Update frontend client and integration tests to call the new extractEditorUiDesignAssets API and verify spritesheet + icon layers are added to the canvas and persisted. Update multiple docs to describe the extraction UI, toolbar placement, and related audio/playback pitfalls. Minor related updates: toolbar button ordering and audio duration / signed read-url notes.
Adds Seedance 2.0 reference-media constraints and forbids video data URLs; updates docs/decision-log and pitfalls to record the new rules. Introduces typed audio params (type: one-shot|loop, tempo: number|null), generator-specific placeholder styles/avoidance and UI changes for generation panels. Implements related front-end changes (new crop/ raster edit components, many image-editor models, tests and workflow hooks) and server-side contract/handler updates across api-server, shared-contracts, platform-audio, platform-image and vector_engine_audio_generation to support the new submission/asset flow and validations.
Persist generation-dialog snapshots into the canvas layout and restore them on load. Added serialization/hydration helpers and layout splitting in ImageCanvasEditorModel to store/load generation dialogs alongside layers; updated view and hooks to restore dialogs and keep composer state after refresh. Hide generation placeholders when a generated result layer exists, and persist generated images into the account-level asset library (createEditorAsset) for non-video results. Updated workflows and surfaces to invoke the new persist flow, added tests covering restore, placeholder hiding and asset creation, and updated docs/decision log to reflect the new behavior.
Add unified placement and UI updates for canvas generation: docs require ImageCanvasGenerationPlacementModel to compute placeholder positions (avoid overlaps, center viewport on placement) and limit frontend video model entries. Refactor UI components and tests: expose div props on PlatformFloatingMenu, make PlatformInlineOptionButton forwardRef, replace inline placeholder actions with ImageCanvasGenerationImageOptionsView in basic generation composer, enhance character animation panel with parameter menu portal and option choices, add reference chip UI, and update many tests to match new interactions and labels. These changes align generation workflows, accessibility labels, and positioning behavior across editor panels.