k88936
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ad2b37c6d3
|
后台模型定价保存去掉版本比对:保存即整段覆盖
- shared-contracts:删掉 `EDITOR_GENERATION_PRICING_VERSION_CONFLICT` 常量
- spacetime-module:`EditorGenerationPricingConfigUpsertInput` 去掉期望版本字段,删掉版本比对方法与它的用例,入库只按请求内容整段覆盖
- spacetime-client:重新生成定价 upsert input 绑定(少一个字段),记录映射同步去掉版本
- api-server:进程内缓存去掉版本字段与 409 冲突错误,`editor_generation_pricing()` / `save_editor_generation_pricing()` 只返回配置本身,`EditorGenerationPricingStore::replace` 注释写明「只是缓存刷新、不做版本校验、不是拦截点」
- api-server admin/app:后台 GET 不再返回 `updatedAtMicros`,POST 不再读 `expectedUpdatedAtMicros`,删掉 409 映射与「旧版本被拒」用例,新增「连续保存两次以后一次为准」
- admin-web:定价类型去掉版本字段,保存请求不再回传版本,删掉 409 分支与「重新读取」提示及其用例
- docs:主规范新增「保存语义」段(整段覆盖、同时只有一个管理员在操作、缓存替换不是拦截点),后端数据契约、ADR 0005、里程碑 / 实施计划、决策记录与 pitfalls 同步为删除版本比对
|
2026-09-24 19:33:41 +08:00 |
|
k88936
|
ff38eb0308
|
Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-24 15:28:01 +08:00 |
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k88936
|
42c3186e13
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3D 生成面板开放模型版本选择,参数按模型能力门禁
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- Model3dGenerationValidation.ts(新):前端唯一一份参数校验,逐条复刻 platform-tripo 的 validate_generation_options 与 api-server 的 PricingParamView::validate(模型族能力、分件三个前置条件、face_limit_bounds、平台必显式项),并给出按契约联合类型做键的 MODEL3D_MODEL_TABLE 与禁用原因文案
- Model3dGenerationFormModel:模型版本改为用户可选,可选集只取当前端点有底价的版本;报价与请求体读同一个 resolveModel3dModelVersion;换版本或切档位时按新能力收敛档位与开关并开新一代次;v2.5 的贴图档位不带 textureQuality
- Model3dGenerationForm:新增模型版本选择器(照图片面板的浮层选项形态),档位与开关按模型能力禁用并给出 title 原因
- Model3dGenerationModal:定价只读一次,模型选项与报价共用同一份快照
- Model3dGenerationSubmission / useModel3dGenerationTask:提交计划改成 endpoint 判别联合,两个端点各一个收口函数
- editorProjectClient:删掉「endpoint + 联合提交体」的单函数,改为 submitModel3dTextToModelRequest / submitModel3dImageToModelRequest 一个端点一个函数;basePrices 两层键改成契约枚举
- ImageCanvasOptionChoice.tsx(新):把图片面板的浮层选项行抽成共享组件,3D 面板复用
- 测试:新增 Model3dGenerationValidation.test.ts(12 例),FormModel / Submission / Modal / useModel3dGenerationTask 补组合表与菜单用例,共 75 例通过
- 文档:实施计划与里程碑追加本轮口径与证据,decision-log 与 pitfalls 各记两条
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2026-09-24 14:55:06 +08:00 |
|
k88936
|
d1e11c705d
|
Tripo 配置改为启动期失败关闭,缺网关或密钥的进程拒绝启动
- api-server 新增启动期门禁:会提交或会执行 3D job 的角色(api / external-generation-worker / all)缺 TRIPO_BASE_URL 或 TRIPO_API_KEY、值为空白或网关不是合法 HTTP(S) 地址时直接拒绝启动;bgfilter-worker 与 external-generation-controller 不受影响
- 删除内置默认网关常量,AppConfig::default() 的 tripo_base_url 改为空串;请求路径不再把超时静默钳到 .max(1)、重试钳到 .min(10),坏值原样交给 TripoSettings 并映射 503,作为启动期之后的第二道防线
- 两个运行旋钮仍可缺省(沿用内置 60000 / 2),显式声明时零超时、非数字或重试超过 10 都判启动失败
- .env.example 与 deploy/env/api-server.env.example 补齐 TRIPO_* 必填说明;deploy/container/api-server.env.example 与 container-worker-smoke 生成 env 补占位值,避免容器压测与 Jenkins 分支预览起不来
- 文档:新增 ADR 0006 并登记 docs/README.md,同步外部生成 Worker 化方案、开发运维文档、CONTEXT.md、决策记录、踩坑记录与实施计划
|
2026-09-24 13:53:43 +08:00 |
|
lhk229
|
ec3a187dd7
|
处理编译大量warning问题 (#503)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/503
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-24 13:01:31 +08:00 |
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kdletters
|
efbdf7031e
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统一客户端维护态错误弹窗
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客户端维护响应统一识别并广播维护事件
AGC 与网页端根部展示维护大弹窗,收口发布、上传、资源换签和登录错误
补充维护态弹窗测试、类型检查与实施计划说明
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2026-09-23 23:16:23 +08:00 |
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kdletters
|
cf19241544
|
游戏发行入口改为服务端按模板派生
- 后台审核页删除「发行入口」输入框与前端 HTTPS 校验,审核请求只提交结论与公开修订号
- api-server 新增 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE 模板配置,审核通过时读版本取 gameId 并派生该游戏独立来源地址
- 模板缺 {gameId}、生产未配置模板、gameId 非主机安全字符或派生结果非法时审核通过失败关闭,非生产未配置时回落本地回环发行网关
- 同步更新发行来源 nginx 模板与说明、两份 api-server 环境变量样例、平台与运维主规范、发行里程碑实施计划和决策记录
- 真实栈 e2e 脚本不再传 entryUrl,并断言审核结果里的入口为服务端派生值
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2026-09-23 21:33:42 +08:00 |
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kdletters
|
e0c324c0ac
|
修复游戏封面生成素材 ID 回传
Project CI / AI game creator shell Rust crates (push) Successful in 1m33s
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Project CI / Repository checks (push) Successful in 2m1s
生成游戏封面请求补充 AGC 客户端来源标记,确保队列 worker 返回 result。
补充封面生成请求断言,锁定平台素材 ID 回填链路。
同步记录缺陷根因与修复约定。
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2026-09-23 21:29:18 +08:00 |
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k88936
|
d231cc4602
|
合并 origin/master:保留 3D 契约与 provider checkpoint,旧玩法表随主线退役
- server-rs/crates/shared-contracts/src/lib.rs:采用主线的模块裁剪(删掉 cfg(any()) 遗留模块、补上 agc_analytics 与 game_distribution),同时保留本分支的 editor_canvas、model3d 模块与 EDITOR_GENERATION_OPERATION_KINDS 导出
- server-rs/crates/spacetime-module/src/migration.rs:主线删除的 410 行旧玩法表 normalize 段保持删除,保留本分支的 provider_kind / provider_task_id 兼容段与对应用例
- docs/【开发运维】本地开发验证与生产运维-2026-05-15.md:校验清单同时保留 Tripo 3D 生成任务与 editor_background_music_generation / model3d_text_to_model / model3d_image_to_model
- .gitignore:补回本分支新增的 3D 模型文件忽略规则(*.glb / *.gltf 等 12 行),压测数据段随主线一并删除
- 共享记忆:本分支的 3D 决策与踩坑条目保留在主线重排后的 decision-log.md 与 pitfalls.md 中
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2026-09-23 19:39:30 +08:00 |
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kdletters
|
c2c5e1ced5
|
发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
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2026-09-23 19:06:02 +08:00 |
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kdletters
|
ebb288a6a4
|
统一客户端渠道产品名称
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Project CI / AI game creator shell Rust crates (push) Successful in 59s
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dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。
将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。
补充渠道配置门禁、发布脚本测试和渠道身份文档。
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2026-09-23 18:53:23 +08:00 |
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k88936
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58c59b750e
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:52:49 +08:00 |
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k88936
|
985955205c
|
把 checkpoint 分支写实为 at-most-once 硬约束而非续跑能力
- worker.rs 模块注释明确 Tripo job 固定 max_attempts = 1,崩溃后租约耗尽直接终态失败、不会被重新 claim,因此不存在续跑路径
- worker.rs 说明 existing_checkpoint 是防御性硬约束,checkpoint 的日常用途是人工对账
- 技术方案与 ADR 把「崩溃后重新 claim 只查询」改写为「不重新 claim,带 checkpoint 的路径绝不二次 submit」
- 实施计划与里程碑同步 checkpoint 语义,不再宣称续跑
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2026-09-23 17:50:04 +08:00 |
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kdletters
|
297d7bf1e7
|
优化 AGC 发布资料与截图交互
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发布门禁阻断提示改为独立弹窗且不写入聊天记录
移除发布面板发行包技术摘要
新增免费发布简介与分类建议接口和前端回填
接入封面泥点定价、确认与生成流程
截图改为并行上传,单张失败隔离且不阻断发布
截图操作改为图标,失败项内嵌错误与删除
同步发布合同、实施计划和决策记录
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2026-09-23 17:40:08 +08:00 |
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k88936
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b33a8a141c
|
3D 产物下载的重试改为覆盖整个响应体
- download_model / download_rendered_image 把「取响应头 + 读完 body」作为一次可重试事务,
每次尝试都重新取响应头并整体重下,不做断点续传
- body 传输失败与长度不一致归一成可重试的传输错误(不再带 HTTP 200),HTTP 状态只留在文案里
- 新增 TripoArtifactBytes(读完的产物)并公开 download_model / download_rendered_image 的 max_bytes 上限;
超限按 OutputSchema 失败且不重试,流式句柄 TripoDownloadedArtifact 收回 crate 内部
- api-server 的 read_artifact 改成对完整产物做落库前校验(只判空),体积上限转由调用方传入
- smoke 示例改为一次写入完整字节;新增「body 中途断开后整体重下成功」与「超限不重试」两个用例
- 同步技术方案与实施计划:把「只重试响应头」的描述改成「重试包住整个 body」
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2026-09-23 17:01:40 +08:00 |
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k88936
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347d066fc5
|
3D 允许 projectId 为空的文档与共享记忆同步
- 实施计划(API 契约):交付验收补上「只给 assetFolderId 合法」这一条。
- 里程碑(API 契约):落点口径写成「两个都给合法、只给 assetFolderId(无画布工程)同样合法」。
- 实施计划(前端入口):发送门禁改成「两个落点至少给一个」,projectId 可空、缺失时不发该字段,没有工程时结果只落素材库。
- 共享记忆 decision-log:在 G5 条目的「代价与取舍」里把「3D 仍要求 projectId」改成「同日按用户决定改为与其它工具一致」,并追加一条收尾说明(门禁常量改名、canvasCompletion 只随 projectId 下发、无工程时的读回边界)。
- 验证:node scripts/check-doc-index.mjs(221 份 Markdown 通过)、npm run check:encoding、git diff --check 通过。
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2026-09-23 16:42:15 +08:00 |
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k88936
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825dde6602
|
3D 落点与结果引用对齐其它生成工具的文档同步
- 技术方案:落点改为「至少一个、两个可同给」,补上归一在预检之前完成并写回请求(预检值 = 队列载荷 = 落库值);完成结果读取补上双落点与平坦引用的说明。
- 技术方案素材库一节改为「素材库行已接 model3d 分支(预览图渲染 + 拖入画布)」,后台 renderer / 精选 read model / 公开 grant 仍未接。
- 里程碑与实施计划(API 契约、前端入口、结果前端预览)同步新口径:两个落点同给合法、前端同时发 projectId + assetFolderId + assetLabel、素材库行已进入。
- 共享记忆 decision-log 追加本次决策(原因、代价、影响面、验证方式),并在旧的「二选一」条目上标注 2026-09-23 追加修正。
- 验证:node scripts/check-doc-index.mjs(221 份 Markdown 通过)、npm run check:encoding、git diff --check 通过。
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2026-09-23 15:55:02 +08:00 |
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k88936
|
1fa413a352
|
图生 3D 图片输入的失败语义同步到文档
- 实施计划写明预检失败的状态码口径:400 只覆盖跨 owner / 未登记 / 已删除 / kind 不符,403 / 409 / 5xx 保留原状态码,缺对象键 502
- 决策记录新增同日条目,说明收窄收敛范围与缺对象键改判 502 的原因、代价与验证方式
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2026-09-23 14:59:52 +08:00 |
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k88936
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21b9d850c7
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3D 落点契约文档同步为平坦可选字段
- 技术方案的请求契约段改成平坦可选 projectId / canvasCompletion / assetFolderId / assetLabel,并把「二选一 + 同现拒绝」的口径与落点预检路径写清。
- 里程碑与实施计划把 tagged enum 的表述改成平坦字段与二选一验收口径。
- 前端入口与 Worker 计划的落点表述去掉 target 分支写法,改为只发 projectId / 素材库落点产出 assetId。
- 决策记录补一条:撤销请求侧 tagged enum、复用统一定点预检、素材名缺省回落默认名,并记下未做的目录归一与原因。
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2026-09-23 14:03:13 +08:00 |
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k88936
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fc39080f27
|
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m31s
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Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m25s
Project CI / Frontend tests (pull_request) Successful in 2m17s
Project CI / Backend tests (pull_request) Successful in 3m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 4m58s
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# Conflicts:
# CONTEXT.md
# apps/ai-game-creator-shell/scripts/check-config.mjs
# apps/ai-game-creator-shell/src/App.tsx
# apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
# docs/README.md
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 13:27:52 +08:00 |
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k88936
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28a6fd97f8
|
修复:润色回写与粘贴共用同一条落点兜底,认不出的引用落文本而不是消失
ResourceReferenceInput 新增 mentionTokenOrText:provider 的 mentionToken,答不出来(契约被破坏)时退 contentPartText 的通用文本形态;粘贴插入、润色回写的候选扫描、整根替换的落点共用这一条
润色回写的候选不再跳过「答不出 token 的 part」:这类 part 在回包里没被提到时作为末尾孤儿补回来,而不是在翻译阶段直接消失
applyContentToRoot(初始草稿与润色回写共用)解析不出引用时落文本,不再是整条吃掉
新增两处输入区用例:provider 只答得出引用答不出 token 时润色回写仍保住引用;初始草稿里已解析不出的引用落成 @resourceId 文本。两处去掉兜底即变红
同步 AGC 聊天素材引用功能说明、引用粘贴解析实施计划与决策记录(落点兜底一条,含初始草稿行为变化的记录)
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2026-09-23 13:11:17 +08:00 |
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k88936
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f138f648e7
|
修复:粘贴插入解析不出引用时落下文本形态,不再什么都不插
resourceReferences.ts 抽出 contentPartToken:part → 正文 token 的逐字投影,不补白、不裁剪(补白只在 joinMentionText 拼整段文本时加);directCodexContentToPromptText 与新导出 contentPartText 都走这一份
contentPartText 就是单个非文本 part 的文本形态:资源落 @resourceId、Skill 落 $名称、附件落 @附件名、运行区域落 @标签,文本 part 返回 null
$insertContentAtSelection 的兜底链改成 provider 的 mentionToken 之外再接 contentPartText,解析不出引用也一定有一段正常文本落到光标处,删掉「两条都答不出来就什么都不插」这条违背「粘贴内容逐字保留」的分支
新增单测覆盖四类 part 的文本形态与文本 part 返回 null;新增输入区集成用例(provider 的 toReference 与 mentionToken 都答不出来时粘贴仍按 @resourceId 落下),去掉兜底即变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节,并在实施计划补记本轮评审的收口
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2026-09-23 13:06:43 +08:00 |
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k88936
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857acd4190
|
文档:记录退役收尾删除AGC LLM steer 判定链
- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径
- Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒
- decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor
- pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除
- 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果
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2026-09-23 12:35:08 +08:00 |
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k88936
|
10f2f05437
|
文档:同步收尾清理里已删除的 Tauri 后台任务命令
- ADR 与里程碑的收尾清理段区分已删除的 start_game_creator_agent_runtime_task 与待处置的 steer 命令
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2026-09-23 12:11:00 +08:00 |
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k88936
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645ef30752
|
文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在
- 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度
- 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论
- 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test)
- AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs
- pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述
- CONTEXT 的「项目命令 id」术语按现役消费方改写
- 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at
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2026-09-23 12:07:20 +08:00 |
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k88936
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4e90465c45
|
修复:素材显示名在词干为空时回退 asset.id,不再产生空引用名
resourceDisplayName 在文件名去掉扩展名后为空(`.env` / `.gitignore` 这类整名就是扩展名的文件)时回退 asset.id,回退值同样过 normalizeMentionName;空名字会让 token 退化成只有触发符的裸 `@`,候选菜单里是空芯片、粘贴解析还会认领正文里任何一处裸 `@`
normalizeMentionName 的注释改为「只做归一化、不做兜底」,把兜底的落点写明在名字的来源侧
新增用例:`.env` 与 `config/.gitignore` 的显示名回退 asset.id、引用标签不再为空;把该回退去掉后用例变红
同步决策记录(校正「不做 resourceId 兜底」一条)、AGC 聊天素材引用功能说明与引用粘贴解析实施计划
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2026-09-23 11:53:14 +08:00 |
|
k88936
|
c5a718ac0e
|
3D 定价后台可编辑补齐实现状态、验收证据与踩坑记录
- 主规范补公开读模型投影口径、覆盖文件缺段补齐、旧形状覆盖文件的发布前置门禁与加价项一致性约束
- 实施计划补实现状态表、逐条判据的验收证据与真实环境待验收项;里程碑标记已实现待验收
- 后端架构文档补 upsert input 的期望版本与事务内 CAS 语义
- pitfalls 补「省略即沿用会静默覆盖」与「公开读模型形状不能跟着存储形状走」两条
- decision-log 补实现期的四个口径:公开投影取文生加价项、CAS 复用 updated_at、覆盖文件缺段按默认补齐、旧形状不兼容改发布门禁
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2026-09-23 11:48:30 +08:00 |
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k88936
|
530538842e
|
文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界
- 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界
- 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目
- 更新 pitfalls:移除已退役命令入口的现役表述
- 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法
- 更新 docs/README.md:登记新 ADR
- 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺
- 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI
- 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话
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2026-09-23 11:10:55 +08:00 |
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k88936
|
44148542f1
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-23 11:04:46 +08:00 |
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k88936
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1327cd53b7
|
3D 生成定价迁移先落文档:两段并列结构、SpacetimeDB 权威与后台编辑
- 主规范把 3D 定价改成按端点两段并列结构,事实源改为 SpacetimeDB,补契约归一化、后台保存语义与验收项
- 新增 ADR 0005,记录权威事实源迁移、公开读模型不变的取舍与四条被否决做法
- 新增里程碑规范与实施计划,列出范围、验收标准、文件切分、验证命令与两个回滚点
- 同步 Tripo 技术方案的定价段形状、后端架构表目录的两列说明、CONTEXT.md 术语与决策记录
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2026-09-23 10:53:28 +08:00 |
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k88936
|
5e36b61534
|
修复:引用名内部空白统一折成 -,粘贴解析不再多插一枚芯片
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resourceReferences.ts 新增共享 normalizeMentionName:内部空白折 `-`、裁掉首尾,token 层幂等再折一次
素材显示名(resourceDisplayName)、Skill 名(目录读入与 toReference / mentionToken)、附件名(导入映射与 toReference / mentionToken)统一过这一份口径
resourceDisplayName 去掉 `|| asset.id` 兜底:引用名假定非空,不再回退 resourceId
前缀重叠 bug 由此收口:`@hero` 不再命中 `@hero-v2`(后一个字符不是空白),粘贴只剩正确的那一枚芯片
新增用例:素材 / Skill / 附件三类归一化口径、前缀重叠回归、Skill 目录名带空白、附件名带空白;把 normalizeMentionName 变异成恒等函数后新增用例全红
顺带修掉 referenceSourceProviders 用例里重命名遗留的 provider.match 断言与 skill provider 注释里的 match
同步 CONTEXT.md 术语、功能说明、实施计划与决策记录
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2026-09-23 10:40:21 +08:00 |
|
kdletters
|
f502829fde
|
发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么
你反馈的两个现象都是真问题,这个 PR 一次修掉:
1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。
## 改成什么
- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。
## 验证
- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。
## 上线注意
灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-22 21:38:03 +08:00 |
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kdletters
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57a72f652c
|
Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。
- 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。
- 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。
- 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。
- 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。
- 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。
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2026-09-22 20:38:00 +08:00 |
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k88936
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ec1f207021
|
重构:引用 provider 的 match / candidates 改名为 fuzzyLookup / lookup,删除 onPasteText
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match(query) 改名 fuzzyLookup(query):名字写明它是包含匹配 + 截断的模糊菜单查询
candidates() 改名 lookup():名字写明它是精确查找用的就绪全量候选,不模糊不截断
删除 onPasteText 补读钩子:粘贴只用此刻就绪的候选,不等待、不补读,也不为解析提前读盘
输入区与资源 / Skill provider 同步改名,粘贴接管路径改读 lookup()
provider 用例与粘贴集成用例同步:Skill 冷启动改为「保持字面,敲过 `$` 后可解析」
补 jsdom 缺的 Range.getBoundingClientRect 与 ResizeObserver 桩(候选菜单测量用,真实浏览器都有)
同步 ADR 修订、实施计划、功能说明与决策记录
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2026-09-22 19:50:42 +08:00 |
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k88936
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6950e08506
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功能:引用输入区支持粘贴解析 @显示名 / $名称
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m26s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
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新增 buildContentFromPastedText:粘贴文本按显示口径反解析,同名多候选与未命中 token 一律按文本保留
ReferenceProvider 增加可选 candidates 与 onPasteText:候选枚举保持纯函数,Skill 目录冷启动时补读一次
资源与 Skill provider 落地新缝,静默 provider(附件 / 运行画面区域)不参与粘贴解析
输入区在 CRITICAL 优先级接管 PASTE_COMMAND,仅解析出引用时插入并打 PASTE_TAG,一次 Ctrl+Z 整体回退
补充粘贴解析规则矩阵、provider 候选枚举与补读、输入区粘贴集成用例
同步 ADR 修订、实施计划、术语表、功能说明与决策记录
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2026-09-22 19:06:19 +08:00 |
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k88936
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c42e087a30
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Merge remote-tracking branch 'origin/master' into refactor/extract-dep-from-ref-inputer
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 21s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-22 17:41:24 +08:00 |
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kdletters
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e5460280ce
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发布入口接入灰度开关
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- 后端:GET /api/runtime/frontend-config 新增 gameDistributionPublishEnabled,复用 `game-distribution:publish` 判据(未配置或 enabled=false 时对已登录作者默认开放,显式收紧后只放行白名单/灰度命中用户,匿名恒为 false),前端入口与写入口共用同一事实源。
- 后端用例:新增 frontend_runtime_config_game_distribution_publish_is_scoped_to_authenticated_gate,覆盖默认开放、enabled=true 无白名单、白名单命中、deny 名单、enabled=false 回退与 rolloutPercent=100。
- 网页:平台壳按灰度隐藏「发布游戏 / 发布新版本」入口;/games/publish 直接访问时渲染「发布功能正在灰度中」并提供重新检查;读取失败按放行处理,由后端写入口把关并返回可读文案。
- AGC:新增 readGamePublishAvailability(同一运行时配置字段),只有命中才把发布回调交给 DirectProject 聊天头;字段缺失或读取失败按不开放处理。
- 文档:玩法链路、后端数据契约与实施计划记录灰度口径、入口行为与验证命令。
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2026-09-22 17:12:04 +08:00 |
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kdletters
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1bd5fe9ff0
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合并 master:AGC 项目快照整目录上传
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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- 合并 origin/master(bba4f0eb2:项目快照整目录上传 .agent,保留项目身份与 Agent 历史)。
- 自动合并无冲突;共享记忆与实施计划文档经复核保留双方条目,游戏分发功能面未受影响。
- 同步目的:Gitea PR 门禁要求 PR head 包含目标分支最新提交,合并后重新推送触发 Project CI。
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2026-09-22 16:59:05 +08:00 |
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kdletters
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d047b16b91
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合并 master:DirectProject 回合三态与 AGC release 每日调度
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。
- 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。
- 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。
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2026-09-22 16:54:38 +08:00 |
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kdletters
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f1b282f3cd
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合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
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2026-09-22 16:45:29 +08:00 |
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kdletters
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bba4f0eb24
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项目快照整目录上传 .agent,保留项目身份与 Agent 历史
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m16s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m17s
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库
- 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent
- project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步
- 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除
- 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史
- 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界
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2026-09-22 16:39:12 +08:00 |
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k88936
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a6a938d5cc
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文档:新增引用输入区重构与宿主注入的实施计划
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- 记录一句话交付、五条验收判据、六个提交切分与验证方式
- 追加执行状态:六项已落地内容、顺带清理、验证结果(全绿门禁与定向用例)与未完成项(CSS 类名重命名、真机手感、粘贴解析)
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2026-09-22 16:07:06 +08:00 |
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k88936
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10e63ecb6b
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合并 origin/master 到 feat/tribo3d-integeration:ts-rs 一律常开、Cargo 清单去重
- server-rs/Cargo.toml:删除与 workspace git 固定重复的 registry `ts-rs = "12.0.1"`,保留固定 commit 并写明「ts-rs 一律常开、绑定命令固定为 cargo test -p shared-contracts export_bindings」
- server-rs/crates/shared-contracts/Cargo.toml:删除 master 侧新增的 `ts-bindings` feature,`ts-rs` 保持常开依赖
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:去掉 `cfg_attr(feature = "ts-bindings", …)` 门控,derive 与字段级 `ts(...)` 无条件展开
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:shared-contracts 依赖去掉 `features = ["ts-bindings"]`,继续保留本分支的 ts-rs git 固定
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按上述依赖变更同步(shared-contracts 指向 git 源 ts-rs)
- docs:同步 5 处绑定生成命令(去掉 `--features ts-bindings`),并在 decision-log 记本次合并的决策、代价与验证
- 其余暂存改动为 origin/master 带入的内容,冲突按两侧目的逐一合并
验证:cargo metadata --locked(server-rs 与 AGC 两个 workspace)、cargo test -p shared-contracts(119 + 5 + 5 + 2 + 2 全绿且无告警)、npm run contracts:model3d:generate 后 packages/shared 零 diff、cargo check -p spacetime-module --target wasm32-unknown-unknown、npm run check:encoding、npm run check:rustfmt、npm run check:spacetime-schema、git diff --check、暂存集 eslint / prettier 全过
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2026-09-22 13:12:28 +08:00 |
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k88936
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61fe4c48af
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图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
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- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径
- tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头
- editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单
- 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立
- 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示
- 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互
- 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单
- 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底
- 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏
- 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键
- 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls
- .gitignore 忽略仓库根目录手工下载的 3D 样例模型
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2026-09-22 10:10:00 +08:00 |
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k88936
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a11cdf13d7
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画布生成面板重开草稿与重试身份收敛到 canonical content
生成面板 state、重开草稿、重试身份与提交载荷统一为一份 content[]
重试身份改用 directCodexContentKey 内容指纹比对并删除 referenceIdsMatch
directCodexContentToLegacyContentDto 只在任务落账的出站边界派生
账本回到草稿的反向翻译收敛为 legacyContentDtoToContent 单一实现
token 扫描从 ResourceReferenceInput 提到 resourceReferences 并两处共用
无法解析的资源引用合成 unknown 占位而不再静默丢弃
出站提示词规范化收敛为 resourceCanvasAssetGenerationPromptText 供两处共用
directCodexContentToPromptText 去掉 trim,空白只在整条 content 上判定
同步决策记录与 canonical content 里程碑落地结果
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2026-09-21 22:56:32 +08:00 |
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k88936
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9fc55a5cac
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写入Tripo 3D泥点默认价并锁定credit换算口径
- 受控默认配置新增 model3d 段:底价按端点 × 模型版本 × 是否有贴图,add-on 六项独立计价
- 换算口径固定为泥点 = ceil(0.8 × Tripo 官方 credit),H 系列 10/20 与 20/30、P1 30/40 与 40/50、P2 100/110
- editor_generation_config 定向用例按 credit 表反算默认泥点价,改价必须先改 credit 表
- 段缺失语义改为显式摘段验证,仍保持 fail closed 不扣费不入队
- 主规范、里程碑、实施计划与定价管理方案同步默认价已确认与部署侧 override 风险
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2026-09-21 22:07:55 +08:00 |
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k88936
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8968762274
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合并 origin/master:DirectProject 输入校验取回空白片段回归用例
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
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- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
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2026-09-21 21:42:41 +08:00 |
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k88936
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7745264990
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同步canonical content里程碑落地结果与润色口径
里程碑与实施计划状态改为 implemented
记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位
记录遗留 TODO:润色删掉 token 时无法反推原位置
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2026-09-21 21:23:17 +08:00 |
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k88936
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6981648796
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合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
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2026-09-21 21:09:34 +08:00 |
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kdletters
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c52e0814d6
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AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
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2026-09-21 17:06:03 +08:00 |
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