suzmii
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959ed4fd53
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合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
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2026-10-06 00:28:36 +08:00 |
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lhk229
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51cb05f418
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补充创作者主页与关注粉丝工程文档 (#638)
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本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。
桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。
工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。
验证:
- 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。
- npm run check:encoding 通过。
- npm run check:doc-index 通过。
- git diff --check 与暂存差异检查通过。
- 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。
Reviewed-on: #638
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-05 22:05:11 +08:00 |
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suzmii
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93de2a0d6c
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文档:AGC 发布面板补齐买断制定价口径
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- 主规范「入口与边界」改为网页与 AGC 两个发布入口一致支持定价,并写明给已上线作品发新版本的预填规则
- 主规范「定价与冻结」补充发布新版本必须预填并保持现有价格、不允许因默认免费静默改价,定价 UI 由 packages/shared 共享组件承载
- 主规范「契约与迁移」补记 AGC 版本请求 priceMudPoints 字段与 #[serde(default)] 仅作旧客户端兼容的口径
- 主规范验收表新增「定价(AGC 入口)」行,AGC 侧证据标注待补及其来源
- 里程碑范围补上 AGC 发布面板定价,删除「不在范围内」的 AGC 后续切片条目
- 里程碑验收标准新增 AGC 入口复选框(保持未勾选并注明等待实现证据)
- 排障记录 pitfalls 把 AGC 按免费提交改为历史口径 + 现行口径,保留「改请求 DTO 必须同时编译 AGC 壳」的排障经验
- docs/README.md 合同/里程碑条目同步为两个入口一致并标注 AGC 证据待补
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2026-10-05 20:04:43 +08:00 |
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suzmii
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8d8e74ca60
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修复 AGC 壳版本请求缺少买断制价格字段导致的编译失败
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apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:构造 GameDistributionCreateVersionRequest 时补 price_mud_points: 0;AGC 发布面板没有买断制定价入口,显式按免费提交,与升级前行为一致。
docs/project-memory/shared-memory/pitfalls.md:新增排障记录——shared-contracts 请求 DTO 加字段后必须同时编译 AGC 壳(独立 cargo workspace),#[serde(default)] 不能救 Rust 结构体字面量,并写明正确的本地检查命令与既有的 CI lane。
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2026-10-05 19:54:26 +08:00 |
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suzmii
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96859666ff
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Merge pull request 'AGC 运行画面点选:canvas 玩法上识别 Phaser 4 / three.js 的已登记素材(#612)' (#624) from feat/agc-runtime-picking-engines into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/624
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2026-10-05 19:16:03 +08:00 |
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suzmii
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3145ef472e
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合并 origin/master(21c79f54a)到 feat/game-purchase
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- 冲突 docs/project-memory/shared-memory/decision-log.md:两侧都是在「# 决策记录」顶部新增条目,保留双份——本分支「2026-10-05 播放会话前缀在三处入口清空 Cookie」在前,master「2026-10-03 首页自动建项与 AI 项目命名解耦(Issue 599)」在后。
- 冲突 docs/project-memory/shared-memory/pitfalls.md:同为顶部新增条目,保留双份——本分支「2026-10-05 付费游戏播放会话前缀落在 /api/*」在前,master「2026-10-04 生成任务账本 taskType 维度与 v1 兼容」「2026-10-03 后台异步回填被进项目覆盖」在后。
- 其余逐处核对:master 本次只改了 apps/ai-game-creator-shell 与 docs(首页建项与 AI 命名解耦、AGC 标题栏项目标签、相关计划/记忆文档),与买断制付费功能文件无交集,全部吸收;master 未触碰 SpacetimeDB schema、钱包流水来源类型、游戏分发契约、边缘路由与生成绑定。
- 合并后回归核对:GameDistributionGame.price_mud_points 仍在结构体末尾且带默认值 0;migration 白名单仍含 game_distribution_purchase;RuntimeProfileWalletLedgerSourceType::GamePurchase(game_purchase)仍在。
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2026-10-05 18:28:13 +08:00 |
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suzmii
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364b1aa342
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
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- 冲突解决(3 处):
- agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径
- agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过
- pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容)
- 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、
`index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在)
- 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变
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2026-10-05 18:25:49 +08:00 |
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suzmii
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d7c4f82d7d
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修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
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- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量)
- 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live)
- 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」
- Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例
- 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6
- 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正
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2026-10-05 18:02:48 +08:00 |
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suzmii
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d40df89e2c
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修复付费游戏播放会话在边缘转发 Cookie 导致 403 不可玩
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- nginx:三份模板在通用 /api location 之前新增 location ^~ /api/game-distribution/play-sessions/,代理头与通用 /api 一致并清空 Cookie
- nginx:^~ 保证该前缀不被正则 location ~ ^/api(?:/|$) 抢先;只匹配带尾斜杠的前缀,创建会话端点继续走通用 /api 并保留 Cookie
- pingora:新增 RouteDecision::PlaySessionGateway,走 api 上游并同样套用 api 限流分组、大小上限与维护闸
- pingora:抽出 route_clears_cookie,发行入口 ReleaseGateway 与播放会话入口在上游代理阶段统一清空 Cookie
- pingora:classify_path 在通用 /api 分支之前命中播放会话前缀,并新增播放会话路由、Cookie 清除与保护等级用例
- 路由矩阵:新增 play_sessions_gateway 用例,声明清空 Cookie 与 protectionClass api
- 门禁 check:nginx-spa-routes:新增播放会话前缀断言——三份模板存在 ^~ location、块内清空 Cookie、代理头齐全且排在通用 /api location 之前
- 门禁 check:pingora-route-parity:新增断言——平台内容网关用例必须清空 Cookie 且不得复用通用 /api location,Rust 播放会话分支必须排在通用 /api 之前并由 route_clears_cookie 清理
- 门禁 check:pingora-gateway-smoke:新增真实网关用例——播放会话前缀转发到 api 上游并清空 Cookie、创建会话端点保留 Cookie
- dev:vite.config.ts 在 /api/game-distribution 规则之前新增同名前缀代理并清除 Cookie
- 文档:同步 Pingora 试点文档、本地开发运维文档、deploy/nginx/README 与 shared-memory 决策/踩坑记录
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2026-10-05 17:53:51 +08:00 |
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suzmii
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f58f51052c
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补正 pitfalls 里的实测数字:gzip 后 phaser.min.js 为 353,336 B,并记录两侧画面耗时对照
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2026-10-05 17:15:07 +08:00 |
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suzmii
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3206f8f49b
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修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
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2026-10-05 17:14:32 +08:00 |
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suzmii
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7ad412f0ec
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修运行画面点选后预览自己缩放:高亮框不再参与尺寸上报,命中矩形裁剪到画布
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- 根因:高亮框(body 下 data-genarrative-preview-inspect,position:fixed)被尺寸上报的 measureContentBounds 遍历计入内容尺寸;three 投影盒超出画布时把内容尺寸撑到 3756×2643(视口 900×560),宿主改 iframe 尺寸触发游戏 resize 重算相机,形成自激振荡
- 桥:measureContentBounds 的 TreeWalker 对 data-genarrative-preview-fit / data-genarrative-preview-inspect 返回 FILTER_REJECT(桥自己的节点不参与内容测量)
- 桥:新增 clipInspectRect,引擎档(three 投影盒、Phaser 世界包围盒)命中矩形统一裁剪到画布可见范围;与画布无交集时退化为指针点矩形(不出现 0/负尺寸)
- 测试:新增 localPreviewInspectSizeStability.test.ts(5 例:桥节点不参与测量、同尺寸普通节点仍计入的对照组、进入检查模式与 hover 后尺寸与宿主适配布局不变、投影盒超出画布时载荷被裁剪、与画布无交集时退化为 1×1);runtimeInspectEngines 的字段换算用例改到画布内的等价参数(原矩形落在画布外,裁剪后按新规则退化为指针点矩形)
- 文档:pitfalls 记一条「高亮框被尺寸上报当成页面内容」的根因、口径与回归
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2026-10-05 17:08:03 +08:00 |
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suzmii
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a299252f2a
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收口 #599 评审:文档补面板补读的门控条件、PR 正文用例数字与真实计数对齐
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- 文档口径对齐:pitfalls 的「前端读快照的时序」边界与 decision-log 同段补上门控条件——面板打开时**仅当列表里确实存在在途命名行时才补读**(不给没有命名任务的项目多打一次账本 IPC,避免改变「轮询计数」这类外部可观测行为);不再写成「无条件补读」。
- PR #606 正文数字统一为实测值:测试节 asset_generation_task 22 例 → 27 例、conditional_project_rename_tests 6 例 → 7 例(并补上新用例名),验证节全量 1934 → 1964 passed / 17 skipped,合并段补上 76cd1f057(merge f47a8f305)。
- 用例计数命令与输出:cargo test … asset_generation_task → running 27 tests / 27 passed;cargo test … conditional_project_rename_tests → running 7 tests / 7 passed;静态计数(按测试模块内 #[test] 计数)同为 27 / 7;前端 npx vitest run homeProjectNamingAsync projectNamingGenerationTaskRow → 12 + 3 passed,appSurface.test.ts → 209 tests(200 passed / 9 skipped)。
- 本轮同时把分支合并到最新 origin/master tip 76cd1f057(merge f47a8f305,含 #608 Direct 交付合同重构与临时文档清理)——与本文档/hunk 无冲突,合并后 git merge-base --is-ancestor origin/master HEAD 返回 0。
- 未改动项(评审判定非阻塞):useHomeProjectCreation.ts 的改名 revision 回写沿用既有改名路径同形写法,本轮无改动。
- 门禁:cargo 定向 27 + 7、cargo fmt --check、agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema(91 表)、git diff --check 全过;前端命名/面板 15 passed、appSurface 200 passed / 9 skipped。
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2026-10-05 15:51:41 +08:00 |
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suzmii
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8d1980488e
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补预览桥注入与去重的覆盖空白说明
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m37s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m30s
Project CI / Repository checks (pull_request) Failing after 34s
Project CI / Frontend tests (pull_request) Successful in 3m34s
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Project CI / Native shell tests (pull_request) Successful in 9m39s
- 踩坑记录新增 2026-10-05 条:preview.rs 的标签注入与去重没有用例覆盖,列出 4 个既有用例并给出人工验证清单
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2026-10-05 15:43:41 +08:00 |
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suzmii
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629369eb0c
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补齐运行画面点选的两条真机踩坑与阶段二真机复验状态
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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- pitfalls:新增「three 档句柄少构造器会整体失效」(Raycaster/Vector2/Vector3/Box3 缺任一即不进引擎档、芯片回落 canvas 且不报错,含四步排查顺序)与「预览桥脚本是编译期内嵌的:改完必须重启 AGC 客户端」
- 实施计划·阶段二进展:补真机复验环境已就绪(客户端自本分支编译启动、exe 内 6 处新代码标记已核实、CDP 可用)与「点选复验待执行」(客户端登录态过期停在登录页)
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2026-10-05 15:31:44 +08:00 |
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suzmii
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19d179bde4
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运行画面点选:three 句柄瘦身 + 命中对象 label 兜底
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 桥:three 句柄改读 `handle.three || handle.THREE`(旧整命名空间形态仍兼容),四个构造器缺任一即按未命中退化
- 桥:three label 链补 `object.name` → `geometry.type` → `object.type`,Phaser 补 `name` → `type`(取值超 40 字符丢弃);命中对象但取不到素材身份时芯片不再一律是 `@canvas`
- 契约:agc-web-game-development 的「运行画面点选契约」改用瘦身句柄 `three: { Raycaster, Vector2, Vector3, Box3 }`,并写明整命名空间会破坏 tree-shaking(同一 Vite 构建 517,682 B → 730,831 B,+41%);skill-pack 指纹同步到 2026-08-26.39
- 模板:threejs-3d-starter 与 blank-3d-scene 的句柄源改成瘦身形态
- 测试:runtimeInspectEngines 新增 6 例(瘦身句柄命中、旧命名空间兼容、name / geometry.type / object.type 兜底、缺构造器退化),共 33 例
- 文档:功能说明补 label 兜底与瘦身句柄的验收行和边界;pitfalls 记一条 tree-shaking 口径;实施计划阶段二进展补该轮结论
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2026-10-05 15:23:46 +08:00 |
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suzmii
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67d06bc168
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独立评审收口 #599:命名行事件时序、命名任务 update 门禁、失败关闭与 legacy 用例
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m1s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m21s
Project CI / Frontend tests (pull_request) Successful in 3m36s
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- P2-2:命名行的账本订阅与恢复读合并为同一次 effect 的「先订阅、后读、只读一次」(与素材队列先订阅后派发同口径),并在「生成任务」面板打开且**确有在途命名行**时补读一次兜底——多读会改变既有生成任务链路可观测的轮询计数,因此不给没有命名任务的项目加读。新增 2 条 appSurface 用例(错过终态事件仍到终态 / 面板打开补读),并做了「改前红」验证:退回「先读后订阅 + 面板不补读」两条即红。
- P2-3:update_local_project_naming_task 补 project.rename 权限门禁(与 enqueue 同口径)、校验记录 project_id 与项目一致、终态只接受同状态幂等重放(completed→failed 一律 Err 且不写盘);新增 3 条 Rust 用例。
- P2-4:新增失败关闭与 schema 分支用例——超长项目名条件改名 Err 且 manifest/revision 不变、不支持 schemaVersion Err、缺 schemaVersion 按 v1 接受。
- P3-1:legacy v1 兼容用例改为断言兼容性质(字段原样保留),不再引用 phase 文案常量。
- 文档:pitfalls 补「兼容是单向的(旧构建读含命名记录的账本会整份失败,含影响面/触发条件/潜在低成本正向兼容方向)」与「先订阅后读快照」「update 门禁与终态语义」三条边界;decision-log 同步边界与数字。
- 门禁:AGC 全量 1964 passed / 17 skipped(appSurface 200 passed / 9 skipped);cargo asset_generation_task 27 passed、conditional_project_rename_tests 7 passed;agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema、cargo fmt --check、git diff --check 全过。
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2026-10-05 00:55:29 +08:00 |
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suzmii
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d550d882d4
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合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m23s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
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2026-10-04 23:37:57 +08:00 |
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suzmii
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b2307a5c5c
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m10s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m15s
Project CI / Backend tests (pull_request) Successful in 8m43s
Project CI / Frontend tests (pull_request) Successful in 2m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m27s
Project CI / Native shell tests (pull_request) Successful in 8m14s
Project CI / Repository checks (pull_request) Successful in 6m38s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 21:47:51 +08:00 |
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suzmii
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f729203c6c
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补运行画面点选的行为规范、踩坑与实施记录
- 功能说明新增运行画面素材点选的行为合同、退化条款与边界(贴图地址不可得、只认显式句柄)
- PRD 补点选素材条款与更新时间摘要
- 踩坑记录新增 Phaser 命中顺序与默认 XHR 装载两条
- 新增本里程碑与实施计划文档
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2026-10-04 20:50:44 +08:00 |
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suzmii
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3dcfbb1d10
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合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
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2026-10-04 17:17:30 +08:00 |
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suzmii
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a554b0c7ca
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把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
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2026-10-04 16:59:59 +08:00 |
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suzmii
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ddc3832279
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / Repository checks (pull_request) Has been cancelled
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2026-10-04 12:30:52 +08:00 |
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kdletters
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13a15fed5c
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修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
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为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。
新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。
同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
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2026-10-04 11:45:20 +08:00 |
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suzmii
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0168aa7bc3
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Backend tests (pull_request) Successful in 6m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m32s
Project CI / Repository checks (pull_request) Successful in 5m9s
Project CI / Frontend tests (pull_request) Successful in 1m53s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 11:27:10 +08:00 |
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suzmii
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8abc35158c
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Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
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2026-10-04 09:23:45 +08:00 |
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suzmii
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4fc13bcfe3
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合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
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Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
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2026-10-04 03:40:21 +08:00 |
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suzmii
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459fe5b432
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Merge remote-tracking branch 'origin/fix/ci-master-red' into fix/home-project-naming-async
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m8s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m35s
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Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 6m24s
Project CI / Native shell tests (pull_request) Successful in 7m27s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m56s
Project CI / Repository checks (pull_request) Successful in 6m15s
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2026-10-04 03:39:42 +08:00 |
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suzmii
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9e2cea5b72
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修复 AGC 壳 Rust shard-4 的两条偶发断言,并补齐 pitfalls 记录
- agent::thread_manager::tests::active_turn_changes_publish_one_notification_per_real_change
偶发 left 8/right 7:测试计数器 DIRECT_ACTIVE_TURNS_EVENT_TEST_COUNT 曾在 2026-10-01 按线程
作用域隔离,2026-10-02 退役 runtime_driver 把它搬进 agent/direct_events.rs 时降级回进程级
static AtomicU64,于是断言会取到宿主 tauri::async_runtime 后台回合在别的线程上的广播
(--test-threads=1 只串行测试线程)。改回 thread_local! Cell,并注明跨线程口径的覆盖取舍
- process_session::tests::process_session_graceful_terminate_keeps_wrapper_alive_for_target_cleanup
偶发 left "exited"/right "terminated":测试命令里 leader 打印 READY 后立刻 exit 0,同组后代
仍存活,trampoline 从 leader 被回收起开始 800ms 宽限;客户端只要晚于宽限才发出 terminate
就只能读到既成事实。改为 leader 用 wait 等后台子进程,让 terminate 必然落在会话仍 running 时
(trap / sleep 0.4 / marker / 断言均未改),并注明该用例的确定性来自 400ms < 800ms 的时间余量
- docs/project-memory/shared-memory/pitfalls.md:更新 graceful terminate 那条已过时的验证口径,
补三条 2026-10-04 条目(tracing interest 竞态、AGC 两条偶发的串台根因、SPA 深链前缀路由)
- 本地实跑:修复前把计数器临时改回 AtomicU64 时同一并行口径 17/20 红;修复后并行 20 次全绿、
agent::thread_manager:: 连跑 5 次 72 passed;第 2 条用例是 #[cfg(target_os = "linux")],
Windows 本机跑不到,已用真实 Linux 内核(WSL Alpine)验证命令形状(leader 活到 TERM、
同组后代完成 400ms 延迟清理 marker=done 0.41s、清理后组内零残留),CI 侧仍需跑
node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4 --shard-index=4 复核
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2026-10-04 03:25:54 +08:00 |
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suzmii
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455b265a75
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合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
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2026-10-04 00:28:19 +08:00 |
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suzmii
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759ae616d4
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
# Conflicts:
# apps/ai-game-creator-shell/tests/gameDistributionPublishLive.test.ts
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2026-10-04 00:24:45 +08:00 |
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suzmii
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eeac2c759a
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-04 00:21:43 +08:00 |
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suzmii
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f45d5d3b9c
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同步平台入口主规范与排障记忆
- 平台入口与玩法链路:改写版本模型条款为按 versions 派生只读,并同步安全下架入口收敛到游戏管理页
- 平台入口与玩法链路:新增兼容与迁移、非目标两条
- pitfalls:追加随包 plugins feature 档位与 build.rs 假通过排障条目
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2026-10-04 00:17:41 +08:00 |
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suzmii
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e3c91c4e2c
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修复 #599:首页建项不再等待 AI 项目命名,改为后台条件改名
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- 首页自动建项:预检通过后立即以宿主兜底名创建工作区并进入项目,create_automatic_local_game_project 固定传 name: null,不再等待 suggest_automatic_project_name。
- 命名请求在建项前并行打出,结果交给后台任务;命名慢、超时、失败或返回非法内容都不影响建项、附件导入与首轮创作。
- 新增 Rust 命令 rename_local_game_project_if_unchanged(expectedProjectId + expectedName 条件改名):项目 ID 不符、用户已手动改名、名称未变一律返回 renamed: false 并保持现状,空名/控制字符/超长失败关闭,改名不推进项目 revision。
- 后台改名结果等「建项主体收尾」再写当前项目上下文与最近项目行重检,避免被进项目的兜底上下文覆盖。
- 新增前端时序测试 tests/homeProjectNamingAsync.test.tsx(9 例,promise 闸门而非 sleep)与 appSurface 客户端流程用例。
- 新增 Rust 条件改名单测 5 例;更新实施计划专题、decision-log、pitfalls。
验证:npx vitest run apps/ai-game-creator-shell/tests/homeProjectNamingAsync.test.tsx(9 passed);npm run test -- apps/ai-game-creator-shell/tests(1910 passed / 17 skipped);cargo test --features=cocos-editor-execute,unity-editor-execute,godot-editor-execute --bin genarrative-ai-game-creator-shell conditional_project_rename_tests(5 passed);cargo check 同 features 通过;npm run agc:typecheck、cargo fmt --check、npm run check:encoding、git diff --check 全绿。
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2026-10-03 19:44:00 +08:00 |
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suzmii
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a22e8ee447
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修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
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新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
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2026-10-03 19:43:18 +08:00 |
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k88936
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55cca04971
|
Merge remote-tracking branch 'origin/master' into fix/typecheck-test
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2026-10-03 19:36:28 +08:00 |
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kdletters
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d4be3dd97a
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补齐 Claude 上游错误展示与 MCP 并发隔离
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前端保留 401/403/408/429/5xx 状态并补回归测试
按项目隔离 Claude MCP 注册表并防止旧回合误停新桥
更新 DirectProject 排障记录
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2026-10-03 19:21:18 +08:00 |
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kdletters
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e5fa123483
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修复 Claude Direct MCP 回合授权死循环
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内部 Claude MCP 使用 Direct 工具桥并绑定当前回合授权
保留外部 MCP 隔离模式并补充回归测试与排障记录
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2026-10-03 19:06:38 +08:00 |
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k88936
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88abe52c3d
|
Merge branch 'master' into fix/typecheck-test
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2026-10-03 18:41:28 +08:00 |
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kdletters
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8aee5db84e
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统一 Claude Code 与 Codex 错误分类
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保留 Claude Code 的上游 HTTP 状态、超时、空响应和无效 JSON 语义
补充状态摘要、重试建议、定向回归测试与排障记录
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2026-10-03 18:08:14 +08:00 |
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k88936
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2922b94594
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文档:记录 AGC 测试类型门禁与 Node 环境口径
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- development-workflow 增补 AGC 测试类型门禁一节
- pitfalls 记录测试未进 tsconfig 时类型断言为空写的经验
- pitfalls 记录 Node 24+ Web Storage 顶掉 jsdom localStorage 的环境口径
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2026-10-03 17:42:07 +08:00 |
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suzmii
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372b7d3a00
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修复 AGC 栏目画布上传素材落「待归类」(Issue 359)
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- AGC Rust `upload_local_asset` 新增可选 `targetCategory`,登记改走 `register_local_asset_entry_with_category`(非法值失败关闭,不回退 kind 派生);`upload_local_asset_at` 委托新的 `upload_local_asset_at_with_category`,既有调用点与单测不动
- 前端 `uploadProjectAssetFilesAndReadSnapshot` 透传 `targetCategory`;栏目画布底部工具栏上传带上工具栏自己的栏目,与生成入口的 `targetCategory` 同一口径
- 新增 Rust 单测 `upload_registers_into_the_explicit_entry_category`(显式栏目 → character / 不传 → unclassified / 非法 version 失败关闭且不新增登记)与 appSurface 用例(在「角色与对象」上传图片,载荷必须带 `targetCategory: 'character'`)
- 同步 PRD §3.10、`docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md` §4 载荷表、V3 验收用例 S11a、decision-log 与 pitfalls
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2026-10-03 16:59:22 +08:00 |
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k88936
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0e313405d6
|
修复:生成绑定校验不再用 prettier 改写生成文件
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- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
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2026-10-03 15:40:21 +08:00 |
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k88936
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141e59c971
|
Merge remote-tracking branch 'origin/master' into refactor/turn-error-to-explicit-struct
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2026-10-03 14:50:04 +08:00 |
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kdletters
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b62e32946b
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修复 cc 反馈回复的 DirectProject 条目冲突
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同一 client turn 的反馈回复冲突时生成独立 assistant item ID
保持相同回复幂等并补充回归测试与排障记录
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2026-10-03 13:45:02 +08:00 |
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k88936
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d7d09f310c
|
合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
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2026-10-03 13:12:10 +08:00 |
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k88936
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3aef44c54a
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文档:同步错误投影点改名与逐 delta 脱敏退役现状
- ADR 与 decision-log 里的 TurnError::terminal_failure 改成 TurnError::classify
- pitfalls 的「逐 delta 脱敏吃掉段尾换行」补一条现状:Rust 逐 delta 脱敏已退役,脱敏搬到前端 directThreadSanitize
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2026-10-03 12:07:42 +08:00 |
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kdletters
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25beb3ad59
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修复 cc 回复只在重进项目时才可见:补下发 item.completed 事件
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- claude_code_cli.rs 在 cc 解析成功、回复落盘之后,用同一个条目 id 下发 ThreadEvent::item_completed(ThreadItem::Message{role:"assistant"}),聊天区按事件流投影即可实时显示本轮回复
- 之前只落盘 project.jsonl、不下发条目事件,用户看到的是"用户气泡 + 本轮结束于 … · 耗时",回复要重进项目才从历史读出来
- pitfalls.md 补记第四条根因与 CDP + DOM 断言验收证据
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2026-10-03 11:42:52 +08:00 |
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k88936
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c7e51266c8
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Merge pull request 'fix/资源编辑错误通道补 typed 错误并把平台失败原文带出' (#589) from fix/res-edit-error-handling into master
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Reviewed-on: #589
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2026-10-03 11:32:40 +08:00 |
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kdletters
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3f0895fa41
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修复 cc 回合"模型已回复却报宿主任务提前结束",并放行宿主 MCP 工具
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- thread_manager/dispatch.rs 在放行成功出口补写 DirectTurnTerminal::completed():cc 执行器没有 codex app-server 那条深层终态出口,否则占用对象兜底会把已拿到回复的回合收成 HostDropped
- direct_turn_failure.rs 新增 completed() 终态(status=completed、无失败载荷)与对应单测
- claude_code_cli.rs 在 cc 解析成功后把回复按 response_item/assistant 落进 .agent/conversations/project.jsonl(id=direct-codex:<clientTurnId>:assistant),落盘失败按回合失败收口
- agent-sidecar 按 mcp__<server> 前缀放行请求声明的 MCP 服务器,避免 dontAsk 模式下宿主工具被直接拒绝
- dispatch.rs 的 host_dropped / panic 诊断字段改用 tt=,不再被日志脱敏整行吃掉(原 turnToken= 命中凭据标记)
- pitfalls.md 记录三条根因、现行口径、诊断口径与 CDP 注入验收证据
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2026-10-03 11:28:07 +08:00 |
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