suzmii
|
9a844f69a0
|
revert(agc): 撤回为 Werror 服务、且改动了上游代码的两处
按决策「不要替上游作者修」:这两处改动的唯一目的是让自己的 `deny(warnings)` 不把上游新代码的存量
告警判死,撤销 Werror 后不再需要,且它们动了 master 的文件,故整体撤回。
- revert 1a86675f4:把 master 本轮新代码带来的 14 处告警(`b04aceb57` 等的 exports/bootstrap 退役
留下的无消费者实现)恢复原样——`project/bootstrap.rs`(113 行)、`project.rs` 的 `mod bootstrap;`
与 glob 再导出、`project/verification.rs` 的薄包装、`command_exec.rs` 的两个 bootstrap 函数、
`game_package_upload{,/runtime}.rs`、`export/draft/taonier/{mod,registry,script}.rs` 全部回到 master 状态。
- revert 694b54506:撤掉上面那批里 `resolve_project_bootstrap_spec_at` 的
`#[cfg(all(target_os = "linux", test))]` 收窄;两个 revert 相抵后该函数就是 **master 原文**,
`command_exec.rs` 里 Linux 用例仍能编译(此时它只是 Windows 侧的一条告警,不是错误)。
注:CI 修复提交 `ad33d42bc`(process_tree 夹具的硬编码测试路径)**保留**——那是收敛重命名造成的
真实故障(Linux 测试会失败),与 Werror 无关。
这 14 条告警已逐条入册 `scripts/warning-baseline.json` 的 `agc-windows` / `agc-linux` profile,
归属与风险分级见 `local://commit-1a86675f4-inventory.md`。
|
2026-10-07 19:22:19 +08:00 |
|
suzmii
|
a80e7e8e89
|
revert(agc): 撤掉 Rust warning 门禁的 Werror 接线(AGC deny(warnings) + 各 crate 的 [lints])
按决策:不再用编译器把告警变成错误(`deny(warnings)`/`-D warnings`),改为「本地 pre-push + CI 的
基线感知 warning check」(见下一个提交)。本提交只做撤销,不引入新机制。
- revert 9fbab1a92:删掉 `apps/ai-game-creator-shell/src-tauri/src/main.rs` 顶部的
`#![cfg_attr(all(not(test), windows), deny(warnings))]` 及其 9 行说明注释(含 3673f6f92 之后的收窄版本)。
- revert c1ad1a19f:删掉 `server-rs/Cargo.toml` 的 `[workspace.lints.rust] warnings = "deny"`、
27 个成员 crate 的 `[lints] workspace = true`、4 个被 exclude 的独立 crate 与
`apps/desktop-shell/src-tauri`、三个编辑器 bridge 各自的 `[lints.rust] warnings = "deny"`。
**保留**该提交里与门禁无关的清理:`server-rs/crates/api-server/src/llm/mod.rs` 中零引用的
`TEST_AGC_MODEL_DEFAULT_ID`(revert 会把它恢复出来,这里重新删掉,避免新增一条告警)。
- revert 296502333:撤回两处「为让 deny 下的 Linux CI 变绿」而做的 cfg 收窄
(godot `verified_module_path` 的 `#[cfg(any(windows, test))]`、unity `tests/protocol.rs` 的
Windows-only import/helper 的 `#[cfg(all(windows, target_arch = "x86_64"))]`)——它们只服务于 Werror,
撤销后这些文件回到 master 状态,多出来的 Linux 侧告警由基线覆盖。
验证(Windows,取数前 `cargo clean -p genarrative-ai-game-creator-shell`):
- AGC 壳生产口径 bin:EXIT 0 / **14 条告警**(就是上游 `b04aceb57` 等引入的那批,已入册基线);
- `server-rs --workspace --all-targets`:EXIT 0 / 0 告警;
- tip 上 `git grep -n 'deny(warnings)'` 仅剩文档里的历史说明。
|
2026-10-07 19:21:59 +08:00 |
|
suzmii
|
ad33d42bc7
|
fix(agc): 修 process_tree 夹具的硬编码测试路径(Linux lane 2/2 红,收敛引入)
Project CI / Backend tests (pull_request) Failing after 20s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m31s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m25s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m54s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / Frontend tests (pull_request) Successful in 3m34s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m20s
Project CI / Native shell tests (pull_request) Successful in 9m8s
CI run 3708(head 694b54506)8 个 job:6 成功 / 2 失败。本提交修其中**我们引入**的那一条。
失败 1(我们引入 → 已修):AI game creator shell Rust lane 2/2 → shard 3/4 有 1 例失败
- 用例:agent::codex_provider::app_server::process_tree::tests::shutdown_stops_the_owned_background_writer_and_preserves_proof_scope
- 原始报错:`called Result::unwrap() on an Err value: Elapsed(())`;shard 内重跑该用例仍失败(非偶发)。
- 根因:process_tree.rs 的夹具用 `--exact` 复跑本测试二进制,路径是**硬编码**的
`const FIXTURE = "agent::codex_app_server::process_tree::tests::owned_tree_process_fixture"`
(process_tree.rs:307-308,master 原文;该文件本体与 master 逐字节相同)。codex provider 收敛把本模块
挂到 `agent::codex_provider::app_server::` 下后,`--exact` 匹配 0 个用例 → 子进程不写 marker、
不打印 TREE_READY → 父进程 `tokio::time::timeout(5s, …).unwrap()` 超时 → Elapsed(())。
- 修法(最小):该字符串同步为新模块路径,并补 2 行说明这个耦合。不改夹具逻辑、不删/不放宽用例、不用 #[allow]。
- 本地验证(Windows + 编辑器 feature):`cargo test -- process_tree::tests` → 3 passed / 0 failed;
其中 `shutdown_proves_entire_owned_job_exit_and_keeps_sibling_running` 修复前 FAILED(同 Elapsed(()))、
修复后 ok。cfg(unix) 的那条本机不编译,但走同一夹具常量,机制一致。
- 同类排查:全 crate 共 11 处「硬编码测试路径」字面量,逐条核对后**只有这一处**因本分支的模块搬迁失效
(`direct_tools_mcp` / `builtin_plugins` / `command_exec` / `command_sandbox_trampoline` /
`environment_check::web_creation::ownership` / `windows` 的路径本分支未改名,仍与真实模块一致)。
失败 2(上游自带 → 未修,只给证据):AI game creator shell web tests → `directThreadChat.test.ts`
- 失败用例 `DirectProject 聊天 reducer > 系统条目与未识别的 item 类型不进聊天视图`:
`AssertionError: expected [ { itemId: 'sys-1', …(5) } ] to have a length of +0 but got 1`
- 证据:① 本分支与 origin/master 在 `apps/ai-game-creator-shell/{src,tests}` 与 `packages/**` diff 为空
(零前端改动);② master 自己的 run 3715(head 9cd290362)同一 job 同一用例同一断言同样失败
⇒ master 自带红色,与本分支无关;不擅自改、不合别人的分支。
验证(取数前 cargo clean -p genarrative-ai-game-creator-shell):bin EXIT 0 / 0 warning;
--all-targets EXIT 0(harness 实例 382);check:rustfmt / check:encoding(5549 文件)/ git diff --check 全 EXIT 0;
六组测试 6 / 17 / 74 / 1 / 65 / 4 全部 0 failed;另 process_tree::tests 3 passed。
|
2026-10-07 18:39:14 +08:00 |
|
suzmii
|
694b545062
|
fix(agc): 修 Linux-only 悬空引用 D1,并补同类静态排查(非 Windows cfg 块)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m16s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 5m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
Project CI / Frontend tests (pull_request) Successful in 3m34s
Project CI / Backend tests (pull_request) Successful in 8m30s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m58s
Project CI / Repository checks (pull_request) Successful in 6m47s
Project CI / Native shell tests (pull_request) Successful in 9m33s
D1(由 1a86675f4 引入):该提交删掉了 master 定义的 `resolve_project_bootstrap_spec_at`
(原 command_exec.rs:645 + 生产包装 :2500),但同文件 `#[cfg(test)] mod tests` 里
`#[cfg(target_os = "linux")] #[test] fn npm_command_targets_node_plus_npm_cli_on_linux`
仍在调用它(command_exec.rs:2641)⇒ Linux 测试目标必然 E0425;Windows 生产口径看不见(cfg 盲区)。
修法(取"按真实使用面收窄"这一支):按 master 原文恢复该函数,并加
`#[cfg(all(target_os = "linux", test))]`:
- 比同文件先例 `project_command_actual_target` 的 `#[cfg(target_os = "linux")]` 更窄——那个函数
Linux 生产仍在调用(沙箱启动路径),这个的唯一生产调用方 project/export.rs 已被 master 删除,
只剩本文件用例调用,故按实际使用面写成 all(target_os="linux", test),避免在 Linux 生产里留下一枚死函数。
- 引用侧有效 cfg = `#[cfg(test)] mod tests` + `#[cfg(target_os = "linux")]` 用例 = all(test, target_os=linux),
与定义侧一致 ⇒ 「引用 1 处 / 定义 1 处(同 cfg)」。
- 函数体与 master 逐字相同;未删用例、未删断言、未用 #[allow]。
同类排查(1a86675f4 里删掉/收窄的每一项符号 × 引用 × 定义 × cfg):
1. GAME_PACKAGE_UPLOAD_PROGRESS_EVENT(常量及其再导出)→ 删除;tip 引用 0 ⇒ 无悬空。
2. run_project_bootstrap_command_at → 删除;引用 0 ⇒ 无悬空。
3. project/bootstrap.rs 整模块(BOOTSTRAP_PACKAGE_MAX_BYTES / ProjectBootstrapResult /
read_bootstrap_file / run_project_bootstrap_at)+ project.rs 的 `mod bootstrap;` 与
`pub(crate) use bootstrap::*;` → 删除;`bootstrap::` 与 `run_project_bootstrap_at` 引用均为 0 ⇒ 无悬空。
4. run_project_verification_with_commit_at → 删除;引用 0 ⇒ 无悬空(下游
resolve_project_verification_spec_with_cwd_at 另有 taonier/build.rs:82 与 xhs_minitool/build.rs:46 调用,未受影响)。
5. TaonierArtifactPackage 再导出 → 移除;3 处引用全在 build.rs(定义/返回类型/构造)⇒ 无悬空。
6. read_form → 删除;引用 0 ⇒ 无悬空。
7. ensure_staging_path_in_dir → 收窄为 `#[cfg(test)]`;引用 3 处 = 定义 + 同文件 `#[cfg(test)] mod tests`
两处 ⇒ 兼容(test ⊆ test)。
8. NpmScript.package_json_relative 字段 → 收窄为 `#[cfg(test)]`;读取处两处用例断言(cfg(test))+ 构造处
亦已 cfg(test) ⇒ 兼容;同名自由函数仍属生产并被 script.rs:76 使用。
9. resolve_project_bootstrap_spec_at → 本次按 D1 处理(见上),引用/定义各 1 处且 cfg 一致。
静态复查(方法自定):对 AGC 壳全部 321 个 .rs 建「定义名 → cfg 链」与「use 绑定名」表,按 `#[cfg]`
属性 + 花括号深度重建每行的有效 cfg 链,筛出非 Windows 块(target_os=linux/macos/…、unix、
not(windows))共 7315 行,再统计三类危险计数:
- ① 悬空(master 有定义、tip 无定义的名字在非 Windows 块仍有引用):3 名 9 处命中,逐条核对全为假阳
(`"git"`/`"running"` 是字符串字面量;`process_identity` 是模块路径的另一符号)⇒ **0**。
- ② windows-only 定义被非 Windows 块引用:3 名 23 处,全为假阳(`is_empty` 是 std 方法调用;
`platform_art_windows_directory_open_policy`、`resume_suspended_tokio` 位于嵌套的
`#[cfg(windows)] { … }` 块内,是启发式未下钻)⇒ **0**。
- ③ not(test) 越用:3 名 4 处,全为假阳(`main`/`startup` 是字符串;`set_external_agent_runner_config_dir`
的 cfg 是 `any(not(test), unix)`,unix 测试构建中存在,且命中行是该定义行本身)⇒ **0**。
说明:`cargo check --target x86_64-unknown-linux-gnu` 在本机跑不通(GTK/webkit 的 -sys 与 ring 需要 Linux
工具链,pkg-config 无法交叉配置),故 Linux 侧证据以静态法给出;master 侧的非 Windows 改动由 master 自己的
Linux CI 兜底。
验证(Windows + 编辑器 feature;取数前 `cargo clean -p genarrative-ai-game-creator-shell`):
AGC bin EXIT 0 / 0 warning(18 条 serde 宏提示非 lint);AGC `--all-targets` EXIT 0(harness 实例 382 条);
`npm run check:rustfmt` / `npm run check:encoding`(5549 文件)/ `git diff --check` 全 EXIT 0;
六组测试 6 / 17 / 74 / 1 / 65 / 4,全部 0 failed。
|
2026-10-07 17:11:38 +08:00 |
|
suzmii
|
1a86675f4c
|
chore(agc): 清掉本轮 master 新代码带来的 14 处生产口径告警(最小修,无 #[allow])
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
背景:本 PR 的 AGC 壳 warning 门禁只覆盖「Windows 生产口径」,master 侧没有该门禁;本轮同步进来的代码
(陶泥儿导出/发布链路退役、bootstrap 退役)留下 14 处 never used / unused import。已逐条与上一轮合并点
`d5e26a68f` 比对确认:**不是我们删除造成的连带**,全部是 master 本轮自己新引入的。
逐条(文件:行 → 处理):
1. game_package_upload.rs:19 unused import `GAME_PACKAGE_UPLOAD_PROGRESS_EVENT` → 从再导出列表移除。
2. game_package_upload/runtime.rs:11 `GAME_PACKAGE_UPLOAD_PROGRESS_EVENT` 常量 → 删除;生产调用点已被
b04aceb57(exports 全退役)删除。
3. game_package_upload.rs:73 `ensure_staging_path_in_dir` → `#[cfg(test)]`;生产调用点同样被 b04aceb57 删除,
当前只剩本文件的用例调用。
4. command_exec.rs:645 `resolve_project_bootstrap_spec_at` → 删除。
5. command_exec.rs:2500 `run_project_bootstrap_command_at` → 删除;唯一调用方 project/export.rs 已被 master 删除。
6. project/bootstrap.rs → 整文件删除(唯一入口 run_project_bootstrap_at 失去唯一调用方),并移除 project.rs 的
`mod bootstrap;` 与 `pub(crate) use bootstrap::*;`。
7. project/verification.rs:662 `run_project_verification_with_commit_at` → 删除;两个调用方(project/export.rs、
xhs_minitool/build.rs)均已由 master 改动删除;下游文档里对它的 intra-doc 链接改为不带链接的描述。
8. export/draft/taonier/mod.rs:25 再导出 `TaonierArtifactPackage` → 移除;结构体本身仍被 read_artifact_package 使用。
9. export/draft/taonier/registry.rs:88 `read_form` → 删除;全仓无调用方。
10. export/draft/taonier/script.rs:22 `NpmScript.package_json_relative` 字段 → `#[cfg(test)]`(只有用例读取;
未删除任何用例或断言)。
不使用 `#[allow]`,不删除业务校验与用例,不引入假引用。AGC 壳生产口径恢复 0 warning / EXIT 0。
|
2026-10-07 16:59:13 +08:00 |
|
suzmii
|
47b5a17f54
|
合并 origin/master 到 chore/rust-compile-warnings(第二次同步):按 M/D/G 分桶解冲突
origin/master = e6933762d(落后 106 提交);合并前本分支 HEAD = 1612ee944。
冲突只有 5 处,codex 区域 0 冲突。
M 桶(master 改过的文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/**(mod.rs、model_catalog.rs、model_catalog/auth_handoff.rs、real_tests.rs)、
agent/codex_cli.rs、agent/codex_provider_proxy.rs、build_support/codex_bundle.rs 均与新 master 逐字节相同。
其中 real_tests.rs / codex_bundle.rs / direct_project_identity.rs 一并取 master 版本,清掉了本分支先前
在这几个文件里留下的多余 diff(口径:codex 区域一行不删不改)。
- 唯一保留的 codex 侧差异是 codex_app_server/mod.rs 的 1 行:resolve_direct_codex_project_authority
的 `pub(super)` → `pub(in crate::agent)`。挂载到 codex_provider 后 `pub(super)` 对兄弟模块
direct_tools_mcp.rs 不可见(E0603),这是收敛必需的适配,不是清理残留。
D 桶(master 未动过、我们删的死码 → 保留删除):patchset.rs、git_inspect.rs、
process_session/{io,lifecycle,persistence,recovery}.rs、generation/pass_artifacts.rs、
agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs)、process_session/tests/owner_fixture_cleanup.rs 等。
⚠ 复核发现 D 清单里 3 个文件本轮被 master 改过(`git log a8ae81720..origin/master -- <path>` 非 0),逐条判定:
- repository_context.rs(ad0877219:should_ignore_directory 的 "exports" → ".export"):该函数所在的
仓库扫描实现已在更早的退役批次(6d5436541)判为不可达并删除,全仓已无该符号 → 改动无处生效,保留删除。
- generation/pass_artifacts.rs(b04aceb57:黑板字符串去掉「发布包装:exports/README.md」):内容已并入
project/memory.rs(fbea59251),全仓已无该字符串 → 无需承接,保留删除。
- generation/draft_writer.rs(b04aceb57 −16:删掉 exports/README.md 写入):属 legacy draft 生成链,
已在 22540a874 整体退役;全仓 grep 0 引用,恢复只会留下未挂载的孤立文件 → 保留删除。
G 桶(双方都改、我们那侧不改变行为 → 以 master 语义为准):
- agent/generation/trace.rs:唯一冲突块里 master 只把 "exports/README.md" 从产物清单里删掉,而该函数
(append_local_artifact_write_step)已由我们在退役批次里整段删除 → 保留我们的删除。
- useGameDistributionPublishForm.ts:master 本轮删除该文件(b04aceb57),我们侧只有上一轮同步带来的错误
正文改动 → 取 master 语义(删除)。
其余文件由 git 自动合并。本提交不含新写的功能改动:收敛形态与残留清理见后续提交。
|
2026-10-07 16:58:52 +08:00 |
|
kdletters
|
e6933762d2
|
cc 回合静默超时改为宿主自动重试
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
claude_code_cli:一次用户回合最多尝试 3 次,只有"静默超时 + 本轮没请求过任何工具"才自动重放,硬上限与已请求工具的超时仍交回用户
claude_code_cli:抽出 claude_direct_turn_once / ClaudeDirectTurnFailure / claude_direct_failure_action,重试策略变成可单测的纯函数
claude_code_cli:每次重试前落一条 role=system 过程行(正在自动重试(第 N/M 次)),停下时也说明原因,避免"没有重试"又被读成静默兜底
claude_code_cli:失败详情尾部的重试次数标记由分类器还原成结构化 attempts 并摘除,用户可见的"已尝试 N 次"与实际尝试次数一致
claude_code_cli:新增三条单测覆盖重试策略矩阵、静默超时/工具已请求的判定、attempts 结构化与标记不外泄
docs/project-memory/shared-memory/pitfalls:记录现象、CLI 自身不重试的真实二进制证据、现行重试口径与验证方式
|
2026-10-07 15:48:07 +08:00 |
|
k88936
|
23fa91895d
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-10-07 15:34:04 +08:00 |
|
kdletters
|
692de8c806
|
修复 cc 会话重进项目后丢失历史对话
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
claude_code_cli:新增 claude_code_project_dir_name / newest_claude_code_session_in / latest_claude_code_session_id_at,按 Claude Code 的目录派生规则从隔离 home 取本项目最新的会话轨迹
claude_code_cli:新增 resolve_claude_direct_resume,恢复顺序改为「进程内会话表 → 磁盘最新轨迹」,并在 agent.direct_codex.claude_resume 记录本回合恢复来源(memory/disk/none)
claude_code_cli:新增两条回归测试,覆盖目录派生与最新轨迹选取、以及内存优先的恢复顺序
docs/project-memory/shared-memory/pitfalls:记录该问题的现场证据、现行口径与真实环境验证方式
|
2026-10-07 15:22:45 +08:00 |
|
kdletters
|
29bb3bd6a8
|
修复 CC 模式无工具与重试静默两处问题
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
把 DirectProject CC 回合载荷抽成纯函数并加单测,断言 mcpServers/sessionKey 接线存在,防止工具能力被静默丢掉的构建回归
把 Claude Agent SDK 的 system/api_error 重试事件投影成可见过程行(HTTP 状态 + 上游正文 + 第 N/M 次)
前端把 role=system 的诊断条目按过程行渲染,不再被丢弃或误读为 assistant 回复
|
2026-10-07 15:08:48 +08:00 |
|
k88936
|
f69fd339b9
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-10-07 14:46:36 +08:00 |
|
k88936
|
06e6cf8523
|
导出预检失败与宿主故障分开
- verification.rs 拆出按已解析规格运行的入口,项目侧预检错误不再与沙箱/日志故障混成一个字符串
- 陶泥儿与小红书构建把预检失败映射成新的 projectUnavailable 变体(改项目代码可解)
- 前端失败表补 projectUnavailable(归类为 code agent 可修),更新生成绑定与测试
|
2026-10-07 14:39:18 +08:00 |
|
k88936
|
61acaf6cea
|
陶泥儿移除发行包下载功能
- 删除左半面板的「下载发行包」按钮与下载失败弹窗接线
- 退役 useTaonierExport 的 artifactReady 状态及其构建收尾写入
- 删除 tabs/taonier/DownloadFailureDialog.tsx
- 同步陶泥儿面板测试与实施计划文档
|
2026-10-07 14:34:04 +08:00 |
|
k88936
|
7d8b966d1f
|
陶泥儿打包标注单文件整读的性能隐患
- pack.mjs 在整读+压缩处补 TODO(perf),说明单文件峰值内存约 2× 与 ZIP data descriptor 流式改法
- 同步 agc-skills manifest.json 版本与技能哈希
|
2026-10-07 14:26:37 +08:00 |
|
k88936
|
e66be01269
|
更新 agc-skills manifest.json 文件版本号和技能哈希值
|
2026-10-07 14:17:41 +08:00 |
|
k88936
|
cb57e59ec4
|
图片预览文案按封面/截图语境区分
- IconPreview 增加可选 labels,缺省仍是小红书「图标」文案
- FormCard 的封面与截图预览各自传入封面/截图语义的 alt、title 与 aria
|
2026-10-07 14:16:44 +08:00 |
|
k88936
|
edaf8896e1
|
发布封面导入器收敛为单选
- 新增 COVER_IMPORTER_SETTINGS(maxItems: 1),FormCard 封面导入改用该设置,避免多选后静默丢弃其余图片
|
2026-10-07 14:16:15 +08:00 |
|
k88936
|
5bc52a3441
|
陶泥儿发布跨项目不再串状态
- useTaonierTab 增加 projectPathRef,在打包/订阅/发布各 await 之后与进度回调里比对当前项目,避免旧项目进度、结果与失败落进新项目面板
|
2026-10-07 14:14:18 +08:00 |
|
k88936
|
86649e50a7
|
重新构建时清除失败忽略指纹
- buildOnce 在 setFailure(null) 前 setDismissedFailure(''),显式重跑失败仍会重新弹出弹窗
|
2026-10-07 14:13:33 +08:00 |
|
k88936
|
8e3f0b8920
|
导出校验改用落盘后的权威表单
- packageAll 的本地校验改用 effectiveFormRef.current ?? form,避免 refresh/flush 后仍用陈旧闭包放行盘上的非法值
|
2026-10-07 14:13:16 +08:00 |
|
k88936
|
9a653c8382
|
陶泥儿导出收敛为单一发布入口并把线上值内联到字段
- 移除独立「打包」按钮与「发行包」卡片,发布入口不套卡片,内部先跑打包
- 线上值逐字段内联到对应输入框下方,退役 OnlineValuesCard
- 线上值进项目自动读取,失败按固定间隔静默自动重试,去掉「重新读取」手动入口
- 读取失败时提示正在自动重试,发布入口保持停住
- 同步陶泥儿面板测试与技术方案/实施计划文档
|
2026-10-07 14:09:26 +08:00 |
|
k88936
|
9512842050
|
发布图片读取改用 no-follow 句柄并限长读入
- read_publish_image 用 OpenOptions + O_NOFOLLOW 打开,按句柄 metadata 判上限后再 take 限长读取,关掉体积与符号链接 TOCTOU
|
2026-10-07 14:06:15 +08:00 |
|
k88936
|
3a67580956
|
项目校验脚本漂移比较忽略首尾空白
- resolve_project_verification_spec 对 actual/expected command 都做 trim,避免 package.json 脚本带首尾空格或换行时被误判成「脚本已变化」
|
2026-10-07 14:04:48 +08:00 |
|
k88936
|
2ab7717a2c
|
陶泥儿构建命令的项目根校验挪到 spawn_blocking
- run_build 不再在 Tokio worker 上做同步文件 IO 与 Windows ACL 修复,与同模块其它 IO 一致
|
2026-10-07 14:03:09 +08:00 |
|
k88936
|
ba9d70a5b6
|
陶泥儿产物读取改用 no-follow 打开
- read_package_bytes 用 OpenOptions + O_NOFOLLOW / FILE_FLAG_OPEN_REPARSE_POINT,关掉 symlink_metadata 检查后到打开之间被换成符号链接的 TOCTOU 窗口
|
2026-10-07 14:02:21 +08:00 |
|
k88936
|
a3cf980000
|
陶泥儿构建收尾超平台上限的产物不再整包读入内存
- conclude 在 std::fs::read 前同时按平台 200MiB 上限过滤,200MiB~512MiB 的产物直接判 artifactMissing
|
2026-10-07 14:00:58 +08:00 |
|
k88936
|
ad08772190
|
仓库上下文扫描忽略 .export 导出目录
- should_ignore_directory 顶层组件匹配补回 .export,避免把生成的导出包/zip 纳入 agent 仓库上下文
|
2026-10-07 14:00:47 +08:00 |
|
suzmii
|
c0d4f5c898
|
refactor(agc): 收敛 codex provider 子树到一个模块,并只对该模块允许 dead code
用户决定(本 PR 内落地):把 codex 这块 provider 相关逻辑收敛到一个模块内,给该模块打上允许
dead code,而不是删除——上游 master 正在活跃编辑这些文件,删除会与其在飞工作反复冲突。
本次只影响 AGC 壳;server-rs、其它目录、其它 lint 与 CI 都不受影响。
逐行说明:
1. 新增 agent/codex_provider/mod.rs
- 顶部 `#![allow(dead_code)]`:唯一落点,覆盖本模块及其子模块(实测可压过 AGC 壳的
`#![cfg_attr(all(not(test), windows), deny(warnings))]`,但压不住 `unused_imports`)。
- `#[path = "../codex_app_server/mod.rs"] pub(crate) mod app_server;`
`#[path = "../codex_cli.rs"] pub(crate) mod cli;`
用 `#[path]` 就地挂载,不搬动文件——与上游活跃编辑区的冲突面只剩本文件与 agent.rs。
- `pub(crate) use cli as codex_cli;`:子树内部既有的 `super::codex_cli::…` 相对路径照旧可用。
2. agent.rs
- `mod codex_app_server;` + `mod codex_cli;` → `mod codex_provider;`
`+ pub(crate) use codex_provider::{app_server as codex_app_server, cli as codex_cli};`
对外路径(`crate::agent::codex_cli::…`、`super::codex_app_server::…`)不变,既有调用点零改动。
3. agent/codex_app_server/mod.rs:`resolve_direct_codex_project_authority` 由 `pub(super)` 放宽为
`pub(in crate::agent)`——挂载多了一层后,保持它在挂载前对 agent 子树的有效可见性。
4. agent/codex_app_server/direct_project_identity.rs:`use super::super::*;` → `use crate::agent::*;`
(同因,绝对路径与挂载前语义一致)。
5. agent/generation/llm_request.rs:删除 `AgentProgressEmitter` / `emit_agent_progress` 并同步模块文档。
理由:其唯一消费方 `maybe_generate_platform_art_asset_step` 已随退役批次删除(我们那侧),
master 对它的改动只是给死函数加日志;且 `allow(dead_code)` 压不住其它 lint,残留必须真删。
6. agent/thread_manager/turn_completion.rs:`host_dropped()` 加 `#[cfg(test)]`。理由:master 的生产
Drop 已改用 `host_dropped_with_detail`,该兼容构造只剩用例引用,生产口径下是死码。
7. browser/process.rs:删除 `BrowserLaunchFailure::setup`。理由:master 把它改名成
`setup_with_detail` 后遗留的未用构造(全仓无调用点)。
8. command_exec.rs:`project_command_actual_target` 收窄为 `#[cfg(target_os = "linux")]`。理由:
master 新增该函数,但其调用点全在 Linux 编译面(沙箱启动路径与该平台用例),Windows 生产构建无消费方。
结果(Windows msvc / rustc 1.98.1,编辑器 feature):
- 生产口径 `cargo check`:0 warning / EXIT 0;
- `cargo check --all-targets`:EXIT 0(352 条告警全部落在这一个 bin 的 test harness 实例,属既有口径,
与本提交无关);
- `npm run check:rustfmt`、`npm run check:encoding`、`git diff --check` 均通过。
|
2026-10-07 14:00:21 +08:00 |
|
suzmii
|
3e13a6e407
|
合并 origin/master 到 chore/rust-compile-warnings:按 M/D/G 分桶解冲突
origin/master = 441be8d62(落后 143 提交);合并前本分支 HEAD = aeebbee28。
冲突 11 处,按「master 侧是否活跃」分三桶处理。
M 桶(master 改过该文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/mod.rs(master +348/-108)
- agent/codex_app_server/model_catalog.rs(master +38/-18:CatalogSource::Authenticated / source_for_credential / verify_authenticated_source)
- agent/codex_app_server/model_catalog/auth_handoff.rs(modify/delete → 保留 master 版,OAuth 轮换交接)
- agent/codex_cli.rs(master +190/-44)
- agent/codex_app_server/model_catalog/real_tests.rs:我们把该文件裁到 59 行以适配自建的 capture 签名;master 的 model_catalog.rs 恢复 4 参 capture 后取回 master 的 244 行用例,否则 --all-targets 报 2 处 E0061。
D 桶(master 未动过、我们删除的死码 → 保留删除):
- 合并前已删:patchset.rs、git_inspect.rs、repository_context.rs、generation/pass_artifacts.rs、agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs) 等。
- process_session/{io,lifecycle,persistence,recovery}.rs 与 process_session/tests/owner_fixture_cleanup.rs → 裁决为「保留删除」:master 在这 4 个文件里只改「死码的错误正文」;实测整棵子树在 AGC 生产构建里 69 条 dead_code、且只被 tests.rs 引用;生产只用到 recovery.rs 的 2 个 shutdown 函数,而那 2 个我们已搬进 process_session/shutdown.rs。
G 桶(双方都改、我们那侧非语义 → 以 master 语义为准,手工合并):
- agent.rs:取 master 的 claude_code_failure_to_turn_error(改名,codex_app_server/mod.rs:5323 依赖该再导出);保留我们的模块集合(provider_request_snapshot,去掉 runtime_models 与 dispatch 的再导出)。
- thread_manager/dispatch.rs:master 的 host_dropped_with_detail(panic 详情)+ 我们的 cfg(not(test))/cfg(test) 收口(测试态不读兜底结果,避免 harness 未用变量告警)。
- generation/llm_request.rs:取 master 的 AgentProgressEmitter(其唯一消费方 maybe_generate_platform_art_asset_step 已在我们那侧删除,随之成为残留,交由后续提交处理)。
- process_session/model.rs:master 的 8 处错误正文(WindowsProcessJob 的 last_os_error)**全部落在我们未裁的区间**,逐 hunk 叠加到我们的 382 行版本(结果 406 行;last_os_error 出现次数与 master 版一致,均为 13)。
- process_session/shutdown.rs:把 master 在 recovery.rs 里给 shutdown 广播加的诊断搬进我们的实现(`process_session.shutdown.send_failed processId=… detail=…`;收敛后的 LiveProcessSession 不再有 process_id 字段,进程身份取注册表 key)。
- docs/project-memory/shared-memory/pitfalls.md:两侧各新增一节,两节都保留。
|
2026-10-07 13:59:31 +08:00 |
|
k88936
|
5df27afed3
|
预览服务重新把 .export 列为受保护目录
- preview.rs 两处受保护组件列表补回 .export(导出目录由 exports 改名时遗漏),避免 .export/taonier.json 等导出元数据被本地预览读取返回
|
2026-10-07 13:57:56 +08:00 |
|
k88936
|
5b0c416839
|
陶泥儿 H5 打包改用临时文件原子落盘
- writeZipEntries 先写同目录 <zip>.tmp-<pid>,全部成功后再 renameSync 覆盖落点,失败只清理临时文件
- makeZip 失败路径不再删除落点,避免写盘失败时丢掉落点上原有的 zip
|
2026-10-07 13:53:31 +08:00 |
|
k88936
|
bda1bb0814
|
陶泥儿 H5 打包拒绝非普通文件条目
- collectZipEntries 遇到 FIFO/socket/设备文件时抛错,不再静默跳过导致缺文件的包
|
2026-10-07 13:50:14 +08:00 |
|
k88936
|
9c26642896
|
陶泥儿 H5 产物校验覆盖单引号根路径引用
- assertH5Root 的属性正则同时匹配单/双引号并容忍 = 两侧空白,避免手写/插件 HTML 漏检
|
2026-10-07 13:49:07 +08:00 |
|
k88936
|
af752eaa1a
|
陶泥儿 H5 配置合并后钉死 build.outDir
- mergeConfig 不再允许 overrides 静默改写 build.outDir,保证与 pack.mjs 的 --vite-built-dir 默认值一致
|
2026-10-07 13:48:40 +08:00 |
|
k88936
|
003f7cfe95
|
陶泥儿 H5 导出收尾改用 lstatSync 清理空目录
- pruneEmptyDirs 不再跟随符号链接,避免递归走出 dist-taonier 或对指向祖先的链接递归到栈溢出
|
2026-10-07 13:48:10 +08:00 |
|
k88936
|
61ca2127cf
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
|
2026-10-07 13:35:15 +08:00 |
|
k88936
|
050b0e66dd
|
Merge branch 'master' into fix/codex/agc-error-convergence-regression
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-10-07 13:34:15 +08:00 |
|
k88936
|
c171800151
|
发布媒体路径改由发布面板传入,不再回读草稿注册表
- 发布命令新增 coverPath / screenshotPaths 参数,本地图路径与文字字段都取 packageAll 落定的同一份权威表单
- Rust 侧 resolve_publish_media 去掉 read_form,不再读 .export/taonier.json,按面板路径与张数失败关闭
- resolve_publish_media 单元测试改为直接传面板路径,并新增「面板路径优先于磁盘草稿」用例
- 前端 facade 与 useTaonierTab 透传面板路径,补路径透传与空槽位断言
- 同步技术方案中发布媒体来源说明
|
2026-10-07 13:32:24 +08:00 |
|
k88936
|
674260c0d8
|
Merge branch 'master' into fix/codex/agc-error-convergence-regression
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-10-07 13:31:50 +08:00 |
|
k88936
|
2daf2c8a7f
|
修复错误正文收敛合并后遗留的前端失败测试
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 恢复合并时丢失的 homeCreationFailure 安全正文实现:按工作区是否已建好拼接脱敏后的 IPC / Provider / 宿主失败原因
- errorReporting:映射外 Tauri 失败被 ClientAuthErrorWrapper 序列化成 `{}` 时落回兜底文案,不再把 `{}` 当正文展示
- useRecentProjects:提权失败分类改看原始正文,避免脱敏把 `(DACL …)` 连同路径吞成 `<path>` 后误判可重试、再弹一次 UAC
- PluginPanelHost:插件面板是不可信内容,原始错误只进错误池,用户可见文案保持「插件面板加载失败」
- platformSession / platformSessionRetry:订阅替身返回 Promise,对齐真实 subscribeClientAuthState 契约
- 润色失败、资源版本替换、首页创建失败、启动浮层的测试期望对齐脱敏后的详情文案
|
2026-10-07 13:29:47 +08:00 |
|
k88936
|
50c2c91d4a
|
修复对话设置中「运行配置」被设置浮层遮挡的层级问题
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
调整 .project-chat-settings-backdrop 的 z-index 从 240 降到 210,让二级浮层运行配置(220)与插件面板(230)正常叠在其上
新增 windowChromeOverlayContract 回归测试,约束对话设置 / 运行配置 / 插件面板三层 z-index 严格递增
|
2026-10-07 13:27:08 +08:00 |
|
k88936
|
441be8d621
|
Merge pull request 'Feat/支持fnm nvm' (#663) from feat/support-more-node into master
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m22s
Project CI / AI game creator shell Rust crates (push) Successful in 6m25s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m27s
Project CI / Frontend tests (push) Successful in 2m41s
Project CI / Backend tests (push) Successful in 10m17s
Project CI / AI game creator shell web tests (push) Failing after 4m26s
Project CI / Repository checks (push) Successful in 7m34s
Project CI / Native shell tests (push) Successful in 9m49s
Reviewed-on: #663
|
2026-10-07 13:08:49 +08:00 |
|
k88936
|
d7b6dce393
|
修复错误正文收敛合并引入的两处失败测试
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
模型目录 ok=true 但 data 为空时恢复服务端协议 error 明细,补回合并时丢失的分支实现
自定义模型端点失败时不再回显上游正文,仅返回 HTTP 状态码,避免泄漏密钥
使 catalog_missing_data_preserves_protocol_detail 与 custom_llm_discovery_reports_safe_errors_and_bounds_response 恢复通过
|
2026-10-07 13:02:47 +08:00 |
|
k88936
|
2fa7923362
|
合并 origin/master 到 feat/adapt-taonier-skill:保留陶泥儿退役链路并吸收 master 错误详情改动
Project CI / Backend tests (pull_request) Failing after 1m12s
Project CI / Native shell tests (pull_request) Failing after 3m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m39s
Project CI / Repository checks (pull_request) Failing after 1m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 6m51s
Project CI / Frontend tests (pull_request) Successful in 1m58s
Project CI / AI game creator shell web tests (pull_request) Failing after 54s
- commands/desktop.rs:按本分支「exports 全退役」保留删除,不回填 master 改动的 playtest 打包/读取/列举命令
- project/export.rs:保留本分支删除,旧导出实现已由 export/draft 陶泥儿与小工具链路替换
- useGameDistributionPublishForm.ts:保留本分支删除,发布表单已由 export/state 与 tabs/taonier 面板替换
- game_distribution_publish.rs:保留本分支新增的 owner 媒体读路由与图片直传辅助函数,删除 master 改动的封面生成与 AI 资料建议退役代码
- game_distribution_publish.rs:吸收 master 的错误详情改动(parse_error_payload、response_data、map_http_error、request_json、request_json_for_read、describe_distribution_request_failure、emit_publish_progress 及对应测试)
- resolve_preview_url:合并为本分支 owner_media_read_url 加错误日志
|
2026-10-07 12:57:59 +08:00 |
|
k88936
|
05012a85c3
|
删掉滚动回归测试,改为守卫「回到底部」不盖住输入盒弹层
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 5m59s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m0s
Project CI / Frontend tests (pull_request) Successful in 2m47s
Project CI / Backend tests (pull_request) Successful in 7m42s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m33s
Project CI / Repository checks (pull_request) Successful in 7m2s
Project CI / Native shell tests (pull_request) Successful in 10m2s
- 删除 useConversationScroll.test.tsx 里新增的两条用例:加载行隐藏滞回、内容塌回一屏后收起胶囊
- chatDialogFrameLayout.test.ts:消息列表改为 flex 列容器后 gap 实际为 0,断言由 14px 改为 0 并注明间距仍由子项 margin 提供
- chatDialogFrameLayout.test.ts:新增用例——胶囊的 z-index 必须低于输入盒,模型 / 附件菜单向上展开时盖住胶囊而不是被胶囊盖住
- project-development.suite.ts:输入盒 z-index 断言由 1 改为 30,并注明层叠关系由上面那条用例守卫
|
2026-10-07 11:55:04 +08:00 |
|
k88936
|
680503d2a5
|
导出产物保存收敛成共享 exportArtifactDownload
- 新增 exportArtifactDownload.ts,承载保存对话框 + save_local_project_asset_file + 文件管理器定位
- 删掉逐字重复的 taonierDownload.ts 与 xhsMinitoolDownload.ts
- 两个 ArtifactsPane 改用通用的 saveExportArtifactToDisk / revealExportArtifactInManager
|
2026-10-07 11:53:18 +08:00 |
|
k88936
|
2a1e7fb373
|
Merge branch 'master' into fix/chat-history-style
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-10-07 11:46:42 +08:00 |
|
k88936
|
ab2af60d30
|
发布用 packageAll 落定的权威表单合成 metadata
- useTaonierExport 维护 effectiveFormRef,refresh 采纳新表单与打包前 flush 成功时同步
- 暴露 getEffectiveForm;publishGame 在 await packageAll() 之后用它,避免旧快照与宿主读盘不一致
- 补两条单测:采纳新表单后权威表单更新、未保存输入先落盘再作为权威表单
|
2026-10-07 11:41:27 +08:00 |
|
k88936
|
800c456804
|
回读版本冻结资料时透传 objectKey 并接受字符串截图数组
- GameDistributionPublicationImageDraft 增加 objectKey,封面/截图回读时带上沿用键
- FrozenPublicationMetadata.screenshots 改按字符串数组解析,删除只认 {assetId,objectKey} 的旧结构
- 前端草稿类型补 objectKey;补字符串数组解析的 Rust 单测
|
2026-10-07 11:39:34 +08:00 |
|
k88936
|
aa946a9304
|
发布命令删掉已失效的 package_relative_path 形参
- Rust 命令与 stage_publish_package 去掉该形参,整包固定读 .export/taonier.zip
- 前端服务类型、invoke 载荷与 useTaonierTab 调用同步删除
- 更新单测与 live 测试,去掉对已忽略形参的断言
|
2026-10-07 11:34:54 +08:00 |
|