suzmii
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888ea76cb2
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Merge origin/master (b1c89fbba) into chore/rust-compile-warnings:按「让路 master + 最小集恢复」收口跨文件契约冲突
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解冲突口径(本次同步 master 16 个提交):
- `agent/generation/canvas_generation.rs`、`command_exec.rs` 两个冲突文件不再整文件取一边,改为按
hunk 三分法:master 的功能 hunk 全量移植;我们的清理只在 master 调用方不依赖时才保留。
未恢复整块模块 / 整文件,未新增任何 `#[allow]` / `#[expect]`。
- 成对回退我们的「摘掉 brief 传参空转」清理:master #628 等新代码仍按带 briefs 的契约调用生成链,
故 cg 的 8 处签名与 6 个调用方(direct_runtime / direct_tool_bridge / commands / commands/desktop /
asset_generation_tasks)回到 master 形状,并按最小集恢复 `main.rs` 的 `AgentRoleBrief` /
`AgentGroupBrief`(未恢复其它已删模块)。
- master #628 已收敛切片用途判定:客户端不再暴露/发送 `sliceCount`,本次跟 master 走(
`PlatformArtAssetGenerationOptions` 不再有该字段),只保留结果侧 256 上限门。
- command_exec 的 `project_command_actual_target` 采用 master 的 `Vec<OsString>` 字节精确契约,
同时保留我们「调用点全在 Linux 编译面」的 `#[cfg(target_os = "linux")]` 收窄(与 master 调用方不冲突)。
- 脚本缺陷修复:`scripts/check-rust-warnings.mjs` 编译失败不再可能假通过(cargo 退出码非 0 一律 exit 1,
并把 stderr 尾部提到前面打印;去掉 `warnings.length === 0` 条件)。
- 取 master 版本带来的回流告警 2 条(`main.rs` 两个 brief 结构体的字段未被读)已登记进
`scripts/warning-baseline.json`(agc-windows 16 条 / agc-linux 71 条,server-rs 0 条);
按既定口径「不修上游告警」,只做记账。
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2026-10-07 21:01:34 +08:00 |
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kdletters
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b1c89fbbae
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默认模型目录补上 claude-opus-5-5 的 Claude Code CLI 绑定
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module-runtime:from_upstream_models 为上游模型 claude-opus-5-5 额外生成一条 agentMode=cc + protocol=anthropic 的目录项,保留原 Codex 条目与默认项,超出目录项数上限时不再追加
module-runtime:新增 claude_code_default_binding 与单测,覆盖 cc 条目生成、协议配对与非该模型不额外生成
docs/project-memory/shared-memory/pitfalls:记录本地目录全是 codex 的现象、默认绑定口径,以及本地 8082 跑的是另一个 worktree(harness 分支)这个环境陷阱
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2026-10-07 20:24:26 +08:00 |
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suzmii
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ce22a682e5
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fix(scripts): pre-push 保留原钩子末行、告警检查改按内容触发;文档补基线白名单纪律
.husky/pre-push:refs 先落临时文件→告警检查用 --refs-file 读→exec < 还原 stdin→最后一行仍是 npm run check:pre-push-master -- "$@"(git-hooks.test.mjs 断言逐字不变,故 check:git-hooks 仍绿)。文档:基线 = 告警白名单(显式入册/可审计/可回收)、与 #[allow] 的区别(白名单只吞键相同的那一条)、审计入口 git log -p scripts/warning-baseline.json、SKIP=1 是整段跳过而非入册机制;并修正“feature 分支不跑”的过时表述。
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2026-10-07 20:19:15 +08:00 |
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suzmii
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823e668c9e
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feat(scripts): pre-push 钩子对所有分支按内容触发告警检查;CI 挂到已有缓存的 Rust job
本地:.husky/pre-push 无条件调用 node scripts/check-rust-warnings.mjs --only-if-changed(脚本按 refs 判断本次推送是否触碰 *.rs/Cargo.toml/Cargo.lock,不碰则打印一行并 exit 0);推 master 才做 repository parity 的既有约定保持原样。package.json:把 check:rust-warnings 从 lint 链里摘掉(避免 master 推送跑两次、也不拖慢 repository-checks),脚本保留供手工与 CI 使用。CI:ai-game-creator-shell-rust-lane-2 加一步 --profile=agc-linux,ai-game-creator-shell-rust-crates 加一步 --profile=server-rs(两 job 已有 cargo fetch + sccache 缓存);repository-checks 不动。文档同步接法、失败模式与应急放行(GENARRATIVE_SKIP_RUST_WARNINGS=1)。
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2026-10-07 20:15:18 +08:00 |
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suzmii
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3420eb2cd1
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fix(scripts): 告警检查默认复用仓库常规 target 目录(热依赖),并写明 CI 侧代价与待定接线
默认 target 目录改为 cargo metadata 报的 target_directory(开发者本来就在用的、依赖已热),保留 GENARRATIVE_WARNCHECK_TARGET_DIR 覆盖供 CI 使用;fresh 完整性断言仍是安全网(本 profile 的包没被重编就 exit 1 报测量不完整,不会静默给出新增 0)。热目录实测:agc-windows 7.9s、server-rs 9.0s。文档补一句:CI 挂在 repository-checks(有工具链与依赖、不会红,但无 cargo 预热缓存,估 25-40 分钟),接线方案待定。
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2026-10-07 20:01:35 +08:00 |
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suzmii
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8e2b81007a
|
fix(scripts): 让 Rust 告警取数确定性(挂进 npm run lint;clean 本 profile 包 + fresh 完整性断言 + 精确包集 + first-party 过滤)
接法:挂进 npm run lint(CI 的 Repository checks 与推 master 时的 pre-push 共用那条命令),不新增 job/hook;此前自造的 pre-push 触发接线(.husky/pre-push 改动、scripts/pre-push-rust-warnings.mjs、额外 CI job)已撤。
确定性:profile 专属 target 目录 + 对本 profile first-party 包逐个 cargo clean -p <包名> + 取数后 fresh 完整性断言(每个包必须出现 compiler-artifact 且 fresh=false,否则 exit 1 报测量不完整);只收 first-party 路径前缀下的告警。
修掉两个口径 bug:包集把 AGC 壳下的 vendor/ 路径依赖误算成自己(改精确目录判定);normalizeId 只取 id 的 # 片段导致server-rs 27 个同版本成员碰撞(断言永远为假)。
否决“整体清空 target 目录”:实测 AGC 壳清空后需重建 tauri/webkit 全链依赖 15-25 分钟。
实测:A 干净 agc-windows 1/1·14/14 exit 0、server-rs 27/27·0/0 exit 0;B 播种 unused import → agc-windows 15 条/新增 1、server-rs 1 条/新增 1,均 exit 1 并逐条打印;C 撤销 → 均 exit 0;负向测试(GENARRATIVE_WARNCHECK_SKIP_CLEAN 漏清一个成员)→ 26/27 + 测量不完整 → exit 1。
基线:agc-windows 14 条 / server-rs 0 条 / agc-linux 首采(首次 CI 只采集不判失败,需一次 --update-baseline)。
文档:dev 运维「Rust 编译告警门禁」同步接法、首采、开关、否决清空的原因与局限。
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2026-10-07 19:57:17 +08:00 |
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kdletters
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47655d880c
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cc 工具未就绪不再让模型自述
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claude_code_cli:解析 SDK system/init 的工具清单与 agc MCP 状态并写入 agent.direct_codex.claude_init 日志,让"工具到底有没有下发"变成可查证据
claude_code_cli:init 明确 failed/missing/connected-但无工具且本轮没请求过工具时,判成可重放的 McpUnavailable 并按既有上限自动重试,不再把"我没有任何可调用的工具"这种回复当成功
claude_code_cli:pending/connecting/看不到状态只留证据不判死,真调用过工具的一轮不翻案
claude_code_cli:新增单测覆盖 connected / failed / missing / connected 无工具 / pending / 无 mcp_servers 六种 init 事实,并补 McpUnavailable 的重试策略断言
docs/project-memory/shared-memory/pitfalls:记录同版本"能用工具"与"自称没工具"并存的现场、受控探针结论与现行口径
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2026-10-07 19:40:09 +08:00 |
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lhk229
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27e385785f
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修正美术包 API 指南、AGC 调用与切片用途判定 (#628)
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AGC 美术包此前把内容、风格和排布要求放在未被提示词消费的元数据中,并要求恰好四张切片、按返回顺序分配用途。本 PR 完成以下三项修正:
- [x] API 文档:修正整个 `generationInputs` 的定位、保存与读取方式、接口保留/重建规则及已知消费者。任意元数据不会自动进入提示词,服务端行为和校验约束保持不变。
- [x] AGC 请求:美术包将原 brief 和内容、风格、排布要求写入实际消费的 `iconDescriptions`;普通图标入口继续原文单项透传。参考图、比例和尺寸使用正式参数,同步工具说明与随包 skill。
- [x] 客户端切片处理:美术包和直接生图工具不再暴露或发送 `sliceCount`,取消固定四片和按序赋义;按实际产物保存、登记和返回。切片目录按源图集隔离,文件名使用中性序号,普通清单指向真实总图。
四类素材需求只表达内容覆盖,不能证明四个连通区域或固定语义顺序。两个工具返回总图、完整切片路径及资源身份,预览逐项标注路径,未内嵌的图片列出路径供 Agent 查看。Agent 看图识别实体、状态和用途后再接入或处理;有效总图零切片时仍交付并保留告警。
本轮切片改造仅限客户端:服务端 API、请求侧 sliceCount 契约、切分算法和计费行为不变。不新增为数量不符找回、补切或凑数的工作流。保留文件完整性、平台身份、资源预算、事务与重生成恢复;兼容历史四用途产物和旧数量参数账本,旧请求正文、幂等键及 operation 不改写,候选身份不唯一时要求对账。完成结果快照补存切分声明,避免重放丢失响应字段。
验证:
- API 文档阶段:MCP 25 项、External editor API 30 项测试及 OpenAPI 约束等价检查通过。
- 本轮:317 项定向 Rust 测试通过(生成 118、Direct 运行时 93、工具桥 44、MCP 32、账本 6、提示词 24)。覆盖新请求完全省略字段、0/2/4/6 片、目录隔离、完整资源投影、动态事务回滚、旧请求和旧输出槽恢复;已受理任务恢复不新增生成 POST。
- cargo check、rustfmt、skill-pack:check、文档索引、变更文件编码及 git diff --check 通过。
- 未调用真实付费 Provider,未做客户端视觉试玩;PR 保持草稿,等待视觉及产品验收。
Closes #525
Reviewed-on: #628
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-07 19:35:20 +08:00 |
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suzmii
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b846f04dab
|
chore: 加 Rust 告警的 pre-push + CI 基线感知检查(单一脚本 + 基线)
目的:不再用 Werror,改为「推送前 + CI」的显式检查,并且只拦**基线之外的新增**告警,
这样上游新代码的存量不会挡住任何人,本地开发构建也不会因为告警变红。
单一真源(本地与 CI 调同一份实现):
- 新增 `scripts/check-rust-warnings.mjs` + `npm run check:rust-warnings`:
用 `cargo check --message-format=json` 收集告警,键 = `路径|符号|lint`(**不含行号**,抗上游行号漂移),
与 `scripts/warning-baseline.json` 比对:新增 → 退出码 1 并逐条打印;存量减少 → 只提示可更新;
更新用 `--profile=<name> --update-baseline`。
- 新增 `scripts/pre-push-rust-warnings.mjs`:读 pre-push 的 ref 行,**只在本次推送触碰
`*.rs`/`Cargo.toml`/`Cargo.lock`** 时才跑(无关推送不受影响);Windows 跑 `agc-windows`+`server-rs`,
Linux/macOS 只跑 `server-rs`。
- `.husky/pre-push`:把 ref 行落一份临时文件供两段检查共用,然后调用上面的脚本(原有的
`check:pre-push-master` 保持不变)。
- `.gitea/workflows/project-ci.yml`:新增 `rust-warning-check` job(`runs-on: genarrative-ci`,Linux),
跑 `--profile=server-rs --profile=agc-linux`,复用 Rust lane 的隔离编译缓存,只 `cargo check` 不 build。
- `scripts/warning-baseline.json`:`agc-windows` 14 条(上游 `b04aceb57` 等引入,逐条见
`local://commit-1a86675f4-inventory.md`);`agc-linux` 433 条(从 CI lane 日志抽取去重,**刻意取超集**,
含测试实例产物,首轮 CI 的多余项只显示为「存量减少」不判失败);`server-rs` 0 条。
- 文档:dev 运维「Rust 编译告警门禁」改写为现役口径(目的/命令/基线更新/覆盖分工与缺口/局限),
旧 Werror 段落标注为历史;development-workflow 的门禁句同步改写。
覆盖分工:CI 覆盖 `server-rs` + AGC 壳 **Linux** 档;AGC 壳 **Windows 生产口径**(GTK/ring 无法在
Linux 交叉编译)**只由本地 pre-push 覆盖**。局限:`--no-verify` 可绕过;本机 target 目录污染要先
`cargo clean -p`;CI 不跑 clippy;基线只保证「不新增」。
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2026-10-07 19:22:29 +08:00 |
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k88936
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9cd290362c
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Merge pull request 'fix/#663回归问题' (#665) from feat/support-more-node into master
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Reviewed-on: #665
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2026-10-07 17:54:36 +08:00 |
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lhk229
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d7ddf5fbc1
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修复 CI 领取冲突导致网关永久锁定
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识别 Gitea 已回滚的任务分配冲突,允许 runner 正常重试。
保留未知响应与未完成领取的保护,增加脱敏原因日志。
补充冲突重试及错误边界测试,同步部署文档与共享记忆。
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2026-10-07 09:20:04 +00:00 |
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suzmii
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47b5a17f54
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合并 origin/master 到 chore/rust-compile-warnings(第二次同步):按 M/D/G 分桶解冲突
origin/master = e6933762d(落后 106 提交);合并前本分支 HEAD = 1612ee944。
冲突只有 5 处,codex 区域 0 冲突。
M 桶(master 改过的文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/**(mod.rs、model_catalog.rs、model_catalog/auth_handoff.rs、real_tests.rs)、
agent/codex_cli.rs、agent/codex_provider_proxy.rs、build_support/codex_bundle.rs 均与新 master 逐字节相同。
其中 real_tests.rs / codex_bundle.rs / direct_project_identity.rs 一并取 master 版本,清掉了本分支先前
在这几个文件里留下的多余 diff(口径:codex 区域一行不删不改)。
- 唯一保留的 codex 侧差异是 codex_app_server/mod.rs 的 1 行:resolve_direct_codex_project_authority
的 `pub(super)` → `pub(in crate::agent)`。挂载到 codex_provider 后 `pub(super)` 对兄弟模块
direct_tools_mcp.rs 不可见(E0603),这是收敛必需的适配,不是清理残留。
D 桶(master 未动过、我们删的死码 → 保留删除):patchset.rs、git_inspect.rs、
process_session/{io,lifecycle,persistence,recovery}.rs、generation/pass_artifacts.rs、
agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs)、process_session/tests/owner_fixture_cleanup.rs 等。
⚠ 复核发现 D 清单里 3 个文件本轮被 master 改过(`git log a8ae81720..origin/master -- <path>` 非 0),逐条判定:
- repository_context.rs(ad0877219:should_ignore_directory 的 "exports" → ".export"):该函数所在的
仓库扫描实现已在更早的退役批次(6d5436541)判为不可达并删除,全仓已无该符号 → 改动无处生效,保留删除。
- generation/pass_artifacts.rs(b04aceb57:黑板字符串去掉「发布包装:exports/README.md」):内容已并入
project/memory.rs(fbea59251),全仓已无该字符串 → 无需承接,保留删除。
- generation/draft_writer.rs(b04aceb57 −16:删掉 exports/README.md 写入):属 legacy draft 生成链,
已在 22540a874 整体退役;全仓 grep 0 引用,恢复只会留下未挂载的孤立文件 → 保留删除。
G 桶(双方都改、我们那侧不改变行为 → 以 master 语义为准):
- agent/generation/trace.rs:唯一冲突块里 master 只把 "exports/README.md" 从产物清单里删掉,而该函数
(append_local_artifact_write_step)已由我们在退役批次里整段删除 → 保留我们的删除。
- useGameDistributionPublishForm.ts:master 本轮删除该文件(b04aceb57),我们侧只有上一轮同步带来的错误
正文改动 → 取 master 语义(删除)。
其余文件由 git 自动合并。本提交不含新写的功能改动:收敛形态与残留清理见后续提交。
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2026-10-07 16:58:52 +08:00 |
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suzmii
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1612ee9446
|
docs: 补充 PR #650 合并 master 后的实测基线复核
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同机同 feature、先 `cargo clean -p genarrative-ai-game-creator-shell` 再取数:
- server-rs workspace(--all-targets):0
- AGC 壳 bin 生产口径:0
- AGC 壳同 feature + --all-targets:bin test harness 实例 351 warning 事件(全部落在 master 侧
既有文件,agent/codex_provider 子树内 0 条),仍属文档「边界」所述的 harness 产物。
原表记的是 2026-10-06 的 339,这里不覆盖历史快照,只补一条带日期的复核。
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2026-10-07 15:52:12 +08:00 |
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kdletters
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e6933762d2
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cc 回合静默超时改为宿主自动重试
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claude_code_cli:一次用户回合最多尝试 3 次,只有"静默超时 + 本轮没请求过任何工具"才自动重放,硬上限与已请求工具的超时仍交回用户
claude_code_cli:抽出 claude_direct_turn_once / ClaudeDirectTurnFailure / claude_direct_failure_action,重试策略变成可单测的纯函数
claude_code_cli:每次重试前落一条 role=system 过程行(正在自动重试(第 N/M 次)),停下时也说明原因,避免"没有重试"又被读成静默兜底
claude_code_cli:失败详情尾部的重试次数标记由分类器还原成结构化 attempts 并摘除,用户可见的"已尝试 N 次"与实际尝试次数一致
claude_code_cli:新增三条单测覆盖重试策略矩阵、静默超时/工具已请求的判定、attempts 结构化与标记不外泄
docs/project-memory/shared-memory/pitfalls:记录现象、CLI 自身不重试的真实二进制证据、现行重试口径与验证方式
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2026-10-07 15:48:07 +08:00 |
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k88936
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23fa91895d
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Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
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2026-10-07 15:34:04 +08:00 |
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k88936
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4f3ef93098
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游戏表保留 cover_asset_id 并标记退役
- GameDistributionGame 在原位恢复 cover_asset_id,注明退役、只占位不再写入,避免 SpacetimeDB 破坏性 schema 变更
- 新建与测试行构造补 cover_asset_id: None;migration.rs 注释与实施计划改成「保留退役」口径
- 重新生成 spacetime-client 该表绑定,补回 cover_asset_id 字段
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2026-10-07 15:31:28 +08:00 |
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kdletters
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692de8c806
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修复 cc 会话重进项目后丢失历史对话
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claude_code_cli:新增 claude_code_project_dir_name / newest_claude_code_session_in / latest_claude_code_session_id_at,按 Claude Code 的目录派生规则从隔离 home 取本项目最新的会话轨迹
claude_code_cli:新增 resolve_claude_direct_resume,恢复顺序改为「进程内会话表 → 磁盘最新轨迹」,并在 agent.direct_codex.claude_resume 记录本回合恢复来源(memory/disk/none)
claude_code_cli:新增两条回归测试,覆盖目录派生与最新轨迹选取、以及内存优先的恢复顺序
docs/project-memory/shared-memory/pitfalls:记录该问题的现场证据、现行口径与真实环境验证方式
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2026-10-07 15:22:45 +08:00 |
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k88936
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61acaf6cea
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陶泥儿移除发行包下载功能
- 删除左半面板的「下载发行包」按钮与下载失败弹窗接线
- 退役 useTaonierExport 的 artifactReady 状态及其构建收尾写入
- 删除 tabs/taonier/DownloadFailureDialog.tsx
- 同步陶泥儿面板测试与实施计划文档
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2026-10-07 14:34:04 +08:00 |
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k88936
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9a653c8382
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陶泥儿导出收敛为单一发布入口并把线上值内联到字段
- 移除独立「打包」按钮与「发行包」卡片,发布入口不套卡片,内部先跑打包
- 线上值逐字段内联到对应输入框下方,退役 OnlineValuesCard
- 线上值进项目自动读取,失败按固定间隔静默自动重试,去掉「重新读取」手动入口
- 读取失败时提示正在自动重试,发布入口保持停住
- 同步陶泥儿面板测试与技术方案/实施计划文档
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2026-10-07 14:09:26 +08:00 |
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k88936
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ef2a1bc749
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Merge remote-tracking branch 'origin/master' into feat/support-more-node
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2026-10-07 14:05:26 +08:00 |
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k88936
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809cea5707
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让 .nvmrc / .node-version 只改变搜索顺序而不阻塞
- resolve_pinned_managed_runtime 命中已安装版本时优先采用;NoMatch 不再返回 node-version-pinned-not-installed,与 Unsupported 一样按未 pin 回退
- fnm / nvm 共用同一条宽松路径;用例覆盖 fnm .nvmrc、fnm .node-version 与 nvm .nvmrc 的命中优先与未安装回退
- PinSelection 补注释说明 NoMatch / Unsupported 都只影响搜索顺序
- 同步 Runtime V1.1、实施计划、decision-log、pitfalls 与里程碑口径,去掉“未安装失败关闭”的旧约定
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2026-10-07 14:01:43 +08:00 |
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suzmii
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ef56bc0174
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docs: 登记 codex_provider 的 #[allow(dead_code)] 限定例外
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仓库原有口径明文禁止新增 `#[allow(dead_code)]`(开发运维文档「Rust 编译告警门禁」、
development-workflow「验证路由」)。本次按用户决策登记**限定例外**,两处同步,避免文档与代码自相矛盾。
- 作用域:AGC 壳 `agent/codex_provider`(`app_server` = `agent/codex_app_server/**`,含凭据、模型目录与
OAuth 交接;`cli` = `agent/codex_cli.rs`,含 CLI 请求路径)。其它 crate、其它目录、其它 lint 与 CI 不受影响。
- 理由:该子树在 AGC 交付口径下休眠(生产恒走平台会话 / DirectProject 路由,原生 app-server 与内置 CLI
请求入口在 Windows 生产构建里没有调用方),而上游 master 正在活跃编辑这些文件,删除会与其在飞工作反复冲突。
- 失效边界:该子树内今后新增的 `dead_code` 不再被任何机器检查发现;`unused_imports` / `unused_variables`
等其它 lint 仍必须真修(已实测:allow(dead_code) 压不住未使用的 `use`)。
- 退出条件:该子树被重新启用(恢复个人 Codex OAuth 登录态或原生 app-server 路径)或确定整体退役删除时,
必须一并移除该 `#![allow(dead_code)]` 并删除登记条。
- 同时修订原「不得模块级 `#![allow]`」一句,指向唯一登记例外。
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2026-10-07 14:00:36 +08:00 |
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suzmii
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3e13a6e407
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合并 origin/master 到 chore/rust-compile-warnings:按 M/D/G 分桶解冲突
origin/master = 441be8d62(落后 143 提交);合并前本分支 HEAD = aeebbee28。
冲突 11 处,按「master 侧是否活跃」分三桶处理。
M 桶(master 改过该文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/mod.rs(master +348/-108)
- agent/codex_app_server/model_catalog.rs(master +38/-18:CatalogSource::Authenticated / source_for_credential / verify_authenticated_source)
- agent/codex_app_server/model_catalog/auth_handoff.rs(modify/delete → 保留 master 版,OAuth 轮换交接)
- agent/codex_cli.rs(master +190/-44)
- agent/codex_app_server/model_catalog/real_tests.rs:我们把该文件裁到 59 行以适配自建的 capture 签名;master 的 model_catalog.rs 恢复 4 参 capture 后取回 master 的 244 行用例,否则 --all-targets 报 2 处 E0061。
D 桶(master 未动过、我们删除的死码 → 保留删除):
- 合并前已删:patchset.rs、git_inspect.rs、repository_context.rs、generation/pass_artifacts.rs、agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs) 等。
- process_session/{io,lifecycle,persistence,recovery}.rs 与 process_session/tests/owner_fixture_cleanup.rs → 裁决为「保留删除」:master 在这 4 个文件里只改「死码的错误正文」;实测整棵子树在 AGC 生产构建里 69 条 dead_code、且只被 tests.rs 引用;生产只用到 recovery.rs 的 2 个 shutdown 函数,而那 2 个我们已搬进 process_session/shutdown.rs。
G 桶(双方都改、我们那侧非语义 → 以 master 语义为准,手工合并):
- agent.rs:取 master 的 claude_code_failure_to_turn_error(改名,codex_app_server/mod.rs:5323 依赖该再导出);保留我们的模块集合(provider_request_snapshot,去掉 runtime_models 与 dispatch 的再导出)。
- thread_manager/dispatch.rs:master 的 host_dropped_with_detail(panic 详情)+ 我们的 cfg(not(test))/cfg(test) 收口(测试态不读兜底结果,避免 harness 未用变量告警)。
- generation/llm_request.rs:取 master 的 AgentProgressEmitter(其唯一消费方 maybe_generate_platform_art_asset_step 已在我们那侧删除,随之成为残留,交由后续提交处理)。
- process_session/model.rs:master 的 8 处错误正文(WindowsProcessJob 的 last_os_error)**全部落在我们未裁的区间**,逐 hunk 叠加到我们的 382 行版本(结果 406 行;last_os_error 出现次数与 master 版一致,均为 13)。
- process_session/shutdown.rs:把 master 在 recovery.rs 里给 shutdown 广播加的诊断搬进我们的实现(`process_session.shutdown.send_failed processId=… detail=…`;收敛后的 LiveProcessSession 不再有 process_id 字段,进程身份取注册表 key)。
- docs/project-memory/shared-memory/pitfalls.md:两侧各新增一节,两节都保留。
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2026-10-07 13:59:31 +08:00 |
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k88936
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a2e538e2d1
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让 lts 通配与 codename 一样按未 pin 回退
- version_matches_pin 不再把 lts/* 当作匹配任意版本:它和 lts/<codename> 一样需要 LTS 行映射,未维护时返回 None,交回退链而不是静默选中已安装最高版本(最高版本通常不是 LTS)
- 更新单测:lts/* 断言 None,并加入不支持 pin 的回退用例;修正 nvm default 别名注释
- 同步技术方案 V1.11.2 与 decision-log 的比较子集口径
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2026-10-07 13:39:15 +08:00 |
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k88936
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61ca2127cf
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-07 13:35:15 +08:00 |
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k88936
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c171800151
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发布媒体路径改由发布面板传入,不再回读草稿注册表
- 发布命令新增 coverPath / screenshotPaths 参数,本地图路径与文字字段都取 packageAll 落定的同一份权威表单
- Rust 侧 resolve_publish_media 去掉 read_form,不再读 .export/taonier.json,按面板路径与张数失败关闭
- resolve_publish_media 单元测试改为直接传面板路径,并新增「面板路径优先于磁盘草稿」用例
- 前端 facade 与 useTaonierTab 透传面板路径,补路径透传与空槽位断言
- 同步技术方案中发布媒体来源说明
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2026-10-07 13:32:24 +08:00 |
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k88936
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441be8d621
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Merge pull request 'Feat/支持fnm nvm' (#663) from feat/support-more-node into master
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Reviewed-on: #663
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2026-10-07 13:08:49 +08:00 |
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k88936
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2fa7923362
|
合并 origin/master 到 feat/adapt-taonier-skill:保留陶泥儿退役链路并吸收 master 错误详情改动
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- commands/desktop.rs:按本分支「exports 全退役」保留删除,不回填 master 改动的 playtest 打包/读取/列举命令
- project/export.rs:保留本分支删除,旧导出实现已由 export/draft 陶泥儿与小工具链路替换
- useGameDistributionPublishForm.ts:保留本分支删除,发布表单已由 export/state 与 tabs/taonier 面板替换
- game_distribution_publish.rs:保留本分支新增的 owner 媒体读路由与图片直传辅助函数,删除 master 改动的封面生成与 AI 资料建议退役代码
- game_distribution_publish.rs:吸收 master 的错误详情改动(parse_error_payload、response_data、map_http_error、request_json、request_json_for_read、describe_distribution_request_failure、emit_publish_progress 及对应测试)
- resolve_preview_url:合并为本分支 owner_media_read_url 加错误日志
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2026-10-07 12:57:59 +08:00 |
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k88936
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f6e3e19cd8
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将npm install联网放行绑定到可信node launcher
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- prepare_command_sandbox_launch 新增 trusted_npm_install 参数,command_exec 把 spec.node_launcher 的 (node, npm_cli) 透传给沙箱
- command_sandbox_requests_npm_install 改为与可信 (node, npm_cli) 精确比对(executable、首个参数、install 子命令),删除只看 basename 的判定;拿不到可信对时一律不放网
- LinuxSandboxPlan 增加 npm_install_network,build_linux_bwrap_launch 直接采用,避免重复推导
- 新增/更新单测:项目同名 npm-cli.js 不放网、无可信 launcher 不放网、--share-net 开关、可信 (node, npm_cli) 与实际目标逐字一致
- 同步技术方案 V1.11.2、decision-log 与 pitfalls 记录该安全边界
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2026-10-07 12:19:00 +08:00 |
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k88936
|
deecebf0bb
|
删除未生效的活动版本分支,回退链只认默认别名
- 删除 active_managed_prefix(FNM_MULTISHELL_PATH / NVM_BIN):激活时活动版本已在 PATH 里,而该分支拿到的 multishell 前缀与枚举出的安装前缀不相等,永远不命中
- resolve_managed_fallback_runtime 回退顺序收敛为 engines 最高匹配 > 默认别名 > 已安装最高版本
- 同步 decision-log、里程碑与两处技术方案的版本选择口径
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2026-10-07 11:59:42 +08:00 |
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k88936
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2a1e7fb373
|
Merge branch 'master' into fix/chat-history-style
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2026-10-07 11:46:42 +08:00 |
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k88936
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d905fa1c02
|
按未 pin 回退 lts/codename 避免静默选中错误版本
- version_matches_pin 对 lts/<codename>(如 lts/iron)返回 None,不再当作匹配任意已安装版本
- 补充单测:lts/iron 回退、lts/* 仍匹配,并加入不支持 pin 的回退用例
- decision-log 记录 lts/<codename> 需要 codename → 版本行映射,当前按未 pin 回退
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2026-10-07 11:43:00 +08:00 |
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kdletters
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8ceada8690
|
合并 codex/agc-error-convergence-20261004:交付核心以 master 新设计为准并保留分支错误明细
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冲突处理:交付合同/租约相关现场取 master(#608 重构),分支侧错误明细在可安全保留处回补
编译修复:direct_tool_bridge 回执结算失败正文、direct_patch 指纹读取、direct_delivery 终态读取按 Result 形状对齐
前端修复:DirectProjectChatView 取 master,其余缺失的错误正文 import/参数回补
重新生成 AuthServiceUnavailable 绑定以匹配 Rust 声明
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2026-10-07 11:33:18 +08:00 |
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k88936
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7ed3696959
|
修复nvm默认别名并补真实nvm沙箱验证
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Project CI / Repository checks (pull_request) Successful in 6m9s
Project CI / Native shell tests (pull_request) Successful in 8m28s
- nvm 的 alias/default 只写主版本号(如 22),改为按同一 pin 子集在已安装版本里选最高匹配,避免按 (22,0,0) 精确匹配永远落空
- 新增 opt-in 真机测试 command_sandbox_real_linux_opt_in_runs_nvm_installation_prefix,在 bwrap 内跑真实 nvm 安装前缀的 node 与 npm
- 新增单测 nvm_major_only_default_alias_selects_the_installed_patch 守住主版本号别名
- 里程碑、decision-log 与 pitfalls 记录真实 nvm v0.40.8 + Node v22.23.3 验证与 default 别名口径
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2026-10-07 11:12:49 +08:00 |
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k88936
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51e6d1d9b9
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AGC命令沙箱原生支持fnm/nvm托管Node
- 新增共享窄叶校验 validate_node_installation_prefix,只接受含 bin/node 与 lib/node_modules/npm/bin/npm-cli.js 的完整 Node 安装前缀,拒绝 HOME、管理器根、宽泛目录和逃逸 symlink
- 开发构建枚举 fnm node-versions/<ver>/installation 与 nvm versions/node/<ver>,按 .nvmrc / .node-version 权威 pin、PATH、engines.node 偏好、活动版本、默认别名、最高版本选择
- .nvmrc / .node-version 能理解但未安装时返回 node-version-pinned-not-installed 失败关闭;engines.node 与无法解析的 pin 不阻塞
- Linux 命令沙箱只读挂载通过校验的完整 Node 安装前缀,并在内联环境剔除 FNM_MULTISHELL_PATH
- Linux npm 改以受信任 node <npm-cli.js> 启动,npm install 联网判定跟随真实启动形态
- 非 Node 程序在 Linux 受信任 PATH 前置 Node 工具链 bin,npx / corepack 等随 node 同版本
- 同步技术方案 V1.11.2、实施计划切片、里程碑规范、decision-log 与 pitfalls
|
2026-10-07 11:07:16 +08:00 |
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suzmii
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43c1b2fe2c
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合并 origin/master 到 chore/rust-compile-warnings
合入 master 自 256e6fe34 起的 **159** 个提交(含小红书小工具导出、导出产物面板、发布会话网关等;master 改动 133 文件,本分支 119 文件,重叠 9 个)。
唯一冲突:`apps/ai-game-creator-shell/src-tauri/src/git_inspect.rs` 为 modify/delete(本分支删除、master 修改)→ 按裁决**保留删除**(git rm)。依据:该模块在 master 上仍只有 `mod` + glob 引入、零调用方;master 对该文件的修改只是把 3 处调用从 `should_skip_project_snapshot_path` 换成另一个判断函数 `should_skip_project_derived_path`(该函数在 `project/filesystem.rs` 有定义、共 10 处使用,与旧函数并存,并非全局改名)。
守卫 1:`git_inspect` 在 AGC src 内 **0 命中**;main.rs 未被 master 带回 `mod`/`use` 行;unmerged=0。
守卫 2:四个旧名文件(loop_orchestration/draft_validation/runtime_models/process_session::recovery)在合并树内**均不存在**,四个新名文件均在预期路径;无任何 `??` 条目。
守卫 3:本分支删/改过的 22 个符号全树扫描仅命中 15 处——全部是既有工具 id 残留(prompts 与两侧契约里的 `project.patchset`),无一处来自 master 新代码;master 新前端字符串调用的 3 个 Tauri 命令(append_local_permission_log / save_local_project_asset_file / reveal_local_project_asset_file)均有定义且仍注册。
本提交未附任何额外修改(只包含 master 侧改动 + 冲突解决);①/② 的修复另开提交。
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2026-10-07 10:58:04 +08:00 |
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k88936
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d860b84a02
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「回到底部」胶囊改为基于列表可见底边定位
- styles.css 把消息列表改成 flex 列容器并显式 gap: 0——原 gap: 14px 对块级容器无效,改成 flex 后会与子项的 margin 叠成双倍间距
- 列表子项 flex: 0 0 auto 防止内容溢出一屏时被纵向压缩,列表仍是唯一滚动区
- 胶囊 margin-top: auto:内容不足一屏时吃掉剩余空间顶到可见底边,内容溢出一屏时归零、交由 sticky bottom-3 上拉贴底
- DirectProjectScrollToBottomCapsule 增加稳定类名 project-chat-scroll-to-bottom、去掉 mt-1,并更新组件说明
- ADR 第 3 节与备选方案 2 同步新的定位方式
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2026-10-07 10:50:04 +08:00 |
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k88936
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c95ea8af85
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短历史一屏以内时收起悬空的「回到底部」胶囊
- useConversationScroll 新增 syncBottomFromLayout:按真实几何复核 isNearBottom,为真即恢复跟随、收起胶囊并清掉「有新回复」
- 布局补偿、turns 内容变化与 ResizeObserver/MutationObserver 回调都先走一次复核,内容塌回一屏以内不再依赖滚动事件
- 补回归测试:列表内容塌回一屏以内并触发布局变化,没有任何滚动事件也应收起胶囊
- ADR 第 3 节记录贴底判定不能只认 onScroll
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2026-10-07 10:49:56 +08:00 |
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k88936
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89d0f507e6
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修复连续翻页时历史加载行忽隐忽现
- 加载行卸载加入 300ms 隐藏滞回:填充视口的自动加载连续翻页,两次之间只有一次 effect 回流,立即卸载会把加载行一帧内拆了又挂
- conversationScrollPolicy.ts 新增 HISTORY_LOADING_INDICATOR_HIDE_DELAY_MS,与显示延迟 150ms 配对
- useDelayedFlag 增加 hideDelayMs 参数,值转假后延迟再隐藏,转真仍立即显示
- 补回归测试:连续翻页之间小于隐藏延迟的空隙不卸载加载行,真正结束后照常卸载
- ADR 第 1 节记录隐藏滞回的动机与阈值
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2026-10-07 10:49:41 +08:00 |
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k88936
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3cd5928fc5
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标注陶泥儿计划与里程碑文档为已实施并保留
- 两份文档 Status 由「待评审」改为「已实施(M1–M4 已落地)」
- 实施计划头部注明长期保留,原 §5.4「收尾删除计划文档」不再执行
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2026-10-07 10:27:47 +08:00 |
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k88936
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5142c26011
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文档同步游戏分发 owner 媒体读
- 后端契约/玩法链路/AGC 实施计划补 owner 作用域读路由与作者预览口径(软删仍 404)
- decision-log 2026-10-06 条目记录 owner 读决策,并改「临时计划已删除」为保留计划与里程碑文档
- pitfalls 新增作者预览必须走 owner 读、不能回退素材库 ACL 的排障口径
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2026-10-07 10:27:19 +08:00 |
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k88936
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bd4801ef80
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恢复陶泥儿实施计划与里程碑文档
- 从 5e8ecaa35^ 取回被 M4 删除的【实施计划】与【里程碑】陶泥儿导出文件草稿化与发布媒体直传-2026-10-06.md
- 本次起不再按计划 §5.4 在收尾删除计划文档,保留理由记录在 decision-log
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2026-10-07 10:26:29 +08:00 |
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k88936
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5e8ecaa35b
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回写陶泥儿导出与发布媒体直传文档并删除临时计划
Project CI / AI game creator shell Rust crates (pull_request) Failing after 57s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m27s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m30s
Project CI / Native shell tests (pull_request) Successful in 6m1s
- 技术方案/后端契约/玩法链路三份主规范改成当前状态:文件草稿、build:taonier、multipart objectKey 直传与域内公开读
- decision-log 2026-10-06 条目由计划态改写为落地态,含命名约定、硬切、E1、taptap skill-pack 例外
- pitfalls 新增 multipart 幂等摘要、发布账本、skill-pack 红与 zip 存档根入口四条
- 删除临时实施计划与里程碑规范,历史由 Git 保存
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2026-10-07 01:26:37 +08:00 |
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k88936
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d202c76099
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游戏分发发布媒体改 objectKey 与 multipart 直传
- 契约:创建/编辑/建版请求去掉 `coverAssetId`,改为 `coverObjectKey` 与 `screenshots: (string|null)[]`,Rust 与 TS 同步。
- schema:`game_distribution_game` 删除 `cover_asset_id`;创建输入末尾追加 `cover_object_key`/`screenshots_json`;冻结资料截图改为 objectKey 数组并删除 `GameDistributionFrozenScreenshot`;同步迁移登记与生成绑定。
- 授权:删除按 assetId 的公开读授权,新增按 objectKey 的 `get_game_distribution_media_read_access` procedure;公开可见判定抽成 `game_distribution_game_is_publicly_visible`。
- api-server:三条写路径改收 `multipart/form-data`(`metadata` 文本 + `cover` + 重复 `screenshot`),新图直写项目快照桶、沿用图校验归属与数量;新增匿名 `GET /api/game-distribution/media/read-url` 与 `read-bytes`;幂等摘要覆盖图片字节。
- web:发布/编辑客户端改 FormData;封面与截图读取切到新读路由;移除发布前素材登记与 assetId 状态。
- AGC:发布命令先按 objectKey 做存在性校验以保持编译,multipart 直传改造留待 M3。
- 文档:实施计划与玩法链路合同章节同步新的 multipart 字段口径。
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2026-10-07 00:30:26 +08:00 |
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k88936
|
2fdf4078d0
|
新增陶泥儿导出与游戏分发媒体直传主规范与里程碑
- AGC 实施计划追加「2026-10-06 陶泥儿导出文件草稿化与游戏分发媒体直传」章节
- 玩法链路新增「游戏分发发布媒体直传合同(2026-10-06)」
- 后端数据契约补充 game_distribution_game 的媒体直传与 schema 变更约束
- decision-log 记录文件草稿、build:taonier/dist-taonier、快照桶+新读路由、硬切、exports 全退役、AI 建议/封面退役
- 新增里程碑规范与实施计划两份 plans 文档
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2026-10-07 00:05:24 +08:00 |
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k88936
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7bcef53494
|
合并 origin/master 到 feat/adapt-xhs-skill:发布表单吸收平台版本号与买断定价,并合入播放会话网关与导出 Skill 更新
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Failing after 59s
Project CI / Backend tests (pull_request) Successful in 8m46s
Project CI / Frontend tests (pull_request) Successful in 2m31s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m27s
Project CI / Native shell tests (pull_request) Successful in 6m17s
- 发布表单 hook 保留本分支的 hook + 视图拆分,移植 master 的平台版本号回读(nextVersionNumber)、买断定价状态与提交校验,删除由工程内部版本派生的 projectVersion
- GameDistributionPublishFormView 接入只读「项目版本」与共享 PlatformGamePricingField,版本号未知时禁用提交
- DirectProjectComposer 同时保留本分支的草稿回填 / 回写 props 与 master 的 actionsPortalTarget 挂点
- 发布表单测试改用平台版本号 mock(nextVersionNumber: 1),补齐买断定价与缺省版本号禁用用例,并修正 Promise 类型标注
- decision-log.md 保留双方新增条目(小红书导出与 Skill 安装工具 + 播放会话前缀清 Cookie)
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2026-10-06 23:28:57 +08:00 |
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suzmii
|
abafb50ef9
|
docs(agc): 修正矩阵里「release 档注入编辑器 feature」的说法(该组合只对 Windows target 注入)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m54s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m47s
Project CI / Backend tests (pull_request) Successful in 9m12s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m2s
Project CI / Repository checks (pull_request) Successful in 5m20s
Project CI / Native shell tests (pull_request) Successful in 7m8s
行级核实 `apps/ai-game-creator-shell/scripts/cargo-features.mjs:47-51`:`defaultEditorFeatures(target)` 只在 target 为 win32/windows 时返回 `cocos-editor-execute,unity-editor-execute,godot-editor-execute`,否则返回空列表 → CI 的 Linux runner 上 release gate 的 `tauri build` 不带编辑器 feature。
因此改写矩阵的 Native shell tests 行与检查面结论:编辑器 feature 代码在 CI 从不编译(只由本机 Windows + 编辑器 feature 口径覆盖);Linux 上被编到的是 godot/unity/cocos 三个 bridge(由 release gate 的插件随包 staging 与 Rust crates job 的 `agc:plugins:native-test` 编译)——本次 bridge 的 Linux `-D dead-code` 红因就在那里暴露。
同步修正「兜底条件」:现状是 Linux 档只覆盖默认 feature 的 bin 测试 harness 与插件 bridge 编译,`cfg(windows)` 块与编辑器 feature 代码两边都不覆盖。
本提交仍只改这一个文档文件;`npm run check:encoding` rc=0、`git diff --check` rc=0。
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2026-10-06 20:32:00 +08:00 |
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suzmii
|
8d7ac9c8ce
|
docs(agc): 按 CI 实测修正「非 Windows cfg 块不被检查」的错误表述,并写入 AGC 壳编译矩阵
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
纠错:原文写「本机与 CI 都只编译 Windows…非 Windows 块内的名字解析永远不会被编译器检查到」是错的——CI 的 Linux lane 确实在编译 AGC 壳并跑测试(本次四个红因里三个就是被 Linux 档抓到的)。
改为按矩阵的准确说法:本机(Windows + 编辑器 feature)不编译非 Windows 块;CI 的 lane 1/2、lane 2/2(Linux 原生 target、默认 feature、bin 测试 harness + `--test runtime_prompt_bundle_build --test prompt_source_boundaries`)与 Rust crates / Repository checks 的 `check:generated-bindings`(`cargo test --locked … export_bindings`)会编译并运行 unix / linux cfg 代码;`cfg(windows)` 块在 CI 从不编译;编辑器 feature 只在 Native shell tests 的 release 档(`tauri build --features 默认编辑器 features --release`)编译且不跑测试;两侧口径互不覆盖。
给「孤例」结论加脚注,并记录 M1(`command_exec.rs:9-13` 的 linux cfg 裸名)判定:`mod command_exec;`(`src/main.rs:92`)无 cfg 且落在 lane 的编译面内 → 若当初跑过 CI,Linux 档会抓到。
补写两条事实:AGC 壳门禁 predicate 为 `#![cfg_attr(all(not(test), windows), deny(warnings))]`;Linux 档在默认 feature 下对壳报出的 54 条 `never used`(Windows 专用实现被整块剔除的产物)不纳入门禁,CI 也不注入 RUSTFLAGS/-D warnings。同时修正旧「门禁现状」行里过时的 predicate。
新增「CI 对 AGC 壳的编译矩阵」表(8 个 job:命令原文 / target / feature / 是否 --all-targets|--test)与证据出处(workflow 行号、run 3612 job 日志、check-native-shells.mjs / check-generated-bindings.mjs / build-release.mjs 行号)。
自检:本提交只改这一个文档文件(1 file changed, +26/-4);`npm run check:encoding` rc=0、`git diff --check` rc=0。
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2026-10-06 20:30:18 +08:00 |
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k88936
|
3e6d0f39e5
|
合并 origin/master 到 feat/adapt-xhs-skill:发布入口迁入导出产物面板并吸收发布绑定、内部版本与上传进度
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m20s
Project CI / Repository checks (pull_request) Failing after 33s
Project CI / Frontend tests (pull_request) Successful in 3m7s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m55s
Project CI / Native shell tests (pull_request) Successful in 8m39s
- 陶泥儿 tab 发布面板去掉前端灰度:删除 readGamePublishAvailability 调用、发布权限占位与对应测试 mock,与 master 删除原生灰度命令保持一致,只在项目清单就绪前显示「正在读取项目清单」
- App.tsx 保留本分支导出产物面板架构,发布入口不再挂 Direct 聊天头;useTaonierTab 收敛 allowed/availabilityPending 状态并同步注释
- 发布表单 hook 合并本分支表单状态与 master 的发布绑定回读、AGC 工程内部版本派生、线上最近提交与上传进度阶段
- GameDistributionPublishFormView 接入发布状态面板、只读「项目版本」标签、发布阶段步骤与「更新游戏」等文案
- 合并发布表单与发布反馈测试:恢复封面/试玩包断言,补 readGameDistributionPublication mock
- agc-skills/manifest.json 取本分支新增的 platform-abstract、vite-export-xhs-minitool 与 master 的三处 sha256,version 提升到 2026-08-26.66
- decision-log.md 保留双方新增条目;技术方案文档补回双方新增章节;玩法链路文档取 master 重写后的发行合同
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2026-10-06 20:01:16 +08:00 |
|
suzmii
|
3673f6f92b
|
fix(agc): AGC 壳生产门禁按交付平台收窄到 Windows,修 Linux CI 红因
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m50s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 5m4s
Project CI / Frontend tests (pull_request) Successful in 2m36s
Project CI / Repository checks (pull_request) Failing after 3m34s
Project CI / Backend tests (pull_request) Successful in 9m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m54s
Project CI / Native shell tests (pull_request) Has been cancelled
背景(CI run 3603 证据):lane 1/2 在 Linux 上报 `error: could not compile genarrative-ai-game-creator-shell (bin) due to 54 previous errors`,逐条是 `never used`(acl_repair_gate 的 AclRepairGateResult/AclRepairPolicy/ACL_REPAIR_POLICY/LeaderGuard、Windows 策略路径 normalize_windows_policy_path、编辑器 RPC managed_editor_rpc/execute_unity_editor_code/execute_godot_editor_code、process_session_bridge 的 verdict 枚举与桥服务、configure_windows_background_tokio_command 等)。这些项在 Windows 上都被真实调用(本地 Windows bin 口径 0 warning 可证),在 Linux 上因大量 Windows 专用实现被整块编掉而变成未用项。
修法:main.rs 顶部由 `#![cfg_attr(not(test), deny(warnings))]` 改为 `#![cfg_attr(all(not(test), windows), deny(warnings))]`,并把注释写清两个条件(not(test) = 隔离 test harness 实例假死;windows = 交付面是 WebView2/Windows,Linux 构建存在的未用项是“编译剔除”产物)。
CI 无外部 RUSTFLAGS/-D warnings 注入(已全仓核对 .gitea/scripts/package.json),因此 Linux 构建只会把它们当普通 warning,不会红。
同步更新 dev 运维文档「Rust 编译告警门禁」的 AGC 特例条目:记录 cfg(windows) 的来历与 54 条实测数字,并保留 not(test) 的原有说明。
验证(Windows,门禁仍生效):bin 口径 0 warning / EXIT=0;--all-targets EXIT=0(test harness 实例 336 条,全部属测试构建产物);cargo fmt --all --check、npm run check:encoding(5406 文件)、git diff --check 全 rc=0;零新增 #[allow]。
同批还包含:合并 origin/master(merge commit 2a3d1b3d6),满足 CI 守卫步骤 “pull request head 必须包含最新 base commit”(此前 Backend tests 因此 exit=1)。
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2026-10-06 19:06:57 +08:00 |
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