Commit Graph

3792 Commits

Author SHA1 Message Date
suzmii 823e668c9e feat(scripts): pre-push 钩子对所有分支按内容触发告警检查;CI 挂到已有缓存的 Rust job
本地:.husky/pre-push 无条件调用 node scripts/check-rust-warnings.mjs --only-if-changed(脚本按 refs 判断本次推送是否触碰 *.rs/Cargo.toml/Cargo.lock,不碰则打印一行并 exit 0);推 master 才做 repository parity 的既有约定保持原样。package.json:把 check:rust-warnings 从 lint 链里摘掉(避免 master 推送跑两次、也不拖慢 repository-checks),脚本保留供手工与 CI 使用。CI:ai-game-creator-shell-rust-lane-2 加一步 --profile=agc-linux,ai-game-creator-shell-rust-crates 加一步 --profile=server-rs(两 job 已有 cargo fetch + sccache 缓存);repository-checks 不动。文档同步接法、失败模式与应急放行(GENARRATIVE_SKIP_RUST_WARNINGS=1)。
2026-10-07 20:15:18 +08:00
suzmii 3420eb2cd1 fix(scripts): 告警检查默认复用仓库常规 target 目录(热依赖),并写明 CI 侧代价与待定接线
默认 target 目录改为 cargo metadata 报的 target_directory(开发者本来就在用的、依赖已热),保留 GENARRATIVE_WARNCHECK_TARGET_DIR 覆盖供 CI 使用;fresh 完整性断言仍是安全网(本 profile 的包没被重编就 exit 1 报测量不完整,不会静默给出新增 0)。热目录实测:agc-windows 7.9s、server-rs 9.0s。文档补一句:CI 挂在 repository-checks(有工具链与依赖、不会红,但无 cargo 预热缓存,估 25-40 分钟),接线方案待定。
2026-10-07 20:01:35 +08:00
suzmii 8e2b81007a fix(scripts): 让 Rust 告警取数确定性(挂进 npm run lint;clean 本 profile 包 + fresh 完整性断言 + 精确包集 + first-party 过滤)
接法:挂进 npm run lint(CI 的 Repository checks 与推 master 时的 pre-push 共用那条命令),不新增 job/hook;此前自造的 pre-push 触发接线(.husky/pre-push 改动、scripts/pre-push-rust-warnings.mjs、额外 CI job)已撤。
确定性:profile 专属 target 目录 + 对本 profile first-party 包逐个 cargo clean -p <包名> + 取数后 fresh 完整性断言(每个包必须出现 compiler-artifact 且 fresh=false,否则 exit 1 报测量不完整);只收 first-party 路径前缀下的告警。
修掉两个口径 bug:包集把 AGC 壳下的 vendor/ 路径依赖误算成自己(改精确目录判定);normalizeId 只取 id 的 # 片段导致server-rs 27 个同版本成员碰撞(断言永远为假)。
否决“整体清空 target 目录”:实测 AGC 壳清空后需重建 tauri/webkit 全链依赖 15-25 分钟。
实测:A 干净 agc-windows 1/1·14/14 exit 0、server-rs 27/27·0/0 exit 0;B 播种 unused import → agc-windows 15 条/新增 1、server-rs 1 条/新增 1,均 exit 1 并逐条打印;C 撤销 → 均 exit 0;负向测试(GENARRATIVE_WARNCHECK_SKIP_CLEAN 漏清一个成员)→ 26/27 + 测量不完整 → exit 1。
基线:agc-windows 14 条 / server-rs 0 条 / agc-linux 首采(首次 CI 只采集不判失败,需一次 --update-baseline)。
文档:dev 运维「Rust 编译告警门禁」同步接法、首采、开关、否决清空的原因与局限。
2026-10-07 19:57:17 +08:00
suzmii b846f04dab chore: 加 Rust 告警的 pre-push + CI 基线感知检查(单一脚本 + 基线)
目的:不再用 Werror,改为「推送前 + CI」的显式检查,并且只拦**基线之外的新增**告警,
这样上游新代码的存量不会挡住任何人,本地开发构建也不会因为告警变红。

单一真源(本地与 CI 调同一份实现):
- 新增 `scripts/check-rust-warnings.mjs` + `npm run check:rust-warnings`:
  用 `cargo check --message-format=json` 收集告警,键 = `路径|符号|lint`(**不含行号**,抗上游行号漂移),
  与 `scripts/warning-baseline.json` 比对:新增 → 退出码 1 并逐条打印;存量减少 → 只提示可更新;
  更新用 `--profile=<name> --update-baseline`。
- 新增 `scripts/pre-push-rust-warnings.mjs`:读 pre-push 的 ref 行,**只在本次推送触碰
  `*.rs`/`Cargo.toml`/`Cargo.lock`** 时才跑(无关推送不受影响);Windows 跑 `agc-windows`+`server-rs`,
  Linux/macOS 只跑 `server-rs`。
- `.husky/pre-push`:把 ref 行落一份临时文件供两段检查共用,然后调用上面的脚本(原有的
  `check:pre-push-master` 保持不变)。
- `.gitea/workflows/project-ci.yml`:新增 `rust-warning-check` job(`runs-on: genarrative-ci`,Linux),
  跑 `--profile=server-rs --profile=agc-linux`,复用 Rust lane 的隔离编译缓存,只 `cargo check` 不 build。
- `scripts/warning-baseline.json`:`agc-windows` 14 条(上游 `b04aceb57` 等引入,逐条见
  `local://commit-1a86675f4-inventory.md`);`agc-linux` 433 条(从 CI lane 日志抽取去重,**刻意取超集**,
  含测试实例产物,首轮 CI 的多余项只显示为「存量减少」不判失败);`server-rs` 0 条。
- 文档:dev 运维「Rust 编译告警门禁」改写为现役口径(目的/命令/基线更新/覆盖分工与缺口/局限),
  旧 Werror 段落标注为历史;development-workflow 的门禁句同步改写。

覆盖分工:CI 覆盖 `server-rs` + AGC 壳 **Linux** 档;AGC 壳 **Windows 生产口径**(GTK/ring 无法在
Linux 交叉编译)**只由本地 pre-push 覆盖**。局限:`--no-verify` 可绕过;本机 target 目录污染要先
`cargo clean -p`;CI 不跑 clippy;基线只保证「不新增」。
2026-10-07 19:22:29 +08:00
suzmii 47b5a17f54 合并 origin/master 到 chore/rust-compile-warnings(第二次同步):按 M/D/G 分桶解冲突
origin/master = e6933762d(落后 106 提交);合并前本分支 HEAD = 1612ee944。
冲突只有 5 处,codex 区域 0 冲突。

M 桶(master 改过的文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/**(mod.rs、model_catalog.rs、model_catalog/auth_handoff.rs、real_tests.rs)、
  agent/codex_cli.rs、agent/codex_provider_proxy.rs、build_support/codex_bundle.rs 均与新 master 逐字节相同。
  其中 real_tests.rs / codex_bundle.rs / direct_project_identity.rs 一并取 master 版本,清掉了本分支先前
  在这几个文件里留下的多余 diff(口径:codex 区域一行不删不改)。
- 唯一保留的 codex 侧差异是 codex_app_server/mod.rs 的 1 行:resolve_direct_codex_project_authority
  的 `pub(super)` → `pub(in crate::agent)`。挂载到 codex_provider 后 `pub(super)` 对兄弟模块
  direct_tools_mcp.rs 不可见(E0603),这是收敛必需的适配,不是清理残留。

D 桶(master 未动过、我们删的死码 → 保留删除):patchset.rs、git_inspect.rs、
process_session/{io,lifecycle,persistence,recovery}.rs、generation/pass_artifacts.rs、
agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs)、process_session/tests/owner_fixture_cleanup.rs 等。
⚠ 复核发现 D 清单里 3 个文件本轮被 master 改过(`git log a8ae81720..origin/master -- <path>` 非 0),逐条判定:
  - repository_context.rs(ad0877219:should_ignore_directory 的 "exports" → ".export"):该函数所在的
    仓库扫描实现已在更早的退役批次(6d5436541)判为不可达并删除,全仓已无该符号 → 改动无处生效,保留删除。
  - generation/pass_artifacts.rs(b04aceb57:黑板字符串去掉「发布包装:exports/README.md」):内容已并入
    project/memory.rs(fbea59251),全仓已无该字符串 → 无需承接,保留删除。
  - generation/draft_writer.rs(b04aceb57 −16:删掉 exports/README.md 写入):属 legacy draft 生成链,
    已在 22540a874 整体退役;全仓 grep 0 引用,恢复只会留下未挂载的孤立文件 → 保留删除。

G 桶(双方都改、我们那侧不改变行为 → 以 master 语义为准):
- agent/generation/trace.rs:唯一冲突块里 master 只把 "exports/README.md" 从产物清单里删掉,而该函数
  (append_local_artifact_write_step)已由我们在退役批次里整段删除 → 保留我们的删除。
- useGameDistributionPublishForm.ts:master 本轮删除该文件(b04aceb57),我们侧只有上一轮同步带来的错误
  正文改动 → 取 master 语义(删除)。

其余文件由 git 自动合并。本提交不含新写的功能改动:收敛形态与残留清理见后续提交。
2026-10-07 16:58:52 +08:00
suzmii 1612ee9446 docs: 补充 PR #650 合并 master 后的实测基线复核
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
同机同 feature、先 `cargo clean -p genarrative-ai-game-creator-shell` 再取数:
- server-rs workspace(--all-targets):0
- AGC 壳 bin 生产口径:0
- AGC 壳同 feature + --all-targets:bin test harness 实例 351 warning 事件(全部落在 master 侧
  既有文件,agent/codex_provider 子树内 0 条),仍属文档「边界」所述的 harness 产物。

原表记的是 2026-10-06 的 339,这里不覆盖历史快照,只补一条带日期的复核。
2026-10-07 15:52:12 +08:00
kdletters e6933762d2 cc 回合静默超时改为宿主自动重试
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
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claude_code_cli:一次用户回合最多尝试 3 次,只有"静默超时 + 本轮没请求过任何工具"才自动重放,硬上限与已请求工具的超时仍交回用户
claude_code_cli:抽出 claude_direct_turn_once / ClaudeDirectTurnFailure / claude_direct_failure_action,重试策略变成可单测的纯函数
claude_code_cli:每次重试前落一条 role=system 过程行(正在自动重试(第 N/M 次)),停下时也说明原因,避免"没有重试"又被读成静默兜底
claude_code_cli:失败详情尾部的重试次数标记由分类器还原成结构化 attempts 并摘除,用户可见的"已尝试 N 次"与实际尝试次数一致
claude_code_cli:新增三条单测覆盖重试策略矩阵、静默超时/工具已请求的判定、attempts 结构化与标记不外泄
docs/project-memory/shared-memory/pitfalls:记录现象、CLI 自身不重试的真实二进制证据、现行重试口径与验证方式
2026-10-07 15:48:07 +08:00
k88936 23fa91895d Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
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Project CI / Repository checks (pull_request) Has been cancelled
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2026-10-07 15:34:04 +08:00
k88936 4f3ef93098 游戏表保留 cover_asset_id 并标记退役
- GameDistributionGame 在原位恢复 cover_asset_id,注明退役、只占位不再写入,避免 SpacetimeDB 破坏性 schema 变更
- 新建与测试行构造补 cover_asset_id: None;migration.rs 注释与实施计划改成「保留退役」口径
- 重新生成 spacetime-client 该表绑定,补回 cover_asset_id 字段
2026-10-07 15:31:28 +08:00
kdletters 692de8c806 修复 cc 会话重进项目后丢失历史对话
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
claude_code_cli:新增 claude_code_project_dir_name / newest_claude_code_session_in / latest_claude_code_session_id_at,按 Claude Code 的目录派生规则从隔离 home 取本项目最新的会话轨迹
claude_code_cli:新增 resolve_claude_direct_resume,恢复顺序改为「进程内会话表 → 磁盘最新轨迹」,并在 agent.direct_codex.claude_resume 记录本回合恢复来源(memory/disk/none)
claude_code_cli:新增两条回归测试,覆盖目录派生与最新轨迹选取、以及内存优先的恢复顺序
docs/project-memory/shared-memory/pitfalls:记录该问题的现场证据、现行口径与真实环境验证方式
2026-10-07 15:22:45 +08:00
k88936 61acaf6cea 陶泥儿移除发行包下载功能
- 删除左半面板的「下载发行包」按钮与下载失败弹窗接线
- 退役 useTaonierExport 的 artifactReady 状态及其构建收尾写入
- 删除 tabs/taonier/DownloadFailureDialog.tsx
- 同步陶泥儿面板测试与实施计划文档
2026-10-07 14:34:04 +08:00
k88936 9a653c8382 陶泥儿导出收敛为单一发布入口并把线上值内联到字段
- 移除独立「打包」按钮与「发行包」卡片,发布入口不套卡片,内部先跑打包
- 线上值逐字段内联到对应输入框下方,退役 OnlineValuesCard
- 线上值进项目自动读取,失败按固定间隔静默自动重试,去掉「重新读取」手动入口
- 读取失败时提示正在自动重试,发布入口保持停住
- 同步陶泥儿面板测试与技术方案/实施计划文档
2026-10-07 14:09:26 +08:00
suzmii ef56bc0174 docs: 登记 codex_provider 的 #[allow(dead_code)] 限定例外
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
仓库原有口径明文禁止新增 `#[allow(dead_code)]`(开发运维文档「Rust 编译告警门禁」、
development-workflow「验证路由」)。本次按用户决策登记**限定例外**,两处同步,避免文档与代码自相矛盾。

- 作用域:AGC 壳 `agent/codex_provider`(`app_server` = `agent/codex_app_server/**`,含凭据、模型目录与
  OAuth 交接;`cli` = `agent/codex_cli.rs`,含 CLI 请求路径)。其它 crate、其它目录、其它 lint 与 CI 不受影响。
- 理由:该子树在 AGC 交付口径下休眠(生产恒走平台会话 / DirectProject 路由,原生 app-server 与内置 CLI
  请求入口在 Windows 生产构建里没有调用方),而上游 master 正在活跃编辑这些文件,删除会与其在飞工作反复冲突。
- 失效边界:该子树内今后新增的 `dead_code` 不再被任何机器检查发现;`unused_imports` / `unused_variables`
  等其它 lint 仍必须真修(已实测:allow(dead_code) 压不住未使用的 `use`)。
- 退出条件:该子树被重新启用(恢复个人 Codex OAuth 登录态或原生 app-server 路径)或确定整体退役删除时,
  必须一并移除该 `#![allow(dead_code)]` 并删除登记条。
- 同时修订原「不得模块级 `#![allow]`」一句,指向唯一登记例外。
2026-10-07 14:00:36 +08:00
suzmii 3e13a6e407 合并 origin/master 到 chore/rust-compile-warnings:按 M/D/G 分桶解冲突
origin/master = 441be8d62(落后 143 提交);合并前本分支 HEAD = aeebbee28。
冲突 11 处,按「master 侧是否活跃」分三桶处理。

M 桶(master 改过该文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/mod.rs(master +348/-108)
- agent/codex_app_server/model_catalog.rs(master +38/-18:CatalogSource::Authenticated / source_for_credential / verify_authenticated_source)
- agent/codex_app_server/model_catalog/auth_handoff.rs(modify/delete → 保留 master 版,OAuth 轮换交接)
- agent/codex_cli.rs(master +190/-44)
- agent/codex_app_server/model_catalog/real_tests.rs:我们把该文件裁到 59 行以适配自建的 capture 签名;master 的 model_catalog.rs 恢复 4 参 capture 后取回 master 的 244 行用例,否则 --all-targets 报 2 处 E0061。

D 桶(master 未动过、我们删除的死码 → 保留删除):
- 合并前已删:patchset.rs、git_inspect.rs、repository_context.rs、generation/pass_artifacts.rs、agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs) 等。
- process_session/{io,lifecycle,persistence,recovery}.rs 与 process_session/tests/owner_fixture_cleanup.rs → 裁决为「保留删除」:master 在这 4 个文件里只改「死码的错误正文」;实测整棵子树在 AGC 生产构建里 69 条 dead_code、且只被 tests.rs 引用;生产只用到 recovery.rs 的 2 个 shutdown 函数,而那 2 个我们已搬进 process_session/shutdown.rs。

G 桶(双方都改、我们那侧非语义 → 以 master 语义为准,手工合并):
- agent.rs:取 master 的 claude_code_failure_to_turn_error(改名,codex_app_server/mod.rs:5323 依赖该再导出);保留我们的模块集合(provider_request_snapshot,去掉 runtime_models 与 dispatch 的再导出)。
- thread_manager/dispatch.rs:master 的 host_dropped_with_detail(panic 详情)+ 我们的 cfg(not(test))/cfg(test) 收口(测试态不读兜底结果,避免 harness 未用变量告警)。
- generation/llm_request.rs:取 master 的 AgentProgressEmitter(其唯一消费方 maybe_generate_platform_art_asset_step 已在我们那侧删除,随之成为残留,交由后续提交处理)。
- process_session/model.rs:master 的 8 处错误正文(WindowsProcessJob 的 last_os_error)**全部落在我们未裁的区间**,逐 hunk 叠加到我们的 382 行版本(结果 406 行;last_os_error 出现次数与 master 版一致,均为 13)。
- process_session/shutdown.rs:把 master 在 recovery.rs 里给 shutdown 广播加的诊断搬进我们的实现(`process_session.shutdown.send_failed processId=… detail=…`;收敛后的 LiveProcessSession 不再有 process_id 字段,进程身份取注册表 key)。
- docs/project-memory/shared-memory/pitfalls.md:两侧各新增一节,两节都保留。
2026-10-07 13:59:31 +08:00
k88936 61ca2127cf Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-10-07 13:35:15 +08:00
k88936 c171800151 发布媒体路径改由发布面板传入,不再回读草稿注册表
- 发布命令新增 coverPath / screenshotPaths 参数,本地图路径与文字字段都取 packageAll 落定的同一份权威表单
- Rust 侧 resolve_publish_media 去掉 read_form,不再读 .export/taonier.json,按面板路径与张数失败关闭
- resolve_publish_media 单元测试改为直接传面板路径,并新增「面板路径优先于磁盘草稿」用例
- 前端 facade 与 useTaonierTab 透传面板路径,补路径透传与空槽位断言
- 同步技术方案中发布媒体来源说明
2026-10-07 13:32:24 +08:00
k88936 441be8d621 Merge pull request 'Feat/支持fnm nvm' (#663) from feat/support-more-node into master
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Reviewed-on: #663
2026-10-07 13:08:49 +08:00
k88936 2fa7923362 合并 origin/master 到 feat/adapt-taonier-skill:保留陶泥儿退役链路并吸收 master 错误详情改动
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- commands/desktop.rs:按本分支「exports 全退役」保留删除,不回填 master 改动的 playtest 打包/读取/列举命令
- project/export.rs:保留本分支删除,旧导出实现已由 export/draft 陶泥儿与小工具链路替换
- useGameDistributionPublishForm.ts:保留本分支删除,发布表单已由 export/state 与 tabs/taonier 面板替换
- game_distribution_publish.rs:保留本分支新增的 owner 媒体读路由与图片直传辅助函数,删除 master 改动的封面生成与 AI 资料建议退役代码
- game_distribution_publish.rs:吸收 master 的错误详情改动(parse_error_payload、response_data、map_http_error、request_json、request_json_for_read、describe_distribution_request_failure、emit_publish_progress 及对应测试)
- resolve_preview_url:合并为本分支 owner_media_read_url 加错误日志
2026-10-07 12:57:59 +08:00
k88936 2a1e7fb373 Merge branch 'master' into fix/chat-history-style
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2026-10-07 11:46:42 +08:00
kdletters 8ceada8690 合并 codex/agc-error-convergence-20261004:交付核心以 master 新设计为准并保留分支错误明细
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冲突处理:交付合同/租约相关现场取 master(#608 重构),分支侧错误明细在可安全保留处回补
编译修复:direct_tool_bridge 回执结算失败正文、direct_patch 指纹读取、direct_delivery 终态读取按 Result 形状对齐
前端修复:DirectProjectChatView 取 master,其余缺失的错误正文 import/参数回补
重新生成 AuthServiceUnavailable 绑定以匹配 Rust 声明
2026-10-07 11:33:18 +08:00
k88936 7ed3696959 修复nvm默认别名并补真实nvm沙箱验证
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- nvm 的 alias/default 只写主版本号(如 22),改为按同一 pin 子集在已安装版本里选最高匹配,避免按 (22,0,0) 精确匹配永远落空
- 新增 opt-in 真机测试 command_sandbox_real_linux_opt_in_runs_nvm_installation_prefix,在 bwrap 内跑真实 nvm 安装前缀的 node 与 npm
- 新增单测 nvm_major_only_default_alias_selects_the_installed_patch 守住主版本号别名
- 里程碑、decision-log 与 pitfalls 记录真实 nvm v0.40.8 + Node v22.23.3 验证与 default 别名口径
2026-10-07 11:12:49 +08:00
k88936 51e6d1d9b9 AGC命令沙箱原生支持fnm/nvm托管Node
- 新增共享窄叶校验 validate_node_installation_prefix,只接受含 bin/node 与 lib/node_modules/npm/bin/npm-cli.js 的完整 Node 安装前缀,拒绝 HOME、管理器根、宽泛目录和逃逸 symlink
- 开发构建枚举 fnm node-versions/<ver>/installation 与 nvm versions/node/<ver>,按 .nvmrc / .node-version 权威 pin、PATH、engines.node 偏好、活动版本、默认别名、最高版本选择
- .nvmrc / .node-version 能理解但未安装时返回 node-version-pinned-not-installed 失败关闭;engines.node 与无法解析的 pin 不阻塞
- Linux 命令沙箱只读挂载通过校验的完整 Node 安装前缀,并在内联环境剔除 FNM_MULTISHELL_PATH
- Linux npm 改以受信任 node <npm-cli.js> 启动,npm install 联网判定跟随真实启动形态
- 非 Node 程序在 Linux 受信任 PATH 前置 Node 工具链 bin,npx / corepack 等随 node 同版本
- 同步技术方案 V1.11.2、实施计划切片、里程碑规范、decision-log 与 pitfalls
2026-10-07 11:07:16 +08:00
suzmii 43c1b2fe2c 合并 origin/master 到 chore/rust-compile-warnings
合入 master 自 256e6fe34 起的 **159** 个提交(含小红书小工具导出、导出产物面板、发布会话网关等;master 改动 133 文件,本分支 119 文件,重叠 9 个)。

唯一冲突:`apps/ai-game-creator-shell/src-tauri/src/git_inspect.rs` 为 modify/delete(本分支删除、master 修改)→ 按裁决**保留删除**(git rm)。依据:该模块在 master 上仍只有 `mod` + glob 引入、零调用方;master 对该文件的修改只是把 3 处调用从 `should_skip_project_snapshot_path` 换成另一个判断函数 `should_skip_project_derived_path`(该函数在 `project/filesystem.rs` 有定义、共 10 处使用,与旧函数并存,并非全局改名)。

守卫 1:`git_inspect` 在 AGC src 内 **0 命中**;main.rs 未被 master 带回 `mod`/`use` 行;unmerged=0。

守卫 2:四个旧名文件(loop_orchestration/draft_validation/runtime_models/process_session::recovery)在合并树内**均不存在**,四个新名文件均在预期路径;无任何 `??` 条目。

守卫 3:本分支删/改过的 22 个符号全树扫描仅命中 15 处——全部是既有工具 id 残留(prompts 与两侧契约里的 `project.patchset`),无一处来自 master 新代码;master 新前端字符串调用的 3 个 Tauri 命令(append_local_permission_log / save_local_project_asset_file / reveal_local_project_asset_file)均有定义且仍注册。

本提交未附任何额外修改(只包含 master 侧改动 + 冲突解决);①/② 的修复另开提交。
2026-10-07 10:58:04 +08:00
k88936 d860b84a02 「回到底部」胶囊改为基于列表可见底边定位
- styles.css 把消息列表改成 flex 列容器并显式 gap: 0——原 gap: 14px 对块级容器无效,改成 flex 后会与子项的 margin 叠成双倍间距
- 列表子项 flex: 0 0 auto 防止内容溢出一屏时被纵向压缩,列表仍是唯一滚动区
- 胶囊 margin-top: auto:内容不足一屏时吃掉剩余空间顶到可见底边,内容溢出一屏时归零、交由 sticky bottom-3 上拉贴底
- DirectProjectScrollToBottomCapsule 增加稳定类名 project-chat-scroll-to-bottom、去掉 mt-1,并更新组件说明
- ADR 第 3 节与备选方案 2 同步新的定位方式
2026-10-07 10:50:04 +08:00
k88936 c95ea8af85 短历史一屏以内时收起悬空的「回到底部」胶囊
- useConversationScroll 新增 syncBottomFromLayout:按真实几何复核 isNearBottom,为真即恢复跟随、收起胶囊并清掉「有新回复」
- 布局补偿、turns 内容变化与 ResizeObserver/MutationObserver 回调都先走一次复核,内容塌回一屏以内不再依赖滚动事件
- 补回归测试:列表内容塌回一屏以内并触发布局变化,没有任何滚动事件也应收起胶囊
- ADR 第 3 节记录贴底判定不能只认 onScroll
2026-10-07 10:49:56 +08:00
k88936 89d0f507e6 修复连续翻页时历史加载行忽隐忽现
- 加载行卸载加入 300ms 隐藏滞回:填充视口的自动加载连续翻页,两次之间只有一次 effect 回流,立即卸载会把加载行一帧内拆了又挂
- conversationScrollPolicy.ts 新增 HISTORY_LOADING_INDICATOR_HIDE_DELAY_MS,与显示延迟 150ms 配对
- useDelayedFlag 增加 hideDelayMs 参数,值转假后延迟再隐藏,转真仍立即显示
- 补回归测试:连续翻页之间小于隐藏延迟的空隙不卸载加载行,真正结束后照常卸载
- ADR 第 1 节记录隐藏滞回的动机与阈值
2026-10-07 10:49:41 +08:00
k88936 3cd5928fc5 标注陶泥儿计划与里程碑文档为已实施并保留
- 两份文档 Status 由「待评审」改为「已实施(M1–M4 已落地)」
- 实施计划头部注明长期保留,原 §5.4「收尾删除计划文档」不再执行
2026-10-07 10:27:47 +08:00
k88936 5142c26011 文档同步游戏分发 owner 媒体读
- 后端契约/玩法链路/AGC 实施计划补 owner 作用域读路由与作者预览口径(软删仍 404)
- decision-log 2026-10-06 条目记录 owner 读决策,并改「临时计划已删除」为保留计划与里程碑文档
- pitfalls 新增作者预览必须走 owner 读、不能回退素材库 ACL 的排障口径
2026-10-07 10:27:19 +08:00
k88936 bd4801ef80 恢复陶泥儿实施计划与里程碑文档
- 从 5e8ecaa35^ 取回被 M4 删除的【实施计划】与【里程碑】陶泥儿导出文件草稿化与发布媒体直传-2026-10-06.md
- 本次起不再按计划 §5.4 在收尾删除计划文档,保留理由记录在 decision-log
2026-10-07 10:26:29 +08:00
k88936 5e8ecaa35b 回写陶泥儿导出与发布媒体直传文档并删除临时计划
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- 技术方案/后端契约/玩法链路三份主规范改成当前状态:文件草稿、build:taonier、multipart objectKey 直传与域内公开读
- decision-log 2026-10-06 条目由计划态改写为落地态,含命名约定、硬切、E1、taptap skill-pack 例外
- pitfalls 新增 multipart 幂等摘要、发布账本、skill-pack 红与 zip 存档根入口四条
- 删除临时实施计划与里程碑规范,历史由 Git 保存
2026-10-07 01:26:37 +08:00
k88936 d202c76099 游戏分发发布媒体改 objectKey 与 multipart 直传
- 契约:创建/编辑/建版请求去掉 `coverAssetId`,改为 `coverObjectKey` 与 `screenshots: (string|null)[]`,Rust 与 TS 同步。
- schema:`game_distribution_game` 删除 `cover_asset_id`;创建输入末尾追加 `cover_object_key`/`screenshots_json`;冻结资料截图改为 objectKey 数组并删除 `GameDistributionFrozenScreenshot`;同步迁移登记与生成绑定。
- 授权:删除按 assetId 的公开读授权,新增按 objectKey 的 `get_game_distribution_media_read_access` procedure;公开可见判定抽成 `game_distribution_game_is_publicly_visible`。
- api-server:三条写路径改收 `multipart/form-data`(`metadata` 文本 + `cover` + 重复 `screenshot`),新图直写项目快照桶、沿用图校验归属与数量;新增匿名 `GET /api/game-distribution/media/read-url` 与 `read-bytes`;幂等摘要覆盖图片字节。
- web:发布/编辑客户端改 FormData;封面与截图读取切到新读路由;移除发布前素材登记与 assetId 状态。
- AGC:发布命令先按 objectKey 做存在性校验以保持编译,multipart 直传改造留待 M3。
- 文档:实施计划与玩法链路合同章节同步新的 multipart 字段口径。
2026-10-07 00:30:26 +08:00
k88936 2fdf4078d0 新增陶泥儿导出与游戏分发媒体直传主规范与里程碑
- AGC 实施计划追加「2026-10-06 陶泥儿导出文件草稿化与游戏分发媒体直传」章节
- 玩法链路新增「游戏分发发布媒体直传合同(2026-10-06)」
- 后端数据契约补充 game_distribution_game 的媒体直传与 schema 变更约束
- decision-log 记录文件草稿、build:taonier/dist-taonier、快照桶+新读路由、硬切、exports 全退役、AI 建议/封面退役
- 新增里程碑规范与实施计划两份 plans 文档
2026-10-07 00:05:24 +08:00
k88936 7bcef53494 合并 origin/master 到 feat/adapt-xhs-skill:发布表单吸收平台版本号与买断定价,并合入播放会话网关与导出 Skill 更新
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- 发布表单 hook 保留本分支的 hook + 视图拆分,移植 master 的平台版本号回读(nextVersionNumber)、买断定价状态与提交校验,删除由工程内部版本派生的 projectVersion
- GameDistributionPublishFormView 接入只读「项目版本」与共享 PlatformGamePricingField,版本号未知时禁用提交
- DirectProjectComposer 同时保留本分支的草稿回填 / 回写 props 与 master 的 actionsPortalTarget 挂点
- 发布表单测试改用平台版本号 mock(nextVersionNumber: 1),补齐买断定价与缺省版本号禁用用例,并修正 Promise 类型标注
- decision-log.md 保留双方新增条目(小红书导出与 Skill 安装工具 + 播放会话前缀清 Cookie)
2026-10-06 23:28:57 +08:00
suzmii abafb50ef9 docs(agc): 修正矩阵里「release 档注入编辑器 feature」的说法(该组合只对 Windows target 注入)
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行级核实 `apps/ai-game-creator-shell/scripts/cargo-features.mjs:47-51`:`defaultEditorFeatures(target)` 只在 target 为 win32/windows 时返回 `cocos-editor-execute,unity-editor-execute,godot-editor-execute`,否则返回空列表 → CI 的 Linux runner 上 release gate 的 `tauri build` 不带编辑器 feature。

因此改写矩阵的 Native shell tests 行与检查面结论:编辑器 feature 代码在 CI 从不编译(只由本机 Windows + 编辑器 feature 口径覆盖);Linux 上被编到的是 godot/unity/cocos 三个 bridge(由 release gate 的插件随包 staging 与 Rust crates job 的 `agc:plugins:native-test` 编译)——本次 bridge 的 Linux `-D dead-code` 红因就在那里暴露。

同步修正「兜底条件」:现状是 Linux 档只覆盖默认 feature 的 bin 测试 harness 与插件 bridge 编译,`cfg(windows)` 块与编辑器 feature 代码两边都不覆盖。

本提交仍只改这一个文档文件;`npm run check:encoding` rc=0、`git diff --check` rc=0。
2026-10-06 20:32:00 +08:00
suzmii 8d7ac9c8ce docs(agc): 按 CI 实测修正「非 Windows cfg 块不被检查」的错误表述,并写入 AGC 壳编译矩阵
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
纠错:原文写「本机与 CI 都只编译 Windows…非 Windows 块内的名字解析永远不会被编译器检查到」是错的——CI 的 Linux lane 确实在编译 AGC 壳并跑测试(本次四个红因里三个就是被 Linux 档抓到的)。

改为按矩阵的准确说法:本机(Windows + 编辑器 feature)不编译非 Windows 块;CI 的 lane 1/2、lane 2/2(Linux 原生 target、默认 feature、bin 测试 harness + `--test runtime_prompt_bundle_build --test prompt_source_boundaries`)与 Rust crates / Repository checks 的 `check:generated-bindings`(`cargo test --locked … export_bindings`)会编译并运行 unix / linux cfg 代码;`cfg(windows)` 块在 CI 从不编译;编辑器 feature 只在 Native shell tests 的 release 档(`tauri build --features 默认编辑器 features --release`)编译且不跑测试;两侧口径互不覆盖。

给「孤例」结论加脚注,并记录 M1(`command_exec.rs:9-13` 的 linux cfg 裸名)判定:`mod command_exec;`(`src/main.rs:92`)无 cfg 且落在 lane 的编译面内 → 若当初跑过 CI,Linux 档会抓到。

补写两条事实:AGC 壳门禁 predicate 为 `#![cfg_attr(all(not(test), windows), deny(warnings))]`;Linux 档在默认 feature 下对壳报出的 54 条 `never used`(Windows 专用实现被整块剔除的产物)不纳入门禁,CI 也不注入 RUSTFLAGS/-D warnings。同时修正旧「门禁现状」行里过时的 predicate。

新增「CI 对 AGC 壳的编译矩阵」表(8 个 job:命令原文 / target / feature / 是否 --all-targets|--test)与证据出处(workflow 行号、run 3612 job 日志、check-native-shells.mjs / check-generated-bindings.mjs / build-release.mjs 行号)。

自检:本提交只改这一个文档文件(1 file changed, +26/-4);`npm run check:encoding` rc=0、`git diff --check` rc=0。
2026-10-06 20:30:18 +08:00
k88936 3e6d0f39e5 合并 origin/master 到 feat/adapt-xhs-skill:发布入口迁入导出产物面板并吸收发布绑定、内部版本与上传进度
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m20s
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Project CI / Frontend tests (pull_request) Successful in 3m7s
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- 陶泥儿 tab 发布面板去掉前端灰度:删除 readGamePublishAvailability 调用、发布权限占位与对应测试 mock,与 master 删除原生灰度命令保持一致,只在项目清单就绪前显示「正在读取项目清单」
- App.tsx 保留本分支导出产物面板架构,发布入口不再挂 Direct 聊天头;useTaonierTab 收敛 allowed/availabilityPending 状态并同步注释
- 发布表单 hook 合并本分支表单状态与 master 的发布绑定回读、AGC 工程内部版本派生、线上最近提交与上传进度阶段
- GameDistributionPublishFormView 接入发布状态面板、只读「项目版本」标签、发布阶段步骤与「更新游戏」等文案
- 合并发布表单与发布反馈测试:恢复封面/试玩包断言,补 readGameDistributionPublication mock
- agc-skills/manifest.json 取本分支新增的 platform-abstract、vite-export-xhs-minitool 与 master 的三处 sha256,version 提升到 2026-08-26.66
- decision-log.md 保留双方新增条目;技术方案文档补回双方新增章节;玩法链路文档取 master 重写后的发行合同
2026-10-06 20:01:16 +08:00
suzmii 3673f6f92b fix(agc): AGC 壳生产门禁按交付平台收窄到 Windows,修 Linux CI 红因
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背景(CI run 3603 证据):lane 1/2 在 Linux 上报 `error: could not compile genarrative-ai-game-creator-shell (bin) due to 54 previous errors`,逐条是 `never used`(acl_repair_gate 的 AclRepairGateResult/AclRepairPolicy/ACL_REPAIR_POLICY/LeaderGuard、Windows 策略路径 normalize_windows_policy_path、编辑器 RPC managed_editor_rpc/execute_unity_editor_code/execute_godot_editor_code、process_session_bridge 的 verdict 枚举与桥服务、configure_windows_background_tokio_command 等)。这些项在 Windows 上都被真实调用(本地 Windows bin 口径 0 warning 可证),在 Linux 上因大量 Windows 专用实现被整块编掉而变成未用项。

修法:main.rs 顶部由 `#![cfg_attr(not(test), deny(warnings))]` 改为 `#![cfg_attr(all(not(test), windows), deny(warnings))]`,并把注释写清两个条件(not(test) = 隔离 test harness 实例假死;windows = 交付面是 WebView2/Windows,Linux 构建存在的未用项是“编译剔除”产物)。

CI 无外部 RUSTFLAGS/-D warnings 注入(已全仓核对 .gitea/scripts/package.json),因此 Linux 构建只会把它们当普通 warning,不会红。

同步更新 dev 运维文档「Rust 编译告警门禁」的 AGC 特例条目:记录 cfg(windows) 的来历与 54 条实测数字,并保留 not(test) 的原有说明。

验证(Windows,门禁仍生效):bin 口径 0 warning / EXIT=0;--all-targets EXIT=0(test harness 实例 336 条,全部属测试构建产物);cargo fmt --all --check、npm run check:encoding(5406 文件)、git diff --check 全 rc=0;零新增 #[allow]。

同批还包含:合并 origin/master(merge commit 2a3d1b3d6),满足 CI 守卫步骤 “pull request head 必须包含最新 base commit”(此前 Backend tests 因此 exit=1)。
2026-10-06 19:06:57 +08:00
suzmii 2a3d1b3d65 Merge origin/master into chore/rust-compile-warnings
- 合入最新 base(2 个提交,15 文件),满足 CI 守卫步骤要求的 "pull request head 必须包含最新 base commit"。
- 自动合并无冲突;重叠文件(claude_code_cli.rs / codex_app_server/mod.rs / direct_runtime/mod.rs / config.rs / pitfalls.md / 技术方案文档)均为两侧改动互补。
2026-10-06 19:05:25 +08:00
suzmii c3704072ac docs(agc): 同步 loop_orchestration 改名后的 3 处文档引用(路径 + 事实时态/失效行号)
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docs/technical/【技术评估】Responses API与Agents SDK迁移评估-2026-09-07.md:29:路径改为 generation/llm_request.rs,并把“仍保留一条文件驱动的确定性生成链”改为过去时(该链已随 Agent Runtime 退役删除,模块现只保留 LLM 文本请求与额度/进度错误面);其后的链路列表保持原样。

同文件:81:表格行内的 `loop_orchestration.rs` 改为 `generation/llm_request.rs`,表格结构未动。

docs/technical/【技术说明】AGC接第三方Provider的兼容性缺陷-2026-08-19.md:91:markdown 链接目标改为 llm_request.rs,并移除已失效的 `:536` 行号引用(该行号在 68 行的现行文件上不存在),链接文字标注原名以便追溯。

只改这 3 处;未新增承诺、未写时间表、未动其它文档内容。

检查:npm run check:encoding rc=0(5406 文件)、git diff --check rc=0。
2026-10-06 18:18:32 +08:00
lhk229 256e6fe346 清理已合入的GameAgent时间上限临时文档
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删除已完成的里程碑规范与实施计划
移除主规范中的临时文档链接,保留现行合同与验证边界
2026-10-06 11:17:10 +01:00
lhk229 9f1c5df446 规划移除GameAgent宿主运行时间上限 (#652)
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补充移除累计执行与整轮墙钟上限的行为规范
新增里程碑及实施计划,明确保留独立超时与生命周期控制
明确删除退役代码并限制旧配置和执行账本的数据迁移范围

Reviewed-on: #652
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
2026-10-06 18:13:39 +08:00
suzmii b7a7860154 docs(agc): 给 Rust 告警门禁补“修剪后名实相符”的收尾判据
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dev 运维文档「Rust 编译告警门禁」新增一条收尾判据:文件名与模块文档承诺的职责必须与删完剩下的内容一致;只剩单个通用工具函数的文件要并回同族模块或改名,不允许留下“名字是业务模块、内容却只剩一个与之无关的工具函数”的空壳。

该条同时点明本次两个实例的处理方式:repository_context.rs 内容并入 agent/redaction.rs、agent/generation/pass_artifacts.rs 内容并入 project/memory.rs,两个原文件均已删除。

检查:npm run check:encoding rc=0、git diff --check rc=0。
2026-10-06 18:04:59 +08:00
k88936 f3f52dc5e0 小红书导出技能:Chrome 61 能力改为硬性 ERROR,pack 自带白名单
- validate.mjs 恢复 CSS_UNSUPPORTED_PATTERNS / MODERN_RUNTIME_API,命中判 ERROR
- 删除「基线层 + 增强层」写法,references 明确 Chrome 61 为硬基线
- pack.mjs 复制白名单与遍历实现,不再 import validate.mjs
- SKILL.md 参数表补 validate / pack / vite.config 的默认值
- 修正 decision-log 中与本次相反的旧结论
2026-10-06 18:03:00 +08:00
suzmii 28373aabe3 docs(agc): 记录非 Windows cfg 块的静态审计盲区与结论
dev 运维文档「Rust 编译告警门禁」段末尾追加四条事实说明:

①盲区:本机与 CI 只编 Windows,`#[cfg(target_os = "linux"/"macos")]`、`#[cfg(unix)]` 等非 Windows 块内的名字解析不会被编译器检查,`--all-targets` 的 test harness 实例告警又不按废弃代码处理,因此“删了 glob/再导出、只有非 Windows 块还在用”在 Windows 口径下不可见(实例:command_exec.rs 的 linux cfg 块在批次一删掉 crate 根 `use command_sandbox::*;` 后四个裸名只在 Linux 目标下 E0425)。

②覆盖面与结论:全 crate 463 个非 Windows cfg 属性 / 68 文件 / 355 个最外层块;块内 364 个裸 crate 引用、98 个符号;提供方自带 cfg 的仅 6 行且全部消解;四类危险计数(悬空 / not(test) 越用 / windows-only use 被非 Windows 使用点依赖 / 跨平台谓词缺口)全为 0 → 本例是孤例,无待修项。

③兜底条件(若成立才做):若将来出现 Linux / macOS 交付面,CI 应增加对应目标的 `cargo check --all-targets` 作业;当前不新增作业。

④门禁现状:AGC 壳用 `#![cfg_attr(not(test), deny(warnings))]`(src/main.rs),其余 crate 用 `[lints.rust] warnings = "deny"`。

检查:`npm run check:encoding` rc=0(5408 文件)、`git diff --check` rc=0。

注:本次不 push,等用户一并确认后再推。
2026-10-06 17:50:49 +08:00
k88936 727aae5844 AGC 陶泥儿发布表单内联进左栏并把状态提升到面板根
- 陶泥儿 tab 改为左右两栏:左半内联发布资料表单,右半第二个会话 chatbox

- 去掉「发布到游戏广场」二次跳转与弹窗表单,主行动改为内容末尾的橙色「打包并发布」

- 打包并发布一次点击先按需构建打包(沿用进度 / 阻断弹窗),成功后直接提交发布

- 抽出 useGameDistributionPublishForm 与 GameDistributionPublishFormView,弹窗与内联共用同一份表单

- 发布表单状态提升到面板根 useTaonierTab,切 tab 不丢已填资料;只在首次进入陶泥儿 tab 时初始化

- 同步更新发布反馈用例与玩法链路文档
2026-10-06 17:48:58 +08:00
suzmii 09cc0a55c6 docs(agc): 写清 AGC 壳生产口径门禁与 harness 告警边界,并把 OAuth/AuthBridge 段改为已删除叙述
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dev 运维文档「Rust 编译告警门禁」:补 AGC 壳为何用 `#![cfg_attr(not(test), deny(warnings))]` 而非 `[lints]` 表(同 crate 无 lib 目标、`--all-targets` 会把同一个 bin target 再编一次)。

同节补 `--all-targets` 下 harness 实例告警的来源(`#[cfg(not(test))] fn main()` 被排除 → `generate_handler!`/`desktop::run()` 链不可达,2026-10-06 实测 339 条)与边界:不作为废弃生产代码处理、不在门禁覆盖内、`--all-targets` 无法归零;不做超出事实的承诺。

同节测量命令拆成生产口径(不带 `--all-targets`)与测试口径(带),并写明两条都必须带编辑器 feature,否则 `build.rs` 随包资源校验 panic。

同节覆盖范围与实测基线表更新:AGC 壳 bin 613 → 0(已启用生产口径门禁)、AGC 壳 `--all-targets` 1214 事件 / 1034 唯一 → 339。

技术方案文档 OAuth 契约冲突节:把「仍存在的实现与承诺」改为「当时存在的实现与承诺(已随 2026-10-06 决策删除)」,生产入口一条改为历史事实并注明相关符号已删除;保留 485ed50b2 提交号、PR #439 与章节锚点作为历史证据出处。

同段 :84/:96/:98/:104/:258 的决策与门禁叙述只做事实一致性核对,未改动措辞。

检查:`npm run check:encoding` rc=0、`git diff --check` rc=0、`npm run check:rustfmt`(4 个 workspace)rc=0。
2026-10-06 17:43:56 +08:00
k88936 a96c0e6209 AGC 小红书导出:validate 去 strict 与增强层告警,pack 加落点预警
- validate.mjs:scanJsSyntax 先 stripJsNoise 剥注释与字符串,`"#e8f4ff"` / `'#hit'` 不再误判为 ES2018
- validate.mjs:删除 MODERN_RUNTIME_API、CSS_MODERN_PATTERNS / CSS_MODERN_FEATURE 与 --strict,退出码只由 ERROR 决定
- pack.mjs:--zip-out 相对 cwd 且落在 <cwd>/.export/ 时打 workdir 警告,打印 cwd 与绝对落点
- SKILL.md:产物为项目根 .export/xhs-minitool.zip,game/ 子工程写 ../.export/...;参数表去掉 --strict
- 测试:增强层放行、JS 噪音不误报、真私有字段仍报、warning 也退出 0、workdir 预警
- manifest:vite-export-xhs-minitool 指纹与 version 同步到 2026-08-26.56
- decision-log.md:记录本次 validate/pack 收敛
2026-10-06 17:09:49 +08:00
k88936 df744ae155 新增 agc_install_skill_resource:宿主直落 Skill 附件,复用写入合同门
- 新增内置 MCP 工具 agc_install_skill_resource(skillName/relativePath/destinationPath),宿主直接读 AGC_SKILL_PACK_FILES 已审核字节
- 组装成 agc_write_file 的 {path,content} 转发客户端工具桥,复用同一份合同、lease、项目写锁与保护面校验
- read/install 共用 skill_resource_relative_path_is_unsafe;模型自带正文无旁路,正文不过模型上下文,不依赖原生 cp 审批
- direct-tools.json 增补工具描述与 destinationPath,direct.json engineering 指引改用本工具复制 Skill 文件
- 新增两条 install_skill_resource 测试并登记工具目录;同步技术方案与 decision-log
2026-10-06 16:47:32 +08:00
suzmii e0ea9d2c7f 文档收口:写入 Rust 编译告警门禁口径与 AGC 检查命令
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- dev 运维文档新增「Rust 编译告警门禁」整段:口径、落法(workspace lints + 成员继承 + 独立 crate 自持)、依据(--deny=warnings、不改 RUSTFLAGS、CI 缓存不受影响)、覆盖范围、检查命令与实测基线(server-rs workspace 1 → 0、AGC 壳 613 条批次清理中、desktop-shell/三 bridge/4 个 exclude crate 均 0)。
- dev 运维文档在编译警告清理段尾补门禁口径:能直接修的一律修掉、与口径冲突优先改口径、不能修的登记关闭条件。
- dev 运维文档 AuthBridge 条目改为已决策:2026-10-06 不支持用户 Codex OAuth 登录态、统一走中转站,按决策表第一行删除链路,warning 随之归零。
- dev 运维文档 ts-rs 条目补「待上游」关闭条件;Vite chunk 条目补门禁范围与关闭条件。
- dev 运维文档 cfg(not(test)) 拆分边界补「拆分不作为消警手段」;allow 表述收紧为登记后最窄范围使用。
- dev 运维文档 AGC 检查命令(bin 与 --tests)补编辑器 feature,基线句由「复核通过」改为当次快照。
- shared-memory/development-workflow 验证路由补 Rust warning 门禁与「拆分不作为消警手段」。
- shared-memory/pitfalls 顶部新增条目:AGC 壳新工作树缺 gitignored 随包/源码侧产物时 build.rs 报「未声明文件」的真实成因与最小处理。
- AGC 主方案 OAuth 契约冲突节改为已决策(决策内容、日期、执行动作、保留项、关闭条件),SDK 串行工具节的 OAuth 状态同步。
2026-10-06 16:36:49 +08:00
k88936 58f8c2065f AGC 小红书导出 skill:测试按模块命名,取舍记录改回清单
- 隐藏测试 .vite-config.test.mjs 重命名为 .vite.config.xhs-minitool.test.mjs,与 pack.mjs → .pack.test.mjs、validate.mjs → .validate.test.mjs 的命名口径一致;
- .selective_rule.txt 去掉日期段落,把「二次清理」的条目并进 SKILL.md / zip-artifact-spec.md 对应条目,恢复为逐文件「删除与去处」清单;
- decision-log 补记 dist 收尾归 Vite 插件、pack 只读打 zip 的决策、失败语义与验证口径;
- skill-pack 指纹无需重算:本次改动均为隐藏文件与文档,manifest 仍为 2026-08-26.51。
2026-10-06 16:21:19 +08:00