Commit Graph

1912 Commits

Author SHA1 Message Date
lhk229 7b744840fe 修正 sanitizer 调用点计数
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5916b7d50 的提交说明与 decision-log 写「其余 13 个生产调用点」,静态计数实际是
14:editor_project.rs 13 处,external_editor_api.rs 1 处。原文括号里已点名
external_editor_api,数字却只算了 editor_project.rs 那一侧。

一并注明补上本端点后生产调用点为 15 个(另有 1 处在测试中,不计入)。

提交说明属不可变历史,未改写;此处只更正 decision-log。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:44:37 +00:00
lhk229 ad5b44b93c 完美像素按钮补齐素材类型保存门禁
完美像素按钮自新增之日起未接入 isPersistingAssetKind,handler 也未复用
persistingAssetKindLayerIdsRef 同步守卫。把图层的非空 assetKind 改成另一个
非空值后,在异步资源保存完成前点击该按钮,请求会同时带上新 assetKind 和旧
sourceResourceId,后端 resolve_editor_pixel_art_snap_asset_kind 检出两者不一致
直接返回 400。

两道防护与相邻的拆分图集按钮在完美像素按钮加入前就已存在,属于新入口漏配既有
约定。disabled 只挡下一帧,同步 ref 才挡得住 setState 生效前的那一次点击,两者
缺一不可。

保存态的无障碍名称没有直接复用拆分图集的「素材类型保存中」:icon-spritesheet
图层会同时渲染两个按钮,撞名后读屏用户无法区分控件,既有的拆分测试也会因
getByRole 命中多个元素而失败。完美像素改用与「完美像素处理中」同构的
「完美像素等待素材类型保存」。

影响边界:400 发生在纯函数前置校验阶段,尚无 OSS PUT 与资源创建,不写坏数据;
用户可在资源保存完成后重试成功,代价是需要手动清理失败占位。仅当「非空类型改为
另一个非空类型」时触发。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:42:56 +00:00
lhk229 5916b7d509 完美像素端点补齐保留审计字段剥离
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POST /api/editor/images/pixel-art-snaps 自新增之日起未调用
sanitize_editor_client_generation_inputs,只对 generationInputs 做了可序列化性
校验便原样写入 editor_project_resource 与 editor_asset。登录用户因此可以自行
声明 screenColorHex / mattingProvider / mattingModel,让后台 raw mapper 看到
伪造的处理元数据。

该 sanitizer 与其余 13 个生产调用点(普通图片、角色、图标图集、UI 设计、快速
编辑、抠图、上传,含 external_editor_api)在此端点加入前就已存在,属于新端点
漏配既有约定,不是设计取舍。

这三个字段是服务端产出的处理事实:screenColorHex 由背景色决策写入,
mattingProvider / mattingModel 由 apply_editor_matting_metadata_to_generation_inputs
在 bgfilter 实际执行后写入。完美像素是纯几何规整、不抠图,任何 matting 元数据
出现在这类记录上本身就是伪造。

调用位置与其余入口一致:解析 payload 之后、任何 IO 之前。

影响边界:只能污染攻击者自己的记录(owner_user_id 取自 access token,不可控),
不构成越权、信息泄露或计费漏洞,该端点 generation_cost_mud_points = 0。

sanitizer 单元测试已存在;端点接线由既有顺序断言钉住,sanitize 必须排在预算派生
及之后全部 IO 之前,被挪到 IO 之后会直接失败。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:31:40 +00:00
lhk229 94d5cb2f91 修正提交提示词留存条件与响应体字段的文档表述
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d9b770e82 里两处仍然写错:

一、声称完整提交提示词「只出现在原图 OSS asset object 的元数据里」。实际
persist_editor_provider_source_image 写的是 actual_prompt.unwrap_or(prompt):
provider 未回 actualPrompt 时才存 submitted_prompt,回了就存 provider 改写后的
文本。也就是说 provider 回 actualPrompt 时,该次生成的 submitted_prompt 在系统
内一处都不落——外部 API 审计的 request_payload 只记 promptChars 字符数。原文里
「排障应按 object_key 查」这条指引因此可能指向一个不含约束句的值。

二、声称三条链路响应体都返回用户原文。图标图集返回的是 builder 构造并追加约束
句后的工程化 prompt,调用方(含外部 API v1)能直接看到绿幕子句、间距要求和本次
新增的像素约束;图标请求本身没有 prompt 字段,收的是 iconDescriptions,「返回
用户原文」对它连命题都不成立。

两处实现均与 web/master 逐行一致,本次只是让被回传的模板多了一行,无实现回归。
角色链路 submitted_prompt 可能完全不可追溯属既有可观测性缺口,已在 decision-log
记录,未改。

代码零改动。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:18:55 +00:00
lhk229 d9b770e829 修正像素约束句落库范围的文档表述
db6dbfaf9 把「约束句随 submitted_prompt 写入 editor_project_resource 的
prompt 列」写成了三条链路通用,实际只有普通图片成立。

角色形象链路的 output_prompt 在抠图成功后被无条件覆盖为「去除纯色背景」,
其原图 project resource 存的是 role_setting,因此约束句在角色的任何
project resource 里都不出现,只留在原图 OSS asset object 的元数据里。图标
图集只有原图 spritesheet resource 带约束句,透明结果和切片分别是「去除纯色
背景」与「自动拆分图集」。

错因是只读到 output_prompt 的初值赋值,没读到一百多行之后的覆盖。

同时记录:这些 prompt 列写入规则与 web/master 逐行一致,本次未改动一行。
该列同时被用户侧素材库搜索和后台素材查询页读取,却混着用户输入、工程化提示词
和派生步骤描述三种语义,由此产生的搜索污染与派生产物按源提示词搜不到均为存量
问题,需单独立项对齐,不在本次范围。

代码零改动。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:00:52 +00:00
lhk229 db6dbfaf94 生成风格 pixelArt 同时约束提示词
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style="pixelArt" 此前只驱动 provider 回图后的确定性像素规整,完全不参与
提示词。但 snapper 是几何对齐器——先检测网格步长再按格重采样;provider 交
一张柔和渐变图时横纵两轴都测不到步长,生成路径用的 legacy profile 会退到
min(width,height)/64 统一网格兜底,产出的是马赛克而不是像素画。原语义等于
「随便生成什么,然后强行网格化」。

注入点固定在 generate_editor_image_for_owner 与
generate_editor_icon_spritesheet_for_owner 构造提交提示词的位置,包住既有
builder 的返回值,builder 签名和输出契约不变。登录态路由、外部 API v1、
异步 job worker 三个入口都汇聚到这两个函数,一处覆盖。

约束句按链路分三条,追加在末尾并独立成行:普通图片没有抠像底色,用
「画面为像素风格」;角色形象和图标图集生成后都要按纯色抠像,绿幕底必须保持
平整,分别用「角色主体为像素风格」和「每个图标素材均为像素风格」,都不出现
「画面」级别的像素化要求,否则与同一段提示词里既有的「纯色背景必须平整无
纹理、无渐变」互相拆台。

实测只提「像素风格」效果已可接受,因此不注入网格密度、色板色数和抗锯齿等
约束。source-guard 钉住注入排在 create_openai_ 之前——被挪到之后时产物看起来
仍然「成功」,只是静默退化成统一网格马赛克,普通测试抓不到。

约束句随 submitted_prompt 写入 editor_project_resource 的 prompt 列;响应体
返回的仍是用户原文,前端显示不变;不新增 OSS PUT、项目资源、素材记录或画布
图层。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 07:04:53 +00:00
lhk229 ab7121449c Merge remote-tracking branch 'web/master' into feat/pixel_art2
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-07-31 11:37:57 +00:00
kdletters 33ec7b2861 修复AI游戏创作长耗时与运行收口
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自主构建只执行正式清单任务图并移除重复静态委派
预览基础设施失败立即收口并绑定当前版本验证凭证
客户端退出前检查Runner持久任务状态并阻止忙碌关闭
修复上下文检查点恢复边界并补齐恢复测试
为全部Agent配置默认推理强度与实际重试状态展示
补齐配置、协作、预览、Runner及全量回归测试
同步技术方案、开发流程与长期决策记录
2026-07-31 18:26:35 +08:00
lhk229 6036c5664d 补记图集切片按需编码与批量持久化决策
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事后记录已落地的内存准入、延迟编码与累计裁剪像素上限
事后记录单事务批量确认、稳定切片标识与重放幂等边界
事后记录手动拆分改用已鉴权来源资源的三重归属断言

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 09:53:18 +00:00
lhk229 fb36a3b8d1 同步完美像素来源解析的免查路径文档
补齐已鉴权来源资源直接取用 objectKey 的归属断言契约
说明跨记录扫描省略范围与保留的存储类型点查
提示前端带上来源资源 ID 以走免查路径

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 09:42:39 +00:00
kdletters 831181faec 优化 game-chat 单轮生成与聊天输出
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每条 Supervisor ready 输出按稳定身份固化到 game-chat 聊天框并修复 hydration 竞态。

新增 game-chat source 白名单,试玩完成后跳过发布任务并收紧完成门。

配置 External Editor API 时强制使用并引用 Canvas 美术图集,补齐前端、Rust、AppSurface 测试与协作文档。
2026-07-31 17:35:00 +08:00
k88936 386534a415 Feat/artagent 点击/右键功能 聚焦到画布上的素材 (#123)
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- 为避免prop drilling把原有的刷新画布集中到一个useContext中,
   在此基础上实现画布聚焦, 并在画布agent中使用

![shotmd-1785482938-compressed.webp](/attachments/59d71873-79fc-40e8-a9dc-7830a5ad7f3c)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/123
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-07-31 17:25:35 +08:00
lhk229 0d7a73b0b2 Merge remote-tracking branch 'web/master' into feat/pixel_art2
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
#	docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
#	server-rs/crates/api-server/src/editor_project.rs
2026-07-31 09:11:12 +00:00
lhk229 72acd0ec05 停止向用户泄露抠图模型 (#120)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/120
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-07-31 16:40:43 +08:00
kdletters 48f9c8e690 修复画板素材上传后的私有图片预览
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分离上传后的签名预览地址与稳定持久化地址
保留素材落库回填后的即时签名预览
补充裸 generated 路径不得用于即时预览的回归测试
同步图片画布上传与持久化技术约束
2026-07-31 15:46:08 +08:00
kdletters 9eae1a28c5 Merge remote-tracking branch 'origin/codex/ai-game-creator-app' into HEAD
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2026-07-31 15:33:05 +08:00
menghao 26cfd85d25 修复AGC的macOS临时路径兼容 (#125)
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规范化配置回归测试的临时根路径
补充跨平台路径比较技术说明与踩坑记录

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/125
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-31 15:28:05 +08:00
lhk229 f63be26e6a 同步完美像素端点的并发与预算文档
补齐端点级并发闸、等待队列与 503/504 的契约描述
修正 30 秒预算的覆盖范围为自请求入口起算
记录超时预检与有界队列计数的两条踩坑

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 07:06:41 +00:00
kdletters 842d99697a 合并游戏聊天0.1.1到master
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合入独立game-chat release构建、内置Runner与退出收束。
合入自动预览刷新、结构化进度展示及强化试玩验收。
保留master资源画布、共享预览和原生壳严格门禁。
修复Windows Runner单实例锁与GUI owner锁固定路径兼容。
2026-07-31 14:27:36 +08:00
kdletters dcd8901246 发布独立游戏聊天0.1.1并强化试玩验收
新增只能打开游戏聊天页的0.1.1独立release构建配置。
内置Runner启动、诊断日志、Windows后台进程与退出收束。
修复自动预览启动、同页版本刷新和结构化验收状态展示。
强化试玩协议、窗口末端采样与固定失败识别,允许正常输赢但拒绝无法推进。
完善旧验收回执自愈和当前场景指纹完成门。
补齐Rust、前端、真实Chrome回归测试及项目文档。
2026-07-31 13:44:13 +08:00
kdletters cf1a023125 收紧图集切片内存并批量持久化
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按需编码并限制图集上传并发、超时与累计裁剪像素
批量确认切片对象、项目资源、账号素材和完成批次
稳定派生切片记录标识并收紧重放与来源资源校验
复用已鉴权项目资源避免手动拆分全账号扫描
补充图集资源边界文档与回归测试
2026-07-31 13:40:28 +08:00
kdletters 9951bc573b Merge branch 'master' into fix/artagent-rerefine-prompt
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2026-07-31 13:20:12 +08:00
kdletters 93ed7f2c57 将每日免费泥点纳入后台配置
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在账号配置页一次维护初始泥点和每日免费额度
将每日额度贯穿钱包配置、日切重置与充值中心投影
补齐迁移兼容、生成绑定、测试和文档
2026-07-31 13:04:27 +08:00
k88936 81911ffbee Merge remote-tracking branch 'origin/master' into fix/artagent-rerefine-prompt
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2026-07-31 12:12:47 +08:00
k88936 3ca96c4cca 记录画布Agent待确认提示词边界
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专题文档明确匹配pending卡片时使用正向条件化引导

决策记录固化避免全局禁止重发话术的模型实测结论

踩坑记录补充过度泛化的原因、处理与验证方式
2026-07-31 12:09:38 +08:00
kdletters 0386a5df7c 修复数据库备份异步上传收尾
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使用独立systemd服务承接Jenkins退出后的OSS上传
串行补偿延期归档并仅在完整验真后清理
补充备份回归门禁与生产运维约定
2026-07-31 12:08:45 +08:00
menghao 216407d93e 实现资源画布布局持久化 (#116)
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冻结资源画布布局数据与 CAS 合同
实现双模式本地 sidecar 安全读写
接入二维拖动、默认排版和跨重启恢复
补齐并发冲突、安全边界和界面测试
同步技术文档与共享决策

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/116
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-31 12:00:48 +08:00
k88936 2b785423ed 同步画布代理对话约束文档
更新后端契约与前端接入文档中的消息输入规则。
记录图片引用、提示词上下文和异常响应处理决策。
补充相关排障经验并移除过期说明。
2026-07-31 11:30:48 +08:00
lhk229 044f278aa3 简化完美像素严格模式
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严格模式仅在两轴均未检测到时拒绝统一网格兜底
删除严格模式专用网格判定参数与算法
收敛单元测试和接口测试为 strict 与 legacy 契约测试
同步更新完美像素相关架构与决策文档
2026-07-30 12:18:48 +00:00
lhk229 ee2cad377f 新增画布完美像素功能
在图片工具栏接入完美像素交互、占位流程与历史保护

新增严格像素网格检测和登录态同步处理接口

补齐素材类型校验、持久化边界、并发限制及技术文档

修复 Windows rlib 门禁长文件名解析
2026-07-30 11:42:45 +00:00
AIGameCreator App a36290b2e5 合并AI游戏创作智能体与通用Runtime基座
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
2026-07-30 18:01:19 +08:00
AIGameCreator App d4075c3423 抽取通用多智能体运行时与可扩展Provider
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新增纯 Rust agent-runtime-core,提供运行时契约、能力注册、Agent 目录、Profile、完成策略与零重放恢复
抽取中立 LLM Provider 协议与可扩展 Registry,并适配 OpenAI Responses、OpenAI Chat 和 Anthropic
将 AGC interaction、Provider 控制、Runner 生命周期、steering 与 tool-plan handoff 接入统一运行时边界
补充非游戏消费者、Provider 网络闭环、Runtime 恢复及 GUI Runner owner 测试
同步 Cargo/npm 门禁、Runtime 技术方案和项目共享记忆
2026-07-30 16:15:51 +08:00
kdletters b512430e53 收紧图集切片资源边界
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前置限制原始连通域、局部候选和输出切片数量
统一图集切片的有界阻塞线程执行
统一角色图标和UI的原图安全降级
补齐异常输入回归测试与工程文档
2026-07-30 13:44:17 +08:00
lhk229 bc28f00c2d 修复 inline 路径修复性回读缺少绝对 deadline
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上一轮把修复性回读绑到外层 request_deadline,但 with_external_call_deadline
只在队列 worker 与 openai_image_generation 两处调用,inline HTTP 请求的
RequestContext 默认 external_call_deadline=None,于是 download_deadline 传下去
仍是 None,走无界 download.await——该修复实际只对队列模式生效。

守卫改为在 request_deadline 缺失时自行以 Instant::now() +
EDITOR_PIXEL_ART_MAX_PROCESSING_DURATION 重新计时派生上界,两种模式下都不再
出现无界 GET。结构断言同时要求出现 unwrap_or_else 兜底与该常量。

同时修正决策记录里「最多增加一次 OSS GET」的措辞:约束是不重复读取已成功
取得的对象,而非整个请求至多一次 GET;第一次回读失败或被像素预算掐断时
允许第二次也是最后一次尝试,不视为违规。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 13:12:21 +00:00
lhk229 9a37deeaf0 收窄像素规整尺寸守卫的生效范围表述
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决策记录原文写「修复失败返回尺寸错误交由调用方降级」,读起来像是角色和
图标两条链路都会降级。实际上守卫只保证像素路径不再谎报「尺寸无误」,
拿到尺寸错误之后如何处置仍由各调用方既有语义决定,本次未改动任何调用方。

改为显式写明生效范围:角色据此走原图安全降级、链路闭环;图标沿用 master
既有的非致命语义,只记录告警后继续持久化并拆分,因此 BgFilter 尺寸漂移且
回贴修复失败时仍可能持久化尺寸异常的透明图集,该残留属 master 既有行为,
不在本次范围内解决。守卫断言的注释同步收窄。

仅调整表述,不改代码行为,不新增承诺。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 12:56:37 +00:00
lhk229 fefea643aa 修正图标像素规整专题执行顺序
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明确图标图集以 provider 原图实际尺寸完成 Alpha 回贴与像素规整
删除规整后仍有独立最终尺寸处理的旧描述
说明 snapper 内部 nearest 与角色前置 Lanczos 的边界
2026-07-29 12:42:05 +00:00
lhk229 bc486aaff5 修正文档中的像素规整与外部 API 契约
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同步角色与图片画布文档的 Lanczos、去背和像素规整执行顺序
补全外部 OpenAPI 四个稳定 warning code 的语义
为外部编辑器 skill 补充顶层 style 参数、兼容规则和请求示例
2026-07-29 12:39:51 +00:00
lhk229 937378ab91 消除像素规整降级路径的重复与无界 OSS 回读
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尺寸守卫此前一律走会回读 provider 原图的包装函数,带来两个问题:permit
获取失败、worker 内 deadline、join 异常和 worker 超时这四条分支其实已经
持有原图,却又对同一 object key 发起第二次 GET,把"最多增加一次 OSS GET"
放大成两次;而第一次回读超时后的那次 GET 完全没有绝对 deadline,突破
30 秒像素预算。

拆成两类:已持有原图的四条分支改走纯内存守卫 degrade_editor_pixel_art_
with_provider_source,零额外 GET;尚未取得原图的三条分支仍走回读守卫,
但该次 GET 改以外层请求 deadline 为绝对上界——用已耗尽的像素预算绑会让
修复必然失败,不绑则突破预算。

apply_editor_postprocessed_alpha_from_persisted_provider_source_or_original
新增可选 download_deadline,非像素路径传 None 保持既有语义;尺寸比对抽为
editor_postprocessed_alpha_matches_delivery_dimensions 供两类守卫共用。
计数断言固定"回读守卫 3 处、内存守卫 4 处",该断言在编写时即抓出一处
分支数误判。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 12:29:42 +00:00
lhk229 414735efde 同步剩余文档的双告警并存规则
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外部编辑器 API 技能文档、外部生成 Worker 化方案和图片画布编辑器 MVP
接入方案仍写着通用 warning 与 sliceWarning 互斥、并以通用告警优先,与
已放开并存的 openapi 契约和 8ed85e17f 的队列 / inline 归一实现不一致。

四处统一改为:仅 postprocess-failed-source-preserved 与 sliceWarning 互斥
(该失败不进入拆分),风格归一化与像素规整产生的通用 warning 可与
sliceWarning 并存且两条都必须展示;同步补充队列侧的拼接与 code 收敛规则。

UI 设计图素材提取不接受 style 参数也不走像素规整,其文档中的互斥表述
仍然成立,未改动。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 12:01:50 +00:00
lhk229 8ed85e17f4 修复队列与 Web 吞掉并存的 sliceWarning
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风格归一化与像素规整新增的通用 warning 可以与 sliceWarning 并存,openapi
已放开该组合,但两个消费端仍是二选一:队列 extract_editor_generation_warning
在 warning 存在时根本不读 sliceWarning,Web inline
resolveEditorGenerationWarningMessage 同样直接返回通用告警。

两侧改为与 inline 响应相同的归一策略:只有一条时原样保留,两条并存时按
"通用在前、拆分在后"拼接,队列侧 code 收敛为 multiple-generation-warnings
并复用既有长度上界收敛。同步修正三处仍声明二者互斥的文档。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 11:44:27 +00:00
lhk229 a7d8bccec9 修复像素规整降级绕过交付尺寸守卫
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像素路径的 best-effort 降级分支(预算耗尽、回读 provider 原图失败或超时、
CPU permit 获取失败、worker 内 deadline、join 异常、worker 超时)此前都直接
返回 BgFilter 原始输出并把尺寸错误置为 None,跳过非像素路径已有的尺寸比对
与 alpha 回贴。BgFilter 回图尺寸漂移叠加并发上限 2 的 permit 超时后,角色会
绕过原图安全降级,角色和图标都可能持久化尺寸漂移的低分辨率透明图。

新增 degrade_editor_pixel_art_to_postprocessed_with_dimension_guard 收口所有
降级分支,复用非像素路径的守卫:尺寸一致原样返回且不产生额外 OSS GET,漂移
才回读原图重贴 alpha,修复失败返回尺寸错误交调用方降级。由 provider 原图合成
的 rgba_source fallback 尺寸天然正确,不经守卫。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 11:19:01 +00:00
kdletters 5479559c86 修复游戏聊天启动白屏
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在创建 WebView 前写入 game-chat 初始 URL

增加启动顺序与禁止二次导航门禁

补齐跨平台回归测试和项目文档
2026-07-29 17:59:10 +08:00
lhk229 717b94aad8 合并 web master 角色交付尺寸统一
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接受 master 的角色带背景原图与透明图统一交付尺寸方案,像素模式不再
豁免提前归一:逻辑像素规整改在按业务像素矩阵 resize_to_fill(Lanczos
重采样 + 居中裁切)后的交付尺寸图上进行,snapper 自行还原回输入尺寸,
删除原先后置的 nearest 二次恢复及其 pixel_art_applied 开关。

后处理降级告警合并两侧机制:postprocess 失败路径改用 master 的
_with_dimension 重载并继续经 merge_editor_generation_warnings 汇总;
成功路径补回 master 的 dimension_warning,避免自动合并将其丢弃。

结构断言改为只固定 editor_postprocess_fallback_warning 共同前缀。
decision-log 保留双方新决策条目,并修订像素艺术条目中已过时的
"provider 原尺寸分析网格"表述。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 09:33:36 +00:00
kdletters 3a64411e8c 统一角色原图与透明图交付尺寸
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角色原图持久化前归一到业务交付尺寸
拒绝错比例透明蒙版并降级保留原图
合并尺寸降级与后处理失败告警
补齐全模型全尺寸真实像素回归
同步角色图片尺寸边界文档
2026-07-29 16:10:54 +08:00
k88936 6ee33dc561 fix: 首页「最近项目」缩略图与退出前视角不一致,出现偏移或裁切 (#111)
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- 封面使用真实画布尺寸及最终 viewport.x/y/scale。
- 320×240 封面改为居中 cover 裁切,不再从左上角取景。
- 正确绘制画布背景色。

in canva:
![shotmd-1784874081.jpg](/attachments/4ac128cc-64c8-4a78-9e75-c35902049d3e)
![shotmd-1784876202.jpg](/attachments/6197259b-887e-4fd6-95b5-b722ec670a02)

in home:
![shotmd-1784874090.jpg](/attachments/241c7cd3-1eee-4f7b-96f2-4ca0268d2bee)
![shotmd-1784876211.jpg](/attachments/aa4200b6-bef0-4122-a797-ebc082b27a17)

因为原本的布局持久化可能有一些bug,改动不相关,所以我回退到最开始的一版:
- 不额外监听画布尺寸变化,给最小尺寸兜底,(大了比小了好)
- 封面不要求强一致性,生成/上传时机仍然按照原来随布局持久化

优化了封面生成:
- 改用webp格式
- 尽量利用图片缓存

最终生成封面从700ms加速到150ms以内, 加上必须的上传和确认150ms 和 布局持久化的时间相差不多,不是特别离谱的手速都能保证两者一致

---------

Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/111
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-07-29 16:09:30 +08:00
lhk229 fae6f00c9f 合并 web master 最新更新
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将 web/master 的画布快照、图集标签和 Agent 框架更新合入像素艺术功能分支。

# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	server-rs/crates/api-server/src/external_editor_api.rs
2026-07-29 07:02:56 +00:00
lhk229 a6a6be23c9 开启图标图集BgFilter交叉校验
将生成图标素材的 flat 请求固定切换为 cross_check=on。

同步调整现有结构断言与编辑器、后端和共享决策文档。
2026-07-29 06:43:59 +00:00
kdletters edc99e55e4 修复跨设备画布旧快照覆盖
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按用户隔离画布缓存并等待权威 revision 后开放保存
固化保存重试版本并安全处理认证重载与冲突恢复
合并迟到资源图层且隔离跨账号异步请求
强制 Web 与 External 画布写入使用 expectedRevision CAS
补充竞态回归测试并同步 OpenAPI、Skill 与技术文档
2026-07-29 13:51:49 +08:00
lhk229 8848a68fb0 调整像素网格步长估算分位数
将相邻边缘峰间距由中位数改为线性插值 P30。

同步更新像素规整技术方案和共享决策记录。
2026-07-29 05:42:08 +00:00
lhk229 1ed8064d2f 统一图标图集全连通域拆分
移除前端从提示词解析素材数量的逻辑,完整提示词作为单个请求元素提交。

删除后端按描述数量截断切片的路径,自动拆分与手动拆分复用全连通域算法。

统一切片命名和尺寸、像素、数量限制,保留手动拆分按钮与接口。

更新既有测试、OpenAPI、编辑器文档和共享决策记录。
2026-07-29 04:52:29 +00:00