Commit Graph

1007 Commits

Author SHA1 Message Date
lhk229 cb27797a22 Merge remote-tracking branch 'web/master' into feat/pixel_art2
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2026-08-03 08:18:36 +00:00
kdletters 205c47eb60 修复Runtime默认栈与任务图门禁
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为pending恢复和后续队列建立装箱的Tokio任务边界
同步三Director首波任务图的测试夹具
补齐Linux容器进程与Runtime栈边界文档
恢复Native shell完整默认栈测试门禁
2026-08-03 16:16:59 +08:00
lhk229 21da0c8380 Merge remote-tracking branch 'web/master' into feat/pixel_art2
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# Conflicts:
#	.codex/skills/genarrative-external-editor-api/SKILL.md
#	.codex/skills/genarrative-external-editor-api/references/api-selection.md
#	docs/project-memory/shared-memory/decision-log.md
2026-08-03 07:47:17 +00:00
kdletters cf0864c956 合并远端master更新
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合并远端Issue 115、118、127和128修复
保留移动端创作工具门禁与本地既有提交

# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-08-03 15:14:31 +08:00
kdletters d3eeaf979d 恢复移动端创作工具门禁
移动端底部导航仅保留我的入口
移动端创作、项目与画布直达统一展示桌面端提示
补充移动端入口与画布阻断回归测试
纠正旧模板退役时越权扩大的移动端产品口径
2026-08-03 15:13:26 +08:00
kdletters 6fe646ba2b 修复开放Issue 115、118、127和128
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补齐Anthropic strict能力门控、传输schema、缓存usage和真实端点验收
隔离可选MCP服务目录失败并安全重定位局部schema引用
修复PowerShell 7环境下Windows私有ACL检查
统一角色与图标素材落库的用户prompt语义
合并权威画布快照与本地待保存或在途布局并补齐回归
同步更新技术文档、项目记忆和验证门禁
2026-08-03 14:03:20 +08:00
lhk229 5d86b91f14 Merge remote-tracking branch 'web/master' into feat/pixel_art2
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-08-03 04:11:18 +00:00
kdletters 6a02c7fb38 合并外部API MCP与异步生成能力
基于最新master接入托管式Streamable HTTP MCP并复用External API Key鉴权

统一External v1生成任务的幂等异步提交与状态查询

同步完整Skill资源、OpenAPI契约、AI游戏客户端与Worker适配

保留game-chat生命周期与首轮调度约定并完成重基验证
2026-08-03 11:47:20 +08:00
kdletters 38c43b708a 优化游戏聊天生命周期与首轮调度
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新增受控 Tauri 开发启动器并在启动失败或终端退出时收束客户端进程树
修复 game-chat source hydration 与专业 Agent 已提交回复的持久可见性
统一正式任务图和 game-chat 首轮只激活策划美术程序三个 Director
限制显式首批协作合同提前激活底层 Agent 或 isolated child
同步六任务进度投影、共享契约、回归测试与项目文档
2026-08-03 11:41:59 +08:00
lhk229 80bd4b38a5 Merge remote-tracking branch 'web/master' into feat/pixel_art2
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-08-03 02:23:43 +00:00
kdletters 964b883466 强化game-chat五分钟首版与平台美术硬门
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将game-chat首版固定为美术、代码、静态检查和试玩四阶段并单轮收束。

由平台生成并登记art-spec图片,强制用于主要背景、玩家和目标的可达Canvas绘制。

为全部在途动作增加从根Run计时的300秒绝对截止和确定性失败清理。

修复代码revision归属判断,防止美术变更跳过唯一Provider写入。

将四阶段公开输出和final-reply逐条固化到聊天并更新进度投影。

补齐图片解码、路径、隐藏与不可达绕过、超时竞态及前端回归测试和文档。
2026-08-01 22:45:16 +08:00
lhk229 43a4e7ef78 完美像素持久化阶段由服务端显式告知客户端
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上一版用 error instanceof ApiClientError 判定「结果已知」,即「服务端响应过就等于
没落库」。这个等式不成立:持久化非事务,complete_editor_canvas_generation 走 CAS
写入,冲突时经 map_editor_project_error 变成 409,403/404/400 同理。带响应的 4xx
同样可能发生在 OSS 对象、asset object、project resource 和账号素材全部落库之后。
完美像素要跑满 30 秒,用户在这期间改画布推进 revision 并不罕见。

否决了两个替代方案:所有 POST 后失败都当未知(每次常见校验失败多两次读取,且给
不可能产生素材的场景附上「请核对素材库」的不适用提示);按状态码分类(409 确实只
来自写操作,但 403/404 和 5xx 在持久化前后都会出现,等于把猜测写进代码)。

改为服务端显式告知。AppError 新增 with_detail_field,在已有 details 上补字段而不是
整体替换,保留下游写入的 provider/message。snap_editor_image_to_pixel_art 在第一次
OSS PUT 之后的四条失败路径置 resultPersistenceStarted。客户端只对完全无响应和带该
标记的失败做对账。

配套:对账成功分支补上 hasCanvasGenerationDialogById 检查——权威快照里占位消失也
可能是用户删的,契约要求此时不应用快照不写历史,成功路径早有这道检查而对账路径漏了。
对账同时刷新素材库,否则只 GET 项目却让用户核对素材库,他看到的是旧列表。

服务端 guard 把标记钉为 4 处并要求只出现在 persist_editor_generated_image_owned
之后;客户端新增三条用例覆盖带标记对账、未带标记不对账、用户删除占位。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 12:51:12 +00:00
lhk229 cc88564d4a 完美像素未知结果先对账再定性
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catch 此前对所有错误一视同仁:标 failed、finally 解锁、按钮恢复可点。transport
异常、abort 和 120 秒客户端超时因此被谎报成明确失败,而服务端此时很可能已经完成
OSS PUT、asset object、project resource、账号素材和画布回填,只是响应没回来。用户
按提示重试就再造一整份。这违反本功能自己立下的契约:结果未知时先 GET 权威快照,
由用户显式决定是否再次执行。

判别依据是 ApiClientError 只在拿到 Response 时由 buildApiClientError 构造,
transport 异常、AbortError 和 TimeoutError 在重试判定后原样抛出。已知结果不发
对账 GET,避免每个 400 都多打一次权威读取。

未知结果先 loadEditorProject,再按占位是否存活分流:占位已被 completion 消费掉
说明这次其实成功,按快照收口并写入正常的 perfect-pixel 历史;占位仍在说明画布没
收到结果,同步快照但不写历史,文案要求先核对素材库再决定是否重试——持久化是非
事务的,对象和素材可能已落库而画布回填未完成。对账 GET 本身失败时给独立文案,
不退回谎报。

既有用例 keeps a failed perfect-pixel placeholder 原本用裸 Error 表达「服务端识别
不到网格」,语义不准且会误入对账路径,改为 ApiClientError。harness 新增
dialog-error 输出,否则对账文案不可观测。

刷新后停在 generating 的占位仍无自动收口,需要先给 dialog 增加「无 durable job 的
inline 链路」标记才能在 hydration 后对账,改动面大于本次,单独立项。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:44:57 +00:00
lhk229 483201b625 Merge remote-tracking branch 'web/master' into feat/pixel_art2
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-08-01 11:21:23 +00:00
lhk229 e5fb51d1a7 完美像素归属校验单次取数并纳入处理预算
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合法 assetId 且不带 sourceResourceId 时,取得端点准入许可后到 OSS 下载之间会
顺序执行 8 次 SpacetimeDB 调用,全是裸 await,第一次真正应用 30 秒预算的是下载。
其中 list_editor_projects + get_editor_asset_library 这对全账号扫描重复了三轮:
resolve_editor_reference_object_key_for_owner 内部两个子函数各扫一轮,
resolve_editor_pixel_art_source_for_owner 再扫第三轮,拉的是同一份数据。

预算从 handler 入口「起算」不等于「覆盖」。deadline 是绝对时刻,早起算只让后续
余额更少;中间不检查就不会在该阶段返回 504,请求会一路走到下载才失败并返回下载
相关文案,误导排障,同时准入许可全程被这些无界调用占用,把并发闸自身变成瓶颈。

去重参照抠图入口 resolve_editor_background_removal_source 的既有范式:扫一次,
注册 ID 解析、归属校验和跨记录 assetKind 收集全部交给 _from_records 纯函数在内存
里完成。归属校验命中已登记记录即短路,只有两份记录都查不到才回落点查。老包装
resolve_editor_reference_object_key_for_owner 保持不动,它服务的是没有任何上下文
的调用方。全账号 RPC 由 6 次降为 2 次,整段由 8 次降为 3 次。

预算侧把 get_editor_project 到来源解析结束整体包进 timeout_at,超时返回 504 且
文案指向归属校验。不重复写 Instant::now() 预检——紧邻的 permit 获取已做过,且本块
首个 await 是网络 IO 不会立即就绪,不构成 timeout_at 先 poll 再判超时的陷阱。

参照 937378ab9 用 assert_function_occurrence_count 把两处全账号扫描各钉为 1 次,
并禁止该函数重新调用取数包装。后者断言调用形式而非裸函数名,否则会命中生产代码里
说明「老包装保持不动」的注释——该陷阱在编写时即由测试抓出。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:07:01 +00:00
lhk229 ad5b44b93c 完美像素按钮补齐素材类型保存门禁
完美像素按钮自新增之日起未接入 isPersistingAssetKind,handler 也未复用
persistingAssetKindLayerIdsRef 同步守卫。把图层的非空 assetKind 改成另一个
非空值后,在异步资源保存完成前点击该按钮,请求会同时带上新 assetKind 和旧
sourceResourceId,后端 resolve_editor_pixel_art_snap_asset_kind 检出两者不一致
直接返回 400。

两道防护与相邻的拆分图集按钮在完美像素按钮加入前就已存在,属于新入口漏配既有
约定。disabled 只挡下一帧,同步 ref 才挡得住 setState 生效前的那一次点击,两者
缺一不可。

保存态的无障碍名称没有直接复用拆分图集的「素材类型保存中」:icon-spritesheet
图层会同时渲染两个按钮,撞名后读屏用户无法区分控件,既有的拆分测试也会因
getByRole 命中多个元素而失败。完美像素改用与「完美像素处理中」同构的
「完美像素等待素材类型保存」。

影响边界:400 发生在纯函数前置校验阶段,尚无 OSS PUT 与资源创建,不写坏数据;
用户可在资源保存完成后重试成功,代价是需要手动清理失败占位。仅当「非空类型改为
另一个非空类型」时触发。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:42:56 +00:00
kdletters b7f8b31b36 优化game-chat首版生成与聊天输出
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将 game-chat 收束为三阶段五分钟首版快车道并补齐累计预算、恢复和完成门禁
将 Runtime 安全公开事件与专业 Agent 最终回复逐条幂等写入项目聊天
修复预览 revision 绑定、自动启动刷新、Runner 退出和 Windows 后台窗口收口
补充前后端回归测试、配置门禁和项目技术文档
2026-08-01 18:33:10 +08:00
lhk229 5916b7d509 完美像素端点补齐保留审计字段剥离
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POST /api/editor/images/pixel-art-snaps 自新增之日起未调用
sanitize_editor_client_generation_inputs,只对 generationInputs 做了可序列化性
校验便原样写入 editor_project_resource 与 editor_asset。登录用户因此可以自行
声明 screenColorHex / mattingProvider / mattingModel,让后台 raw mapper 看到
伪造的处理元数据。

该 sanitizer 与其余 13 个生产调用点(普通图片、角色、图标图集、UI 设计、快速
编辑、抠图、上传,含 external_editor_api)在此端点加入前就已存在,属于新端点
漏配既有约定,不是设计取舍。

这三个字段是服务端产出的处理事实:screenColorHex 由背景色决策写入,
mattingProvider / mattingModel 由 apply_editor_matting_metadata_to_generation_inputs
在 bgfilter 实际执行后写入。完美像素是纯几何规整、不抠图,任何 matting 元数据
出现在这类记录上本身就是伪造。

调用位置与其余入口一致:解析 payload 之后、任何 IO 之前。

影响边界:只能污染攻击者自己的记录(owner_user_id 取自 access token,不可控),
不构成越权、信息泄露或计费漏洞,该端点 generation_cost_mud_points = 0。

sanitizer 单元测试已存在;端点接线由既有顺序断言钉住,sanitize 必须排在预算派生
及之后全部 IO 之前,被挪到 IO 之后会直接失败。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:31:40 +00:00
lhk229 94d5cb2f91 修正提交提示词留存条件与响应体字段的文档表述
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d9b770e82 里两处仍然写错:

一、声称完整提交提示词「只出现在原图 OSS asset object 的元数据里」。实际
persist_editor_provider_source_image 写的是 actual_prompt.unwrap_or(prompt):
provider 未回 actualPrompt 时才存 submitted_prompt,回了就存 provider 改写后的
文本。也就是说 provider 回 actualPrompt 时,该次生成的 submitted_prompt 在系统
内一处都不落——外部 API 审计的 request_payload 只记 promptChars 字符数。原文里
「排障应按 object_key 查」这条指引因此可能指向一个不含约束句的值。

二、声称三条链路响应体都返回用户原文。图标图集返回的是 builder 构造并追加约束
句后的工程化 prompt,调用方(含外部 API v1)能直接看到绿幕子句、间距要求和本次
新增的像素约束;图标请求本身没有 prompt 字段,收的是 iconDescriptions,「返回
用户原文」对它连命题都不成立。

两处实现均与 web/master 逐行一致,本次只是让被回传的模板多了一行,无实现回归。
角色链路 submitted_prompt 可能完全不可追溯属既有可观测性缺口,已在 decision-log
记录,未改。

代码零改动。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:18:55 +00:00
lhk229 d9b770e829 修正像素约束句落库范围的文档表述
db6dbfaf9 把「约束句随 submitted_prompt 写入 editor_project_resource 的
prompt 列」写成了三条链路通用,实际只有普通图片成立。

角色形象链路的 output_prompt 在抠图成功后被无条件覆盖为「去除纯色背景」,
其原图 project resource 存的是 role_setting,因此约束句在角色的任何
project resource 里都不出现,只留在原图 OSS asset object 的元数据里。图标
图集只有原图 spritesheet resource 带约束句,透明结果和切片分别是「去除纯色
背景」与「自动拆分图集」。

错因是只读到 output_prompt 的初值赋值,没读到一百多行之后的覆盖。

同时记录:这些 prompt 列写入规则与 web/master 逐行一致,本次未改动一行。
该列同时被用户侧素材库搜索和后台素材查询页读取,却混着用户输入、工程化提示词
和派生步骤描述三种语义,由此产生的搜索污染与派生产物按源提示词搜不到均为存量
问题,需单独立项对齐,不在本次范围。

代码零改动。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 10:00:52 +00:00
lhk229 db6dbfaf94 生成风格 pixelArt 同时约束提示词
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style="pixelArt" 此前只驱动 provider 回图后的确定性像素规整,完全不参与
提示词。但 snapper 是几何对齐器——先检测网格步长再按格重采样;provider 交
一张柔和渐变图时横纵两轴都测不到步长,生成路径用的 legacy profile 会退到
min(width,height)/64 统一网格兜底,产出的是马赛克而不是像素画。原语义等于
「随便生成什么,然后强行网格化」。

注入点固定在 generate_editor_image_for_owner 与
generate_editor_icon_spritesheet_for_owner 构造提交提示词的位置,包住既有
builder 的返回值,builder 签名和输出契约不变。登录态路由、外部 API v1、
异步 job worker 三个入口都汇聚到这两个函数,一处覆盖。

约束句按链路分三条,追加在末尾并独立成行:普通图片没有抠像底色,用
「画面为像素风格」;角色形象和图标图集生成后都要按纯色抠像,绿幕底必须保持
平整,分别用「角色主体为像素风格」和「每个图标素材均为像素风格」,都不出现
「画面」级别的像素化要求,否则与同一段提示词里既有的「纯色背景必须平整无
纹理、无渐变」互相拆台。

实测只提「像素风格」效果已可接受,因此不注入网格密度、色板色数和抗锯齿等
约束。source-guard 钉住注入排在 create_openai_ 之前——被挪到之后时产物看起来
仍然「成功」,只是静默退化成统一网格马赛克,普通测试抓不到。

约束句随 submitted_prompt 写入 editor_project_resource 的 prompt 列;响应体
返回的仍是用户原文,前端显示不变;不新增 OSS PUT、项目资源、素材记录或画布
图层。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 07:04:53 +00:00
kdletters e1d031b86f 增加外部API的MCP与异步生成模式
新增托管式Streamable HTTP MCP端点并复用外部API Key鉴权
统一图片视频音频等生成请求为幂等异步提交和状态查询
提供可发现的使用说明、OpenAPI资源及完整Skill下载包
同步更新OpenAPI契约并规定接口变更必须连带维护
适配AI游戏创作Shell的异步提交轮询与安全重试
补齐MCP方法映射、异步Worker和客户端回归测试
2026-07-31 19:48:28 +08:00
lhk229 ab7121449c Merge remote-tracking branch 'web/master' into feat/pixel_art2
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-07-31 11:37:57 +00:00
kdletters 33ec7b2861 修复AI游戏创作长耗时与运行收口
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自主构建只执行正式清单任务图并移除重复静态委派
预览基础设施失败立即收口并绑定当前版本验证凭证
客户端退出前检查Runner持久任务状态并阻止忙碌关闭
修复上下文检查点恢复边界并补齐恢复测试
为全部Agent配置默认推理强度与实际重试状态展示
补齐配置、协作、预览、Runner及全量回归测试
同步技术方案、开发流程与长期决策记录
2026-07-31 18:26:35 +08:00
lhk229 fb36a3b8d1 同步完美像素来源解析的免查路径文档
补齐已鉴权来源资源直接取用 objectKey 的归属断言契约
说明跨记录扫描省略范围与保留的存储类型点查
提示前端带上来源资源 ID 以走免查路径

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 09:42:39 +00:00
kdletters 831181faec 优化 game-chat 单轮生成与聊天输出
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每条 Supervisor ready 输出按稳定身份固化到 game-chat 聊天框并修复 hydration 竞态。

新增 game-chat source 白名单,试玩完成后跳过发布任务并收紧完成门。

配置 External Editor API 时强制使用并引用 Canvas 美术图集,补齐前端、Rust、AppSurface 测试与协作文档。
2026-07-31 17:35:00 +08:00
k88936 386534a415 Feat/artagent 点击/右键功能 聚焦到画布上的素材 (#123)
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- 为避免prop drilling把原有的刷新画布集中到一个useContext中,
   在此基础上实现画布聚焦, 并在画布agent中使用

![shotmd-1785482938-compressed.webp](/attachments/59d71873-79fc-40e8-a9dc-7830a5ad7f3c)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/123
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-07-31 17:25:35 +08:00
lhk229 0d7a73b0b2 Merge remote-tracking branch 'web/master' into feat/pixel_art2
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
#	docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
#	server-rs/crates/api-server/src/editor_project.rs
2026-07-31 09:11:12 +00:00
lhk229 72acd0ec05 停止向用户泄露抠图模型 (#120)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/120
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-07-31 16:40:43 +08:00
kdletters 48f9c8e690 修复画板素材上传后的私有图片预览
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分离上传后的签名预览地址与稳定持久化地址
保留素材落库回填后的即时签名预览
补充裸 generated 路径不得用于即时预览的回归测试
同步图片画布上传与持久化技术约束
2026-07-31 15:46:08 +08:00
kdletters 9eae1a28c5 Merge remote-tracking branch 'origin/codex/ai-game-creator-app' into HEAD
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2026-07-31 15:33:05 +08:00
menghao 26cfd85d25 修复AGC的macOS临时路径兼容 (#125)
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规范化配置回归测试的临时根路径
补充跨平台路径比较技术说明与踩坑记录

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/125
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-31 15:28:05 +08:00
lhk229 f63be26e6a 同步完美像素端点的并发与预算文档
补齐端点级并发闸、等待队列与 503/504 的契约描述
修正 30 秒预算的覆盖范围为自请求入口起算
记录超时预检与有界队列计数的两条踩坑

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 07:06:41 +00:00
kdletters 842d99697a 合并游戏聊天0.1.1到master
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合入独立game-chat release构建、内置Runner与退出收束。
合入自动预览刷新、结构化进度展示及强化试玩验收。
保留master资源画布、共享预览和原生壳严格门禁。
修复Windows Runner单实例锁与GUI owner锁固定路径兼容。
2026-07-31 14:27:36 +08:00
kdletters dcd8901246 发布独立游戏聊天0.1.1并强化试玩验收
新增只能打开游戏聊天页的0.1.1独立release构建配置。
内置Runner启动、诊断日志、Windows后台进程与退出收束。
修复自动预览启动、同页版本刷新和结构化验收状态展示。
强化试玩协议、窗口末端采样与固定失败识别,允许正常输赢但拒绝无法推进。
完善旧验收回执自愈和当前场景指纹完成门。
补齐Rust、前端、真实Chrome回归测试及项目文档。
2026-07-31 13:44:13 +08:00
kdletters cf1a023125 收紧图集切片内存并批量持久化
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按需编码并限制图集上传并发、超时与累计裁剪像素
批量确认切片对象、项目资源、账号素材和完成批次
稳定派生切片记录标识并收紧重放与来源资源校验
复用已鉴权项目资源避免手动拆分全账号扫描
补充图集资源边界文档与回归测试
2026-07-31 13:40:28 +08:00
menghao 216407d93e 实现资源画布布局持久化 (#116)
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冻结资源画布布局数据与 CAS 合同
实现双模式本地 sidecar 安全读写
接入二维拖动、默认排版和跨重启恢复
补齐并发冲突、安全边界和界面测试
同步技术文档与共享决策

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/116
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-31 12:00:48 +08:00
k88936 2b785423ed 同步画布代理对话约束文档
更新后端契约与前端接入文档中的消息输入规则。
记录图片引用、提示词上下文和异常响应处理决策。
补充相关排障经验并移除过期说明。
2026-07-31 11:30:48 +08:00
lhk229 044f278aa3 简化完美像素严格模式
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严格模式仅在两轴均未检测到时拒绝统一网格兜底
删除严格模式专用网格判定参数与算法
收敛单元测试和接口测试为 strict 与 legacy 契约测试
同步更新完美像素相关架构与决策文档
2026-07-30 12:18:48 +00:00
lhk229 ee2cad377f 新增画布完美像素功能
在图片工具栏接入完美像素交互、占位流程与历史保护

新增严格像素网格检测和登录态同步处理接口

补齐素材类型校验、持久化边界、并发限制及技术文档

修复 Windows rlib 门禁长文件名解析
2026-07-30 11:42:45 +00:00
AIGameCreator App a36290b2e5 合并AI游戏创作智能体与通用Runtime基座
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
2026-07-30 18:01:19 +08:00
AIGameCreator App d4075c3423 抽取通用多智能体运行时与可扩展Provider
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新增纯 Rust agent-runtime-core,提供运行时契约、能力注册、Agent 目录、Profile、完成策略与零重放恢复
抽取中立 LLM Provider 协议与可扩展 Registry,并适配 OpenAI Responses、OpenAI Chat 和 Anthropic
将 AGC interaction、Provider 控制、Runner 生命周期、steering 与 tool-plan handoff 接入统一运行时边界
补充非游戏消费者、Provider 网络闭环、Runtime 恢复及 GUI Runner owner 测试
同步 Cargo/npm 门禁、Runtime 技术方案和项目共享记忆
2026-07-30 16:15:51 +08:00
kdletters b512430e53 收紧图集切片资源边界
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前置限制原始连通域、局部候选和输出切片数量
统一图集切片的有界阻塞线程执行
统一角色图标和UI的原图安全降级
补齐异常输入回归测试与工程文档
2026-07-30 13:44:17 +08:00
lhk229 bc486aaff5 修正文档中的像素规整与外部 API 契约
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同步角色与图片画布文档的 Lanczos、去背和像素规整执行顺序
补全外部 OpenAPI 四个稳定 warning code 的语义
为外部编辑器 skill 补充顶层 style 参数、兼容规则和请求示例
2026-07-29 12:39:51 +00:00
lhk229 414735efde 同步剩余文档的双告警并存规则
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外部编辑器 API 技能文档、外部生成 Worker 化方案和图片画布编辑器 MVP
接入方案仍写着通用 warning 与 sliceWarning 互斥、并以通用告警优先,与
已放开并存的 openapi 契约和 8ed85e17f 的队列 / inline 归一实现不一致。

四处统一改为:仅 postprocess-failed-source-preserved 与 sliceWarning 互斥
(该失败不进入拆分),风格归一化与像素规整产生的通用 warning 可与
sliceWarning 并存且两条都必须展示;同步补充队列侧的拼接与 code 收敛规则。

UI 设计图素材提取不接受 style 参数也不走像素规整,其文档中的互斥表述
仍然成立,未改动。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 12:01:50 +00:00
kdletters 5479559c86 修复游戏聊天启动白屏
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在创建 WebView 前写入 game-chat 初始 URL

增加启动顺序与禁止二次导航门禁

补齐跨平台回归测试和项目文档
2026-07-29 17:59:10 +08:00
lhk229 717b94aad8 合并 web master 角色交付尺寸统一
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接受 master 的角色带背景原图与透明图统一交付尺寸方案,像素模式不再
豁免提前归一:逻辑像素规整改在按业务像素矩阵 resize_to_fill(Lanczos
重采样 + 居中裁切)后的交付尺寸图上进行,snapper 自行还原回输入尺寸,
删除原先后置的 nearest 二次恢复及其 pixel_art_applied 开关。

后处理降级告警合并两侧机制:postprocess 失败路径改用 master 的
_with_dimension 重载并继续经 merge_editor_generation_warnings 汇总;
成功路径补回 master 的 dimension_warning,避免自动合并将其丢弃。

结构断言改为只固定 editor_postprocess_fallback_warning 共同前缀。
decision-log 保留双方新决策条目,并修订像素艺术条目中已过时的
"provider 原尺寸分析网格"表述。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 09:33:36 +00:00
kdletters 3a64411e8c 统一角色原图与透明图交付尺寸
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角色原图持久化前归一到业务交付尺寸
拒绝错比例透明蒙版并降级保留原图
合并尺寸降级与后处理失败告警
补齐全模型全尺寸真实像素回归
同步角色图片尺寸边界文档
2026-07-29 16:10:54 +08:00
k88936 6ee33dc561 fix: 首页「最近项目」缩略图与退出前视角不一致,出现偏移或裁切 (#111)
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- 封面使用真实画布尺寸及最终 viewport.x/y/scale。
- 320×240 封面改为居中 cover 裁切,不再从左上角取景。
- 正确绘制画布背景色。

in canva:
![shotmd-1784874081.jpg](/attachments/4ac128cc-64c8-4a78-9e75-c35902049d3e)
![shotmd-1784876202.jpg](/attachments/6197259b-887e-4fd6-95b5-b722ec670a02)

in home:
![shotmd-1784874090.jpg](/attachments/241c7cd3-1eee-4f7b-96f2-4ca0268d2bee)
![shotmd-1784876211.jpg](/attachments/aa4200b6-bef0-4122-a797-ebc082b27a17)

因为原本的布局持久化可能有一些bug,改动不相关,所以我回退到最开始的一版:
- 不额外监听画布尺寸变化,给最小尺寸兜底,(大了比小了好)
- 封面不要求强一致性,生成/上传时机仍然按照原来随布局持久化

优化了封面生成:
- 改用webp格式
- 尽量利用图片缓存

最终生成封面从700ms加速到150ms以内, 加上必须的上传和确认150ms 和 布局持久化的时间相差不多,不是特别离谱的手速都能保证两者一致

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Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/111
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-07-29 16:09:30 +08:00
lhk229 fae6f00c9f 合并 web master 最新更新
Project CI / Frontend tests (pull_request) Failing after 52s
Project CI / Repository checks (pull_request) Successful in 1m2s
Project CI / Native shell tests (pull_request) Successful in 2m10s
Project CI / Backend tests (pull_request) Successful in 3m28s
将 web/master 的画布快照、图集标签和 Agent 框架更新合入像素艺术功能分支。

# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	server-rs/crates/api-server/src/external_editor_api.rs
2026-07-29 07:02:56 +00:00