Move editor generation pricing to backend: remove priceMudPoints from public request schemas and docs, require backend to compute model prices and perform pre-charge via execute_billable_asset_operation_with_cost. Update character animation and video handlers to use authenticated owner IDs and wrap generation requests in billing; remove client-side price validation. Adjust OpenAPI, project-memory docs, pricing management docs, and related tests to reflect that front-end only displays prices and must not submit priceMudPoints. Also document new user registration reward and wallet refund outbox behavior. Code and test changes applied across api-server handlers, shared contracts, and image-editor client/tests.
Unify and lower default mud-point prices across editor generation features and update related API/schema, docs and tests. Changes set gpt-image-2 to 1K=3 / 2K=5, audio1.0 to 5, and chirp-v5 to 12, and update server default JSON, frontend models/workflows, OpenAPI schema (require aspectRatio/imageSize/priceMudPoints for UI extraction), multiple UX docs (quick-edit viewport, UI extraction panel, pricing guidance) and accompanying tests to match the new defaults and validation rules.
Require an explicit red-box selection before extracting UI-design assets: add rectangular/ellipse/brush selection UI, render red-outline marks into a marked Data URL on the client, and update the extraction prompt to "仅提取被红色框框选的素材并整理成spritesheet". Add frontend overlay/raster models and tests to support the selection flow and adjust numerous image-editor tests and views to wire up the selection lifecycle. On the dev ops side, enhance scripts/dev to detect a local %LOCALAPPDATA%/Genarrative/ffmpeg/bin installation on Windows, prepend it to PATH and inject CHARACTER_ANIMATION_FFMPEG_PATH/FFPROBE_PATH (with tests), and export the helper. Server config now prefers GENARRATIVE_*-prefixed FFmpeg env vars and includes a Rust test to validate reading the prefixed variables. Update docs to describe the new UI extraction behavior and local FFmpeg handling.
Introduce centralized model pricing for editor generations: add EditorGenerationPricing types and admin API client methods (GET/POST), backend default config and runtime override support, and server route/handler changes to expose admin editor-generation-pricing. Add an AdminEditorGenerationPricingPage component, styles, route entry, icon, and tests, plus a test for admin routes. Update docs and decision log to describe the pricing contract and management workflow. This enables managing per-model pricing (perGeneration / perSecond, flat or tiered) from the admin panel and exposes runtime pricing to the main site.
Unify UI aliases for the Nanobanana image model by mapping display and legacy names to the real model ID (gemini-3.1-flash-image-preview). Added normalizeEditorImageModel and used it across generation, dialog, submission and workflow code paths to ensure consistent model selection and pricing. Server-side editor_generation_config and editor_project were updated to accept the display alias (nanobanana2) and legacy alias (nano-banana) for validation/pricing. Tests and docs were added/updated to cover alias normalization and related UI behavior; minor code formatting tweaks included.
Introduce a new UI design asset extraction flow: add POST /api/editor/ui-designs/assets/extractions handler that always uses gpt-image-2 with the fixed prompt "提取画面中的所有独立并整理成spritesheet"; parse Data URL references, call OpenAI image edits, return a spritesheet and sliced icon assets. Increase request body limit for image Data URLs and wire the route with bearer auth. Add platform-image slicing: slice_generated_icon_spritesheet_all_by_connected_components (with auto-naming "素材 1..N", foreground estimation and heuristics) and export it. Add Rust tests for the handler, prompt constant, and slicing behavior. Update frontend client and integration tests to call the new extractEditorUiDesignAssets API and verify spritesheet + icon layers are added to the canvas and persisted. Update multiple docs to describe the extraction UI, toolbar placement, and related audio/playback pitfalls. Minor related updates: toolbar button ordering and audio duration / signed read-url notes.
Adds Seedance 2.0 reference-media constraints and forbids video data URLs; updates docs/decision-log and pitfalls to record the new rules. Introduces typed audio params (type: one-shot|loop, tempo: number|null), generator-specific placeholder styles/avoidance and UI changes for generation panels. Implements related front-end changes (new crop/ raster edit components, many image-editor models, tests and workflow hooks) and server-side contract/handler updates across api-server, shared-contracts, platform-audio, platform-image and vector_engine_audio_generation to support the new submission/asset flow and validations.
Remove backend-assembled raw Prompt and copy action from image info; render a lightweight generationInputs snapshot (user panel inputs + reference thumbnails) stored on canvas layers and shown in the image info dialog. Unify canvas display and info to use originalWidth/originalHeight (Resolution) instead of saved Size and hydrate legacy layout width/height only as fallback. Add model/aspectRatio/imageSize options for character/icon generation (frontend state, tests, and client payloads). Increase Axum JSON body limit for character animation endpoint to 12MB for compatibility and prefer submitting persisted objectKey over large Data URLs. Update tests, docs, and related server/frontend code to reflect these behaviors and validations.