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490 Commits

Author SHA1 Message Date
lhk229 c0d1890b49 Merge remote-tracking branch 'web/master' into feat/five_min_design
冲突解法:
- 实施计划.md:master 改 Provider 故障展示、本分支改跨轮阶段记录,各取各自较新的一条
- decision-log.md:两侧新增条目不重叠(master 2 条 / 本分支 7 条),全部保留
- agentPresentation.ts、agentRuntimeModel.test.ts:import 取并集
- project-development.suite.ts:保留 master 新增用例,用例标题用本分支 M0B-2 改后的语义
- SupervisorChatOnlyView.tsx:合成两侧。isAgentRuntimeTerminalState 本身已含
  needs-reconciliation,master 单独那两行对其自身是冗余的;但本分支的
  `|| descendantsStillActive` 会让 needs-reconciliation 的 run 因子 Agent 未收束
  而重新判为运行中,正好绕过 master 这次要立的规矩。故保留本分支的 lineage 口径
  (projectedRuntime)并补显式 needs-reconciliation 短路。

验证:前端 typecheck 干净;appSurface.test.ts 377 passed;agentRuntimeModel 27 passed;
cargo check --all-targets 通过;static delegate 定向 9 passed;clarification 定向 4 passed。

response_stream / runtime_state 有失败,经对照确认不是回归:在纯 web/master 的独立
worktree 上跑同一批为 10 failed,本分支为 6 failed 且是其真子集,两次运行成员还不同。
失败模式统一为 Windows 下 .agent/agent.db 被占用(Os code 32),属本机既有基线。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 03:01:56 +00:00
kdletters fd423770d8 根治Repository checks本地漏检
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修复 Agent 失败展示变更中的 import 排序错误
统一 CI 与 master pre-push 的 Repository checks 入口
让 staged JS 和 TS 自动执行 ESLint 修复与 Prettier
补充部分暂存、忽略文件和待推 SHA 回归测试
同步分支保护与本地门禁流程文档
2026-08-12 22:06:35 +08:00
lhk229 93d8d0c1cf Merge remote-tracking branch 'web/master' into feat/five_min_design
# Conflicts:
#	apps/ai-game-creator-shell/src-tauri/src/agent/runtime_actions/provider_request_builders.rs
#	apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/main_loop_tests.rs
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
2026-08-12 12:38:03 +00:00
k88936 8abeb333bb 统一画布快速编辑白名单与入口行为 (#140)
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- 使用白名单控制快速编辑功能的显示

- 同步浮动工具栏、右键菜单、打开入口和提交门禁
- 禁用角色动作序列帧(整体)、音频和单个图标(explain: backend reject)的快速编辑

- 把快速编辑api改为只接受resource Id | asset Id,删除 image_src 参数, 以保证校验

其中包含生产数据迁移。迁移用于清理历史普通图片错误持久化的 assetKind="image",覆盖 asset → project-resource → showcase → canvas 四个作用域,并包含 operator 鉴权、分批 dry-run、批次 SHA-256 绑定 apply、active 结构化画
  > 布迁移摘要同步及最终零残留复核。

---------

Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/140
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-12 14:46:24 +08:00
menghao 8e3d9991fa 完成资源管理的功能修复 (#154)
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实现资源卡本体化与图片视频音频预览播放

实现四个资源分区独立高度与内外滚动

实现依赖视图确定性聚类与拓扑变化重排

补齐布局、SVG、AppSurface、性能和媒体回归

同步工作台PRD、技术方案与项目共享记忆

---------

Co-authored-by: kdletters <kdletters@qq.com>
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/154
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-08-12 13:14:55 +08:00
kdletters e118d66699 增加提交前 TypeScript 自动格式化
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接入 Husky 与 lint-staged,仅格式化暂存的 TS/TSX 文件
补充部分暂存和未暂存内容隔离回归测试
更新共享开发工作流中的提交前格式化规则
2026-08-12 10:43:29 +08:00
kdletters 755bf80858 支持 AI 游戏创作打开现有 Godot 项目
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新增 Godot 项目选择、校验、导入和项目上下文切换入口。

只在所选项目根保留 .agent 元数据,并让总控使用标准运行档。

修复发布版原生 API 访问和 React runtime 重复加载问题。

收紧 Provider 工具 Schema 子集并增加回归门禁。

补充 Rust、前端测试及 PRD、技术方案和共享决策记录。
2026-08-11 13:25:29 +08:00
kdletters 83f07fc58d 统一 AGC 开发端口分配
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将 AGC Vite 纳入 Linux 用户端口段第六槽位
同步 Tauri devUrl、Vite 监听和配套后端端口预留
兼容迁移旧五端口注册记录并阻止重复分配
补齐动态配置顺序、跨平台和进程生命周期回归测试
更新开发运维文档、端口 skill 与项目共享记忆
2026-08-08 16:18:45 +08:00
kdletters 6b1dfc77d9 修复Jenkins跨任务产物复制权限
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为Stdb、API、Web与数据库导出任务精确授权产物消费者
增加Copy Artifact Production模式权限静态门禁
补充跨任务产物复制排障与生效流程文档
2026-08-08 16:09:54 +08:00
kdletters 6db06b6c97 合并远端master更新
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融合移动端提示恢复与远端钱包刷新改动

# Conflicts:
#	src/components/platform-entry/PlatformEntryActiveFlowShell.test.tsx
#	src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
2026-08-08 15:56:47 +08:00
kdletters 1fb72ba26c 恢复移动端原有提示与门禁
恢复移动端首次进入欢迎遮罩与单次关闭状态
恢复删除前的桌面端创作主页提示与旧 IP 资源
保留移动端仅“我的”页签及项目画布硬门禁
补充现役依赖、静态资源与回归测试门禁
同步平台入口权威文档
2026-08-08 15:50:55 +08:00
kdletters f113326973 修复 CI 契约检查与原生依赖锁
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改用量词表达工作流缩进正则以通过 ESLint。

补齐 AGC shared-contracts 的 sha2 锁依赖。
2026-08-07 19:26:44 +08:00
kdletters 9c2f02db25 增强 Gitea CI 网络稳定性
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为所有 npm ci 增加整命令级有界重试。

补齐 AI 游戏创作 npm 与 Cargo 依赖缓存闭合验证。

更新可信 CI 镜像、缓存漂移告警和 Runner 运维文档。

记录 Actions Gateway CONNECT 断连崩溃的处理与验证边界。
2026-08-07 19:22:46 +08:00
kdletters 9dab1f53b9 修复Chat生成预算字段兼容
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新增Chat生成预算字段能力并兼容新旧网关
VectorEngine编辑器客户端改用max_completion_tokens
补充BGM请求体回归与协议文档约束
2026-08-06 20:39:19 +08:00
k88936 a03f13d0a5 Fix/动作 前端展示下载+后端数据结构+精选 的问题 (#117)
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原问题

```
历史角色动作是一个兼容例外:
后端允许它没有 editor_project_resource 资源行,只要布局自身保存了完整图片序列帧。
```

- 把生成动作的原视频asstetkind改为 video, 只把图片序列作为action
- db asset新增字段image_sequence_frames_json image_seq_duration_ms等, (原来动作的这些数据存在generation-input中,并不合适)
修改了externaljob,把这部分数据正确填写到数据库中。
- 为避免到处fallback,做了数据库迁移, 脚本: `scripts/spacetime-normalize-editor-character-actions.mjs`   手动进行过画布+素材库中动作序列帧+原始视频 迁移的测试

- 移除preview_video_path字段,  reason:
>preview video
    → separate resource/asset with assetKind="video"
  final transparent action
    → assetKind="character-animation"
    → source_resource_id points to the preview-video resource
    → image_sequence_frames_json contains the actual playable result
>
> So preview_video_path on the final action duplicates the source video resource’s image_src.
- 移除每个frame的index字段 原因: 这个只用于后端内部处理时有一个并发请求, 每个赋一个index方便收集, 后续没有再用到,且与数组本身重复

- 清除副产品preview video的generation_input_json,  因为会影响改造功能, 迁移后预览视频不提供改造(参数), 只有序列帧动作有改造

仍存在的共性问题: #134

- 导出:
下载改为完整序列帧, 封面不再作为fallback, 部分帧读取失败时行为:仍生成 ZIP,并记录失败帧, 不变

画布放置:
before:
![shotmd-1785207959-compressed.webp](/attachments/e56454f0-49a3-4a8a-951f-c21960975f99)
after:
![shotmd-1785231365-compressed.webp](/attachments/886f07df-c25b-4ecc-acc9-160e1795a991)
精选模块: 主页展示, 审核部分UI:
![shotmd-1785500046-compressed.webp](/attachments/9ec3b679-0045-494a-9f20-134f7e73fecf)
![shotmd-1785499780-compressed.webp](/attachments/42396e63-5f26-4853-a367-0f3c15111add)
这两处序列帧们的加载设计为惰式的, 只有hover和单独preview才会全部加载

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/117
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-06 16:57:38 +08:00
lhk229 8f19964e3f 加入手动完美像素入口;像素艺术勾选时自动补提示词约束 (#124)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/124
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-08-05 21:28:40 +08:00
menghao 62e0fe94ef 资源卡依赖关系及类型分类预览 (#129)
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完成资源卡按类型和按依赖分类展现的功能

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/129
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-08-05 19:15:46 +08:00
kdletters 0386a5df7c 修复数据库备份异步上传收尾
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使用独立systemd服务承接Jenkins退出后的OSS上传
串行补偿延期归档并仅在完整验真后清理
补充备份回归门禁与生产运维约定
2026-07-31 12:08:45 +08:00
AIGameCreator App a36290b2e5 合并AI游戏创作智能体与通用Runtime基座
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
2026-07-30 18:01:19 +08:00
kdletters 271d5d7bd3 持久化用户历史消费泥点投影
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后台用户详情展示历史花费并保留手动对账
消费落账原子更新投影并提供存量初始化
为手动对账增加独立管理员操作权限
更新SpacetimeDB绑定、文档和测试
2026-07-28 16:20:43 +08:00
lhk229 d29240b954 补齐 Anthropic 原生工具与三协议流式工具调用 (#112)
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Anthropic 请求发送 tools 与对象形态 tool_choice 并解析 tool_use block,解除本地对 function tools 的拦截
Chat / Responses / Anthropic 三种协议的流式工具增量按槽位聚合,收尾校验参数为完整 JSON,截断流不返回半截参数
解除 App 侧 Anthropic 降级为文本 JSON 协议的两处守卫与对应提示词分支
新增依赖真实凭据的流式工具验收用例,默认 ignore

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/112
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
2026-07-28 13:33:49 +08:00
kdletters 47f00dae4d 修复维护页品牌图片加载
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Nginx 精确放行维护页背景图与品牌图标
Pingora 同步维护资产白名单
补充维护模式网关回归测试
更新生产运维与共享决策文档
2026-07-27 21:57:30 +08:00
AIGameCreator App 6bcd176bdf 合并 master 最新更新
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合入 master 的 BgFilter、CI、运维与现役平台改造。

保留 AI 游戏创作 Runtime、独立锁文件与原生壳验证链路。

修复共享充值账单组件、LLM 网关与退役 Agent 兼容边界。

同步冲突文档、锁文件和开发脚本。
2026-07-27 18:28:26 +08:00
kdletters 38c5a1a11a 兼容压缩旧版备份结果
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兼容旧 result 缺少 symlinks 清单的历史格式
补充缺字段元数据压缩回归测试
2026-07-27 12:05:33 +08:00
kdletters d38e8c913e 压缩并清理逐文件备份元数据
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将 files state 升级为去重 gzip v2 并兼容旧格式迁移
压缩保留最新 full catalog,清理历史 catalog 与冗余结果
补充损坏拒绝、恢复兼容和清理顺序回归测试
更新生产运维与项目记忆文档
2026-07-27 11:56:23 +08:00
lhk229 a2ee879fc8 添加gfilter专用worker (#103)
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Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/103
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-07-23 18:06:29 +08:00
kdletters 00da0dd1c8 刷新Gitea CI依赖缓存镜像
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预热当前server-rs的SpacetimeDB 2.7.0依赖
为Cargo锁定依赖下载增加整命令级有界重试
更新Runner镜像事实和运维文档
2026-07-23 16:06:56 +08:00
kdletters a7d492eea6 升级 SpacetimeDB 至 2.7.0
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Project CI / Native shell tests (push) Successful in 2m21s
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统一 Rust 依赖、CLI、容器与部署产物到 2.7.0 hotfix3
重新生成 Rust bindings 并接入 2.7 capability traits
补齐本地 dev 与生产 provision 的 hotfix3 commit 门禁
更新 SpacetimeDB skills、运维文档与 MCP 验证口径
2026-07-23 13:47:32 +08:00
menghao ff84b5a308 修复AI游戏创作壳跨平台启动 (#107)
Project CI / Frontend tests (push) Failing after 20s
Project CI / Repository checks (push) Successful in 1m33s
Project CI / Backend tests (push) Successful in 4m7s
Project CI / Native shell tests (push) Successful in 11m20s
修复 macOS 下 Unix 文件身份比较和临时目录测试兼容
隔离 AI 游戏创作本地数据库与发布身份并阻止旧 schema 降级启动
完善 Tauri 开发栈错误传播和 POSIX 子进程树清理
跳过 macOS 不支持的进程指标回调以消除周期告警
补充开发调度测试、技术方案和团队排障记忆

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/107
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-23 10:50:02 +08:00
kdletters 084543621b 优化AI游戏创作分支CI依赖准备
Project CI / Repository checks (push) Successful in 1m48s
Project CI / Frontend tests (push) Successful in 2m16s
Project CI / Backend tests (push) Failing after 47s
Project CI / Native shell tests (push) Failing after 10m15s
四个CI任务复用预构建工具链与下载缓存
直接从Gitea checkout并增加npm和Git网络重试
保留AI壳独立依赖安装测试与双Cargo锁门禁
2026-07-22 15:57:22 +08:00
kdletters f4f7d8ac20 预热Gitea CI项目依赖缓存
Project CI / Repository checks (pull_request) Successful in 42s
Project CI / Frontend tests (pull_request) Successful in 1m6s
Project CI / Native shell tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 3m27s
将npm与Rust依赖下载缓存预热到固定CI镜像
改为直接从Gitea checkout并增加网络重试
收窄镜像构建上下文并补齐离线与运行时校验
同步Runner切换边界和运维文档
2026-07-22 15:44:40 +08:00
kdletters 2e02c28d0a 预构建Gitea CI工具链镜像
Project CI / Frontend tests (pull_request) Failing after 1m38s
Project CI / Repository checks (pull_request) Failing after 1m38s
Project CI / Native shell tests (pull_request) Failing after 13s
Project CI / Backend tests (pull_request) Failing after 3m23s
固定Node、Rust、Chrome与系统依赖并生成内容寻址镜像
四个CI任务改用genarrative-ci并保留独立npm ci
补充镜像构建装载导出和运行时沙箱校验脚本
同步开发运维文档与项目共享记忆
2026-07-22 14:58:05 +08:00
kdletters 8ed0e6ffa8 修复 SpacetimeDB schema guard 基线扫描误报
统一当前工作树与基线提交按 Cargo lib.path 扫描可达模块
补充保留旧源码误报与真实 accessor 重复回归测试
更新旧创作模板退役方案和项目排障记忆
2026-07-21 13:57:10 +08:00
AIGameCreator App 67ed73d857 合并 GameAgent V1 UI 分支
引入游戏创作工作台与资源预览界面
同步 UI 原型生成和视觉验收约束

# Conflicts:
#	apps/ai-game-creator-shell/src/App.tsx
#	docs/README.md
#	docs/project-memory/shared-memory/decision-log.md
#	server-rs/crates/api-server/src/editor_project.rs
2026-07-21 11:20:56 +08:00
kdletters 2f9ad4b11c 合并图片画布结构化持久化
引入画布图层与生成器结构化存储、revision CAS 保存及迁移回滚流程
补齐历史画布资源修复脚本、SpacetimeDB schema、迁移和生成绑定
前端接入串行保存队列并保留 2MiB 旧布局兼容回退
优化角色动画单进程批量抽帧并同步 OpenAPI、运维与项目文档
同步 active mapper 的 V2 画布保存契约,保证 master 后端可编译
2026-07-20 21:34:05 +08:00
kdletters 06c12f40b6 修复画板 Portal 菜单主题继承
新增画板 Portal 主题桥接并同步亮暗主题
让编辑器根节点与 Portal 菜单共享完整品牌 Token
补充静音开关、角色动画与样式契约回归测试
同步图片画布技术方案和 Portal 排障记忆
2026-07-20 20:56:36 +08:00
kdletters b49bf9c984 结构化图片画布持久化并补充历史资源修复
将旧布局上限统一提升至2MiB并接入revision CAS保存
新增画布图层、生成对话框和迁移状态结构化存储
新增migration operator保护的回填、激活和回滚脚本
新增历史图片映射及音频资源恢复的定向dry-run/apply流程
补齐前端保存队列、OpenAPI、Bindings、发布归档与回归测试
2026-07-20 20:45:15 +08:00
kdletters ee3948b491 合并旧创作模板退役分支
合并 codex/retire-legacy-creation,退役旧创作模板业务并保留历史数据壳
保留 master 最新编辑器 Agent、画布和个人页能力
补齐现役编辑器 Agent 的 LLM 与生成结果读取链路
同步 Vite、ESLint、Rust workspace、SpacetimeDB 与文档边界
2026-07-20 20:06:26 +08:00
AIGameCreator App 3a8dff1404 完善游戏创作工作台与智能体恢复闭环
实现横屏项目开发工作台、资源画布、Supervisor 对话与专业 Agent 状态展示

修复总控和专业 Agent 重试、Runner 接管、历史成果跨 Run 持久展示及确认流程

补齐画板图片产物合同、客户端内预览、共享契约与安全边界

新增完整回归测试、工作台 PRD、技术方案与待解决事项
2026-07-20 19:48:05 +08:00
kdletters 8965a53fb8 修复维护退出阶段隐式拉取源码
将 Exit Maintenance 改为 agent none 并显式分配部署节点,只执行 current release 维护脚本。
增加生产运维静态门禁,禁止维护退出节点 checkout Git 或挂载 Git 凭据。
同步生产运维说明与 Jenkins 重启恢复场景的排障记录。
2026-07-20 18:55:35 +08:00
AIGameCreator App 36734e158e 新增总控Agent纯聊天开发窗口
新增开发态独立窗口路由与专业Agent开发页入口
固定复用project-supervisor活动会话、Runtime和持久对话
提供纯消息区、流式等待状态、输入框与运行时设置
补齐窗口编码、前端交互、开发态门禁和原生壳验证
同步AI游戏创作实施计划与项目决策记录
2026-07-20 17:25:58 +08:00
AIGameCreator App a3337f4493 合并最新master分支
合入 origin/master 最新画布、外部接口与后端模块化改动。

按新队列语义解决画布测试和原生壳检查冲突。

把编辑器 Agent 迁移到模块化实现并适配 LlmRunRequest。

删除已废弃的旧编辑器 Agent 单文件与个人 Claude 本地配置。
2026-07-20 16:08:24 +08:00
kdletters 7ea463ed08 退役旧创作模板业务并保留数据壳
保留 SpacetimeDB 历史表、迁移白名单与最小兼容读取定义
移除旧创作前后端、worker、业务过程及纯业务 crate 的编译依赖
恢复现役创作、项目、我的入口及桌面移动导航
收紧 Vite、TypeScript、ESLint、Vitest 与静态资源退役边界
补齐开发栈、网关、原生壳和文档退役约束
2026-07-18 22:02:22 +08:00
kdletters 9c9c8f468a 恢复平台个人页并阻断旧业务回流
恢复创作、项目、我的平台侧栏与现役搜索
恢复全宽个人页及资料编辑、充值兑换、社区反馈和 API Key 入口
迁移平台资料、钱包和设置客户端并移除旧创作依赖
新增 Vite 与 ESLint 退役模块门禁并补齐界面和搜索测试
同步旧创作退役方案、平台入口决策与踩坑记录
2026-07-18 17:29:06 +08:00
kdletters c56da8dc26 恢复新版创作主页与平台侧栏
恢复 /creation 新版创作工具主页及创作、项目公共侧栏。

将 creation-home 重新纳入 Vite、TypeScript、ESLint 与 Vitest 活动编译链。

恢复 /creation 的 Nginx 与 Pingora SPA 白名单并保留旧子路径下线边界。

补充路由、标题、CSS 过滤和网关 smoke 回归验证。
2026-07-18 15:41:55 +08:00
kdletters f625fe8e8b 修复退役样式开发态加载
将退役 CSS 源码过滤调整到 Tailwind 转换前执行
新增 Vite 插件顺序回归测试
补充退役方案与开发态白屏排障记录
2026-07-18 15:12:09 +08:00
kdletters e9c3dc1120 退役旧创作模板业务
保留 SpacetimeDB 历史表、迁移白名单与旧业务源码
切换前端 active 入口并解除旧创作页面和路由编译链
移除旧后端路由、worker 与纯业务 crate 依赖
收敛 SpacetimeDB 模块为历史数据壳
同步 Nginx、Pingora、验证门禁与架构文档
2026-07-17 22:07:52 +08:00
k88936 f5368c825f Editor agent refactored (#76)
重构了editor agent.
使得它能进行多轮工具调用, 把工具调用的结果嵌入到上下文里。
对于上下文的图片, 使用哈希后的id用来引用,不暴露细节信息to llm。
当前实现, 状态直接维护在json doc里, 需要对整个doc加锁,任务目前只能串行。
把SSE改成一个简单请求( 因为生图工具耗时需要二次确认, 不需要再实时展示给用户进度)。
增加确认/取消生图操作。
把tool的参数和错误情况做了反馈。

TODO:  工具调用的规范/prompt还可以改进。

改用external job来做素材生成, 针对来自editor agent 的生成会把生成资产的引用加入到结果json里,
客户端轮询 external job 确定生成状态, 发现结束了或者失败了就 重新get 会话,后端重新提供会话的时候把 结果插入回会话历史里,用来让 ai 引用 以及显示

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/76
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-07-17 21:03:15 +08:00
kdletters 387a1c26e3 完成全量检查整改
清理已跟踪原始日志与个人本地配置
修复前后端有效门禁、测试和构建问题
补齐生产 Jenkins、SpacetimeDB 本地命令与文档约束
收紧图片编辑器状态、附件与媒体引用测试
排除已下线旧创作入口测试并清理 warning
2026-07-17 16:56:46 +08:00
kdletters 93b27a2307 修复图集拆分运行时身份传递
在 procedure 外层捕获调用 identity 并显式传入事务
补齐素材归组持久表的迁移导入导出清单
修正 DDD 门禁注释解析并补齐编辑器 Agent 事件落位
同步后端架构约束与项目排障记忆
2026-07-17 14:45:11 +08:00