k88936
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61fe4c48af
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图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 16s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 18s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 16s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 16s
Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径
- tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头
- editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单
- 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立
- 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示
- 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互
- 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单
- 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底
- 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏
- 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键
- 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls
- .gitignore 忽略仓库根目录手工下载的 3D 样例模型
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2026-09-22 10:10:00 +08:00 |
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k88936
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699f321651
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新增Tripo生成API集成主规范与决策记录
- 新增主规范,固定两个端点的请求、异步执行、结果持久化与泥点扣费合同
- 新增 ADR 0002,记录不复用 Hyper3D、at-most-once submit、提交时定价与落库失败退款
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2026-09-21 12:29:08 +08:00 |
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k88936
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49b6451548
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补充Tripo下载器迁移待办
记录Provider侧流式下载与第三方SDK保持原样的边界
增加等待上游SDK原生stream能力后的替换TODO
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2026-09-19 23:16:02 +08:00 |
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k88936
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4c7fd968dd
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明确Tripo模型流式下载边界
记录SDK与Provider只提供分块模型下载流
约定未来OSS上传直接消费数据流而不缓存完整模型
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2026-09-19 22:20:23 +08:00 |
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k88936
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da9ee65119
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记录Tripo真实冒烟结果结构
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m48s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m50s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 8m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m29s
Project CI / Frontend tests (pull_request) Successful in 14m49s
Project CI / AI game creator shell web tests (pull_request) Failing after 18m48s
Project CI / Native shell tests (pull_request) Failing after 27m31s
保留三个生成入口的脱敏真实结果形状与下载产物信息
使用实际可访问的 Rustacean 图片完成 image 与 multiview 示例
同步严格 endpoint 结果契约和真实 Provider 验收文档
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2026-09-18 21:42:17 +08:00 |
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k88936
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5be4a51ac1
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完善Tripo枚举与参数组合校验
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m22s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m26s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m38s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / Native shell tests (pull_request) Failing after 3m5s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m13s
Project CI / Frontend tests (pull_request) Successful in 5m44s
按提供的 Tripo 文档补齐 compression、texture quality 与 texture version 枚举
移除未在三个生成接口出现的 style 占位字段并同步 Rust/TypeScript contracts
增加模型版本、纹理版本、生成部件、quad、smart-low-poly 与 face limit 的副作用前校验
同步 Provider 技术方案和 ADR
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2026-09-18 17:23:55 +08:00 |
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k88936
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37b355a814
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接入Tripo三类3D生成Provider
加入固定 revision 的 tripo-rust-sdk 与 platform-tripo workspace crate
实现 text-to-model、image-to-model、multiview-to-model 提交、通用任务查询和显式模型下载
抽取通用任务类型、状态映射、输出 URL 校验与 SDK 错误归一,保持 wait_for_task 不对外暴露
同步 Provider 边界文档并暂不接入 api-server
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2026-09-18 16:02:13 +08:00 |
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k88936
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f5368c825f
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Editor agent refactored (#76)
重构了editor agent.
使得它能进行多轮工具调用, 把工具调用的结果嵌入到上下文里。
对于上下文的图片, 使用哈希后的id用来引用,不暴露细节信息to llm。
当前实现, 状态直接维护在json doc里, 需要对整个doc加锁,任务目前只能串行。
把SSE改成一个简单请求( 因为生图工具耗时需要二次确认, 不需要再实时展示给用户进度)。
增加确认/取消生图操作。
把tool的参数和错误情况做了反馈。
TODO: 工具调用的规范/prompt还可以改进。
改用external job来做素材生成, 针对来自editor agent 的生成会把生成资产的引用加入到结果json里,
客户端轮询 external job 确定生成状态, 发现结束了或者失败了就 重新get 会话,后端重新提供会话的时候把 结果插入回会话历史里,用来让 ai 引用 以及显示
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/76
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-17 21:03:15 +08:00 |
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kdletters
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8dad52f040
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实现画布Agent侧边栏聊天
新增画布Agent会话契约、领域规则、SpacetimeDB元数据表和生成绑定。
新增api-server画布Agent会话CRUD、OSS消息文档读写、SSE消息流和生成工具编排。
新增前端右侧Agent对话面板、会话状态hook、SSE客户端、BFF客户端和相关测试。
调整画布侧栏、任务栏、小地图默认状态和面板互斥交互。
补齐画布Agent、OSS消息存储、SSE收口、后端契约和项目记忆文档。
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2026-07-04 12:03:58 +08:00 |
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