lhk229
|
6036c5664d
|
补记图集切片按需编码与批量持久化决策
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事后记录已落地的内存准入、延迟编码与累计裁剪像素上限
事后记录单事务批量确认、稳定切片标识与重放幂等边界
事后记录手动拆分改用已鉴权来源资源的三重归属断言
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-31 09:53:18 +00:00 |
|
lhk229
|
fb36a3b8d1
|
同步完美像素来源解析的免查路径文档
补齐已鉴权来源资源直接取用 objectKey 的归属断言契约
说明跨记录扫描省略范围与保留的存储类型点查
提示前端带上来源资源 ID 以走免查路径
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-31 09:42:39 +00:00 |
|
lhk229
|
0d7a73b0b2
|
Merge remote-tracking branch 'web/master' into feat/pixel_art2
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/editor_project.rs
|
2026-07-31 09:11:12 +00:00 |
|
lhk229
|
72acd0ec05
|
停止向用户泄露抠图模型 (#120)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/120
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-07-31 16:40:43 +08:00 |
|
kdletters
|
9eae1a28c5
|
Merge remote-tracking branch 'origin/codex/ai-game-creator-app' into HEAD
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2026-07-31 15:33:05 +08:00 |
|
menghao
|
26cfd85d25
|
修复AGC的macOS临时路径兼容 (#125)
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规范化配置回归测试的临时根路径
补充跨平台路径比较技术说明与踩坑记录
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/125
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
|
2026-07-31 15:28:05 +08:00 |
|
lhk229
|
f63be26e6a
|
同步完美像素端点的并发与预算文档
补齐端点级并发闸、等待队列与 503/504 的契约描述
修正 30 秒预算的覆盖范围为自请求入口起算
记录超时预检与有界队列计数的两条踩坑
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-31 07:06:41 +00:00 |
|
kdletters
|
842d99697a
|
合并游戏聊天0.1.1到master
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Project CI / Frontend tests (push) Failing after 2m6s
Project CI / Backend tests (push) Failing after 2m44s
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合入独立game-chat release构建、内置Runner与退出收束。
合入自动预览刷新、结构化进度展示及强化试玩验收。
保留master资源画布、共享预览和原生壳严格门禁。
修复Windows Runner单实例锁与GUI owner锁固定路径兼容。
|
2026-07-31 14:27:36 +08:00 |
|
kdletters
|
dcd8901246
|
发布独立游戏聊天0.1.1并强化试玩验收
新增只能打开游戏聊天页的0.1.1独立release构建配置。
内置Runner启动、诊断日志、Windows后台进程与退出收束。
修复自动预览启动、同页版本刷新和结构化验收状态展示。
强化试玩协议、窗口末端采样与固定失败识别,允许正常输赢但拒绝无法推进。
完善旧验收回执自愈和当前场景指纹完成门。
补齐Rust、前端、真实Chrome回归测试及项目文档。
|
2026-07-31 13:44:13 +08:00 |
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kdletters
|
cf1a023125
|
收紧图集切片内存并批量持久化
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按需编码并限制图集上传并发、超时与累计裁剪像素
批量确认切片对象、项目资源、账号素材和完成批次
稳定派生切片记录标识并收紧重放与来源资源校验
复用已鉴权项目资源避免手动拆分全账号扫描
补充图集资源边界文档与回归测试
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2026-07-31 13:40:28 +08:00 |
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kdletters
|
9951bc573b
|
Merge branch 'master' into fix/artagent-rerefine-prompt
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2026-07-31 13:20:12 +08:00 |
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kdletters
|
93ed7f2c57
|
将每日免费泥点纳入后台配置
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在账号配置页一次维护初始泥点和每日免费额度
将每日额度贯穿钱包配置、日切重置与充值中心投影
补齐迁移兼容、生成绑定、测试和文档
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2026-07-31 13:04:27 +08:00 |
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k88936
|
81911ffbee
|
Merge remote-tracking branch 'origin/master' into fix/artagent-rerefine-prompt
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|
2026-07-31 12:12:47 +08:00 |
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k88936
|
3ca96c4cca
|
记录画布Agent待确认提示词边界
Project CI / Repository checks (pull_request) Failing after 10s
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专题文档明确匹配pending卡片时使用正向条件化引导
决策记录固化避免全局禁止重发话术的模型实测结论
踩坑记录补充过度泛化的原因、处理与验证方式
|
2026-07-31 12:09:38 +08:00 |
|
kdletters
|
0386a5df7c
|
修复数据库备份异步上传收尾
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使用独立systemd服务承接Jenkins退出后的OSS上传
串行补偿延期归档并仅在完整验真后清理
补充备份回归门禁与生产运维约定
|
2026-07-31 12:08:45 +08:00 |
|
menghao
|
216407d93e
|
实现资源画布布局持久化 (#116)
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冻结资源画布布局数据与 CAS 合同
实现双模式本地 sidecar 安全读写
接入二维拖动、默认排版和跨重启恢复
补齐并发冲突、安全边界和界面测试
同步技术文档与共享决策
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/116
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
|
2026-07-31 12:00:48 +08:00 |
|
k88936
|
2b785423ed
|
同步画布代理对话约束文档
更新后端契约与前端接入文档中的消息输入规则。
记录图片引用、提示词上下文和异常响应处理决策。
补充相关排障经验并移除过期说明。
|
2026-07-31 11:30:48 +08:00 |
|
lhk229
|
044f278aa3
|
简化完美像素严格模式
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严格模式仅在两轴均未检测到时拒绝统一网格兜底
删除严格模式专用网格判定参数与算法
收敛单元测试和接口测试为 strict 与 legacy 契约测试
同步更新完美像素相关架构与决策文档
|
2026-07-30 12:18:48 +00:00 |
|
lhk229
|
ee2cad377f
|
新增画布完美像素功能
在图片工具栏接入完美像素交互、占位流程与历史保护
新增严格像素网格检测和登录态同步处理接口
补齐素材类型校验、持久化边界、并发限制及技术文档
修复 Windows rlib 门禁长文件名解析
|
2026-07-30 11:42:45 +00:00 |
|
AIGameCreator App
|
a36290b2e5
|
合并AI游戏创作智能体与通用Runtime基座
Project CI / Frontend tests (push) Failing after 27s
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
|
2026-07-30 18:01:19 +08:00 |
|
AIGameCreator App
|
d4075c3423
|
抽取通用多智能体运行时与可扩展Provider
Project CI / Frontend tests (push) Failing after 3m43s
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新增纯 Rust agent-runtime-core,提供运行时契约、能力注册、Agent 目录、Profile、完成策略与零重放恢复
抽取中立 LLM Provider 协议与可扩展 Registry,并适配 OpenAI Responses、OpenAI Chat 和 Anthropic
将 AGC interaction、Provider 控制、Runner 生命周期、steering 与 tool-plan handoff 接入统一运行时边界
补充非游戏消费者、Provider 网络闭环、Runtime 恢复及 GUI Runner owner 测试
同步 Cargo/npm 门禁、Runtime 技术方案和项目共享记忆
|
2026-07-30 16:15:51 +08:00 |
|
kdletters
|
b512430e53
|
收紧图集切片资源边界
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前置限制原始连通域、局部候选和输出切片数量
统一图集切片的有界阻塞线程执行
统一角色图标和UI的原图安全降级
补齐异常输入回归测试与工程文档
|
2026-07-30 13:44:17 +08:00 |
|
lhk229
|
bc28f00c2d
|
修复 inline 路径修复性回读缺少绝对 deadline
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上一轮把修复性回读绑到外层 request_deadline,但 with_external_call_deadline
只在队列 worker 与 openai_image_generation 两处调用,inline HTTP 请求的
RequestContext 默认 external_call_deadline=None,于是 download_deadline 传下去
仍是 None,走无界 download.await——该修复实际只对队列模式生效。
守卫改为在 request_deadline 缺失时自行以 Instant::now() +
EDITOR_PIXEL_ART_MAX_PROCESSING_DURATION 重新计时派生上界,两种模式下都不再
出现无界 GET。结构断言同时要求出现 unwrap_or_else 兜底与该常量。
同时修正决策记录里「最多增加一次 OSS GET」的措辞:约束是不重复读取已成功
取得的对象,而非整个请求至多一次 GET;第一次回读失败或被像素预算掐断时
允许第二次也是最后一次尝试,不视为违规。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-29 13:12:21 +00:00 |
|
lhk229
|
9a37deeaf0
|
收窄像素规整尺寸守卫的生效范围表述
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决策记录原文写「修复失败返回尺寸错误交由调用方降级」,读起来像是角色和
图标两条链路都会降级。实际上守卫只保证像素路径不再谎报「尺寸无误」,
拿到尺寸错误之后如何处置仍由各调用方既有语义决定,本次未改动任何调用方。
改为显式写明生效范围:角色据此走原图安全降级、链路闭环;图标沿用 master
既有的非致命语义,只记录告警后继续持久化并拆分,因此 BgFilter 尺寸漂移且
回贴修复失败时仍可能持久化尺寸异常的透明图集,该残留属 master 既有行为,
不在本次范围内解决。守卫断言的注释同步收窄。
仅调整表述,不改代码行为,不新增承诺。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-29 12:56:37 +00:00 |
|
lhk229
|
937378ab91
|
消除像素规整降级路径的重复与无界 OSS 回读
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尺寸守卫此前一律走会回读 provider 原图的包装函数,带来两个问题:permit
获取失败、worker 内 deadline、join 异常和 worker 超时这四条分支其实已经
持有原图,却又对同一 object key 发起第二次 GET,把"最多增加一次 OSS GET"
放大成两次;而第一次回读超时后的那次 GET 完全没有绝对 deadline,突破
30 秒像素预算。
拆成两类:已持有原图的四条分支改走纯内存守卫 degrade_editor_pixel_art_
with_provider_source,零额外 GET;尚未取得原图的三条分支仍走回读守卫,
但该次 GET 改以外层请求 deadline 为绝对上界——用已耗尽的像素预算绑会让
修复必然失败,不绑则突破预算。
apply_editor_postprocessed_alpha_from_persisted_provider_source_or_original
新增可选 download_deadline,非像素路径传 None 保持既有语义;尺寸比对抽为
editor_postprocessed_alpha_matches_delivery_dimensions 供两类守卫共用。
计数断言固定"回读守卫 3 处、内存守卫 4 处",该断言在编写时即抓出一处
分支数误判。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-29 12:29:42 +00:00 |
|
lhk229
|
a7d8bccec9
|
修复像素规整降级绕过交付尺寸守卫
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像素路径的 best-effort 降级分支(预算耗尽、回读 provider 原图失败或超时、
CPU permit 获取失败、worker 内 deadline、join 异常、worker 超时)此前都直接
返回 BgFilter 原始输出并把尺寸错误置为 None,跳过非像素路径已有的尺寸比对
与 alpha 回贴。BgFilter 回图尺寸漂移叠加并发上限 2 的 permit 超时后,角色会
绕过原图安全降级,角色和图标都可能持久化尺寸漂移的低分辨率透明图。
新增 degrade_editor_pixel_art_to_postprocessed_with_dimension_guard 收口所有
降级分支,复用非像素路径的守卫:尺寸一致原样返回且不产生额外 OSS GET,漂移
才回读原图重贴 alpha,修复失败返回尺寸错误交调用方降级。由 provider 原图合成
的 rgba_source fallback 尺寸天然正确,不经守卫。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-07-29 11:19:01 +00:00 |
|
kdletters
|
5479559c86
|
修复游戏聊天启动白屏
Project CI / Repository checks (push) Failing after 52s
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在创建 WebView 前写入 game-chat 初始 URL
增加启动顺序与禁止二次导航门禁
补齐跨平台回归测试和项目文档
|
2026-07-29 17:59:10 +08:00 |
|
lhk229
|
717b94aad8
|
合并 web master 角色交付尺寸统一
Project CI / Frontend tests (pull_request) Failing after 5m43s
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接受 master 的角色带背景原图与透明图统一交付尺寸方案,像素模式不再
豁免提前归一:逻辑像素规整改在按业务像素矩阵 resize_to_fill(Lanczos
重采样 + 居中裁切)后的交付尺寸图上进行,snapper 自行还原回输入尺寸,
删除原先后置的 nearest 二次恢复及其 pixel_art_applied 开关。
后处理降级告警合并两侧机制:postprocess 失败路径改用 master 的
_with_dimension 重载并继续经 merge_editor_generation_warnings 汇总;
成功路径补回 master 的 dimension_warning,避免自动合并将其丢弃。
结构断言改为只固定 editor_postprocess_fallback_warning 共同前缀。
decision-log 保留双方新决策条目,并修订像素艺术条目中已过时的
"provider 原尺寸分析网格"表述。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 09:33:36 +00:00 |
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kdletters
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3a64411e8c
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统一角色原图与透明图交付尺寸
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角色原图持久化前归一到业务交付尺寸
拒绝错比例透明蒙版并降级保留原图
合并尺寸降级与后处理失败告警
补齐全模型全尺寸真实像素回归
同步角色图片尺寸边界文档
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2026-07-29 16:10:54 +08:00 |
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k88936
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6ee33dc561
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fix: 首页「最近项目」缩略图与退出前视角不一致,出现偏移或裁切 (#111)
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- 封面使用真实画布尺寸及最终 viewport.x/y/scale。
- 320×240 封面改为居中 cover 裁切,不再从左上角取景。
- 正确绘制画布背景色。
in canva:


in home:


因为原本的布局持久化可能有一些bug,改动不相关,所以我回退到最开始的一版:
- 不额外监听画布尺寸变化,给最小尺寸兜底,(大了比小了好)
- 封面不要求强一致性,生成/上传时机仍然按照原来随布局持久化
优化了封面生成:
- 改用webp格式
- 尽量利用图片缓存
最终生成封面从700ms加速到150ms以内, 加上必须的上传和确认150ms 和 布局持久化的时间相差不多,不是特别离谱的手速都能保证两者一致
---------
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/111
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-29 16:09:30 +08:00 |
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lhk229
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fae6f00c9f
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合并 web master 最新更新
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将 web/master 的画布快照、图集标签和 Agent 框架更新合入像素艺术功能分支。
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# server-rs/crates/api-server/src/external_editor_api.rs
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2026-07-29 07:02:56 +00:00 |
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lhk229
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a6a6be23c9
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开启图标图集BgFilter交叉校验
将生成图标素材的 flat 请求固定切换为 cross_check=on。
同步调整现有结构断言与编辑器、后端和共享决策文档。
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2026-07-29 06:43:59 +00:00 |
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kdletters
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edc99e55e4
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修复跨设备画布旧快照覆盖
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按用户隔离画布缓存并等待权威 revision 后开放保存
固化保存重试版本并安全处理认证重载与冲突恢复
合并迟到资源图层且隔离跨账号异步请求
强制 Web 与 External 画布写入使用 expectedRevision CAS
补充竞态回归测试并同步 OpenAPI、Skill 与技术文档
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2026-07-29 13:51:49 +08:00 |
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lhk229
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8848a68fb0
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调整像素网格步长估算分位数
将相邻边缘峰间距由中位数改为线性插值 P30。
同步更新像素规整技术方案和共享决策记录。
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2026-07-29 05:42:08 +00:00 |
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lhk229
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1ed8064d2f
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统一图标图集全连通域拆分
移除前端从提示词解析素材数量的逻辑,完整提示词作为单个请求元素提交。
删除后端按描述数量截断切片的路径,自动拆分与手动拆分复用全连通域算法。
统一切片命名和尺寸、像素、数量限制,保留手动拆分按钮与接口。
更新既有测试、OpenAPI、编辑器文档和共享决策记录。
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2026-07-29 04:52:29 +00:00 |
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AIGameCreator App
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349be22800
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合并开发态游戏聊天创作页
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合并 codex/agc-game-chat 的开发态游戏聊天入口
保留当前分支 Runtime 恢复与视觉产物门禁
整合前端回归测试与 AI 游戏创作技术方案
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2026-07-29 12:11:28 +08:00 |
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AIGameCreator App
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dae59992b1
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新增开发态游戏聊天创作页
新增仅开发态游戏聊天入口与本地安全预览布局
将Supervisor进度、返工、测试、迭代和图片证据写入聊天
完善自动预览授权持久化、锁竞争重试与Runtime收尾恢复
规范视觉产物走规范图、UI设计和透明图集专用接口
补齐共享契约、回归测试、技术方案和项目记忆
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2026-07-29 11:54:06 +08:00 |
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lhk229
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732fcf0b45
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新增图片生成像素艺术后处理
新增确定性像素网格规整模块并保留第三方 MIT 许可证。
为普通图片、角色和图标图集接入像素艺术选项、并发预算和失败降级。
同步前端交互、请求契约、OpenAPI、项目文档与测试。
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2026-07-29 03:46:03 +00:00 |
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kdletters
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d7f0c45164
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抽取画布 Agent 公共执行框架
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新增业务中立的 function-calling harness 与公共提示词协议
统一画布 Agent 工具路由约束和待确认控制语义
保留失败前输出并事务化收口 memory、deadline 与取消状态
迁移画布 Agent 和 API 编排并同步架构文档与项目记忆
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2026-07-28 21:34:34 +08:00 |
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kdletters
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b1db88c114
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修复AGC总控恢复与工具计划交接
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修复Windows下tool-plan账本按句柄原子安装失败。
补齐项目总控空态、持久Runtime水合与核对后重试交互。
修正Responses多角色内容映射与steer审计幂等身份。
修复首批协作repair累积、缺失Agent约束和isolated单槽替换。
收紧API Key安全持久化检测并覆盖装饰赋值与自然语言边界。
修复Provider retry恢复扫描与无画布密钥时的视觉产物降级。
补充定向回归测试和项目技术文档。
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2026-07-28 19:59:43 +08:00 |
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kdletters
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271d5d7bd3
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持久化用户历史消费泥点投影
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后台用户详情展示历史花费并保留手动对账
消费落账原子更新投影并提供存量初始化
为手动对账增加独立管理员操作权限
更新SpacetimeDB绑定、文档和测试
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2026-07-28 16:20:43 +08:00 |
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k88936
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66a8b7f597
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画布agent 完善上下文 (#101)
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* 补全完整的工具参数
* 调整提示词应对一些bad case
* 把attachment的名称/描述纳入上下文
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/101
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-28 15:44:05 +08:00 |
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lhk229
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d29240b954
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补齐 Anthropic 原生工具与三协议流式工具调用 (#112)
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Anthropic 请求发送 tools 与对象形态 tool_choice 并解析 tool_use block,解除本地对 function tools 的拦截
Chat / Responses / Anthropic 三种协议的流式工具增量按槽位聚合,收尾校验参数为完整 JSON,截断流不返回半截参数
解除 App 侧 Anthropic 降级为文本 JSON 协议的两处守卫与对应提示词分支
新增依赖真实凭据的流式工具验收用例,默认 ignore
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/112
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
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2026-07-28 13:33:49 +08:00 |
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kdletters
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47f00dae4d
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修复维护页品牌图片加载
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Nginx 精确放行维护页背景图与品牌图标
Pingora 同步维护资产白名单
补充维护模式网关回归测试
更新生产运维与共享决策文档
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2026-07-27 21:57:30 +08:00 |
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AIGameCreator App
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26555e66af
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修复AI游戏客户端手机号登录契约
密码登录、验证码发送和验证码登录改用国家码与纯手机号字段
非 JSON 认证错误回退为中文操作提示
补充登录契约、错误回退测试和决策记录
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2026-07-27 21:31:58 +08:00 |
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AIGameCreator App
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97dc708576
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修复AI游戏客户端手机号登录契约
Project CI / Repository checks (push) Failing after 55s
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Project CI / Backend tests (push) Successful in 3m7s
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密码登录、验证码发送和验证码登录改用国家码与纯手机号字段
非 JSON 认证错误回退为中文操作提示
补充登录契约、错误回退测试和决策记录
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2026-07-27 21:31:35 +08:00 |
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AIGameCreator App
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6bcd176bdf
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合并 master 最新更新
Project CI / Frontend tests (push) Failing after 24s
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Project CI / Backend tests (push) Successful in 3m5s
Project CI / Native shell tests (push) Failing after 6m49s
合入 master 的 BgFilter、CI、运维与现役平台改造。
保留 AI 游戏创作 Runtime、独立锁文件与原生壳验证链路。
修复共享充值账单组件、LLM 网关与退役 Agent 兼容边界。
同步冲突文档、锁文件和开发脚本。
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2026-07-27 18:28:26 +08:00 |
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kdletters
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0ef5c2bb79
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修复AGC在Windows上的启动失败
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Project CI / Backend tests (push) Successful in 4m54s
Project CI / Native shell tests (push) Failing after 7m35s
通过子进程私有环境变量传递DACL目标路径,避免PowerShell命令参数解析失败。
同步补充AI游戏创作实施方案和项目踩坑记录。
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2026-07-27 17:45:16 +08:00 |
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AIGameCreator App
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b18b367382
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修复运行续作与工具路径交接
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无活动 Runtime 时将自然语言继续转换为新执行并保留显式恢复语义
成功响应落账前按工具契约规范化项目内绝对路径
拒绝重复键隐藏路径、动态 MCP 和项目外路径的交接放宽
补齐续作分流、路径重放和失败关闭回归测试
同步更新 Runtime 技术方案与共享踩坑记录
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2026-07-27 17:01:11 +08:00 |
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AIGameCreator App
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4522f9dca1
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修复工具计划响应交接误判
Project CI / Repository checks (push) Failing after 1m31s
Project CI / Frontend tests (push) Successful in 3m12s
Project CI / Backend tests (push) Successful in 5m44s
Project CI / Native shell tests (push) Failing after 8m33s
区分计划叙述、源码内容与结构化敏感输入,避免安全字面量误触 reconciliation
为成功响应交接失败持久化受控分类、错误摘要与字符数
补充工具计划回归测试及 Runtime 技术和排障文档
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2026-07-27 14:24:07 +08:00 |
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