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1597 Commits
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485ed50b26 |
AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 (#439)
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## 背景 净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。 ## 结果 - 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。 - 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。 - 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。 - 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。 - 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。 - 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。 - 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。 ## 验证 - 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。 - 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。 - 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。 - `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。 ## 未覆盖 - 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。 - macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。 - 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439 |
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1655a2eab4 |
Merge pull request '画布验收遗留问题与后续需求' (#419) from fix/agc-acceptance-followup into master
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df39d5a16f |
修复客户端渠道与错误报告展示
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客户端 debug 保留服务器选择,正式包按发布渠道连接服务 修复错误报告时间解析与超时路由脱敏 重做后台错误详情面板并补齐定向测试 同步渠道、诊断与后台展示文档 |
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914791d63c |
修复项目列表状态互相污染
保留已确认项目的独立状态 隔离项目检查代次和迟到结果 增加坏项目刷新回归测试并同步项目文档 |
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5574f41129 |
文档同步:PR #419 合并前复核结论与全量测试口径
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- 待办文档补「合并前复核(2026-09-21,PR #419)」:仓库根全量 373 文件 / 4512 通过 / 34 跳过 / 0 失败、No Conflicts、范围核对(后端与契约零改动) - decision-log 的验证段补同一口径;同时记下未复验的两类(真实客户端观感、远程 CI)都不阻塞合并 |
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cd98e0603e |
合并 master:音频后台化与 Mac 构建管线进分支,冲突按新口径解
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- index.tsx 的 audio/video 提交:取 master 侧(#437 已把它改成后台任务队列 + 项目内账本), 卡片浮层那套本地提交记录在这条链路上不再需要——队列本身就是它的可见性与幂等来源 - PRD 更新时间两边的两条事实合成一行;decision-log 保留 master 的音频章节与我们的 派生任务/提交即关章节,并把「appSurface 16 条既有失败」更正为 cwd 假红的口径 - 样式守卫里撤掉「生图面板」这条探针:它走 AGC 自有类名,本就不吃 `image-canvas-editor__*` 那一族(守卫自身加的空集断言把这条假探针暴露了出来) - 合并后从仓库根验证:appSurface 538 通过 / 17 跳过 / 0 失败;AGC 定向 84 条、typecheck、 check:encoding、git diff --check 全通过 |
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b178431a57 |
Merge branch 'master' into feat/jenkins-mac-build
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f19a003dec |
Merge branch 'master' into fix/let-bgm-and-sfx-async
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eed72ba39a |
Merge branch 'master' into fix/agc-acceptance-followup
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973e965f4f |
卡片浮层改为提交即关:快速编辑 / 生成动画只负责交任务
- 快速编辑与生成动画点提交当帧即关面板(不等 IPC、不留等待态),进度、阶段与结果只由「生成任务」侧栏承载,与图片类生成面板同一口径 - 受理之后的失败不再重开面板:侧栏那条收口为失败 + 提示条,草稿回落成「未完成编辑」等用户重开;只有点击瞬间就失败(名称预检、源素材不在画布、无客户端)留在面板里 - 派生请求身份改为按「入口 + 资源路径」记忆:重开面板再提交时提示词没变就沿用同一 operationId / 幂等键,命中同一 operation 账本;派生成成功后清除 - 删除 canDismissResourceCanvasQuickEdit 与宿主里只为它服务的两块面板状态 ref,clearResourceCanvasFocus 回到「清选中 + 关两块浮层」的直线逻辑 - 三条既有用例按新口径改写为「重开面板再重试,身份不变」;PRD §3.10 与 decision-log 同步 |
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81e0c41f1c |
策划agent可设置模型和推理挡 (#436)
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Reviewed-on: #436 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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9a6875b4ce | Merge remote-tracking branch 'origin/master' | ||
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99fb6c38c1 |
AGC 音频生成并入图片类那份后台任务账本
- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改 - 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键) - 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑 - 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口 - 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确 - 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目 - 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键 - 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定 - 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板 - 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import - 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空) - 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径 - 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定 |
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5b73082ad0 |
补齐画布验收第二批:派生任务进生成任务侧栏、提交中让出草稿与重复提交防护
- 新增 resourceCanvasResourceEditTaskModel:原生资源编辑阶段到面板状态/文案的映射,本地提交记录与原生待办按 operationId 合并,派生任务的终态与耗时判据 - 「生成任务」侧栏同时收派生/修改类任务:与图片类生成任务同一条列表、同一套分栏与状态徽标,多一行提示词,样式沿用既有卡片类 - 快速编辑、生成动画、视频/音效/背景音乐三条派生提交:按下提交当帧写入本地记录并在侧栏可见,成功后收口为已完成、失败带原因并重读原生待办 - 「管理未完成编辑」不再列出正在提交的那一笔草稿,失败后自动回落,提示词与 @ 引用不丢 - 同一张素材存在在途提交时,重新打开面板再提交会被拦下并给出原因,避免重复派生与重复计费 - 侧栏与工具条入口的在途计数把派生任务一并计入 - 新增 tests/resourceCanvasResourceEditTasks.test.ts(9 条);resourceCanvasQuickEditDraft.test.tsx 补两组宿主用例(提交当帧进侧栏并收口、在途重复提交被拦),两处新判据均做过变异验证 - 同步 PRD 派生任务侧栏口径、decision-log 与画布验收待办文档 |
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62bffebf8e |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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dbbbef8a0d |
把macOS渠道纳入定时发布并共用总版本号
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调度器在发号后同时触发macOS渠道构建,透传同一个总版本号与固定revision macOS Job改为默认真实发布,演练需显式勾选 新增SKIP_IF_SUPERSEDED:节点离线期间排队的旧构建在恢复后自行让位 补充生产门禁规则与回归断言 同步调度与运维文档口径 |
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fdc48aa573 |
将 Godot 原生引导迁移到官方 C++ 绑定
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议 采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存 修复动态卸载时的实例绑定与单例包装生命周期 补充构建缓存测试、实机验收结果及分发文档 |
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88090fcc6e |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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a0d432b63d |
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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429f991bde |
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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- 撤销
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c4b391cb84 |
记录Mac构建管线首次端到端验收结果
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回填build3成功的产物、验签、dry-run与耗时证据 补充--no-sign连带跳过更新包签名、残留产物不幂等两处踩坑 记录主crate重复编译这一剩余耗时优化点 |
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a2acfa9a6f |
修复 Godot 原生插件的 MSVC 编译兼容性
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量 补充 Windows 编译环境要求与 MSVC 对齐问题排障说明 |
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6fb17de9db |
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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39aed2e486 |
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测 |
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9e0cbc7041 |
AGC 客户端版本号收敛为单一发号源
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档 |
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4864e92e30 |
修复策划智能体提示词边界与资源引用 (#433)
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恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束 恢复过程文档轻量记录原则并明确审批与问询的职责边界 补回顶层设计的排除方向及星露谷示例定位 统一星露谷分析示例的五处旧路径引用 同步策划专题文档与团队共享约定 Reviewed-on: #433 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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288e1d4f4a |
同步最新主干并修复 Godot 插件启动竞态
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合入主干 Rust 1.98.1 工具链及对应 CI 文档更新 Godot 插件先接收受控项目快照再注册命令和连接能力 补充启动竞态回归、失败回执诊断及插件启动合同 |
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bb1df3c6da |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts: # docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md |
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5822b64d7c |
合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南 保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构 解决插件生命周期、工具目录、前端启动和文档合并冲突 |
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1e17d2c852 |
补齐画布验收第一批:润色回包提示、未提交草稿恢复与派生名预检
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AI 润色回包与原文相同时给出明确提示,不再落下点了等于没点的「恢复原文」假入口 润色「与原文相同」的判据改为规范化之后要写回宿主的文本,回包被长度上限截回原文同样算没变化 共享聊天输入区显示润色提示,并让提示随用户手改提示词失效 快速编辑未提交草稿改按资源路径归属,收起面板或被旁路重投影后都不再静默丢掉 恢复入口按路径与本会话草稿对号,并区分「本会话未提交」与原生账本条目 账本读取失败时入口仍报出本会话草稿条数,「继续编辑」重开面板回填提示词与 @ 引用 派生资源名预检接入快速编辑与角色动画两条提交路径,早于正规化写盘 名称预检自身抛错时回写面板失败态,不再留下「点了没反应」的提交按钮 浮层关闭判定改在捕获阶段冻结,避免浮层内按钮卸载自己时整块面板被自己人收掉 恢复入口动作按钮收进统一容器,补移动端纵向排布与禁用态样式 空草稿表改工厂函数,跨语言对表用例按模块路径解析 Rust 源码 补回归用例:旁路重投影后的草稿、原样回包提示、提交前名称拦截、草稿表读写与跨卡隔离 同步 decision-log 与画布验收待办的进展说明 |
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b10a2d5d79 |
Merge branch 'master' into chore/rust-toolchain-1-98
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b96473836d |
补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例 接入 DirectProject 按需读取与 Runtime 同源操作参考 补齐指南原文实机测试、安装投影及工具说明完整性检查 记录 Godot 图形补验结果并保留尚未验收的边界 |
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a35cdcc68c |
同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
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- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1 - 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的) - 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名 - 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定 - 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目 - 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致 |
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37189c9252 |
记录项目主模型使用历史并补录旧项目
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在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型 为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等 在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发 补充模型追溯边界测试并同步技术方案与团队约定 |
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54d0fb75ea |
接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存 接入 AGC 插件开关、Runner、Agent 工具与权限审计 完善执行回执确认、不确定状态阻断及卸载恢复 补齐 Windows 分发资源、定向测试与实机验收文档 |
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97d8a6c39a |
清理并统一外置智能体提示词
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将智能体系统指令、工具说明和恢复模板集中到外置提示词目录 精简重复否定、历史对照与无关实现说明,保留必要执行约束 扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁 同步内置技能、协作规范、技术文档与对应验证断言 |
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70271b408e |
删除策划agent v2,与退役功能解耦 (#355)
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Reviewed-on: #355 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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623e007fae |
完善客户端发布渠道并接入模板库灰度
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区分发布渠道与系统,支持 dev、release 和自定义渠道 允许网站通过服务端配置选择客户端下载检测渠道 接入模板库灰度权限并阻断退出和切号后的异步操作 补齐发布、下载、灰度与会话竞态测试及当前规范 |
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c1d26f11df |
移除 Cocos 和 Unity 插件的工程类型限制
统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束 调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态 补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策 |
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15774a1c02 |
修复项目自动上传并增加后台完整工程下载
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接入真实项目打开、切换和关闭生命周期并修复退出等待竞态 新增后台项目列表及按原目录校验导出的 ZIP 下载 补充快照完整性元数据、后台权限和取消清理 固定默认 AGC 存储目标并支持空文件与特殊字符路径 补充自动化测试及真实 OSS 只读导出验证 记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补 |
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8c17e40d7d |
合并 origin/master 并解决 pitfalls.md 冲突
- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交) - 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的 「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行 - 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky, 避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动 |
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e3682fd06f |
固定客户端dev服务并支持官网多平台下载
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移除服务器选择并按来源隔离登录凭据 新增官网客户端下载入口和匿名平台聚合接口 根据发布清单自动展示Windows与macOS首装包 补齐Mac首装元数据和上传顺序校验 同步定向测试与下载发布规范 |
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33f5ad68bf |
接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423 |
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5bf036bb81 |
收敛后端依赖装配与鉴权并完善异步追踪 (#425)
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HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。 ## 修改 - 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。 - 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。 - RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。 - LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。 ## 验证 | 验证面 | 结果 | | --- | --- | | platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 | | api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 | | 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 | | 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 | | 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 | | 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 | 实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。 ## 已知测试限制 API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425 |
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47f7cb2bf1 |
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。 - view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。 - tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。 - tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。 - tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。 - docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。 - docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。 |
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af38de9fd1 |
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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18252e24b8 |
合并主线并保留资源kind枚举收口
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合并 origin/master 的 AGC 画布参考与项目能力更新 解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind 保留 run_id、generationKind 与外部协议字符串的独立边界 |
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1ce2c10107 |
删除客户端每回合四项媒体资源请求上限 (#427)
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- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法 - agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变 - 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底 - 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯 - 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」 Reviewed-on: #427 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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48caa23997 |
收紧AGC资源kind枚举边界
canvas生成与运行时统一使用共享GameCreationAppAssetKind 删除平台kind兼容映射与退役kind拒绝测试 更新资源kind审计里程碑与绑定文档 |
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b472b9eec9 |
取消抠图工具的每回合四项媒体请求限制
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agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id 抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变 create_or_derive(含 agc_edit_image 委托)路径逐字节不变 决策记录补充 2026-09-18 抠图豁免条目 实施计划文档同步注明抠图不占四项额度 |