k88936
|
ec408bfafd
|
删除 DirectProject 聊天 IPC 的死参数 prompt
Rust 侧删掉 chat_with_game_creator_direct_codex 的 prompt 入参:回合输入只由 canonical userItem 派生,该参数从未被读取
DirectProjectTurnInput 去掉 prompt 字段,提交与排队派发不再计算 @显示名 投影文本
界面断言改读 userItem.content,并删掉退役的附件 sidecar 用例与只断言「不存在」的终止用例
同步实施计划与附件路径映射两份技术方案里的 Direct 消息契约
共享记忆补记该死参数的口径与成因
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2026-09-21 14:27:23 +08:00 |
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k88936
|
e809cdd850
|
新增api-server Tripo3D图片输入解析与产物对象写入
- editor_project 暴露按注册 ID 定点解析资源与素材对象键的入口,只认本账号已登记记录
- image_source 把站内引用解析成对象键后读字节并上传 provider 换 file_token,不把签名地址交给第三方
- storage 负责产物 PUT、HEAD 复核与 asset_object 登记,模型与预览图共用同一条链路
- asset_object ID 使用 operation 稳定派生值,避免被生成结果事务的白名单校验拒绝
- 完整字节写入路径留 TODO,等待 platform-oss 提供流式上传
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2026-09-21 14:24:41 +08:00 |
|
kdletters
|
4d313a44eb
|
收口后台模板管理里程碑:回填验收证据并删除临时实施计划
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
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- 里程碑 Status 从 approved 更新为 implemented-awaiting-runtime-acceptance,并注明按验收口径未对真实 OSS 写入
- 新增验收证据:合同/权限/领域/存储/CLI 五层用例结果,本地 API 健康检查与未授权读取写入失败关闭,授权读取 9 个模板快照,受控浏览器桌面与 390×844 移动端 smoke
- 新增复审记录:写路径顺序与 409 语义、后台 DTO 结构上无法改动 ZIP/版本、封面公共域名与单 bucket 合同一致、迟到响应判据的覆盖方式
- 按实施计划第 4 步删除临时实施计划文件,里程碑文档保留为唯一验收依据
- 验证:check:doc-index(192 份)、check:encoding、git diff --check
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2026-09-21 14:21:25 +08:00 |
|
k88936
|
ab52805d3c
|
收口DirectProject输入区canonical content唯一事实源
删除输入区 text/references 双轨草稿状态
Direct 与 Planning 改为从 Lexical content 读取
润色保留 chip 并保护附件 canonical content
增加 legacy content DTO 单向翻译与附件回归测试
补充 DirectProject composer canonical content 实施计划
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2026-09-21 14:11:18 +08:00 |
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k88936
|
a8799adf5d
|
platform-tripo支持图片上传与预览图下载
- 产物下载类型改名为 TripoDownloadedArtifact,模型与预览图共用同一条流式读取路径
- 新增 download_rendered_image,读取 task 结果里的预览图地址
- 新增 upload_image,把图片字节上传 provider 换 file_token
- 图片输入收敛为 TripoImageInput 枚举,只有 file_token 与公网地址两种形态,不再接受裸字符串
- smoke 示例跟随新的图片输入类型
|
2026-09-21 14:06:47 +08:00 |
|
kdletters
|
01ed9fadc6
|
修复手工 release 发布未透传 AGC 渠道
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
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Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m5s
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Project CI / Backend tests (push) Successful in 11m10s
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补充手工发布目标到 AGC 更新渠道的踩坑记录
补充 release 客户端包分区与补发流程说明
|
2026-09-21 14:04:02 +08:00 |
|
k88936
|
4edeadae7d
|
登记Tripo 3D的生成结果operation_kind白名单
- SpacetimeDB storage 的编辑器生成白名单加入 model3d_text_to_model 与 model3d_image_to_model
- 白名单是原子落库的 operation_kind 门禁,未登记会让整笔结果事务被拒
- api-server 侧按源码钉住两个 job kind 已在白名单内,避免只在运行期才发现
|
2026-09-21 14:02:58 +08:00 |
|
k88936
|
931be509f1
|
补记Tripo model3d的assetKind接入清单对照
- 主规范新增 assetKind 接入清单对照表,逐行登记后端-only 类别的触碰点口径
- 主规范明确原子落库 operation_kind 白名单必须新增两个 Tripo job kind,画布回填只走 placement-only
- 主规范登记用户标签覆盖、快速编辑与改造 capability 三项结论均为不进入,并写明后续接前端需重评
- 实施计划把 provider 配置文件行更正为 provider.rs,并在产物落库步骤补白名单与 placement 口径验收
- 后端架构文档补充说明:不走编辑器前端的生成类别同样适用清单,不能靠无前端入口跳过
|
2026-09-21 13:59:53 +08:00 |
|
kdletters
|
02a7abeb3f
|
新增后台 AGC 模板管理与模板库内容寻址落库
Project CI / AI game creator shell Rust crates (push) Successful in 2m53s
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- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
|
2026-09-21 13:56:20 +08:00 |
|
suzmii
|
6845cdcbc5
|
修复 Mac 包校验脚本对合法随包 npm 的误判
Project CI / AI game creator shell Rust smoke (push) Successful in 2m14s
Project CI / AI game creator shell Rust crates (push) Successful in 1m26s
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- check-macos-bundle 的「包里不得出现 node_modules」门禁只放行了 game-runtime/node/node_modules/npm,但 recursive readdir 会把目录项 game-runtime/node/node_modules 也列出来,于是合法包必然断言失败
- 这条门禁是 #439 引入的,之后每次构建都死在更早的阶段(staging/测试),直到 2026-09-21 arm64 单架构跑通才第一次走到它:12:58、13:24、13:43 三轮都挂在这里
- 修复:放行 npm 目录自身、其子树与它的上级 node_modules 容器目录;已用真实 arm64 产物跑通完整 smoke(资源、架构、摘要、权限、Codex 正式查找、app-server 握手、缺组件拒绝全部通过)
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2026-09-21 13:50:32 +08:00 |
|
suzmii
|
4044ffd89b
|
修复 Mac 发布 Job 手工触发时 Checkout 因未定义参数失败
- 手工「立即构建」不会注入可选参数(COMMIT_HASH / SKIP_IF_SUPERSEDED 未定义而非空值),set -u 下 `[ -n "$COMMIT_HASH" ]` 直接以 unbound variable 退出,Job 2026-09-21 12:54 那一轮就是这样在 Checkout 失败的
- 两段 Checkout 脚本开头统一兜底:SOURCE_BRANCH 默认 master、COMMIT_HASH 默认空、SKIP_IF_SUPERSEDED 默认 false,调度器显式传参时行为不变(仍按 pinned commit 构建并判让位)
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2026-09-21 13:50:32 +08:00 |
|
suzmii
|
8d0c021126
|
修正 Mac 发布文档口径:自动触发与描述原文
- 运维文档原写「不设置 trigger;不接入现有每小时版本调度」,与现状矛盾:调度 Job 会先发号再把 SOURCE_BRANCH/COMMIT_HASH/AGC_UPDATE_CHANNEL/AGC_RELEASE_VERSION/SKIP_IF_SUPERSEDED 透传给 Mac Job,正常发布不需要手工点构建
- 把 Jenkins Job 描述与节点描述的当前原文(arm64 单架构 + 由调度器自动触发 + dry-run 默认关)写进文档,并要求每次改口径同步 Jenkins 侧描述,避免描述停留在 universal/手动触发的旧口径
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2026-09-21 13:50:32 +08:00 |
|
k88936
|
dd8f48bad9
|
新增api-server Tripo3D提交路由与入队
- tripo3d 目录按 job 身份、provider 配置、错误映射、入队与路由拆分小文件
- 两个内部路由要求 Bearer 与 Idempotency-Key,顺序固定为解析、组合校验、查价、入队
- 入队复用编辑器生成队列的幂等 dedupe key,同键同请求返回原 operation,同键不同请求 409
- Tripo job 走既有 editor-canvas 来源与单次尝试口径,不新建队列、不新增状态
- 提交响应返回 operation、job kind 与既有任务查询状态地址,不暴露 provider 信息
- 补齐 ExternalGenerationJobRecord 测试夹具新增的 checkpoint 字段
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2026-09-21 13:46:41 +08:00 |
|
kdletters
|
1cb91f9444
|
修复画布绑定查询与生成失败归因
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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- 画布绑定前置的项目列表查询改为 view=summary,站内与外部路由统一支持摘要视图(缺省 full 兼容,未知取值 400)
- 项目摘要投影收敛到 editor_project,外部 API 与 MCP 复用同一份实现,摘要不做内联媒体修复也不回传画布与全量资源
- 外部编辑器请求失败文案补 kind 语义与底层因链,区分请求超时、正文截断与非法 JSON,不拼接 URL
- 远端资源编辑终态文案带出稳定失败码并指向移出恢复队列这一唯一出口,上游原文仍不写入账本
- 补齐站内摘要视图与画布测试夹具的请求断言用例
- 更新共享决策记录与踩坑记录(图集切片上限条目归上游 #442,本提交不重复)
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2026-09-21 13:33:23 +08:00 |
|
kdletters
|
2e31a485d8
|
修复 Stdb publish 事务确认超时被误判为失败
Project CI / AI game creator shell Rust crates (push) Successful in 3m0s
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- production-stdb-publish 新增 run_spacetime_publish:仅在出现 timeout waiting for transaction confirmation 时重试一次同版本 publish(SpacetimeDB 对已生效的同版本为幂等),重试成功即视为模块已在位,不再把生产留在维护态
- 其它失败原因保持原有失败关闭语义;生产运维门禁断言补上该重试口径
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2026-09-21 13:27:37 +08:00 |
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k88936
|
d012392779
|
api-server 增加 Tripo 生成的环境配置
- AppConfig 新增 tripo_base_url / tripo_api_key / 请求超时 / 重试四个字段
- 默认网关指向 Tripo 官方 v3 地址,可由 TRIPO_BASE_URL 覆盖
- 环境变量沿用 provider 示例的 TRIPO_* 口径,API Key 缺省为空
- 默认值断言补进配置测试
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2026-09-21 13:23:18 +08:00 |
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k88936
|
2182b075b8
|
新增Tripo生成Worker执行链路实施计划
- 固定 api-server 侧 tripo3d 目录的文件切分与各文件职责
- 明确提交路由执行顺序、幂等口径与图片输入解析边界
- 记录 Tripo job 固定 max_attempts=1 与 checkpoint 收口语义
- 里程碑二转 active 并回链实施计划,里程碑一补实施计划入口
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2026-09-21 13:17:24 +08:00 |
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k88936
|
a11fd709fa
|
同步external_generation_job表目录的provider checkpoint口径
- 补记 provider_kind 与 provider_task_id 的追加字段、租约栅栏与禁止覆盖语义
- 说明 checkpoint 不进 payload、read model、BFF 响应与公开契约
- 事件表目录补充 provider_checkpoint 事件
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2026-09-21 13:11:06 +08:00 |
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k88936
|
aa1a1a63ed
|
spacetime-client 暴露 provider checkpoint 写入入口
- 重新生成 module bindings,新增 checkpoint procedure 与输入类型、表行与快照投影
- mapper 增加 checkpoint 记录输入与到绑定输入的转换,快照映射补两个新字段
- facade 新增 set_external_generation_job_provider_checkpoint,复用 procedure 结果映射
- facade 注释说明已有 checkpoint 被拒是 at-most-once submit 保证,写入失败按失败处理
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2026-09-21 13:10:11 +08:00 |
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suzmii
|
4ad131d74d
|
Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' (#448) from fix/agc-canvas-bugfix into master
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Reviewed-on: #448
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2026-09-21 13:04:11 +08:00 |
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k88936
|
09ea0a5e76
|
新增external_generation_job的provider任务checkpoint
- provider_kind 与 provider_task_id 追加在表末尾,带显式默认值,旧行迁移时补 NULL
- 新增 set_external_generation_job_provider_checkpoint_and_return procedure,复用 running 租约栅栏
- 已有 checkpoint 时禁止覆盖并留下 provider_checkpoint 事件,作为 at-most-once submit 的数据层保证
- 快照与兼容快照同步投影两个新字段,轻量摘要按无 checkpoint 返回
- 增加 checkpoint 不可覆盖的不变量单测
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2026-09-21 13:02:52 +08:00 |
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k88936
|
36036eed7b
|
修正Tripo定价文档口径为 fail-closed 与无单位
- 主规范去掉 model3d 段的 unit 字段,3D 恒为按次计价
- 主规范把加载即校验改为段存在时必须全键,并补充段缺失即拒绝提交
- 契约里程碑验收第 6 条同步为段缺失 fail-closed
- 实施计划把定价步骤指向 api-server/src/tripo3d/pricing.rs
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2026-09-21 13:00:45 +08:00 |
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k88936
|
e105e34f83
|
新增Tripo生成请求的平台组合校验
- 价格相关参数必须显式给出,texture 与 textureQuality、pbr 不能互相矛盾
- 目标落点与图片引用的 ID 不能为空白
- provider 能力组合规则复用 platform-tripo 预检,不维护第二份
- 校验结果直接产出定价输入,路由在扣费与 provider 调用前执行
- api-server 依赖 platform-tripo
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2026-09-21 12:53:22 +08:00 |
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k88936
|
8f6458ffe2
|
新增api-server Tripo3D模块与泥点定价结构
- 新增 tripo3d/pricing.rs,底价按 endpoint × 模型版本 × 是否有贴图,add-on 按固定键表叠加
- 定价段加载即校验全部底价与 add-on 键,缺键即配置非法;缺段代表未配置,查价直接拒绝
- editor_generation_config 挂载可选 model3d 段并提供 fail-closed 查价入口
- 后台记录形状尚不支持 3D 段,暂由文件配置提供并留下同步待办
- model_version 增加 ALL 与排序,供定价表枚举校验
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2026-09-21 12:53:02 +08:00 |
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kdletters
|
886bdc06ed
|
去掉渠道环境变量用例里重复的 stageRuntime
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- 两次独立修复(#444 与本仓库 55cb04765)在同一处各加了一个 stageRuntime,合并后成为重复对象键,Web-Build 的 ESLint(no-dupe-keys) 失败
- 保留一条带说明的 stageRuntime stub,用例语义不变
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2026-09-21 12:49:34 +08:00 |
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suzmii
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562e1ba586
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「生成任务」侧栏读秒改为 100ms 粒度:与对话侧共用同一份时钟
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- ResourceCanvasAssetGenerationTasksPanelView:删掉面板自带的 1000ms interval 与 nowMillis 状态;两条任务行的「已耗时」下沉为叶子组件(AssetGenerationElapsedLabel / ResourceEditElapsedLabel),各自订阅共享 hook useLiveNow(LIVE_TIMER_TICK_MS = 100)。
- 为什么不是面板级时钟:面板上通常同时挂着多条任务,100ms 的 tick 落在面板上等于每 0.1 秒重建整个侧栏;useLiveNow 的注释明确要求调用方是叶子节点。终态行不订阅,已耗时定格在账本给的结束时间上。
- 行为:不足一分钟的耗时本来就显示到 0.1 秒(formatElapsedDuration),现在每 100ms 真的更新一次,不再是「带小数却 1 秒跳一格」。
- 用例:新增「读秒按 100ms 刷新(0.0 → 0.1 → 0.5 秒)」「终态行不再走表,定格在结束时间」「秒表只订在运行中的那一行上(setInterval 只被调用一次)」;把 LIVE_TIMER_TICK_MS 临时改回 1000 时第一条用例即红,粒度确实被钉住。
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2026-09-21 12:48:21 +08:00 |
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k88936
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f90e114bcb
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生成目录化的Tripo API与画布TS绑定
- 生成模型输入、结果落点、产物元数据与按端点的结果类型到 packages/shared/src/contracts/model3d 子目录
- 新增 editor-canvas 生成目录,画布占位载荷不再依赖手写 TS
- 更新 model3d 导出索引,移除已删除的占位作业类型
- contracts:model3d:generate 生成后自动跑 prettier
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2026-09-21 12:39:33 +08:00 |
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k88936
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7790a181c4
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provider按参数分层并公开组合校验入口
- submit 改为接收生成参数,图片输入由调用方解析后单独传入
- 公开 validate_text_to_model_params / validate_image_to_model_params 供平台层在副作用前预检
- 参数到 provider 校验选项的映射收敛为 From 实现,去掉重复拼装
- smoke 示例跟随新签名
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2026-09-21 12:39:20 +08:00 |
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k88936
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e0108f7d57
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分层Tripo生成的provider参数与平台API请求契约
- common 新增 Model3dGenerationSource、Model3dGenerationTarget、Model3dGenerationTargetRef 与产物元数据
- text/image 各自的参数类型独立成 params,API 请求为 generation + 平台字段 + target
- 图片输入只接受站内引用,input 由服务端解析后注入 provider
- 删除宽松的作业与结果占位 DTO,改为按端点的严格结果与端点 tagged enum
- 新增契约严格性测试,覆盖分支必填字段、图片输入歧义与顶层未知字段
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2026-09-21 12:38:46 +08:00 |
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k88936
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93306952d9
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把画布占位载荷移出受feature门控的assets模块
- 新增 shared-contracts::editor_canvas,承载画布占位与回填载荷并接入 ts-rs 生成
- assets 模块改为内部引用该类型,不再自带定义
- api-server 七处引用改到新模块路径
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2026-09-21 12:38:28 +08:00 |
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suzmii
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e18067e028
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Merge pull request 'macOS 发布改为只出 arm64 单架构(修复 Mac 管线 #7 起连续失败)' (#447) from feat/agc-macos-arm64-only into master
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Reviewed-on: #447
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2026-09-21 12:38:03 +08:00 |
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suzmii
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613d62fdb2
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同步里程碑计划:macOS 清单只登记 darwin-aarch64
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- docs/project-memory/plans 的渠道化里程碑仍写着 dev-mac universal 同时写两个平台键,与 2026-09-21 的单架构决策冲突,按当前口径更新并指向决策记录
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2026-09-21 12:35:36 +08:00 |
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suzmii
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b4ce6877c8
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修掉「拖动占位卡仍触发点击」的真因:点击抑制的计时起点必须在松手那一刻
- useResourceCanvasGenerationPlaceholders:抑制状态在越过拖动阈值时只登记、不起计时器,改到 pointerup 才起 0ms 计时(deferDragClickSuppressionCleanup);pointercancel 与切项目走 clearDragClickSuppression 立刻收干净。
- 原实现(越过阈值时就起 0ms 计时器)在真实鼠标下不成立:一次拖动里 pointermove 横跨多轮宏任务,计时器早在松手前就把抑制清掉,收尾那次 click 照样生效——jsdom 同步发 move/up 看不见这一档,所以上一版用例是假绿。
- 用例补上真实时序:拖动过程中显式让时钟走一轮宏任务再松手;宿主用例还补上浏览器在 pointerup 之后补发的 lostpointercapture,并断言它不能把这次拖动的抑制一起清掉。
- 敏感性已双向验证:把计时器搬回「越过阈值那一刻」、以及让 lostpointercapture 清抑制,两条用例都会红;改用例前的同步版本对两种错法都会绿(所以上一版没抓住)。
- 注释写明计时起点为什么是松手那一刻,并与资源卡链路的 deferSkippedResourceCardClickCleanup 对齐口径。
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2026-09-21 12:34:47 +08:00 |
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suzmii
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e53992fdc2
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macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键
- stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到
- 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错
- Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里
- 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去
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2026-09-21 12:30:56 +08:00 |
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k88936
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ddf8e2c213
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同步Tripo生成API的文档索引与领域术语
- docs/README 增加主规范与 ADR 入口
- CONTEXT.md 补充 3D 模型生成操作、provider task、Tripo API facade 等术语
- provider 专题把应用层接入指向新主规范
- 文档生命周期索引改为指向活动计划目录
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2026-09-21 12:29:40 +08:00 |
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k88936
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6db1079610
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新增Tripo生成API的里程碑规范与实施计划
- 新增契约与数据模型里程碑,锁定范围、不做项与验收标准
- 新增 Worker 执行链路与 API 路由里程碑,标注 pending 与定价前置依赖
- 新增契约里程碑实施计划,固定步骤顺序、验证命令与回退范围
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2026-09-21 12:29:29 +08:00 |
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k88936
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699f321651
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新增Tripo生成API集成主规范与决策记录
- 新增主规范,固定两个端点的请求、异步执行、结果持久化与泥点扣费合同
- 新增 ADR 0002,记录不复用 Hyper3D、at-most-once submit、提交时定价与落库失败退款
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2026-09-21 12:29:08 +08:00 |
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suzmii
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a5ee06a4c7
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Merge pull request '修复macOS主机上AGC发布测试未stub Node运行时staging' (#444) from fix/agc-test-node-runtime-stub into master
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Reviewed-on: #444
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2026-09-21 12:23:52 +08:00 |
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suzmii
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7b57cba14d
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补齐「图集(生成图标素材)为什么没有 @」的当面说明与依据
- 生成浮层:不给 @ 选择器的入口新增一段说明行(`data-resource-canvas-generation-reference-free`),讲清「该入口走平台图集通道,参考只有一张权威规范图(图标规范),不支持另挑参考图」——验收现场那条「生成图标素材没法 @」读起来像漏了按钮,原因其实在通道上。
- 样式:说明行允许折行、沿用次要文字色;与既有的「参考图 n/5」计数行区分开。
- 用例:图集入口断言说明行在场;逐条入口断言「说明行」与「@ 选择器」严格互补;原「不呈现参考选择」的判据从按词匹配改成按计数元素/计数值匹配(说明行本身会提到「参考图」三个字)。
- 文档:入口矩阵补「图集为什么没有 @」一条,写明图集走 `icon-spritesheets` 通道、提交体只有 referenceId + iconDescriptions(无 referenceImageSrcs)、结果绑定硬校验参考恰好一张,以及「平台 OpenAPI 该请求 schema 有 referenceImageSrcs 字段,放开属于产品 + 平台口径变更」。
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2026-09-21 12:23:32 +08:00 |
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k88936
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94471ff191
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补充共享记忆:受控输入区回写的 effect 时机与删订阅留死 prop 两条踩坑
- docs/project-memory/shared-memory/pitfalls.md 新增「受控 Lexical 输入区的回写用被动 effect 会用滞后渲染的 props 清空用户草稿」:现象、宿主回显晚于编辑器提交的原因、useLayoutEffect 的处理与 chat-composer 用例验证
- 新增「删链路只删订阅、没删它喂的 state」:design-agent-update 订阅被删后 designReasoning 恒为空、残留的订阅就绪 promise 是误删线索,以及恢复后的验证入口
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2026-09-21 12:22:32 +08:00 |
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k88936
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f3097e1096
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删除按已退役工作台壳聊天入口编写的预览与 Run 历史用例
- 删除 apps/ai-game-creator-shell/tests/appSurface/project-preview.suite.ts 及其下 preview-shortcuts.suite / run-history.suite 与全部辅助模块(fixtures、invoke-mock、message-bubble、四个 assert-* 流程)
- 删除 tests/appSurface.test.ts 里对应的 import 与注册
- 这些用例断言的是已退役的 Supervisor 工作台壳:项目摘要面板、开发环境、LLM 状态、Agent 状态、编排 Trace、`/runs` `/read` 聊天命令,以及 `chat_with_game_creator_agent`;这些对象在当前源码里都已不存在
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2026-09-21 12:22:08 +08:00 |
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k88936
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f1294d4d6b
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修正首页建项两用例对 DirectProject 首轮链路的过期假设
- apps/ai-game-creator-shell/tests/appSurface/home.suite.ts 两个首页建项用例补上 `get_local_game_manifest` 桩:首轮需求由 DirectProject 聊天容器认领,它要先读到项目清单(项目身份)才发送,不桩这条命令时清单读失败、首轮永不发出
- 「imports home attachments」用例改为 waitFor 断言首轮 invoke:发送发生在清单到位之后,不能在「工作台已出现」的同一帧断言
- 同用例的 `prompt` 期望由 `按这个角色做游戏` 改为 `按这个角色做游戏@角色参考.png`:附件以 `agc_attachment_reference` 进入 canonical content 后按 `@名称` 口径投影,与输入区、队列 chip 同一份派生
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2026-09-21 12:22:02 +08:00 |
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k88936
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ba3bd59f24
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恢复策划 Agent 实时事件订阅(876529e66 误删)
- apps/ai-game-creator-shell/src/App.tsx 重新订阅 `design-agent-update`:本轮正文与工具提示回到 transient reply,`reasoningText` 回到 `planningV2Reasoning`,`view` 回到 applyDesignAgentViewAfterTransient;Rust 侧一直照旧发射这些事件,前端却不再监听
- 补回 designAgentEventSubscriptionReadyRef 的建/解函数与 designAgentEventSubscriptionResolveRef,让 `executeDesignAgentTurn` 等待监听器挂好再发起回合,开局事件不丢
- 新增 designAgentReasoningTurnRef:回合结束(designAgentTurnRef 清空)后仍认本轮 reasoning,最后一条思考不会被视图落盘前的空隙吃掉;切项目时随 resetChatState 清空
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2026-09-21 12:21:51 +08:00 |
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kdletters
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55cb047654
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支持 macOS 通用包构建时的 Node 运行时暂存
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- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭
- 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项
- 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node
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2026-09-21 12:15:28 +08:00 |
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k88936
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317c8557f4
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修复输入区受控回写用滞后渲染的 props 清空用户草稿
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx 的受控同步由 useLayoutEffect 承担:宿主对草稿的回显晚于编辑器提交,被动 effect 可能在上一次渲染的 props 上延迟执行,读到旧 value 加新编辑器状态后重建整份草稿,把刚输入的内容清掉并形成来回清空
- 补注释说明该 effect 必须与本次提交同帧执行,以及直接改成 content 单事实源前的行为约束
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2026-09-21 11:59:17 +08:00 |
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suzmii
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beebcca4de
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修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。
- 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。
- 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。
- 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。
- 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。
- 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。
- 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。
- 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。
- 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。
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2026-09-21 11:58:13 +08:00 |
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kdletters
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9bf35e8745
|
修复 macOS 构建上的渠道环境变量用例宿主依赖
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Project CI / Native shell tests (push) Successful in 8m12s
Project CI / Repository checks (push) Successful in 4m8s
Project CI / Frontend tests (push) Successful in 5m15s
Project CI / AI game creator shell web tests (push) Failing after 6m13s
- build-release.test.mjs 的「packaged renderer receives the same channel as the updater manifest」用 windows target 却未注入 stageRuntime,真实 staging 要求宿主 Node 平台/架构与目标一致,导致 macOS(arm64)/Linux 上必然失败
- 该用例只断言传给 spawn 的 VITE_AGC_PLATFORM_CHANNEL,改为注入空 stageRuntime,与同文件其它用例一致
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2026-09-21 11:53:32 +08:00 |
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kdletters
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90207bc1d5
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minimal 备份增加 freeze 副本路径
Project CI / AI game creator shell Rust smoke (push) Successful in 2m35s
Project CI / AI game creator shell Rust crates (push) Successful in 1m14s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 7m4s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 7m28s
Project CI / Backend tests (push) Successful in 7m25s
Project CI / Frontend tests (push) Successful in 7m18s
Project CI / Repository checks (push) Successful in 5m51s
Project CI / Native shell tests (push) Successful in 9m16s
Project CI / AI game creator shell web tests (push) Successful in 3m41s
- database-backup-to-oss.mjs 新增 --freeze-dir:minimal 模式先把选中子集 rsync 成冻结副本(保持原始相对路径)再从副本上传,避免热备时最新 commitlog 持续追加触发 stat 漂移失败
- files-minimal systemd 模板与发布前 minimal 备份默认传入 freeze 目录
- 生产运维门禁同步 freeze 口径断言
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2026-09-21 11:37:14 +08:00 |
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k88936
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7b1f7bdf17
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给 parseAgentRunTrace 与 formatAgentRunStatus 补上纯函数用例
- 新增 tests/agentRunTrace.test.ts,用旧 trace 夹具断言归一化结果(路径/工具数组/上限/任务图/通行计划)
- 覆盖 toolCalls 总数回填、taskGraph 缺失时回退种子任务图
- 覆盖畸形 trace 的拒绝路径(steps / schemaVersion / artifacts / taskGraph / dependencyWaves)
- 覆盖 formatAgentRunStatus 带与不带 lifecycleStatus 的两种文案
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2026-09-21 11:36:02 +08:00 |
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k88936
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abb2988875
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删除无调用方的 pick_local_file 与 delete_local_* 三条 Tauri 命令
- commands.rs 删除 pick_local_file、delete_local_project_file、delete_local_game_memory 三条命令实现
- main.rs 取消上述三条命令的注册
- Rust 用例只保留写命令推进 revision 的断言(删除两条已退役命令的断言并同步改名)
- check-config.mjs 移除这三条命令的白名单条目与旧说明
- check-config.mjs 把旧命令聊天剩下的 15 条无前端调用方命令登记为 native-only,并删掉随该死链失效的 guardrail 片段
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2026-09-21 11:34:15 +08:00 |
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