AIGameCreator App
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a36290b2e5
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合并AI游戏创作智能体与通用Runtime基座
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
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2026-07-30 18:01:19 +08:00 |
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AIGameCreator App
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d4075c3423
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抽取通用多智能体运行时与可扩展Provider
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新增纯 Rust agent-runtime-core,提供运行时契约、能力注册、Agent 目录、Profile、完成策略与零重放恢复
抽取中立 LLM Provider 协议与可扩展 Registry,并适配 OpenAI Responses、OpenAI Chat 和 Anthropic
将 AGC interaction、Provider 控制、Runner 生命周期、steering 与 tool-plan handoff 接入统一运行时边界
补充非游戏消费者、Provider 网络闭环、Runtime 恢复及 GUI Runner owner 测试
同步 Cargo/npm 门禁、Runtime 技术方案和项目共享记忆
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2026-07-30 16:15:51 +08:00 |
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kdletters
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b512430e53
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收紧图集切片资源边界
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前置限制原始连通域、局部候选和输出切片数量
统一图集切片的有界阻塞线程执行
统一角色图标和UI的原图安全降级
补齐异常输入回归测试与工程文档
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2026-07-30 13:44:17 +08:00 |
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lhk229
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bc28f00c2d
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修复 inline 路径修复性回读缺少绝对 deadline
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上一轮把修复性回读绑到外层 request_deadline,但 with_external_call_deadline
只在队列 worker 与 openai_image_generation 两处调用,inline HTTP 请求的
RequestContext 默认 external_call_deadline=None,于是 download_deadline 传下去
仍是 None,走无界 download.await——该修复实际只对队列模式生效。
守卫改为在 request_deadline 缺失时自行以 Instant::now() +
EDITOR_PIXEL_ART_MAX_PROCESSING_DURATION 重新计时派生上界,两种模式下都不再
出现无界 GET。结构断言同时要求出现 unwrap_or_else 兜底与该常量。
同时修正决策记录里「最多增加一次 OSS GET」的措辞:约束是不重复读取已成功
取得的对象,而非整个请求至多一次 GET;第一次回读失败或被像素预算掐断时
允许第二次也是最后一次尝试,不视为违规。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 13:12:21 +00:00 |
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lhk229
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9a37deeaf0
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收窄像素规整尺寸守卫的生效范围表述
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决策记录原文写「修复失败返回尺寸错误交由调用方降级」,读起来像是角色和
图标两条链路都会降级。实际上守卫只保证像素路径不再谎报「尺寸无误」,
拿到尺寸错误之后如何处置仍由各调用方既有语义决定,本次未改动任何调用方。
改为显式写明生效范围:角色据此走原图安全降级、链路闭环;图标沿用 master
既有的非致命语义,只记录告警后继续持久化并拆分,因此 BgFilter 尺寸漂移且
回贴修复失败时仍可能持久化尺寸异常的透明图集,该残留属 master 既有行为,
不在本次范围内解决。守卫断言的注释同步收窄。
仅调整表述,不改代码行为,不新增承诺。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 12:56:37 +00:00 |
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lhk229
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937378ab91
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消除像素规整降级路径的重复与无界 OSS 回读
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尺寸守卫此前一律走会回读 provider 原图的包装函数,带来两个问题:permit
获取失败、worker 内 deadline、join 异常和 worker 超时这四条分支其实已经
持有原图,却又对同一 object key 发起第二次 GET,把"最多增加一次 OSS GET"
放大成两次;而第一次回读超时后的那次 GET 完全没有绝对 deadline,突破
30 秒像素预算。
拆成两类:已持有原图的四条分支改走纯内存守卫 degrade_editor_pixel_art_
with_provider_source,零额外 GET;尚未取得原图的三条分支仍走回读守卫,
但该次 GET 改以外层请求 deadline 为绝对上界——用已耗尽的像素预算绑会让
修复必然失败,不绑则突破预算。
apply_editor_postprocessed_alpha_from_persisted_provider_source_or_original
新增可选 download_deadline,非像素路径传 None 保持既有语义;尺寸比对抽为
editor_postprocessed_alpha_matches_delivery_dimensions 供两类守卫共用。
计数断言固定"回读守卫 3 处、内存守卫 4 处",该断言在编写时即抓出一处
分支数误判。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 12:29:42 +00:00 |
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lhk229
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a7d8bccec9
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修复像素规整降级绕过交付尺寸守卫
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像素路径的 best-effort 降级分支(预算耗尽、回读 provider 原图失败或超时、
CPU permit 获取失败、worker 内 deadline、join 异常、worker 超时)此前都直接
返回 BgFilter 原始输出并把尺寸错误置为 None,跳过非像素路径已有的尺寸比对
与 alpha 回贴。BgFilter 回图尺寸漂移叠加并发上限 2 的 permit 超时后,角色会
绕过原图安全降级,角色和图标都可能持久化尺寸漂移的低分辨率透明图。
新增 degrade_editor_pixel_art_to_postprocessed_with_dimension_guard 收口所有
降级分支,复用非像素路径的守卫:尺寸一致原样返回且不产生额外 OSS GET,漂移
才回读原图重贴 alpha,修复失败返回尺寸错误交调用方降级。由 provider 原图合成
的 rgba_source fallback 尺寸天然正确,不经守卫。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 11:19:01 +00:00 |
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kdletters
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5479559c86
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修复游戏聊天启动白屏
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在创建 WebView 前写入 game-chat 初始 URL
增加启动顺序与禁止二次导航门禁
补齐跨平台回归测试和项目文档
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2026-07-29 17:59:10 +08:00 |
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lhk229
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717b94aad8
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合并 web master 角色交付尺寸统一
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接受 master 的角色带背景原图与透明图统一交付尺寸方案,像素模式不再
豁免提前归一:逻辑像素规整改在按业务像素矩阵 resize_to_fill(Lanczos
重采样 + 居中裁切)后的交付尺寸图上进行,snapper 自行还原回输入尺寸,
删除原先后置的 nearest 二次恢复及其 pixel_art_applied 开关。
后处理降级告警合并两侧机制:postprocess 失败路径改用 master 的
_with_dimension 重载并继续经 merge_editor_generation_warnings 汇总;
成功路径补回 master 的 dimension_warning,避免自动合并将其丢弃。
结构断言改为只固定 editor_postprocess_fallback_warning 共同前缀。
decision-log 保留双方新决策条目,并修订像素艺术条目中已过时的
"provider 原尺寸分析网格"表述。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 09:33:36 +00:00 |
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kdletters
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3a64411e8c
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统一角色原图与透明图交付尺寸
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角色原图持久化前归一到业务交付尺寸
拒绝错比例透明蒙版并降级保留原图
合并尺寸降级与后处理失败告警
补齐全模型全尺寸真实像素回归
同步角色图片尺寸边界文档
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2026-07-29 16:10:54 +08:00 |
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k88936
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6ee33dc561
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fix: 首页「最近项目」缩略图与退出前视角不一致,出现偏移或裁切 (#111)
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- 封面使用真实画布尺寸及最终 viewport.x/y/scale。
- 320×240 封面改为居中 cover 裁切,不再从左上角取景。
- 正确绘制画布背景色。
in canva:


in home:


因为原本的布局持久化可能有一些bug,改动不相关,所以我回退到最开始的一版:
- 不额外监听画布尺寸变化,给最小尺寸兜底,(大了比小了好)
- 封面不要求强一致性,生成/上传时机仍然按照原来随布局持久化
优化了封面生成:
- 改用webp格式
- 尽量利用图片缓存
最终生成封面从700ms加速到150ms以内, 加上必须的上传和确认150ms 和 布局持久化的时间相差不多,不是特别离谱的手速都能保证两者一致
---------
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/111
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-29 16:09:30 +08:00 |
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lhk229
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fae6f00c9f
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合并 web master 最新更新
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将 web/master 的画布快照、图集标签和 Agent 框架更新合入像素艺术功能分支。
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# server-rs/crates/api-server/src/external_editor_api.rs
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2026-07-29 07:02:56 +00:00 |
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lhk229
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a6a6be23c9
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开启图标图集BgFilter交叉校验
将生成图标素材的 flat 请求固定切换为 cross_check=on。
同步调整现有结构断言与编辑器、后端和共享决策文档。
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2026-07-29 06:43:59 +00:00 |
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lhk229
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8848a68fb0
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调整像素网格步长估算分位数
将相邻边缘峰间距由中位数改为线性插值 P30。
同步更新像素规整技术方案和共享决策记录。
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2026-07-29 05:42:08 +00:00 |
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lhk229
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1ed8064d2f
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统一图标图集全连通域拆分
移除前端从提示词解析素材数量的逻辑,完整提示词作为单个请求元素提交。
删除后端按描述数量截断切片的路径,自动拆分与手动拆分复用全连通域算法。
统一切片命名和尺寸、像素、数量限制,保留手动拆分按钮与接口。
更新既有测试、OpenAPI、编辑器文档和共享决策记录。
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2026-07-29 04:52:29 +00:00 |
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AIGameCreator App
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349be22800
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合并开发态游戏聊天创作页
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合并 codex/agc-game-chat 的开发态游戏聊天入口
保留当前分支 Runtime 恢复与视觉产物门禁
整合前端回归测试与 AI 游戏创作技术方案
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2026-07-29 12:11:28 +08:00 |
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AIGameCreator App
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dae59992b1
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新增开发态游戏聊天创作页
新增仅开发态游戏聊天入口与本地安全预览布局
将Supervisor进度、返工、测试、迭代和图片证据写入聊天
完善自动预览授权持久化、锁竞争重试与Runtime收尾恢复
规范视觉产物走规范图、UI设计和透明图集专用接口
补齐共享契约、回归测试、技术方案和项目记忆
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2026-07-29 11:54:06 +08:00 |
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lhk229
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732fcf0b45
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新增图片生成像素艺术后处理
新增确定性像素网格规整模块并保留第三方 MIT 许可证。
为普通图片、角色和图标图集接入像素艺术选项、并发预算和失败降级。
同步前端交互、请求契约、OpenAPI、项目文档与测试。
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2026-07-29 03:46:03 +00:00 |
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kdletters
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d7f0c45164
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抽取画布 Agent 公共执行框架
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新增业务中立的 function-calling harness 与公共提示词协议
统一画布 Agent 工具路由约束和待确认控制语义
保留失败前输出并事务化收口 memory、deadline 与取消状态
迁移画布 Agent 和 API 编排并同步架构文档与项目记忆
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2026-07-28 21:34:34 +08:00 |
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kdletters
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271d5d7bd3
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持久化用户历史消费泥点投影
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后台用户详情展示历史花费并保留手动对账
消费落账原子更新投影并提供存量初始化
为手动对账增加独立管理员操作权限
更新SpacetimeDB绑定、文档和测试
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2026-07-28 16:20:43 +08:00 |
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k88936
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66a8b7f597
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画布agent 完善上下文 (#101)
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* 补全完整的工具参数
* 调整提示词应对一些bad case
* 把attachment的名称/描述纳入上下文
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/101
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-28 15:44:05 +08:00 |
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lhk229
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d29240b954
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补齐 Anthropic 原生工具与三协议流式工具调用 (#112)
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Anthropic 请求发送 tools 与对象形态 tool_choice 并解析 tool_use block,解除本地对 function tools 的拦截
Chat / Responses / Anthropic 三种协议的流式工具增量按槽位聚合,收尾校验参数为完整 JSON,截断流不返回半截参数
解除 App 侧 Anthropic 降级为文本 JSON 协议的两处守卫与对应提示词分支
新增依赖真实凭据的流式工具验收用例,默认 ignore
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/112
Co-authored-by: 孔令弘 <ink29535@proton.me>
Co-committed-by: 孔令弘 <ink29535@proton.me>
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2026-07-28 13:33:49 +08:00 |
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kdletters
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47f00dae4d
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修复维护页品牌图片加载
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Nginx 精确放行维护页背景图与品牌图标
Pingora 同步维护资产白名单
补充维护模式网关回归测试
更新生产运维与共享决策文档
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2026-07-27 21:57:30 +08:00 |
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AIGameCreator App
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26555e66af
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修复AI游戏客户端手机号登录契约
密码登录、验证码发送和验证码登录改用国家码与纯手机号字段
非 JSON 认证错误回退为中文操作提示
补充登录契约、错误回退测试和决策记录
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2026-07-27 21:31:58 +08:00 |
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AIGameCreator App
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97dc708576
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修复AI游戏客户端手机号登录契约
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密码登录、验证码发送和验证码登录改用国家码与纯手机号字段
非 JSON 认证错误回退为中文操作提示
补充登录契约、错误回退测试和决策记录
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2026-07-27 21:31:35 +08:00 |
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AIGameCreator App
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6bcd176bdf
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合并 master 最新更新
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Project CI / Native shell tests (push) Failing after 6m49s
合入 master 的 BgFilter、CI、运维与现役平台改造。
保留 AI 游戏创作 Runtime、独立锁文件与原生壳验证链路。
修复共享充值账单组件、LLM 网关与退役 Agent 兼容边界。
同步冲突文档、锁文件和开发脚本。
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2026-07-27 18:28:26 +08:00 |
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kdletters
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d38e8c913e
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压缩并清理逐文件备份元数据
Project CI / Repository checks (push) Successful in 1m11s
Project CI / Native shell tests (push) Successful in 2m41s
Project CI / Frontend tests (push) Successful in 2m51s
Project CI / Backend tests (push) Successful in 3m15s
将 files state 升级为去重 gzip v2 并兼容旧格式迁移
压缩保留最新 full catalog,清理历史 catalog 与冗余结果
补充损坏拒绝、恢复兼容和清理顺序回归测试
更新生产运维与项目记忆文档
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2026-07-27 11:56:23 +08:00 |
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AIGameCreator App
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427a8c151a
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完善自主构建正式产物与终端测试
Project CI / Frontend tests (push) Failing after 24s
Project CI / Repository checks (push) Failing after 46s
Project CI / Backend tests (push) Successful in 4m14s
Project CI / Native shell tests (push) Failing after 7m17s
新增终端 AppData 配置向导并强化跨平台密钥与进程树安全
升级自主构建为十六任务产物 DAG 并接入两类真实画布素材
完善完成基线、并发补验、验证证据与受限画布返工合同
强化确定性与真实 Swarm E2E 的 exactly-once 和正式产物校验
修复确定性 Provider 终态修复后的复验交付状态
同步更新客户端实现计划、决策记录和踩坑说明
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2026-07-27 04:04:06 +08:00 |
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AIGameCreator App
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006846e667
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修复Swarm连续任务恢复与终态归属
Project CI / Frontend tests (push) Failing after 1m10s
Project CI / Repository checks (push) Successful in 2m43s
Project CI / Backend tests (push) Successful in 7m41s
Project CI / Native shell tests (push) Failing after 12m2s
以启动 mutation 返回的 acceptedRunId 建立不可变 turn baseline
拆分队列忙碌与 Runtime 可追加状态并恢复 cancelled canonical 后的 pending 任务
按 finalization message ID 和完整 task journal 隔离连续 B/C 对话、失败扫描与报告计数
以 agentId 和 runId 聚合专业 Agent 终态并保持 journal 失败优先
补齐重复投递、恢复幂等、连续轮次和历史 repair 回归及项目文档
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2026-07-25 14:07:54 +08:00 |
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AIGameCreator App
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3237ad140a
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完善智能体交互与画布美术生成
为 Supervisor 与部门 Director 接入统一 Interaction Loop 和持久 Runtime 调度
在配置画布 API Key 时强制委派美术 Agent 并复用规范素材
收紧画布生成角色权限、图片内容校验和项目锁并发边界
完善专业 Agent revision 验证、任务恢复与 Provider 兼容处理
补充自主协作、真实画布生成、运行时收束测试及技术文档
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2026-07-24 21:44:07 +08:00 |
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lhk229
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a2ee879fc8
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添加gfilter专用worker (#103)
Project CI / Repository checks (push) Successful in 1m3s
Project CI / Frontend tests (push) Successful in 2m0s
Project CI / Native shell tests (push) Successful in 2m26s
Project CI / Backend tests (push) Successful in 3m1s
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/103
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-07-23 18:06:29 +08:00 |
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kdletters
|
00da0dd1c8
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刷新Gitea CI依赖缓存镜像
Project CI / Repository checks (push) Successful in 1m0s
Project CI / Frontend tests (push) Successful in 1m29s
Project CI / Backend tests (push) Successful in 3m0s
Project CI / Native shell tests (push) Successful in 2m32s
预热当前server-rs的SpacetimeDB 2.7.0依赖
为Cargo锁定依赖下载增加整命令级有界重试
更新Runner镜像事实和运维文档
|
2026-07-23 16:06:56 +08:00 |
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k88936
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44748b7846
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fix:前后端校验手机号区域码 (#104)
Project CI / Frontend tests (push) Successful in 34s
Project CI / Backend tests (push) Failing after 39s
Project CI / Repository checks (push) Successful in 52s
Project CI / Native shell tests (push) Successful in 2m4s
来自今早群友反映
before:

and failed
after:



* https://developers.weixin.qq.com/miniprogram/dev/server/API/user-info/phone-number/api_getphonenumber.html#Res-phone-info-Object-Payload 参考微信这个文档修改了微信返回的struct 手机号 区域码字段不应是Optional
* 登录注册改密码改绑定等 api 把单一 phone字段改成 country_code(可选,缺省为86) + pure_phone_number 分别进行了前后端校验
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/104
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-07-23 14:52:57 +08:00 |
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kdletters
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b72e2163d7
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恢复后台灰度发布控制面
Project CI / Frontend tests (push) Successful in 29s
Project CI / Repository checks (push) Successful in 39s
Project CI / Native shell tests (push) Successful in 2m10s
Project CI / Backend tests (push) Failing after 2m50s
恢复灰度发布导航、权限、前端契约与页面编译链
解除灰度页面对旧创作入口配置的依赖
补充路由、API、页面回归测试及当前架构文档
|
2026-07-23 14:23:18 +08:00 |
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kdletters
|
a7d492eea6
|
升级 SpacetimeDB 至 2.7.0
Project CI / Frontend tests (push) Successful in 33s
Project CI / Repository checks (push) Successful in 48s
Project CI / Native shell tests (push) Successful in 2m21s
Project CI / Backend tests (push) Successful in 3m43s
统一 Rust 依赖、CLI、容器与部署产物到 2.7.0 hotfix3
重新生成 Rust bindings 并接入 2.7 capability traits
补齐本地 dev 与生产 provision 的 hotfix3 commit 门禁
更新 SpacetimeDB skills、运维文档与 MCP 验证口径
|
2026-07-23 13:47:32 +08:00 |
|
AIGameCreator App
|
167b11d52e
|
完善自主 Swarm 无干预可玩交付
固定首批程序实现与质量只读职责,并在计划执行前阻断质量 Agent 项目写入
要求非只读专业 Agent 完成本人修改和对应 revision 验证后再交付
补齐 Provider 瞬态重试、最终回复和 Swarm CLI 终态收敛
升级 Provider action batch v3 并兼容 v2/v1 持久恢复
扩展确定性与真实外部 Provider 塔防验收、前端状态和项目文档
|
2026-07-23 01:06:54 +08:00 |
|
AIGameCreator App
|
7b145b3067
|
修复自主构建等待确认导致的循环中断
将自主模式剩余确认策略统一失败关闭并保持标准模式语义
迁移旧自主确认批次并在同一 Session 和 run 重新规划
补齐零执行审计、恢复回归和真实可玩验收记录
|
2026-07-22 20:57:37 +08:00 |
|
kdletters
|
080dca8c4e
|
实现精选顺序分列瀑布流
Project CI / Repository checks (push) Successful in 46s
Project CI / Frontend tests (push) Successful in 49s
Project CI / Native shell tests (push) Successful in 2m35s
Project CI / Backend tests (push) Successful in 3m7s
按容器宽度循环分配精选卡片到三列、两列或单列
使用 ResizeObserver 动态重排并保留 Grid 安全回退
补充布局临界值、分页追加和样式回归测试
同步创作主页文档与项目共享决策
|
2026-07-22 20:30:53 +08:00 |
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AIGameCreator App
|
64ca2f99b2
|
修复多 Agent 并行写入导致的自主构建中断
将执行前 project revision 漂移改为 blocked observation 并在同一 run 自动重新规划
为 file.write 和 file.patch 增加项目锁内 pending 与 revision 二次校验
补充 stale action 回归、真实外部模型与确定性可玩塔防验收记录
|
2026-07-22 19:49:12 +08:00 |
|
AIGameCreator App
|
9371cc537a
|
并行拆分客户端生成与验收大型模块
拆分 tool-plan 持久交接的模型、校验、发现和跨平台存储模块。
拆分旧生成链的提示、画布、产物、生命周期和追踪模块。
拆分 Swarm CLI 的输入、观察、终态判定、报告与测试模块。
拆分浏览器发现、CDP、网络策略、试玩、证据与测试模块。
补充兼容可见性、集成验证和第三轮拆分文档。
|
2026-07-22 18:28:19 +08:00 |
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AIGameCreator App
|
e142ef5eac
|
修复自主构建收束回复与公共失败审计
为已通过完成门禁的自主构建总控补充确定性最终回复兜底。
保留 Provider 失败生命周期并沿用回复流与 finalization 幂等提交。
将公共失败事件和 Agent DB 审计改为哈希、长度与稳定分类。
补充私有诊断隔离回归、真实外部 E2E 证据与项目文档。
|
2026-07-22 17:48:00 +08:00 |
|
AIGameCreator App
|
759951ab12
|
继续拆分客户端工作区与 Agent 运行时模块
拆出项目工作区视图、命令策略、摘要命令与开发面板模块。
拆出 Runtime action、driver 与 protocol 的职责模块并保留稳定 facade。
保留测试模块、兼容重导出与原有可见性边界。
补充结构拆分决策、踩坑记录与实施计划验收结果。
|
2026-07-22 16:03:34 +08:00 |
|
kdletters
|
f4f7d8ac20
|
预热Gitea CI项目依赖缓存
Project CI / Repository checks (pull_request) Successful in 42s
Project CI / Frontend tests (pull_request) Successful in 1m6s
Project CI / Backend tests (pull_request) Successful in 3m27s
Project CI / Native shell tests (pull_request) Successful in 3m37s
将npm与Rust依赖下载缓存预热到固定CI镜像
改为直接从Gitea checkout并增加网络重试
收窄镜像构建上下文并补齐离线与运行时校验
同步Runner切换边界和运维文档
|
2026-07-22 15:44:40 +08:00 |
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kdletters
|
2e02c28d0a
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预构建Gitea CI工具链镜像
Project CI / Frontend tests (pull_request) Failing after 1m38s
Project CI / Repository checks (pull_request) Failing after 1m38s
Project CI / Native shell tests (pull_request) Failing after 13s
Project CI / Backend tests (pull_request) Failing after 3m23s
固定Node、Rust、Chrome与系统依赖并生成内容寻址镜像
四个CI任务改用genarrative-ci并保留独立npm ci
补充镜像构建装载导出和运行时沙箱校验脚本
同步开发运维文档与项目共享记忆
|
2026-07-22 14:58:05 +08:00 |
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AIGameCreator App
|
0aaa191f8d
|
并行拆分客户端运行时与项目摘要模块
将 runtime_tools 拆为十五个职责模块并保留 Agent 可见性
将 Runner 拆为协议端点分发客户端与所有权模块
将进程会话拆为模型持久化生命周期 IO 恢复与测试模块
将项目摘要拆为十四个无环模块并保留一百一十二个导出
记录并行拆分边界与稳定树验收规则
|
2026-07-22 14:45:36 +08:00 |
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AIGameCreator App
|
2ec05ba85d
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修复自主构建验证收敛与浏览器取证
限制旧试玩失败下的重复委派并强制当前 revision 复验
收紧固定试玩控件唯一可见启用合同
为 Chrome 使用短临时目录并支持当前 run 截图别名
补齐确定性门禁与运行时决策记录
|
2026-07-22 14:43:55 +08:00 |
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AIGameCreator App
|
be89296492
|
拆分 AI 游戏创作客户端大型模块
拆分 App 认证、壳层、运行配置与项目摘要模块
拆分 Tauri 项目能力与 Rust 测试领域模块
拆分界面测试与 Agent Runtime 真实 E2E 套件
补充源码扫描和客户端模块化文档约定
|
2026-07-21 22:53:29 +08:00 |
|
k88936
|
29369e6376
|
fix: 画布鼠标/触摸板可以上下滚动,无法左右滚动 (#100)
Project CI / Frontend tests (push) Successful in 1m39s
Project CI / Repository checks (push) Successful in 2m38s
Project CI / Native shell tests (push) Successful in 5m25s
Project CI / Backend tests (push) Failing after 5m27s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/100
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-07-21 20:50:03 +08:00 |
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AIGameCreator App
|
d8a070f8f8
|
补齐自主可玩项目确定性门禁
- 新增确定性 OpenAI Chat Provider 与安全 E2E wrapper
- 修复成功试玩后历史失败 observation 仍阻断收束的问题
- 覆盖塔防专业返工、双视口和 37 条试玩断言并同步文档
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2026-07-21 18:24:52 +08:00 |
|
kdletters
|
6bed37542c
|
调整 VectorEngine 图片模型兜底顺序
统一 gpt-image-2 首发并在符合条件的失败后切换 gpt-image-2-c
保留总尝试预算、worker deadline 与首选失败审计
补齐响应图片校验、脚本兜底和回归测试
同步后端架构、开发运维和项目共享记忆文档
|
2026-07-21 17:06:39 +08:00 |
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