lhk229
|
c53c73169d
|
Merge branch 'master' into fix/525-art-package-contract
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m5s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m52s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / Backend tests (pull_request) Successful in 7m42s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m49s
Project CI / Repository checks (pull_request) Successful in 7m11s
Project CI / Native shell tests (pull_request) Successful in 8m43s
|
2026-10-07 18:42:29 +08:00 |
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k88936
|
9cd290362c
|
Merge pull request 'fix/#663回归问题' (#665) from feat/support-more-node into master
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m28s
Project CI / AI game creator shell Rust crates (push) Successful in 4m11s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m51s
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Reviewed-on: #665
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2026-10-07 17:54:36 +08:00 |
|
lhk229
|
d7ddf5fbc1
|
修复 CI 领取冲突导致网关永久锁定
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / Native shell tests (pull_request) Has been cancelled
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识别 Gitea 已回滚的任务分配冲突,允许 runner 正常重试。
保留未知响应与未完成领取的保护,增加脱敏原因日志。
补充冲突重试及错误边界测试,同步部署文档与共享记忆。
|
2026-10-07 09:20:04 +00:00 |
|
lhk229
|
09b0448862
|
合并远端 master 到美术包合同修复分支
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m16s
Project CI / Backend tests (pull_request) Successful in 7m25s
Project CI / Frontend tests (pull_request) Successful in 3m10s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m28s
Project CI / Repository checks (pull_request) Successful in 6m39s
Project CI / Native shell tests (pull_request) Has been cancelled
同步 origin/master 的最新代码、测试与文档变更
保留图集按实际产物返回的提示词并移除已退役发布说明
合并技能包清单并递增版本,保留双方项目经验记录
|
2026-10-07 16:56:36 +08:00 |
|
kdletters
|
e6933762d2
|
cc 回合静默超时改为宿主自动重试
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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Project CI / AI game creator shell web tests (push) Has been cancelled
claude_code_cli:一次用户回合最多尝试 3 次,只有"静默超时 + 本轮没请求过任何工具"才自动重放,硬上限与已请求工具的超时仍交回用户
claude_code_cli:抽出 claude_direct_turn_once / ClaudeDirectTurnFailure / claude_direct_failure_action,重试策略变成可单测的纯函数
claude_code_cli:每次重试前落一条 role=system 过程行(正在自动重试(第 N/M 次)),停下时也说明原因,避免"没有重试"又被读成静默兜底
claude_code_cli:失败详情尾部的重试次数标记由分类器还原成结构化 attempts 并摘除,用户可见的"已尝试 N 次"与实际尝试次数一致
claude_code_cli:新增三条单测覆盖重试策略矩阵、静默超时/工具已请求的判定、attempts 结构化与标记不外泄
docs/project-memory/shared-memory/pitfalls:记录现象、CLI 自身不重试的真实二进制证据、现行重试口径与验证方式
|
2026-10-07 15:48:07 +08:00 |
|
k88936
|
23fa91895d
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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|
2026-10-07 15:34:04 +08:00 |
|
kdletters
|
692de8c806
|
修复 cc 会话重进项目后丢失历史对话
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
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Project CI / Frontend tests (push) Has been cancelled
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Project CI / AI game creator shell web tests (push) Has been cancelled
claude_code_cli:新增 claude_code_project_dir_name / newest_claude_code_session_in / latest_claude_code_session_id_at,按 Claude Code 的目录派生规则从隔离 home 取本项目最新的会话轨迹
claude_code_cli:新增 resolve_claude_direct_resume,恢复顺序改为「进程内会话表 → 磁盘最新轨迹」,并在 agent.direct_codex.claude_resume 记录本回合恢复来源(memory/disk/none)
claude_code_cli:新增两条回归测试,覆盖目录派生与最新轨迹选取、以及内存优先的恢复顺序
docs/project-memory/shared-memory/pitfalls:记录该问题的现场证据、现行口径与真实环境验证方式
|
2026-10-07 15:22:45 +08:00 |
|
k88936
|
809cea5707
|
让 .nvmrc / .node-version 只改变搜索顺序而不阻塞
- resolve_pinned_managed_runtime 命中已安装版本时优先采用;NoMatch 不再返回 node-version-pinned-not-installed,与 Unsupported 一样按未 pin 回退
- fnm / nvm 共用同一条宽松路径;用例覆盖 fnm .nvmrc、fnm .node-version 与 nvm .nvmrc 的命中优先与未安装回退
- PinSelection 补注释说明 NoMatch / Unsupported 都只影响搜索顺序
- 同步 Runtime V1.1、实施计划、decision-log、pitfalls 与里程碑口径,去掉“未安装失败关闭”的旧约定
|
2026-10-07 14:01:43 +08:00 |
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k88936
|
a2e538e2d1
|
让 lts 通配与 codename 一样按未 pin 回退
- version_matches_pin 不再把 lts/* 当作匹配任意版本:它和 lts/<codename> 一样需要 LTS 行映射,未维护时返回 None,交回退链而不是静默选中已安装最高版本(最高版本通常不是 LTS)
- 更新单测:lts/* 断言 None,并加入不支持 pin 的回退用例;修正 nvm default 别名注释
- 同步技术方案 V1.11.2 与 decision-log 的比较子集口径
|
2026-10-07 13:39:15 +08:00 |
|
k88936
|
61ca2127cf
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
|
2026-10-07 13:35:15 +08:00 |
|
k88936
|
f6e3e19cd8
|
将npm install联网放行绑定到可信node launcher
Project CI / Backend tests (pull_request) Failing after 35s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m43s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m2s
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- prepare_command_sandbox_launch 新增 trusted_npm_install 参数,command_exec 把 spec.node_launcher 的 (node, npm_cli) 透传给沙箱
- command_sandbox_requests_npm_install 改为与可信 (node, npm_cli) 精确比对(executable、首个参数、install 子命令),删除只看 basename 的判定;拿不到可信对时一律不放网
- LinuxSandboxPlan 增加 npm_install_network,build_linux_bwrap_launch 直接采用,避免重复推导
- 新增/更新单测:项目同名 npm-cli.js 不放网、无可信 launcher 不放网、--share-net 开关、可信 (node, npm_cli) 与实际目标逐字一致
- 同步技术方案 V1.11.2、decision-log 与 pitfalls 记录该安全边界
|
2026-10-07 12:19:00 +08:00 |
|
k88936
|
deecebf0bb
|
删除未生效的活动版本分支,回退链只认默认别名
- 删除 active_managed_prefix(FNM_MULTISHELL_PATH / NVM_BIN):激活时活动版本已在 PATH 里,而该分支拿到的 multishell 前缀与枚举出的安装前缀不相等,永远不命中
- resolve_managed_fallback_runtime 回退顺序收敛为 engines 最高匹配 > 默认别名 > 已安装最高版本
- 同步 decision-log、里程碑与两处技术方案的版本选择口径
|
2026-10-07 11:59:42 +08:00 |
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k88936
|
d905fa1c02
|
按未 pin 回退 lts/codename 避免静默选中错误版本
- version_matches_pin 对 lts/<codename>(如 lts/iron)返回 None,不再当作匹配任意已安装版本
- 补充单测:lts/iron 回退、lts/* 仍匹配,并加入不支持 pin 的回退用例
- decision-log 记录 lts/<codename> 需要 codename → 版本行映射,当前按未 pin 回退
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2026-10-07 11:43:00 +08:00 |
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k88936
|
7ed3696959
|
修复nvm默认别名并补真实nvm沙箱验证
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m41s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m1s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m46s
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 7m25s
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- nvm 的 alias/default 只写主版本号(如 22),改为按同一 pin 子集在已安装版本里选最高匹配,避免按 (22,0,0) 精确匹配永远落空
- 新增 opt-in 真机测试 command_sandbox_real_linux_opt_in_runs_nvm_installation_prefix,在 bwrap 内跑真实 nvm 安装前缀的 node 与 npm
- 新增单测 nvm_major_only_default_alias_selects_the_installed_patch 守住主版本号别名
- 里程碑、decision-log 与 pitfalls 记录真实 nvm v0.40.8 + Node v22.23.3 验证与 default 别名口径
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2026-10-07 11:12:49 +08:00 |
|
k88936
|
51e6d1d9b9
|
AGC命令沙箱原生支持fnm/nvm托管Node
- 新增共享窄叶校验 validate_node_installation_prefix,只接受含 bin/node 与 lib/node_modules/npm/bin/npm-cli.js 的完整 Node 安装前缀,拒绝 HOME、管理器根、宽泛目录和逃逸 symlink
- 开发构建枚举 fnm node-versions/<ver>/installation 与 nvm versions/node/<ver>,按 .nvmrc / .node-version 权威 pin、PATH、engines.node 偏好、活动版本、默认别名、最高版本选择
- .nvmrc / .node-version 能理解但未安装时返回 node-version-pinned-not-installed 失败关闭;engines.node 与无法解析的 pin 不阻塞
- Linux 命令沙箱只读挂载通过校验的完整 Node 安装前缀,并在内联环境剔除 FNM_MULTISHELL_PATH
- Linux npm 改以受信任 node <npm-cli.js> 启动,npm install 联网判定跟随真实启动形态
- 非 Node 程序在 Linux 受信任 PATH 前置 Node 工具链 bin,npx / corepack 等随 node 同版本
- 同步技术方案 V1.11.2、实施计划切片、里程碑规范、decision-log 与 pitfalls
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2026-10-07 11:07:16 +08:00 |
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k88936
|
5142c26011
|
文档同步游戏分发 owner 媒体读
- 后端契约/玩法链路/AGC 实施计划补 owner 作用域读路由与作者预览口径(软删仍 404)
- decision-log 2026-10-06 条目记录 owner 读决策,并改「临时计划已删除」为保留计划与里程碑文档
- pitfalls 新增作者预览必须走 owner 读、不能回退素材库 ACL 的排障口径
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2026-10-07 10:27:19 +08:00 |
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k88936
|
5e8ecaa35b
|
回写陶泥儿导出与发布媒体直传文档并删除临时计划
Project CI / AI game creator shell Rust crates (pull_request) Failing after 57s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m27s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m30s
Project CI / Native shell tests (pull_request) Successful in 6m1s
- 技术方案/后端契约/玩法链路三份主规范改成当前状态:文件草稿、build:taonier、multipart objectKey 直传与域内公开读
- decision-log 2026-10-06 条目由计划态改写为落地态,含命名约定、硬切、E1、taptap skill-pack 例外
- pitfalls 新增 multipart 幂等摘要、发布账本、skill-pack 红与 zip 存档根入口四条
- 删除临时实施计划与里程碑规范,历史由 Git 保存
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2026-10-07 01:26:37 +08:00 |
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k88936
|
2fdf4078d0
|
新增陶泥儿导出与游戏分发媒体直传主规范与里程碑
- AGC 实施计划追加「2026-10-06 陶泥儿导出文件草稿化与游戏分发媒体直传」章节
- 玩法链路新增「游戏分发发布媒体直传合同(2026-10-06)」
- 后端数据契约补充 game_distribution_game 的媒体直传与 schema 变更约束
- decision-log 记录文件草稿、build:taonier/dist-taonier、快照桶+新读路由、硬切、exports 全退役、AI 建议/封面退役
- 新增里程碑规范与实施计划两份 plans 文档
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2026-10-07 00:05:24 +08:00 |
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k88936
|
7bcef53494
|
合并 origin/master 到 feat/adapt-xhs-skill:发布表单吸收平台版本号与买断定价,并合入播放会话网关与导出 Skill 更新
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Failing after 59s
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- 发布表单 hook 保留本分支的 hook + 视图拆分,移植 master 的平台版本号回读(nextVersionNumber)、买断定价状态与提交校验,删除由工程内部版本派生的 projectVersion
- GameDistributionPublishFormView 接入只读「项目版本」与共享 PlatformGamePricingField,版本号未知时禁用提交
- DirectProjectComposer 同时保留本分支的草稿回填 / 回写 props 与 master 的 actionsPortalTarget 挂点
- 发布表单测试改用平台版本号 mock(nextVersionNumber: 1),补齐买断定价与缺省版本号禁用用例,并修正 Promise 类型标注
- decision-log.md 保留双方新增条目(小红书导出与 Skill 安装工具 + 播放会话前缀清 Cookie)
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2026-10-06 23:28:57 +08:00 |
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k88936
|
3e6d0f39e5
|
合并 origin/master 到 feat/adapt-xhs-skill:发布入口迁入导出产物面板并吸收发布绑定、内部版本与上传进度
Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m20s
Project CI / Repository checks (pull_request) Failing after 33s
Project CI / Frontend tests (pull_request) Successful in 3m7s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m55s
Project CI / Native shell tests (pull_request) Successful in 8m39s
- 陶泥儿 tab 发布面板去掉前端灰度:删除 readGamePublishAvailability 调用、发布权限占位与对应测试 mock,与 master 删除原生灰度命令保持一致,只在项目清单就绪前显示「正在读取项目清单」
- App.tsx 保留本分支导出产物面板架构,发布入口不再挂 Direct 聊天头;useTaonierTab 收敛 allowed/availabilityPending 状态并同步注释
- 发布表单 hook 合并本分支表单状态与 master 的发布绑定回读、AGC 工程内部版本派生、线上最近提交与上传进度阶段
- GameDistributionPublishFormView 接入发布状态面板、只读「项目版本」标签、发布阶段步骤与「更新游戏」等文案
- 合并发布表单与发布反馈测试:恢复封面/试玩包断言,补 readGameDistributionPublication mock
- agc-skills/manifest.json 取本分支新增的 platform-abstract、vite-export-xhs-minitool 与 master 的三处 sha256,version 提升到 2026-08-26.66
- decision-log.md 保留双方新增条目;技术方案文档补回双方新增章节;玩法链路文档取 master 重写后的发行合同
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2026-10-06 20:01:16 +08:00 |
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lhk229
|
3af6cd0484
|
删除美术包完成时多余的参考图身份比较
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m46s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m30s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m22s
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移除参考图原始资源 ID 与请求参考 ID 的直接相等要求
保留本轮图集资源、对象和任务身份核对
调整现有完成与恢复用例覆盖规范图重新登记,删除过期拒绝断言
同步美术包规范、验收证据和共享排障说明
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2026-10-06 12:26:57 +01:00 |
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lhk229
|
67225824e7
|
修复美术包缺失图集的续生成与完成判定
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m33s
Project CI / Backend tests (pull_request) Successful in 8m53s
Project CI / Frontend tests (pull_request) Successful in 3m32s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m11s
Project CI / Native shell tests (pull_request) Successful in 9m59s
Project CI / Repository checks (pull_request) Successful in 8m34s
复用有效规范图和背景图,补齐缺失图集并优先恢复原阶段请求
统一要求三张主图有效才返回完成,失败保留基础素材并返回原因
增加补齐、恢复幂等、失败保留与不完整包拒绝的关键回归
同步美术包规范、验收证据和共享排障记忆
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2026-10-06 12:01:35 +01:00 |
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lhk229
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ede5243191
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merge latest master
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2026-10-06 11:44:15 +01:00 |
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lhk229
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9f1c5df446
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规划移除GameAgent宿主运行时间上限 (#652)
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补充移除累计执行与整轮墙钟上限的行为规范
新增里程碑及实施计划,明确保留独立超时与生命周期控制
明确删除退役代码并限制旧配置和执行账本的数据迁移范围
Reviewed-on: #652
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
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2026-10-06 18:13:39 +08:00 |
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k88936
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f3f52dc5e0
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小红书导出技能:Chrome 61 能力改为硬性 ERROR,pack 自带白名单
- validate.mjs 恢复 CSS_UNSUPPORTED_PATTERNS / MODERN_RUNTIME_API,命中判 ERROR
- 删除「基线层 + 增强层」写法,references 明确 Chrome 61 为硬基线
- pack.mjs 复制白名单与遍历实现,不再 import validate.mjs
- SKILL.md 参数表补 validate / pack / vite.config 的默认值
- 修正 decision-log 中与本次相反的旧结论
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2026-10-06 18:03:00 +08:00 |
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lhk229
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576d2709e0
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合并最新主分支并保留美术包合同修复
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m6s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m25s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m10s
Project CI / Frontend tests (pull_request) Successful in 2m45s
Project CI / Backend tests (pull_request) Successful in 7m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m8s
Project CI / Repository checks (pull_request) Successful in 5m55s
Project CI / Native shell tests (pull_request) Successful in 8m10s
合并 origin/master 的 9f4c7d763 到当前修复分支
合并双方技能包内容,将版本递增至 2026-08-26.44
保留双方共享记忆条目以及本分支的 API 说明、提示词和实际切片处理修复
验证图集回归 26 项、Rust 技能包 7 项、提示词 24 项和技能包脚本 3 项通过
验证三个变更技能的通用校验、技能包指纹、文档索引、编码与差异检查通过
保留提交钩子对 Pingora 路由校验脚本的纯格式调整
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2026-10-06 10:21:25 +01:00 |
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k88936
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a96c0e6209
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AGC 小红书导出:validate 去 strict 与增强层告警,pack 加落点预警
- validate.mjs:scanJsSyntax 先 stripJsNoise 剥注释与字符串,`"#e8f4ff"` / `'#hit'` 不再误判为 ES2018
- validate.mjs:删除 MODERN_RUNTIME_API、CSS_MODERN_PATTERNS / CSS_MODERN_FEATURE 与 --strict,退出码只由 ERROR 决定
- pack.mjs:--zip-out 相对 cwd 且落在 <cwd>/.export/ 时打 workdir 警告,打印 cwd 与绝对落点
- SKILL.md:产物为项目根 .export/xhs-minitool.zip,game/ 子工程写 ../.export/...;参数表去掉 --strict
- 测试:增强层放行、JS 噪音不误报、真私有字段仍报、warning 也退出 0、workdir 预警
- manifest:vite-export-xhs-minitool 指纹与 version 同步到 2026-08-26.56
- decision-log.md:记录本次 validate/pack 收敛
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2026-10-06 17:09:49 +08:00 |
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k88936
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df744ae155
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新增 agc_install_skill_resource:宿主直落 Skill 附件,复用写入合同门
- 新增内置 MCP 工具 agc_install_skill_resource(skillName/relativePath/destinationPath),宿主直接读 AGC_SKILL_PACK_FILES 已审核字节
- 组装成 agc_write_file 的 {path,content} 转发客户端工具桥,复用同一份合同、lease、项目写锁与保护面校验
- read/install 共用 skill_resource_relative_path_is_unsafe;模型自带正文无旁路,正文不过模型上下文,不依赖原生 cp 审批
- direct-tools.json 增补工具描述与 destinationPath,direct.json engineering 指引改用本工具复制 Skill 文件
- 新增两条 install_skill_resource 测试并登记工具目录;同步技术方案与 decision-log
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2026-10-06 16:47:32 +08:00 |
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k88936
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58f8c2065f
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AGC 小红书导出 skill:测试按模块命名,取舍记录改回清单
- 隐藏测试 .vite-config.test.mjs 重命名为 .vite.config.xhs-minitool.test.mjs,与 pack.mjs → .pack.test.mjs、validate.mjs → .validate.test.mjs 的命名口径一致;
- .selective_rule.txt 去掉日期段落,把「二次清理」的条目并进 SKILL.md / zip-artifact-spec.md 对应条目,恢复为逐文件「删除与去处」清单;
- decision-log 补记 dist 收尾归 Vite 插件、pack 只读打 zip 的决策、失败语义与验证口径;
- skill-pack 指纹无需重算:本次改动均为隐藏文件与文档,manifest 仍为 2026-08-26.51。
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2026-10-06 16:21:19 +08:00 |
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k88936
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eccaa5f79c
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回退 sandbox 启动失败诊断日志,恢复 application.log 默认脱敏
- 回退 6311bb583:移除 sandbox 启动失败时采集子进程 stdout/stderr 的宿主日志及保留绝对路径的变体;
- application.log 恢复对所有行统一脱敏绝对路径的既有行为;
- 真实 npm 启动故障改从宿主 Node 环境修复,不改日志代码。
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2026-10-06 15:41:58 +08:00 |
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k88936
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6311bb5837
|
为 sandbox 启动失败补保留源路径的宿主诊断日志
- `command.exec` 在 sandbox-ready 失败时先取走子进程 stdout/stderr,再终止受控进程组,避免 `Child` 回收时丢掉 bwrap/trampoline 的真实报错;
- 采集结果在有界时间(2s)和字节(8 KiB/流)内读空;新增 `sanitize_diagnostic_message_preserving_paths`、`append_application_log_line_preserving_paths` 与 `app_log_with_paths!`,只做凭据脱敏、保留绝对路径(bwrap `Can't find source path` 的路径就是唯一证据),写入宿主 `application.log`;
- 默认 `sanitize_diagnostic_message` 仍整行脱敏绝对路径,新增项按 `target_os = "linux"` 门控;诊断只进宿主诊断包,不进入模型可见错误、command log、receipt 或 Agent DB;
- 新增 `sandbox_launch_diagnostics_keep_source_paths_and_redact_secrets`,覆盖源路径保留、凭据脱敏与空白流不产出行;
- `pitfalls.md` 记录 sandbox 启动失败丢弃子进程 stderr 的排障经验。
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2026-10-06 15:30:36 +08:00 |
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suzmii
|
d2e05dbeb7
|
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m24s
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合并 master be9f74f42(付费游玩泥点付费规范 #635 等):保留双方条目/内容
- 唯一冲突:`docs/project-memory/shared-memory/pitfalls.md` —— 本分支 2 条(2026-10-05「PR #607 复核修复」+「模型菜单的观感是组件自带的共享样式面」)在前,master 新增 2 条(「给 shared-contracts 请求 DTO 加字段」+「付费游戏播放会话前缀落在 /api/*」)紧随其后,**两侧 4 条都保留**(grep 逐条命中 1)
- 其余 286 个文件自动合并(master 侧含 server-rs / admin-web / 主站 / vite.config.ts 等,与本分支不重叠;`styles.css` 也是自动合并、无冲突)
- 门禁(本轮只合并、未改内容):`vitest run appSurface + chatDialogFrameLayout + conversationModelSelect` **258 passed / 9 skipped**;`npm run agc:typecheck` pass 3 / fail 0;`npm run check:encoding` 5418 files;`git diff --check` rc=0;prettier 已对合并后的 pitfalls 重新折行
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2026-10-06 15:19:31 +08:00 |
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k88936
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af19af0a2f
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清掉错误类型相关的过时文档
- 删两份 ADR:`AGC命令错误结构化与错误报告口径`、`AGC认证失败的JS侧载体与抛出时机`;错误通道的现行口径只留在代码与该专题技术方案里;
- 删导出面板的【实施计划】与【里程碑】两份计划,落地情况回到技术方案里一句话;
- `docs/README.md` 去掉对上述四份的链接,技术方案里的失败通道段落跟着删;
- `decision-log` 去掉 2026-10-01 那一段,2026-10-05 那段的标题与四条决策改成「同步细节与文案归属」;`pitfalls` 去掉两份 ADR 的引用。
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2026-10-06 14:32:16 +08:00 |
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suzmii
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f0cad9dddc
|
合并 origin/master(52c83cc2a,248 个提交)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
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Project CI / Backend tests (pull_request) Successful in 9m4s
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- 同步 master 侧 248 个提交:会员与泥点计费(PR #588 / #603)、创作者主页与关注粉丝(PR #638)、运行页刷新真重载(PR #640)、AGC 模板 templateVersion 递增(PR #643)等;确认 master 未触碰发行网关与 `api-server/src/modules/game_distribution.rs`。
- 冲突 1(server-rs/crates/module-runtime/src/domain.rs:1157-1162)`RuntimeProfileWalletLedgerSourceType` 两侧各自在末尾追加变体:保留 master 的 `MembershipUpgradeGrant` 为索引 16(线上已落库口径),本分支 `GamePurchase` 顺延为索引 17,并保留其「每账号每游戏一次扣费」注释。
- 冲突 2(server-rs/crates/module-runtime/src/domain.rs:1184-1188)`as_str()` 同时保留 `membership_upgrade_grant` 与 `game_purchase` 两个分支。
- 冲突 3(server-rs/crates/spacetime-client/src/active/mapper/runtime_profile.rs:95-101)bindings→领域枚举映射同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,按新索引顺序排列。
- 冲突 4(server-rs/crates/spacetime-client/src/module_bindings/runtime_profile_wallet_ledger_source_type_type.rs:43-47)生成枚举按模块源码顺序合并为 …`MembershipUpgradeGrant`、`GamePurchase`;随后 `npm run spacetime:generate` 复核该文件与生成结果逐字节一致。
- 冲突 5(server-rs/crates/api-server/src/admin.rs:4849-4853)sats 索引映射改为 `16 => membership_upgrade_grant` 与 `17 => game_purchase` 两条并存。
- 冲突 6(server-rs/crates/api-server/src/admin.rs:6368-6461)索引断言并入 master 的 `[16] => membership_upgrade_grant`,并把 master 的「17 尚未映射」占位断言替换为 `[17] => game_purchase`;本分支的后台消耗统计两个用例原样保留。
- 冲突 7(server-rs/crates/api-server/src/runtime_profile.rs:219-226)来源文案格式化同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,注释随 `GamePurchase` 保留。
- 冲突 8(docs/project-memory/shared-memory/decision-log.md:3-24)两条决策记录并列保留:本分支 2026-10-05「播放会话前缀在三处入口清空 Cookie」在前,master 2026-10-03「每日免费发放额为 0 时前端隐藏该池」在后。
- 保住 master 侧:发行响应 ETag/304/gzip(`release_asset_response_with_cache` 五参形态与 `release_asset_etag` / `if_none_match_matches` / `accepts_gzip_encoding` / `gzip_release_asset` / `release_asset_not_modified_response`)、共享加载面 `PlatformGameLoadingSurface` 及其使用方、三池钱包与会员档位目录改造。
- 保住本分支侧:付费作品 404 守卫(`price_mud_points > 0` 且位于 `load_package` 之前)、购买与播放会话网关路由、nginx×3 / Pingora / Vite 的播放会话 Cookie 清空与 `nginx-route-parity.matrix.json` 登记、viewer 感知公开详情、后台审核价格、`PlatformGamePricingField` 共享定价组件与两端接入、AGC 项目版本只读 + 平台派发下一版本号、schema 与迁移白名单、钱包来源 `game_purchase`。
- 验证:`git merge-base --is-ancestor origin/master HEAD` 返回 0;`check:encoding`、`check:doc-index`、`check:spacetime-schema`、`check:server-rs-ddd`、`check:rustfmt`、`check:npm-workspaces`、`check:game-distribution-dto-parity`、`check:game-distribution-price-limit-parity`、`check:pingora-route-parity`、`check:nginx-spa-routes`、根/admin-web/AGC typecheck、`git diff --check` 全绿。
- 测试:`cargo test -p module-game-distribution` 30 passed,`cargo test -p api-server game_distribution` 61 passed,`cargo test -p spacetime-module game_distribution` 7 passed;定向 vitest 28 个文件 252 个用例全通过。
- `npm run spacetime:generate` 除 11 个 procedure 文件的纯空白格式差异外无任何语义改动(`git diff -w` 为空),已保留 master 的生成产物形态,提交内无 schema/绑定语义变化。
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2026-10-06 13:12:32 +08:00 |
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suzmii
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811efc102c
|
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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合并 master 76166b08c(模型目录不可用项 / 管理端等):保留双方条目
- apps/ai-game-creator-shell/src/services/clientApi.ts:取 master 的 typed 目录读取(`ClientLlmModelCatalog` 已含 unavailableModels,不再手写 agentMode 映射),但保留本分支的文案「模型服务不可用」(本 PR 的口径,master 那侧还是旧的「本地…」)
- ConversationModelSelect.tsx:import 取并集(`Lock` + `ReactNode`),渲染结构保留本分支的「强度区外壳」(`strengthSection ? <shell>{strengthSection}{modelMenu}</shell> : modelMenu`)——master 把菜单内联展开、并加了不可用项列表,那段已自动合并进 `modelMenu` 变量里,两边语义都在
- tests/conversationModelSelect.test.tsx:取 master 的新文案「所选模型已下线,已切换为默认模型」,保留本分支的异步查询(`await screen.findByText`,文案走 portal toast)
- docs/project-memory/shared-memory/pitfalls.md:两侧条目都保留(本分支在前,master 新增在后)
- 校验:typecheck pass 3 / fail 0;`appSurface + chatDialogFrameLayout + conversationModelSelect` 257 passed / 9 skipped
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2026-10-06 11:00:40 +08:00 |
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suzmii
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7e036a7199
|
润色钮挪到发送钮左边(右组相邻成组)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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- 口径:AI 润色 / 恢复原文与发送钮同为圆角矩形按钮,放一起更协调 → 从「左组 `@` `+` 之后」挪到**右组最末、发送钮左侧**,最终顺序 `@` `+` | 模型 麦克风 润色 发送(`space-between` 左右分组不变)
- 实现:portal 挂点搬进右组(`DirectProjectComposer` 里把 `.project-chat-composer-controls-actions` 移到 `-controls-right` 内、发送钮之前),`actionsPortalTarget` 的「可选 prop、不传则行为不变」契约保持;用显式槽位而不是 CSS `order`,因为 DOM 顺序即 Tab 与读屏顺序(现在就是 模型 → 麦克风 → 润色 → 发送,与视觉一致)
- 注释/文档同步:composer 与 styles.css 里「与 `@` / `+` 同组、排在左组最后一个」那类旧口径全部改成新口径(「与发送同为圆角矩形按钮、相邻成组」),pitfalls 同段一并更新;全仓 grep `输入类动作` / `生成类动作` / `排在左组` / `左组最后一个` 命中 0
- 测试:`chat-composer.suite.ts` 的 DOM 断言改成新挂点——润色钮必须在 `.project-chat-composer-controls` 内、父链是 `-controls-right`、**`slot.nextElementSibling` 就是发送钮**、且 `compareDocumentPosition` 证明润色在发送之前;`chatDialogFrameLayout.test.ts` 的源码顺序断言改成「挂点在 `-controls-right` 之后、`{canStopTurn` 之前」;空态「工具条之外无第二个按钮」计数仍为 6;七宽度单行/不相交用例不变(含新位置)
- min-width 复核(无头 Chromium 夹具,240/280/296/320/360/438/900 七档):控件排仍 **252px** 所需、外壳仍 **278px**;自然宽度 290.4(438/900 档)→ 算式不变;七档 `topSpread ≤ 1px`、控件两两相交 **0** 处、`outsideControlsRow` 空、润色钮与发送钮间距固定 **8px**(同一行、同一组)
- 截图:240px 改前→改后 + 438px 改后 + 438px toast 已换新(正文引用与附件 1:1:12 = 12,未引用的旧图已删)
Refs #600, PR #607
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2026-10-06 10:57:19 +08:00 |
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k88936
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796cf9843c
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m0s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-06 10:14:15 +08:00 |
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k88936
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febbdd59d5
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Merge branch 'feat/pricing-plan-fix' into feat/pricing-plan
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2026-10-06 10:12:41 +08:00 |
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suzmii
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57ae4d5251
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Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
合并 master 51cb05f41(创作者主页 / 关注链路等):保留双方条目
- docs/project-memory/shared-memory/pitfalls.md 冲突:本分支 2 条(2026-10-05 PR #607 复核修复 / 模型菜单共享样式面)在前,master 新增 2 条(自定义作者插槽昵称降级 / 页面返回兜底不新增历史)紧随其后,其余各节原样保留
- 其余文件自动合并(master 侧的 CreatorControls / GameCard / creator 服务与本分支不重叠)
- 顺带修本分支行为:模型状态文案改走底部 toast 后,conversationModelSelect.test.tsx 两处同步 getByText 改成 await findByText(toast 是 portal 的异步更新,同步查询在慢机上会竞态)
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2026-10-06 00:34:02 +08:00 |
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suzmii
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959ed4fd53
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合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
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2026-10-06 00:28:36 +08:00 |
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suzmii
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870d6457bc
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输入区工具条改回唯一一行:润色钮并入工具条,nowrap + 实测 min-width
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- 口径:工具条只允许一行——`@` / `+` / 「AI 润色 / 恢复原文」/ 模型 / 语音 / 发送 六颗控件平铺,任何面板宽下都不换行、不堆叠、不重叠;宽度不够时按 `min-width` 横向溢出可见,发送钮仍在可视区内
- 换行来源(首轮为「避免重叠」加的 wrap):styles.css:11893 `.project-chat-composer-controls`(6 类)`flex-wrap: wrap`、styles.css:11933 `.project-chat-composer-controls-left` `flex-wrap: wrap`、styles.css:13747 `.conversation-model-select` `flex-wrap: wrap` → 三处都改 `nowrap`;左组补 `flex: 0 0 auto`(固定 28px 动作钮不参与收缩,否则槽位被压窄会把润色钮挤到模型钮上)
- 润色钮进工具条:`ResourceReferenceInput` 新增 `actionsPortalTarget`(portal 目标,不传时行为不变,策划面照旧),`DirectProjectComposer` 在左组 `+` 之后放挂点 `.project-chat-composer-controls-actions` 并传入 → 空输入态不再为它留一行;输入盒第二行只剩「润色状态」(无内容时 0 高,`gap` 的 row 分量 6→0、状态自带 `margin-top: 6px`)
- min-width 算式(落到两个元素):控件排 `.project-chat-composer-controls` = `@`28 + `+`28 + 润色28 + 模型钮 64(`min-width: 64px`,名字省略号)+ 语音28 + 发送28 = 204,加 5×8px 列间距 = 244,再留 8 余量 → **252px**;外壳 `form.project-chat-composer.is-direct-codex` = 252 + 左右内边距 12×2 + 边框 1×2 → **278px**。夹具实测:自然宽度 290.4、七档(240…900)控件 `top` 差值 ≤1px、两两相交 0 处、`outsideControlsRow` 空
- 低于 min-width:外壳保持 278px、**内容按自身宽度溢出可见**(面板与 composer 都不裁切,选它而不是给工具条 `overflow-x: auto` 是因为工具条里挂着模型菜单浮层,加滚动容器会把它裁掉——#600 的老问题);240px 实测发送钮 rect 仍在窗口内且 `elementFromPoint` 命中它
- 测试:`chatDialogFrameLayout.test.ts` 新增「工具条只有一行…」——七个宽度下 `flex-wrap` 必须 `nowrap`(右组本来就不换行)、控件排 `min-width: 252` / 外壳 `min-width: 278`、组件源码里润色钮渲染在控件排之后的挂点;最高高度算式按新结构更新为 222。**改前红已记录**:把三个源文件 stash 回旧实现后单跑,`240px 下工具条必须保持单行: expected 'wrap' to be 'nowrap'` 与 `expected 228 to be 222` 两条同时红
- 校验:`npx vitest run tests/appSurface.test.ts tests/chatDialogFrameLayout.test.ts` → **225 passed / 9 skipped**;`agc:typecheck` pass 3 / fail 0;eslint、prettier、encoding 5280 files、spacetime-schema 91 tables、`git diff --check` 全绿;对照图与 PR 正文已更新
Refs #600, PR #607
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2026-10-06 00:19:17 +08:00 |
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lhk229
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51cb05f418
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补充创作者主页与关注粉丝工程文档 (#638)
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本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。
桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。
工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。
验证:
- 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。
- npm run check:encoding 通过。
- npm run check:doc-index 通过。
- git diff --check 与暂存差异检查通过。
- 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。
Reviewed-on: #638
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-05 22:05:11 +08:00 |
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suzmii
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342cc75d20
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Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
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合并 master 96859666f(AGC 运行画面点选 #624 等):保留双方条目
- docs/project-memory/shared-memory/pitfalls.md 冲突:本分支 2 条(2026-10-05 PR #607 复核修复 / 模型菜单共享样式面)在前,master 新增 6 条(运行画面点选 ×5、Phaser 4 ×2)紧随其后,其余各节原样保留
- 其余文件自动合并(master 侧改动与本分支不重叠)
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2026-10-05 21:01:39 +08:00 |
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suzmii
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3204758f34
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模型不可用与模型状态一律走组件自带的底部 toast:删掉宿主分支
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- 现象:`errorPresentation` 默认 `inline`,只有工作台那只传 `toast` + 宿主回调;首页/策划/画布的输入区里「模型服务不可用」还是**常驻占位文本**,不是浮层——同一个组件在不同宿主表现不一致
- 改法:浮层收进组件内部。新增 `components/common/composerNotice.ts`(模块级单例:`publishComposerNotice` + `useComposerNoticeHost`)与 `components/common/ComposerNoticeToast.tsx`(portal 到底部居中、6s 自动收起);`ConversationModelSelect` 与 `ComposerReasoningEffortSelect` 自己在失败/状态出现时报一条(各自去重:同一条只弹一次、清空后可再弹),失败 `tone="error"`、状态 `tone="neutral"`
- 单宿主:同一输入区里两个调用点只有一个真正渲染(编号最小的那个),保证同一时刻只有一条浮层、不会互相叠;输入区整体卸载时把待显示的提示一并丢掉,不留给下一个宿主
- 删宿主分支:`errorPresentation` / `onUnavailable` / `onNotice` / `noticePresentation` 四个 prop 与工作台宿主的 toast state / `pushModelNotice` / `pushModelStatus` 一并删除(grep 命中 0);任何宿主的输入区子树里都不再有常驻 `role="alert"` / `role="status"` 行
- 语义不变:不可用时发送仍禁用(`!modelReady`);文案仍是「模型服务不可用」;档位持久化通道不变
- 测试:新增「首页模型不可用与状态也走组件自己的底部 toast(子树不留常驻行)」;`design-agent.suite` 的推理档保存失败改成断言底部 toast + 控件子树无 `role="status"`;`chat-composer.suite` 的失败去重用例改成断言 toast 节点(同一条不重复弹、清空后再出现换新节点)
Refs #600, PR #607
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2026-10-05 20:22:41 +08:00 |
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suzmii
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93de2a0d6c
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文档:AGC 发布面板补齐买断制定价口径
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- 主规范「入口与边界」改为网页与 AGC 两个发布入口一致支持定价,并写明给已上线作品发新版本的预填规则
- 主规范「定价与冻结」补充发布新版本必须预填并保持现有价格、不允许因默认免费静默改价,定价 UI 由 packages/shared 共享组件承载
- 主规范「契约与迁移」补记 AGC 版本请求 priceMudPoints 字段与 #[serde(default)] 仅作旧客户端兼容的口径
- 主规范验收表新增「定价(AGC 入口)」行,AGC 侧证据标注待补及其来源
- 里程碑范围补上 AGC 发布面板定价,删除「不在范围内」的 AGC 后续切片条目
- 里程碑验收标准新增 AGC 入口复选框(保持未勾选并注明等待实现证据)
- 排障记录 pitfalls 把 AGC 按免费提交改为历史口径 + 现行口径,保留「改请求 DTO 必须同时编译 AGC 壳」的排障经验
- docs/README.md 合同/里程碑条目同步为两个入口一致并标注 AGC 证据待补
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2026-10-05 20:04:43 +08:00 |
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suzmii
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8d8e74ca60
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修复 AGC 壳版本请求缺少买断制价格字段导致的编译失败
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apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:构造 GameDistributionCreateVersionRequest 时补 price_mud_points: 0;AGC 发布面板没有买断制定价入口,显式按免费提交,与升级前行为一致。
docs/project-memory/shared-memory/pitfalls.md:新增排障记录——shared-contracts 请求 DTO 加字段后必须同时编译 AGC 壳(独立 cargo workspace),#[serde(default)] 不能救 Rust 结构体字面量,并写明正确的本地检查命令与既有的 CI lane。
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2026-10-05 19:54:26 +08:00 |
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k88936
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f5a3ef8241
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导出面板的用例去掉恒真的存在性断言
- getBy* / findBy* 找不到元素就抛,外面那层 expect(...).not.toBeNull() 永远不会失败:删掉它,等待出现改用 findBy*,需要对照的用 queryBy* + toBeNull()
- 能写成行为的就别写成存在:有脚本时点按钮行的「适配」看 adapt 是否被调用;读失败时同样点一下证明入口没变成摆设;切 tab 后补一条「卡片没有重新长回来」的负向断言
- artifactsPanel 三个目标改用 role=button(可点入口,不是三行说明文字),保留 querySelector 那几条(它们真的会返回 null)
- team-conventions 记下这条断言口径,并给「不建立固定频率轮询」补上导出面板对 .export/ 的显式例外(那两件事实没有事件源,只能现读)
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2026-10-05 19:51:52 +08:00 |
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k88936
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a938a4ef9e
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兼容(契约): 响应 DTO 新增字段一律可选默认
- ProfileMudPointBalanceResponse.monthly_points 缺省为 0
- ProfileMembershipResponse 的 cycleIndex / cycleCount / cycleKind 缺省 1 / 1 / yearly
- ProfileMembershipPlanResponse 的 recommended / unlimitedConcurrency 缺省 false
- ProfileRechargeCenterResponse.membershipPlans 缺省空数组
- 补「旧服务端缺字段仍可整包解析」契约测试,身份与状态字段仍保持必填
- 后端架构文档新增 shared-contracts DTO 变更规则,并同步团队约定
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2026-10-05 19:37:48 +08:00 |
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k88936
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9a3e211205
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导出的文档按 ADR 收口回写:失败通道、输出尾部事实与门禁口径
- decision-log 新增一条:同步细节不进对外状态(内容与指纹两条命令)、自动重读取代刷新按钮、失败通道按 ADR 两道口子分流、宿主不预拼用户可见文案、契约常量以 Rust 为唯一权威并用跨语言测试钉住;顺带修掉上一条里「只有 3 个 per-target 命令」的过时说法
- 主规范导出一节补失败通道与文案归属;README 的状态从「未实现」改成已实现待运行时验收
- 里程碑与实施计划的证据口径同步:export:: 50 例(xhs_minitool 34 例)、export_bindings 116 例、生成文件 118、前端 25 例(19 + 契约 2 + 既有 4);记下本机 check:rust:shell 唯一失败是 4 个 process_session 真 PTY 用例(既有环境噪声),并补上 dffe4de55 / df3a6826b 两条提交
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2026-10-05 19:25:56 +08:00 |
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suzmii
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96859666ff
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Merge pull request 'AGC 运行画面点选:canvas 玩法上识别 Phaser 4 / three.js 的已登记素材(#612)' (#624) from feat/agc-runtime-picking-engines into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/624
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2026-10-05 19:16:03 +08:00 |
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