Commit Graph

213 Commits

Author SHA1 Message Date
k88936 2873bed732 合并 origin/master 到 feat/ui-editor-v3
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- 合入 master 179 个提交(后台管理页、游戏发行入口、AGC 运行页签、编译 warning 清理等)
- policy.rs 采用 master 版本:删除无调用方的 autonomous_design_foundation_command_is_allowed 重复名单,design-foundation 权限以 tool_policy_snapshot.rs 为准
- native-tools.json 保留双方结果:master 的描述文本 + 分支删除已退役的 ui.workflow.run.description
- useUiEditorPage.ts 保留分支的 save / saveAndGenerateCode 状态返回契约,并接上 master 的 beginUiSaveAnalytics 与 saveSource: 'auto' 埋点
- 验证:cargo check --bin genarrative-ai-game-creator-shell、npm run check:rustfmt、tsc --noEmit、vitest tests/uiEditorPage.test.ts + tests/clientAnalytics.test.tsx(47 passed)
2026-09-24 13:53:34 +08:00
lhk229 ec3a187dd7 处理编译大量warning问题 (#503)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/503
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-24 13:01:31 +08:00
kdletters efbdf7031e 统一客户端维护态错误弹窗
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客户端维护响应统一识别并广播维护事件

AGC 与网页端根部展示维护大弹窗,收口发布、上传、资源换签和登录错误

补充维护态弹窗测试、类型检查与实施计划说明
2026-09-23 23:16:23 +08:00
kdletters cf19241544 游戏发行入口改为服务端按模板派生
- 后台审核页删除「发行入口」输入框与前端 HTTPS 校验,审核请求只提交结论与公开修订号
- api-server 新增 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE 模板配置,审核通过时读版本取 gameId 并派生该游戏独立来源地址
- 模板缺 {gameId}、生产未配置模板、gameId 非主机安全字符或派生结果非法时审核通过失败关闭,非生产未配置时回落本地回环发行网关
- 同步更新发行来源 nginx 模板与说明、两份 api-server 环境变量样例、平台与运维主规范、发行里程碑实施计划和决策记录
- 真实栈 e2e 脚本不再传 entryUrl,并断言审核结果里的入口为服务端派生值
2026-09-23 21:33:42 +08:00
kdletters e0c324c0ac 修复游戏封面生成素材 ID 回传
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生成游戏封面请求补充 AGC 客户端来源标记,确保队列 worker 返回 result。

补充封面生成请求断言,锁定平台素材 ID 回填链路。

同步记录缺陷根因与修复约定。
2026-09-23 21:29:18 +08:00
kdletters c2c5e1ced5 发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
2026-09-23 19:06:02 +08:00
kdletters ebb288a6a4 统一客户端渠道产品名称
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dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。

将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。

补充渠道配置门禁、发布脚本测试和渠道身份文档。
2026-09-23 18:53:23 +08:00
k88936 58c59b750e Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-23 17:52:49 +08:00
kdletters 297d7bf1e7 优化 AGC 发布资料与截图交互
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发布门禁阻断提示改为独立弹窗且不写入聊天记录
移除发布面板发行包技术摘要
新增免费发布简介与分类建议接口和前端回填
接入封面泥点定价、确认与生成流程
截图改为并行上传,单张失败隔离且不阻断发布
截图操作改为图标,失败项内嵌错误与删除
同步发布合同、实施计划和决策记录
2026-09-23 17:40:08 +08:00
k88936 fc39080f27 Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts:
#	CONTEXT.md
#	apps/ai-game-creator-shell/scripts/check-config.mjs
#	apps/ai-game-creator-shell/src/App.tsx
#	apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
#	docs/README.md
#	docs/project-memory/shared-memory/decision-log.md
2026-09-23 13:27:52 +08:00
k88936 28a6fd97f8 修复:润色回写与粘贴共用同一条落点兜底,认不出的引用落文本而不是消失
ResourceReferenceInput 新增 mentionTokenOrText:provider 的 mentionToken,答不出来(契约被破坏)时退 contentPartText 的通用文本形态;粘贴插入、润色回写的候选扫描、整根替换的落点共用这一条
润色回写的候选不再跳过「答不出 token 的 part」:这类 part 在回包里没被提到时作为末尾孤儿补回来,而不是在翻译阶段直接消失
applyContentToRoot(初始草稿与润色回写共用)解析不出引用时落文本,不再是整条吃掉
新增两处输入区用例:provider 只答得出引用答不出 token 时润色回写仍保住引用;初始草稿里已解析不出的引用落成 @resourceId 文本。两处去掉兜底即变红
同步 AGC 聊天素材引用功能说明、引用粘贴解析实施计划与决策记录(落点兜底一条,含初始草稿行为变化的记录)
2026-09-23 13:11:17 +08:00
k88936 f138f648e7 修复:粘贴插入解析不出引用时落下文本形态,不再什么都不插
resourceReferences.ts 抽出 contentPartToken:part → 正文 token 的逐字投影,不补白、不裁剪(补白只在 joinMentionText 拼整段文本时加);directCodexContentToPromptText 与新导出 contentPartText 都走这一份
contentPartText 就是单个非文本 part 的文本形态:资源落 @resourceId、Skill 落 $名称、附件落 @附件名、运行区域落 @标签,文本 part 返回 null
$insertContentAtSelection 的兜底链改成 provider 的 mentionToken 之外再接 contentPartText,解析不出引用也一定有一段正常文本落到光标处,删掉「两条都答不出来就什么都不插」这条违背「粘贴内容逐字保留」的分支
新增单测覆盖四类 part 的文本形态与文本 part 返回 null;新增输入区集成用例(provider 的 toReference 与 mentionToken 都答不出来时粘贴仍按 @resourceId 落下),去掉兜底即变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节,并在实施计划补记本轮评审的收口
2026-09-23 13:06:43 +08:00
k88936 857acd4190 文档:记录退役收尾删除AGC LLM steer 判定链
- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径
- Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒
- decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor
- pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除
- 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果
2026-09-23 12:35:08 +08:00
k88936 10f2f05437 文档:同步收尾清理里已删除的 Tauri 后台任务命令
- ADR 与里程碑的收尾清理段区分已删除的 start_game_creator_agent_runtime_task 与待处置的 steer 命令
2026-09-23 12:11:00 +08:00
k88936 645ef30752 文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在
- 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度
- 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论
- 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test)
- AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs
- pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述
- CONTEXT 的「项目命令 id」术语按现役消费方改写
- 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at
2026-09-23 12:07:20 +08:00
k88936 4e90465c45 修复:素材显示名在词干为空时回退 asset.id,不再产生空引用名
resourceDisplayName 在文件名去掉扩展名后为空(`.env` / `.gitignore` 这类整名就是扩展名的文件)时回退 asset.id,回退值同样过 normalizeMentionName;空名字会让 token 退化成只有触发符的裸 `@`,候选菜单里是空芯片、粘贴解析还会认领正文里任何一处裸 `@`
normalizeMentionName 的注释改为「只做归一化、不做兜底」,把兜底的落点写明在名字的来源侧
新增用例:`.env` 与 `config/.gitignore` 的显示名回退 asset.id、引用标签不再为空;把该回退去掉后用例变红
同步决策记录(校正「不做 resourceId 兜底」一条)、AGC 聊天素材引用功能说明与引用粘贴解析实施计划
2026-09-23 11:53:14 +08:00
k88936 530538842e 文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界
- 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界
- 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目
- 更新 pitfalls:移除已退役命令入口的现役表述
- 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法
- 更新 docs/README.md:登记新 ADR
- 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺
- 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI
- 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话
2026-09-23 11:10:55 +08:00
k88936 44148542f1 Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-23 11:04:46 +08:00
k88936 5e36b61534 修复:引用名内部空白统一折成 -,粘贴解析不再多插一枚芯片
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resourceReferences.ts 新增共享 normalizeMentionName:内部空白折 `-`、裁掉首尾,token 层幂等再折一次
素材显示名(resourceDisplayName)、Skill 名(目录读入与 toReference / mentionToken)、附件名(导入映射与 toReference / mentionToken)统一过这一份口径
resourceDisplayName 去掉 `|| asset.id` 兜底:引用名假定非空,不再回退 resourceId
前缀重叠 bug 由此收口:`@hero` 不再命中 `@hero-v2`(后一个字符不是空白),粘贴只剩正确的那一枚芯片
新增用例:素材 / Skill / 附件三类归一化口径、前缀重叠回归、Skill 目录名带空白、附件名带空白;把 normalizeMentionName 变异成恒等函数后新增用例全红
顺带修掉 referenceSourceProviders 用例里重命名遗留的 provider.match 断言与 skill provider 注释里的 match
同步 CONTEXT.md 术语、功能说明、实施计划与决策记录
2026-09-23 10:40:21 +08:00
kdletters f502829fde 发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么

你反馈的两个现象都是真问题,这个 PR 一次修掉:

1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。

## 改成什么

- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。

## 验证

- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。

## 上线注意

灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-22 21:38:03 +08:00
kdletters 57a72f652c Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。
- 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。
- 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。
- 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。
- 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。
- 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。
2026-09-22 20:38:00 +08:00
k88936 ec1f207021 重构:引用 provider 的 match / candidates 改名为 fuzzyLookup / lookup,删除 onPasteText
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match(query) 改名 fuzzyLookup(query):名字写明它是包含匹配 + 截断的模糊菜单查询
candidates() 改名 lookup():名字写明它是精确查找用的就绪全量候选,不模糊不截断
删除 onPasteText 补读钩子:粘贴只用此刻就绪的候选,不等待、不补读,也不为解析提前读盘
输入区与资源 / Skill provider 同步改名,粘贴接管路径改读 lookup()
provider 用例与粘贴集成用例同步:Skill 冷启动改为「保持字面,敲过 `$` 后可解析」
补 jsdom 缺的 Range.getBoundingClientRect 与 ResizeObserver 桩(候选菜单测量用,真实浏览器都有)
同步 ADR 修订、实施计划、功能说明与决策记录
2026-09-22 19:50:42 +08:00
k88936 6950e08506 功能:引用输入区支持粘贴解析 @显示名 / $名称
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新增 buildContentFromPastedText:粘贴文本按显示口径反解析,同名多候选与未命中 token 一律按文本保留
ReferenceProvider 增加可选 candidates 与 onPasteText:候选枚举保持纯函数,Skill 目录冷启动时补读一次
资源与 Skill provider 落地新缝,静默 provider(附件 / 运行画面区域)不参与粘贴解析
输入区在 CRITICAL 优先级接管 PASTE_COMMAND,仅解析出引用时插入并打 PASTE_TAG,一次 Ctrl+Z 整体回退
补充粘贴解析规则矩阵、provider 候选枚举与补读、输入区粘贴集成用例
同步 ADR 修订、实施计划、术语表、功能说明与决策记录
2026-09-22 19:06:19 +08:00
k88936 c42e087a30 Merge remote-tracking branch 'origin/master' into refactor/extract-dep-from-ref-inputer
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-22 17:41:24 +08:00
kdletters e5460280ce 发布入口接入灰度开关
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- 后端:GET /api/runtime/frontend-config 新增 gameDistributionPublishEnabled,复用 `game-distribution:publish` 判据(未配置或 enabled=false 时对已登录作者默认开放,显式收紧后只放行白名单/灰度命中用户,匿名恒为 false),前端入口与写入口共用同一事实源。
- 后端用例:新增 frontend_runtime_config_game_distribution_publish_is_scoped_to_authenticated_gate,覆盖默认开放、enabled=true 无白名单、白名单命中、deny 名单、enabled=false 回退与 rolloutPercent=100。
- 网页:平台壳按灰度隐藏「发布游戏 / 发布新版本」入口;/games/publish 直接访问时渲染「发布功能正在灰度中」并提供重新检查;读取失败按放行处理,由后端写入口把关并返回可读文案。
- AGC:新增 readGamePublishAvailability(同一运行时配置字段),只有命中才把发布回调交给 DirectProject 聊天头;字段缺失或读取失败按不开放处理。
- 文档:玩法链路、后端数据契约与实施计划记录灰度口径、入口行为与验证命令。
2026-09-22 17:12:04 +08:00
kdletters 1bd5fe9ff0 合并 master:AGC 项目快照整目录上传
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- 合并 origin/master(bba4f0eb2:项目快照整目录上传 .agent,保留项目身份与 Agent 历史)。
- 自动合并无冲突;共享记忆与实施计划文档经复核保留双方条目,游戏分发功能面未受影响。
- 同步目的:Gitea PR 门禁要求 PR head 包含目标分支最新提交,合并后重新推送触发 Project CI。
2026-09-22 16:59:05 +08:00
kdletters d047b16b91 合并 master:DirectProject 回合三态与 AGC release 每日调度
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。
- 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。
- 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。
2026-09-22 16:54:38 +08:00
kdletters f1b282f3cd 合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
2026-09-22 16:45:29 +08:00
kdletters bba4f0eb24 项目快照整目录上传 .agent,保留项目身份与 Agent 历史
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库
- 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent
- project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步
- 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除
- 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史
- 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界
2026-09-22 16:39:12 +08:00
k88936 a6a938d5cc 文档:新增引用输入区重构与宿主注入的实施计划
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- 记录一句话交付、五条验收判据、六个提交切分与验证方式
- 追加执行状态:六项已落地内容、顺带清理、验证结果(全绿门禁与定向用例)与未完成项(CSS 类名重命名、真机手感、粘贴解析)
2026-09-22 16:07:06 +08:00
k88936 4cd5fb8d72 Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
# Conflicts:
#	apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasAssetGenerationQueue.ts
#	apps/ai-game-creator-shell/src/features/resource-canvas/useResourceCanvasGenerationPlaceholders.ts
#	apps/ai-game-creator-shell/tests/resourceCanvasGenerationFloatingPanel.test.tsx
#	docs/project-memory/shared-memory/decision-log.md
2026-09-22 14:08:41 +08:00
k88936 a11cdf13d7 画布生成面板重开草稿与重试身份收敛到 canonical content
生成面板 state、重开草稿、重试身份与提交载荷统一为一份 content[]
重试身份改用 directCodexContentKey 内容指纹比对并删除 referenceIdsMatch
directCodexContentToLegacyContentDto 只在任务落账的出站边界派生
账本回到草稿的反向翻译收敛为 legacyContentDtoToContent 单一实现
token 扫描从 ResourceReferenceInput 提到 resourceReferences 并两处共用
无法解析的资源引用合成 unknown 占位而不再静默丢弃
出站提示词规范化收敛为 resourceCanvasAssetGenerationPromptText 供两处共用
directCodexContentToPromptText 去掉 trim,空白只在整条 content 上判定
同步决策记录与 canonical content 里程碑落地结果
2026-09-21 22:56:32 +08:00
k88936 8968762274 合并 origin/master:DirectProject 输入校验取回空白片段回归用例
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- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
2026-09-21 21:42:41 +08:00
k88936 7745264990 同步canonical content里程碑落地结果与润色口径
里程碑与实施计划状态改为 implemented

记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位

记录遗留 TODO:润色删掉 token 时无法反推原位置
2026-09-21 21:23:17 +08:00
k88936 6981648796 合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
kdletters c52e0814d6 AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
2026-09-21 17:06:03 +08:00
kdletters 4951b71d71 项目快照按渠道分区,后台项目工程支持渠道筛选与游标分页
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项目快照对象键升级为 agc/project-snapshots/v2/{channel}/{user}/{project}/,渠道取部署配置 GENARRATIVE_AGC_PROJECT_SNAPSHOT_CHANNEL(缺省沿用客户端下载渠道),非法渠道在写入处失败关闭
后台新增渠道列表接口,项目工程列表与下载接受 channel,游标绑定渠道并拒绝跨渠道复用
后台项目工程用户列改为素材查询口径:昵称 + 陶泥号 + 用户详情入口,由 api-server 解析作者信息
后台项目工程改为游标分页:每页 20/50/100、上一页/下一页与当前页提示,翻页失败保留当前页
部署环境示例补充快照渠道配置,并同步运维、技术方案、里程碑与决策记录文档
2026-09-21 16:57:16 +08:00
kdletters c5afc02e94 模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
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- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
2026-09-21 16:25:35 +08:00
kdletters 15e7d6065e 记录后台模板上传里程碑的实现与证据
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- 里程碑 Status 更新为 implemented-awaiting-runtime-acceptance
- 补实现与证据表:路由/权限、写入前整批拒绝、批量原子性、版本一致性、CAS 与锁、保留语义、内容寻址与回读、界面用例与静态检查
- 明确仍未执行:真实 dev bucket 的批量写入 smoke(需用户确认,建议两个 smoke-import 模板验证后下架)
2026-09-21 16:10:55 +08:00
kdletters 4863c8c066 后台模板上传(后端):新增批量导入接口与存储/领域支持
- shared-contracts 新增导入 manifest、逐条与结果 DTO(camelCase,拒绝未知字段)
- module-assets 新增 prepare_template_import:新 ID 默认上架,已存在条目就地更新并保留上架状态与未知扩展字段;同一 ID 同版本字节不同时按 CLI 同一句文案拒绝,字节一致时按内容复用既有对象
- platform-oss 为 application/zip 放宽单对象上限到 64 MiB(图片与元数据仍 5 MiB),测试替身同步该口径
- api-server 新增 POST /admin/api/agc-templates/import:multipart(manifest + zip_N/cover_N),逐项校验归档安全性、entry 存在性与封面(按字节嗅探格式,仅 PNG/JPEG/WebP)后才取发布锁
- 锁内流程:CAS 校验 revision → 内容寻址写入 zip/封面/元数据并回读 → 一次提交清单 → 释放锁;断连由独立任务持有,不确定结果保留锁并返回 503
- 路由挂 require_admin_auth 与 200 MiB body 上限,页签权限矩阵与路由契约测试同步
- 新增用例:清单与文件字段校验、归档越界与符号链接拒绝、内容寻址键与封面嗅探、zip 内容类型存储上限
- 新增「后台模板上传」里程碑与实施计划文档
- 验证:cargo test(module-assets 11 项、platform-oss 12 项、api-server 定向 4 项)、cargo fmt --check、check:doc-index、check:encoding、git diff --check
2026-09-21 16:06:23 +08:00
kdletters 19ed1776f1 收口 AGC 模板库客户端接入里程碑:补缓存回退与建项失败清理证据
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- 客户端清单来源抽成可测判定:远端合法正文优先并标 network,远端失败回退本机缓存并标 cache,无缓存时暴露远端错误
- 远端已答话但正文非法(不是合法 UTF-8 或不符合 schema)与缓存自身损坏时一律失败关闭,不用缓存掩盖远端问题
- 补 5 项清单来源判定用例
- 大小 / 摘要不一致与越界归档用例补断言:拒绝后不留安装目录、不产生已下载判据
- 新增建项失败清理用例:复制阶段失败时删除刚创建的项目目录,不留半成品
- 主规范并入清单来源与安装判据口径,并写入 2026-09-21 复核证据
- 里程碑置为 accepted 并补 7 条验收项证据表,按工作流删除对应实施计划
- 验证:cargo test template_library 24 项与 --ignored 线上 3 项、前端 4 个模板用例文件 38 项、appSurface 首页模板 2 项、AGC typecheck、check:encoding、check:doc-index、cargo fmt --check、git diff --check
2026-09-21 14:40:15 +08:00
kdletters 4d313a44eb 收口后台模板管理里程碑:回填验收证据并删除临时实施计划
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- 里程碑 Status 从 approved 更新为 implemented-awaiting-runtime-acceptance,并注明按验收口径未对真实 OSS 写入
- 新增验收证据:合同/权限/领域/存储/CLI 五层用例结果,本地 API 健康检查与未授权读取写入失败关闭,授权读取 9 个模板快照,受控浏览器桌面与 390×844 移动端 smoke
- 新增复审记录:写路径顺序与 409 语义、后台 DTO 结构上无法改动 ZIP/版本、封面公共域名与单 bucket 合同一致、迟到响应判据的覆盖方式
- 按实施计划第 4 步删除临时实施计划文件,里程碑文档保留为唯一验收依据
- 验证:check:doc-index(192 份)、check:encoding、git diff --check
2026-09-21 14:21:25 +08:00
k88936 ab52805d3c 收口DirectProject输入区canonical content唯一事实源
删除输入区 text/references 双轨草稿状态

Direct 与 Planning 改为从 Lexical content 读取

润色保留 chip 并保护附件 canonical content

增加 legacy content DTO 单向翻译与附件回归测试

补充 DirectProject composer canonical content 实施计划
2026-09-21 14:11:18 +08:00
kdletters 02a7abeb3f 新增后台 AGC 模板管理与模板库内容寻址落库
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- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
2026-09-21 13:56:20 +08:00
suzmii 613d62fdb2 同步里程碑计划:macOS 清单只登记 darwin-aarch64
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- docs/project-memory/plans 的渠道化里程碑仍写着 dev-mac universal 同时写两个平台键,与 2026-09-21 的单架构决策冲突,按当前口径更新并指向决策记录
2026-09-21 12:35:36 +08:00
suzmii b178431a57 Merge branch 'master' into feat/jenkins-mac-build
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2026-09-21 00:54:24 +08:00
k88936 f19a003dec Merge branch 'master' into fix/let-bgm-and-sfx-async
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2026-09-21 00:48:26 +08:00
kdletters 5ac7f65c92 合并 master 并保留游戏分发功能
- 合并 origin/master(含 429f991bd 定向回滚、Godot 原生绑定迁移与策划 Agent 模型控件)。
- 回滚提交删除的游戏分发代码按功能面补回:SpacetimeDB 模块注册与迁移表、api-server 路由与权限映射、后台审核页、AGC 发布命令与 payload 类型、SelectionStage 的 games 阶段、ProjectSupervisorView 的 overlay 挂载点、主站路由与标题、Cargo 依赖与锁、vite/vitest 代理与 tailwind source。
- 保留 master 的 Godot C++ 迁移(移除旧 vendored GDExtension、新的 composer 控件布局)与其它 master 侧改动。
- 修正 master 自带的红灯断言:/api/creation-entry 已被 api-server 列入退役路由,dev 中间件按退役路径 404,测试改为断言不进入代理。
- 验证:cargo check(api-server / spacetime-module / spacetime-client / AGC 壳)、cargo test(api-server 游戏分发 17、module-game-distribution 11、AGC 本地导出 7)、全量 vitest 4557 passed、两端 typecheck、eslint、rustfmt、编码、文档索引与 SpacetimeDB schema guard。
2026-09-21 00:20:45 +08:00
lhk229 81e0c41f1c 策划agent可设置模型和推理挡 (#436)
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Reviewed-on: #436
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 23:46:33 +08:00
k88936 99fb6c38c1 AGC 音频生成并入图片类那份后台任务账本
- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改
- 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键)
- 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑
- 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口
- 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确
- 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目
- 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键
- 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定
- 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板
- 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import
- 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空)
- 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径
- 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定
2026-09-20 23:32:09 +08:00