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21 Commits

Author SHA1 Message Date
suzmii 278ebc570e 强度区也抬成共享样式面:首页带同一份思维强度,滑块点色变浅、点与轨道同高
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- 用户口径:①「把思维强度也加进去,保持所有地方的样式一致,不需要做区分」;②「点的颜色做浅一点,进度条的高度和滑块高度一致」
- ① 首页:`view/home/index.tsx` 给那颗 `ConversationModelSelect` 传**同一个** `ComposerReasoningEffortSelect`(`presentation=section`),读写仍是组件自己的 `read_game_creator_app_config` / `select_game_creator_reasoning_effort`,首页不新写 state;强度区(`.project-chat-reasoning-effort.is-section` / `.project-chat-composer-strength-*`)与外壳锚点(`position: absolute; right: 0; bottom: calc(100% + 8px)`)一并抬到共享样式面,宿主作用域只剩工具栏几何
- ① 实测(无头 Chromium,同一夹具同一裁剪框):首页 1200/447 两档都是外壳 260×262.5、强度区 234×60.5、列表 234×170、滑块 222×26,与工作台逐项一致;工作台回归后外壳/强度区/列表/滑块逐值不变(抬升过程中必须删掉两条给旧独立「推理档」控件排版的死重规则,否则它们以更高特异性盖掉共享面的 `display: grid`,把强度区算宽 24px)
- ② 点色:`--platform-text-strong` → `color-mix(in srgb, var(--platform-text-strong) 60%, var(--platform-subpanel-border))`;实测点 rgb(126,100,85) / 相邻轨道 rgb(230,213,198) ⇒ 对比度 3.83:1(上一版 10.5:1,仍守住 ≥3:1)。边界:点落在橙色已选段上时只有 1.54:1——「变浅」与「已选段也 ≥3:1」不可兼得,按「不抢戏」优先,取值可由这条 color-mix 的百分比统一调
- ② 变体 A(落地,默认):填充段=轨道高度 6px(本来就是轨道渐变的一段),档位点也收到 6px(不再上下各露 0.5px);实测轨道 6.0 / 填充 6.0 / 点 6.0 / 圆钮 20(range 盒 26)。变体 B(只出图、未提交):填充段与点都做成 20px=圆钮高度;实测 20/20/20/20(range 盒 34)。447 下圆钮中心到最近可见点中心 37.5px(A) / 30.5px(B),不重叠、不溢出
- 测试:`home.suite.ts` 的首页用例补断言(首页菜单里确实有 `input[type=range]`,`aria-label=思维强度`、`aria-valuetext=默认`);`chatDialogFrameLayout.test.ts` 的强度区选择器改到共享面、并断言点 6px == 轨道高度、点色来自 color-mix、无描边
- 校验:相关 vitest 221 passed / 9 skipped、typecheck、eslint、prettier、encoding 5268 files、spacetime-schema 91 tables、diff-check;对照图与变体图见 PR #607

Refs #600, PR #607
2026-10-05 17:06:02 +08:00
suzmii 020eb92402 模型菜单观感抬成组件自带的共享样式面:首页那颗复用同一套卡片与列表
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- 成因:#600 那轮把卡片/列表的新观感挂在 `.game-workbench-chat .project-chat-surface.is-direct-codex .project-chat-composer.is-direct-codex …` 这条宿主祖先链上,同一个 `ConversationModelSelect` 换到首页(`className=home-input-model-select`)就退回基础规则:161px 窄卡、10px 圆角、5px 内边距、32px 行高、旧灰投影
- 改法:卡片/列表/行/hover/选中 pill/细滚动条抬到**组件自带类名**的共享样式面(`.conversation-model-select .conversation-model-menu-shell`、`.conversation-model-select .conversation-model-menu`、`… .conversation-model-menu button…`),不带任何宿主祖先链;合并形态(有外壳)与独立形态(首页/策划/画布)同一套值:16px 圆角 / 12px 内边距 / `--platform-line-soft` 描边 / `--platform-desktop-hover-shadow`,行 34px、圆角 9px、hover `--platform-nav-item-icon-fill`、选中 `--platform-warm-bg` + 600
- 宿主专属的东西留在工作台作用域:输入区锚点(`position: absolute; right: 0; bottom: calc(100% + 8px); z-index: 20`)、与工具栏的几何关系、强度区布局;独立形态的卡片自己就是滚动区(`max-height: 194 = 170 + 上下各 12`),外壳形态列表 `max-height: 170`(5×34,不出现半行),外壳 `max-height: none`(高度由内容决定,避免把列表挤矮)
- 首页**不加**强度区:首页那颗没有 effort 的 state/props(`view/home/index.tsx` 只传 `className` 与 `disabled`),就保持这一点
- 基础规则里那几条同属性 `!important` 由共享面按同一档 `!important` 覆盖;工作台那条「抵消宿主通用按钮样式」的规则只留几何(position/display/width/margin/border/shadow/字号),不再抄一份观感
- 测试:`home.suite.ts` 新增「首页模型菜单复用同一套共享样式面」——首页实例的菜单祖先链里没有 `.game-workbench-chat`,只靠 `.conversation-model-select …` 就能解析出 16px 圆角/12px 内边距/34px 行;`chatDialogFrameLayout.test.ts` 的外壳用例按新选择器集合更新(锚点仍来自工作台链、卡片观感来自共享面),并补上 `max-height`/`border-radius`/`background` 断言
- 真机实测(无头 Chromium 同一夹具同一裁剪框):首页那颗 161×309 / 10px / 5px / 32px → 260×194 / 16px / 12px / 34px;工作台那颗外壳 260×262.5、内层列表 234×170、行 34/9px 前后逐值不变(无视觉回退)
- 校验:相关 vitest 221 passed / 9 skipped、typecheck、eslint、prettier、encoding 5268 files、spacetime-schema 91 tables、diff-check;对照图见 PR #607

Refs #600, PR #607
2026-10-05 16:32:38 +08:00
suzmii d451415edc 按 PR #607 复核意见修掉 9 项(D1/D2/D3/D4/D5/D6/D7/D8/D9)
- D1 档位点被轨道压住且与圆钮错位:容器改 `display: flex; justify-content: space-between; padding: 0 6.5px`(= 圆钮半径 10 − 半点宽 3.5),首末点中心因此落在圆钮两端极限位置;`z-index: 2` 抬到 range 之上;当前档位那一点 `opacity: 0`(圆钮已压在那儿);点改深暖底 `--platform-text-strong` + `--platform-input-highlight` 描边。无头 Chromium 实测(222px 轨道):5 个点中心与圆钮算式偏移全部 0.00px(旧实现 +12.19/+6.09/−0.02/−6.11/−12.20)、点与相邻轨道对比度 10.51~10.59:1(旧 1.21~1.23:1)、当前档位点被圆钮覆盖(中心差 ≤0.5px)
- D2 状态文案(`role="status"`)也会把那排控件顶成两行高:`ConversationModelSelect` 的 notice 与失败分开两条浮层通道(`onNotice` / `onUnavailable`,各自去重),`ComposerReasoningEffortSelect` 加 `noticePresentation: 'inline' | 'toast'` + `onNotice`;`toast` 形态下两种常驻行都不渲染,状态浮层用 `tone="neutral"`、失败仍 `tone="error"`。Direct 用 `toast`,首页/策划/画布默认 `inline` 行为不变
- D4 `forced-colors` 下焦点完全不可见(thumb 的 box-shadow 会被系统丢弃):加 `@media (forced-colors: active)` 回退 `outline: 2px solid Highlight; outline-offset: 2px`(系统色,亮色观感不变)
- D5 键盘长按每个事件都落盘:`selectEffort` 比对「最近一次落盘成功的档位」(`persistedEffortRef`,挂载回读时种上),相同不写。真实按键序列实测:单击 1 次;长按 1.5s(34 个重复事件)4 次(每个新档位一次);已在最高档继续长按 1.2s(28 个事件)0 次(旧行为 ~30 次/秒)
- D6 拖动中途卸载会丢档位:卸载 cleanup 里 flush 一次预览值(读 ref,不碰已卸载组件的 state)。实测:拖到「中」未松手落盘 0 次,`unmount()` 后恰好 1 次;单次拖动(按下 + 6 步横移 + 松手)全程 1 次且终值 = 松手位置
- D7 文档与实现对齐:pitfalls 里 `--strength-progress` → `--strength-ratio`、圆钮改实心 `--platform-panel-fill` + `--platform-subpanel-border` 1px 描边、输入盒最高高度 254 → 256(工具栏行高由 30px 模型钮决定)、「提示改成控件排内独占一行」按现行浮层口径改写
- D8 去掉 10 处新硬编码色值 `rgb(112 57 30 / x%)`:卡片投影改用既有 token `--platform-desktop-hover-shadow`,圆钮/焦点影由 `color-mix(in srgb, var(--platform-accent) …)` 派生,不新增 token
- D9 注释与实现不一致:`.resource-reference-input` 的 `min-height: 0 / padding: 0` 写回前面那条六类规则(不再依赖源码顺序),末尾那条只留网格与行距,注释同步改成「不依赖源码先后」
- D3 深色主题焦点环间隙不可靠:只在 pitfalls 记录(深色 `--platform-input-fill` 仅 5% 不透明;工作台根节点固定 `platform-theme--light`,暂不可达)
- 测试:`chat-composer.suite.ts` 新增「notice 走浮层且输入区无 `[role=status]`/`[role=alert]`」「键盘长按同一档位只写一次、换档仍写」「拖动中途卸载恰好提交一次」;`chatDialogFrameLayout.test.ts` 新增档位点对齐/层级/激活点隐藏的声明级断言
- 校验:相关 vitest(chat-composer / chatDialogFrameLayout / design-agent / project-development)、typecheck、eslint、prettier、encoding、spacetime-schema、diff-check

Refs #600, PR #607
2026-10-05 15:59:10 +08:00
suzmii c197edb203 强度滑块并入模型菜单:底行只剩一颗控件(复核反馈 2)
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- `ConversationModelSelect` 新增 `strengthSection`:传了它就把弹层包一层 `.conversation-model-menu-shell`(强度区在上、`role="listbox"` 模型列表在下,共用同一张卡);不传时渲染与改动前逐字一致(首页 / 策划 / 画布不变)
- 强度区不再自带触发钮与浮层:`ComposerReasoningEffortSelect` 的 `presentation` 由 `'slider'` 改为 `'section'`(只渲染「思维强度」标题 + 原生 range + 5 档位点 + 「当前:最高」),开合 / Esc / 点外部交给模型菜单既有行为;Direct 输入盒把它作为 `strengthSection` 注入,底行元素 2 → 1
- 删掉上一轮的独立触发钮与其专用 CSS(`project-chat-composer-strength-trigger` / `-strength-popover` / `-strength-model` 与 `-strength` 锚点);同时删掉不再使用的 `onModelLabelChange` 回调——强度区不再复述模型名(触发钮与列表已处处显示模型,重复信息优先去掉以省空间)
- 新增外壳 CSS:定位 / 朝向沿用原模型菜单(贴触发钮右缘、向上展开、不盖输入框),里层菜单回到文档流只负责滚动,超长模型名改走省略号
- 测试:`chat-composer.suite.ts` 改为「打开模型菜单 → 滑块在顶部 → 改档落同一条持久化通道 → Esc/点外部关闭」,并断言底行不再有第二颗控件、滑块不在 listbox 子树里;`chatDialogFrameLayout.test.ts` 断言外壳向上展开 / 强度区网格 / 底行高度不增;`design-agent.suite.ts` 断言策划菜单里没有滑块;`project-development.suite.ts` 断言旧触发钮/浮层 CSS 已删
- pitfalls 同步改写该条(含「滑块不能进 listbox」与「强度区随菜单挂载,打开时先显示默认再回读」的取舍)
- 校验:4 个 vitest 文件 224 passed / 9 skipped、typecheck、eslint、prettier、encoding、spacetime-schema、diff-check 全通过
2026-10-05 00:13:37 +08:00
suzmii 0cbf9521ee 复核反馈修复:思维强度改 popover 滑块,模型不可用改 toast(#600)
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- 思维强度:`ComposerReasoningEffortSelect` 新增 `presentation: 'dropdown' | 'slider'`(默认 dropdown,策划输入盒原样不动),Direct 输入盒走 slider —— 触发钮固定文案「选择强度」(当前档位在 `aria-label`/`title` 与浮层里的「当前:最高」),档位选择收进 popover 里的原生 `<input type="range" min=0 max=4 step=1>`:自带 `role="slider"`、`aria-valuemin/max/now` 与 ←/→/Home/End,`aria-valuetext` 报中文档位名,点轨道/拖拽按 step 吸附;Esc 与点击外部关闭,改档后浮层保持打开
- 档位枚举、默认值、持久化通道(`read_game_creator_app_config` / `select_game_creator_reasoning_effort`)与旧下拉完全一致,只换表现形式
- 模型不可用:`ConversationModelSelect` 新增 `errorPresentation: 'inline' | 'toast'`(默认 inline,首页/策划/画布不变)与 `onUnavailable`,toast 模式下不再渲染常驻 `[role='alert']`;Direct 输入盒由 `ComposerModelNoticeToast` 复用外壳同一枚 `PlatformRuntimeStatusToast`(bottom-center portal、6s)提示,失败消息新出现时一次、同条去重、清空后可再报
- 文案:`llmModelCatalog.ts` / `clientApi.ts` 的「本地模型服务不可用」改为「模型服务不可用」;不可用态照旧禁用发送,但不再留文字行
- 错位根因与改法:上一轮把模型提示收回控件排内使整颗控件变两行高、在 `align-items: center` 的工具条里把触发钮顶到行线上方;现在该元素不再渲染,`styles.css` 里对应的 composer 作用域 `[role='alert']` 规则按「删死重」删除
- `styles.css`:新增强度 popover / 滑块 / 档位点样式(几何沿用 `.project-chat-attachment-menu` 约定,颜色只取 `--platform-*`)
- 测试:`tests/appSurface/chat-composer.suite.ts` 的档位用例改为滑块(打开、aria 值域、持久化、Esc/点外部关闭),新增 toast 用例与「只报一次」用例;`tests/chatDialogFrameLayout.test.ts` 新增 popover 几何断言;策划面差分审计复跑 0 处声明变化(对收口前提交仍报 62 处,证明检查不空转)
- pitfalls 补两条:输入区不留常驻状态行(用 toast)、档位选择用 popover + 滑块
2026-10-04 15:08:22 +08:00
suzmii 25346d5037 修 #600 评审 P2:行高算式取真实决定值、推理档 flex 写回所有者、删死重
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- 测试:`composerMaxHeight()` 的工具栏行高改取该排最高控件的 `Math.max`(模型触发钮 30px > 发送钮 28px),输入盒最高高度 254 → 256,并新增「触发钮高度 = 30」断言,不再写死发送钮
- `appSurface` 的编辑器高度断言改钉生效规则(六类选择器那条 72 / 160),原五类规则的 96 / 140 已随死重删除
- Direct 推理档的 `flex: 0 0 auto` 写回其所有者规则(原 `flex: 0 1 auto` 那条),末尾区块不再重复声明同属性;区块头注明本区块不依赖源码顺序
- 删死重(均恒被更高特异性规则覆盖):≤1000px 媒体块里五类的 `.resource-reference-input { padding: 10px 12px 6px }`;五类输入规则的 `display` / `width` / `padding` / `border-color` / `border-radius` / `background`(保留仍生效的 `color` 与 `pointer-events`);五类 `:focus-within` 整条(被六类 `border: 0; outline: none; box-shadow: none` 恒覆盖);五类编辑器规则的 `min-height` / `max-height`
- 校验:`chatDialogFrameLayout.test.ts` 12/12、`appSurface.test.ts` 196 passed / 9 skipped、`npm run agc:typecheck` 通过、prettier 通过
2026-10-04 00:47:31 +08:00
suzmii f5886560bd AGC 用户输入区按三层重排布局,修掉控件叠压(#600)
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- 输入盒 `.project-chat-composer.is-direct-codex` 改单列网格 + `gap: 8px`,把输入内容区 / 工具栏 / 状态提示区三层用行间距分开,不再靠绝对定位互相压
- 「AI 润色 / 恢复原文」操作排从 `position: absolute; right: 0; bottom: 0` 回到输入区第二行网格(编辑器横跨全宽),不再压在编辑器文字上
- 模型控件的错误 / 状态提示改成控件排内独占一行(`position: static`),不再浮在输入内容区上方盖住文字
- 工具栏右侧组由 `flex: 0 0 auto` 改为可收缩 + 外层可换行;模型钮封顶 160px、名字走省略号,推理档不参与收缩
- 状态提示区(待发队列 chip、提示段落)与输入盒、工具栏共用同一档行间距(去掉重复的 margin / padding-top)
- 同步两处 CSS 契约断言:composer 几何(`tests/appSurface/project-development.suite.ts`)与输入盒最高高度算式 + 操作排网格行(`tests/chatDialogFrameLayout.test.ts`)
- pitfalls 记录本次叠压的实测尺寸、成因与现行口径
2026-10-03 19:53:31 +08:00
k88936 65b90ed43e 测试:覆盖更早历史自动加载、前插锚点与回到底部胶囊
- 新增与实现同目录的 5 组用例:阈值与加载门、锚点读取/还原、折叠头冻结与正文对齐、hook 状态机、组件层按钮移除与重试行
- 根 vitest.config.ts 补一条 include,同目录用例才进得了门禁
- 既有断言同步:消息列表类名加上 overflow-anchor 工具类,DirectProjectConversation 用例改用新的加载状态入参

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 17:54:10 +08:00
lhk229 3775e05970 修复策划对话布局与流式显示 (#460)
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恢复固定消息区域和工作区状态条样式,修正窄屏单列布局
限制长阶段提示、澄清卡片和文件导入结果高度,保证输入区可达
补齐实时正文和思考的滚动跟随,保留用户上滚意图
移除读取策划历史时补造的发送时间
补充布局与显示回归测试,同步技术方案和共享排障约定

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/460
2026-09-22 16:25:51 +08:00
k88936 6981648796 合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
suzmii 2a2e4c1cea 按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
  `resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
  此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
  或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
  「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
  `overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
  快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
  19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
  `HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
  未被使用的 prune 导出
2026-09-21 01:23:35 +08:00
lhk229 70271b408e 删除策划agent v2,与退役功能解耦 (#355)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
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Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 14:49:57 +08:00
k88936 876529e668 删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
lhk229 bcbfe92afa 修正剩余前端与平台测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m36s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m54s
Project CI / Frontend tests (pull_request) Failing after 3m21s
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Project CI / Backend tests (pull_request) Successful in 7m24s
同步空对话、输入盒、资源删除工具条的当前结构断言。

Windows 无法创建符号链接时跳过仅针对符号链接权限的测试。
2026-09-16 07:05:55 +08:00
lhk229 994fcd6b20 同步 PR375 的前端界面测试契约
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更新消息标题、JSON 文档预览和工具条断言

对齐重构后的对话输入盒结构
2026-09-16 06:03:16 +08:00
suzmii 58f6eceb69 修复输入盒四边留白与文字/控件对齐
- styles.css:direct-codex 面板自身 padding 归 0,四边留白由子节点声明为 16px(实测 16/16/16/16)
- styles.css:盒内内边距 12px(文字左内缩 = 上内缩 = 右内缩 = 13px,实测)
- styles.css:输入区改单块布局,「AI 润色」按钮浮到右下角,不再占掉文字右边缘 36px(这是文字左右内缩不一致的根因)
- styles.css:左侧控件组左移 12px,使 + 图标墨迹与文字左边缘同线(实测同为 x=950)
- styles.css:去掉画在输入区上的内层焦点环,焦点环改画在整只输入盒外侧,不再出现第二层框
- styles.css:删除 direct-codex 输入盒旧几何规则(1fr 82px 网格 / z-index 2 / padding-top 8px)与窄屏 8px 12px 12px 的不对称外边距
- 测试:宽屏断言四边留白恒等 + 文字三边内缩相等;窄屏断言四边 16px;高度算式同步
2026-09-15 12:14:34 +08:00
suzmii bc796c1db4 删除对话输入盒内的项目信息标签行
- ProjectSupervisorView:移除输入盒内「项目名 · 本地」信息标签行,删除随之无用的 projectDisplayName 辅助函数
- styles.css:输入盒网格从三行改回两行(文本区 / 控制排),删除信息标签行及其胶囊样式规则
- chatDialogFrameLayout.test.ts:把「表单子树含信息标签行」的断言反转成不再包含,并删除相关 CSS 常量与取值
- project-development.suite.ts:输入盒断言从「含项目名/本地标签」改为「不再渲染该标签行」,网格行数断言同步为两行
2026-09-14 14:17:20 +08:00
suzmii 8410426d12 补充对话面板纵向几何的回归断言
- chatDialogFrameLayout.test.ts:新增用例锁定面板必须跨满对话列全部 grid 行、height 100%、且不得叠加 flex 简写
- chatDialogFrameLayout.test.ts:新增断言锁定 direct-codex 面板把消息列表 min-height 从 96px 解除到 0
- 说明这次断言对应的一次真实渲染事故:新会话只有一条欢迎消息时,消息列表塌成 54px、输入盒被拉伸到 212px
2026-09-14 12:49:37 +08:00
suzmii 92db1e7065 右侧对话面板改为 Codex 桌面客户端界面语言
- ProjectSupervisorView:direct-codex 面板改成三段式(顶部极简条 / 唯一滚动区消息列表 / 文档流输入盒)
- ProjectSupervisorView:顶部只留状态点 + 状态文案(aria-live=polite)+ 设置齿轮,移除头像、标题、副标题、审批按钮与泥点钱包槽
- ProjectSupervisorView:新增 direct-codex 空态(线稿图标 + 主标题「你想让陶泥儿做什么游戏?」+ 短指令副标题),整体在消息区垂直水平居中
- ProjectSupervisorView:输入盒改成三行结构(`项目名` · `本地` 信息标签 / ResourceReferenceInput 文本区 / 控制排)
- ProjectSupervisorView:控制排左为 `+` 附件钮与 `@` 引用钮(都复用 composerRef.openPicker),右为模型下拉与圆形主色发送钮
- ProjectSupervisorView:新增 walletEntry 可选属性,透传到设置浮层的「泥点」行
- ProjectSupervisorSettingsDialog(新增):设置齿轮打开的独立浮层(role=dialog + aria-modal + Esc 关闭 + 点遮罩关闭),承载运行配置入口、操作权限入口与泥点
- approvalMode(新增):把「严格 / 风险 / 无」审批模式选项与文案抽成可复用模块
- ApprovalModeDialog(新增):审批模式对话框改成可复用组件,index.tsx 改为复用它
- project-development/index.tsx:`!uiEditorRoute` 的 game-workbench-chat 头部精简掉标题/审批按钮/钱包槽,并用 cloneElement 把 walletEntry 透传给 supervisor 元素
- project-development/index.tsx:`planningStartMode` 分支保持原样
- ConversationModelSelect:触发按钮只显示已选模型 displayName,未加载完时显示「模型」占位(菜单内加载提示保留)
- styles.css:消息列表去掉绝对定位与 196px/256px 底边留白,改成唯一滚动区
- styles.css:输入盒去掉绝对定位,改成文档流三行网格,成为唯一有边框的容器(1px 边框、14px 圆角)
- styles.css:助手消息去掉整块底色,用户消息保留右对齐浅底气泡 + 主色描边
- styles.css:新增顶栏、空态、设置浮层与暖色执行过程卡的样式区块,颜色全部取自现有 platform 变量
- styles.css:窄屏(760px/1000px 断点)下输入盒留在文档流并保留四周边距
- chatDialogFrameLayout.test.ts:把「输入区浮在消息列表之上」的旧契约改写成「输入盒在消息列表下方、文档流、列表无浮层留白」的新契约
- project-development.suite.ts:同步更新表单布局、提交按钮尺寸与钱包槽的断言,并新增空态 + 设置浮层用例
2026-09-14 12:32:54 +08:00
suzmii 55fab1776a AGC 画布验收问题修复与栏目画布底部工具栏
Project CI / Repository checks (pull_request) Successful in 2m55s
Project CI / Frontend tests (pull_request) Successful in 3m59s
Project CI / Backend tests (pull_request) Successful in 6m50s
Project CI / Native shell tests (pull_request) Failing after 14m3s
- 合并资源画布命名筛选与条件筛选为单一筛选浮层,Dock 只留放大镜入口
- 修复「编辑素材标签」面板标签多时不可见且不可滚:加高度上界与标签区独立滚动
- 替换素材新增点选替换模式,并在资源卡标注会话内替换血缘
- 新增栏目画布底部工具栏,按功能画布分流图片类生成、音频生成与上传入口
- 新增 Tauri IPC generate_local_project_asset,收口图片类无源生成的 kind 与提示词目录
- 同步 PRD、AGC 验收用例、决策日志、踩坑记录与待解决事项文档
2026-09-13 14:07:03 +08:00
suzmii 6cc929e47d 修复陶泥儿对话外框没把输入区包住:外框底边不再与输入区重合
- 根因:`.project-supervisor-message-list` 在文件末尾还留着一条同选择器、同权重的
  `bottom: 156px`("列表在上、输入区在下"那版两盒布局的残留)。它按"后写胜出"把上一轮
  bdb07c141 改的 `bottom: 0` 悄悄顶掉,外框底边落在输入区腰上、输入区下半截露在框外,
  真机上看到的就是"消息区外框底边与输入区压在一起、外框没把输入区完整包住"。
- styles.css:把那条残留规则换成对话框盒子的最终几何(top/right/bottom/left 全 0,
  `padding-bottom` 与 `scroll-padding-bottom` 都是 256px)。它位置在文件靠后,同权重后写
  胜出,顺带把 `:has(.plan-gdd-surface, .planning-lane-runtime-strip)` 给列表留的
  `padding-bottom: 12px` 压回去,滚到底时最后一条消息不会被输入区盖住。
- styles.css:输入区补上第四条边——`max-height: calc(100% - 24px)`(24px = 上下各 12px)。
  左右下三边仍显式内缩 12px,上边由 max-height 兜底,于是外框完整包住输入区:四条边都不
  与外框描边重合,底边留出 12px 边距(外框底边 0 / 输入区底边 12px)。
- styles.css:窄屏(≤760px)改成一个模型——外框画在列表与输入区共同的父节点
  `.project-supervisor-conversation` 上,列表撤掉自己那只框(框里不套框),输入区回到
  文档流,靠外框 12px 内边距四周留白、随列高增长不溢出。原来那条窄屏输入区规则权重低于
  `.project-supervisor-composer.is-direct-codex` 那条,其实一直是死声明,这次才真正生效。
- tests/chatDialogFrameLayout.test.ts:新增用例,先按真实层叠(媒体查询是否命中 -> 特异性
  -> 源码顺序)求生效值,再断言外框四边归 0、输入区四边内缩同一个值、底边与左右留白严格
  大于 0、留白 256 = 12px 内缩 + 228px 输入区最高高度 + 16px 间距(228 由编辑器
  max-height 140、输入框行距 8、操作排 28px 方钮、输入框下内边距 4、输入区上下内边距 16、
  操作条 2 + 30 方钮逐项从真实声明里算出来),以及窄屏下外框/列表/输入区各自落位、输入区
  仍在外框节点子树里且交互控件原位。
- tests/appSurface/project-development.suite.ts:把那条按"第一条匹配规则"取值、用 230 估
  算的留白断言同步成按声明算出的 228 与实际间距 16,并注明层叠生效值的守卫在新用例里。
- 变异验证:输入区 `bottom: 12px -> 0`(还原"贴死重合")时新断言失败;外框
  `bottom: 0 -> 156px`(还原上一轮残留)时"外框底边必须严格低于输入区底边"失败(-144)。
- 说明:本机无无头浏览器、vitest 未开 `css: true`,像素级观感只能真机复核;这里钉的是
  层叠生效的声明级几何关系与"输入区仍在外框节点的子树里"。
2026-09-11 10:36:45 +08:00