k88936
|
ff38eb0308
|
Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-24 15:28:01 +08:00 |
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k88936
|
42c3186e13
|
3D 生成面板开放模型版本选择,参数按模型能力门禁
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Project CI / Backend tests (pull_request) Failing after 14s
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- Model3dGenerationValidation.ts(新):前端唯一一份参数校验,逐条复刻 platform-tripo 的 validate_generation_options 与 api-server 的 PricingParamView::validate(模型族能力、分件三个前置条件、face_limit_bounds、平台必显式项),并给出按契约联合类型做键的 MODEL3D_MODEL_TABLE 与禁用原因文案
- Model3dGenerationFormModel:模型版本改为用户可选,可选集只取当前端点有底价的版本;报价与请求体读同一个 resolveModel3dModelVersion;换版本或切档位时按新能力收敛档位与开关并开新一代次;v2.5 的贴图档位不带 textureQuality
- Model3dGenerationForm:新增模型版本选择器(照图片面板的浮层选项形态),档位与开关按模型能力禁用并给出 title 原因
- Model3dGenerationModal:定价只读一次,模型选项与报价共用同一份快照
- Model3dGenerationSubmission / useModel3dGenerationTask:提交计划改成 endpoint 判别联合,两个端点各一个收口函数
- editorProjectClient:删掉「endpoint + 联合提交体」的单函数,改为 submitModel3dTextToModelRequest / submitModel3dImageToModelRequest 一个端点一个函数;basePrices 两层键改成契约枚举
- ImageCanvasOptionChoice.tsx(新):把图片面板的浮层选项行抽成共享组件,3D 面板复用
- 测试:新增 Model3dGenerationValidation.test.ts(12 例),FormModel / Submission / Modal / useModel3dGenerationTask 补组合表与菜单用例,共 75 例通过
- 文档:实施计划与里程碑追加本轮口径与证据,decision-log 与 pitfalls 各记两条
|
2026-09-24 14:55:06 +08:00 |
|
k88936
|
d1e11c705d
|
Tripo 配置改为启动期失败关闭,缺网关或密钥的进程拒绝启动
- api-server 新增启动期门禁:会提交或会执行 3D job 的角色(api / external-generation-worker / all)缺 TRIPO_BASE_URL 或 TRIPO_API_KEY、值为空白或网关不是合法 HTTP(S) 地址时直接拒绝启动;bgfilter-worker 与 external-generation-controller 不受影响
- 删除内置默认网关常量,AppConfig::default() 的 tripo_base_url 改为空串;请求路径不再把超时静默钳到 .max(1)、重试钳到 .min(10),坏值原样交给 TripoSettings 并映射 503,作为启动期之后的第二道防线
- 两个运行旋钮仍可缺省(沿用内置 60000 / 2),显式声明时零超时、非数字或重试超过 10 都判启动失败
- .env.example 与 deploy/env/api-server.env.example 补齐 TRIPO_* 必填说明;deploy/container/api-server.env.example 与 container-worker-smoke 生成 env 补占位值,避免容器压测与 Jenkins 分支预览起不来
- 文档:新增 ADR 0006 并登记 docs/README.md,同步外部生成 Worker 化方案、开发运维文档、CONTEXT.md、决策记录、踩坑记录与实施计划
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2026-09-24 13:53:43 +08:00 |
|
lhk229
|
ec3a187dd7
|
处理编译大量warning问题 (#503)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/503
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-24 13:01:31 +08:00 |
|
suzmii
|
e80279c174
|
修复 AGC DirectProject 运行中过程卡的读秒粒度与样式
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 的 DirectTurnElapsed 改用对话侧共享时钟 useLiveNow(100ms),删掉组件自带的 1000ms setInterval 与 now state:耗时文案不足一分钟保留一位小数,秒级 tick 会让小数位一秒才动一格
- apps/ai-game-creator-shell/src/styles.css 重写 .project-chat-process-card:去掉旧面板遗留的 78px 最小高度与 9px 行距,收敛为单行状态条(padding 8px 12px)
- apps/ai-game-creator-shell/src/styles.css 状态点与扫光改走 --platform-accent(原先写死绿色),标题提到 --platform-text-strong,耗时改 --platform-text-base 并加 tabular-nums
- apps/ai-game-creator-shell/src/styles.css 删除两条永不命中的选择器(卡片渲染在消息列表外,规则却写着 …message-list > .project-chat-process-card)与已无 <p> 渲染的多行摘要样式
- apps/ai-game-creator-shell/src/styles.css 过程卡与最后一条消息之间补 12px 上间距,原先 margin 简写把它清零
- apps/ai-game-creator-shell/tests/directProjectProcessStatus.test.tsx 新增读秒粒度回归用例与「无运行中回合不订阅时钟」用例
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 与 tests/AgentMessageContent.test.tsx 的选择器契约同步到现行 DOM 结构
- docs/project-memory/shared-memory/pitfalls.md 记录「刷新粒度必须与显示精度同格」这条复发坑
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2026-09-24 11:47:32 +08:00 |
|
kdletters
|
87e52860a7
|
游戏发行入口改为平台同源路径
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- 审核通过时由 api-server 按 gameId 派生 /games/{gameId}/ 相对路径写入公开投影,删除 AppConfig 的发行入口模板字段与读取逻辑
- 删除 deploy/env 两份示例中的 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE
- 三份 nginx 模板内联同源发行入口 location,把 /games/<gameId>/ 与子资源转发到发行网关并在边缘清空 Cookie
- SPA allowlist 补齐 components、design-system、games、games/detail、games/mine、games/play、games/publish
- 前端 normalizeGameEntryUrl 支持相对路径与同源发行路径,按当前 origin 解析并补尾斜杠,继续兼容历史绝对 URL
- 删除退役的独立来源模板 deploy/nginx/genarrative-release-origin.conf、门禁脚本 scripts/check-release-origin-config.mjs 与其 npm 脚本
- 游戏分发 e2e 脚本改为在公开投影上断言 entryUrl 等于 /games/{gameId}/
- 同步平台主规范、运维主规范、nginx README 与共享决策记录
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2026-09-24 00:21:27 +08:00 |
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kdletters
|
efbdf7031e
|
统一客户端维护态错误弹窗
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客户端维护响应统一识别并广播维护事件
AGC 与网页端根部展示维护大弹窗,收口发布、上传、资源换签和登录错误
补充维护态弹窗测试、类型检查与实施计划说明
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2026-09-23 23:16:23 +08:00 |
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kdletters
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cf19241544
|
游戏发行入口改为服务端按模板派生
- 后台审核页删除「发行入口」输入框与前端 HTTPS 校验,审核请求只提交结论与公开修订号
- api-server 新增 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE 模板配置,审核通过时读版本取 gameId 并派生该游戏独立来源地址
- 模板缺 {gameId}、生产未配置模板、gameId 非主机安全字符或派生结果非法时审核通过失败关闭,非生产未配置时回落本地回环发行网关
- 同步更新发行来源 nginx 模板与说明、两份 api-server 环境变量样例、平台与运维主规范、发行里程碑实施计划和决策记录
- 真实栈 e2e 脚本不再传 entryUrl,并断言审核结果里的入口为服务端派生值
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2026-09-23 21:33:42 +08:00 |
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kdletters
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e0c324c0ac
|
修复游戏封面生成素材 ID 回传
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生成游戏封面请求补充 AGC 客户端来源标记,确保队列 worker 返回 result。
补充封面生成请求断言,锁定平台素材 ID 回填链路。
同步记录缺陷根因与修复约定。
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2026-09-23 21:29:18 +08:00 |
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kdletters
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985df53a4e
|
Router API Key 分组改为与账号同组的 taonier
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- LLM_ROUTER_TOKEN_GROUP 由 default 改为 taonier,Router 用户与它名下固定 Token / API Key 现在同属 taonier 分组
- 保留固定契约归一:创建后无条件 PUT 完整契约(group / unlimited_quota / expired_time),复用与登录恢复路径同样 PUT,存量 default 分组 Token 会在下次 provisioning、登录恢复或显式准备 Key 时纠正
- 同步创建路径与复用路径的注释,保留“分组缺模型会失败为 model_not_found”的排查提示
- 用例同步:2 个用例重命名为 taonier 语义,6 处 group 断言改为 taonier
- 文档同步:外部 OpenAPI 与 APIKey 接入方案写明 Token 与用户同组 taonier 及其前提;决策记录追加 2026-09-23 调整说明
- 验证:cargo test -p api-server --manifest-path server-rs/Cargo.toml --bin api-server external_api_keys(22 passed)、同命令 router 过滤(27 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check
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2026-09-23 20:52:01 +08:00 |
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kdletters
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1e0aeb95b0
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后台表查询枚举列按 schema 展示变体名,不再只看数值
- 新增按 SpacetimeDB schema 解析枚举展示名的实现:读取 typespace.types 与表的 product_type_ref,为每个「Sum 且变体全为单元变体」的列建立按变体索引排列的展示名,变体名归一到 snake_case
- 支持 Option<枚举> 列:标记 optional,[0, [索引, []]] 出变体名、[1, []] 仍是空值;Option<普通值> 与带载荷的 Sum 继续走通用解码,单变体枚举同样出名字
- 删除只覆盖 profile_recharge_order.kind / status 的硬编码映射 normalize_admin_database_known_enum
- 枚举展示名同时作用于行的 cells 与 raw,关键词搜索、结构化筛选和稳定排序都按展示名生效
- 表查询行解析与行构建改为接收枚举映射,schema 夹具用例覆盖直接枚举、Option 枚举、单变体枚举与未知表
- 同步开发运维文档的表查询口径段、后台 skill 的 SATS 展示参考与决策记录
- 验证:cargo test -p api-server --manifest-path server-rs/Cargo.toml --bin api-server admin(139 passed / 0 failed / 1 ignored);cargo check -p api-server;cargo fmt --all --check;npm run check:encoding;npm run check:doc-index;git diff --check;本地 dev schema 回放同一算法,85 张表 32 个直接枚举列 + 2 个 Option 枚举列全部解析出展示名、0 残留
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2026-09-23 20:52:00 +08:00 |
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suzmii
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5b1fc59d63
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Merge pull request '运行页签补齐全屏预览与可收起的信息栏' (#497) from feat/run-view-chrome-cleanup into master
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Reviewed-on: #497
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2026-09-23 20:50:42 +08:00 |
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kdletters
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1b05a1d05e
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后台充值订单实付口径、发放泥点列、用户累计充值与兑换码单位
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- 新增 AdminRechargeOrderEntryPayload.paidAmountCents:只有 paid_at 存在的订单才有实付,未支付 / 已关闭 / 已过期固定为 0
- 充值管理列表把「金额 / 泥点」拆成「实付」「发放泥点」两列,未支付行实付显示「未支付」并附订单金额小字;退款面板「订单实付」改读同一字段
- 用户详情充值订单表新增「发放泥点」列,商品列只保留商品名,实付同样按 paidAmountCents 展示
- 用户详情新增 cumulativeRechargedCents:api-server 按 user_id 读取 profile_recharge_order,只累加 paid_at 存在的订单金额(退款不回减),单次上限 500 行,读取失败或命中上限返回 null
- 用户详情身份区新增「累计充值」,读不到时显示「未知」,不用用户详情最多 20 条订单在 BFF 或前端近似重算
- 兑换码奖励单位收口为泥点:输入标签与列表列头改「奖励泥点」,单元格带「泥点」单位,避免被当成元
- 新增后端 2 条累计充值口径单测与前端 2 条用例(未支付不显示实付且发放泥点独立成列、累计充值未知态)
- 同步后端架构数据契约(实付口径 / 累计充值来源与上限 / 兑换码奖励单位)与决策记录
- 验证:cargo check -p api-server;cargo test -p api-server --bin api-server admin(138 passed / 0 failed / 1 ignored);npm run admin-web:typecheck;npx vitest run apps/admin-web/src(220 passed);cargo fmt --all --check、check:encoding、check:doc-index、git diff --check 通过
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2026-09-23 20:10:20 +08:00 |
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kdletters
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0dbd279dfc
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后台 Dashboard 消耗泥点改为对冲退还后的净消耗
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- consumedMudPoints 改为净额:按北京时间业务日先抵当日消耗,不足再回溯抵扣最近仍有净额的业务日,抵扣不完的丢弃,每日净额非负且区间合计严格等于「消耗 − 退还」
- 退还口径并入 asset_operation_refund 正向流水(生成失败退还、精选审核返还)与 llm_router_consume 正向冲正流水;充值退款追回、余额重置、赠送和 hold 仍不计入
- 契约新增 refundedMudPoints,后端新增「退还泥点」趋势图,后台时段数据并列「退还泥点数」卡,毛消耗可由「消耗 + 退还」核出
- 新增 4 条净额单测(同日对冲 / 回溯抵扣 / 超额归零 / 无退还保原值)与 Dashboard 用例断言
- 同步 Dashboard 运营看板方案指标口径与决策记录
- 验证:cargo test -p api-server --bin api-server admin(136 passed / 0 failed / 1 ignored)、npm run admin-web:typecheck、npx vitest run apps/admin-web/src(218 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check 全部通过
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2026-09-23 19:56:24 +08:00 |
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kdletters
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eb192eb161
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修复渠道配置替换窗口契约导致的系统标题栏回归与登录请求被拒
- 渠道 --config 改为从基线 tauri.conf.json 读取完整 client 窗口对象后展开、只覆盖 title,避免 Tauri JSON Merge Patch 整体替换 app.windows 丢掉 label / decorations / 尺寸
- build-release.test.mjs 新增合并守卫用例:按同一 merge patch 语义复现 Tauri 合并,断言 label=client、decorations=false、1280x800、min 1280x720,且承载 http:default 的 capability 必须包含该 label
- check-config.mjs 增补基线 client 窗口 decorations 必须为 false 的门禁
- 更新 AGC 客户端更新检查与下载技术方案,写明渠道配置必须下发完整窗口对象的约定
- pitfalls.md 记录本次回归的现象、根因、现行口径与验证证据
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2026-09-23 19:54:11 +08:00 |
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k88936
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d231cc4602
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合并 origin/master:保留 3D 契约与 provider checkpoint,旧玩法表随主线退役
- server-rs/crates/shared-contracts/src/lib.rs:采用主线的模块裁剪(删掉 cfg(any()) 遗留模块、补上 agc_analytics 与 game_distribution),同时保留本分支的 editor_canvas、model3d 模块与 EDITOR_GENERATION_OPERATION_KINDS 导出
- server-rs/crates/spacetime-module/src/migration.rs:主线删除的 410 行旧玩法表 normalize 段保持删除,保留本分支的 provider_kind / provider_task_id 兼容段与对应用例
- docs/【开发运维】本地开发验证与生产运维-2026-05-15.md:校验清单同时保留 Tripo 3D 生成任务与 editor_background_music_generation / model3d_text_to_model / model3d_image_to_model
- .gitignore:补回本分支新增的 3D 模型文件忽略规则(*.glb / *.gltf 等 12 行),压测数据段随主线一并删除
- 共享记忆:本分支的 3D 决策与踩坑条目保留在主线重排后的 decision-log.md 与 pitfalls.md 中
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2026-09-23 19:39:30 +08:00 |
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suzmii
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c723e0b1bf
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合并 master:标题栏弹层契约、发行包上限与策划回复修复等上游变更
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m12s
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- 合并 origin/master(自绘标题栏作为窗口边框的弹层契约、游戏发行包上限提升到 200 MiB、策划回复重复播放修复 #501、标题栏品牌标签用例修正 f0ef06891 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上一轮合并记录的「`WindowChrome` 用例断言渠道产品名 stale」已由上游 f0ef06891 自行修复,本轮合并后该用例恢复通过。
- 上游改动未触及本分支的运行页 chrome 与预览适配文件;合并后重跑 `ai-game-creator-shell:check:web`、编码检查与 `git diff --check`。
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2026-09-23 19:37:07 +08:00 |
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suzmii
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5e5407e4cf
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合并 master:引用粘贴解析与渠道产品名等上游变更
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- 合并 origin/master(引用名归一化与粘贴解析 #473 系列、客户端渠道产品名统一 ebb288a6a、#500 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上游改动落在 `features/project-workspace` 的引用链路与渠道命名脚本上,未触及本分支的运行页 chrome 与预览适配文件。
- 合并后 `apps/ai-game-creator-shell:check:web` 有 1 条红:`tests/WindowChrome.test.tsx` 仍断言标题栏品牌名为 `陶泥儿 GameAgent`,而 ebb288a6a 把该处改成读取 `APP_NAME`(未注入 `VITE_AGC_PRODUCT_NAME` 时回退 `陶泥儿开发版`),测试未同步。已验证与本分支无关:把这两个文件的合并前版本换回来 5/5 通过,换回合入版本即 1 条红。等上游修,本分支不动。
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2026-09-23 19:21:33 +08:00 |
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lhk229
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248003a445
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合并主线更新并保留双方排障记录
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合并 origin/master 的上传续传、标题栏弹窗及测试更新。
解决排障文档冲突,保留策划回复与标题栏问题记录。
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2026-09-23 11:18:46 +00:00 |
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kdletters
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c2c5e1ced5
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发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
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2026-09-23 19:06:02 +08:00 |
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kdletters
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c38d07044a
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修复 AGC 弹窗打开时自绘标题栏窗口按钮失效
- ThemedModal 的焦点陷阱只放行落在 [data-window-chrome-bar] 内的点击,标题栏拖拽与最小化/最大化/关闭恢复可用,工作区内容点击仍被拦住
- WindowChrome 标题栏加 data-window-chrome-bar 标记,作为这条约定的唯一契约点
- styles.css 明确「全屏弹层一律从标题栏下方开始」,.app-update-overlay 从 inset:0 改为标题栏下方,.game-publish-progress-overlay 显式声明 top
- 新增 tests/windowChromeOverlayContract.test.ts 覆盖 7 个全屏弹层;themedModal / WindowChrome 用例补「标题栏点击放行 + 工作区点击仍被拦」回归;gamePublishFeedback 用例按新口径断言
- pitfalls 记录该静默失效的机制与现行口径
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2026-09-23 19:05:33 +08:00 |
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lhk229
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efbfc8085d
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Merge branch 'master' into fix/design-agent-fe
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2026-09-23 19:04:31 +08:00 |
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k88936
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5ee9a1e2e2
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共享记忆补记本轮 3D 收口的三条决策与一条踩坑
- decision-log:视图输入显式化并改按文档 view-key 形态发出、派生来源取自请求 source、失败态提交开新一代
- pitfalls:失败态沿用同一尝试代次会让主按钮只是重现同一次失败,以及新增提交入口时的判断口径
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2026-09-23 18:59:54 +08:00 |
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kdletters
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ebb288a6a4
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统一客户端渠道产品名称
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dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。
将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。
补充渠道配置门禁、发布脚本测试和渠道身份文档。
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2026-09-23 18:53:23 +08:00 |
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k88936
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c0e233fe6c
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Merge remote-tracking branch 'origin/master' into feat/smart-paste
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2026-09-23 18:50:15 +08:00 |
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suzmii
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16361bfbe1
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修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
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- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。
- 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。
- `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。
- 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。
- AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。
- 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。
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2026-09-23 18:38:47 +08:00 |
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lhk229
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688cf7a971
|
修复策划回复重复播放并保留伪流式
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按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
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2026-09-23 10:38:01 +00:00 |
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lhk229
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c2ec978199
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修复宿主继续请求重复发送原始用户输入 (#500)
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区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息
固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联
补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试
同步更新实施计划与排障记录,保持交付验收条件和预算不变
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/500
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 18:20:42 +08:00 |
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k88936
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58c59b750e
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:52:49 +08:00 |
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k88936
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985955205c
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把 checkpoint 分支写实为 at-most-once 硬约束而非续跑能力
- worker.rs 模块注释明确 Tripo job 固定 max_attempts = 1,崩溃后租约耗尽直接终态失败、不会被重新 claim,因此不存在续跑路径
- worker.rs 说明 existing_checkpoint 是防御性硬约束,checkpoint 的日常用途是人工对账
- 技术方案与 ADR 把「崩溃后重新 claim 只查询」改写为「不重新 claim,带 checkpoint 的路径绝不二次 submit」
- 实施计划与里程碑同步 checkpoint 语义,不再宣称续跑
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2026-09-23 17:50:04 +08:00 |
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suzmii
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d7440473af
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合并 master:最近项目重试与发布资料交互等 12 个提交
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- 合并 origin/master(`297d7bf1e` 及之前 12 个提交:最近项目检查失败重试、AGC 发布资料与截图交互、模板库筛选表现等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在顶部新增 2026-09-23 条目,按「新条目在上」保留双方内容,本分支条目在前。
- `apps/ai-game-creator-shell/src/styles.css` 为自动合并;逐条核对本分支运行页改动(全屏钮、信息栏开合、数值微调隐藏)的五处选择器仍在,其余为上游更新弹窗与主题调整。
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2026-09-23 17:49:44 +08:00 |
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suzmii
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8d487685f3
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合并 master:上游 18 个提交并保留运行页签 chrome 改动
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- 合并 origin/master(斜杠命令退役、筛选控件选中态、埋点后台排序、发版脚本等)到本分支,解决 PR #497 的冲突。
- 冲突只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在文件顶部新增条目,按「新条目在上」保留双方内容,本分支的 2026-09-23 条目在前。
- `apps/ai-game-creator-shell/src/styles.css`、`tests/appSurface/project-development.suite.ts` 与实施计划技术方案为自动合并,逐块核对本分支的运行页改动(全屏钮、信息栏开合、数值微调隐藏)仍完整保留。
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2026-09-23 17:41:00 +08:00 |
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kdletters
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297d7bf1e7
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优化 AGC 发布资料与截图交互
Project CI / AI game creator shell Rust crates (push) Successful in 1m24s
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Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m31s
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发布门禁阻断提示改为独立弹窗且不写入聊天记录
移除发布面板发行包技术摘要
新增免费发布简介与分类建议接口和前端回填
接入封面泥点定价、确认与生成流程
截图改为并行上传,单张失败隔离且不阻断发布
截图操作改为图标,失败项内嵌错误与删除
同步发布合同、实施计划和决策记录
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2026-09-23 17:40:08 +08:00 |
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suzmii
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09fb8bc076
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运行页签补齐全屏预览与可收起的信息栏
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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- 运行画面右下角新增「全屏预览」:新增 `useElementFullscreen`,只把画面那一格(`.game-run-preview`)送进全屏,按钮态只认 `fullscreenchange`,宿主没有 Fullscreen API 时整枚入口不渲染。
- 底部信息栏改为「有内容才存在」:运行页选中资源时自动展开,可手动收起到只剩一行开合按钮,清空选中后整栏不渲染;只有一栏内容时卡片铺满整行。
- 「数值微调」在没有登记表前不渲染区域标题与卡片,随这一栏删除其 label / input 样式声明。
- 新增 `tests/runPreviewFullscreen.test.tsx`;AGC 子集补信息栏开合用例,并把「没有内容仍渲染两张空卡片」的旧断言改成整栏不渲染。
- 同步 PRD §3.4、技术方案运行表现层条目与 project-memory 决策记录。
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2026-09-23 17:26:53 +08:00 |
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suzmii
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924d5d3fd0
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Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:10:38 +08:00 |
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lhk229
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5bc5328c06
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客户端埋点复用已有下载渠道配置 (#496)
Project CI / AI game creator shell Rust crates (push) Successful in 1m18s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m30s
Project CI / Repository checks (push) Successful in 2m0s
Project CI / AI game creator shell web tests (push) Successful in 1m31s
删除独立埋点 origin 环境变量及配置字段,按 dev/release 渠道校验官方站点。
本地开发、测试及容器的 dev 渠道允许规范回环地址,兼容可变端口。
同步环境变量示例、技术方案和运维说明,补充渠道隔离与身份校验测试。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/496
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2026-09-23 17:03:17 +08:00 |
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k88936
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508cf30f5d
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共享记忆补记本轮 3D 收口的四条决策
- 产物 content type 不再兜底:白名单外一律按上游内容不合法失败(并作废预览条目里的回落口径)
- 两个改价字段 geometryQuality / textureQuality 允许缺省,按 standard 计价
- provider 客户端构造即校验配置(零超时 / 空白凭据)与产物重试包住整个 body 记录在同一条
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2026-09-23 17:02:16 +08:00 |
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k88936
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b33a8a141c
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3D 产物下载的重试改为覆盖整个响应体
- download_model / download_rendered_image 把「取响应头 + 读完 body」作为一次可重试事务,
每次尝试都重新取响应头并整体重下,不做断点续传
- body 传输失败与长度不一致归一成可重试的传输错误(不再带 HTTP 200),HTTP 状态只留在文案里
- 新增 TripoArtifactBytes(读完的产物)并公开 download_model / download_rendered_image 的 max_bytes 上限;
超限按 OutputSchema 失败且不重试,流式句柄 TripoDownloadedArtifact 收回 crate 内部
- api-server 的 read_artifact 改成对完整产物做落库前校验(只判空),体积上限转由调用方传入
- smoke 示例改为一次写入完整字节;新增「body 中途断开后整体重下成功」与「超限不重试」两个用例
- 同步技术方案与实施计划:把「只重试响应头」的描述改成「重试包住整个 body」
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2026-09-23 17:01:40 +08:00 |
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suzmii
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e6ed3cae2c
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Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 16:54:56 +08:00 |
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kdletters
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e072c66ce9
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修复 AGC 模板库筛选与卡片状态的表现缺陷
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
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2026-09-23 16:51:15 +08:00 |
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k88936
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347d066fc5
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3D 允许 projectId 为空的文档与共享记忆同步
- 实施计划(API 契约):交付验收补上「只给 assetFolderId 合法」这一条。
- 里程碑(API 契约):落点口径写成「两个都给合法、只给 assetFolderId(无画布工程)同样合法」。
- 实施计划(前端入口):发送门禁改成「两个落点至少给一个」,projectId 可空、缺失时不发该字段,没有工程时结果只落素材库。
- 共享记忆 decision-log:在 G5 条目的「代价与取舍」里把「3D 仍要求 projectId」改成「同日按用户决定改为与其它工具一致」,并追加一条收尾说明(门禁常量改名、canvasCompletion 只随 projectId 下发、无工程时的读回边界)。
- 验证:node scripts/check-doc-index.mjs(221 份 Markdown 通过)、npm run check:encoding、git diff --check 通过。
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2026-09-23 16:42:15 +08:00 |
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suzmii
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5bdf25cfd7
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评审收口:提权类失败不再重试、重命名路径复用重试、退避预算绑定失败集合
- useRecentProjects:区分可重试失败与提权/权限类失败,后者不再就地重试、也不驱动整表重查,避免自己驱动 UAC 反复弹窗
- useRecentProjects:提权类失败的项目在用户主动打开/新建项目或重命名刷新前跳过检查
- useRecentProjects:退避重查预算绑定到失败集合,集合变化或整轮无失败即重置,长期坏目录不再吃满额度
- useRecentProjects:重命名后的单条刷新复用同一套就地重试与有界重查
- app/tauri:删除重复的 TauriInvoke 类型,统一引用 app/types 的既有定义
- tests/recentProjectsHook:失败不跨轮保留改为断言在途「检查中」,新增提权类失败不重试用例
- docs:decision-log、pitfalls、生命周期方案与异步闭环方案同步失败自愈口径与提权边界
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2026-09-23 16:41:10 +08:00 |
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k88936
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825dde6602
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3D 落点与结果引用对齐其它生成工具的文档同步
- 技术方案:落点改为「至少一个、两个可同给」,补上归一在预检之前完成并写回请求(预检值 = 队列载荷 = 落库值);完成结果读取补上双落点与平坦引用的说明。
- 技术方案素材库一节改为「素材库行已接 model3d 分支(预览图渲染 + 拖入画布)」,后台 renderer / 精选 read model / 公开 grant 仍未接。
- 里程碑与实施计划(API 契约、前端入口、结果前端预览)同步新口径:两个落点同给合法、前端同时发 projectId + assetFolderId + assetLabel、素材库行已进入。
- 共享记忆 decision-log 追加本次决策(原因、代价、影响面、验证方式),并在旧的「二选一」条目上标注 2026-09-23 追加修正。
- 验证:node scripts/check-doc-index.mjs(221 份 Markdown 通过)、npm run check:encoding、git diff --check 通过。
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2026-09-23 15:55:02 +08:00 |
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k88936
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ede6efbe73
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Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m51s
Project CI / Backend tests (pull_request) Successful in 3m38s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m28s
Project CI / Repository checks (pull_request) Successful in 1m47s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
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2026-09-23 15:32:47 +08:00 |
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k88936
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c64bfc3867
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3D 预览产物 content type 改为按字节识别
- storage.rs 新增 sniff_preview_content_type(PNG / JPEG / WebP),resolve_artifact_content_type 改为按槽位判定:预览与模型一样先嗅探字节,嗅不出才回落声明值(最终仍回落 image/webp)
- 修掉 provider / CDN 不写或写错 Content-Type 时 PNG 预览被写成 image/webp 并传播到 OSS metadata、asset_object.content_type 与生成结果的问题;对象键扩展名随之正确
- 定向用例重写为「字节优先 / 未知回落」两组,替换原先钉住「预览不嗅探」的用例
- 技术方案与决策记录同步该口径,并记录与其它图片链路(bgfilter / VectorEngine / 生成图落 OSS 适配器)的一致性对照
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2026-09-23 15:28:23 +08:00 |
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k88936
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1fa413a352
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图生 3D 图片输入的失败语义同步到文档
- 实施计划写明预检失败的状态码口径:400 只覆盖跨 owner / 未登记 / 已删除 / kind 不符,403 / 409 / 5xx 保留原状态码,缺对象键 502
- 决策记录新增同日条目,说明收窄收敛范围与缺对象键改判 502 的原因、代价与验证方式
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2026-09-23 14:59:52 +08:00 |
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kdletters
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016356e509
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合并 AGC 发布前原型门禁与进度弹窗
Project CI / AI game creator shell Rust crates (push) Successful in 1m25s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m56s
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合并 codex/agc-publish-prototype-gate
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2026-09-23 14:55:45 +08:00 |
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kdletters
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8dc0da4608
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完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建
缺失发布说明时自动生成 exports/README.md
移除发布流程的聊天确认卡,新增全屏发布进度弹窗
补充前后端回归测试与项目决策文档
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2026-09-23 14:47:43 +08:00 |
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k88936
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9edb4e5f80
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3D 提交侧归一落点并删掉 Standard 顶层 result 透传
- 提交侧新增归一并写回请求:项目 ID 只 trim,素材夹 ID 走其它工具同一套 normalize_generated_asset_folder_id(project / 旧 folder-* 收敛到 owner 默认素材夹),素材名走 resolve_editor_generated_asset_label(trim、截断到上限、缺省「3D 模型」),保证预检值 = 队列载荷 = 落库值。
- 队列行 sourceEntityId 改用共用 editor_generation_source_entity_id(项目 ID,缺项目回落 job kind),不再拿素材夹 ID 顶替。
- 按你的决定删掉 Standard 消费者顶层 result 逐字透传:标准消费者只回来源身份,3D 结果与图片等画布任务一样靠画布 placement / 素材行读回,连带删掉「3D 生成没有画布读回路径」这条错注释。
- 技术方案与共享记忆同步落点归一、身份口径与结果读取路径;job.rs 补归一用例(含素材名截断)。
- 验证:cargo test -p api-server(1193 passed)、cargo test -p api-server tripo3d::(55 passed)、npx vitest run src/components/image-editor/model3d-generation src/components/image-editor/model3d-preview(63 passed)、check:rustfmt / check:encoding / check-doc-index / git diff --check 通过。
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2026-09-23 14:36:50 +08:00 |
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lhk229
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6b4c6b8a63
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修复策划 Agent 提示词契约误删 (#494)
Project CI / AI game creator shell Rust crates (push) Successful in 1m26s
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Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 5m15s
Project CI / Backend tests (push) Successful in 3m53s
Project CI / Frontend tests (push) Successful in 2m4s
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Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m33s
Project CI / AI game creator shell web tests (push) Successful in 1m34s
恢复策划产物路径及模板、示例资源定位。
恢复决定台账 D-xx 编号与跨文档引用。
恢复验收及 Skill 标识和阶段审批成功条件。
保留战斗系统示例非必读约定。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 14:25:02 +08:00 |
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