k88936
10e63ecb6b
合并 origin/master 到 feat/tribo3d-integeration:ts-rs 一律常开、Cargo 清单去重
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- server-rs/Cargo.toml:删除与 workspace git 固定重复的 registry `ts-rs = "12.0.1"`,保留固定 commit 并写明「ts-rs 一律常开、绑定命令固定为 cargo test -p shared-contracts export_bindings」
- server-rs/crates/shared-contracts/Cargo.toml:删除 master 侧新增的 `ts-bindings` feature,`ts-rs` 保持常开依赖
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:去掉 `cfg_attr(feature = "ts-bindings", …)` 门控,derive 与字段级 `ts(...)` 无条件展开
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:shared-contracts 依赖去掉 `features = ["ts-bindings"]`,继续保留本分支的 ts-rs git 固定
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按上述依赖变更同步(shared-contracts 指向 git 源 ts-rs)
- docs:同步 5 处绑定生成命令(去掉 `--features ts-bindings`),并在 decision-log 记本次合并的决策、代价与验证
- 其余暂存改动为 origin/master 带入的内容,冲突按两侧目的逐一合并
验证:cargo metadata --locked(server-rs 与 AGC 两个 workspace)、cargo test -p shared-contracts(119 + 5 + 5 + 2 + 2 全绿且无告警)、npm run contracts:model3d:generate 后 packages/shared 零 diff、cargo check -p spacetime-module --target wasm32-unknown-unknown、npm run check:encoding、npm run check:rustfmt、npm run check:spacetime-schema、git diff --check、暂存集 eslint / prettier 全过
2026-09-22 13:12:28 +08:00
k88936
61fe4c48af
图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
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- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径
- tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头
- editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单
- 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立
- 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示
- 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互
- 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单
- 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底
- 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏
- 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键
- 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls
- .gitignore 忽略仓库根目录手工下载的 3D 样例模型
2026-09-22 10:10:00 +08:00
k88936
c0d6531e92
三个入口的seed参数在TS契约里改用bigint
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- seed 是 i64,JS number 表示不了全部取值却又没有范围校验,客户端传 64 位值会被静默舍入
- text_to_model / image_to_model / multiview_to_model 的 image_seed、model_seed、texture_seed 由 number|null 改为 bigint|null
- 同步重新生成的 ts-rs 绑定,仅这三个字段变化
2026-09-21 19:38:47 +08:00
k88936
3e426a1006
容器首帧无尺寸时按真实比例重算取景
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- 取景原先只在加载完成时按 measureViewport() 的宽高比算一次,隐藏面板里挂载时只能拿到方形兜底值
- 抽出 computeFraming(aspect),ResizeObserver 首次量到非零尺寸后按真实比例重算并复位一次,之后不再覆盖用户的缩放
2026-09-21 15:17:11 +08:00
k88936
03d5cde838
统一模型字节读取失败的报错口径
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- response.arrayBuffer() 原先在 fetch 的 try/catch 之外,读到一半失败会直接抛出底层 DOMException
- 改为包一层并把失败归一成 Model3dViewerLoadError 的 load-failed,与其它加载失败路径一致
2026-09-21 15:11:30 +08:00
k88936
a87e19444b
修复模型查看器环境贴图失败时的显存泄漏
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- RoomEnvironment 建好之后若 PMREM 生成失败,原先只把引用置空,它的几何与贴图不会释放
- 失败分支改为先释放已建出的 RoomEnvironment,再释放可能已建出的 PMREMGenerator
2026-09-21 15:11:25 +08:00
k88936
ae426df240
修复模型查看器自动旋转状态可能停在旧值
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- 场景创建使用 effect 开始时的 autoRotateRef.current,加载期间 prop 变化时 setAutoRotate 的 effect 因 sceneRef 为空被丢弃
- 场景就绪后按最新的 autoRotateRef.current 重新同步一次,避免旋转状态与 prop 不一致
2026-09-21 15:11:20 +08:00
k88936
f90e114bcb
生成目录化的Tripo API与画布TS绑定
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- 生成模型输入、结果落点、产物元数据与按端点的结果类型到 packages/shared/src/contracts/model3d 子目录
- 新增 editor-canvas 生成目录,画布占位载荷不再依赖手写 TS
- 更新 model3d 导出索引,移除已删除的占位作业类型
- contracts:model3d:generate 生成后自动跑 prettier
2026-09-21 12:39:33 +08:00
suzmii
de502e9bc3
替换面板改为非模态浮层,支持在画布上点选替换目标
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- 共享选择组件新增 opt-in nonModal:不铺遮罩、不做焦点陷阱、限高 + 内部滚动,Esc 在 document 阶段截断后取消,关掉即卸载;网页端美术画布不传,弹窗行为逐字不变。
- 新增 initialSelectionRevision:面板开着时宿主换了目标才重同步当前选择,面板里的搜索词与分类筛选不被重置。
- AGC 侧把候选面板锚到画布右上角(任务开关下方),壳样式放共享样式表、宿主只负责锚定;面板开着时画布照常可点,点中合法候选落成面板当前选择,写入仍只由「确认」发起。
- 退役旧的「点选替换」按钮、画布提示条与 resourceReplacementPickMode:同一个功能不留两条 UI 路径;合法性判据仍复用 resolveResourceReplacementPick,写入仍是同一个 confirm 函数。
- 确认时用画布点选结果兜底,避免点完当帧按确认误报「请选择一个替换素材」。
- 测试:替换用例 4 条点选路径改写为非模态 + 面板点选(含四类非法目标在面板内报因、Esc 只收面板),新增「画布点选不清掉面板搜索/分类」;共享组件用例新增 nonModal 形态与浮层壳声明级契约。
- 文档:PRD 5.3 / 7.8 第 8 条改写、验收用例 S15a 改写、decision-log 新增 2026-09-21 条目、待办文档登记三项并勾掉对应需求。
2026-09-21 03:48:40 +08:00
kdletters
429f991bde
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
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- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
2026-09-20 20:52:24 +08:00
kdletters
39aed2e486
OSS 写入显式使用 v1 签名
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
2026-09-20 18:33:02 +08:00
kdletters
54d0fb75ea
接入 Godot 编辑器插件与受控执行链路
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新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00
kdletters
e3682fd06f
固定客户端dev服务并支持官网多平台下载
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m32s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m21s
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移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
2026-09-19 16:19:28 +08:00
k88936
b0054fd51c
新增 3D 模型查看器独立包
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- 新增 packages/model3d-viewer(@genarrative/model3d-viewer),含 Model3DViewer、scene、loader、framing、status 与 index
- 组件只走 WebGL2 单一路径渲染 glb、单文件 gltf 与 fbx,未承诺格式或超过 32 MiB 时只渲染一行状态文案
- 取景按真实顶点做投影拟合,与模型尺度无关,复位回到打开时的取景
- 新增 framing 与 loader 的纯函数单测
- 根 package.json 的 workspaces 增加 packages/model3d-viewer
- scripts/check-npm-workspaces.mjs 与 scripts/check-npm-workspaces.test.mjs 同步工作区清单
- vitest.config.ts 增加新包测试匹配
- 同步 package-lock.json 的工作区链接
2026-09-19 16:13:55 +08:00
k88936
1392303f1c
请求契约把 model 改为必填字段
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三个生成请求的 model 由 Option<Model3dModelVersion> 改为必填 Model3dModelVersion,并同步重新生成 TypeScript 绑定
validate_generation_options 不再重复校验 model 缺失,直接由必填的 model 推导 family
三个 client 的 to_sdk_params 改为直接提交模型版本字符串
冒烟示例与技术方案文档同步为必填写法
2026-09-19 14:16:39 +08:00
k88936
800da43a8d
说明生成结果 DTO 的 number 精度边界
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为 poll_after_ms、updated_at_micros、size_bytes 补充注释,说明其量级远低于 2^53,按 TS number 导出即可精确表示
重新生成 TypeScript 绑定,把上述说明同步为 JSDoc
技术方案补充同一说明,明确不做 bigint/string 特殊处理
2026-09-19 14:14:14 +08:00
k88936
950209f038
为 model3d 请求契约的可选字段补充 ts(optional)
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为 image_to_model、multiview_to_model、text_to_model 三个请求的可选字段添加 ts(optional = nullable)
multiview 视图分支的 left、back、right 同步标记为可选
重新生成 packages/shared/src/contracts/model3d 下的 TypeScript 绑定,使 TS 侧可按 serde 语义省略字段
2026-09-19 13:07:41 +08:00
k88936
35be25dbd6
补齐 model3d 契约在 packages/shared 的导出入口
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新增 packages/shared/src/contracts/model3d/index.ts 聚合 ts-rs 生成的 3D 生成契约类型
contracts/index.ts 增加 export type * from './model3d'
src/index.ts 增加 export type * from './contracts/model3d'
2026-09-19 13:02:01 +08:00
k88936
18252e24b8
合并主线并保留资源kind枚举收口
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
2026-09-19 01:50:09 +08:00
k88936
48caa23997
收紧AGC资源kind枚举边界
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canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
2026-09-19 01:28:27 +08:00
k88936
5be4a51ac1
完善Tripo枚举与参数组合校验
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按提供的 Tripo 文档补齐 compression、texture quality 与 texture version 枚举
移除未在三个生成接口出现的 style 占位字段并同步 Rust/TypeScript contracts
增加模型版本、纹理版本、生成部件、quad、smart-low-poly 与 face limit 的副作用前校验
同步 Provider 技术方案和 ADR
2026-09-18 17:23:55 +08:00
k88936
1c4009ea3b
建立3D生成目录化契约
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新增 model3d common、text-to-model、image-to-model、multiview-to-model Rust contracts
通过 ts-rs 按目录生成 TypeScript bindings,移除依赖 barrel 的组织方式
增加 model3d contracts 定向生成脚本
2026-09-18 15:59:19 +08:00
suzmii
2257a78d6b
收口思考等待反馈与紧凑过程样式及失败状态
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思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。
统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。
失败工具与分组显示错误色,非零退出码不再误判为成功。
补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。
2026-09-18 15:46:30 +08:00
k88936
e5fd454bb3
收紧 AGC 资源 kind 类型边界并统一族判据
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- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定
- 集中音频与视觉资源族判据并复用 Rust 枚举方法
- 放宽 Unknown 未解析语义并清理上传类型墓碑注释
- 标记共享生成绑定并同步项目决策与实施计划
2026-09-18 15:21:19 +08:00
suzmii
a0f6b7c67d
统一思考与执行过程折叠样式及中文耗时
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思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。
共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。
工具、整轮、生成任务和策划耗时统一为中文时分秒格式。
补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。
2026-09-18 14:34:10 +08:00
k88936
c2ab9674a0
合并资源编辑与当前主线改动
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Project CI / Backend tests (pull_request) Has been cancelled
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保留资源 kind 强类型与栅格 subtype 严格校验
合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验
修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递
保留双方模板库、项目快照、发布和 Provider 重试改动
2026-09-18 01:48:13 +08:00
suzmii
c329c438d9
修复资源画布PR的CI回归(#410)
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修复活动回合空快照引用及停用后晚到请求覆盖问题
对齐共享卡片角标与窗口发布次数回归断言
同步原生HTTP权限检查与图集显式切片测试契约
整理菜单组件导入顺序并记录本地验证范围
2026-09-17 20:17:26 +08:00
suzmii
7edc452c6a
重构AGC资源画布菜单与卡片入口(#409)
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主菜单保留前五项,其余操作通过向上展开的更多菜单访问
类型与信息入口下沉资源卡片,并复用共享画布角标
补充菜单键盘、滚轮归属、换选及资源操作链路回归
同步方案A规范与待人工验收记录
2026-09-17 18:09:27 +08:00
k88936
04e5512777
UI 编辑器文档资产的 kind + mediaType 判据收敛到共享契约唯一实现
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- packages/shared/src/contracts/gameCreationApp.ts:新增 `isGameCreationAppUiDesignDocAsset(asset)`,`kind` 严格解析后再比文档 kind、`mediaType` 比 `application/json`,这是该判据的唯一定义。
- packages/shared/src/contracts/gameCreationApp.test.ts:补用例钉住判据——只满足一半(kind 对 / mediaType 不符、mediaType 对 / kind 不是文档)与 legacy kind(`UI`、`ui`、带空格、大写)一律返回 false。
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:桥接结果校验与「自动打开 ui-workflow 完成资源」两处改用共享判据,删掉本地 kind/mediaType 双条件。
- apps/ai-game-creator-shell/src/features/ui-editor/uiDesignResourceBridge.ts:`findLinkedUiDesignResource` 的过滤条件改用共享判据。
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx:缩略图文档分支改用共享判据(原来只看 mediaType,kind 不同也能命中)。
2026-09-17 16:19:26 +08:00
k88936
6ed3772ff5
资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
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- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
2026-09-17 15:46:43 +08:00
k88936
b0ce384b8d
前端资源 kind 改为只消费 Rust 生成的 union,删除壳内第二份实现
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- packages/shared/src/contracts/gameCreationApp.ts:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS、GameCreationAppCanonicalAssetKind、GAME_CREATION_APP_LEGACY_ASSET_KINDS 与 canonicalGameCreationAppAssetKind(),改为 re-export ts-rs 生成的 union。
- packages/shared/src/contracts/gameCreationApp.ts:新增穷举 GAME_CREATION_APP_ASSET_KIND_MEMBERS / GAME_CREATION_APP_ASSET_KINDS、isGameCreationAppAssetKind 与严格解析 parseGameCreationAppAssetKind(认不出的原值 console.warn 留痕并返回 unknown)。
- packages/shared/src/contracts/gameCreationApp.ts:分类映射表与 gameCreationAppAssetCategoryForKind 改按生成 union 穷举,unknown 落 unclassified。
- packages/shared/src/contracts/generated/GameCreationAppAssetKind.ts:ts-rs 生成物从壳内私有目录搬到 packages/shared(跨端契约目录)。
- apps/ai-game-creator-shell/src/contracts/assetKind.ts:删除这份壳内重复实现,消费方改从 packages/shared 导入。
- apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts / features/ui-editor/uiDesignResourceBridge.ts / view/project-development/index.tsx:导入点改到 packages/shared 的同一份 parser 与常量。
- apps/ai-game-creator-shell/tests/assetKindCanonicalMapping.test.ts:删除「正则解析 Rust 源码比对两份手写表」的守卫用例,跨语言一致性改由生成 union 在编译期保证。
- .prettierignore / .eslintrc.cjs:忽略规则跟着生成目录一起搬到 packages/shared/src/contracts/generated。
2026-09-17 15:45:24 +08:00
k88936
29ba9a358e
字体 kind 提升为 canonical 并去掉 font 别名
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- game_creation_app.rs:`GAME_CREATION_APP_CANONICAL_ASSET_KINDS` 加入 `font`(17 → 18 项),分类表补 `font → document`,删除 `"font" => "document"` 别名。
- gameCreationApp.ts:TS 侧同步加入 `font`、删除别名表条目、补 `font: 'document'` 分类,并同步别名表注释。
- 测试:两侧用例改为断言 `font` 是 canonical 成员(大小写仍不敏感)、栏目仍是 document。
- 理由:字体上传写入侧直接落 `font`,再把它当别名会让「落盘值集合」与「canonical 集合」分叉;严格解析下写入侧的值必须本身就是 canonical。
2026-09-17 13:42:05 +08:00
k88936
f216381619
修正 UI 编辑器入口对 canonical ui-design 原型的判断
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- packages/shared:新增 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`(`ui-design`)并让 canonical kind 列表与分类表引用它,避免散落裸字符串。
- project-development/index.tsx:`openResourceUiEditor` 与 `selectedResourceOpensUiEditor` 的原型判断由旧值 `ui-prototype` 改为该常量,恢复原型图的「UI 编辑器」入口。
- resourceProjectionModel.ts:`isPendingUiPrototype` 同步改用该常量,恢复待视觉验收标注。
- project-development.suite.ts:候选界面图 fixture 改用 canonical kind,并补一条原型图打开 UI 编辑器桥接的回归用例(去掉修正即转红)。
2026-09-16 23:10:31 +08:00
k88936
a4296a4bdd
合并 origin/master 并收敛 DirectProject 引用渲染到 canonical user item
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- .eslintrc.cjs 冲突取双方 ignore 并集,保留 contracts/generated/** 与 project-workspace/generated/**。
- 实施计划文档冲突保留双方内容:2026-09-15 资源 kind 枚举化权威口径与 master 新增计划段并存。
- resourceReferences.ts 冲突合并双方 import:kind 解析入口与 canonical DirectCodexUserItem 类型同时保留。
- project-development.suite.ts 冲突合并双方 import:UI 设计文档 kind/mediaType 常量与 ProjectSupervisorView 同时保留。
- decision-log.md 冲突取双方条目,并补记 DirectProject 引用渲染收敛到 canonical user item 的决策。
- 接受 master 退役 agent/direct_codex_references.rs,把 UI 设计文档引用生成代码上下文的 prompt 注入迁入 agent/direct_codex_user_item/wire.rs。
- assets.rs 资源登记 kind 参数收紧为 GameCreationAppAssetKind,相应测试 fixture 改用正式枚举成员。
- 同步 project-memory 实施计划、里程碑与扫描清单中的模块路径。
2026-09-16 21:01:20 +08:00
suzmii
5cd02aa8b0
统一智能体对话层级并完善素材导出与文档预览
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当前Agent与策划Agent共用正文和过程表现组件,统一思考及工具调用的小字号浅色样式
素材工具栏按实际动作分组,导出紧邻删除并修复空分组重复分隔线
文档与代码使用共享Markdown预览和代码高亮,复用按需读取与缓存
移除未调用的活跃回合查询命令,保留正式快照恢复链路
补充回归用例并同步技术方案和团队约定
2026-09-16 03:59:27 +08:00
Git Hooks Test
d650bf9b74
完善项目工作台入口与账户兑换码
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修复 DirectProject 提交时的项目快照空值类型错误
将运行中项目列表移入窗口标题栏并支持展开查看
增加项目内打开项目目录按钮
在账户资产条中直接显示兑换码入口并保留兑换弹窗
补充相关测试、类型检查与产品文档
2026-09-16 02:39:12 +08:00
kdletters
687bad0adf
修复登录失败原因提示 ( #374 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m1s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m27s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m44s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 3m56s
Project CI / AI game creator shell Rust crates (push) Successful in 2m4s
Project CI / Frontend tests (push) Successful in 4m29s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / Backend tests (push) Successful in 7m0s
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登录失败时,部分网关或兼容接口返回字符串形式的 error,前端解析失败后只显示通用“登录失败”,用户无法判断具体原因。
本次修改:
- 统一错误解析器支持字符串 error,并保留标准嵌套错误的优先级。
- 增加登录接口返回“手机号或密码错误”的回归测试。
- 同步认证排障记录。
验证:
- API 客户端测试 32 项通过
- 认证服务与登录弹窗测试 55 项通过
- npm run typecheck 通过
- npm run lint:eslint 通过
- npm run check:encoding 通过
Reviewed-on: #374
Co-authored-by: kdletters <kdletters@qq.com >
Co-committed-by: kdletters <kdletters@qq.com >
2026-09-15 19:27:14 +08:00
k88936
b7e3dac661
统一引用 UI 文档资产类型常量
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前端入口、资源桥接与引用预览统一使用共享常量
Rust 持久化与测试复用共享契约常量
补齐 UI 编辑器入口 fixture 的新资产类型
2026-09-14 21:36:43 +08:00
k88936
18654b6806
同步 UI 文档资产共享契约与前端识别
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共享契约新增 ui-design-doc 分类及中英文映射
前端编辑器与资源桥接严格识别文档资产
更新技术方案、实施计划和长期决策记录
2026-09-14 20:45:04 +08:00
kdletters
0f829cd252
完成 DirectProject Phaser 迁移闭环 ( #353 )
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Project CI / Repository checks (push) Failing after 2m44s
Project CI / Frontend tests (push) Failing after 2m53s
Project CI / Native shell tests (push) Failing after 6m39s
Project CI / Backend tests (push) Successful in 8m7s
## 变更
单 HTML → Phaser 4 + Vite 的迁移链路现在有明确且可执行的工程合同:Phaser/npm 目标固定走 DirectProject,旧 JSON Generator 继续只处理单文件 HTML。
- 新增受控 `project.bootstrap`,仅允许项目内 `game` 目录执行无参数 `npm install`,校验 package/lock、路径、npm 管理器并记录依赖指纹。
- `project.verify` 支持相对 `cwd`,构建前诊断缺失依赖,`cwd=game` 的 build 必须产出 `game/dist/index.html`。
- npm bootstrap 使用受控网络沙箱;通用 `command.exec npm install` 仍被拒绝。
- 同步 Runtime 工具广告、执行分发、审计、权限策略、DirectProject/Generator 提示、前端权限面板、TypeScript/Rust 契约和项目文档。
- Phaser 迁移提示覆盖 Scene、输入、敌人/守卫、波次、胜负、重开和桌面/移动双视口验收。
## 验证
- `npm run ai-game-creator-shell:typecheck`
- `cargo check --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml`
- `cargo fmt --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check`
- `cargo test --locked -p shared-contracts --manifest-path server-rs/Cargo.toml game_creation_app`
- 定向 `project.verify` Rust 测试
- `npm run check:encoding`
- `npm run check:doc-index`
- `git diff --check`
- 真实 DirectProject:`npm install`、`npm run build` 成功,`game/dist/index.html` 存在。
- 浏览器试玩:桌面视口画布非空;移动视口触摸开火、键盘换道和重开逻辑均已观察确认。
真实项目没有纳入仓库提交;PR 只包含客户端合同、Runtime 能力和验证门禁。
Reviewed-on: #353
2026-09-14 13:57:24 +08:00
suzmii
7ae71441ba
合并 master:接入 AGC 内置插件宿主与 Cocos 编辑器能力(#338)
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Project CI / Repository checks (pull_request) Successful in 2m49s
Project CI / Frontend tests (pull_request) Successful in 3m46s
Project CI / Backend tests (pull_request) Successful in 6m42s
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合并 origin/master 4a46f89c9 到 chore/agc-acceptance-build(HEAD 55fab1776),本次合并共涉及 117 个文件(113 个自动合并 + 4 个冲突)。
- 自动合并 113 个文件:插件宿主与插件工作区(plugin_host.rs / builtin_plugins.rs / editor_adapter(_s).rs / plugins/agc-cocos-editor / cocos-editor-bridge crate / editor-adapter-api)、构建与打包脚本、locked Cargo.lock 及 master 侧锁与资源链路改动;不逐条列出。
- 冲突 1 apps/ai-game-creator-shell/src/App.tsx:271-278:两侧各自新增一个 import(本分支 ./services/tauriEventSubscription、master ./services/pluginHost),两个 import 都保留,并按 simple-import-sort 口径排在 ./services/platformSession 之后、tauriEventSubscription 之前;四个符号都仍被使用。
- 冲突 2 docs/project-memory/shared-memory/decision-log.md:8338-8469:两侧在同一位置追加记录,逐字保留两侧记录且各自原有顺序不变(先本分支的 2026-09-11 资源卡预览 data URL / loopback HTTP 两条,后 master 的 2026-09-09~2026-09-12 通用插件宿主、Cocos 桥接与内置插件开关条目),不改写、不合并措辞。
- 冲突 3 docs/project-memory/shared-memory/pitfalls.md:79-112:同上,保留本分支的「2026-09-05 资源画本转场与视口分离」与 master 的「2026-09-11 首页自动工作区必须使用 AGC 管理目录」「2026-09-12 Cocos 项目识别不等于编辑器桥就绪」「2026-09-11 Cocos 项目必须走独立导入分支」,内容逐字保留、两侧原顺序不变。
- 冲突 4 apps/ai-game-creator-shell/src-tauri/src/agent/direct_project_history.rs:400-435:判据是「两侧不互斥」,解法为 both(语义超集)。
- 冲突 4 保留本分支的有界退避重试循环(DIRECT_PROJECT_HISTORY_CONTENTION_RETRY_BACKOFF_MS + is_direct_project_history_contention_failure + 测试注入点)与单次尝试函数 append_direct_project_history_item_once(含锁外幂等回扫与锁内状态复核)。
- 冲突 4 保留 master 的有界等待取项目写锁:把该函数内原来的零等待 crate::project::acquire_project_write_lock(root, "conversation.write") 换成 acquire_game_creator_agent_runtime_project_write_lock_with_wait(root, "conversation.write"),并原样保留 master 的注释(agc_write_file 占锁 5.5 秒期间,零等待取锁会让流式历史落盘直接失败)。
- 冲突 4 判断依据:master 只替换了同一处的取锁语义(零等待 → 约 10 秒有界等待,并有 append_waits_for_a_same_process_project_writer 用例锁定),不改变函数签名、调用方与错误类型;HEAD 的重试循环因此仍然可达,与有界等待叠加后语义更强——写文件占锁由有界等待吃掉,等待窗口耗尽后的残余争用再由一次 250ms 短退避重试兜底。未删除任何一侧行为,也未放弃任何一侧语义。
- 冲突 4 位置取舍:有界等待取锁仍放在锁外回扫与序列化之后(本分支结构),保住「幂等回扫与序列化留在锁外、不让他人等整份历史读完」的性能语义;master 的注释与调用参数逐字保留。
- 验证:npm run typecheck、npm --prefix apps/ai-game-creator-shell run typecheck、cargo check --locked --all-targets(exit 0,0 error)、npm run check:rustfmt、npm run check:encoding、git diff --check 全部通过;冲突标记扫描为空。
- 定向 Rust 测试(--test-threads=1):direct_project_history 19 passed / 0 failed(含本分支 contention_failure_is_retried_with_bounded_backoff、contention_failure_beyond_the_backoff_budget_fails_closed、shape_failure_is_not_retried 与 master 的 append_waits_for_a_same_process_project_writer);conversation 36 passed / 0 failed;write_lock 21 passed / 0 failed。两侧用例同时绿,证明有界等待取锁与有界退避重试叠加后语义自洽。
- 未跑全量测试(按仓库约定本地只跑定向,全量交给 CI);本次不 push。
2026-09-13 15:33:48 +08:00
kdletters
4a46f89c9b
接入 AGC 内置插件宿主并补齐 Cocos 编辑器能力 ( #338 )
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客户端新增随包提供的插件宿主和 Cocos Creator 集成:识别并导入 Cocos 项目,通过内置桥接操作已打开的编辑器,无需安装项目 MCP 扩展。DirectProject 现在公开 36 个独立 cocos_* 工具,保留通用 JavaScript 执行入口。
- 通用插件 SDK、命令/能力/面板注册、编辑器适配器和跨进程内置插件开关。
- Cocos 场景、节点、组件、Prefab、UI、Layout/Widget、资源、保存、撤销、日志与预览调试;目录和实现由 JS/native 共用。
- 编辑事务回读、失败回滚、后续手动修改保护及不确定结果禁止重放;预览截图通过 MCP image 返回。
- DirectProject 跳过无关专业 Agent 历史,将项目打开和历史读取中的同步 I/O 移出窗口线程,消除 Cocos 执行与项目文件锁的错误耦合。
验证:
- 合并 master 后:类型/配置检查、编码检查、Rust 格式检查和提交钩子通过。
- 合并 master 后:Cocos 项目打开、插件面板和开发启动定向测试 10 通过、2 跳过;DirectProject MCP 测试 17 通过、1 项真实 Creator opt-in 忽略;插件宿主测试 9/9。
- 插件行为测试 17/17;native 测试 20/20,4 项 opt-in 测试默认忽略。
- 真实 Creator 3.8.8 的 36/36 操作 smoke,以及客户端 MCP tools/list、tools/call、UI/撤销和预览截图,在功能实现阶段已验证通过;本次 master 合并后未重复真实 GUI smoke。
验证边界:发行安装包和远端 CI 尚未验收。
Reviewed-on: #338
Co-authored-by: kdletters <kdletters@qq.com >
Co-committed-by: kdletters <kdletters@qq.com >
2026-09-13 14:48:55 +08:00
suzmii
8b85977828
修复 PR316 review:共享分段页签宽度下限作用域、标签契约与资源画布样式
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- packages/shared/src/components/styles.css:528 [bug medium] min-width: max-content 收窄到新的 .platform-segmented-tabs--scroll 修饰类:grid 分支没有溢出容器、轨道是 minmax(0,1fr),同样的下限只会让内容画到相邻格上;grid 侧靠轨道等分与宿主 truncateLabels 收口,选中 PlatformSegmentedTabs.tsx 的 scroll 分支补修修饰类。
- packages/shared/src/components/PlatformResourceFilterBar.test.tsx 同步改成钉「下限只挂在 --scroll」+「grid 分支不带 --scroll/overflow-x-auto」(声明级断言,jsdom 不计算外部样式表,属弱验证,真机判据见提交说明)。
- packages/shared/src/components/PlatformResourceFilterBar.tsx:24 [maintainability low] Props 改为以 tagItems 为判别项的联合类型:给 tagItems 就必须给 onToggleTag,非法状态编译期不可表达;组件内部再兜 disabled={!onToggleTag} 供给不带类型检查的调用方,并补对应运行时用例。
- packages/shared/src/components/PlatformResourceFilterBar.tsx:107 [style low] 标签行补 scrollbar-hide:它是唯一还画滚动条的横向滚动容器,与 styles.css 里 .scrollbar-hide 的注释口径对齐;补类名与声明级用例。
- packages/shared/src/contracts/gameCreationAppAssetTagLibrary.ts:51 [maintainability low] assetIds 排序改为确定性 code-unit sort(),不再依赖运行环境默认 locale(标签那一层仍显式钉 zh-CN),补跨输入顺序可复现的用例。
- packages/shared/src/contracts/gameCreationAppAssetTagLibrary.ts:68 [bug low] assetTagsMatchSelection 两侧对称归一化:selectedTags 也过 normalizeGameCreationAppAssetTags,' 像素风 ' 这类未归一化的选中项不再静默匹配不上。
- packages/shared/src/contracts/gameCreationApp.test.ts [test low] 新增解析 Rust PROJECT_RESOURCE_CANVAS_SECTIONS 与 TS 常量对齐的交叉校验(仿 assetKindCanonicalMapping.test.ts 解析 Rust 常量先例),钉住两侧分区顺序不漂移。
- packages/shared/src/contracts/gameCreationApp.ts 同步「读显示 / 写回」口径注释:未知 category 已在 Rust 读侧失败关闭,「非法值 → 派生」只剩内存对象语义。
- apps/ai-game-creator-shell/src/styles.css:5790 [bug medium] :has() 悬停高亮分类值换成现行 7 个分区(ui-interaction/character/scene/audio/document/unclassified/version),删掉永不渲染的 code/art 死选择器,补齐缺失栏目的高亮。
- apps/ai-game-creator-shell/src/styles.css:6873 [bug medium] hover/focus-within/is-selected 由只写 border-color 改为完整 border: 1px solid #d57b51(基规则 border: 0 下 border-color 无效果,选中/焦点态此前完全不可见),box-sizing: border-box 下不改卡片尺寸。
- apps/ai-game-creator-shell/src/styles.css:10151 [bug medium] 去掉高优先级 :focus-within 规则里的 box-shadow: none:它盖掉了 --platform-input-focus-ring 焦点光环,direct-codex 输入区此前没有任何可见焦点(无障碍回归),现在光环生效。
- apps/ai-game-creator-shell/src/styles.css:10198 [bug low] 润色状态文字与操作排改为同一行分列(grid-row: 2 + grid-column: 1 / 2),不再整行独占或与按钮重叠,状态出现/消失不改变输入框高度。
- apps/ai-game-creator-shell/src/styles.css:10206 [maintainability low] 删除永不命中的 .resource-reference-input-at direct-codex 规则(showTriggerButton={!directCodex} 不渲染该按钮),保留说明指向真正的 .project-supervisor-reference-trigger。
- 附带 prettier 对 .design-agent-reasoning summary 单行规则的换行归一(该文件本来未过 prettier --check)。
2026-09-12 19:43:58 +08:00
suzmii
0749241908
修复 AGC「选择替换素材」弹窗面板透明:平台弹窗外壳规则移入共享样式表
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- 根因:弹窗面板用的 `platform-modal-shell`(遮罩 `platform-overlay`)规则原先只写在网页端整站样式表 src/index.css;AGC 只加载 packages/shared/src/components/styles.css 与 theme.css,类名挂上了但一条声明都没命中,面板因此无底色、无边框、无阴影,背后模糊的资源画布直接透出
- 把 platform-modal-shell / platform-modal-backdrop / platform-overlay 三条宿主类规则从 src/index.css 移进 packages/shared/src/components/styles.css:两个宿主都 import 这张表,规则只保留一份,不在 AGC 业务样式里复制平行副本;三处声明逐字照搬,网页端层叠结果不变
- 新增 apps/ai-game-creator-shell/tests/projectAssetPickerDialogShellStyle.test.tsx:从 src/main.tsx 按真实 import 关系解析出「AGC 到底加载了哪些样式表」,断言清单里有这三条规则、背景引用主题 token、light 主题下 --platform-modal-fill 各色停 alpha ≥ 0.9;DOM 契约断言面板挂 platform-modal-shell、遮罩带 platform-overlay 与 platform-theme--light;并断言这三条规则只在共享表里各定义一次(禁止平行拷贝)
- docs/project-memory/shared-memory/pitfalls.md 记录「共享弹窗的宿主类必须落在所有宿主都会加载的样式表里」的排障经验
2026-09-12 18:48:31 +08:00
suzmii
1be5218aeb
kind 别名表查表加 Object.hasOwn 守卫:原型键不再被误当成别名
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- `canonicalGameCreationAppAssetKind`(TS)此前用对象字面量直接下标查别名表:`kind` 是外部输入,`constructor` / `__proto__` / `toString` / `valueOf` / `hasOwnProperty` 会命中 `Object.prototype` 上的成员,被当成 canonical kind 返回(`__proto__` 返回原型对象本身);Rust 侧是 `match` 字面量,只会落 `image` 兜底,同一输入两侧分叉
- 改用 `Object.hasOwn(GAME_CREATION_APP_LEGACY_ASSET_KINDS, normalized)` 先确认命中的是表自己的键,再取值;`noUncheckedIndexedAccess` 下仍保留一次取值后的 truthy 判定
- 补断言(无断言的边界修法下次会被改回去):`gameCreationApp.test.ts` 对 `constructor` / `__proto__` / `toString` / `valueOf` / `hasOwnProperty` 逐条断言 `canonicalGameCreationAppAssetKind` 落 `image`、`gameCreationAppAssetCategoryForKind` 落 `unclassified`
- 跨语言对照:`assetKindCanonicalMapping.test.ts` 的 `decided` 表新增 `constructor` 与 `__proto__` 两行(`image` / `unclassified`),与 TS 同一份口径对照
- Rust 侧同步断言:`game_creation_app.rs` 的 `asset_category_mapping_covers_every_canonical_kind` 补 `constructor` / `__proto__` / `toString` / `valueOf` 必须落 `image` 与 `unclassified`,把「两侧一致」这件事写进两侧各自的用例
- 边界范围:只收口「原型成员被当成别名」这一种极端输入;`kind` 的正常词表、大小写口径与读时自愈规则不变,manifest 字段构成与顺序不变
2026-09-11 19:44:04 +08:00
suzmii
eb6f72ab9d
新增共享筛选浮层外壳 PlatformFilterPanel
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- packages/shared/src/components/PlatformFilterPanel.tsx:新增按需弹出的筛选浮层外壳,只承载通用表现——竖向字段容器、右上角关闭键与 role=dialog 语义;字段名与控件全部由宿主经 children 传入
- 字段排布约定收敛到 PlatformFilterPanelField:字段名在上、控件在下,可用 controlId 把字段名与控件关联;字段名复用既有 PlatformFieldLabel,不另写标签样式
- 不下沉任何领域规则:外壳不知道区域 / 标签 / 状态等概念,不接后端,不算过滤;筛选取值与判据都由宿主持有,因此同一外壳可在不同页面各装一套字段
- 不自带 position:定位与层级由宿主经 className 注入,避免共享层猜宿主布局
- packages/shared/src/components/PlatformFilterPanel.test.tsx:覆盖 dialog 语义与关闭转发、字段逐个渲染且不出现外壳自带的「状态」占位字段、controlId 字段名关联、以及宿主定位类注入且组件不自带 absolute / fixed
2026-09-11 19:43:51 +08:00
suzmii
3082c3e854
kind 别名表大小写不敏感并收口 font:堵住 8 条 UI 资产永远落「待归类」
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- `canonical_game_creation_app_asset_kind`(Rust)与 `canonicalGameCreationAppAssetKind`(TS)改为对 trim 后的小写值查别名表与 canonical 目录,修正「UI 设计资产的现役写入侧写的是大写 `"UI"`」这条真机事实
- 别名表补 `font → document`:字体上传(`ttf / otf / woff / woff2`)登记的 manifest `kind` 就是 `font`
- 为什么必须在别名表收口、读时自愈救不回来:`"UI"` 与 `"font"` 的派生结果本身就是 `unclassified`,自愈规则「派生值不是 unclassified 才触发」永不成立;真机 8 条 `kind:"UI"` + `mediaType:"application/json"` + `localPath:"ui/UI 设计 N.json"` 与写入路径逐字段吻合
- 改写 Rust 断言 `game_creation_app_asset_category_for_kind("UI") == Unclassified` → `UiInteraction`,并补 `canonical_...("UI") == "ui-design"` 与 `font == Document`:旧断言把这条 bug 钉成了「期望行为」,新形态才是唯一真源——写入侧真实写出的 kind 必须能落进明确栏目,否则真机资产永远归不了类
- 改写 TS 断言 `gameCreationAppAssetCategoryForKind('UI') == 'unclassified'` → `'ui-interaction'`,理由同上
- `game_creation_app.rs` 里「现役写入侧仍会写出这些非 canonical 值,必须在这里收口」的注释此前只收口了小写 `ui`,与大写写入侧矛盾,现按注释本意收口
- 新增写侧→分类的端到端契约用例:`resource_bridge.rs` 的 `bridge_is_idempotent_and_installs_source_image` 走真实生产函数 → 真实 `register_local_asset_at(..., "UI", ...)` → 断言落盘 `category` 为 `ui-interaction`
- 新增 `assetKindCanonicalMapping.test.ts` 的「写侧 kind 字面量 → 分类」用例组:直接解析 UI 编辑器写侧源码第 3 个实参,写点换个新字面量就会红,防下次再漏
2026-09-11 18:46:58 +08:00
suzmii
576786324f
编辑标签面板回传落盘原值:堵住「只改标签」静默改分类
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- 新增 `gameCreationAppAssetPersistedCategory`:写回口径,只做「缺失或非法 → 按 kind 派生」兜底,不套用读时自愈;它必然等于 Rust 反序列化后的落盘 `category`
- `ResourceClassificationPanel` 的分类初值从 `gameCreationAppAssetCategory`(读显示口径、会把落盘 `unclassified` 自愈成派生值)改为 `gameCreationAppAssetPersistedCategory`,保存时回传落盘原值
- 修掉真机上「同一 `kind:"ui"` 资产同时存在 55 条 `unclassified` 与 2 条 `ui-interaction`」的漂移签名——后者正是自愈值被回写持久化的结果
- 面板注释更正:原注释写「保证『只改标签』不会顺带改动分类」,但那行读的是自愈后的值,这个保证是假的
- `gameCreationAppAssetCategory` 的文档补上「这是读显示口径,回写必须用 `gameCreationAppAssetPersistedCategory`」,避免下次再混用
- 新增面板用例「保存标签不改动落盘 category:自愈值不得被回写」:夹具 `{kind:'ui', category:'unclassified'}`,断言写入命令收到的 `category` 仍是 `unclassified`
- 既有面板夹具 `{kind:'character', category:'character'}` 是自愈 no-op,永远测不出漂移,因此保留它作为对照、另加自愈夹具
- 新增契约用例「写回口径保留落盘 unclassified,读显示口径才自愈」,把两个口径的差集钉死
2026-09-11 18:45:38 +08:00
suzmii
4f3516a5d9
修复分类 chip 条叠字:分段页签子项补内容宽度下限
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- packages/shared/src/components/PlatformSegmentedTabs.tsx:容器补 `platform-segmented-tabs`
稳定钩子类,供共享样式表精确命中子项(不依赖 Tailwind 任意值扫描)
- packages/shared/src/components/styles.css:新增 `.platform-segmented-tabs > button`
的 `min-width: max-content`,给每个子项一个「内容宽度」下限;放不下时由容器横向滚动兜底
- apps/ai-game-creator-shell/src/view/project-development/ResourceClassificationPanel.tsx:
「资源分类与标签」的 6 类分类条由 `columns="threeToSix"` 改为 `layout="scroll"` +
`frame="bare"` + `surface="transparent"`,与 `@` 面板和资源画布的分类条同一条既有形态
- packages/shared/src/components/PlatformResourceFilterBar.test.tsx:新增两条声明级断言,
钉住「子项不换行 + 容器横向可滚 + 子项有不低于内容宽度的下限」
2026-09-11 14:54:27 +08:00
suzmii
8a1917b7e1
同步分类自愈规则的契约用例:改断言并把盲区补成显式用例
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- 修正 resolves asset category and tags with legacy and forward compatibility 中 { kind: 'character', category: 'unclassified' } 的期望:由 'unclassified' 改为 'character'
- 该断言是 09-09 引入的旧口径,与 2026-09-10 落地的分类自愈规则冲突;按拍板保留自愈规则(它修复真机 57 条 kind:ui 资产落待归类),因此精确更新断言而非放宽为 not.toBe
- 在断言处补注释说明这是本批有意行为,并写明已知盲区:用户手动把可明确分类的资产设为待归类时会被覆盖
- 新增用例「自愈规则覆盖落盘 unclassified:这是显式接受的盲区」,覆盖 character / ui / art-spritesheet 三条具体映射
- 新增用例「派生结果本身就是 unclassified 的 kind 不受自愈规则影响,保持落盘值」,覆盖 image / video / code / publication-material 与未知 kind
- 新增用例「落盘为明确分类时信任落盘值,不被 kind 派生结果覆盖」,覆盖 image+scene / character+audio / ui+document
- 变异验证:临时移除自愈规则后上述 2 条断言失败(expected 'unclassified' to be 'character'),恢复后全部通过
2026-09-11 12:16:26 +08:00