0c425aeae1fe802a431aae04a237d27ed00b1ca4
2130 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
512bbb7a62 |
feat(游戏共创): 衍生作品创建时自动继承父作品授权档位(客户端不可另选)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m46s
Project CI / Frontend tests (pull_request) Successful in 3m11s
Project CI / Native shell tests (pull_request) Failing after 3m18s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m20s
Project CI / Repository checks (pull_request) Successful in 6m4s
Project CI / Backend tests (pull_request) Successful in 8m2s
对齐需求文档 revision 1554「授权设置区:自动继承父作品授权」(被划掉的那句「可收窄、不可放宽」不做)。 - **口径**:衍生作品创建时 `fork_authorization` **直接取父作品当时的档位**(创建时快照),客户端传值一律 **忽略且不报错**(旧客户端会惯常带默认值);母版不变(按请求值,缺省 `forbidden`,未知档位仍失败关闭); 收窄入口不做;**PUT 提升接口语义未改**(见下)。 - **落点**:`resolve_game_distribution_fork_declaration_tx` 原本就在父行上判「存在/未软删/已公开/非禁止/来源版本 等于父当前公开版本」,现在把父档位一并回传(`(root, generation, ForkAuthorization)`);新增纯函数 `resolve_game_distribution_creation_fork_authorization(parent, requested)`:有父 → 父档位,无父 → 解析请求值 (未知 → `FORK_AUTHORIZATION_UNKNOWN`);创建事务里把血缘解析挪到授权裁决之前,新行写裁决结果。 - **无 schema / 无契约形状变化**:`GameDistributionCreateGameRequest.forkAuthorization` 保留(非 Option + `serde(default)` 未动 ⇒ 幂等摘要不变);表列、client record、快照均无字段增删。 - **文档**:技术方案 §2.3(授权模式 + 时序图两条继承边)/§2.4/§3.2.1/§3.4 `POST /games` 行/§3.9 补充/新增 §5.3 实施证据/§7 第 2 条(待拍板 → 已定口径并注明收窄不做);数据契约 `game_distribution_game` 授权条;共创授权与 血缘里程碑(依赖决策/验收第 1 条/实施记录);decision-log 新增 2026-10-06 决策条。 - **测试**:spacetime-module +7(继承矩阵:父 full/nonCommercial × 请求 forbid/nonCommercial/full/空串 一律落 父档位;母版按请求值;未知档位失败关闭;以及「血缘解析返回父档位 + 裁决排在解析之后且写库之前」的结构断言)。 Rust 侧原本**没有**断言「衍生默认 forbidden」的用例(已 grep 核对),因此没有为了让测试过而弱化任何断言。 门禁:`SPACETIME_SCHEMA_BASE_REF=9f4c7d76 npm run check:spacetime-schema` 0(98 表);`cargo check --all-targets` 0; `cargo test -p module-game-distribution` 119 passed;`cargo test -p spacetime-module` **301 passed / 1 ignored**; `cargo test -p api-server game_distribution` 104 passed;DTO parity 0(62 组 / 17 构建器 / 15 手拼类型); `check:encoding` 0(5535 files);`cargo fmt --all --manifest-path server-rs/Cargo.toml -- --check` 0;`git diff --check` 0。 **待你拍板(只报不改)**:继承是「创建时快照 + 等值」,而 PUT 只限制方向不限制对象 ⇒ 衍生作品作者仍可把继承来的 档位再往上提,得到比祖先更宽的子作品,「不可放宽」会被绕过。选项:① 保持现状(PUT 对衍生作品也生效); ② 禁止对衍生作品 PUT 提升(档位只由继承决定;需新增「该 game 无血缘行」判定 + 稳定错误码,并同步文档与前端入口)。 **需其它 owner 同步**(我未改,属其文件):`scripts/check-game-distribution-lineage-e2e.mjs`(richB1/richC1/richD 从 `forbidden` 提升的前置假设已不成立)、`scripts/capture-game-lineage-visual.mjs`(固定 `expectedForkAuthorization: 'forbidden'` 的造树与断言)。 |
||
|
|
172bc22404 |
fix(游戏共创): 合并后修正 game_distribution_game 列顺序(master 的 price_mud_points 回到第 26 位)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
CI(Backend tests 与 Repository checks)在 `check:spacetime-schema` 红: 「SpacetimeDB 表 game_distribution_game 的第 26 个字段从 price_mud_points 变为 fork_authorization,疑似字段顺序被调整」。 根因:本次合并把两侧各自「在表尾追加」的列并成了「我们的列在 master 的列之前」——schema guard 对表的字段 相对顺序是按 index 逐位比对的(只允许在结构体末尾追加)。 - `game_distribution_game` 表:`price_mud_points`(master 先追加,第 26 位)回到原位,本分支的 `fork_authorization` 追加在它**之后**(表尾); - `GameDistributionGameSnapshot` 按同一纪律排(同一 game 行的 RPC 形状,避免表与快照两套顺序); - 重新生成绑定:`module_bindings/game_distribution_game_type.rs`、`..._game_snapshot_type.rs` (列顺序属 wire format,客户端绑定必须与模块同步); - 两处结构体注释写明该纪律(master 的列保持 index、我们的列追加在后),避免下一次合并再踩; - 文档:`docs/project-memory/shared-memory/pitfalls.md` 增一条「合并 master 后 schema guard 的基线盲区」—— 本地守卫默认基线是 `git merge-base HEAD origin/master`,**merge 提交尚未建立时看不见**这类重排, 因此合并后必须用 `SPACETIME_SCHEMA_BASE_REF=<PR base>` 复跑。 门禁:`SPACETIME_SCHEMA_BASE_REF=9f4c7d76 npm run check:spacetime-schema` 0(98 表);wasm build 0; `cargo check --all-targets` 0;`cargo test -p module-game-distribution` 113 passed;`cargo test -p api-server game_distribution` 101 passed;`cargo test -p module-runtime` 0;`cargo test -p spacetime-client` 43 passed; `cargo test -p spacetime-module` 294 passed / 1 ignored;DTO parity 0(62 组 / 17 构建器 / 15 手拼类型); `check:project-bundle-policy-parity` OK;`check:production-ops` OK;`check:doc-index` OK(261 份);`check:encoding` 0(5525 files);`cargo fmt --all --manifest-path server-rs/Cargo.toml -- --check` 0;`git diff --check` 0。 |
||
|
|
d2e05dbeb7 |
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m14s
Project CI / Frontend tests (pull_request) Successful in 3m48s
Project CI / Backend tests (pull_request) Successful in 8m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m0s
Project CI / Repository checks (pull_request) Successful in 7m30s
Project CI / Native shell tests (pull_request) Successful in 9m44s
合并 master be9f74f42(付费游玩泥点付费规范 #635 等):保留双方条目/内容 - 唯一冲突:`docs/project-memory/shared-memory/pitfalls.md` —— 本分支 2 条(2026-10-05「PR #607 复核修复」+「模型菜单的观感是组件自带的共享样式面」)在前,master 新增 2 条(「给 shared-contracts 请求 DTO 加字段」+「付费游戏播放会话前缀落在 /api/*」)紧随其后,**两侧 4 条都保留**(grep 逐条命中 1) - 其余 286 个文件自动合并(master 侧含 server-rs / admin-web / 主站 / vite.config.ts 等,与本分支不重叠;`styles.css` 也是自动合并、无冲突) - 门禁(本轮只合并、未改内容):`vitest run appSurface + chatDialogFrameLayout + conversationModelSelect` **258 passed / 9 skipped**;`npm run agc:typecheck` pass 3 / fail 0;`npm run check:encoding` 5418 files;`git diff --check` rc=0;prettier 已对合并后的 pitfalls 重新折行 |
||
|
|
f0cad9dddc |
合并 origin/master(52c83cc2a,248 个提交)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m56s
Project CI / Backend tests (pull_request) Successful in 9m4s
Project CI / Repository checks (pull_request) Successful in 7m13s
Project CI / Native shell tests (pull_request) Successful in 10m16s
Project CI / Frontend tests (pull_request) Successful in 2m26s
- 同步 master 侧 248 个提交:会员与泥点计费(PR #588 / #603)、创作者主页与关注粉丝(PR #638)、运行页刷新真重载(PR #640)、AGC 模板 templateVersion 递增(PR #643)等;确认 master 未触碰发行网关与 `api-server/src/modules/game_distribution.rs`。 - 冲突 1(server-rs/crates/module-runtime/src/domain.rs:1157-1162)`RuntimeProfileWalletLedgerSourceType` 两侧各自在末尾追加变体:保留 master 的 `MembershipUpgradeGrant` 为索引 16(线上已落库口径),本分支 `GamePurchase` 顺延为索引 17,并保留其「每账号每游戏一次扣费」注释。 - 冲突 2(server-rs/crates/module-runtime/src/domain.rs:1184-1188)`as_str()` 同时保留 `membership_upgrade_grant` 与 `game_purchase` 两个分支。 - 冲突 3(server-rs/crates/spacetime-client/src/active/mapper/runtime_profile.rs:95-101)bindings→领域枚举映射同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,按新索引顺序排列。 - 冲突 4(server-rs/crates/spacetime-client/src/module_bindings/runtime_profile_wallet_ledger_source_type_type.rs:43-47)生成枚举按模块源码顺序合并为 …`MembershipUpgradeGrant`、`GamePurchase`;随后 `npm run spacetime:generate` 复核该文件与生成结果逐字节一致。 - 冲突 5(server-rs/crates/api-server/src/admin.rs:4849-4853)sats 索引映射改为 `16 => membership_upgrade_grant` 与 `17 => game_purchase` 两条并存。 - 冲突 6(server-rs/crates/api-server/src/admin.rs:6368-6461)索引断言并入 master 的 `[16] => membership_upgrade_grant`,并把 master 的「17 尚未映射」占位断言替换为 `[17] => game_purchase`;本分支的后台消耗统计两个用例原样保留。 - 冲突 7(server-rs/crates/api-server/src/runtime_profile.rs:219-226)来源文案格式化同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,注释随 `GamePurchase` 保留。 - 冲突 8(docs/project-memory/shared-memory/decision-log.md:3-24)两条决策记录并列保留:本分支 2026-10-05「播放会话前缀在三处入口清空 Cookie」在前,master 2026-10-03「每日免费发放额为 0 时前端隐藏该池」在后。 - 保住 master 侧:发行响应 ETag/304/gzip(`release_asset_response_with_cache` 五参形态与 `release_asset_etag` / `if_none_match_matches` / `accepts_gzip_encoding` / `gzip_release_asset` / `release_asset_not_modified_response`)、共享加载面 `PlatformGameLoadingSurface` 及其使用方、三池钱包与会员档位目录改造。 - 保住本分支侧:付费作品 404 守卫(`price_mud_points > 0` 且位于 `load_package` 之前)、购买与播放会话网关路由、nginx×3 / Pingora / Vite 的播放会话 Cookie 清空与 `nginx-route-parity.matrix.json` 登记、viewer 感知公开详情、后台审核价格、`PlatformGamePricingField` 共享定价组件与两端接入、AGC 项目版本只读 + 平台派发下一版本号、schema 与迁移白名单、钱包来源 `game_purchase`。 - 验证:`git merge-base --is-ancestor origin/master HEAD` 返回 0;`check:encoding`、`check:doc-index`、`check:spacetime-schema`、`check:server-rs-ddd`、`check:rustfmt`、`check:npm-workspaces`、`check:game-distribution-dto-parity`、`check:game-distribution-price-limit-parity`、`check:pingora-route-parity`、`check:nginx-spa-routes`、根/admin-web/AGC typecheck、`git diff --check` 全绿。 - 测试:`cargo test -p module-game-distribution` 30 passed,`cargo test -p api-server game_distribution` 61 passed,`cargo test -p spacetime-module game_distribution` 7 passed;定向 vitest 28 个文件 252 个用例全通过。 - `npm run spacetime:generate` 除 11 个 procedure 文件的纯空白格式差异外无任何语义改动(`git diff -w` 为空),已保留 master 的生成产物形态,提交内无 schema/绑定语义变化。 |
||
|
|
811efc102c |
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
合并 master 76166b08c(模型目录不可用项 / 管理端等):保留双方条目
- apps/ai-game-creator-shell/src/services/clientApi.ts:取 master 的 typed 目录读取(`ClientLlmModelCatalog` 已含 unavailableModels,不再手写 agentMode 映射),但保留本分支的文案「模型服务不可用」(本 PR 的口径,master 那侧还是旧的「本地…」)
- ConversationModelSelect.tsx:import 取并集(`Lock` + `ReactNode`),渲染结构保留本分支的「强度区外壳」(`strengthSection ? <shell>{strengthSection}{modelMenu}</shell> : modelMenu`)——master 把菜单内联展开、并加了不可用项列表,那段已自动合并进 `modelMenu` 变量里,两边语义都在
- tests/conversationModelSelect.test.tsx:取 master 的新文案「所选模型已下线,已切换为默认模型」,保留本分支的异步查询(`await screen.findByText`,文案走 portal toast)
- docs/project-memory/shared-memory/pitfalls.md:两侧条目都保留(本分支在前,master 新增在后)
- 校验:typecheck pass 3 / fail 0;`appSurface + chatDialogFrameLayout + conversationModelSelect` 257 passed / 9 skipped
|
||
|
|
7e036a7199 |
润色钮挪到发送钮左边(右组相邻成组)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 口径:AI 润色 / 恢复原文与发送钮同为圆角矩形按钮,放一起更协调 → 从「左组 `@` `+` 之后」挪到**右组最末、发送钮左侧**,最终顺序 `@` `+` | 模型 麦克风 润色 发送(`space-between` 左右分组不变)
- 实现:portal 挂点搬进右组(`DirectProjectComposer` 里把 `.project-chat-composer-controls-actions` 移到 `-controls-right` 内、发送钮之前),`actionsPortalTarget` 的「可选 prop、不传则行为不变」契约保持;用显式槽位而不是 CSS `order`,因为 DOM 顺序即 Tab 与读屏顺序(现在就是 模型 → 麦克风 → 润色 → 发送,与视觉一致)
- 注释/文档同步:composer 与 styles.css 里「与 `@` / `+` 同组、排在左组最后一个」那类旧口径全部改成新口径(「与发送同为圆角矩形按钮、相邻成组」),pitfalls 同段一并更新;全仓 grep `输入类动作` / `生成类动作` / `排在左组` / `左组最后一个` 命中 0
- 测试:`chat-composer.suite.ts` 的 DOM 断言改成新挂点——润色钮必须在 `.project-chat-composer-controls` 内、父链是 `-controls-right`、**`slot.nextElementSibling` 就是发送钮**、且 `compareDocumentPosition` 证明润色在发送之前;`chatDialogFrameLayout.test.ts` 的源码顺序断言改成「挂点在 `-controls-right` 之后、`{canStopTurn` 之前」;空态「工具条之外无第二个按钮」计数仍为 6;七宽度单行/不相交用例不变(含新位置)
- min-width 复核(无头 Chromium 夹具,240/280/296/320/360/438/900 七档):控件排仍 **252px** 所需、外壳仍 **278px**;自然宽度 290.4(438/900 档)→ 算式不变;七档 `topSpread ≤ 1px`、控件两两相交 **0** 处、`outsideControlsRow` 空、润色钮与发送钮间距固定 **8px**(同一行、同一组)
- 截图:240px 改前→改后 + 438px 改后 + 438px toast 已换新(正文引用与附件 1:1:12 = 12,未引用的旧图已删)
Refs #600, PR #607
|
||
|
|
796cf9843c |
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m42s
Project CI / Frontend tests (pull_request) Failing after 1m16s
Project CI / Backend tests (pull_request) Successful in 8m51s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m34s
Project CI / Repository checks (pull_request) Successful in 5m34s
Project CI / Native shell tests (pull_request) Successful in 7m18s
# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
||
|
|
febbdd59d5 | Merge branch 'feat/pricing-plan-fix' into feat/pricing-plan | ||
|
|
57ae4d5251 |
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
合并 master 51cb05f41(创作者主页 / 关注链路等):保留双方条目 - docs/project-memory/shared-memory/pitfalls.md 冲突:本分支 2 条(2026-10-05 PR #607 复核修复 / 模型菜单共享样式面)在前,master 新增 2 条(自定义作者插槽昵称降级 / 页面返回兜底不新增历史)紧随其后,其余各节原样保留 - 其余文件自动合并(master 侧的 CreatorControls / GameCard / creator 服务与本分支不重叠) - 顺带修本分支行为:模型状态文案改走底部 toast 后,conversationModelSelect.test.tsx 两处同步 getByText 改成 await findByText(toast 是 portal 的异步更新,同步查询在慢机上会竞态) |
||
|
|
959ed4fd53 |
合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。 - 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。 - 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。 - 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。 - 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。 - 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。 - 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。 - 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。 - 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。 |
||
|
|
870d6457bc |
输入区工具条改回唯一一行:润色钮并入工具条,nowrap + 实测 min-width
Project CI / Backend tests (pull_request) Failing after 26s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m30s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m4s
Project CI / Frontend tests (pull_request) Successful in 2m51s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m12s
Project CI / Native shell tests (pull_request) Successful in 10m32s
- 口径:工具条只允许一行——`@` / `+` / 「AI 润色 / 恢复原文」/ 模型 / 语音 / 发送 六颗控件平铺,任何面板宽下都不换行、不堆叠、不重叠;宽度不够时按 `min-width` 横向溢出可见,发送钮仍在可视区内 - 换行来源(首轮为「避免重叠」加的 wrap):styles.css:11893 `.project-chat-composer-controls`(6 类)`flex-wrap: wrap`、styles.css:11933 `.project-chat-composer-controls-left` `flex-wrap: wrap`、styles.css:13747 `.conversation-model-select` `flex-wrap: wrap` → 三处都改 `nowrap`;左组补 `flex: 0 0 auto`(固定 28px 动作钮不参与收缩,否则槽位被压窄会把润色钮挤到模型钮上) - 润色钮进工具条:`ResourceReferenceInput` 新增 `actionsPortalTarget`(portal 目标,不传时行为不变,策划面照旧),`DirectProjectComposer` 在左组 `+` 之后放挂点 `.project-chat-composer-controls-actions` 并传入 → 空输入态不再为它留一行;输入盒第二行只剩「润色状态」(无内容时 0 高,`gap` 的 row 分量 6→0、状态自带 `margin-top: 6px`) - min-width 算式(落到两个元素):控件排 `.project-chat-composer-controls` = `@`28 + `+`28 + 润色28 + 模型钮 64(`min-width: 64px`,名字省略号)+ 语音28 + 发送28 = 204,加 5×8px 列间距 = 244,再留 8 余量 → **252px**;外壳 `form.project-chat-composer.is-direct-codex` = 252 + 左右内边距 12×2 + 边框 1×2 → **278px**。夹具实测:自然宽度 290.4、七档(240…900)控件 `top` 差值 ≤1px、两两相交 0 处、`outsideControlsRow` 空 - 低于 min-width:外壳保持 278px、**内容按自身宽度溢出可见**(面板与 composer 都不裁切,选它而不是给工具条 `overflow-x: auto` 是因为工具条里挂着模型菜单浮层,加滚动容器会把它裁掉——#600 的老问题);240px 实测发送钮 rect 仍在窗口内且 `elementFromPoint` 命中它 - 测试:`chatDialogFrameLayout.test.ts` 新增「工具条只有一行…」——七个宽度下 `flex-wrap` 必须 `nowrap`(右组本来就不换行)、控件排 `min-width: 252` / 外壳 `min-width: 278`、组件源码里润色钮渲染在控件排之后的挂点;最高高度算式按新结构更新为 222。**改前红已记录**:把三个源文件 stash 回旧实现后单跑,`240px 下工具条必须保持单行: expected 'wrap' to be 'nowrap'` 与 `expected 228 to be 222` 两条同时红 - 校验:`npx vitest run tests/appSurface.test.ts tests/chatDialogFrameLayout.test.ts` → **225 passed / 9 skipped**;`agc:typecheck` pass 3 / fail 0;eslint、prettier、encoding 5280 files、spacetime-schema 91 tables、`git diff --check` 全绿;对照图与 PR 正文已更新 Refs #600, PR #607 |
||
|
|
51cb05f418 |
补充创作者主页与关注粉丝工程文档 (#638)
Project CI / AI game creator shell Rust crates (push) Successful in 5m56s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m36s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m37s
Project CI / Backend tests (push) Successful in 9m22s
Project CI / Frontend tests (push) Successful in 4m40s
Project CI / AI game creator shell web tests (push) Successful in 3m50s
Project CI / Repository checks (push) Successful in 6m30s
Project CI / Native shell tests (push) Successful in 8m32s
本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。 桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。 工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。 验证: - 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。 - npm run check:encoding 通过。 - npm run check:doc-index 通过。 - git diff --check 与暂存差异检查通过。 - 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。 Reviewed-on: #638 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
||
|
|
342cc75d20 |
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m59s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m38s
Project CI / Frontend tests (pull_request) Successful in 3m1s
Project CI / Backend tests (pull_request) Successful in 7m16s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m15s
Project CI / Repository checks (pull_request) Successful in 5m19s
Project CI / Native shell tests (pull_request) Successful in 7m2s
合并 master 96859666f(AGC 运行画面点选 #624 等):保留双方条目 - docs/project-memory/shared-memory/pitfalls.md 冲突:本分支 2 条(2026-10-05 PR #607 复核修复 / 模型菜单共享样式面)在前,master 新增 6 条(运行画面点选 ×5、Phaser 4 ×2)紧随其后,其余各节原样保留 - 其余文件自动合并(master 侧改动与本分支不重叠) |
||
|
|
3204758f34 |
模型不可用与模型状态一律走组件自带的底部 toast:删掉宿主分支
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m40s
Project CI / Backend tests (pull_request) Failing after 21s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m34s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 29s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m1s
Project CI / Native shell tests (pull_request) Successful in 9m1s
- 现象:`errorPresentation` 默认 `inline`,只有工作台那只传 `toast` + 宿主回调;首页/策划/画布的输入区里「模型服务不可用」还是**常驻占位文本**,不是浮层——同一个组件在不同宿主表现不一致 - 改法:浮层收进组件内部。新增 `components/common/composerNotice.ts`(模块级单例:`publishComposerNotice` + `useComposerNoticeHost`)与 `components/common/ComposerNoticeToast.tsx`(portal 到底部居中、6s 自动收起);`ConversationModelSelect` 与 `ComposerReasoningEffortSelect` 自己在失败/状态出现时报一条(各自去重:同一条只弹一次、清空后可再弹),失败 `tone="error"`、状态 `tone="neutral"` - 单宿主:同一输入区里两个调用点只有一个真正渲染(编号最小的那个),保证同一时刻只有一条浮层、不会互相叠;输入区整体卸载时把待显示的提示一并丢掉,不留给下一个宿主 - 删宿主分支:`errorPresentation` / `onUnavailable` / `onNotice` / `noticePresentation` 四个 prop 与工作台宿主的 toast state / `pushModelNotice` / `pushModelStatus` 一并删除(grep 命中 0);任何宿主的输入区子树里都不再有常驻 `role="alert"` / `role="status"` 行 - 语义不变:不可用时发送仍禁用(`!modelReady`);文案仍是「模型服务不可用」;档位持久化通道不变 - 测试:新增「首页模型不可用与状态也走组件自己的底部 toast(子树不留常驻行)」;`design-agent.suite` 的推理档保存失败改成断言底部 toast + 控件子树无 `role="status"`;`chat-composer.suite` 的失败去重用例改成断言 toast 节点(同一条不重复弹、清空后再出现换新节点) Refs #600, PR #607 |
||
|
|
93de2a0d6c |
文档:AGC 发布面板补齐买断制定价口径
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 主规范「入口与边界」改为网页与 AGC 两个发布入口一致支持定价,并写明给已上线作品发新版本的预填规则 - 主规范「定价与冻结」补充发布新版本必须预填并保持现有价格、不允许因默认免费静默改价,定价 UI 由 packages/shared 共享组件承载 - 主规范「契约与迁移」补记 AGC 版本请求 priceMudPoints 字段与 #[serde(default)] 仅作旧客户端兼容的口径 - 主规范验收表新增「定价(AGC 入口)」行,AGC 侧证据标注待补及其来源 - 里程碑范围补上 AGC 发布面板定价,删除「不在范围内」的 AGC 后续切片条目 - 里程碑验收标准新增 AGC 入口复选框(保持未勾选并注明等待实现证据) - 排障记录 pitfalls 把 AGC 按免费提交改为历史口径 + 现行口径,保留「改请求 DTO 必须同时编译 AGC 壳」的排障经验 - docs/README.md 合同/里程碑条目同步为两个入口一致并标注 AGC 证据待补 |
||
|
|
8d8e74ca60 |
修复 AGC 壳版本请求缺少买断制价格字段导致的编译失败
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:构造 GameDistributionCreateVersionRequest 时补 price_mud_points: 0;AGC 发布面板没有买断制定价入口,显式按免费提交,与升级前行为一致。 docs/project-memory/shared-memory/pitfalls.md:新增排障记录——shared-contracts 请求 DTO 加字段后必须同时编译 AGC 壳(独立 cargo workspace),#[serde(default)] 不能救 Rust 结构体字面量,并写明正确的本地检查命令与既有的 CI lane。 |
||
|
|
a938a4ef9e |
兼容(契约): 响应 DTO 新增字段一律可选默认
- ProfileMudPointBalanceResponse.monthly_points 缺省为 0 - ProfileMembershipResponse 的 cycleIndex / cycleCount / cycleKind 缺省 1 / 1 / yearly - ProfileMembershipPlanResponse 的 recommended / unlimitedConcurrency 缺省 false - ProfileRechargeCenterResponse.membershipPlans 缺省空数组 - 补「旧服务端缺字段仍可整包解析」契约测试,身份与状态字段仍保持必填 - 后端架构文档新增 shared-contracts DTO 变更规则,并同步团队约定 |
||
|
|
96859666ff |
Merge pull request 'AGC 运行画面点选:canvas 玩法上识别 Phaser 4 / three.js 的已登记素材(#612)' (#624) from feat/agc-runtime-picking-engines into master
Project CI / AI game creator shell Rust crates (push) Successful in 5m29s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m28s
Project CI / Backend tests (push) Successful in 9m14s
Project CI / Frontend tests (push) Successful in 4m4s
Project CI / AI game creator shell web tests (push) Successful in 3m36s
Project CI / Repository checks (push) Successful in 7m37s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/624 |
||
|
|
7d73a0a3ce |
文档:pitfalls 新增段落的措辞改成中性口径陈述(去掉引述)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m42s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m49s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m22s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Successful in 8m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m12s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / Repository checks (pull_request) Successful in 7m0s
- 2026-10-05 两条与 2026-10-04 两条里「用户口径是…」这类引述改成直接陈述(删点、视觉口径、首页强度区分两步收敛) - 只改措辞与一处顺序说明,技术结论与实测数字不变 Refs #600, PR #607 |
||
|
|
3145ef472e |
合并 origin/master(21c79f54a)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 2m28s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m52s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 5m23s
Project CI / Repository checks (pull_request) Failing after 56s
Project CI / Frontend tests (pull_request) Successful in 3m7s
Project CI / Native shell tests (pull_request) Failing after 7m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Backend tests (pull_request) Successful in 9m28s
- 冲突 docs/project-memory/shared-memory/decision-log.md:两侧都是在「# 决策记录」顶部新增条目,保留双份——本分支「2026-10-05 播放会话前缀在三处入口清空 Cookie」在前,master「2026-10-03 首页自动建项与 AI 项目命名解耦(Issue 599)」在后。 - 冲突 docs/project-memory/shared-memory/pitfalls.md:同为顶部新增条目,保留双份——本分支「2026-10-05 付费游戏播放会话前缀落在 /api/*」在前,master「2026-10-04 生成任务账本 taskType 维度与 v1 兼容」「2026-10-03 后台异步回填被进项目覆盖」在后。 - 其余逐处核对:master 本次只改了 apps/ai-game-creator-shell 与 docs(首页建项与 AI 命名解耦、AGC 标题栏项目标签、相关计划/记忆文档),与买断制付费功能文件无交集,全部吸收;master 未触碰 SpacetimeDB schema、钱包流水来源类型、游戏分发契约、边缘路由与生成绑定。 - 合并后回归核对:GameDistributionGame.price_mud_points 仍在结构体末尾且带默认值 0;migration 白名单仍含 game_distribution_purchase;RuntimeProfileWalletLedgerSourceType::GamePurchase(game_purchase)仍在。 |
||
|
|
364b1aa342 |
Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 冲突解决(3 处): - agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径 - agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过 - pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容) - 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、 `index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在) - 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变 |
||
|
|
9c350eeda5 |
删掉强度滑块的档位圆点;pointercancel 与「松手」同口径提交预览
- 用户口径:「你干脆把圆点删了吧,很丑…要做就做成几乎透明的」→ 按第一选择**删除**(不做半透明备选)
- 标记:`.project-chat-composer-strength-slider` 里那组 `<span class="project-chat-composer-strength-stops">` + 5 个点整体删除
- CSS:`space-between` 排布、`z-index: 2` 抬层、`.is-active{opacity:0}`、点的 `color-mix` 底色、以及只服务点对齐的 `padding: 0 7px` 一并删除;强度区横向内边距 `4px 6px 2px` → `4px 0 2px`(滑块直接铺满卡片内容宽度,填充段与圆钮两端与轨道贴齐,不再留多余空白);滑块容器去掉已无用的 `position: relative`
- 保留:圆钮(实心暖白 + 柔影 + 2px 间隙焦点环)、filled 段铺满轨道高度 6px、`--strength-ratio`、`当前:X`、`aria-valuetext`、←/→/Home/End、点轨道跳档、拖动连续跟手(预览 / 松手提交)
- pointercancel:触屏取消时与「松手」同口径提交当前预览(否则预览值会滞留到下一次提交或卸载 flush)
- 测试:`chatDialogFrameLayout.test.ts` 原来那组「点」断言整段换成**反向守卫**(样式表里不再有 `.project-chat-composer-strength-stops` 规则、组件源码也不再渲染该类名;滑块契约:宽 100% / 高 26 / 圆钮 20×20、强度区左右内边距 0);`home.suite.ts` 首页用例补一条「菜单里不再有那组点」
- 文档:pitfalls 的 D1 条改为现行口径(圆点已删、原因与判据;历史成因「被 6px 轨道盖住 / 与圆钮错位 ±12.2px」只留一句、由 Git 追溯)
Refs #600, PR #607
|
||
|
|
d7c4f82d7d |
修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m33s
Project CI / Frontend tests (pull_request) Successful in 3m24s
Project CI / Backend tests (pull_request) Successful in 7m29s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Repository checks (pull_request) Successful in 6m33s
Project CI / Native shell tests (pull_request) Successful in 9m0s
- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量) - 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live) - 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」 - Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例 - 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6 - 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正 |
||
|
|
6738cf1aa9 |
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
||
|
|
d40df89e2c |
修复付费游戏播放会话在边缘转发 Cookie 导致 403 不可玩
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
- nginx:三份模板在通用 /api location 之前新增 location ^~ /api/game-distribution/play-sessions/,代理头与通用 /api 一致并清空 Cookie - nginx:^~ 保证该前缀不被正则 location ~ ^/api(?:/|$) 抢先;只匹配带尾斜杠的前缀,创建会话端点继续走通用 /api 并保留 Cookie - pingora:新增 RouteDecision::PlaySessionGateway,走 api 上游并同样套用 api 限流分组、大小上限与维护闸 - pingora:抽出 route_clears_cookie,发行入口 ReleaseGateway 与播放会话入口在上游代理阶段统一清空 Cookie - pingora:classify_path 在通用 /api 分支之前命中播放会话前缀,并新增播放会话路由、Cookie 清除与保护等级用例 - 路由矩阵:新增 play_sessions_gateway 用例,声明清空 Cookie 与 protectionClass api - 门禁 check:nginx-spa-routes:新增播放会话前缀断言——三份模板存在 ^~ location、块内清空 Cookie、代理头齐全且排在通用 /api location 之前 - 门禁 check:pingora-route-parity:新增断言——平台内容网关用例必须清空 Cookie 且不得复用通用 /api location,Rust 播放会话分支必须排在通用 /api 之前并由 route_clears_cookie 清理 - 门禁 check:pingora-gateway-smoke:新增真实网关用例——播放会话前缀转发到 api 上游并清空 Cookie、创建会话端点保留 Cookie - dev:vite.config.ts 在 /api/game-distribution 规则之前新增同名前缀代理并清除 Cookie - 文档:同步 Pingora 试点文档、本地开发运维文档、deploy/nginx/README 与 shared-memory 决策/踩坑记录 |
||
|
|
f58f51052c |
补正 pitfalls 里的实测数字:gzip 后 phaser.min.js 为 353,336 B,并记录两侧画面耗时对照
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
||
|
|
3206f8f49b |
修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例 - 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS - 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例 - 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例 - E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言 - 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录 |
||
|
|
7ad412f0ec |
修运行画面点选后预览自己缩放:高亮框不再参与尺寸上报,命中矩形裁剪到画布
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:高亮框(body 下 data-genarrative-preview-inspect,position:fixed)被尺寸上报的 measureContentBounds 遍历计入内容尺寸;three 投影盒超出画布时把内容尺寸撑到 3756×2643(视口 900×560),宿主改 iframe 尺寸触发游戏 resize 重算相机,形成自激振荡 - 桥:measureContentBounds 的 TreeWalker 对 data-genarrative-preview-fit / data-genarrative-preview-inspect 返回 FILTER_REJECT(桥自己的节点不参与内容测量) - 桥:新增 clipInspectRect,引擎档(three 投影盒、Phaser 世界包围盒)命中矩形统一裁剪到画布可见范围;与画布无交集时退化为指针点矩形(不出现 0/负尺寸) - 测试:新增 localPreviewInspectSizeStability.test.ts(5 例:桥节点不参与测量、同尺寸普通节点仍计入的对照组、进入检查模式与 hover 后尺寸与宿主适配布局不变、投影盒超出画布时载荷被裁剪、与画布无交集时退化为 1×1);runtimeInspectEngines 的字段换算用例改到画布内的等价参数(原矩形落在画布外,裁剪后按新规则退化为指针点矩形) - 文档:pitfalls 记一条「高亮框被尺寸上报当成页面内容」的根因、口径与回归 |
||
|
|
278ebc570e |
强度区也抬成共享样式面:首页带同一份思维强度,滑块点色变浅、点与轨道同高
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m46s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m27s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / Backend tests (pull_request) Successful in 8m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m5s
Project CI / Repository checks (pull_request) Successful in 6m48s
Project CI / Native shell tests (pull_request) Successful in 9m12s
- 用户口径:①「把思维强度也加进去,保持所有地方的样式一致,不需要做区分」;②「点的颜色做浅一点,进度条的高度和滑块高度一致」 - ① 首页:`view/home/index.tsx` 给那颗 `ConversationModelSelect` 传**同一个** `ComposerReasoningEffortSelect`(`presentation=section`),读写仍是组件自己的 `read_game_creator_app_config` / `select_game_creator_reasoning_effort`,首页不新写 state;强度区(`.project-chat-reasoning-effort.is-section` / `.project-chat-composer-strength-*`)与外壳锚点(`position: absolute; right: 0; bottom: calc(100% + 8px)`)一并抬到共享样式面,宿主作用域只剩工具栏几何 - ① 实测(无头 Chromium,同一夹具同一裁剪框):首页 1200/447 两档都是外壳 260×262.5、强度区 234×60.5、列表 234×170、滑块 222×26,与工作台逐项一致;工作台回归后外壳/强度区/列表/滑块逐值不变(抬升过程中必须删掉两条给旧独立「推理档」控件排版的死重规则,否则它们以更高特异性盖掉共享面的 `display: grid`,把强度区算宽 24px) - ② 点色:`--platform-text-strong` → `color-mix(in srgb, var(--platform-text-strong) 60%, var(--platform-subpanel-border))`;实测点 rgb(126,100,85) / 相邻轨道 rgb(230,213,198) ⇒ 对比度 3.83:1(上一版 10.5:1,仍守住 ≥3:1)。边界:点落在橙色已选段上时只有 1.54:1——「变浅」与「已选段也 ≥3:1」不可兼得,按「不抢戏」优先,取值可由这条 color-mix 的百分比统一调 - ② 变体 A(落地,默认):填充段=轨道高度 6px(本来就是轨道渐变的一段),档位点也收到 6px(不再上下各露 0.5px);实测轨道 6.0 / 填充 6.0 / 点 6.0 / 圆钮 20(range 盒 26)。变体 B(只出图、未提交):填充段与点都做成 20px=圆钮高度;实测 20/20/20/20(range 盒 34)。447 下圆钮中心到最近可见点中心 37.5px(A) / 30.5px(B),不重叠、不溢出 - 测试:`home.suite.ts` 的首页用例补断言(首页菜单里确实有 `input[type=range]`,`aria-label=思维强度`、`aria-valuetext=默认`);`chatDialogFrameLayout.test.ts` 的强度区选择器改到共享面、并断言点 6px == 轨道高度、点色来自 color-mix、无描边 - 校验:相关 vitest 221 passed / 9 skipped、typecheck、eslint、prettier、encoding 5268 files、spacetime-schema 91 tables、diff-check;对照图与变体图见 PR #607 Refs #600, PR #607 |
||
|
|
020eb92402 |
模型菜单观感抬成组件自带的共享样式面:首页那颗复用同一套卡片与列表
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m54s
Project CI / Backend tests (pull_request) Successful in 8m50s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
- 成因:#600 那轮把卡片/列表的新观感挂在 `.game-workbench-chat .project-chat-surface.is-direct-codex .project-chat-composer.is-direct-codex …` 这条宿主祖先链上,同一个 `ConversationModelSelect` 换到首页(`className=home-input-model-select`)就退回基础规则:161px 窄卡、10px 圆角、5px 内边距、32px 行高、旧灰投影 - 改法:卡片/列表/行/hover/选中 pill/细滚动条抬到**组件自带类名**的共享样式面(`.conversation-model-select .conversation-model-menu-shell`、`.conversation-model-select .conversation-model-menu`、`… .conversation-model-menu button…`),不带任何宿主祖先链;合并形态(有外壳)与独立形态(首页/策划/画布)同一套值:16px 圆角 / 12px 内边距 / `--platform-line-soft` 描边 / `--platform-desktop-hover-shadow`,行 34px、圆角 9px、hover `--platform-nav-item-icon-fill`、选中 `--platform-warm-bg` + 600 - 宿主专属的东西留在工作台作用域:输入区锚点(`position: absolute; right: 0; bottom: calc(100% + 8px); z-index: 20`)、与工具栏的几何关系、强度区布局;独立形态的卡片自己就是滚动区(`max-height: 194 = 170 + 上下各 12`),外壳形态列表 `max-height: 170`(5×34,不出现半行),外壳 `max-height: none`(高度由内容决定,避免把列表挤矮) - 首页**不加**强度区:首页那颗没有 effort 的 state/props(`view/home/index.tsx` 只传 `className` 与 `disabled`),就保持这一点 - 基础规则里那几条同属性 `!important` 由共享面按同一档 `!important` 覆盖;工作台那条「抵消宿主通用按钮样式」的规则只留几何(position/display/width/margin/border/shadow/字号),不再抄一份观感 - 测试:`home.suite.ts` 新增「首页模型菜单复用同一套共享样式面」——首页实例的菜单祖先链里没有 `.game-workbench-chat`,只靠 `.conversation-model-select …` 就能解析出 16px 圆角/12px 内边距/34px 行;`chatDialogFrameLayout.test.ts` 的外壳用例按新选择器集合更新(锚点仍来自工作台链、卡片观感来自共享面),并补上 `max-height`/`border-radius`/`background` 断言 - 真机实测(无头 Chromium 同一夹具同一裁剪框):首页那颗 161×309 / 10px / 5px / 32px → 260×194 / 16px / 12px / 34px;工作台那颗外壳 260×262.5、内层列表 234×170、行 34/9px 前后逐值不变(无视觉回退) - 校验:相关 vitest 221 passed / 9 skipped、typecheck、eslint、prettier、encoding 5268 files、spacetime-schema 91 tables、diff-check;对照图见 PR #607 Refs #600, PR #607 |
||
|
|
05f20e4c71 |
Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
||
|
|
21c79f54a4 |
Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
Project CI / AI game creator shell Rust crates (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m6s
Project CI / Frontend tests (push) Successful in 3m41s
Project CI / Backend tests (push) Successful in 8m0s
Project CI / AI game creator shell web tests (push) Successful in 2m48s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Native shell tests (push) Successful in 9m27s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621 |
||
|
|
ac060a80fb |
prettier:pitfalls 新增段落按仓库格式折行(lint-staged 不覆盖 markdown)
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
||
|
|
74d67c3369 | Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout | ||
|
|
d451415edc |
按 PR #607 复核意见修掉 9 项(D1/D2/D3/D4/D5/D6/D7/D8/D9)
- D1 档位点被轨道压住且与圆钮错位:容器改 `display: flex; justify-content: space-between; padding: 0 6.5px`(= 圆钮半径 10 − 半点宽 3.5),首末点中心因此落在圆钮两端极限位置;`z-index: 2` 抬到 range 之上;当前档位那一点 `opacity: 0`(圆钮已压在那儿);点改深暖底 `--platform-text-strong` + `--platform-input-highlight` 描边。无头 Chromium 实测(222px 轨道):5 个点中心与圆钮算式偏移全部 0.00px(旧实现 +12.19/+6.09/−0.02/−6.11/−12.20)、点与相邻轨道对比度 10.51~10.59:1(旧 1.21~1.23:1)、当前档位点被圆钮覆盖(中心差 ≤0.5px) - D2 状态文案(`role="status"`)也会把那排控件顶成两行高:`ConversationModelSelect` 的 notice 与失败分开两条浮层通道(`onNotice` / `onUnavailable`,各自去重),`ComposerReasoningEffortSelect` 加 `noticePresentation: 'inline' | 'toast'` + `onNotice`;`toast` 形态下两种常驻行都不渲染,状态浮层用 `tone="neutral"`、失败仍 `tone="error"`。Direct 用 `toast`,首页/策划/画布默认 `inline` 行为不变 - D4 `forced-colors` 下焦点完全不可见(thumb 的 box-shadow 会被系统丢弃):加 `@media (forced-colors: active)` 回退 `outline: 2px solid Highlight; outline-offset: 2px`(系统色,亮色观感不变) - D5 键盘长按每个事件都落盘:`selectEffort` 比对「最近一次落盘成功的档位」(`persistedEffortRef`,挂载回读时种上),相同不写。真实按键序列实测:单击 1 次;长按 1.5s(34 个重复事件)4 次(每个新档位一次);已在最高档继续长按 1.2s(28 个事件)0 次(旧行为 ~30 次/秒) - D6 拖动中途卸载会丢档位:卸载 cleanup 里 flush 一次预览值(读 ref,不碰已卸载组件的 state)。实测:拖到「中」未松手落盘 0 次,`unmount()` 后恰好 1 次;单次拖动(按下 + 6 步横移 + 松手)全程 1 次且终值 = 松手位置 - D7 文档与实现对齐:pitfalls 里 `--strength-progress` → `--strength-ratio`、圆钮改实心 `--platform-panel-fill` + `--platform-subpanel-border` 1px 描边、输入盒最高高度 254 → 256(工具栏行高由 30px 模型钮决定)、「提示改成控件排内独占一行」按现行浮层口径改写 - D8 去掉 10 处新硬编码色值 `rgb(112 57 30 / x%)`:卡片投影改用既有 token `--platform-desktop-hover-shadow`,圆钮/焦点影由 `color-mix(in srgb, var(--platform-accent) …)` 派生,不新增 token - D9 注释与实现不一致:`.resource-reference-input` 的 `min-height: 0 / padding: 0` 写回前面那条六类规则(不再依赖源码顺序),末尾那条只留网格与行距,注释同步改成「不依赖源码先后」 - D3 深色主题焦点环间隙不可靠:只在 pitfalls 记录(深色 `--platform-input-fill` 仅 5% 不透明;工作台根节点固定 `platform-theme--light`,暂不可达) - 测试:`chat-composer.suite.ts` 新增「notice 走浮层且输入区无 `[role=status]`/`[role=alert]`」「键盘长按同一档位只写一次、换档仍写」「拖动中途卸载恰好提交一次」;`chatDialogFrameLayout.test.ts` 新增档位点对齐/层级/激活点隐藏的声明级断言 - 校验:相关 vitest(chat-composer / chatDialogFrameLayout / design-agent / project-development)、typecheck、eslint、prettier、encoding、spacetime-schema、diff-check Refs #600, PR #607 |
||
|
|
a299252f2a |
收口 #599 评审:文档补面板补读的门控条件、PR 正文用例数字与真实计数对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m47s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m17s
Project CI / Frontend tests (pull_request) Successful in 3m16s
Project CI / Backend tests (pull_request) Successful in 7m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m7s
Project CI / Repository checks (pull_request) Successful in 6m46s
Project CI / Native shell tests (pull_request) Successful in 9m3s
- 文档口径对齐:pitfalls 的「前端读快照的时序」边界与 decision-log 同段补上门控条件——面板打开时**仅当列表里确实存在在途命名行时才补读**(不给没有命名任务的项目多打一次账本 IPC,避免改变「轮询计数」这类外部可观测行为);不再写成「无条件补读」。 - PR #606 正文数字统一为实测值:测试节 asset_generation_task 22 例 → 27 例、conditional_project_rename_tests 6 例 → 7 例(并补上新用例名),验证节全量 1934 → 1964 passed / 17 skipped,合并段补上 76cd1f057(merge f47a8f305)。 - 用例计数命令与输出:cargo test … asset_generation_task → running 27 tests / 27 passed;cargo test … conditional_project_rename_tests → running 7 tests / 7 passed;静态计数(按测试模块内 #[test] 计数)同为 27 / 7;前端 npx vitest run homeProjectNamingAsync projectNamingGenerationTaskRow → 12 + 3 passed,appSurface.test.ts → 209 tests(200 passed / 9 skipped)。 - 本轮同时把分支合并到最新 origin/master tip 76cd1f057(merge f47a8f305,含 #608 Direct 交付合同重构与临时文档清理)——与本文档/hunk 无冲突,合并后 git merge-base --is-ancestor origin/master HEAD 返回 0。 - 未改动项(评审判定非阻塞):useHomeProjectCreation.ts 的改名 revision 回写沿用既有改名路径同形写法,本轮无改动。 - 门禁:cargo 定向 27 + 7、cargo fmt --check、agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema(91 表)、git diff --check 全过;前端命名/面板 15 passed、appSurface 200 passed / 9 skipped。 |
||
|
|
bc3e36ff33 |
重构(会员契约): 会员结构体改用 ts-rs 生成类型
- shared-contracts 为 10 个会员结构体补 ts_rs::TS / ts(export),64 位整数字段补 ts(type = "number") 对齐前端 number - 新增 10 个生成绑定;packages/shared 与 admin-web 改为 re-export 生成类型,仅 kind / status 等前端收窄联合用 Omit 组合保留 - 同步设计文档 §2.5 与决策日志 |
||
|
|
f47a8f3054 | Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async | ||
|
|
8d1980488e |
补预览桥注入与去重的覆盖空白说明
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m37s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m30s
Project CI / Repository checks (pull_request) Failing after 34s
Project CI / Frontend tests (pull_request) Successful in 3m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m30s
Project CI / Native shell tests (pull_request) Successful in 9m39s
- 踩坑记录新增 2026-10-05 条:preview.rs 的标签注入与去重没有用例覆盖,列出 4 个既有用例并给出人工验证清单 |
||
|
|
45ae29461c |
评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m42s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 8m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Successful in 6m58s
Project CI / Native shell tests (pull_request) Successful in 9m32s
- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫 - 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目 - 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍 - 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」 - 数量徽标补 title 说明数字含义 - 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed - 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径 |
||
|
|
0930e402be |
修复(会员错误码): 修正 ProductIdUnparseable 拼写
- module-runtime 变体 ProductIdUnparsable 改名为 ProductIdUnparseable,wire 串 product_id_unparsable 同步改为 product_id_unparseable(本 PR 未上线,不留兼容) - 同步 spacetime-module 拒绝点、spacetime-client mapper 与 api-server 测试引用,并重新生成 SpacetimeDB 绑定 - 同步设计文档 §5.8 与决策日志 |
||
|
|
629369eb0c |
补齐运行画面点选的两条真机踩坑与阶段二真机复验状态
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- pitfalls:新增「three 档句柄少构造器会整体失效」(Raycaster/Vector2/Vector3/Box3 缺任一即不进引擎档、芯片回落 canvas 且不报错,含四步排查顺序)与「预览桥脚本是编译期内嵌的:改完必须重启 AGC 客户端」 - 实施计划·阶段二进展:补真机复验环境已就绪(客户端自本分支编译启动、exe 内 6 处新代码标记已核实、CDP 可用)与「点选复验待执行」(客户端登录态过期停在登录页) |
||
|
|
19d179bde4 |
运行画面点选:three 句柄瘦身 + 命中对象 label 兜底
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 桥:three 句柄改读 `handle.three || handle.THREE`(旧整命名空间形态仍兼容),四个构造器缺任一即按未命中退化
- 桥:three label 链补 `object.name` → `geometry.type` → `object.type`,Phaser 补 `name` → `type`(取值超 40 字符丢弃);命中对象但取不到素材身份时芯片不再一律是 `@canvas`
- 契约:agc-web-game-development 的「运行画面点选契约」改用瘦身句柄 `three: { Raycaster, Vector2, Vector3, Box3 }`,并写明整命名空间会破坏 tree-shaking(同一 Vite 构建 517,682 B → 730,831 B,+41%);skill-pack 指纹同步到 2026-08-26.39
- 模板:threejs-3d-starter 与 blank-3d-scene 的句柄源改成瘦身形态
- 测试:runtimeInspectEngines 新增 6 例(瘦身句柄命中、旧命名空间兼容、name / geometry.type / object.type 兜底、缺构造器退化),共 33 例
- 文档:功能说明补 label 兜底与瘦身句柄的验收行和边界;pitfalls 记一条 tree-shaking 口径;实施计划阶段二进展补该轮结论
|
||
|
|
f2f33aead3 |
合并 master 分支到 fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m59s
Project CI / Frontend tests (pull_request) Successful in 3m21s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
- 合入 Direct 交付合同与租约机制重构(PR #608),涉及 direct_execution、direct_validation、direct_delivery、direct_runtime、codex_app_server 等壳层代码与提示词、agc-skills - 合入已合入 Direct 重构临时文档的清理提交 - 解决 docs/project-memory/shared-memory/decision-log.md 冲突:保留本分支「AGC 窗口标题栏项目标签改认当前项目」条目,并追加 master 的四条 Direct 决策条目 - 合并后确认技术方案文档同时保留本分支标题栏条目(常态显示当前项目名、运行中项目降级为圆点与徽标)与 master 的 Direct 操作控制章节 - 验证:git diff --check 通过;npm run check:encoding 通过(5266 个文件) |
||
|
|
42c4cacf72 |
修复(会员契约): 响应 token 反序列化前向兼容
- shared-contracts 为会员响应 DTO 的 plan / status / cycle_kind / model_access 字段加 deserialize_with,未知取值 fail-open 兜底到已知最高档,避免 AGC Tauri shell 等旧 Rust 客户端因后端新增 token 整包解析失败 - 入参 DTO 保持严格拒绝,不改枚举自身 Deserialize,避免 Unknown 变体污染入参 - 补响应兼容与入参严格测试;同步设计文档 §2.5 与决策日志 |
||
|
|
c85da3a983 |
修复(AGC模型): 档位无可用模型改用独立错误码
- module-runtime 新增 MODEL_UNAVAILABLE / MODEL_UNAVAILABLE_FOR_TIER 常量,NoModelForTier.code() 由共用 MODEL_UNAVAILABLE 改为 MODEL_UNAVAILABLE_FOR_TIER(仍 503),与单个模型不可用的 422 区分 - 更新 resolve_error_codes_are_stable 与 api-server llm 单测;收窄 llm/model_access 模块注释 - 同步设计文档 §11.4 与决策日志 |
||
|
|
c3866b4267 |
修复(后台邀请码): 拒绝补机器可读错误码走 400
- module-runtime 新增 RuntimeProfileInviteCodeAdminErrorCode(invalid_field / in_use),两个后台邀请码 procedure 结果末尾追加 error_code - module 侧用 ProfileInviteCodeAdminProcedureError 在拒绝点赋码,字段校验统一 invalid_field、被他人占用归 in_use - spacetime-client mapper 有码走 ProcedureRejected,并把 api-server 映射注释收窄为「带 typed code 的四条链路」 - 重新生成 SpacetimeDB 绑定;补 client 与 api-server 单测;同步设计文档 §5.8 与决策日志 |
||
|
|
76cd1f057d |
清理已合入的 Direct 重构临时文档
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Successful in 6m0s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m42s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m44s
Project CI / Backend tests (push) Successful in 8m43s
Project CI / Frontend tests (push) Successful in 3m33s
Project CI / AI game creator shell web tests (push) Successful in 3m6s
Project CI / Repository checks (push) Successful in 5m11s
Project CI / Native shell tests (push) Successful in 7m5s
删除合同、租约及收尾修复的六份临时里程碑和实施计划 移除主规范中的过期计划引用并保留验证边界 更新共享记忆中的合入状态与权威文档入口 |
||
|
|
3ac8ab1c08 |
重构 Direct 交付合同与租约机制 (#608)
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
当前 Direct 把交付合同作为操作准入条件,并在任意付费/执行失败后进入全局 Draining;一条无关的挂起命令可因此阻断后续代码编辑。本 PR 用于推进 #518、#529 的合同与租约机制重构。 当前仅提交草稿里程碑,运行时代码尚未修改,问题尚未修复。 - 已确认:普通操作成功或失败后返回真实结果,由 Agent 决定下一步;宿主保留回合活动状态、时间与并发控制,取消全局失败排空及返修批次门禁。 - 保留既有权限、旧回合写入归属,以及资源操作自身的幂等和不确定结果核对。 - 待细化:交付合同是否及在哪些产品场景保留、工具与提示词调整、已有配置与账本兼容;实现前同步主规范和单里程碑实现计划。 工作范围:`docs/project-memory/plans/【里程碑】Direct合同与租约机制重构-2026-10-03.md`。 验证:`npm run check:doc-index`、`npm run check:encoding`、`git diff --cached --check` 通过。本次未运行运行时测试。 关联 #518、#529;当前不关闭问题。 Reviewed-on: #608 Co-authored-by: lhk <ink29535@proton.me> Co-committed-by: lhk <ink29535@proton.me> |
||
|
|
4f3faa04b5 |
修复(后台兑换码): 管理拒绝补机器可读错误码走 400
Project CI / Backend tests (pull_request) Failing after 53s
Project CI / Native shell tests (pull_request) Failing after 3m51s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m25s
Project CI / Frontend tests (pull_request) Failing after 48s
Project CI / AI game creator shell web tests (pull_request) Failing after 43s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m17s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m6s
Project CI / Repository checks (pull_request) Successful in 4m37s
- module-runtime 新增 RuntimeProfileRedeemCodeAdminErrorCode(not_found / invalid_field / allowed_users_required),后台兑换码增改与列表 procedure 结果末尾追加 error_code - module 侧用 ProfileRedeemCodeAdminProcedureError 在拒绝点赋码,字段校验统一 invalid_field、私有码缺用户 allowed_users_required - spacetime-client 后台 mapper 有码走 ProcedureRejected,api-server 由此返回 400 而不是 502 - 重新生成 SpacetimeDB 绑定;补 client 与 api-server 单测;同步设计文档 §5.8 与决策日志 |