kdletters
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bba4f0eb24
|
项目快照整目录上传 .agent,保留项目身份与 Agent 历史
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库
- 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent
- project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步
- 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除
- 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史
- 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界
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2026-09-22 16:39:12 +08:00 |
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kdletters
|
fdc14404b2
|
新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道
release 调度复用统一发号源,并为 macOS 启用过期构建让位
现有小时 dev 调度保持同时触发 Windows 与 macOS
更新生产运维门禁、发号权限、技术方案与共享记忆
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2026-09-22 16:32:11 +08:00 |
|
lhk229
|
3775e05970
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修复策划对话布局与流式显示 (#460)
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恢复固定消息区域和工作区状态条样式,修正窄屏单列布局
限制长阶段提示、澄清卡片和文件导入结果高度,保证输入区可达
补齐实时正文和思考的滚动跟随,保留用户上滚意图
移除读取策划历史时补造的发送时间
补充布局与显示回归测试,同步技术方案和共享排障约定
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/460
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2026-09-22 16:25:51 +08:00 |
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k88936
|
742bad4fee
|
Merge pull request 'Fix/unfinished turn' (#463) from fix/unfinished-turn into master
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Reviewed-on: #463
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2026-09-22 16:23:25 +08:00 |
|
suzmii
|
0434647978
|
修复快速编辑草稿回填用例的竞态:面板先出现、Lexical 的值后落
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- 同一条用例在 CI run 2702 与本地一次全量里各命中过一次「expected '' to include '把角色头发改成红色'」:面板(dialog)一出现就同步读 textContent,编辑器值还没落
- 回填类断言统一改走 expectPanelPromptContains(内部 waitFor),不再赌时序
- 「提交后重开是空面板」那条否定断言改用 composerValue 读(它先让编辑器落值),避免空串让断言空过
- 连跑该文件 9 次 + 全量 3 次(173 文件 / 1826 通过 / 18 跳过)均全绿
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2026-09-22 16:13:10 +08:00 |
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k88936
|
a6a938d5cc
|
文档:新增引用输入区重构与宿主注入的实施计划
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- 记录一句话交付、五条验收判据、六个提交切分与验证方式
- 追加执行状态:六项已落地内容、顺带清理、验证结果(全绿门禁与定向用例)与未完成项(CSS 类名重命名、真机手感、粘贴解析)
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2026-09-22 16:07:06 +08:00 |
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k88936
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e6b6a0aeca
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文档:记录引用候选由宿主注入的决策、术语与功能说明
- 新增 ADR《引用候选由宿主注入》:注入式 provider、面板外移、附件并入正文的理由、备选与影响
- decision-log 增加 2026-09-22 条目:注入 / 分离 / 附件 / 显示口径四项决策、未纳入项、验证方式,并记录顺带清理 activeVersionId
- 功能说明《AGC聊天素材引用》同步:Provider 注入、ResourceReferencePicker 自持数据、$ Skill 只出现在注入该 provider 的宿主、附件进入正文与上限口径、显示名注入
- CONTEXT.md 补引用来源 / provider / 选择器 / 附件芯片等术语与关系
- docs/README.md 登记新 ADR
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2026-09-22 16:06:40 +08:00 |
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k88936
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1fbce7ffc5
|
清理工作台壳到聊天壳已经传不过去的 activeVersionId
- ProjectChatComponentProps 删除 activeVersionId:它只在策划输入盒的 @ 面板里生效,而策划输入盒的 @ 触发钮早就不渲染,参数从壳传进聊天后无人消费
- WorkspaceLauncher 不再把这个参数透传给 ProjectChat;工作台壳自己那份 activeVersionId 保留,仍供 ProjectDevelopmentView 的游戏运行版本使用
- App 的 AppProps 与解构同步删除该参数
- styles.css 里那条「ResourceReferenceInput 收到 showTriggerButton={!directCodex}」的注释改成当前口径:@ 触发钮在控制排的 .project-chat-reference-trigger,输入区不注入 ResourceReferencePickerAction
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2026-09-22 16:05:08 +08:00 |
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k88936
|
7e009a4c94
|
引用输入区改为宿主注入引用来源,素材选择器与输入区分离
- 新增 features/project-workspace/reference-source(types + 资源/Skill/附件/运行画面区域四个 provider 工厂),输入区按 providers 顺序取第一个非空回答,不再判断引用种类
- ResourceReferenceInput 删除 assets / versions / activeVersionId / skills / showTriggerButton / openPicker,改为 providers / inputActions / submitSuppressed / containerRef 四个通用接缝
- 新增 ResourceReferencePicker 与 ResourceReferencePickerAction:面板自己拿数据(素材、版本、缩略图预览 invoke)并自管筛选态,由宿主渲染,确认后只经 insertReferences 交回输入区
- 四个宿主改为按需注入 provider 并各自渲染选择器:DirectProject 注入资源+Skill+附件+运行区域,策划输入盒 / 画布生成面板 / 资源卡快速编辑只注入资源+两个静默 provider,非 DirectProject 宿主不再出现 $ Skill 候选
- 附件并入 ChatReference,编辑器收敛为单一 ResourceReferenceNode(删除 AttachmentReferenceNode),附件 chip 的 DOM 契约(data-attachment-reference / data-attachment-status / title / 移除按钮 aria-label)逐字保留
- 附件改为导入成功即以芯片进入正文、失败与异常一律不插入;控制器删除待发附件状态与 removeAttachment,ComposerPendingAttachments 与其提交时拼接一并删除,单次上限按草稿中的附件芯片数计算,导入进行中禁止发送
- directCodexContentToPromptText 的引用 token 前后各留一个空白(不重复),显示名反查改由调用方注入 resourceLabelResolver(assets),并补 TODO:后续改为按组件渲染引用
- 队列 chip 文案、快速编辑出站提示词、润色回填的引用恢复统一走 joinMentionText 的同一份 token 口径
- 新增 tests/referenceSourceProviders.test.ts 规则矩阵单测(触发符、候选过滤与截断、toReference、refresh、mentionToken、Skill 目录懒加载与失败重试),既有输入区/聊天用例迁移为注入 provider
- styles.css 删除随面板外移与待发附件列表一起失效的规则
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2026-09-22 16:01:54 +08:00 |
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k88936
|
00f36b4863
|
Merge remote-tracking branch 'origin/master' into fix/unfinished-turn
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2026-09-22 15:52:19 +08:00 |
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k88936
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d5e06de33e
|
固化键盘菜单键不被右键手势拦截的口径
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- 实测 Chromium 151 下键盘菜单键触发的是 button: -1,previewRightPanGesture 注释写明只认按钮 2 的原因
- previewRightPanGesture.test.ts 增加 button: -1 不拦截的判据用例
- previewRightPanDrag.test.tsx 增加键盘菜单键仍走原有节点菜单路径的集成用例
- decision-log 条目补上该实测结论与新增用例的验证口径
验证:npx vitest run previewRightPanDrag.test.tsx previewRightPanGesture.test.ts(13 passed)
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2026-09-22 15:35:51 +08:00 |
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k88936
|
a35956f3ec
|
宿主崩掉不再留下永远开着的回合:本地命令失败按身份兜底收口
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- directThreadChat 新增 commandClosedTurnUserItemId 与 stopDirectThreadTurn:本地命令返回即这一轮在宿主那边收场,只放掉「是否在跑」、不写终态时间
- 同身份迟到的 turn.started 不再把这一轮拉回运行态;迟到的 turn.completed 例外放行,仍要拿它补上真正的结束时间
- 身份不同的回合不动:「正在跑的是另一轮」这种拒绝不能顺手抹掉别人的回合
- useDirectThreadChatSubscription 暴露 stopCommandTurn;controller 在真失败分支按本轮身份调用,主动终止与 another-turn-running 不走这条
- 新增用例:reducer 两条(不复活 / 不碰别人的回合)、appSurface 一条(失败后不再显示「陶泥儿正在处理」、输入盒回到发送态);变异去掉兜底收口后该用例变红
- decision-log 记录本次决策,以及仍未做的宿主侧根因(Rust 侧 drop 守卫补终态事件)
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2026-09-22 15:34:48 +08:00 |
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kdletters
|
500835407a
|
修复 AGC Windows 构建的 NSIS 回归测试路径兼容
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NSIS 缓存目录解析改为按目标平台使用 win32/posix path,避免 Windows 将 /tmp 解析到当前盘
回归测试改用 defaultAppRoot,并补齐 Windows/POSIX 路径断言,消除 C:\\C:\\ 拼坏与分隔符误判
同步 shared-memory,记录跨平台路径测试约束
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2026-09-22 15:33:33 +08:00 |
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k88936
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0ab04d0f64
|
预览画布接入右键拖拽平移
- PreviewWorkspace 右键按下记录起手并捕获指针,越过共用阈值后按起点全量 delta 平移视口,抬起时由 resolvePreviewRightPanRelease 裁决平移还是节点菜单
- 捕获阶段拦截按钮 2 的 contextmenu,拦截窗口保留到下一次指针按下之前,兼容"按下触发"与"抬起后触发"两类平台时序
- 右键抬起用 [data-node-id] 加树容器新增的 data-tree-id 命中节点,沿用"右键即选中该节点"语义;未平移但抬起在预览外时不弹菜单,空白网格右键静默
- 视口接线共享 isPanning,让空格、中键、右键三个平移绑定共用 grabbing 光标;onPointerCancel 拆成不进菜单的独立处理
- 新增 tests/previewRightPanDrag.test.tsx:右键拖拽只平移不弹菜单、阈值内仍弹菜单、空白右键不改选择、预览外抬起不弹、非右键 contextmenu 仍即时、中键平移回归、右键平移后左键拖动仍可用
验证:npx vitest run 定向 7 个文件 59 passed、apps/ai-game-creator-shell npx tsc --noEmit、改动文件 eslint、npm run check:encoding、git diff --check
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2026-09-22 15:32:19 +08:00 |
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k88936
|
f525b6dc70
|
新增预览右键平移手势状态机
- 新增 previewRightPanGesture.ts:按下起手、按共用阈值判定是否进入平移、按起点全量 delta 复用 moveViewportFromPan 算视口
- 抬起裁决统一收口到 resolvePreviewRightPanRelease:平移过就只回视口,未平移且在预览内才按节点菜单处理
- shouldInterceptRightContextMenu 记录"按钮 2 且处于右键按下序列"的拦截窗口,兼容按下触发与抬起后触发的两类平台时序
- 新增 tests/previewRightPanGesture.test.ts 覆盖阈值边界、越阈值后不回弹、全量 delta、预览外抬起与拦截判据
验证:npx vitest run previewRightPanGesture.test.ts(5 passed)
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2026-09-22 15:27:30 +08:00 |
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suzmii
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3b2a6c8853
|
Merge remote-tracking branch 'origin/master' into feat/agc-run-preview-tip
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2026-09-22 15:26:54 +08:00 |
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k88936
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96e7ba7808
|
预览拖动阈值抽成公共常量模块
- 新增 previewDragThreshold.ts,导出 DRAG_THRESHOLD_SCREEN_PX 与屏幕坐标阈值判定 passedDragThresholdScreen
- useNodeTransformInteraction 删除本地阈值常量,改为复用该模块,左键拖动/缩放行为不变
验证:npx vitest run useNodeTransformInteraction.test.tsx previewWorkspaceZoom.test.tsx(18 passed)
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2026-09-22 15:26:11 +08:00 |
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k88936
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65e06c4808
|
记录预览画布右键拖拽平移的交互约定
- decision-log 新增 2026-09-22 条目:右键拖拽平移的判定链、菜单改到抬起弹出、按下即拦截 contextmenu 的实测依据与代价
- 【UI编辑器】拖动变换提交边界补「视口平移不写 State、不进历史」以及右键平移与节点菜单按同一拖动阈值互斥的约定
- 同一文档的实现边界补拖动阈值落点 previewDragThreshold.ts 与右键裁决落点 previewRightPanGesture.ts
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2026-09-22 15:25:32 +08:00 |
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k88936
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cab31613f2
|
权限被拒不再抹掉下一轮的忙态:出队统一交给 finally
- startTurn 的权限被拒分支不再自己 endTurnCommand + dispatchNextQueuedTurn,改为标记 queueAdvance 交给 finally 收口
- finally 固定顺序:刷新清单 → endTurnCommand() → 出队,保证清忙态早于出队,不再清掉下一轮刚设上的忙态与 pendingUserItemId
- 模块注释把这条顺序写成契约,并说明权限被拒这种「本轮从未发出但要继续出队」的走法
- 新增 appSurface 用例:权限被拒 + 后面排着消息时,被出队那一轮在飞期间输入区仍是终止态;改前该用例红
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2026-09-22 15:20:38 +08:00 |
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k88936
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67d2f08421
|
窗口期渲染用例先等 invoke 发出,别让断言在命令未发出时就过
- chat-composer 的 does not report a finished turn 用例捕获 invoke 并先等它被调用,再断言窗口期不出现终态文案
- 写权限门是异步的:不等待时断言会在 invoke 之前通过、收尾的 pending[0]?.resolve 变成空操作,用例盖不住它声称覆盖的窗口
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2026-09-22 14:59:13 +08:00 |
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k88936
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c8a8b0b0b8
|
DirectProject 聊天投影补 memo,让下游 memo 不再空转
- DirectProjectChatView 的 directTurns 改用 useMemo 缓存,判据为 directEntries / localMessages / directTurnRunning / pendingUserItemId
- 注释写明不缓存时每次渲染都是新数组引用,useDirectProjectTurnStatus 里以 turns 为判据的 useMemo 永远命中不了,读者会误以为 turnStatus 引用稳定
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2026-09-22 14:56:50 +08:00 |
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k88936
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417137baf8
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把 DirectProject 聊天状态与数据流的说明写进代码注释
- useDirectProjectChatController 模块注释补三层地图、三份原始输入、一次发送的时序(含空窗步骤)与状态变量归属
- DirectChatTurnState 注明三态各自能断言什么、判据的四个输入及来路、state 真值表、两个易读错的点与「finished 拿不到终态时间」的已知边界
- DirectThreadChatState.turnRunning 注明它只是原生真相,不等于界面上的「这一轮在跑吗」
- DirectProjectTurnUsage 注释写清两类「finished 却拿不到终态时间」的回合、覆盖范围与修法口径,说明不再甩给任何文档
- decision-log 的未修边界条目改为指向上述代码位置,避免同一套说明在代码与文档里各留一份
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2026-09-22 14:20:27 +08:00 |
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k88936
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4cd5fb8d72
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Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
# Conflicts:
# apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasAssetGenerationQueue.ts
# apps/ai-game-creator-shell/src/features/resource-canvas/useResourceCanvasGenerationPlaceholders.ts
# apps/ai-game-creator-shell/tests/resourceCanvasGenerationFloatingPanel.test.tsx
# docs/project-memory/shared-memory/decision-log.md
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2026-09-22 14:08:41 +08:00 |
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k88936
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cfcd3cd604
|
DirectProject 空窗期不再谎报本轮结束:三态接入渲染
- DirectProjectTurnUsage 渲染判据改为 state !== 'finished',awaiting-start 不再显示「本轮结束于 … 耗时 0.0秒」
- DirectProjectTurn 的过程折叠判据同样改为 state !== 'finished';流式正文与工具卡片仍按 state === 'running'
- 组件注释写明「否定式读 !== 'finished'、肯定式读 === 'running'」这条分工,并标出仍由 A 负责的另一半兜底与覆盖范围
- 新增 tests/directProjectTurn.test.tsx:awaiting-start / running 不显示终态文案且不折叠、finished 有终态时显示结束时间与耗时
- appSurface chat-composer 新增窗口期用例:invoke 挂起且无任何原生事件时不出现「本轮结束于」
- decision-log 追加本条决策、保守卡片口径的理由、未修边界与变异验证结论
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2026-09-22 14:07:07 +08:00 |
|
k88936
|
860dcb1bf5
|
DirectProject 聊天状态显式化:回合三态与「在跑吗」唯一派生入口
- DirectChatTurn 的 active 布尔改为三态 state(running / awaiting-start / finished),三态判定收在投影里、用身份而不是时间戳
- buildDirectChatTurns 新增 pendingUserItemId 入参;controller 的 beginTurnCommand / endTurnCommand 与 turnBusy 同生共死地维护它
- 新增 useDirectProjectTurnStatus 作为「在跑吗」的唯一派生入口:nativeRunning / commandInFlight / displayBusy / latestTurnState
- DirectProjectChatView 不再手拼 busy:header 与 composer 读 displayBusy,「正在处理」卡片读 nativeRunning
- DirectProjectConversation 的 running 入参改名 nativeRunning,语义写在类型注释里
- DirectProjectTurn 改读 turn.state;渲染条件保持不变,awaiting-start 仍按已结束渲染(空窗缺陷另开改动)
- directTurnPresentation 的起点优先级与三态判定由嵌套三元改为逐级 if 覆盖
- 新增 directProjectTurnStatus 用例 4 条;directTurnPresentation 补三态用例 4 条并改按 state 断言
- ADR 补「活动回合唯一判据约束的是原生回合」澄清与代码指针
- decision-log 记录本次重构决策、未修的窗口期缺陷与验证证据
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2026-09-22 14:06:20 +08:00 |
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lhk229
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292e42cf5e
|
为全部 Rust 测试组启用隔离编译缓存
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Successful in 1m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / Backend tests (push) Successful in 5m35s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m8s
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扩展缓存消费到 AGC 双 lane、crates、smoke、后端及桌面壳测试
补齐各组实际编译目标和工作目录的可信快照预热
保留 SpacetimeDB 独立编译边界并排除发布构建缓存
根据完整快照体积将对象缓存上限调整为 4 GiB
更新工作流契约测试、运维文档及项目共享记忆
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2026-09-22 05:52:16 +00:00 |
|
suzmii
|
6dde321bd1
|
修 review 发现:运行反馈全面退出对话区,并补齐顶栏与守卫细节
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- executeRunLocal 的三条失败路径(缺 Tauri / 缺项目 / 启动预览报错)也改走 onRunNotice 失败色提示,对话区不再出现过程行;随之删除已无调用方的 announceProjectChatMessage 与不再有意义的 announceToChat 参数
- RunNoticeToast 的失败提示延长到 6 秒(成功仍 2.6 秒),避免错误一闪而过
- 版本入口在 UI 编辑器壳里不渲染;版本名改由一层 span 承载省略号,长版本名不再被硬裁
- 视图拿不到 onNotice 时把「在浏览器打开失败」写进 console,不再静默吞掉
- check-native-shells 增加「运行页视图里 openUrl( 只有一个调用点」的判据,堵住自动开浏览器的口子
- 新增外壳级接线用例 runNoticeShellWiring;previewActivation 补「启动失败走失败色提示且不写对话区」;runNoticeToast 补失败时长;样式守卫补省略号
- decision-log 收敛到最终口径(成功与失败都出对话区、失败留 6 秒、编辑器不挂版本入口)
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2026-09-22 13:51:30 +08:00 |
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suzmii
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82de6d46a9
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合并 master(48eb3d500):CI 缓存与运行时测试重组并入运行页入口收口
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m9s
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- 只冲突 docs/project-memory/shared-memory/pitfalls.md:保留双方新增的排障记录(本分支的 Codex 原生包版本 + master 的 Rust 对象快照)
- 其余 master 改动(CI 缓存脚本、process_session 测试拆分等)自动合并
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2026-09-22 12:56:22 +08:00 |
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suzmii
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0a8debef56
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合并 master:运行页入口收口并入 DirectProject 重构
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 保留 master 的 DirectProject / ProjectChat 重构与测试重组:原 appSurface 的 project-commands / project-preview / supervisor-runtime 三个 suite 已被 master 删除,接受删除并把相关断言重写到 tests/previewActivation.test.tsx 等新用例
- 本分支改动重放到 master 结构:运行与预览成功的反馈改走 onRunNotice toast(带 tone),对话区不再写过程提示
- 运行页顶栏统一:预览地址改成「在浏览器打开」按钮,版本入口搬进同一动作区复用同一套按钮皮,状态行与预览地址小字退役
- 生成任务入口、面板与锚点不在运行页渲染,placement 里的 run 档一并删除
- 手工合并 App.tsx / WorkspaceLauncher.tsx / model.ts / check-config.mjs / decision-log / pitfalls,并把两条决策记录与一条排障记录补进 master 版本文档
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2026-09-22 12:50:19 +08:00 |
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lhk229
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48eb3d5007
|
Opt/ci (#456)
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m28s
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Project CI / Backend tests (push) Successful in 7m16s
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/456
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-22 12:42:27 +08:00 |
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suzmii
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5a87c5f965
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运行页顶栏收口:预览地址改按钮,版本入口并入顶栏同一套样式
- 删除运行区域上方的状态行与预览地址小字,运行画面回到两行栅格
- 预览地址改成顶栏动作区里的「在浏览器打开」按钮(opener 插件 openUrl),只在有活预览时渲染
- 版本入口搬进同一个顶栏动作区,外观复用该容器的基础按钮样式,去掉自带的边框、底色与 hover
- 打开失败走 onNotice 的失败色 toast:onRunNotice 通道改成带 tone 的对象,四处调用点同步
- 补顶栏入口正向守卫,删掉状态行的旧样式用例并新增顶栏与浏览器打开的用例
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2026-09-22 11:51:51 +08:00 |
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k88936
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1b951619c9
|
Merge pull request '统一错误事件同步留痕到 AppData 应用日志' (#453) from feat/log-the-dianosis into master
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Reviewed-on: #453
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2026-09-22 10:54:42 +08:00 |
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suzmii
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8e6ee50ad8
|
运行页收口:状态行同在画面外,生成任务不进运行页
- 运行区域上方新增状态行,预览地址小字与版本入口同排:两者都在游戏画面之外,版本入口不再绝对定位压在画面上
- 小字单行省略并用 title 给出完整地址,状态行高度恒定 30px,没有版本入口时也不塌
- 运行页不再渲染生成任务入口、面板与锚点;[data-generation-tasks-placement='run'] 那一档坐标与 placement 里的 run 一并删除
- 按新口径改写两侧用例,新增运行区域状态行的声明级守卫用例
- 记录决策到 shared-memory/decision-log.md
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2026-09-22 10:29:53 +08:00 |
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k88936
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a3586bc995
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Merge remote-tracking branch 'refs/remotes/origin/master' into feat/log-the-dianosis
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-22 10:26:13 +08:00 |
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k88936
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74e6ac90a7
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把摘要移出应用日志身份行,避免整行脱敏吃掉事件定位
- 身份行只留程序生成或调用方常量字段(eventId / source / stage / code / retryable / clientTurnId / elapsedMs / detailRef),去掉了 summary
- summary 移到详情行(hint / summary / detail / metadata),自由文本全部只出现在详情行
- 原因:sanitize_diagnostic_message 命中凭据标记时替换整行,且裸词标记(如 credential rotation failed)脱敏消不掉,summary 留在身份行会连 eventId、detailRef 一起被替换
- 用例补一条裸标记词场景:详情行被整体替换时身份行仍能按 eventId 与 code 定位
- 同步【技术方案】AGC错误报告与诊断上传、【技术方案】AI游戏创作智能体App实施计划、决策记录与踩坑记录的两行字段口径
- 验证:cargo test -- runtime_error direct_tool_bridge(41 passed)、cargo fmt --check、git diff --check
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2026-09-22 10:22:28 +08:00 |
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suzmii
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e6083050a8
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运行/预览提示退出对话区,改 toast 与运行区域小字
- 删除播放、/preview、/open-preview 与生成后自动启动预览写进对话区的成功提示,对话区只保留对话内容
- 新增 onRunNotice 通道,工作台壳用 RunNoticeToast 弹 2.6 秒浮层,同一句连续触发会重新计时
- 运行表现层在预览框上方常驻小字「已载入客户端运行视图:URL」,没有活预览时不占位
- 更新 appSurface 四处用例,新增 onRunNotice、小字与 RunNoticeToast 用例
- 同步 check-config 与 check-native-shells 的字符串判据,并记录决策到 shared-memory
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2026-09-22 10:00:38 +08:00 |
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k88936
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6973a2cb45
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Merge pull request '重构/拆分directproject聊天组件' (#420) from refactor/split-direct-project into master
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Reviewed-on: #420
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2026-09-22 02:53:26 +08:00 |
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k88936
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19e1883f71
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合并 origin/master:策划附件导入接入策划聊天入口
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- 保留 DirectProject 独立聊天容器与 Supervisor 退役结果,不为冲突恢复运行时兼容分支
- 策划工作区文件导入接入 PlanningChatView 输入盒,导入期间暂缓发送、阶段批准、澄清与重试
- 工作台壳按项目记录导入进行态,导入未完成时不切换游戏运行态并提示等待
- 首页策划附件导入结果落到工作台 fileImportNotice 提示条,可单独关闭
- 设计态输入盒样式选择器由 project-supervisor-* 收敛为 project-chat-*
- 策划导入回归用例适配退役后的 harness 与 chatProps 命名
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2026-09-22 02:24:47 +08:00 |
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lhk229
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4e41bd3e56
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修复预览发布测试状态文件恢复竞态
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deploy_and_uninstall 测试在断言状态文件恢复前,改为轮询等待持久化状态到达 Stopped
新增 wait_for_persisted_status 辅助函数,经 load_deployments 真实加载路径校验状态文件
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2026-09-22 00:53:47 +08:00 |
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k88936
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5315b233c8
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预览激活回接「运行」入口,聊天 @ 清单打开选择器时按需重读
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- App.tsx 新增 activateRunningPreview,运行入口先问 Rust 要活体预览(activate_local_game_preview),命中就只切客户端运行视图
- App.tsx 的 executeRunLocal 命中活体预览时经 DirectProject 聊天的 announce 播报「已切换到客户端运行视图」,不再重复调用 start_local_game_preview;stopped / 非本项目 / 权限位要求确认一律回落到重新启动
- check-config.mjs 从 native-only 白名单移除 activate_local_game_preview 并同步注释(该门禁要求 App invoke 与白名单互斥)
- DirectProjectComposer 新增 onReferencePickerOpen,工具条按钮与附件菜单两处选择器入口打开前先刷新清单
- DirectProjectChatView 用 useDirectProjectManifest 的 refresh 重读聊天自己那份 @ 清单,不新增壳到聊天的清单推送通道
- 新增 tests/previewActivation.test.tsx,钉住切视图不重启 / stopped 回落重启 / 权限确认回落重启三条路径
- decision-log 记录本轮两处回归的背景、决策、取舍与验证方式
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2026-09-21 23:09:43 +08:00 |
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k88936
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a11cdf13d7
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画布生成面板重开草稿与重试身份收敛到 canonical content
生成面板 state、重开草稿、重试身份与提交载荷统一为一份 content[]
重试身份改用 directCodexContentKey 内容指纹比对并删除 referenceIdsMatch
directCodexContentToLegacyContentDto 只在任务落账的出站边界派生
账本回到草稿的反向翻译收敛为 legacyContentDtoToContent 单一实现
token 扫描从 ResourceReferenceInput 提到 resourceReferences 并两处共用
无法解析的资源引用合成 unknown 占位而不再静默丢弃
出站提示词规范化收敛为 resourceCanvasAssetGenerationPromptText 供两处共用
directCodexContentToPromptText 去掉 trim,空白只在整条 content 上判定
同步决策记录与 canonical content 里程碑落地结果
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2026-09-21 22:56:32 +08:00 |
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lhk229
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085181c795
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修复策划附件导入工作区并解除资源清单耦合
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m21s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m58s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m40s
Project CI / Backend tests (pull_request) Successful in 5m37s
Project CI / Native shell tests (pull_request) Successful in 7m30s
Project CI / Repository checks (pull_request) Successful in 3m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m22s
Project CI / Frontend tests (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (push) Successful in 2m57s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m51s
Project CI / Backend tests (push) Failing after 3m47s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m22s
Project CI / Native shell tests (push) Successful in 6m12s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 10m13s
Project CI / Frontend tests (push) Successful in 3m51s
Project CI / Repository checks (push) Successful in 2m44s
Project CI / AI game creator shell web tests (push) Successful in 2m25s
新增策划工作区文件导入命令,支持同名另存并保留文件字节
首页和聊天框附件直接导入策划工作区,脱离游戏资源清单与回合附件
导入期间暂缓发送、阶段操作和游戏制作切换,保留逐文件失败提示
补充导入、刷新与切换回归测试,同步技术方案和共享约定
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2026-09-21 22:49:21 +08:00 |
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k88936
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cc980267fe
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用例改为按生产口径传入已脱敏 detail
- 原用例直接传带 token=secret 的原文,与函数「detail 已是 sidecar 脱敏文本」的前置条件不符,测的不是真实数据流
- 改为先按 8 KiB 口径 redact 出 safe_detail 再传入,metadata 仍按生产原样传未脱敏 JSON,保留脱敏覆盖
- 验证:cargo test runtime_error(7 passed)
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2026-09-21 22:45:06 +08:00 |
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k88936
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4bdf9e2cd4
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写明应用日志投影为什么对已脱敏 detail 再过一遍
- 原注释写「只再按应用日志预算截一次」,实现却是完整脱敏流水线,合同与实现不一致
- 采纳方式是把合同写实:detail/metadata/summary 都在这里脱敏;已脱敏的 detail 也走同一遍,理由是截断会切开脱敏标记,且这是 pub(crate) 边界不假设调用方先脱敏
- 未采纳「去掉再脱敏改为只截断」:该建议会把安全性绑定在调用方自觉上,收益只是一次可忽略的 canonicalize
- 验证:rustfmt(注释改动,无行为变化)
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2026-09-21 22:42:56 +08:00 |
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k88936
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5847505020
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用例按逐行口径核验应用日志落盘边界
- 生产是把两行分别交给 append_application_log_line 脱敏截断,原用例先 join(" ") 再 sanitize,测不到逐行截断与「只该脱敏其中一行」的情况
- 改为逐行 sanitize,并分别断言身份行(eventId/code/detailRef/summary)与详情行(detail 脱敏、metadata 无凭据)
- 验证:cargo test runtime_error(7 passed)
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2026-09-21 22:20:25 +08:00 |
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k88936
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c49ee8d157
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详情行的 metadata 补上单行压平
- metadata 之前直接以 {metadata} 插值进日志行,只靠 Value::to_string() 的转义保证单行,和函数「每个字段都先压平」的约定不一致
- 改为与其他字段一样走 single_line_log_field,日志行完整性不再依赖序列化器的转义行为
- 验证:cargo test runtime_error(7 passed)
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2026-09-21 22:16:05 +08:00 |
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k88936
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852f5de886
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修复应用日志身份行的摘要只压行未脱敏
- 身份行的 summary 由调用方给,direct_tool_bridge 传的是工具错误原文,而 app_log! 会把整行写 stderr,那里没有 sanitize_diagnostic_message 兜底
- 新增 AGENT_RUNTIME_ERROR_APP_LOG_SUMMARY_CHARS(320 字符,与 sidecar 摘要预算同口径),summary 落日志前先脱敏再截断
- 函数合同写明 detail/metadata/summary 三类外来文本都在这里脱敏,不再只是压平换行
- 同步【技术方案】AGC错误报告与诊断上传与共享记忆 decision-log 的预算口径
- 验证:cargo test runtime_error(7 passed)
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2026-09-21 22:12:41 +08:00 |
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k88936
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8968762274
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合并 origin/master:DirectProject 输入校验取回空白片段回归用例
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Failing after 50s
Project CI / Frontend tests (pull_request) Failing after 1m50s
Project CI / Backend tests (pull_request) Successful in 4m45s
Project CI / Repository checks (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m31s
- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
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2026-09-21 21:42:41 +08:00 |
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k88936
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8b2d0cb9df
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统一错误事件同步留痕到 AppData 应用日志
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 6m44s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m28s
Project CI / Frontend tests (pull_request) Successful in 4m9s
Project CI / Native shell tests (pull_request) Successful in 8m24s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m37s
- 新增 agent_runtime_error_app_log_lines,把统一错误事件的同一份已脱敏诊断投影成应用日志两行:agent.runtime.error 身份行与 agent.runtime.error.detail 详情行
- 身份行含 eventId/source/stage/code/retryable/clientTurnId/elapsedMs/detailRef/summary,详情行含 hint/detail/metadata;detail 与 metadata 各按 1200/200 字符预算先脱敏再截断,字段仍只来自 sidecar 那份 diagnosis
- 拆两行的原因:整行命中凭据标记会被 sanitize_diagnostic_message 整体替换成脱敏占位,详情行被吃掉时身份行仍能定位 eventId 与 detailRef
- app_log! 先于 sidecar 写入,sidecar 写失败也留下可提交的诊断;各字段先压平换行,保证应用日志逐行读取且 stderr 输出不拆行
- 新增用例覆盖身份字段、凭据脱敏、单行口径与实际 sanitize_diagnostic_message 落盘边界(含超长诊断)
- 同步文件【技术方案】AGC错误报告与诊断上传与【技术方案】AI游戏创作智能体App实施计划,共享记忆 decision-log 与 pitfalls 明确项目内 .agent/runtime/errors sidecar 与进程内错误报告事件池是两套东西,本次只写日志行
- 验证:cargo test runtime_error(7 passed)、cargo fmt --check、npm run check:encoding、git diff --check
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2026-09-21 21:34:45 +08:00 |
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k88936
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7745264990
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同步canonical content里程碑落地结果与润色口径
里程碑与实施计划状态改为 implemented
记录润色按 token 原位恢复引用与附件、被改写 part 末尾补位
记录遗留 TODO:润色删掉 token 时无法反推原位置
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2026-09-21 21:23:17 +08:00 |
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