lhk229
|
0073fbd188
|
修正音效提交守卫的注释
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改正 soundEffectDialog 的描述:它只是类型收窄,不做 canonical 化。
说明 canGenerate 守卫与 disabled 同源,是防止未来移除 disabled 后漏发付费请求的冗余防线。
|
2026-08-08 08:56:12 +00:00 |
|
lhk229
|
52fbdb29f7
|
Merge remote-tracking branch 'web/master' into feat/sound_opt
|
2026-08-08 08:42:07 +00:00 |
|
kdletters
|
6db06b6c97
|
合并远端master更新
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融合移动端提示恢复与远端钱包刷新改动
# Conflicts:
# src/components/platform-entry/PlatformEntryActiveFlowShell.test.tsx
# src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
|
2026-08-08 15:56:47 +08:00 |
|
lhk229
|
bae124a054
|
合并 master 的滑动条样式改造
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音效面板跟随 master 从 form 提交改为按钮 onClick,保留 canonical soundEffectDialog 与 canGenerate 守卫。
音效锁定态断言改读 aria-readonly,适配 AutoGrowTextArea 改用 Lexical contentEditable。
|
2026-08-08 07:53:47 +00:00 |
|
kdletters
|
1fb72ba26c
|
恢复移动端原有提示与门禁
恢复移动端首次进入欢迎遮罩与单次关闭状态
恢复删除前的桌面端创作主页提示与旧 IP 资源
保留移动端仅“我的”页签及项目画布硬门禁
补充现役依赖、静态资源与回归测试门禁
同步平台入口权威文档
|
2026-08-08 15:50:55 +08:00 |
|
k88936
|
676bd524ee
|
滑动条样式调整 (#149)
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示例来自微信:

before:
- firefox:

- edge:

after:
- firefox:


- edge:

- 使用 Lexical + OverlayScrollbars 实现统一可控的滑动条样式, 取代原来的textarea
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/149
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-08 15:10:16 +08:00 |
|
lhk229
|
38e195060b
|
合并 master 的付费生成预检与调试输出脱敏
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合入 master 的编辑器付费生成目标预检与应用状态调试输出密钥泄漏两项修复。
SFX 直连与入队沿用 master 预检,源码顺序回归改为锁定本分支的 ElevenLabs worker 编排入口。
画布 Agent 音效参数恢复通用 null 缺省兼容,但保留 duration null 表示自动时长的 SFX V2 语义。
音效时长越界断言按 SFX V2 的 0.5-30 秒边界上移,重算契约测试期望。
哨兵测试补入 ElevenLabs base URL 与 API key,锁定其默认缺席于 AppConfig 调试输出。
|
2026-08-08 05:33:40 +00:00 |
|
k88936
|
498b905bd8
|
优化素材库多选操作 (#114)
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<video src="attachments/2377fc8b-50e4-4919-ba41-5027b957709f" title="2026-07-27 16-15-53.mp4" controls></video>
- 实现shift ctrl的范围选扩选
- 实现多选下载(为一个zip)
- 原本有搜索和文件夹折叠展开功能, 我的处理是: 只作为方便查找的用途. 最终操作会有"目前一些(比如待删除)元素被隐藏了,请再确认"的提示.
result:
```shell
root@k88936-t14p: ~/Downloads# unzip 未命名画布-选中素材-20260806-195631.zip
Archive: 未命名画布-选中素材-20260806-195631.zip
creating: 未命名画布-选中素材/
creating: 未命名画布-选中素材/images/
creating: 未命名画布-选中素材/media/
extracting: 未命名画布-选中素材/media/001-角色动作(原始视频).mp4
creating: 未命名画布-选中素材/sequences/
creating: 未命名画布-选中素材/sequences/002-角色动作/
creating: 未命名画布-选中素材/sequences/002-角色动作/frames/
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-01.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-02.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-03.png
...
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-31.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-32.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/metadata.json
extracting: 未命名画布-选中素材/sequences/002-角色动作/skeleton.json
extracting: 未命名画布-选中素材/sequences/002-角色动作/README.md
extracting: 未命名画布-选中素材/sequences/002-角色动作/manifest.txt
extracting: 未命名画布-选中素材/metadata.json
extracting: 未命名画布-选中素材/manifest.txt
```
~~动作的导出存在很大的问题, 在另一个pr #117 解决~~
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/114
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-08 11:11:25 +08:00 |
|
kdletters
|
b8e73766fe
|
修复创作主页动画测试竞态 (#152)
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## 修复内容
- 隔离角色动作预览测试中的真实帧定时器,避免异步交互期间帧序号偶发漂移。
- 保留 50ms 动画调度与失败帧、重试交互断言。
- 补充 React 中间状态断言的可控定时器约束。
## 验证
- `npm run test -- src/components/creation-home/CreationLandingView.test.tsx --reporter=dot`
- `npm run typecheck`
- `npm run check:encoding`
- `git diff --check`
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/152
|
2026-08-08 10:26:54 +08:00 |
|
suzmii
|
72f268e088
|
Feat/游戏场景需求v1.0 (#139)
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实现[游戏场景需求v1.0](https://kcnz41bksl1c.feishu.cn/wiki/JSF3wdhduinpqhkrVGKcZFp4nng?psg_id=8477599259997387860&refer_index=1&refer_type=citation)。
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: suzmii <suzmii@foxmail.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/139
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
|
2026-08-08 10:25:42 +08:00 |
|
k88936
|
fc0dcb0782
|
修复泥点消耗刷新不及时 (#138)
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refactor:
- 主站复用game agent的zustand store
fix:
- 修复旧请求覆盖问题
- 修复账号切换问题
- 主站原本已经每 4 秒轮询 external generation 任务状态, 在这里补充触发余额刷新的时机
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/138
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-08 10:25:02 +08:00 |
|
lhk229
|
840f219e18
|
Merge branch 'master' into feat/sound_opt
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|
2026-08-07 13:57:30 +00:00 |
|
suzmii
|
d793b0e4c7
|
Fix: 去除账号信息弹窗四角不透明遮罩 (#144)
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`before:`

`after:`

---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: suzmii <suzmii@foxmail.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/144
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
|
2026-08-07 20:46:08 +08:00 |
|
lhk229
|
87c0e167c4
|
音频信息的时长展示收敛到两位小数
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模型返回的时长是全精度秒数,落库后信息面板会直出 8.306938775510204秒
这类无意义尾数。
- 新增 formatEditorGenerationInputFieldValue,只改写标题为「时长」或
duration 的字段中的首个数字,四舍五入到两位小数
- 接入音频信息弹窗与导出的可见元数据两处用户可见出口
- 不补零,"自动"这类无数字取值与其他字段原样保留
只作用于展示:generationInputs 落库值不变,重绘默认时长与作品时长推断
仍按原精度解析,已有素材也一并生效。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-08-07 12:28:41 +00:00 |
|
lhk229
|
97de29a58f
|
优化SFX生成面板界面
按设计稿重排音效 composer 的底部控件,并统一循环开关的选中态配色。
- 一键优化与撤销移入底部行,与时长、循环、ElevenLabs 和生成同处一排
- SFX footer 改 flex 并作用域隔离,共享的 5 列 grid 不受影响;模型 chip
起分组作用,它与生成按钮靠右
- option-cluster 的 width: 100% 是给 grid 单元格写的,在 flex 行里会把基准
宽度撑成整行再收缩,循环按钮因此被拉到 355px,改为按内容取宽
- footer 直接子 anchor 改 flex,消除块级盒与 inline-block 之间的基线空隙
- 时长按钮补时钟图标,新建音效默认改为自动时长
- 循环按钮补图标,Loop 改为「循环 开 / 关」,aria-label 同步
- 选中态由实心橙底配近白文字改为设计稿的淡橙底 + 橙字 + 橙描边;实底方案在
通用 hover 用 background 简写换掉底色后会变成白底白字,hover 变体一并写死
- 删除 sound-effect-loop 选中态的重复规则,其声明与通用规则完全相同
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
2026-08-07 11:48:32 +00:00 |
|
lhk229
|
5c316fc680
|
统一SFX提示词 trim 规范化
将 SFX Prompt 首尾规范化改为 ECMAScript String.trim 语义并同步 Rust 等值实现
更新共享边界 fixture、前后端与 Worker 回归测试
同步权威设计、实施计划、决策日志和 External OpenAPI 描述
|
2026-08-07 07:27:52 +00:00 |
|
lhk229
|
392741215c
|
完成 SFX V2 T5 正式生成链路
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接通 Luna 英文化、ElevenLabs 单次生成、MP3 校验、OSS 与权威元数据写回
演进站内和 External v1 契约、幂等参数、详情重绘与 Agent 音效模型
新增 ElevenLabs 动态定价键及历史定价快照兼容
同步 OpenAPI、外部 Agent Skill、共享计划与决策记录
|
2026-08-07 06:13:34 +00:00 |
|
lhk229
|
44ac7f1252
|
修正参数浮层 Escape 与全局快捷键叠加
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浮层处理 Escape 后截断冒泡,避免画布全局快捷键顺带关闭整个生成面板。
补齐 Escape 不外泄、外部点击不抢焦点两条回归测试。
预设轨道锁定测试改为同时校验 CSS 规则本体,堵住只断言类名的空转。
|
2026-08-07 05:16:31 +00:00 |
|
lhk229
|
6506e95fa1
|
音效时长浮层改用参数分组语义并补键盘策略
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给浮层原语加 options 变体,含复选框和滑块的时长浮层退回 role=group。
浮层收起 hook 支持 Escape 关闭并把焦点还给触发按钮。
时长浮层打开后主动移焦到自动时长复选框,修正 portal 破坏的 Tab 可达性。
把一直未被 vitest 收录的浮层原语测试文件纳入 include 名单。
|
2026-08-07 04:43:35 +00:00 |
|
lhk229
|
7b67d8e9b7
|
锁定音频预设轨道时禁用手动横向滚动
锁定态给预设轨道加 --locked 修饰类,收紧为不可滚动容器并只放行纵向手势。
补齐 BGM 与 SFX 跑马灯锁定态的轨道滚动与相位保留断言。
|
2026-08-07 04:38:00 +00:00 |
|
lhk229
|
cb7bcbc67e
|
修复音效直连回包越账号刷新钱包
为 SFX 直连生成回包的钱包刷新补上账号门禁,与排队路径和 BGM 分支口径一致。
新增直连回包成功、失败两条切账号回归测试和一条同账号刷新对照测试。
|
2026-08-07 04:35:47 +00:00 |
|
lhk229
|
e1e4f487f5
|
实现 SFX V2 T4 生成面板交互
新增独立 SFX Prompt 助手状态机与请求隔离、单层撤销。
抽取通用音频预设跑马灯并接入 SFX 预设、计数和优化入口。
实现自动/手动时长、Loop、模型展示及同步提交参数冻结。
恢复项目布局状态,补齐回归测试并更新 T4 权威文档与共享决策。
|
2026-08-07 03:49:04 +00:00 |
|
lhk229
|
db9f452cae
|
修复 SFX V2 T1 验收问题
修复音频 compact 结果与 Agent reconcile 契约
统一正式 SFX 提交流程的 Unicode canonicalization
锁定队列 duration 与 Loop JSON 形态
收紧 Rust V2 metadata 构造和反序列化不变量
补齐共享边界、52 个预设 ID 和任意小数时长测试
|
2026-08-06 14:07:05 +00:00 |
|
lhk229
|
cd80c085ff
|
实现 SFX V2 T1 契约与提示词基础
统一前后端 SFX Prompt Unicode canonicalization、字符计数和 2048 边界
固化 52 个音效预设、追加规则及跨语言测试向量
演进共享音频请求响应、duration、Loop 和 V2 metadata 契约
增加 External model 输入矩阵纯函数并保持正式接线归属 T5
补齐前端提交、读取、深拷贝与请求边界回归测试
更新共享计划并标记 T1 完成且当前不可发布
|
2026-08-06 13:06:10 +00:00 |
|
lhk229
|
281c84b7bf
|
BGM生成路径优化 (#142)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/142
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-08-06 17:54:40 +08:00 |
|
k88936
|
a03f13d0a5
|
Fix/动作 前端展示下载+后端数据结构+精选 的问题 (#117)
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原问题
```
历史角色动作是一个兼容例外:
后端允许它没有 editor_project_resource 资源行,只要布局自身保存了完整图片序列帧。
```
- 把生成动作的原视频asstetkind改为 video, 只把图片序列作为action
- db asset新增字段image_sequence_frames_json image_seq_duration_ms等, (原来动作的这些数据存在generation-input中,并不合适)
修改了externaljob,把这部分数据正确填写到数据库中。
- 为避免到处fallback,做了数据库迁移, 脚本: `scripts/spacetime-normalize-editor-character-actions.mjs` 手动进行过画布+素材库中动作序列帧+原始视频 迁移的测试
- 移除preview_video_path字段, reason:
>preview video
→ separate resource/asset with assetKind="video"
final transparent action
→ assetKind="character-animation"
→ source_resource_id points to the preview-video resource
→ image_sequence_frames_json contains the actual playable result
>
> So preview_video_path on the final action duplicates the source video resource’s image_src.
- 移除每个frame的index字段 原因: 这个只用于后端内部处理时有一个并发请求, 每个赋一个index方便收集, 后续没有再用到,且与数组本身重复
- 清除副产品preview video的generation_input_json, 因为会影响改造功能, 迁移后预览视频不提供改造(参数), 只有序列帧动作有改造
仍存在的共性问题: #134
- 导出:
下载改为完整序列帧, 封面不再作为fallback, 部分帧读取失败时行为:仍生成 ZIP,并记录失败帧, 不变
画布放置:
before:

after:

精选模块: 主页展示, 审核部分UI:


这两处序列帧们的加载设计为惰式的, 只有hover和单独preview才会全部加载
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/117
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-08-06 16:57:38 +08:00 |
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kdletters
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2c57edd59d
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修复画布素材导出分片读取
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补齐 OSS 响应体失败与局部 206 的同源字节兜底
保留角色动作逐帧 objectKey 与 assetObjectId
补充导出、Abort、契约回归与文档
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2026-08-06 12:56:30 +08:00 |
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kdletters
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6f181b36a1
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修复编辑器生成幂等与参考图契约
Project CI / Frontend tests (push) Failing after 22s
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生成队列按稳定请求标识去重并保持外部幂等哈希兼容
统一拒绝参考图超限并同步前端、后端、Provider 与 OpenAPI 契约
按真实归属重建生成引用并阻止直接持久化伪造来源
锁定参考图在途上传上下文并保留批量部分成功结果
关闭内部生成 POST 自动重试并补齐回归测试与项目文档
修正最新主线开发者密钥弹窗的导入排序门禁
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2026-08-05 23:31:16 +08:00 |
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kdletters
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e5ebdf0a8e
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修复开发者密钥时间显示
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复用个人中心时间解析逻辑格式化秒级小数时间戳
统一展示密钥创建时间和最近使用时间
补充弹窗回归测试与接入文档约束
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2026-08-05 21:48:30 +08:00 |
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lhk229
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8f19964e3f
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加入手动完美像素入口;像素艺术勾选时自动补提示词约束 (#124)
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Project CI / Native shell tests (push) Successful in 13m8s
Project CI / Frontend tests (push) Successful in 2m43s
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/124
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-08-05 21:28:40 +08:00 |
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menghao
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62e0fe94ef
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资源卡依赖关系及类型分类预览 (#129)
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Project CI / Backend tests (push) Successful in 3m41s
Project CI / Native shell tests (push) Successful in 13m7s
完成资源卡按类型和按依赖分类展现的功能
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/129
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
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2026-08-05 19:15:46 +08:00 |
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kdletters
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3f47b2df87
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修复master现有CI基线失败
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整理六处前端导入顺序并移除未使用类型导入
同步Project Supervisor测试断言到权威Prompt Bundle文案
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2026-08-04 21:37:12 +08:00 |
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kdletters
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7f18f7ce04
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修复画布副本持久化与素材类型覆盖
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Project CI / Repository checks (push) Failing after 43s
Project CI / Backend tests (push) Successful in 3m44s
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复制布局复用项目资源并区分资源登记状态
新增图层素材类型覆盖并保持资源默认类型
补齐结构化存储迁移、绑定与权威类型校验
同步前后端回归测试和画布持久化文档
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2026-08-04 18:06:15 +08:00 |
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k88936
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99d239c8bf
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style: 画布编辑器多行输入框样式调整 (#130)
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复用了画布agent的输入框:
* 高度自适应
* 滑动条样式变为浅色和位置不再出界
before

after

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/130
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-08-04 17:07:30 +08:00 |
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k88936
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e6b3199490
|
Fix/统一修复modal样式失效 (#122)
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之前遇到几次弹窗的样式不生效,bug 现在在画布agent的删除对话弹窗又出现了,
这个pr把类似的修改集中到最下层的UnifiedModal,适用于所有的modal,
一些特殊的modal有特殊处理.
画布agent的删除对话弹窗

---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/122
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-03 17:55:47 +08:00 |
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kdletters
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53f06055a4
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修复画布权威快照合并回归
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Project CI / Native shell tests (push) Failing after 3m27s
Project CI / Backend tests (push) Successful in 3m53s
统一生成完成态与本地布局的生命周期合并
保留同项目权威刷新中的有效画布选择
同步生成集成夹具与真实后端完成契约
补齐画布持久化回归测试和项目记忆
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2026-08-03 15:20:44 +08:00 |
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kdletters
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cf0864c956
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合并远端master更新
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合并远端Issue 115、118、127和128修复
保留移动端创作工具门禁与本地既有提交
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-08-03 15:14:31 +08:00 |
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kdletters
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d3eeaf979d
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恢复移动端创作工具门禁
移动端底部导航仅保留我的入口
移动端创作、项目与画布直达统一展示桌面端提示
补充移动端入口与画布阻断回归测试
纠正旧模板退役时越权扩大的移动端产品口径
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2026-08-03 15:13:26 +08:00 |
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kdletters
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6fe646ba2b
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修复开放Issue 115、118、127和128
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Project CI / Native shell tests (push) Failing after 3m7s
Project CI / Backend tests (push) Successful in 3m33s
补齐Anthropic strict能力门控、传输schema、缓存usage和真实端点验收
隔离可选MCP服务目录失败并安全重定位局部schema引用
修复PowerShell 7环境下Windows私有ACL检查
统一角色与图标素材落库的用户prompt语义
合并权威画布快照与本地待保存或在途布局并补齐回归
同步更新技术文档、项目记忆和验证门禁
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2026-08-03 14:03:20 +08:00 |
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k88936
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386534a415
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Feat/artagent 点击/右键功能 聚焦到画布上的素材 (#123)
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- 为避免prop drilling把原有的刷新画布集中到一个useContext中,
在此基础上实现画布聚焦, 并在画布agent中使用

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/123
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-31 17:25:35 +08:00 |
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lhk229
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72acd0ec05
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停止向用户泄露抠图模型 (#120)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/120
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-07-31 16:40:43 +08:00 |
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kdletters
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48f9c8e690
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修复画板素材上传后的私有图片预览
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Project CI / Frontend tests (push) Failing after 27s
Project CI / Backend tests (push) Failing after 2m51s
Project CI / Native shell tests (push) Successful in 12m58s
分离上传后的签名预览地址与稳定持久化地址
保留素材落库回填后的即时签名预览
补充裸 generated 路径不得用于即时预览的回归测试
同步图片画布上传与持久化技术约束
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2026-07-31 15:46:08 +08:00 |
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k88936
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2fa05cd605
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统一画布代理文本与附件输入约束
要求用户消息包含非空文本,附件仅作为消息上下文。
同步后端领域校验、接口错误和请求测试。
禁用前端纯附件发送并更新交互回归测试。
保留发送失败时的草稿与附件恢复行为。
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2026-07-31 11:30:48 +08:00 |
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AIGameCreator App
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a36290b2e5
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合并AI游戏创作智能体与通用Runtime基座
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
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2026-07-30 18:01:19 +08:00 |
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lhk229
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5ec7182d65
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修复画布图层查询在重渲染窗口下的测试竞态
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only exposes character animation generation 用例先 await findByAltText 取到
第一个图层,再用同步 getByAltText 取第二个。合并 web master 带入的项目封面
快照改动会在图层落位后触发一次重渲染,同步查询正好落进该窗口就取不到元素,
CI 962 因此失败。
该写法在 master 上逐字相同,属既有竞态,非本分支引入;但它挡住本 PR 的 CI,
故改为异步查询容忍这次重渲染,不改变断言语义与产品代码。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 13:23:07 +00:00 |
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lhk229
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8ed85e17f4
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修复队列与 Web 吞掉并存的 sliceWarning
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风格归一化与像素规整新增的通用 warning 可以与 sliceWarning 并存,openapi
已放开该组合,但两个消费端仍是二选一:队列 extract_editor_generation_warning
在 warning 存在时根本不读 sliceWarning,Web inline
resolveEditorGenerationWarningMessage 同样直接返回通用告警。
两侧改为与 inline 响应相同的归一策略:只有一条时原样保留,两条并存时按
"通用在前、拆分在后"拼接,队列侧 code 收敛为 multiple-generation-warnings
并复用既有长度上界收敛。同步修正三处仍声明二者互斥的文档。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 11:44:27 +00:00 |
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lhk229
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9655324dea
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补齐生成 payload 新增 style 字段的测试断言
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useImageCanvasGenerationWorkflow.test.tsx 用 toHaveBeenCalledWith 精确匹配
普通图片生成 payload,本分支为该 payload 增加 style 字段后未同步该文件,
CI 前端测试报 "+ style: none"。
该文件不在本分支改动清单内,故此前未被发现。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 09:47:17 +00:00 |
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lhk229
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717b94aad8
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合并 web master 角色交付尺寸统一
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接受 master 的角色带背景原图与透明图统一交付尺寸方案,像素模式不再
豁免提前归一:逻辑像素规整改在按业务像素矩阵 resize_to_fill(Lanczos
重采样 + 居中裁切)后的交付尺寸图上进行,snapper 自行还原回输入尺寸,
删除原先后置的 nearest 二次恢复及其 pixel_art_applied 开关。
后处理降级告警合并两侧机制:postprocess 失败路径改用 master 的
_with_dimension 重载并继续经 merge_editor_generation_warnings 汇总;
成功路径补回 master 的 dimension_warning,避免自动合并将其丢弃。
结构断言改为只固定 editor_postprocess_fallback_warning 共同前缀。
decision-log 保留双方新决策条目,并修订像素艺术条目中已过时的
"provider 原尺寸分析网格"表述。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026-07-29 09:33:36 +00:00 |
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lhk229
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ac9797b5c3
|
修复图标描述回退与移动端重复样式
修正图标生成恢复时空提示词对旧描述的阻断。
删除移动端生成按钮重复的宽度声明。
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2026-07-29 08:15:43 +00:00 |
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k88936
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6ee33dc561
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fix: 首页「最近项目」缩略图与退出前视角不一致,出现偏移或裁切 (#111)
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- 封面使用真实画布尺寸及最终 viewport.x/y/scale。
- 320×240 封面改为居中 cover 裁切,不再从左上角取景。
- 正确绘制画布背景色。
in canva:


in home:


因为原本的布局持久化可能有一些bug,改动不相关,所以我回退到最开始的一版:
- 不额外监听画布尺寸变化,给最小尺寸兜底,(大了比小了好)
- 封面不要求强一致性,生成/上传时机仍然按照原来随布局持久化
优化了封面生成:
- 改用webp格式
- 尽量利用图片缓存
最终生成封面从700ms加速到150ms以内, 加上必须的上传和确认150ms 和 布局持久化的时间相差不多,不是特别离谱的手速都能保证两者一致
---------
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/111
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-07-29 16:09:30 +08:00 |
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