lhk229
|
8b4c3792c7
|
主站对AGC请求头做特殊处理和记录 (#246)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/246
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-03 15:33:26 +08:00 |
|
kdletters
|
025f627297
|
新增旧玩法表阶段一清空迁移能力 (#251)
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阶段一新增受 migration operator 保护的旧玩法表清空 procedure,暂不删除表定义。\n\n固定 63 张旧表,支持 dry-run 与事务 apply;生成 bindings;更新契约和决策记录;保留阶段二删表 TODO。\n\n已完成 cargo check、migration 测试、bindings/schema/encoding/diff 检查;本地 dry-run 返回 63 张表且全为 0 行,未执行 apply。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/251
|
2026-09-03 12:57:01 +08:00 |
|
kdletters
|
c5200c7d45
|
补齐共享 UI 组件库与展示页交互 (#202)
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## 变更内容
- 新增基于 shadcn open-code 模式的共享 UI canonical 组件、样式与导出。
- 新增 `/components` 共享组件展示页,并覆盖平台组件、Token、状态和移动端布局。
- 补齐平台展示页的筛选、排序、上传预览、标签、开关和异步状态交互。
- 修复排序导致预览主题变化、筛选弹窗误关闭和入口状态不更新的问题。
- 同步网站与客户端构建别名、依赖、路由测试和项目文档。
## 验证
- `npm run test -- src/components/shared-components/SharedComponentsShowcasePage.test.tsx`
- `npm run typecheck`
- `npm run check:encoding`
- `npm run build:raw`
- `git diff --check`
- pre-push 门禁通过
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/202
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
|
2026-08-31 14:10:44 +08:00 |
|
kdletters
|
27de28a487
|
迁移 npm workspaces 统一依赖边界
根目录统一管理九个 workspace 与唯一 lockfile
迁移 CI、Jenkins 和容器的根目录单次 npm ci
补齐 hoist 兼容、版本校验与 workspace 门禁
同步依赖边界方案、运维文档和长期记忆
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2026-08-22 13:17:26 +08:00 |
|
k88936
|
0797410eef
|
Feat/UI自动识别和布局编辑器简化版 (#170)
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* 支持从项目, 本地电脑, 主站导入/引用素材.
* 页面复杂, 需要足够空间, 作为资源打开时会占满右侧
* 编辑结果作为一种新的美术资源.
* 新增素材按钮现在是空的实现, 临时在旁边加了一个新增UI设计的按钮
临时入口:

简化:
* 组件实现了最基本的图片和文本
* 容器式布局未接入llm编辑
* 不同阶段统一维护一个状态State, 任何阶段都可以人工调整, 不设单独的步骤
* 多图的UI合并功能暂时不要求, 隐藏入口
* 因为生成工具尚未从主站迁移, 主站地图子画布未实现, 以tab栏的形式容纳素材的子画布需求搁置
* 未实现llm绑定字体功能
* 识别会替换现有UI树, 暂时不是增量的
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/170
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-20 19:07:25 +08:00 |
|
menghao
|
03a4410272
|
game agent无限画布开发 (#136)
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主要工作是共享同一套“画布内核与通用 UI 源码”,网站和 Tauri 只分别实现宿主适配层。
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/136
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
|
2026-08-12 10:54:16 +08:00 |
|
lhk229
|
52fbdb29f7
|
Merge remote-tracking branch 'web/master' into feat/sound_opt
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2026-08-08 08:42:07 +00:00 |
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kdletters
|
6db06b6c97
|
合并远端master更新
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融合移动端提示恢复与远端钱包刷新改动
# Conflicts:
# src/components/platform-entry/PlatformEntryActiveFlowShell.test.tsx
# src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
|
2026-08-08 15:56:47 +08:00 |
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kdletters
|
1fb72ba26c
|
恢复移动端原有提示与门禁
恢复移动端首次进入欢迎遮罩与单次关闭状态
恢复删除前的桌面端创作主页提示与旧 IP 资源
保留移动端仅“我的”页签及项目画布硬门禁
补充现役依赖、静态资源与回归测试门禁
同步平台入口权威文档
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2026-08-08 15:50:55 +08:00 |
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lhk229
|
38e195060b
|
合并 master 的付费生成预检与调试输出脱敏
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合入 master 的编辑器付费生成目标预检与应用状态调试输出密钥泄漏两项修复。
SFX 直连与入队沿用 master 预检,源码顺序回归改为锁定本分支的 ElevenLabs worker 编排入口。
画布 Agent 音效参数恢复通用 null 缺省兼容,但保留 duration null 表示自动时长的 SFX V2 语义。
音效时长越界断言按 SFX V2 的 0.5-30 秒边界上移,重算契约测试期望。
哨兵测试补入 ElevenLabs base URL 与 API key,锁定其默认缺席于 AppConfig 调试输出。
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2026-08-08 05:33:40 +00:00 |
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k88936
|
fc0dcb0782
|
修复泥点消耗刷新不及时 (#138)
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refactor:
- 主站复用game agent的zustand store
fix:
- 修复旧请求覆盖问题
- 修复账号切换问题
- 主站原本已经每 4 秒轮询 external generation 任务状态, 在这里补充触发余额刷新的时机
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/138
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-08-08 10:25:02 +08:00 |
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lhk229
|
6506e95fa1
|
音效时长浮层改用参数分组语义并补键盘策略
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给浮层原语加 options 变体,含复选框和滑块的时长浮层退回 role=group。
浮层收起 hook 支持 Escape 关闭并把焦点还给触发按钮。
时长浮层打开后主动移焦到自动时长复选框,修正 portal 破坏的 Tab 可达性。
把一直未被 vitest 收录的浮层原语测试文件纳入 include 名单。
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2026-08-07 04:43:35 +00:00 |
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kdletters
|
2c57edd59d
|
修复画布素材导出分片读取
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补齐 OSS 响应体失败与局部 206 的同源字节兜底
保留角色动作逐帧 objectKey 与 assetObjectId
补充导出、Abort、契约回归与文档
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2026-08-06 12:56:30 +08:00 |
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k88936
|
99d239c8bf
|
style: 画布编辑器多行输入框样式调整 (#130)
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复用了画布agent的输入框:
* 高度自适应
* 滑动条样式变为浅色和位置不再出界
before

after

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/130
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-04 17:07:30 +08:00 |
|
k88936
|
e6b3199490
|
Fix/统一修复modal样式失效 (#122)
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之前遇到几次弹窗的样式不生效,bug 现在在画布agent的删除对话弹窗又出现了,
这个pr把类似的修改集中到最下层的UnifiedModal,适用于所有的modal,
一些特殊的modal有特殊处理.
画布agent的删除对话弹窗

---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/122
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-03 17:55:47 +08:00 |
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AIGameCreator App
|
a36290b2e5
|
合并AI游戏创作智能体与通用Runtime基座
Project CI / Frontend tests (push) Failing after 27s
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合并 codex/ai-game-creator-app 的独立客户端、多智能体 Runtime、Runner 与可扩展 LLM Provider 能力
保留 master 最新画布、钱包、后端和原生壳约束并完成四处语义化冲突合并
补齐根 Vitest 对独立 Tauri guest 模块的隔离测试别名并保持 HostBridge 依赖边界
统一正式工作台与 game-chat 的安全本地预览组件及 native-shell 静态门禁
修复合并态 Rust 格式、前端 lint 与共享文档验证口径
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2026-07-30 18:01:19 +08:00 |
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AIGameCreator App
|
6bcd176bdf
|
合并 master 最新更新
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Project CI / Backend tests (push) Successful in 3m5s
Project CI / Native shell tests (push) Failing after 6m49s
合入 master 的 BgFilter、CI、运维与现役平台改造。
保留 AI 游戏创作 Runtime、独立锁文件与原生壳验证链路。
修复共享充值账单组件、LLM 网关与退役 Agent 兼容边界。
同步冲突文档、锁文件和开发脚本。
|
2026-07-27 18:28:26 +08:00 |
|
kdletters
|
b72e2163d7
|
恢复后台灰度发布控制面
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恢复灰度发布导航、权限、前端契约与页面编译链
解除灰度页面对旧创作入口配置的依赖
补充路由、API、页面回归测试及当前架构文档
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2026-07-23 14:23:18 +08:00 |
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kdletters
|
080dca8c4e
|
实现精选顺序分列瀑布流
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按容器宽度循环分配精选卡片到三列、两列或单列
使用 ResizeObserver 动态重排并保留 Grid 安全回退
补充布局临界值、分页追加和样式回归测试
同步创作主页文档与项目共享决策
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2026-07-22 20:30:53 +08:00 |
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kdletters
|
676c4beb60
|
补齐Gitea测试门禁
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Project CI / Native shell tests (push) Failing after 11m9s
Project CI / Repository checks (push) Successful in 2m23s
Project CI / Frontend tests (push) Successful in 2m16s
拆分前端、后端与原生壳测试任务
接入server-rs workspace正式全量测试
将AI游戏创作分支及独立依赖纳入CI
修复既有测试断言、格式与异步稳定性问题
稳定AI Tauri并发回执测试
更新开发运维和共享流程文档
|
2026-07-21 19:40:38 +08:00 |
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kdletters
|
31a93c6842
|
补齐Gitea测试门禁
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拆分前端后端与原生壳测试任务
接入server-rs正式workspace全量测试
修正过期Rust断言和Vitest遗漏路径
将AI游戏创作分支纳入CI触发范围
|
2026-07-21 18:12:43 +08:00 |
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AIGameCreator App
|
a3337f4493
|
合并最新master分支
合入 origin/master 最新画布、外部接口与后端模块化改动。
按新队列语义解决画布测试和原生壳检查冲突。
把编辑器 Agent 迁移到模块化实现并适配 LlmRunRequest。
删除已废弃的旧编辑器 Agent 单文件与个人 Claude 本地配置。
|
2026-07-20 16:08:24 +08:00 |
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kdletters
|
7ea463ed08
|
退役旧创作模板业务并保留数据壳
保留 SpacetimeDB 历史表、迁移白名单与最小兼容读取定义
移除旧创作前后端、worker、业务过程及纯业务 crate 的编译依赖
恢复现役创作、项目、我的入口及桌面移动导航
收紧 Vite、TypeScript、ESLint、Vitest 与静态资源退役边界
补齐开发栈、网关、原生壳和文档退役约束
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2026-07-18 22:02:22 +08:00 |
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kdletters
|
f3ab2f2ec0
|
恢复平台账号顶栏与我的页签
按新版创作页原布局恢复泥点入口与账号身份胶囊。
在桌面侧栏补回我的页签及游客、登录态个人页面。
个人页面只复用账号、钱包、统计、设置和法律信息等平台能力。
补充壳层与个人页面回归测试并更新退役边界文档。
|
2026-07-18 16:15:40 +08:00 |
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kdletters
|
c56da8dc26
|
恢复新版创作主页与平台侧栏
恢复 /creation 新版创作工具主页及创作、项目公共侧栏。
将 creation-home 重新纳入 Vite、TypeScript、ESLint 与 Vitest 活动编译链。
恢复 /creation 的 Nginx 与 Pingora SPA 白名单并保留旧子路径下线边界。
补充路由、标题、CSS 过滤和网关 smoke 回归验证。
|
2026-07-18 15:41:55 +08:00 |
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kdletters
|
e9c3dc1120
|
退役旧创作模板业务
保留 SpacetimeDB 历史表、迁移白名单与旧业务源码
切换前端 active 入口并解除旧创作页面和路由编译链
移除旧后端路由、worker 与纯业务 crate 依赖
收敛 SpacetimeDB 模块为历史数据壳
同步 Nginx、Pingora、验证门禁与架构文档
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2026-07-17 22:07:52 +08:00 |
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kdletters
|
387a1c26e3
|
完成全量检查整改
清理已跟踪原始日志与个人本地配置
修复前后端有效门禁、测试和构建问题
补齐生产 Jenkins、SpacetimeDB 本地命令与文档约束
收紧图片编辑器状态、附件与媒体引用测试
排除已下线旧创作入口测试并清理 warning
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2026-07-17 16:56:46 +08:00 |
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AIGameCreator App
|
d575b6887f
|
合并 master 最新改动
同步 origin/master 至 b303605bf
保留项目总控 Runtime 决策并合入后台账号与画布更新
沿用当前 platform-llm LlmRunRequest 接口解决背景决策冲突
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2026-07-16 17:07:13 +08:00 |
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k88936
|
5244dbfcd8
|
rollback: all in relative path now
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2026-07-14 10:56:11 +08:00 |
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k88936
|
e6d0ccc243
|
use import { formatMudPointCount } from '@genarrative/shared' style
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2026-07-13 18:48:58 +08:00 |
|
k88936
|
9831571dda
|
fix resolve res in Vitest
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2026-07-13 14:03:02 +08:00 |
|
AIGameCreator App
|
72a6d635da
|
AI 游戏创作智能体 App v1 最小落地
新增独立 Tauri 壳 apps/ai-game-creator-shell,只保留聊天入口,正式用户窗口不承载游戏预览画面,开发模式通过独立窗口展示任务、文件、记忆、预览和日志
新增游戏创作专业组与种子任务图契约,覆盖策划/美术/程序/数值/音乐/运营 6 组下 15 个组内角色
新增共享契约本地项目 manifest、内置命令权限枚举、run trace schema 和 ready-task 选择器
扩展平台 LLM 支持流式请求,增加 GENARRATIVE_GAME_CREATOR_LLM_STREAM 开关
新增 AI 游戏创作 App 的聊天命令集:/help /capabilities /audit /project /llm-status /status /files /assets /read /tasks /trace /smoke /run /preview /preview-status /preview-open /preview-stop /memory /remember /forget-memory /canvas /sync-canvas-project /import-canvas-asset /import-canvas-export
新增本地项目初始化、权限 gate(pending/confirm/cancel)、文件上传、受限命令白名单 game.static_smoke 和本地 HTTP 预览
新增 Planner / 6 组角色 agent / Generator / Evaluator / ArtifactWriter / Playtest 文件驱动 loop,最多 3 轮返工,结构化 repairRoutes
新增实时 run trace 写入 .agent/run.latest.json 与 .agent/runs/,包含 taskGraph、passPlans 和步级 toolCalls
新增短期/长期记忆 memory/session.md 和 memory/project.md,支持聊天读取/追加/覆盖/删除
新增画板对接:canvas.project_open、canvas.project_sync、canvas.asset_import、canvas.export_import
新增 npm run ai-game-creator-shell:check 开发验收入口,覆盖 typecheck、单元测试、端到端 smoke
新增 check:native-shells 静态守门:release 只登记 main 聊天窗口,CSP 禁止内嵌预览,开发窗口只在 debug 下打开,用户侧预览命令必须调用 open_local_game_preview
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2026-06-25 21:03:46 +08:00 |
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kdletters
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9c6fa10301
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fix wechat mini program virtual payment flow
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2026-05-28 00:41:06 +08:00 |
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kdletters
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8669a996ca
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Polish admin table labels and button layout
CI / verify (push) Has been cancelled
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2026-05-09 12:47:27 +08:00 |
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kdletters
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cbc27bad4a
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init with react+axum+spacetimedb
CI / verify (push) Has been cancelled
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2026-04-26 18:06:23 +08:00 |
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