suzmii
|
cf7e4775b9
|
合并 feat/chat-composer-controls:输入盒对标 Codex 的 5 项能力
- 合并分支:feat/chat-composer-controls(基线 a60c04b53,4 笔提交)
- 冲突文件 apps/ai-game-creator-shell/tests/appSurface.test.ts:两条分支各自注册了自己的新用例集(工具调用折叠块 / 输入盒能力),属纯追加,两侧都保留
- 内容:文件上传(+ 弹层:上传本地文件 / 引用项目素材,走既有 upload_local_asset + 回合附件)、终止(新增 cancel_direct_codex_turn + 前端停止钮)、队列(纯前端 FIFO,含取消)、语音输入(无 SpeechRecognition 时禁用降级)、推理档下移到输入盒并从设置面板移除(新增 select_game_creator_reasoning_effort)
|
2026-09-15 19:06:41 +08:00 |
|
suzmii
|
5728e64742
|
Merge branch 'feat/chat-toolcall-hardening' into feat/chat-codex-ui
|
2026-09-15 18:57:52 +08:00 |
|
suzmii
|
f1da01111e
|
Merge branch 'feat/chat-toolcall-group' into feat/chat-codex-ui
|
2026-09-15 18:56:04 +08:00 |
|
suzmii
|
19c3703027
|
同步 markdown 列表渲染后的既有断言
- appSurface/project-commands.suite.ts:去掉期望文本里手写的前缀短横线(列表项目符号改由 CSS 绘制)
- appSurface/project-commands.suite.ts:把路径匹配限定到 LI 元素(去掉前缀后 li 与内部 p 文本相同,getByText 会命中两个元素)
- appSurface/project-assets.suite.ts、supervisor-runtime.suite.ts、preview-shortcuts:同步去掉期望文本里的手写短横线
- 背景:a60c04b53 把无序列表从手写短横线文本改成真正的 list-disc 标记,9 条既有断言因此失败,本笔把它们对齐到新契约
|
2026-09-15 18:54:13 +08:00 |
|
lhk229
|
2111078483
|
削减策划agent的工作流负担 (#373)
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m15s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m19s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m31s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m43s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
Project CI / AI game creator shell Rust crates (push) Successful in 1m35s
Project CI / Repository checks (push) Successful in 3m46s
Project CI / Frontend tests (push) Successful in 4m52s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / AI game creator shell web tests (push) Successful in 2m18s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/373
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-15 18:49:00 +08:00 |
|
suzmii
|
3169baa2eb
|
补充项目内路径形状用例(/ 写法与大小写变体)
- direct_tool_calls.rs:新增单测 tool_call_paths_normalize_separators_and_case,
覆盖 relativize_project_root_paths 的 `/` 分隔符分支与大小写不敏感分支
(Codex 上报的路径分隔符与盘符大小写不受我们控制,这两条分支此前没有用例覆盖)
|
2026-09-15 18:36:18 +08:00 |
|
suzmii
|
b395185580
|
补记工具调用卡片契约(脱敏范围、路径形状、状态单调、200 条上限语义)
- docs/technical/【技术方案】GameAgent对话工具调用卡片-2026-09-14.md:
写明同一 id 的快照按 updatedAt 单调合并(旧快照不得把 completed / failed 打回 running,
并发来源是逐条快照落盘与回合末整批落盘两条路径)
- 写明 detail.changes[].path 用项目相对路径(分隔符统一成 /)、项目外绝对路径用 <absolute-path> 占位
- 写明必须脱敏的具体函数链路(sanitize_detail_text:路径归一化 → redact_absolute_path_tokens →
redact_secret_tokens → sanitize_error_context),含敏感 CLI 标志的行整行 fail-closed
(--password 后面即使只是 $VAR 占位符也整行替换),且脱敏必须幂等
- 写明 200 条上限语义是"按时间保留最新 200 条",超出时更早回合的卡片会被静默丢弃(老回合卡片会消失),
不做分页与历史回填(行为不变,只补文档)
- 写明单行损坏(含非法 UTF-8)逐行读取跳过继续,黏连形态只丢那一行
- 新增单测:tool_call_cap_drops_oldest_turn_cards(超出后保留最新 N 条 + 按时间正序)
|
2026-09-15 18:22:53 +08:00 |
|
suzmii
|
885f2f10f3
|
修复工具调用坏行读取截断后续记录(P2)
- direct_tool_calls.rs:read_tool_call_lines 由 BufReader::lines() + let Ok(line) = line else { break }
改成按行读字节(read_until)+ 逐行 from_utf8 解码:非法 UTF-8 行只跳过该行并继续读后续行,
不再把这一行之后的所有记录一起丢掉;只有读 I/O 错误才停止读取
- 契约「单行损坏跳过该行继续」在"损坏行缺换行、与下一行黏成一行"时也成立:丢掉的只是黏连的那一行
- 新增单测:tool_call_read_skips_invalid_utf8_line(合法行 + 非法字节行 + 合法行 → 读回 2 条;
以及损坏行缺换行的黏连形态)
|
2026-09-15 18:21:12 +08:00 |
|
suzmii
|
1f13412dde
|
切项目时清空输入盒待发附件与消息队列
待发附件的 localPath 是项目相对路径、队列也属于刚结束的那条对话;切项目后不清空会把上一个项目的附件路径带进下一个回合。
只新增一个跟随 localProject.projectPath 的 effect,其余输入盒状态与后端协议不变。
|
2026-09-15 18:21:01 +08:00 |
|
suzmii
|
bc89bf45c3
|
修复工具调用项目内路径形状与死代码(P2)
- direct_tool_calls.rs:新增 project_relative_path_segment 与 relativize_project_root_paths,
在 redact_absolute_path_tokens 之前把项目根目录前缀换成项目相对路径(game/src/x.ts),
Windows 的 \ 与 / 两种写法都匹配、大小写不敏感、分隔符统一成 /
- 项目外绝对路径继续落成 <absolute-path> 占位;只写了项目根目录本身时也按占位处理
- 删掉永远匹配不到的死代码 without_secret.replace(root, "<project-root>")
(redact_absolute_path_tokens 已经把项目根目录换成 <absolute-path>,契约里的"项目相对路径"在绝对路径场景不成立)
- 新增单测:tool_call_paths_become_project_relative(项目内相对路径 + 项目外占位 + 落盘不残留项目根目录)
|
2026-09-15 18:19:33 +08:00 |
|
suzmii
|
abaae50c43
|
推理档从设置面板移除,改由输入盒控制
RuntimeConfigDialog 删掉「推理档」下拉:该档位已下移到对话输入盒的模型选择器旁;其余设置字段不变。
runtime-settings.suite 同步调整三处断言:设置面板不再有推理档,Escape 用例改用联网检索控件,恢复默认用例改为断言设置里查不到推理档。
|
2026-09-15 18:18:43 +08:00 |
|
suzmii
|
a766ff9634
|
输入盒对标 Codex 补齐上传、终止、队列、语音与推理档
文件上传:+ 改成添加入口(上传本地文件 / 引用项目素材),上传走既有 upload_local_asset 链路并落成 DirectCodexTurnAttachment,随下次提交进入回合 attachments,提交后清空。
终止:回合运行中发送钮位置显示终止方块,调用新增 cancel_direct_codex_turn;中断回流被识别为主动终止,回合 finally 复位输入盒,不再写运行错误与诊断。
队列:回合运行中再次发送进本地 FIFO 队列并在输入盒上方以 chip 展示、可单条取消,回合结束后按序自动发出;输入区在 direct-codex 回合运行中保持可编辑(其余面板维持原行为)。
语音:用 SpeechRecognition/webkitSpeechRecognition,缺失时按钮禁用并直接给出不支持提示;录音态有 is-recording 视觉反馈,识别文本追加进草稿(ResourceReferenceInput 新增 insertText)。
推理档:移到模型选择器旁,读 read_game_creator_app_config、写 select_game_creator_reasoning_effort,只影响后续回合。
新增 tests/appSurface/chat-composer.suite.ts(10 条:队列 FIFO/取消、终止复位、上传后附件进提交、推理档写入回读、语音降级与录音态、追加不覆盖)并更新 + 与推理档相关的既有断言。
|
2026-09-15 18:18:23 +08:00 |
|
suzmii
|
a0efd92192
|
修复工具调用落盘状态无单调性(P1)
- direct_tool_calls.rs:把 preserve_started_at(只管 startedAt)换成 merge_tool_call_snapshot,
同一 id 的多条快照按 updatedAt 单调合并:updatedAt 更旧的快照不得覆盖更新的 status 与 updatedAt,
updatedAt 相同时终态优先,startedAt 仍取最早的非零值
- upsert_direct_tool_call_once(逐条快照落盘)与 persist_direct_tool_calls_at(回合末整批落盘)
两条竞争路径共用同一合并函数,后到的旧快照不再把 completed / failed 打回 running
- normalize_tool_calls(回读归并)同 id 的重复行同样按 updatedAt 合并,磁盘上留下的旧快照不得回退状态
- 新增单测:tool_call_persist_keeps_newest_snapshot_per_item(单条 + 整批两条路径)、
tool_call_read_merges_duplicate_rows_monotonically(回读重复行)
|
2026-09-15 18:17:54 +08:00 |
|
suzmii
|
1a2331bdb1
|
新增 direct-codex 回合终止与推理档写入命令
新增 cancel_direct_codex_turn:按项目登记正在运行的 direct-codex 回合句柄,终止时复用 CodexTurnStartCancellation 只发 turn/interrupt;无活动回合、clientTurnId 不匹配、进程已退出都返回可读原因。
新增 select_game_creator_reasoning_effort:按 select_game_creator_model 的既有配置写入模式,只改 llm.reasoningEffort 后落盘,读接口语义不变。
codex_app_server.rs 追加 DirectCodexActiveTurnTable 注册表与回合登记/注销 guard,并补 2 个单测(选中/注销哪一轮、注册键归一化);既有事件与命令语义不动。
|
2026-09-15 18:17:46 +08:00 |
|
suzmii
|
b8ff3cfb56
|
修复工具调用卡片五类凭据脱敏覆盖不足(P0)
- direct_tool_calls.rs:detail.command / detail.output / detail.changes[].path 不再只走
redact_absolute_path_tokens + redact_secret_tokens(后者只认 sk-/tnr_sk_/ghp_/AKIA/eyJ 固定前缀),
改为追加既有 sanitize_error_context(= redact_secret_tokens + redact_error_sensitive_assignments
+ redact_error_bearer_values + redact_error_config_names 的既有组合用法),
覆盖 Authorization: Bearer <token>、Cookie: session=<v>、api_key=<v>、client_secret=<v> 四类键值凭据
- 含 --password / --token / --secret / --api-key 这类敏感 CLI 标志的行沿用既有 fail-closed 约定,
整行替换成 [redacted sensitive context](与 sanitize_agent_runtime_text 行为一致)
- summary 的 tool 兜底来源同样先脱敏(同一条落盘链路上的残留未脱敏文本)
- 新增单测:tool_call_redacts_extended_credential_shapes(五类凭据在投影与落盘行都不含原始值)、
tool_call_redaction_keeps_normal_text_and_is_idempotent(裸 password 词不误伤、脱敏幂等、sk- 前缀不回退)
|
2026-09-15 18:14:15 +08:00 |
|
suzmii
|
1b40822421
|
补空对话首轮的工具调用块用例
- 新增用例:历史为空、消息列表里只有没有 messageId 的默认问候时,当前回合的工具块在回合进行中就直接渲染在消息列表末尾
- 同一用例断言回合结束后块只有一份、并回到该回合 assistant 消息之前(末尾兜底不留重复块)
- 断言块内每行为按钮、行数 = 工具数、data-duration-ms 与行耗时文案
|
2026-09-15 17:58:37 +08:00 |
|
k88936
|
35733f0e33
|
过滤 canonical 草稿中的空白输入 part
在统一 user item 转换入口移除纯空白 input_text,覆盖恢复草稿和所有提交路径。
|
2026-09-15 17:54:00 +08:00 |
|
k88936
|
3c7b02b9f8
|
过滤 DirectProject 编辑器的空白内容 part
跳过纯空白文本节点并合并相邻文本,避免引用后的分隔空格和换行触发 Rust 空输入校验。
|
2026-09-15 17:53:33 +08:00 |
|
suzmii
|
89e842d077
|
工具调用折叠块样式:整行浅底块头 + 右对齐耗时
- styles.css 工具调用区块重写:块头做成一整行浅底圆角条目(图标 / 汇总 / 结束时间 / 总用时 / 折角),只用现有 --platform-* 变量
- 展开态每行一条:行内不换行、超长命令 text-overflow: ellipsis,耗时 margin-left: auto 右对齐、tabular-nums 对齐数字
- 行二级明细改用 agent-tool-call-row-command / -output / -changes 样式,命令与输出沿用中性底 + 细边框
- 补 [hidden] 显式 display: none,避免折叠态被 display: grid 顶掉后仍占位
- 展开箭头只做 rotate 过渡,不引入布局跳动;failed 行用 --platform-button-danger-text
- 删除旧 agent-tool-call-* 卡片样式;输入盒 / 面板留白 / 顶栏相关规则未动
|
2026-09-15 17:44:04 +08:00 |
|
suzmii
|
9f7aed0b2d
|
工具调用折叠块补齐耗时与时间
- 新增 toolCallGroupPresentation.ts 的耗时 / 时间纯函数:toolCallDurationMs、formatToolCallDuration(0.4s / 12.3s / 2m 5s)、turnToolCallDurationMs、formatTurnDuration(42秒 / 4分钟 / 5分钟 45秒)、formatClockTime、turnToolCallTimeLabel
- ToolCallGroup:块头右侧显示总用时(min(startedAt) → max(updatedAt))与该回合结束时间(拿得到同回合用户消息时间时显示 发送 → 结束)
- ToolCallGroup:展开态每行右侧显示该工具自己的耗时;startedAt 为 0 或时间倒序时不显示耗时(不出现 0s / 负数),running 行显示 执行中
- ToolCallGroup:块与行都带 data-duration-ms(无法计算时为空串),块尾补一行 结束于 HH:mm
- ProjectSupervisorView:按回合把用户消息的 updatedAt 传给块,用于 发送 → 结束 时间显示
- 用例:耗时格式化边界(0 / <1s / 整秒 / ≥60s / 时间倒序)、总用时、每行耗时、无时间戳不渲染耗时
- 技术方案文档补耗时 / 时间 / data-* 契约
|
2026-09-15 17:37:12 +08:00 |
|
k88936
|
f2030a616f
|
复用 DirectProject 用户输入校验读取的 manifest
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 1m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m17s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m17s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / Frontend tests (pull_request) Failing after 3m5s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m21s
让校验返回已读取的 manifest,wire 投影复用同一份数据,避免一次输入重复读取项目清单。
|
2026-09-15 17:33:49 +08:00 |
|
k88936
|
b3b5d77990
|
按运行模式创建 DirectProject 回合输入
仅在 DirectCodex 产品运行时生成 direct clientTurnId 和 user item,避免旧 Supervisor 与策划链路复用错误身份。
|
2026-09-15 17:32:46 +08:00 |
|
suzmii
|
35a46e9a44
|
工具调用改成「一回合一个折叠块」:结构与锚点
- 新增 ToolCallGroup.tsx:块头一行汇总(按 kind 固定顺序计数拼接),展开态每行一条工具,行可二级展开看命令 / 文件变更 / 输出
- 新增 toolCallGroupPresentation.ts:汇总与行文案纯函数(组件文件不导出非组件值)
- 删除 ToolCallCard.tsx:一回合多卡片的旧形态不再使用
- ProjectSupervisorView:工具调用块插到该回合 assistant 消息之前;实时回合还没有 assistant 消息时先落在消息流末尾
- 汇总 / 行文案按契约固定:已执行 N 个命令、… / 已运行、已编辑、已调用、已搜索、已整理上下文、已执行
- appSurface 用例改为断言折叠块:默认折叠、行数 = 工具数、回读历史插在 assistant 消息之前
- 新增 tool-call-group.suite.ts:汇总文案、行文案、默认折叠、行二级展开、空集合不渲染
- 技术方案文档同步第 4 节:一回合一个折叠块的 DOM 与文案契约
|
2026-09-15 17:29:36 +08:00 |
|
k88936
|
1da106af7d
|
避免重复校验 DirectProject 用户输入
复用 canonical 到 prompt 投影函数中的校验,删除不可达空 prompt 分支。
|
2026-09-15 17:29:08 +08:00 |
|
k88936
|
cd2edd6966
|
移除未使用的 DirectProject 输入信封类型
删除未被调用且未生成到前端绑定的 DirectCodexUserMessageEnvelope,收窄内部 API。
|
2026-09-15 17:27:42 +08:00 |
|
k88936
|
22e830ff93
|
避免 DirectProject 回合输入的无必要克隆
在互斥的观察器分支中移动 optional user item,避免深层 JSON 克隆。
|
2026-09-15 17:26:34 +08:00 |
|
k88936
|
c266ae7b50
|
清理策划模式提交后的聊天草稿
规划 V2 提交时同步清空资源引用和 canonical content,避免切回 DirectProject 后复用旧输入。
|
2026-09-15 17:25:15 +08:00 |
|
k88936
|
a543b75cf7
|
拆开聊天草稿内容分支判断
将资源草稿转换的三种回退路径改为显式分支,保持现有优先级并提升可读性。
|
2026-09-15 17:24:05 +08:00 |
|
k88936
|
f213987f9a
|
复用资源引用的统一内容映射
让 Lexical 草稿读取复用 chatReferenceToContentPart,避免引用字段映射分叉。
|
2026-09-15 17:22:55 +08:00 |
|
k88936
|
2c623bb577
|
移除 DirectProject 回合输入的重复赋值
删除已在对象初始化时设置的 userItem 重复赋值。
|
2026-09-15 17:19:17 +08:00 |
|
k88936
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3353906e6f
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修正 Response item content 类型投影
区分 turn/start 的 text 与历史 message 的 input_text
将 AGC 私有引用转换为标准 input_text
新增回归测试避免未知 variant text
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2026-09-15 16:57:04 +08:00 |
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k88936
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17716347e2
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收紧历史测试与注释口径
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m7s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m19s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m17s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m26s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m43s
Project CI / Frontend tests (pull_request) Failing after 4m6s
Project CI / Native shell tests (pull_request) Successful in 7m29s
移除 legacy 投影描述
将历史测试统一为 Response item 合同
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2026-09-15 16:16:03 +08:00 |
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k88936
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9ad66a67a3
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接入前端 canonical 用户 Response item
按 Lexical 顺序构造 message.content
DirectProject payload 改为发送 userItem
策略重试保留同一 canonical item
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2026-09-15 16:12:56 +08:00 |
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k88936
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2b38eaafba
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补充前端用户 Response item 契约测试
覆盖 Lexical 文本与引用交错顺序
验证资源引用只发送稳定 resourceId
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2026-09-15 16:08:34 +08:00 |
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k88936
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7d5b9071e7
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删除旧 DirectProject 引用协议
移除 DirectCodexTurnReference 平行 DTO 与渲染路径
将引用数量上限收回 canonical user item 校验模块
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2026-09-15 16:01:45 +08:00 |
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kdletters
|
2a89d4c20b
|
游戏生产流程SOP补充错误重试口径
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m55s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m10s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m37s
Project CI / AI game creator shell Rust crates (push) Successful in 4m6s
Project CI / Frontend tests (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m30s
Project CI / Native shell tests (push) Successful in 7m59s
Project CI / AI game creator shell web tests (push) Successful in 3m57s
Project CI / Backend tests (push) Successful in 9m4s
阶段工具、命令或验证失败时最多重试 3 次,串行、同一阶段同一输入,不得并行绕路、跳到后续阶段或用占位物顶替
3 次尝试全部失败后才停止并把失败原因告诉用户:失败阶段、报错工具或命令、原始错误、仍然缺失的产物
未通过三轮重试的阶段不算完成,缺失产物不得报成已交付
同步 agc-skills manifest 内容指纹
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2026-09-15 15:59:10 +08:00 |
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k88936
|
9e83f1d88c
|
补齐 Response item 严格合同测试
拒绝资源引用额外身份字段与未知 content part
补充历史 item wire 投影边界测试
同步 DirectProject 历史文档为无 fallback 合同
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2026-09-15 15:55:15 +08:00 |
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k88936
|
7e35d7c344
|
严格使用 DirectProject Response item 历史
移除 game-creator-conversation.v1 读取 fallback
历史注入前逐项投影 canonical user item 为 Codex message
无效 item 在持久化前失败关闭
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2026-09-15 15:42:27 +08:00 |
|
suzmii
|
a60c04b53d
|
修复对话 markdown 无序列表渲染
- ChatMarkdownMessage:无序列表改用真正的列表标记(list-disc + pl-4),不再手写 '- ' 文本前缀
- ChatMarkdownMessage:删除列表项里手写的短横线,换行后的第二行恢复悬挂缩进,同时恢复列表语义
- ChatMarkdownMessage:移除随之无用的 ListKindContext
- ChatMarkdownMessage.test.tsx:用例改为断言 list-disc/pl-4 与「列表项文本不含手写短横线」
- 实测:真实面板注入同 class 标记后 list-style-type=disc、li 为 list-item、换行行与首行文字左边缘对齐
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2026-09-15 15:29:53 +08:00 |
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k88936
|
5ec40c8b83
|
抽离 DirectProject 身份解析模块
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m16s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m20s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m4s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m54s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m22s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m36s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Native shell tests (pull_request) Successful in 5m27s
将项目 canonical identity 与 digest 放入独立文件
保持 Codex app-server 线程池调用接口不变
|
2026-09-15 15:22:39 +08:00 |
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k88936
|
948a80fc49
|
重构 DirectProject Agent 深模块
将 direct_runtime 与 codex_app_server 改为目录模块
拆分 user item 的模型、校验与 wire 投影文件
抽离 DirectProject 历史注入载荷构造 seam
|
2026-09-15 15:19:17 +08:00 |
|
kdletters
|
d9151219ab
|
调整陶泥儿安装包资源与显示名称
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m49s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m15s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m34s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m5s
Project CI / AI game creator shell Rust crates (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 3m20s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / Native shell tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m25s
安装包内置 Codex 顶层目录改为 coding-agent
Windows 注册表和快捷方式显示名改为陶泥儿
同步运行时路径、配置校验与项目文档
|
2026-09-15 15:10:45 +08:00 |
|
suzmii
|
99fd319607
|
修复输入框 hint 与光标不对齐
- styles.css:字号从输入区/编辑器各自声明下沉到共同父级 .resource-reference-input(13px/1.6),hint 不再继承面板的 16px 而比实际输入文字大一圈
- styles.css:编辑器内 Lexical 段落清零外边距,去掉全局 p 规则的 8px 顶边距,光标不再比 hint 低 8px
- 实测:hint 首字符与打字后首字符位置完全重合(948/640.5)
|
2026-09-15 15:07:11 +08:00 |
|
k88936
|
dfd6fadedf
|
新增 DirectProject 用户 Response item 契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m36s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m46s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 4m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m34s
Project CI / Native shell tests (pull_request) Successful in 6m35s
新增 Rust canonical user item 与 Codex wire 转换模块
增加 ts-rs 绑定目录及生成文件检查边界
更新聊天素材引用规范与里程碑实施计划
|
2026-09-15 14:45:58 +08:00 |
|
kdletters
|
dc8e03988f
|
修复AGC模型列表刷新无反馈与响应体无限等待
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m26s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m20s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m8s
Project CI / AI game creator shell Rust crates (push) Successful in 3m6s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m27s
Project CI / Frontend tests (push) Successful in 4m39s
Project CI / Native shell tests (push) Successful in 7m27s
Project CI / AI game creator shell web tests (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 8m47s
ConversationModelSelect:手动刷新立即显示「刷新中…」,真实刷新成功后显示「模型列表已刷新」,revision 未变化也有反馈
ConversationModelSelect:刷新失败按 HTTP 状态与超时给出可辨认提示,沿用有效缓存时不报告刷新成功,已选模型与挂载/聚焦语义不变
clientApi:成功与错误响应体统一走 readClientHttpResponseText 的 15 秒上限,响应体卡住时结束等待并释放模型目录在途请求
测试:补齐模型目录响应体超时后保留缓存并可重试、迟到响应不覆盖新目录、手动刷新进行中/同版本成功/失败反馈用例
文档:同步 AGC 模型目录刷新反馈与响应体超时合同,并在共享记忆记录该排障口径
|
2026-09-15 14:41:57 +08:00 |
|
lhk229
|
8ae7ed0128
|
Merge branch 'master' into opt/design-debug
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m39s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m47s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m56s
Project CI / Repository checks (pull_request) Successful in 4m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m33s
Project CI / Backend tests (pull_request) Successful in 8m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m53s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m42s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m45s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m1s
Project CI / AI game creator shell Rust crates (push) Successful in 3m22s
Project CI / Frontend tests (push) Successful in 5m23s
Project CI / Backend tests (push) Successful in 7m54s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / Repository checks (push) Successful in 4m3s
Project CI / Native shell tests (push) Successful in 7m50s
Project CI / AI game creator shell web tests (push) Successful in 2m32s
|
2026-09-15 12:29:58 +08:00 |
|
lhk229
|
9389c7fff8
|
修正 AGC 策划补全说明
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
更新首页启动模式注释以覆盖游戏策划补全分支
同步实施计划与当前测试覆盖边界
|
2026-09-15 12:26:57 +08:00 |
|
lhk229
|
77d3917d9c
|
统一策划 Agent Debug 运行时开关
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
策划 Debug 日志与快速推进入口共用 GENARRATIVE_AGC_DESIGN_DEBUG。
通过 Tauri 查询构建与运行时状态,移除前端 VITE Debug 开关依赖。
更新开发启动器、策划工作区测试和技术方案文档。
|
2026-09-15 04:22:45 +00:00 |
|
suzmii
|
58f6eceb69
|
修复输入盒四边留白与文字/控件对齐
- styles.css:direct-codex 面板自身 padding 归 0,四边留白由子节点声明为 16px(实测 16/16/16/16)
- styles.css:盒内内边距 12px(文字左内缩 = 上内缩 = 右内缩 = 13px,实测)
- styles.css:输入区改单块布局,「AI 润色」按钮浮到右下角,不再占掉文字右边缘 36px(这是文字左右内缩不一致的根因)
- styles.css:左侧控件组左移 12px,使 + 图标墨迹与文字左边缘同线(实测同为 x=950)
- styles.css:去掉画在输入区上的内层焦点环,焦点环改画在整只输入盒外侧,不再出现第二层框
- styles.css:删除 direct-codex 输入盒旧几何规则(1fr 82px 网格 / z-index 2 / padding-top 8px)与窄屏 8px 12px 12px 的不对称外边距
- 测试:宽屏断言四边留白恒等 + 文字三边内缩相等;窄屏断言四边 16px;高度算式同步
|
2026-09-15 12:14:34 +08:00 |
|
lhk229
|
fbf8d34f45
|
新增 AGC 首页策划补全入口
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m27s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m46s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m11s
Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Frontend tests (pull_request) Successful in 4m35s
Project CI / Native shell tests (pull_request) Successful in 6m8s
Project CI / Backend tests (pull_request) Successful in 7m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m11s
首页做游戏入口增加策划补全勾选项
勾选后复用 planning Agent Runtime 启动模式
补充首页启动模式回归测试与实施计划
|
2026-09-15 12:14:03 +08:00 |
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