Commit Graph

5 Commits

Author SHA1 Message Date
k88936 76dfd74dea 窗口失焦时丢弃未提交的树拖拽
PreviewWorkspace.tsx 的 onWindowBlur 一并清掉 treeDragRef 与树拖拽预览偏移:失焦时浏览器不一定补 pointercancel,陈旧手势会被后续 pointerup 复用并把意外偏移写进文档
tests/previewRightPanDrag.test.tsx 补失焦后抬起不提交偏移的用例
2026-09-24 16:07:56 +08:00
k88936 134046f806 树根拖拽的指针取消不再提交偏移
PreviewWorkspace.tsx 拆出 handleTreePointerCancel:pointercancel 只清拖拽状态与指针捕获,不再按抬手坐标算最终偏移,避免浏览器取消手势时把意外偏移写进文档
tests/previewRightPanDrag.test.tsx 补「抬起提交、取消不提交」用例,并给画布夹具补上 setTreeOffset 桩
2026-09-24 16:06:48 +08:00
k88936 064c26d7c9 按右键按下时的命中目标决定是否弹节点菜单
PreviewWorkspace.tsx 在右键按下时记住命中元素,抬起时改成按它解析节点与树:指针被视口捕获后 pointerup 的 target 是捕获元素,原先按抬起目标找不到 [data-node-id],节点菜单永远打不开
指针取消时同步清掉记录的目标
tests/previewRightPanDrag.test.tsx 补「抬起被重定向到捕获元素仍弹菜单」用例
2026-09-24 16:05:16 +08:00
k88936 d5e06de33e 固化键盘菜单键不被右键手势拦截的口径
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m57s
Project CI / Frontend tests (pull_request) Successful in 3m6s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m41s
Project CI / Native shell tests (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m50s
- 实测 Chromium 151 下键盘菜单键触发的是 button: -1,previewRightPanGesture 注释写明只认按钮 2 的原因
- previewRightPanGesture.test.ts 增加 button: -1 不拦截的判据用例
- previewRightPanDrag.test.tsx 增加键盘菜单键仍走原有节点菜单路径的集成用例
- decision-log 条目补上该实测结论与新增用例的验证口径

验证:npx vitest run previewRightPanDrag.test.tsx previewRightPanGesture.test.ts(13 passed)
2026-09-22 15:35:51 +08:00
k88936 0ab04d0f64 预览画布接入右键拖拽平移
- PreviewWorkspace 右键按下记录起手并捕获指针,越过共用阈值后按起点全量 delta 平移视口,抬起时由 resolvePreviewRightPanRelease 裁决平移还是节点菜单
- 捕获阶段拦截按钮 2 的 contextmenu,拦截窗口保留到下一次指针按下之前,兼容"按下触发"与"抬起后触发"两类平台时序
- 右键抬起用 [data-node-id] 加树容器新增的 data-tree-id 命中节点,沿用"右键即选中该节点"语义;未平移但抬起在预览外时不弹菜单,空白网格右键静默
- 视口接线共享 isPanning,让空格、中键、右键三个平移绑定共用 grabbing 光标;onPointerCancel 拆成不进菜单的独立处理
- 新增 tests/previewRightPanDrag.test.tsx:右键拖拽只平移不弹菜单、阈值内仍弹菜单、空白右键不改选择、预览外抬起不弹、非右键 contextmenu 仍即时、中键平移回归、右键平移后左键拖动仍可用

验证:npx vitest run 定向 7 个文件 59 passed、apps/ai-game-creator-shell npx tsc --noEmit、改动文件 eslint、npm run check:encoding、git diff --check
2026-09-22 15:32:19 +08:00