k88936
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860dcb1bf5
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DirectProject 聊天状态显式化:回合三态与「在跑吗」唯一派生入口
- DirectChatTurn 的 active 布尔改为三态 state(running / awaiting-start / finished),三态判定收在投影里、用身份而不是时间戳
- buildDirectChatTurns 新增 pendingUserItemId 入参;controller 的 beginTurnCommand / endTurnCommand 与 turnBusy 同生共死地维护它
- 新增 useDirectProjectTurnStatus 作为「在跑吗」的唯一派生入口:nativeRunning / commandInFlight / displayBusy / latestTurnState
- DirectProjectChatView 不再手拼 busy:header 与 composer 读 displayBusy,「正在处理」卡片读 nativeRunning
- DirectProjectConversation 的 running 入参改名 nativeRunning,语义写在类型注释里
- DirectProjectTurn 改读 turn.state;渲染条件保持不变,awaiting-start 仍按已结束渲染(空窗缺陷另开改动)
- directTurnPresentation 的起点优先级与三态判定由嵌套三元改为逐级 if 覆盖
- 新增 directProjectTurnStatus 用例 4 条;directTurnPresentation 补三态用例 4 条并改按 state 断言
- ADR 补「活动回合唯一判据约束的是原生回合」澄清与代码指针
- decision-log 记录本次重构决策、未修的窗口期缺陷与验证证据
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2026-09-22 14:06:20 +08:00 |
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k88936
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6981648796
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合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m48s
Project CI / Native shell tests (pull_request) Failing after 45s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Failing after 1m52s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
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2026-09-21 21:09:34 +08:00 |
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k88936
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99be1d76fe
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抽离 DirectProject 独立聊天容器并删除工作台壳 Direct 状态
- 新增 view/project-development/chat 模块:DirectProjectChatView 自己持有项目清单订阅、首屏锚点、历史分页、发送队列、附件、终止、草稿与本地消息
- DirectProjectChatView 入参收窄为项目路径、入口首轮需求(canonical content[])和两条权限门,Direct 状态不再穿过 App.tsx
- 线程订阅与聊天 reducer 提成 useDirectThreadChatSubscription:subscribe/consume/notify 单飞循环、订阅欠账、SUBSCRIPTION_EXPIRED 重订与 DirectThreadChatState
- chat/components 按「一个组件一个目录、逻辑与表现同目录」重组(ChatHeader、Composer、Conversation、SettingsDialog、ToolCallGroup)
- DirectProjectChatView 拆成聊天头、会话区、回合、输入盒四个组件
- App.tsx 删除 Direct 专属 state/ref/effect/handler 与 directCodex 分支,首轮需求按 canonical content 交给聊天
- 工作台级动作(运行本地预览等)经 DirectProjectChatHandle.announce 交给聊天自己的本地消息流
- Direct 首轮认领记录提成 app/initialSupervisorMessageClaims,供各入口共用
- Rust 侧 Direct 契约 ts-rs 导出目录改到 chat/generated
- 补齐 direct_codex_user_item/wire.rs 既有的 rustfmt 空格漂移
- 同步 ADR、实施计划、decision-log、pitfalls 与 Direct 技术文档
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2026-09-19 15:08:31 +08:00 |
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suzmii
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cd8f480719
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修复生成草稿隔离与回合计时恢复及布局排队
按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。
保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。
修复跨栏目整理队列覆盖及多选拖动预览起点漂移。
补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。
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2026-09-18 13:25:18 +08:00 |
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suzmii
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2ffccb844c
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修复对话动态计时与初始消息重复并补齐游戏居中指引
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m4s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 5m39s
Project CI / Frontend tests (pull_request) Successful in 7m45s
Project CI / Backend tests (pull_request) Successful in 10m3s
Project CI / Native shell tests (pull_request) Successful in 8m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。
修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。
在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。
补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。
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2026-09-18 12:17:28 +08:00 |
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k88936
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30c377d0f0
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保留唯一的thread manager作为direct project的状态来源 (#384)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m28s
Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
Project CI / Backend tests (push) Successful in 8m57s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上
---------
Co-authored-by: 孔令弘 <ink29535@proton.me>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384
Reviewed-by: 孔令弘 <ink29535@proton.me>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-09-18 02:13:50 +08:00 |
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k88936
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098693636a
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分页切片开头的前导条目并进后面那个回合
- buildDirectChatTurns 先攒住第一个用户条目之前的过程条目,交给后面那个回合
- 不再渲染没有用户气泡的孤儿回合;整份历史都没有用户条目时仍保留一个回合
- directTurnPresentation 单测补一条分页切片从半截回合开头的情形
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2026-09-17 00:02:11 +08:00 |
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k88936
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33ddb5de27
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DirectProject 聊天框改用线程订阅作为唯一运行态来源
- App.tsx 删除 Direct 回合事件订阅、turn-stream/tool-calls 读取、活动回合快照接管与瞬时应答文本
- 新增 game-creator-direct-thread-notify 唤醒的 subscribe/consume 单飞循环,过期时重订一次
- 通知先于订阅回执到达时记一笔欠账,回执到达后补一次 consume,避免回合尾部事件卡在队列里
- 历史切片并入同一个 reducer,聊天条目只由 selectDirectChatEntries 投影
- ProjectSupervisorView 改为渲染用户气泡 / 执行过程折叠区 / 最终回复,运行态只保留一个 turnRunning
- directTurnPresentation 重写为条目分区:连续工具合块、本地运行期说明只作最终提示
- 测试改按订阅事件与历史条目断言,补回执竞态、持久化工具卡片、空对话首轮三条用例
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2026-09-16 22:16:15 +08:00 |
|
lhk229
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bfc7eaa794
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修复 AGC CI 契约、JSON 预览与工具调用时间戳 (#380)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m53s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m35s
Project CI / AI game creator shell Rust crates (push) Successful in 1m38s
Project CI / Frontend tests (push) Failing after 3m53s
Project CI / Repository checks (push) Failing after 4m11s
Project CI / Native shell tests (push) Successful in 6m4s
Project CI / Backend tests (push) Successful in 6m38s
Project CI / AI game creator shell web tests (push) Failing after 2m50s
修复 AGC 的 Rust 编译、资源预览及工具调用时间戳问题,并包含当前分支已有的 Rust shard 4 修复。
变更:
- 补齐 Direct 回合事件测试构造中的 reasoning_text、stream_items 字段。
- JSON/JSONC 不再按代码扩展名匹配,JSON 规格恢复文档预览。
- 工具条分隔线测试对齐当前动作组条件,去掉旧 CSS 与变量名断言。
- 实时事件与历史回读的工具调用时间戳在模型入口归一化为毫秒,界面仍显示秒/分钟。
- 防止失效的精灵切片绕过校验重新进入通用资源路径;同步混合历史记录的失败关闭测试契约。
验证:
- 资源预览契约、真实 manifest、工具条测试:12 项通过。
- Direct 回合呈现测试:15 项通过。
- Rust direct_turn_update_payload_is_the_exact_camel_case_contract 通过,test target 编译成功。
- git diff --check 及提交钩子 ESLint、Prettier、Rustfmt 通过。
未运行完整 CI 或完整 appSurface 套件;其余对话区结构/文案断言未在此 PR 中批量调整。rehype-highlight 已在 master 的 package.json 与 lockfile 中声明,本 PR 未重复添加依赖。
Reviewed-on: #380
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-16 05:42:20 +08:00 |
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suzmii
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7a7a841733
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修复回合重进状态并收起已完成执行过程
活动回合快照与Direct事件统一管理生命周期,避免历史终态回放恢复忙碌态
用户消息显示发送时间,历史信封保存时间并通过独立映射回读
完成后统一折叠中间输出和工具调用,最终回复与失败提示保持可见
同步回归用例与规范文档,保留原生实机验收待办
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2026-09-16 02:57:27 +08:00 |
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suzmii
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09791eb9e4
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统一对话回合投影并优化工具命令展示
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
按回合唯一归属渲染正文与工具,修复完成快照冲刷和历史归并
补齐工具输入输出,Windows命令卡片隐藏PowerShell启动器包装
时间显示精确到秒,结束信息右对齐并调整输入框文案与引用按钮间距
同步回归用例与规范文档,保留实机验收待办
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2026-09-16 02:30:28 +08:00 |
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