suzmii
16361bfbe1
修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
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- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。
- 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。
- `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。
- 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。
- AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。
- 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。
2026-09-23 18:38:47 +08:00
suzmii
8d487685f3
合并 master:上游 18 个提交并保留运行页签 chrome 改动
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- 合并 origin/master(斜杠命令退役、筛选控件选中态、埋点后台排序、发版脚本等)到本分支,解决 PR #497 的冲突。
- 冲突只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在文件顶部新增条目,按「新条目在上」保留双方内容,本分支的 2026-09-23 条目在前。
- `apps/ai-game-creator-shell/src/styles.css`、`tests/appSurface/project-development.suite.ts` 与实施计划技术方案为自动合并,逐块核对本分支的运行页改动(全屏钮、信息栏开合、数值微调隐藏)仍完整保留。
2026-09-23 17:41:00 +08:00
suzmii
09fb8bc076
运行页签补齐全屏预览与可收起的信息栏
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
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- 运行画面右下角新增「全屏预览」:新增 `useElementFullscreen`,只把画面那一格(`.game-run-preview`)送进全屏,按钮态只认 `fullscreenchange`,宿主没有 Fullscreen API 时整枚入口不渲染。
- 底部信息栏改为「有内容才存在」:运行页选中资源时自动展开,可手动收起到只剩一行开合按钮,清空选中后整栏不渲染;只有一栏内容时卡片铺满整行。
- 「数值微调」在没有登记表前不渲染区域标题与卡片,随这一栏删除其 label / input 样式声明。
- 新增 `tests/runPreviewFullscreen.test.tsx`;AGC 子集补信息栏开合用例,并把「没有内容仍渲染两张空卡片」的旧断言改成整栏不渲染。
- 同步 PRD §3.4、技术方案运行表现层条目与 project-memory 决策记录。
2026-09-23 17:26:53 +08:00
k88936
fc39080f27
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts:
# CONTEXT.md
# apps/ai-game-creator-shell/scripts/check-config.mjs
# apps/ai-game-creator-shell/src/App.tsx
# apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
# docs/README.md
# docs/project-memory/shared-memory/decision-log.md
2026-09-23 13:27:52 +08:00
k88936
6106b4e67c
退役AGC项目对话斜杠命令与终端swarm chat入口:应用与Rust实现删除
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- 删除应用侧 /history 精确匹配分支与 reloadHistory、chatPromptPolish 的 / 前缀绕过、chatCommandMetadata、memoryCommands、projectSummaryConstants 命令清单
- 删除只服务退役摘要面板的 project-summary/*Summaries.ts 与 agentTrace.ts 及对应测试
- 删除 /sync-canvas-project、/read、/trace 草稿回填死链(agentPresentation.ts 与 Rust suggested_canvas_tool_call)
- 删除无人调用的 Tauri 命令 get_game_creation_agent_capabilities 与 get_limited_local_commands
- 删除 --swarm-chat 入口、SwarmChat 变体、src/swarm_cli.rs 与整个 swarm_cli/ 目录
- 收敛 agent/interaction.rs 至自然语言 steer 决策路径,删除交互内核整层
- 删除 SWARM_TURN_*_ERROR、print_runtime_response_stream_status 及其专属测试
- 更新 ChatMarkdownMessage、chatPromptPolish、rememberCommand 与 appSurface 用例,移除斜杠命令断言
2026-09-23 11:12:39 +08:00
suzmii
0a8debef56
合并 master:运行页入口收口并入 DirectProject 重构
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 保留 master 的 DirectProject / ProjectChat 重构与测试重组:原 appSurface 的 project-commands / project-preview / supervisor-runtime 三个 suite 已被 master 删除,接受删除并把相关断言重写到 tests/previewActivation.test.tsx 等新用例
- 本分支改动重放到 master 结构:运行与预览成功的反馈改走 onRunNotice toast(带 tone),对话区不再写过程提示
- 运行页顶栏统一:预览地址改成「在浏览器打开」按钮,版本入口搬进同一动作区复用同一套按钮皮,状态行与预览地址小字退役
- 生成任务入口、面板与锚点不在运行页渲染,placement 里的 run 档一并删除
- 手工合并 App.tsx / WorkspaceLauncher.tsx / model.ts / check-config.mjs / decision-log / pitfalls,并把两条决策记录与一条排障记录补进 master 版本文档
2026-09-22 12:50:19 +08:00
suzmii
5a87c5f965
运行页顶栏收口:预览地址改按钮,版本入口并入顶栏同一套样式
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- 删除运行区域上方的状态行与预览地址小字,运行画面回到两行栅格
- 预览地址改成顶栏动作区里的「在浏览器打开」按钮(opener 插件 openUrl),只在有活预览时渲染
- 版本入口搬进同一个顶栏动作区,外观复用该容器的基础按钮样式,去掉自带的边框、底色与 hover
- 打开失败走 onNotice 的失败色 toast:onRunNotice 通道改成带 tone 的对象,四处调用点同步
- 补顶栏入口正向守卫,删掉状态行的旧样式用例并新增顶栏与浏览器打开的用例
2026-09-22 11:51:51 +08:00
suzmii
8e6ee50ad8
运行页收口:状态行同在画面外,生成任务不进运行页
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- 运行区域上方新增状态行,预览地址小字与版本入口同排:两者都在游戏画面之外,版本入口不再绝对定位压在画面上
- 小字单行省略并用 title 给出完整地址,状态行高度恒定 30px,没有版本入口时也不塌
- 运行页不再渲染生成任务入口、面板与锚点;[data-generation-tasks-placement='run'] 那一档坐标与 placement 里的 run 一并删除
- 按新口径改写两侧用例,新增运行区域状态行的声明级守卫用例
- 记录决策到 shared-memory/decision-log.md
2026-09-22 10:29:53 +08:00
suzmii
e6083050a8
运行/预览提示退出对话区,改 toast 与运行区域小字
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- 删除播放、/preview、/open-preview 与生成后自动启动预览写进对话区的成功提示,对话区只保留对话内容
- 新增 onRunNotice 通道,工作台壳用 RunNoticeToast 弹 2.6 秒浮层,同一句连续触发会重新计时
- 运行表现层在预览框上方常驻小字「已载入客户端运行视图:URL」,没有活预览时不占位
- 更新 appSurface 四处用例,新增 onRunNotice、小字与 RunNoticeToast 用例
- 同步 check-config 与 check-native-shells 的字符串判据,并记录决策到 shared-memory
2026-09-22 10:00:38 +08:00
k88936
6981648796
合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
Project CI / Backend tests (pull_request) Failing after 12s
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Project CI / Native shell tests (pull_request) Failing after 45s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Failing after 1m52s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
suzmii
cc8c03a40d
运行游戏不再往聊天写"运行通过"提示
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- 删掉 AGC 播放/运行本地游戏成功后的聊天提示:它每次播放都会堆在对话底部遮挡运行画面,成功与否由客户端运行视图本身体现,失败仍照原样回报
- appSurface 三处用例改为断言 start_local_game_preview 真被调用且聊天里不再出现该提示
- 补排障记录:本地 node_modules 内置 Codex 原生包过旧会让 AGC build script panic,需在仓库根目录 npm ci
2026-09-21 19:08:43 +08:00
k88936
912f9afcd2
删除按已退役 Supervisor 聊天入口编写的 appSurface 用例
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- 删除 project-commands / agent-runtime 两个 100% 依赖已退役聊天入口的用例文件及其注册
- 删除 project-assets 里 21 条「from chat」用例(整个套件同为该入口),并移除注册
- 删除 project-conversation 里 7 条、project-development 里 2 条依赖 home 聊天框与斜杠命令的用例
- appSurface 失败数由 114 降到 10,剩余 10 条为 DirectProject/预览/首页链路自身的既有失败
2026-09-21 11:19:12 +08:00
suzmii
cd98e0603e
合并 master:音频后台化与 Mac 构建管线进分支,冲突按新口径解
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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- index.tsx 的 audio/video 提交:取 master 侧(#437 已把它改成后台任务队列 + 项目内账本),
卡片浮层那套本地提交记录在这条链路上不再需要——队列本身就是它的可见性与幂等来源
- PRD 更新时间两边的两条事实合成一行;decision-log 保留 master 的音频章节与我们的
派生任务/提交即关章节,并把「appSurface 16 条既有失败」更正为 cwd 假红的口径
- 样式守卫里撤掉「生图面板」这条探针:它走 AGC 自有类名,本就不吃
`image-canvas-editor__*` 那一族(守卫自身加的空集断言把这条假探针暴露了出来)
- 合并后从仓库根验证:appSurface 538 通过 / 17 跳过 / 0 失败;AGC 定向 84 条、typecheck、
check:encoding、git diff --check 全通过
2026-09-21 01:33:06 +08:00
suzmii
2a2e4c1cea
按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
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- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
`resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
`overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
`HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
未被使用的 prune 导出
2026-09-21 01:23:35 +08:00
k88936
99fb6c38c1
AGC 音频生成并入图片类那份后台任务账本
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- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改
- 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键)
- 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑
- 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口
- 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确
- 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目
- 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键
- 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定
- 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板
- 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import
- 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空)
- 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径
- 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定
2026-09-20 23:32:09 +08:00
lhk229
70271b408e
删除策划agent v2,与退役功能解耦 ( #355 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 8m11s
Project CI / Native shell tests (push) Successful in 11m56s
Project CI / Frontend tests (push) Successful in 11m49s
Project CI / AI game creator shell web tests (push) Successful in 6m37s
Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-20 14:49:57 +08:00
kdletters
fc0ce4ee5f
补齐跨工程插件启动的界面测试响应
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Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m29s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m28s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / Backend tests (push) Successful in 8m49s
Project CI / Repository checks (push) Successful in 8m40s
Project CI / Frontend tests (push) Successful in 9m41s
Project CI / Native shell tests (push) Successful in 12m29s
Project CI / AI game creator shell web tests (push) Failing after 4m51s
为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应
保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口
2026-09-20 10:58:10 +08:00
kdletters
c1d26f11df
移除 Cocos 和 Unity 插件的工程类型限制
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统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束
调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态
补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策
2026-09-20 10:53:16 +08:00
k88936
1c830e6fe6
修正钱包入口回归用例的断言目标
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
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Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
Project CI / Native shell tests (pull_request) Failing after 18s
Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / Frontend tests (pull_request) Failing after 7s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
Project CI / Repository checks (pull_request) Failing after 12s
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 的「keeps the wallet entry available when the workbench opens the UI editor」改为断言 game-workbench-layout-account 的两处落点(策划工作台与主工作台)以及主工作台的 !uiEditorRoute 门控
- 用例原先断言 game-workbench-chat-wallet 出现一次,但该槽位在当前源码里已不存在(钱包移到布局层),断言恒为 null 导致用例一直失败;注释同步改成当前落点
2026-09-19 23:37:25 +08:00
k88936
5aeaf38112
删除 project-development 用例里空的用户面边界注册函数
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- 删除 apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 里空的 registerUserSurfaceBoundaryTests
- apps/ai-game-creator-shell/tests/appSurface.test.ts 去掉对应 import 与调用
- 它注册 0 条用例,留着只会让人以为用户面边界仍有覆盖
2026-09-19 23:19:58 +08:00
k88936
876529e668
删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
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- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
k88936
47f7cb2bf1
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m6s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m52s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Successful in 4m44s
Project CI / Frontend tests (pull_request) Successful in 6m20s
Project CI / Backend tests (pull_request) Successful in 8m27s
Project CI / Native shell tests (pull_request) Successful in 8m15s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m10s
- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
2026-09-19 03:21:37 +08:00
k88936
18252e24b8
合并主线并保留资源kind枚举收口
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
2026-09-19 01:50:09 +08:00
k88936
48caa23997
收紧AGC资源kind枚举边界
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canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
2026-09-19 01:28:27 +08:00
suzmii
2257a78d6b
收口思考等待反馈与紧凑过程样式及失败状态
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思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。
统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。
失败工具与分组显示错误色,非零退出码不再误判为成功。
补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。
2026-09-18 15:46:30 +08:00
suzmii
a0f6b7c67d
统一思考与执行过程折叠样式及中文耗时
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思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。
共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。
工具、整轮、生成任务和策划耗时统一为中文时分秒格式。
补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。
2026-09-18 14:34:10 +08:00
suzmii
21b059bd41
修正工具组独立计时并移除重复整轮耗时
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每个工具组只计算自身调用跨度,已完成组立即停止增长与进行中标记。
整轮总耗时仅在回合状态或完成小结显示一次,单工具仍按百毫秒动态更新。
补齐前组已完成后组运行、边界缺失与倒序的回归及浏览器证据。
2026-09-18 13:45:27 +08:00
suzmii
2ffccb844c
修复对话动态计时与初始消息重复并补齐游戏居中指引
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m4s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 5m39s
Project CI / Frontend tests (pull_request) Successful in 7m45s
Project CI / Backend tests (pull_request) Successful in 10m3s
Project CI / Native shell tests (pull_request) Successful in 8m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。
修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。
在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。
补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。
2026-09-18 12:17:28 +08:00
k88936
03d7bca9a5
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m47s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m42s
Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
Project CI / Native shell tests (pull_request) Successful in 9m37s
Project CI / Backend tests (pull_request) Successful in 10m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m29s
2026-09-18 10:43:00 +08:00
suzmii
1bd153d7f2
合并主线对话状态与抠图背景色更新
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m39s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Backend tests (pull_request) Successful in 8m38s
Project CI / Frontend tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m11s
Project CI / Native shell tests (pull_request) Successful in 15m27s
合入 master a2e6f205d,保留远端功能分支已有合并历史。
融合生成选项的参考素材、目标栏目与抠图背景色字段。
保留主线统一线程状态与重试策略,完成前端及原生定向验证。
2026-09-18 10:31:55 +08:00
k88936
30c377d0f0
保留唯一的thread manager作为direct project的状态来源 ( #384 )
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m28s
Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
Project CI / Backend tests (push) Successful in 8m57s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上
---------
Co-authored-by: 孔令弘 <ink29535@proton.me >
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384
Reviewed-by: 孔令弘 <ink29535@proton.me >
Co-authored-by: 王德宇 <kvtodev@outlook.com >
Co-committed-by: 王德宇 <kvtodev@outlook.com >
2026-09-18 02:13:50 +08:00
k88936
c2ab9674a0
合并资源编辑与当前主线改动
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Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
保留资源 kind 强类型与栅格 subtype 严格校验
合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验
修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递
保留双方模板库、项目快照、发布和 Provider 重试改动
2026-09-18 01:48:13 +08:00
suzmii
20b1fd63de
合并最新主线抠图链路与开发监听修复
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m55s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m30s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m41s
Project CI / Native shell tests (pull_request) Successful in 15m5s
Project CI / Repository checks (pull_request) Successful in 16m54s
Project CI / Backend tests (pull_request) Successful in 19m49s
Project CI / Frontend tests (pull_request) Successful in 23m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 11m6s
合入master的抠图账本链路、Vite监听边界及窗口测试更新
保留画布占位参考生成、资源展示与批量标签追加功能
合并态通过137项定向测试、AGC类型检查及Rust全目标编译
2026-09-17 22:18:23 +08:00
lhk229
195b7dd5dd
修复抠图401 404问题 ( #394 )
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m50s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m31s
Project CI / AI game creator shell Rust crates (push) Successful in 3m19s
Project CI / Native shell tests (push) Successful in 16m33s
Project CI / Backend tests (push) Successful in 17m56s
Project CI / Repository checks (push) Successful in 15m2s
Project CI / Frontend tests (push) Successful in 23m48s
Project CI / AI game creator shell web tests (push) Successful in 23m11s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394
Co-authored-by: Linghong <ink29535@proton.me >
Co-committed-by: Linghong <ink29535@proton.me >
2026-09-17 21:37:23 +08:00
suzmii
0a85c4f87e
合并主线资源菜单和引擎预览功能
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合入PR410的常用操作收纳与卡片信息类型入口
保留本分支资源名称、文档图标、占位生成与批量移动能力
整合引擎结构摘要与当前图集测试契约
2026-09-17 21:06:15 +08:00
suzmii
e6849d2a45
Merge branch 'master' into refactor/agc-resource-menu
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m11s
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m32s
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2026-09-17 20:45:21 +08:00
kdletters
d5743cd4b8
资源画布支持引擎资源预览与模型交互预览 ( #413 )
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## 目的
资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。
## 主要改动
- 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现
- 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段
- 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出
- 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器)
- 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角
- 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份
- 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路
- 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移
- 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档
## 验证
- `cargo check`、`cargo fmt --check`
- Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例
- 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit`
- `npm run check:encoding`、`git diff --check`、`npm run check:doc-index`
- 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致
## 未验证
- 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡
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Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com >
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413
2026-09-17 20:28:39 +08:00
suzmii
db5edc948c
合并最新主分支并修复画布静态检查问题
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合入master的更新摘要、策划运行边界及图集契约调整
保留画布生成引用占位、资源卡展示与批量布局功能
修正导入顺序、未使用项和稳定回调依赖
2026-09-17 20:15:38 +08:00
suzmii
6fcf42e4ac
修 appSurface 生成任务用例的异步排空:等阶段合并、等轮询退出
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- 阶段文案与徽标改用 waitFor:本地队列的「排队中。」先于后端记录合并,同步断言在整套连跑时抢跑
- 用例收尾连等两个 poll 周期(2s)并断言账本读计数不再增长,确认这条轮询链在本用例内退出
- 留在线上的轮询醒来会打进下一个用例的 spy(宿主按调用时读 __TAURI__),故排空放在用例内,未动全局 harness
- 未改生产:后台任务跨面板保活保持原样
2026-09-17 19:44:48 +08:00
k88936
64879cfcdd
合并资源规范与画布 JSON 功能
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合并 canonical 资源 kind 校验与按类型提示词上限。\n保留 UI JSON 预览识别、严格 UI 文档持久化和画布编辑入口。\n修复合并后 Rust 资源 kind 测试夹具并补齐定向回归用例。
2026-09-17 18:28:19 +08:00
suzmii
13b28ebbc7
生成占位与卡下独立浮层,修复引用选择被焦点陷阱阻断
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工具点击先在当前栏目创建临时占位卡,生成浮层挂在占位下沿;图片、音效、背景音乐入口一致
占位按项目与草稿 ID 归属宿主临时状态:可拖动、提交绑定任务 ID、成功结果落到占位最新位置
删除占位只隐藏展示,关闭浮层不冒充取消后台任务;失败保留占位与输入引用供重试
生成面板改为非模态浮层:ThemedModal 焦点陷阱曾阻断 portal 到 body 的引用选择器,点选不生效
引用选择器定位加顶边钳制,搜索收窄与键盘选择可用;不再越出视口
参考候选与陈旧引用校验排除 SVG(原生解码不支持),其余 image 类型不额外收窄
任务创建处对参考资产 ID 去重;补浮层真实组件整合、占位模型与拖动、参考模型回归测试
2026-09-17 18:22:39 +08:00
suzmii
7edc452c6a
重构AGC资源画布菜单与卡片入口(#409)
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主菜单保留前五项,其余操作通过向上展开的更多菜单访问
类型与信息入口下沉资源卡片,并复用共享画布角标
补充菜单键盘、滚轮归属、换选及资源操作链路回归
同步方案A规范与待人工验收记录
2026-09-17 18:09:27 +08:00
suzmii
5c31ae91ca
返修资源卡完整名悬停入口并收短文档卡注释
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- 完整资源名改挂在覆盖整卡、真正命中指针的选中按钮 title 上,名称条自身不再挂悬停不到的 title
- 无障碍名保持原有 aria-label 不变,长名仍是 CSS 单行省略
- 断言改为校验选中按钮 title,并钉住名称条不挂 title
- 文档卡分支注释只写当前行为,去掉旧实现说明
2026-09-17 17:37:48 +08:00
suzmii
2628b83d4b
画布资源卡统一显示正式资源名并简化文档卡卡面
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- 资源卡新增卡面名称条,所有类型卡统一显示正式资源 label,长名单行省略、完整名进 title
- 文档卡卡面改为居中图标,不再把正文前几行铺在卡面上,正文只在独立详情浮层读取
- 删除卡面正文摘要的取文本 helper 与行数/长度常量,移除对应 CSS 规则不留墓碑
- 名称条按媒体卡让出右下播放钮位置,替换血缘角标上移避免遮住名称
- 新增资源卡名称与文档卡卡面用例,并同步重命名链路与卡面正文的既有断言
2026-09-17 17:08:42 +08:00
k88936
20b34918d3
UI 编辑器桥接用例改回真实成功路径
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- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts:`ensure_ui_design_resource_for_prototype` 的 mock 从返回 `null` 改为返回真实形状的桥接结果(asset + manifest + committedProjectRevision + created),并新增 `data-resource-view-state === 'resources.ui-editor'` 断言,让用例真的覆盖它名字里的成功路径而不是被组件吞进错误分支。
2026-09-17 16:19:38 +08:00
k88936
1b56c0a586
Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
2026-09-17 15:56:56 +08:00
k88936
efdb364a52
修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
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2026-09-17 15:54:07 +08:00
k88936
6ed3772ff5
资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
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- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
2026-09-17 15:46:43 +08:00
k88936
e6092dda6f
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
2026-09-17 13:52:45 +08:00
suzmii
d1f53fda4d
Merge branch 'master' into fix/agc-canvas-json
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