Commit Graph

2 Commits

Author SHA1 Message Date
suzmii f9f27c2949 test(游戏共创): 主题 e2e 跟进 rootsTruncated 与后台成员名单,修正过期断言
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- scripts/check-game-distribution-theme-e2e.mjs:
  · 头部契约引用**全部改成符号检索**(函数名/常量名),不再写会随提交漂移的行号
  · 新增「公开详情顶层键集合恰为契约七个(含 rootsTruncated)」与「小主题下 rootsTruncated 是布尔且
    为 false」两条;同时把「memberCount === roots.length」明确标注为只在小主题成立的观察,不再当不变式
  · 新增第 10 组:后台成员名单(未套公开可见性过滤、draft 也能读)——51 个未公开根作品 + 1 个软删除成员
    共 52 行,逐条断言:limit=999 截断到 50 且 totalMembers 仍为 52(limit=1 时 members 只有 1 行、
    totalMembers 不变)、默认 20 游标翻页 3 页 52 行不重不漏且末页 nextCursor=null、成员行键集合恰为
    {rootGameId,title,sortOrder,createdAt,visible,visibility}、按 sortOrder 升序、未公开成员
    visible=false+visibility=unpublished、软删除成员 visible=false+visibility=deleted(落在末页)、
    非法游标 400 THEME_INVALID_CURSOR、主题不存在 404、draft 主题也能读到成员、未登录 401 / 普通作者 403
  · 上一轮标红的「?cursor=abc → 稳定错误码 THEME_INVALID_CURSOR」断言**本轮转绿**(模块侧已把
    GAME_DISTRIBUTION_THEME_INVALID_CURSOR_CODE 前缀拼进游标错误文案,映射分支可达)
  · 实测:71 项 71 PASS / 0 FAIL / 0 SKIP
- scripts/check-game-distribution-collection-e2e.mjs:修正随主题功能上线的**过期断言**——
  匿名作品详情现在比公开目录条目多一个 `themes` 键(详情侧增量,目录侧保持精简)。断言改为
  「目录条目是详情子集:共有键取值全一致 + 详情只多 themes 一处」,不再要求两边键数相等。
  实测:46 项 46 PASS / 0 FAIL / 0 SKIP
2026-10-06 04:35:06 +08:00
suzmii eb7349ef3d test(游戏共创): 新增收藏(收录)端到端验收脚本
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- 新增 scripts/check-game-distribution-collection-e2e.mjs(约 750 行):真实 HTTP 验收收藏链路,
  复用 lineage 脚本的发布链路 helper(脚本头注释逐条标注出处),覆盖 9 组共 46 条断言:
  · 幂等与「只一行」:两次不同键都成功(replayed=false);同键重放 replayed=true;两种情况都断言
    my-collections 长度=1 且该作品只出现一次(无收藏计数接口,按工单允许的列表去重与长度证明)
  · 同键不同请求:换作品 → 409(「幂等键对应的请求摘要不一致」);**换用户 → 200 新收藏**,与
    api-server handler 注释「换用户也是 409」不一致(收据键含 user_id,模块侧注释与实测一致),
    脚本按实测断言并在 NOTE 与报告里标注
  · DELETE 幂等:已收藏 / 未收藏 / 从未收藏且未公开 三种情形都 200 {collected:false} 且不发 replayed
  · 鉴权与缓存:三条路由未登录都 401 且带 Cache-Control: no-store(证明挂载而非 404/405);
    已登录但缺 Idempotency-Key 的 PUT → 400
  · 状态门:草稿 PUT → 409「作品状态不允许收藏(未公开或已软删除)」(含「状态」不含「不存在」,
    不泄露未公开作品存在性);不存在的 gameId → 404「作品不存在」
  · 下架 → 重新公开:收藏后下架读侧过滤掉该作品,重新公开(新版本审核通过)后又回到列表且仍只一行
    (证明下架不删行、只在读侧过滤)
  · 公开详情 collected:匿名 23 键无 collected;已登录 24 键恰好多 collected=true;
    去掉该键后与匿名逐字段一致;公开目录同作品条目与匿名详情键集合与取值完全一致
  · 跨用户隔离:A 收藏后 B 的列表不含该作品、B 的 collected=false
- package.json:新增 npm script check:game-distribution-collection-e2e
- 实测:本地 dev 栈(SpacetimeDB 3110 / api-server 8188)46 项 46 PASS / 0 FAIL / 0 SKIP
2026-10-06 01:30:53 +08:00