Commit Graph

241 Commits

Author SHA1 Message Date
kdletters 9f5c84ee71 重构AGC项目管理界面
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参考成熟桌面项目管理器重构紧凑项目表、搜索和行尾菜单

支持Windows路径及Godot根目录和一层子目录工程识别与导入

修复1280×720页面溢出、列表滚动和末行菜单裁切

补充项目页回归测试、PRD、技术方案和项目记忆
2026-08-15 11:43:58 +08:00
kdletters 578f8019fc 优化AGC项目入口并识别Godot工作区
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项目页只保留打开项目和新建项目并统一原生目录选择
按根目录及一层子目录识别project.godot并记录相对Godot根
保持.agent位于用户选择的工作区根并补齐Windows构建门禁
补充响应式布局、测试、技术方案和共享项目记忆
2026-08-14 21:53:43 +08:00
lhk229 4d3f87cd39 修复完美像素无法识别自身产物的网格 (#169)
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边缘 profile 用的是跨度 2 的中心差分,硬块边界落在列 b-1|b 之间时
profile[b-1] 与 profile[b] 逐位相等:两者跨的是同一条边,逐行被加数
相同、求和顺序相同。峰值判定两侧都用严格大于,会把这个 2 宽平台的
两端一起丢掉,于是最干净的输入反而 0 个峰、被判为未识别到网格——
完美像素处理不了自己的输出。

estimate_step_size 左邻比较放宽为 >=,右邻保持严格 >:平台只保留
一个索引,且是右端,正好是左闭右开语义下的真实块边。两侧都放宽则
会把长度 K 的常数段整段判为峰。

walk 与 snap_uniform_cuts 的 argmax 同样改为 >=,取等值段的最后一
个索引。取第一个会让每条切线落在真实边界左边 1px,每个 cell 因此
混进 1/4 的邻块。实测在 266x253 的最近邻放大像素画上,切线命中真实
块边从 2.6% 升到 98.5%,左右镜像、上下翻转、180° 旋转下一致;龙图
内容区内 134/134 全中。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/169
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-08-14 20:42:58 +08:00
kdletters d155e303bd 实现AGC回车自动创建工作区
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首页普通回车自动分配系统文档目录下的唯一工作区并启动项目总控

保留加号按钮手动选择目录和Shift回车换行语义

统一Windows Linux与macOS默认项目路径解析并移除产品态tmp默认值

补充自动工作区安全测试 首页交互回归与技术方案说明
2026-08-14 17:45:27 +08:00
kdletters 8e78be766e 修复AGC运行与首板版本登记
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修复旧模型定价覆盖缺少ElevenLabs音效模型导致启动恢复持续失败

支持对话框回车发送并保留Shift换行和输入法组合态

重试受理后立即清理旧失败投影并展示新Run状态

阻止Windows后台Codex探测反复弹出控制台窗口

首板试玩持久回执通过后幂等登记初始项目版本

补充定价、交互、Windows与版本登记回归测试和文档
2026-08-13 20:11:51 +08:00
kdletters 15c227cebf 修复AGC Windows运行与全量测试稳定性
完善Codex CLI、App Server、ConPTY与进程会话在Windows下的发现、启动、恢复和退出行为
修复Agent Runtime、Provider重试、项目写锁及工具交接账本的并发与跨测试串线问题
补齐配置目录、路径脱敏、原子写入、浏览器探测和本地Provider smoke的跨平台兼容
增强Goal Contract、自动策略、资源生成及运行态恢复的契约和回归测试
更新AI游戏创作智能体App技术文档中的Windows稳定性说明
验证AGC开发态、Release打包、打包后GUI运行及完整agc:check门禁
2026-08-13 13:36:21 +08:00
kdletters fd423770d8 根治Repository checks本地漏检
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修复 Agent 失败展示变更中的 import 排序错误
统一 CI 与 master pre-push 的 Repository checks 入口
让 staged JS 和 TS 自动执行 ESLint 修复与 Prettier
补充部分暂存、忽略文件和待推 SHA 回归测试
同步分支保护与本地门禁流程文档
2026-08-12 22:06:35 +08:00
kdletters 794f3d4cf8 修复Agent失败原因丢失与成功误判
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解析 Codex app-server 稳定失败分类并生成安全可行动摘要
统一 Runtime 事件、任务、阶段记录和各 Agent 状态面的失败展示
限制自主构建最终回复 fallback,避免鉴权与网络错误被提交为成功
补充失败分类、防泄漏、待核对和 fallback 回归测试
同步技术方案与共享决策记录
2026-08-12 21:35:11 +08:00
kdletters e04a8310a0 重做AGC智能体设置界面
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将常用设置、Agent 模型、连接工具和高级参数分层展示

补充保存中、保存成功和失败状态反馈

更新设置页测试与项目决策记录
2026-08-12 21:04:30 +08:00
kdletters 5e16837f3d 恢复游戏创作 External Editor 配置入口
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普通 Launcher、开发工作台和独立 game-chat 统一显示 External Editor 配置。

补齐配置可见性、密码输入和持久化回归测试。

同步配置静态门禁、PRD、技术合同与共享决策。
2026-08-12 18:43:55 +08:00
kdletters 4c3c0e9cd4 修正GameAgent灵感区数据接入
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保留灵感推荐空态展示

移除主站精选接口与素材类型接入

补充无数据状态回归测试与产品边界文档
2026-08-12 14:17:47 +08:00
menghao 8e3d9991fa 完成资源管理的功能修复 (#154)
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实现资源卡本体化与图片视频音频预览播放

实现四个资源分区独立高度与内外滚动

实现依赖视图确定性聚类与拓扑变化重排

补齐布局、SVG、AppSurface、性能和媒体回归

同步工作台PRD、技术方案与项目共享记忆

---------

Co-authored-by: kdletters <kdletters@qq.com>
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/154
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-08-12 13:14:55 +08:00
menghao 03a4410272 game agent无限画布开发 (#136)
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主要工作是共享同一套“画布内核与通用 UI 源码”,网站和 Tauri 只分别实现宿主适配层。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/136
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-08-12 10:54:16 +08:00
kdletters aa5c857060 修复 Godot 项目提交后的 CI 门禁
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移除根 H5 包中冗余的 Tauri HTTP 依赖并同步锁文件
修正客户端错误边界测试的 import 顺序
固定两项后台 Runtime 恢复测试使用 Provider 模式
补充 AGC 原生 HTTP 依赖归属约束
2026-08-11 14:34:42 +08:00
kdletters 755bf80858 支持 AI 游戏创作打开现有 Godot 项目
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新增 Godot 项目选择、校验、导入和项目上下文切换入口。

只在所选项目根保留 .agent 元数据,并让总控使用标准运行档。

修复发布版原生 API 访问和 React runtime 重复加载问题。

收紧 Provider 工具 Schema 子集并增加回归门禁。

补充 Rust、前端测试及 PRD、技术方案和共享决策记录。
2026-08-11 13:25:29 +08:00
kdletters 5550e24f83 接入 Codex 节点 Agent 并完善总控交互
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新增 Codex app-server 与 CLI 节点执行模式并保留 Provider 回退
加固节点凭据隔离、终态未知回收、进程生命周期与持久恢复边界
修复资源画布等价刷新闪烁
为 Supervisor steer 增加 LLM 回复与条件中断
补齐配置界面、测试和技术文档
2026-08-10 20:58:43 +08:00
k88936 ae174ecb06 合并主分支并同步AGC开发端口修复
统一AGC开发端口分配与旧注册记录迁移逻辑
修复AGC实时清单测试竞态
补齐相关测试、开发文档与共享记忆
2026-08-08 17:23:08 +08:00
kdletters 5393ef8720 修复AGC实时清单测试竞态
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等待最近项目目录检查完成后再触发清单失效事件
收紧事件后只重读清单且不重新检查目录的断言
同步实时清单测试时序约束文档
2026-08-08 17:16:00 +08:00
kdletters 83f07fc58d 统一 AGC 开发端口分配
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将 AGC Vite 纳入 Linux 用户端口段第六槽位
同步 Tauri devUrl、Vite 监听和配套后端端口预留
兼容迁移旧五端口注册记录并阻止重复分配
补齐动态配置顺序、跨平台和进程生命周期回归测试
更新开发运维文档、端口 skill 与项目共享记忆
2026-08-08 16:18:45 +08:00
k88936 d1562ab65f 合并主分支并适配图标精灵图编辑
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合入统一 Lexical 文本编辑器与滚动条样式调整
保留图标规范字段优化、字符限制与提交门禁
补齐图标生成及画布集成测试的 Lexical 交互适配
2026-08-08 15:23:29 +08:00
k88936 676bd524ee 滑动条样式调整 (#149)
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示例来自微信:
![shotmd-1786091231.jpg](/attachments/b59bae77-00ca-4669-8a54-a9786ae53c93)

before:
- firefox:
![shotmd-1786091298.jpg](/attachments/80bbd46e-551d-4b44-abe4-d3d0ecaa34dd)

- edge:
![shotmd-1786091062.jpg](/attachments/7918c523-1b5b-4439-926d-591e0029c5b9)

after:
- firefox:
![shotmd-1786110119.jpg](/attachments/31b22537-236b-4782-bc47-28ac5ecb0f9f)
![shotmd-1786110060.jpg](/attachments/b48d5343-fd07-451d-943a-55000600e248)

- edge:

![shotmd-1786110050.jpg](/attachments/cfd0d8e4-7d52-45f2-bab8-1b573b3a43b0)

- 使用 Lexical + OverlayScrollbars 实现统一可控的滑动条样式, 取代原来的textarea

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/149
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-08 15:10:16 +08:00
k88936 777f567cb4 合并主分支
解决合并冲突
2026-08-08 12:03:09 +08:00
k88936 3016b6a3af 合并主分支并保留画布图标与场景生成能力
解决编辑项目后端、SpacetimeDB 客户端与前端生成流程冲突

保留图标规范及图集链路并接入场景生成与统一目标预检

同步合并运行时、钱包、契约、文档与测试改动
2026-08-08 11:43:45 +08:00
k88936 498b905bd8 优化素材库多选操作 (#114)
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<video src="attachments/2377fc8b-50e4-4919-ba41-5027b957709f" title="2026-07-27 16-15-53.mp4" controls></video>

- 实现shift ctrl的范围选扩选
- 实现多选下载(为一个zip)
- 原本有搜索和文件夹折叠展开功能, 我的处理是: 只作为方便查找的用途. 最终操作会有"目前一些(比如待删除)元素被隐藏了,请再确认"的提示.

result:
```shell
root@k88936-t14p: ~/Downloads# unzip 未命名画布-选中素材-20260806-195631.zip
Archive:  未命名画布-选中素材-20260806-195631.zip
   creating: 未命名画布-选中素材/
   creating: 未命名画布-选中素材/images/
   creating: 未命名画布-选中素材/media/
 extracting: 未命名画布-选中素材/media/001-角色动作(原始视频).mp4
   creating: 未命名画布-选中素材/sequences/
   creating: 未命名画布-选中素材/sequences/002-角色动作/
   creating: 未命名画布-选中素材/sequences/002-角色动作/frames/
 extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-01.png
 extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-02.png
 extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-03.png
...
 extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-31.png
 extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-32.png
 extracting: 未命名画布-选中素材/sequences/002-角色动作/metadata.json
 extracting: 未命名画布-选中素材/sequences/002-角色动作/skeleton.json
 extracting: 未命名画布-选中素材/sequences/002-角色动作/README.md
 extracting: 未命名画布-选中素材/sequences/002-角色动作/manifest.txt
 extracting: 未命名画布-选中素材/metadata.json
 extracting: 未命名画布-选中素材/manifest.txt
 ```

~~动作的导出存在很大的问题, 在另一个pr #117 解决~~

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/114
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-08 11:11:25 +08:00
k88936 fc0dcb0782 修复泥点消耗刷新不及时 (#138)
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refactor:
- 主站复用game agent的zustand store

fix:
- 修复旧请求覆盖问题
- 修复账号切换问题

- 主站原本已经每 4 秒轮询 external generation 任务状态, 在这里补充触发余额刷新的时机

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/138
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-08-08 10:25:02 +08:00
k88936 5eee62cf39 修复预览权限拒绝测试竞态
为自动预览权限检查断言增加 2500 毫秒等待预算
保持权限拒绝文案与禁止启动预览断言不变
2026-08-06 20:12:21 +08:00
kdletters b63923eb04 修复智能体根任务可观测性
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根任务先持久化启动确认并在审计异常时保持可执行队列连续性
严格校验根子任务与会话绑定并收束消息身份冲突
幂等恢复公开终态消息并消除回执和隔离汇合重复输出
统一同一运行关联消息的排序与前端状态展示
隔离运行时公开状态与智能体提示词及压缩上下文
补充运行时回归测试、前端测试和工程文档
2026-08-06 15:14:23 +08:00
kdletters 7b075df398 合并远端主线并保留游戏创作修复
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合入 origin/master 的六个最新提交
保留双方 AI 游戏创作 Runtime、资源图与工作台改动
按时间顺序合并三份项目文档记录
通过完整 Rust、App Surface、类型与编码门禁
2026-08-05 23:56:34 +08:00
kdletters bc1fe7d8fd 修复游戏创作编排恢复与进度可观测性
提取并固化 Supervisor 工作流与任务图约束
修复 game-chat 计划收敛、当前 Run 写入归属和素材完成门
补强 parent wake 持久恢复、幂等投影与 deferred 竞态
改进 Agent 进度消息时间戳、等待态和滚动可见性
补齐 Rust、App Surface 回归及项目文档
2026-08-05 23:47:46 +08:00
menghao 62e0fe94ef 资源卡依赖关系及类型分类预览 (#129)
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完成资源卡按类型和按依赖分类展现的功能

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/129
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-08-05 19:15:46 +08:00
kdletters 2ca674b5d8 修正运行态测试来源默认值
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无 source 提交保留原有 Supervisor 来源

移除测试夹具中的无关格式变化
2026-08-04 22:06:37 +08:00
kdletters 838feaeae9 修复游戏聊天续写来源匹配
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Steer 目标增加 Runtime source 精确匹配

游戏聊天仅续写同来源 Run 并保留跨入口任务隔离

补充模型与 AppSurface 回归夹具和项目记忆
2026-08-04 22:02:32 +08:00
kdletters cd96db3fb6 恢复游戏创作生成任务并完善运行进度
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持久化并原样恢复 External v1 生成请求、operation 和同一 pending action
允许画布生成对账回执校验后收敛到最终终态
兼容受控换签素材在透明代理 fake-IP 环境下安全下载
保持对账步骤与 context bundle 一致以支持同一任务续跑
压缩运行状态卡片、增加详情弹层和消息时间戳
补齐恢复链、Agent DB、界面回归及项目文档
2026-08-04 21:42:12 +08:00
kdletters 3f47b2df87 修复master现有CI基线失败
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整理六处前端导入顺序并移除未使用类型导入

同步Project Supervisor测试断言到权威Prompt Bundle文案
2026-08-04 21:37:12 +08:00
kdletters 602723ea0d 修复游戏续跑与图集完成门
保持失败续跑的原始任务身份并向 Provider 传递有效目标
收紧俄罗斯方块玩法连续性和浏览器动作因果验证
将图集主图、四切片、清单与登记纳入可恢复原子提交
校验切片来源、规范像素唯一性、可见性与有界解码
保留 External 生成结果的稳定来源资源字段
补齐调度子 Agent 展示和事件流测试
同步 Runtime 技术方案与项目决策记录
2026-08-04 18:58:48 +08:00
kdletters c2ef8631f8 明确泥点不足的游戏生成中断原因
统一余额不足分类与稳定原因码
阻止泥点不足进入重试和对账状态
在游戏聊天与阶段记录展示固定安全说明
补齐 API、Runtime 与前端回归测试
同步技术方案与项目决策记录
2026-08-04 18:58:48 +08:00
kdletters ef128dd8da 修复游戏续跑与美术资产工作流
统一纯继续意图、原任务合同继承与同源边界
要求既有游戏由当前代码任务真实修改后再验证
为俄罗斯方块提供完整玩法与移动端触控 fallback
生成并原子持久化四类透明图集切片
强制游戏 Canvas 实际使用生成素材
同步 Runtime prompt、Skill、前端进度与项目文档
补齐续跑、素材门禁、fallback 与提交回滚回归测试
2026-08-04 18:58:48 +08:00
kdletters 9450377693 修正容器进程组清理断言
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使用可执行成员语义校验Linux进程组已停止
避免容器孤儿僵尸让signal探活断言误报失败
2026-08-03 15:35:47 +08:00
kdletters 04a6be5c3d 修复容器进程组清理误判
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区分Linux进程组中的可执行成员与僵尸进程
补齐容器PID 1不回收孤儿进程的回归测试
同步记录Tauri进程树清理的容器边界
2026-08-03 15:31:40 +08:00
kdletters 38c43b708a 优化游戏聊天生命周期与首轮调度
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新增受控 Tauri 开发启动器并在启动失败或终端退出时收束客户端进程树
修复 game-chat source hydration 与专业 Agent 已提交回复的持久可见性
统一正式任务图和 game-chat 首轮只激活策划美术程序三个 Director
限制显式首批协作合同提前激活底层 Agent 或 isolated child
同步六任务进度投影、共享契约、回归测试与项目文档
2026-08-03 11:41:59 +08:00
kdletters 7309adb4f0 修复游戏聊天前端Lint门禁
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整理游戏聊天相关导入顺序
稳定专业Agent最终回复回调并补齐Effect依赖
2026-08-03 10:27:04 +08:00
kdletters 964b883466 强化game-chat五分钟首版与平台美术硬门
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将game-chat首版固定为美术、代码、静态检查和试玩四阶段并单轮收束。

由平台生成并登记art-spec图片,强制用于主要背景、玩家和目标的可达Canvas绘制。

为全部在途动作增加从根Run计时的300秒绝对截止和确定性失败清理。

修复代码revision归属判断,防止美术变更跳过唯一Provider写入。

将四阶段公开输出和final-reply逐条固化到聊天并更新进度投影。

补齐图片解码、路径、隐藏与不可达绕过、超时竞态及前端回归测试和文档。
2026-08-01 22:45:16 +08:00
kdletters b7f8b31b36 优化game-chat首版生成与聊天输出
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将 game-chat 收束为三阶段五分钟首版快车道并补齐累计预算、恢复和完成门禁
将 Runtime 安全公开事件与专业 Agent 最终回复逐条幂等写入项目聊天
修复预览 revision 绑定、自动启动刷新、Runner 退出和 Windows 后台窗口收口
补充前后端回归测试、配置门禁和项目技术文档
2026-08-01 18:33:10 +08:00
kdletters fe496f531d 修复AI游戏创作前端lint
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固定response-stream更新回调并补齐Effect依赖\n调整Runtime模型测试的import顺序
2026-07-31 20:04:11 +08:00
kdletters 831181faec 优化 game-chat 单轮生成与聊天输出
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每条 Supervisor ready 输出按稳定身份固化到 game-chat 聊天框并修复 hydration 竞态。

新增 game-chat source 白名单,试玩完成后跳过发布任务并收紧完成门。

配置 External Editor API 时强制使用并引用 Canvas 美术图集,补齐前端、Rust、AppSurface 测试与协作文档。
2026-07-31 17:35:00 +08:00
kdletters 9eae1a28c5 Merge remote-tracking branch 'origin/codex/ai-game-creator-app' into HEAD
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2026-07-31 15:33:05 +08:00
menghao 26cfd85d25 修复AGC的macOS临时路径兼容 (#125)
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规范化配置回归测试的临时根路径
补充跨平台路径比较技术说明与踩坑记录

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/125
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-31 15:28:05 +08:00
kdletters 842d99697a 合并游戏聊天0.1.1到master
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合入独立game-chat release构建、内置Runner与退出收束。
合入自动预览刷新、结构化进度展示及强化试玩验收。
保留master资源画布、共享预览和原生壳严格门禁。
修复Windows Runner单实例锁与GUI owner锁固定路径兼容。
2026-07-31 14:27:36 +08:00
kdletters dcd8901246 发布独立游戏聊天0.1.1并强化试玩验收
新增只能打开游戏聊天页的0.1.1独立release构建配置。
内置Runner启动、诊断日志、Windows后台进程与退出收束。
修复自动预览启动、同页版本刷新和结构化验收状态展示。
强化试玩协议、窗口末端采样与固定失败识别,允许正常输赢但拒绝无法推进。
完善旧验收回执自愈和当前场景指纹完成门。
补齐Rust、前端、真实Chrome回归测试及项目文档。
2026-07-31 13:44:13 +08:00
menghao 216407d93e 实现资源画布布局持久化 (#116)
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冻结资源画布布局数据与 CAS 合同
实现双模式本地 sidecar 安全读写
接入二维拖动、默认排版和跨重启恢复
补齐并发冲突、安全边界和界面测试
同步技术文档与共享决策

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/116
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
2026-07-31 12:00:48 +08:00