From fef53b634eeb77cce9dbe984f3622d5dab537937 Mon Sep 17 00:00:00 2001 From: menghao Date: Mon, 3 Aug 2026 19:04:01 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AE=8C=E6=88=90=E6=AD=A3=E5=BC=8F=E9=A1=B9?= =?UTF-8?q?=E7=9B=AE=E7=89=88=E6=9C=AC=E9=98=B6=E6=AE=B5=E5=85=AD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 扩展 manifest 正式迭代版本合同并强制历史记录追加不可变 接入版本卡、父子关系与绑定资源高亮 补齐共享契约、Tauri 存储与工作台回归测试 同步工作台 PRD、技术方案与项目记忆 --- .../src-tauri/src/main.rs | 5 +- .../src-tauri/src/project/manifest.rs | 21 +- .../src/project/manifest/recovery_tests.rs | 56 ++++ apps/ai-game-creator-shell/src/styles.css | 3 +- .../src/view/project-development/index.tsx | 113 ++++++-- .../resourceProjectionModel.ts | 30 ++- .../appSurface/project-development.suite.ts | 92 +++++++ .../projectResourceProjectionModel.test.ts | 85 ++++-- ...AI游戏创作】项目开发工作台PRD-2026-07-20.md | 33 ++- .../shared-memory/decision-log.md | 8 + ...案】AI游戏创作智能体App实施计划-2026-06-24.md | 6 +- .../src/contracts/gameCreationApp.test.ts | 20 ++ .../shared/src/contracts/gameCreationApp.ts | 20 ++ .../shared-contracts/src/game_creation_app.rs | 241 +++++++++++++++++- 14 files changed, 664 insertions(+), 69 deletions(-) diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index 422db1039..1e1357c73 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -23,8 +23,9 @@ use reqwest::header; use serde::{Deserialize, Serialize}; use shared_contracts::game_creation_app::{ new_game_creation_app_manifest, new_game_creation_app_seed_tasks, - GameCreationAgentArtifactTrace, GameCreationAgentCapabilityDescriptor, - GameCreationAgentPassPlanTrace, GameCreationAgentRepairRouteTrace, GameCreationAgentRunStep, + validate_game_iteration_versions, GameCreationAgentArtifactTrace, + GameCreationAgentCapabilityDescriptor, GameCreationAgentPassPlanTrace, + GameCreationAgentRepairRouteTrace, GameCreationAgentRunStep, GameCreationAgentRunTaskGraphTrace, GameCreationAgentRunTrace, GameCreationAgentToolCallTrace, GameCreationAppAgentGroup, GameCreationAppAssetManifestEntry, GameCreationAppAssetSource, GameCreationAppAssetSourceKind, GameCreationAppCommandRunState, diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs index 91fb6a9ff..5fd595ec1 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs @@ -631,8 +631,11 @@ pub(crate) fn read_manifest(path: &Path) -> Result( @@ -709,6 +712,20 @@ pub(crate) fn write_manifest( path: &Path, manifest: &GameCreationAppManifest, ) -> Result<(), String> { + validate_game_iteration_versions(&manifest.versions) + .map_err(|error| format!("校验 manifest 项目版本失败:{error}"))?; + if manifest_storage_exists(path)? { + let existing = read_manifest(path)?; + if existing.versions.len() > manifest.versions.len() + || existing + .versions + .iter() + .zip(&manifest.versions) + .any(|(existing, candidate)| existing != candidate) + { + return Err("项目版本记录写入后不可修改、删除或重排".to_string()); + } + } let payload = serde_json::to_string_pretty(manifest) .map_err(|error| format!("序列化 manifest 失败:{error}"))?; if let Some(parent) = path.parent() { diff --git a/apps/ai-game-creator-shell/src-tauri/src/project/manifest/recovery_tests.rs b/apps/ai-game-creator-shell/src-tauri/src/project/manifest/recovery_tests.rs index c82b0144d..1388bfe92 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/project/manifest/recovery_tests.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/project/manifest/recovery_tests.rs @@ -1,4 +1,7 @@ use super::*; +use shared_contracts::game_creation_app::{ + GameIterationVersion, GameIterationVersionCreatedReason, GameIterationVersionResourceBinding, +}; fn unique_manifest_test_root(test_name: &str) -> PathBuf { std::env::temp_dir().join(format!( @@ -40,6 +43,59 @@ fn manifest_read_and_project_write_recover_previous_file() { fs::remove_dir_all(root).ok(); } +fn version_fixture( + version_id: &str, + parent_version_id: Option<&str>, + project_revision: u64, + created_reason: GameIterationVersionCreatedReason, +) -> GameIterationVersion { + GameIterationVersion { + version_id: version_id.to_string(), + parent_version_id: parent_version_id.map(str::to_string), + project_revision, + resource_bindings: vec![GameIterationVersionResourceBinding { + slot_id: "player".to_string(), + resource_id: "asset-player".to_string(), + }], + created_reason, + created_at: project_revision, + } +} + +#[test] +fn manifest_versions_are_append_only_at_the_storage_boundary() { + let root = unique_manifest_test_root("versions-append-only"); + let manifest_path = root.join(".agent/manifest.json"); + let mut manifest = new_game_creation_app_manifest("project-versioned", "版本项目"); + manifest.versions.push(version_fixture( + "version-root", + None, + 1, + GameIterationVersionCreatedReason::Initial, + )); + write_manifest(&manifest_path, &manifest).expect("write initial version"); + + manifest.versions.push(version_fixture( + "version-child", + Some("version-root"), + 2, + GameIterationVersionCreatedReason::AgentRevision, + )); + write_manifest(&manifest_path, &manifest).expect("append child version"); + + let stable_payload = fs::read(&manifest_path).expect("read stable manifest bytes"); + manifest.versions[0].resource_bindings[0].resource_id = "asset-mutated".to_string(); + let error = + write_manifest(&manifest_path, &manifest).expect_err("reject mutation of existing version"); + assert!(error.contains("不可修改、删除或重排"), "{error}"); + assert_eq!( + fs::read(&manifest_path).expect("read untouched manifest bytes"), + stable_payload + ); + + fs::remove_dir_all(root).ok(); +} + #[test] fn manifest_install_uses_previous_when_direct_replace_fails() { let root = unique_manifest_test_root("replace-fallback"); diff --git a/apps/ai-game-creator-shell/src/styles.css b/apps/ai-game-creator-shell/src/styles.css index 6131b64a1..78d72898d 100644 --- a/apps/ai-game-creator-shell/src/styles.css +++ b/apps/ai-game-creator-shell/src/styles.css @@ -4058,7 +4058,8 @@ iframe.preview-frame { .game-resource-card.is-relation-upstream, .game-resource-card.is-relation-downstream, -.game-resource-card.is-relation-both { +.game-resource-card.is-relation-both, +.game-resource-card.is-relation-version-binding { border-color: #d87342; box-shadow: 0 8px 22px rgb(195 105 62 / 18%), diff --git a/apps/ai-game-creator-shell/src/view/project-development/index.tsx b/apps/ai-game-creator-shell/src/view/project-development/index.tsx index 2e8cc4c12..75c52a682 100644 --- a/apps/ai-game-creator-shell/src/view/project-development/index.tsx +++ b/apps/ai-game-creator-shell/src/view/project-development/index.tsx @@ -135,7 +135,6 @@ export type ProjectAgentRuntimeSummary = { const emptyProjectAgentRuntimeSummaries: ProjectAgentRuntimeSummary[] = []; const emptyProjectAgentResults: ProjectAgentResultSummary[] = []; -const emptyProjectVersions: ProjectVersionResourceSummary[] = []; const RESOURCE_DEPENDENCY_VISUAL_GUTTER = 64; type AgentSummary = ProjectAgentRuntimeSummary; @@ -150,7 +149,6 @@ export type ProjectDevelopmentViewProps = { preview?: GameCreationAppPreviewState | null; agentRuntimeSummaries?: ProjectAgentRuntimeSummary[]; agentResults?: ProjectAgentResultSummary[]; - projectVersions?: ProjectVersionResourceSummary[]; supervisor: ReactNode; onHomeOpen: () => void; onProjectsOpen: () => void; @@ -255,6 +253,13 @@ function formatMediaDuration(duration: number | null) { return `${minutes}:${seconds.toString().padStart(2, '0')}`; } +function formatVersionCreatedAt(createdAt: number) { + const value = new Date(createdAt); + return Number.isFinite(value.getTime()) + ? value.toLocaleString('zh-CN') + : String(createdAt); +} + function SafeProjectMarkdown({ content }: { content: string }) { return ( void; @@ -386,7 +391,13 @@ const ResourceCard = memo(function ResourceCard({ {resource.label} {resource.sourceLabel} - {resource.path} + + {resource.version + ? resource.version.childVersionIds.length > 0 + ? `${resource.version.childVersionIds.length} 个直接子版本` + : '暂无直接子版本' + : resource.path} + ); }); @@ -399,7 +410,6 @@ export default function ProjectDevelopmentView({ preview: previewOverride, agentRuntimeSummaries = emptyProjectAgentRuntimeSummaries, agentResults = emptyProjectAgentResults, - projectVersions = emptyProjectVersions, supervisor, }: ProjectDevelopmentViewProps) { const [mode, setMode] = useState('resources'); @@ -443,14 +453,8 @@ export default function ProjectDevelopmentView({ (task) => task.id === 'code-prototype' && task.status === 'completed', ); const projectedResources = useMemo( - () => - projectResourcesFromReadModels( - manifest, - attachments, - agentResults, - projectVersions, - ), - [agentResults, attachments, manifest, projectVersions], + () => projectResourcesFromReadModels(manifest, attachments, agentResults), + [agentResults, attachments, manifest], ); const resourceGraphInputs = useMemo( () => @@ -603,6 +607,26 @@ export default function ProjectDevelopmentView({ () => projectResourceGraphNeighbors(resourceGraph, selectedResourceId), [resourceGraph, selectedResourceId], ); + const selectedVersionBindingResourceIds = useMemo(() => { + const selectedVersion = resources.find( + (resource) => resource.id === selectedResourceId, + )?.version; + if (!selectedVersion) { + return new Set(); + } + const boundManifestAssetIds = new Set( + selectedVersion.resourceBindings.map((binding) => binding.resourceId), + ); + return new Set( + resources + .filter( + (resource) => + resource.manifestAssetId !== null && + boundManifestAssetIds.has(resource.manifestAssetId), + ) + .map((resource) => resource.id), + ); + }, [resources, selectedResourceId]); const normalizedSearch = searchText.trim().toLowerCase(); const visibleResources = useMemo( () => @@ -1208,6 +1232,10 @@ export default function ProjectDevelopmentView({ ) : null} {focusedResource.version ? ( <> +
+
版本 ID
+
{focusedResource.version.versionId}
+
项目修订
{focusedResource.version.projectRevision}
@@ -1219,6 +1247,47 @@ export default function ProjectDevelopmentView({ '首个版本'}
+
+
直接子版本
+
+ {focusedResource.version.childVersionIds.length > 0 + ? focusedResource.version.childVersionIds.join('、') + : '暂无'} +
+
+
+
创建原因
+
+ { + { + initial: '初始版本', + 'resource-replacement': '资源替换', + 'agent-revision': 'Agent 修订', + }[focusedResource.version.createdReason] + } +
+
+
+
创建时间
+
+ {formatVersionCreatedAt( + focusedResource.version.createdAt, + )} +
+
+
+
资源绑定
+
+ {focusedResource.version.resourceBindings.length > 0 + ? focusedResource.version.resourceBindings + .map( + (binding) => + `${binding.slotId} → ${binding.resourceId}`, + ) + .join(';') + : '暂无'} +
+
) : null} @@ -1327,13 +1396,17 @@ export default function ProjectDevelopmentView({ resource.id, ); const relationState = - upstream && downstream - ? 'both' - : upstream - ? 'upstream' - : downstream - ? 'downstream' - : null; + selectedVersionBindingResourceIds.has( + resource.id, + ) + ? 'version-binding' + : upstream && downstream + ? 'both' + : upstream + ? 'upstream' + : downstream + ? 'downstream' + : null; return ( [task.id, task])); const resources: ProjectResource[] = []; @@ -233,7 +230,22 @@ export function projectResourcesFromReadModels( }); } - for (const version of projectVersions) { + const childVersionIdsByParent = new Map(); + for (const version of manifest.versions ?? []) { + if (!version.parentVersionId) { + continue; + } + const children = childVersionIdsByParent.get(version.parentVersionId) ?? []; + children.push(version.versionId); + childVersionIdsByParent.set(version.parentVersionId, children); + } + for (const [index, manifestVersion] of (manifest.versions ?? []).entries()) { + const version: ProjectVersionResourceSummary = { + ...manifestVersion, + label: `版本 ${index + 1}`, + childVersionIds: + childVersionIdsByParent.get(manifestVersion.versionId) ?? [], + }; resources.push({ id: `version:${version.versionId}`, category: 'version', @@ -241,7 +253,9 @@ export function projectResourcesFromReadModels( label: version.label, path: `项目版本 · ${version.versionId}`, mediaType: '正式项目版本', - sourceLabel: `项目修订 ${version.projectRevision}`, + sourceLabel: version.parentVersionId + ? `项目修订 ${version.projectRevision} · 父版本 ${version.parentVersionId}` + : `项目修订 ${version.projectRevision} · 初始版本`, taskTitle: null, manifestAssetId: null, producerTaskId: null, diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts index 7e4795549..0fb7a155f 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts @@ -679,6 +679,98 @@ export function registerProjectWorkbenchFoundationTests() { expect(screen.getByRole('article', { name: /发布 Agent/ })).not.toBeNull(); }); + it('renders immutable manifest versions, their parent graph, and bound asset highlights', async () => { + const manifest = createGameCreationAppManifest( + 'workbench-versions', + '版本工作台测试', + ); + manifest.assets = [ + { + id: 'asset-player', + kind: 'character', + mediaType: 'image/png', + localPath: 'assets/player.png', + source: { kind: 'generated' }, + }, + ]; + manifest.versions = [ + { + versionId: 'version-root', + parentVersionId: null, + projectRevision: 3, + resourceBindings: [{ slotId: 'player', resourceId: 'asset-player' }], + createdReason: 'initial', + createdAt: 100, + }, + { + versionId: 'version-child', + parentVersionId: 'version-root', + projectRevision: 4, + resourceBindings: [ + { slotId: 'player', resourceId: 'asset-player' }, + { slotId: 'historical', resourceId: 'asset-removed' }, + ], + createdReason: 'agent-revision', + createdAt: 200, + }, + ]; + + render( + React.createElement(ProjectDevelopmentView, { + projectName: manifest.name, + projectPath: '/tmp/workbench-versions', + manifest, + attachments: [], + recentRunStatus: null, + recentRunStopReason: null, + supervisor: React.createElement('div', null, '项目总控'), + onHomeOpen: vi.fn(), + onProjectsOpen: vi.fn(), + }), + ); + + fireEvent.click(screen.getByRole('button', { name: '按类型' })); + const resourceCards = screen.getAllByTitle('打开资源详情'); + const rootVersionCard = resourceCards.find((card) => + card.textContent?.includes('版本 1'), + ); + const childVersionCard = resourceCards.find((card) => + card.textContent?.includes('版本 2'), + ); + expect(rootVersionCard?.textContent).toContain('1 个直接子版本'); + expect(childVersionCard?.textContent).toContain('父版本 version-root'); + + fireEvent.click(childVersionCard!); + const versionFocus = screen.getByRole('region', { name: '版本 2' }); + expect(within(versionFocus).getByText('version-child')).not.toBeNull(); + expect(within(versionFocus).getByText('version-root')).not.toBeNull(); + expect(within(versionFocus).getByText('Agent 修订')).not.toBeNull(); + expect( + within(versionFocus).getByText( + 'player → asset-player;historical → asset-removed', + ), + ).not.toBeNull(); + expect(screen.queryByText('asset:asset-removed')).toBeNull(); + + fireEvent.click(screen.getByRole('button', { name: '收起资源' })); + const playerCard = screen + .getAllByTitle('打开资源详情') + .find((card) => card.textContent?.includes('player.png')); + expect(playerCard?.classList.contains('is-relation-version-binding')).toBe( + true, + ); + + fireEvent.click(screen.getByRole('button', { name: '按依赖' })); + await waitFor(() => { + const dependencyPlayerCard = screen + .getAllByTitle('打开资源详情') + .find((card) => card.textContent?.includes('player.png')); + expect( + dependencyPlayerCard?.classList.contains('is-relation-version-binding'), + ).toBe(true); + }); + }); + it('opens text receipts in the central focus state and restores the resource list context', () => { const manifest = createGameCreationAppManifest( 'workbench-resource-details', diff --git a/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts b/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts index 829a430cb..7f98d4175 100644 --- a/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts +++ b/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts @@ -49,6 +49,18 @@ describe('项目资源投影', () => { source: { kind: 'generated' }, }, ]; + manifest.versions = [ + { + versionId: 'version-1', + parentVersionId: null, + projectRevision: 7, + resourceBindings: [ + { slotId: 'background-music', resourceId: 'registered-bgm' }, + ], + createdReason: 'initial', + createdAt: 1, + }, + ]; const resources = projectResourcesFromReadModels( manifest, @@ -82,15 +94,6 @@ describe('项目资源投影', () => { updatedAt: 1, }, ], - [ - { - versionId: 'version-1', - label: '首个可运行版本', - projectRevision: 7, - parentVersionId: null, - createdAt: 1, - }, - ], ); expect(resources.map(({ id, category }) => ({ id, category }))).toEqual( @@ -134,6 +137,16 @@ describe('项目资源投影', () => { 'stable-resource-id', '稳定资源身份测试', ); + manifest.versions = [ + { + versionId: 'stable-version', + parentVersionId: null, + projectRevision: 1, + resourceBindings: [], + createdReason: 'initial', + createdAt: 1, + }, + ]; const first = projectResourcesFromReadModels( manifest, [], @@ -147,15 +160,6 @@ describe('项目资源投影', () => { updatedAt: 1, }, ], - [ - { - versionId: 'stable-version', - label: '旧版本名', - projectRevision: 1, - parentVersionId: null, - createdAt: 1, - }, - ], ); const second = projectResourcesFromReadModels( manifest, @@ -170,17 +174,44 @@ describe('项目资源投影', () => { updatedAt: 2, }, ], - [ - { - versionId: 'stable-version', - label: '新版本名', - projectRevision: 1, - parentVersionId: null, - createdAt: 1, - }, - ], ); expect(first.map(({ id }) => id)).toEqual(second.map(({ id }) => id)); }); + + it('只从 manifest 投影版本并保留直接父子关系', () => { + const manifest = createGameCreationAppManifest( + 'version-projection', + '版本投影测试', + ); + manifest.versions = [ + { + versionId: 'version-root', + parentVersionId: null, + projectRevision: 2, + resourceBindings: [], + createdReason: 'initial', + createdAt: 100, + }, + { + versionId: 'version-child', + parentVersionId: 'version-root', + projectRevision: 3, + resourceBindings: [], + createdReason: 'agent-revision', + createdAt: 200, + }, + ]; + + const versions = projectResourcesFromReadModels(manifest, [], []).filter( + (resource) => resource.category === 'version', + ); + + expect(versions.map((version) => version.label)).toEqual([ + '版本 1', + '版本 2', + ]); + expect(versions[0]?.version?.childVersionIds).toEqual(['version-child']); + expect(versions[1]?.version?.parentVersionId).toBe('version-root'); + }); }); diff --git a/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md b/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md index bb8020892..2786b73e8 100644 --- a/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md +++ b/docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md @@ -1,6 +1,6 @@ # AI 游戏创作项目开发工作台 PRD -更新时间:`2026-08-03` +更新时间:`2026-08-03`(阶段六) ## 1. 产品定位 @@ -126,11 +126,11 @@ idle -> focused(document|art|audio|version) -> idle - 文档:合法 Agent 文本回执直接使用对话投影内容;项目文件只允许读取当前 manifest 已登记资产或已完成任务产物中的 Markdown、文本、JSON、YAML、TOML,必须经过 `file.read` auto 权限、相对路径、项目边界、普通文件、符号链接 / 硬链接、读取漂移、2 MiB、UTF-8 与扩展名白名单校验。正文使用不执行 HTML、不加载远程图片、不产生可点击外链的安全 Markdown 渲染,并在中央画布内独立滚动;读取失败显示错误空态。 - 美术:PNG、JPEG、WEBP 继续使用图片魔数与像素边界预览;GIF、SVG、AVIF、BMP、MP4、WebM、MOV 通过新增受控媒体读取链路按文件签名校验后在中央画布放大聚焦。SVG 额外拒绝脚本、事件处理器、外部资源引用和实体声明;视频使用内置播放控件。读取失败显示错误空态。 - 音频:只读取 manifest 已登记音频或已成功导入且登记到 manifest 的附件,按文件签名接受 MP3、WAV、OGG / Opus、M4A、AAC、FLAC;聚焦态展示实际格式、浏览器解码后的时长以及带播放进度和暂停能力的内置播放器。音频任务声明中的未登记路径继续不得读取或播放。 -- 版本:只展示正式版本 read model 的身份与修订元数据;版本引用高亮和替换留给后续切片。 +- 版本:只展示 manifest 中正式、不可变的迭代版本记录;版本卡展示项目修订、创建原因与父版本,聚焦态同时展示直接子版本和资源绑定。点击版本卡后高亮仍存在于当前资源投影中的引用资源;缺失历史资源只保留绑定身份,不生成幽灵资源卡。资源替换仍留给后续切片。 - mentor 最新决定:资源聚焦不提供工具栏,也不提供工具侧边栏。 - 点击资源后,中央主视窗从 `resources.list` 切换为 `resources.focused.document / art / audio / version`,左侧平台导航、右侧 Supervisor 对话和底部 Agent 状态栏保持原位;聚焦容器只包含标题、资源主体、必要元数据与右上角收起按钮,不使用页面级浮层或可拖动标题栏。 - 退出聚焦后恢复进入前的搜索条件、dependency / type 布局模式、资源画布滚动位置和选中资源;这些只属于当前前端会话,不写入布局 sidecar。 -- 阶段四只新增上述受控读取与媒体展示,不新增资源聚焦工具栏 / 工具侧边栏,不新增美术编辑、音频编辑 / 替换、资源重新生成、不可变版本写入或运行模块。飞书原需求中“编辑并生成新资源”的条件项仍暂缓,不能只打开画板却缺少回写、`referenceResourceIds` 血缘登记、新资源自动选中与邻近布局的完整闭环。 +- 阶段四只新增上述受控读取与媒体展示;阶段六在同一聚焦容器内补齐正式版本只读展示和引用高亮,但不新增资源聚焦工具栏 / 工具侧边栏,不新增美术编辑、音频编辑 / 替换、资源重新生成、版本替换或运行模块。飞书原需求中“编辑并生成新资源”的条件项仍暂缓,不能只打开画板却缺少回写、`referenceResourceIds` 血缘登记、新资源自动选中与邻近布局的完整闭环。 ### 4.4 历史成果与当前状态 @@ -307,19 +307,29 @@ type ProjectVersionResourceReplacement = { ### 5.4 游戏迭代版本(P1) +阶段六实现状态(2026-08-03):正式版本业务真相扩展在本地项目 `.agent/manifest.json` 的可选 `versions` 字段中;旧项目字段缺失时等价于空列表,不根据 checkpoint、布局 sidecar、预览记录或 `game-creator-project-revision.v1` 自动伪造版本。版本数组只允许追加,已有记录不得删除、重排或修改;首轮没有版本创建按钮,也不自动把当前编辑态登记为版本。 + ```ts type GameIterationVersion = { versionId: string; parentVersionId: string | null; projectRevision: number; resourceBindings: Array<{ slotId: string; resourceId: string }>; - parameterSnapshotId: string; createdReason: 'initial' | 'resource-replacement' | 'agent-revision'; createdAt: number; }; + +type GameCreationAppManifest = { + // 既有字段省略 + versions?: GameIterationVersion[]; +}; ``` -版本写入后不可修改。 +- `versions` 按追加顺序保存。第一条必须是 `initial + parentVersionId=null`;后续记录必须引用数组中更早出现的父版本,创建原因不能再是 `initial`,从而天然排除自引用、悬空父版本和父子环。 +- `projectRevision` 与 `createdAt` 必须是 JavaScript 安全非负整数;子版本的修订必须严格大于父版本,创建时间不得早于父版本。 +- 同一版本内 `slotId` 唯一;`resourceId` 固定保存 manifest asset ID,不保存资源卡显示名称、External Editor resource ID、路径或布局 ID。历史资源已不在当前 manifest 时仍保留原绑定,但界面不为其合成资源卡。 +- Tauri manifest 存储边界在每次写入前校验完整版本图,并与磁盘中的旧 `versions` 前缀逐项比较;只允许追加新记录,已有记录被修改、删除或重排时写入失败且原文件保持不变。 +- 版本卡标题由稳定追加序号生成,卡片与聚焦态展示 `versionId / projectRevision / createdReason / parentVersionId`;聚焦态额外展示直接子版本和全部 slot 绑定。点击版本卡只高亮当前投影中唯一匹配 `asset:` 的资源卡,不修改版本或资源。 ### 5.5 测试切片与数值参数(P2) @@ -381,7 +391,7 @@ type ProjectAgentMudPointAttribution = { - 已实施依赖/类型两套坐标持久化、首次默认不重叠布局、历史坐标跨重启恢复与自动协调 CAS 冲突处理;资源卡手动拖动暂缓。 - 资源关系线在布局持久化验收通过后单独实施,不与本切片捆绑伪造完成。 -- 版本资源高亮、兼容性判断和不可变下一迭代版本。 +- 已实施正式版本只读模型、版本卡、父子关系与引用资源高亮;资源兼容性判断和不可变下一迭代版本创建仍待后续切片。 - 美术/音频编辑状态接线。 ### P2 @@ -426,9 +436,18 @@ type ProjectAgentMudPointAttribution = { 7. 4096 资源链式 fixture 继续验证拓扑、聚合复杂度和自动布局性能;拖动局部更新与真实 Chromium 拖动帧预算暂缓,不作为当前验收条件。最右侧自环与箭头仍需完整显示。 8. Rust 图读取延迟时,dependency sidecar 在图进入 `ready / failed` 前没有读取或写入;首次布局直接使用 Rust 返回的最终 producer 与 dependency depth。重新打开旧布局时手动位置逐项不变,自动位置按最终拓扑协调且相同结果不增加 revision。 +### 7.4 P1 正式项目版本阶段六验收 + +1. manifest 缺少 `versions` 时旧项目正常打开且不显示伪造版本;存在合法记录时,固定“项目版本”分区按追加顺序显示稳定版本卡。 +2. 根版本、父版本和直接子版本关系在卡片或聚焦态可见;悬空父版本、自引用、重复 ID、非递增修订、倒退时间、重复 slot 和超限数字均失败关闭。 +3. 点击版本卡后,当前 manifest 中仍存在的绑定资产卡被高亮;历史已删除资产只在版本详情保留 ID,不创建幽灵卡,也不把 External Editor resource ID 猜成 manifest asset ID。 +4. 版本聚焦态只读展示身份、修订、创建原因、父子关系、创建时间和 slot 绑定,不提供编辑、替换、切换、回滚或运行按钮。 +5. 任意现有 manifest 写入只能保留磁盘版本前缀并追加新记录;修改、删除或重排已有版本时写入失败,原 manifest 字节不被覆盖。 +6. 版本选择和高亮不写 manifest、布局 sidecar 或 project revision;dependency / type 两种布局都可显示绑定高亮,既有依赖关系 SVG 语义不变。 + ## 8. 非目标 -- 本切片不实现资源卡手动拖动,也不实现资源聚焦工具栏、资源聚焦工具侧边栏、美术编辑、音频编辑 / 替换、资源重新生成、资源替换、不可变迭代版本写入、运行模块扩展、测试切片、数值参数或泥点归因;已实现的资源读取和关系图只提供 Rust 只读模型与前端派生展示,不建立新的资源业务真相。 +- 阶段六不实现资源卡手动拖动,也不实现资源聚焦工具栏、资源聚焦工具侧边栏、美术编辑、音频编辑 / 替换、资源重新生成、资源替换、下一迭代版本创建入口、运行版本切换、版本回滚、运行模块扩展、测试切片、运行态消费版本、数值参数或泥点归因。正式版本记录已经成为 manifest 业务真相,但本阶段只读取、校验和展示已有记录。 - 本切片不持久化资源聚焦状态、画布缩放 / 平移、搜索条件、筛选条件或当前 mode;聚焦退出时的列表上下文恢复只限当前前端会话,这些状态如需跨重启保存必须另行扩展合同,不能塞入 `game-creator-resource-layout.v1`。 - 不修改 SpacetimeDB schema。 - 不开放普通用户 Agent.md/Skill。 diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index 10b6e04ff..cc8dd701a 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -1,5 +1,13 @@ # 决策记录 +## 2026-08-03 正式项目版本阶段六落在 manifest 追加不可变记录 + +- 背景:阶段一至五已经完成资源卡禁拖、固定分类投影、中央聚焦、依赖关系图和引用深度排列,但“项目版本”仍只能接受未接线的前端 read model;checkpoint、布局 sidecar 和项目 mutation revision 都不能代表正式可追溯版本。 +- 决策:本地 `.agent/manifest.json` 新增可选 `versions` 数组,旧项目缺失时只读为空。版本父子图使用父先于子的追加序列,Rust 在读写边界验证完整合同,并在覆盖 manifest 前要求已有磁盘版本是新版本数组的相等前缀,以此禁止修改、删除和重排。前端只从 manifest 投影版本卡;绑定 `resourceId` 固定解释为 manifest asset ID,点击版本在两种布局中高亮仍存在的资产卡。 +- 边界:阶段六只实现版本卡、父子关系、聚焦详情、引用资源高亮和不可变存储门禁;不自动回填版本,不创建下一版本,不做资源替换、运行版本切换、回滚、测试切片或运行态消费。SpacetimeDB、checkpoint、project revision 与布局 sidecar 均不改变。 +- 验证方式:共享 Rust / TypeScript 契约测试覆盖 camelCase 与缺省兼容;Tauri manifest 测试覆盖合法追加和历史修改拒绝;前端资源投影与 AppSurface 覆盖版本卡、父子详情、缺失历史资产和 dependency / type 绑定高亮,并运行 shell typecheck、编码检查与 `git diff --check`。 +- 关联文档:`docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md`、`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`。 + ## 2026-08-03 资源依赖阶段五以引用 SCC 深度驱动自动排列 - 背景:资源关系图已经能展示精确引用与聚合任务流,但 dependency 自动布局只消费可信 producer 对应的任务 DAG 深度;同一任务生成的派生资源、没有 producer 审计的 manifest 资源和资源引用环均无法稳定体现“被引用资源在前、引用资源在后”的顺序。 diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index cda56e3c0..852c55885 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -360,7 +360,7 @@ game-project/ - 页面骨架固定为左侧现有全局导航、中间主视窗、右侧陶泥儿对话和底部子 Agent 状态栏;不新建第二套客户端或平行项目页。 - 中间主视窗提供 `资源管理 / 运行` 切换。`code-prototype` 任务完成前运行入口保持视觉不可用,但仍可点击查看“当前无可运行版本”,不能使用会阻断说明交互的原生 `disabled` 或 `aria-disabled`;完成后才允许进入运行表现层。切回资源管理只修改前端展示态,不伪造后端预览暂停结果。 -- 资源管理从当前 `GameCreationAppManifest`、合法 Agent 文本回执、已导入附件和显式项目版本 read model 派生资源,固定按文档、项目版本、美术资源、音乐音效资源分区;未知任务产物不再兜底为版本,任务声明中的未登记音频也不冒充正式音频。`按依赖 / 按类型` 使用各自前端排列,dependency 模式额外绘制当前 manifest 与资源投影可证明的依赖关系。排列与图层都不写回 manifest,不能推断或伪造缺失依赖。 +- 资源管理从当前 `GameCreationAppManifest`(包含可选 `versions`)、合法 Agent 文本回执和已导入附件派生资源,固定按文档、项目版本、美术资源、音乐音效资源分区;未知任务产物不再兜底为版本,任务声明中的未登记音频也不冒充正式音频。`按依赖 / 按类型` 使用各自前端排列,dependency 模式额外绘制当前 manifest 与资源投影可证明的依赖关系。排列与图层都不写回 manifest,不能推断或伪造缺失依赖。 - 资源卡支持点击聚焦、搜索和类型筛选。2026-07-28 起完成两套二维坐标与本地 CAS sidecar;2026-07-31 起 dependency 模式增加不持久化的原生 SVG 关系图层。2026-08-03 mentor 决定暂缓资源卡拖动,当前卡片不挂载 Pointer Down / Move / Up / Cancel 拖动入口,只允许自动布局和点击聚焦。聚焦态替换中央主视窗内容,保留左侧导航、右侧对话和底部 Agent 状态栏,退出后恢复搜索、布局模式、滚动位置与选中资源;不提供工具栏、工具侧边栏或可拖动标题栏。阶段四已补齐安全本地文档、扩展美术媒体与音频聚焦,正文独立滚动,视频 / 音频使用内置媒体控件,失败显示空态;美术编辑、音频编辑 / 替换、版本替换或运行模块仍不在本阶段。 - 运行表现层首版直接嵌入当前项目的 loopback 游戏画面,并展示上一项 / 暂停继续 / 下一项切片控制、素材信息和数值微调面板。`preview.start` 启动本地 server 后把真实 URL 回写工作台,`preview.open` 只激活客户端内运行视图,不再调用系统浏览器;切片、参数调整和自然语言新增调节项首版仍只保留本地 UI 草稿,不修改代码或 manifest。 - 右侧继续复用现有 Project Supervisor 会话、Runtime 澄清和确认链路;输入区展示 `严格审批 / 风险审批 / 无需审批` 独立面板。P0 只有严格审批可选;风险审批和无需审批保持视觉不可用但允许点击查看原因,不替代 Runtime 的逐动作权限、确认、sandbox 或 reconciliation 门禁。风险 Rank 算法记录在 `docs/project-memory/todos/【待解决】AI游戏创作高风险审批Rank-2026-07-20.md`,前端不得自行计算。 @@ -410,6 +410,10 @@ game-project/ 2026-08-03 阶段五加固:Rust read model 把 producer assignment 与布局深度分离。完整任务图先经 SCC 压缩形成可信 producer 的任务深度下限,精确资源引用图再经迭代式 SCC 压缩和确定性最长层级传播形成所有可见资源的 `dependencyDepths`;因此同一任务的派生资源、缺少 producer 审计的 manifest 资源和引用环都能稳定满足“被引用资源在前、引用资源在后”,没有引用关系的资源保持深度 `0`。前端不递归推导正式依赖层级。dependency 模式以 scope 化 `idle / loading / ready / failed` 状态阻断布局 Hook;图终态前不创建 fallback、不读取或写入 sidecar,图失败只以空图初始化一次。读取已有 dependency 布局时保留全部 `manuallyPlaced=true` 坐标,把 `manuallyPlaced=false` 作为可派生自动位置按最终深度重新协调;结果未变化时不写入。任务流仍按任务对聚合,不为布局计算或 SVG 绘制生成资源笛卡尔积。 +2026-08-03 阶段六:正式迭代版本直接扩展本地 `.agent/manifest.json`,不新增 checkpoint / layout sidecar / SpacetimeDB 平行业务真相。共享 Rust / TypeScript 合同新增可选 `versions: GameIterationVersion[]`;旧项目缺失字段时只读为空,不回填。Rust 在 manifest 读写边界校验版本唯一性、父先于子、根/原因一致、父子修订与时间单调、slot 唯一和 JavaScript 安全整数,并在覆盖已有 manifest 前要求磁盘版本数组是新数组的逐项相等前缀,从存储边界保证历史记录不可修改、删除或重排。 + +工作台资源投影只从 `manifest.versions` 构建版本卡,按数组追加顺序生成稳定“版本 N”标题;不再接收前端独立 `projectVersions` 注入。`resourceBindings.resourceId` 只解释为 manifest asset ID,并映射到现有 `asset:` 卡片。选中版本后在 dependency / type 两种布局中高亮当前仍存在的绑定资产;缺失历史资产只留在版本聚焦详情,不能合成幽灵卡或猜测 External Editor resource ID。版本聚焦复用中央只读容器,展示身份、修订、原因、父版本、直接子版本、创建时间与 slot 绑定。本阶段不提供版本创建、替换、切换、回滚、测试切片或运行态消费入口。 + 历史命令式 drag preview 句柄与局部连接索引可以保留,但项目工作台不再向资源卡传入该入口。拖动热路径、4096 张真实卡片拖动重渲染和 Chromium p95 门槛统一暂缓;当前回归只要求 Pointer Move 不改变卡片坐标、SVG path 或布局 revision。`ResizeObserver` 仍保持单图层单实例,任何实时 DOM 几何都不得通过 Tauri IPC 往返 Rust。 ## 分阶段实施 diff --git a/packages/shared/src/contracts/gameCreationApp.test.ts b/packages/shared/src/contracts/gameCreationApp.test.ts index 655329af0..0e0b97cf5 100644 --- a/packages/shared/src/contracts/gameCreationApp.test.ts +++ b/packages/shared/src/contracts/gameCreationApp.test.ts @@ -638,6 +638,16 @@ describe('AI 游戏创作 App 共享契约', () => { updatedAt: 123, }, ], + versions: [ + { + versionId: 'version-1', + parentVersionId: null, + projectRevision: 7, + resourceBindings: [{ slotId: 'player', resourceId: 'asset-player' }], + createdReason: 'initial', + createdAt: 456, + }, + ], assets: [ { id: 'asset-player', @@ -678,6 +688,16 @@ describe('AI 游戏创作 App 共享契约', () => { logPath: '.agent/logs/command.log', }, ], + versions: [ + { + versionId: 'version-1', + parentVersionId: null, + projectRevision: 7, + resourceBindings: [{ slotId: 'player', resourceId: 'asset-player' }], + createdReason: 'initial', + createdAt: 456, + }, + ], }); }); }); diff --git a/packages/shared/src/contracts/gameCreationApp.ts b/packages/shared/src/contracts/gameCreationApp.ts index adcba62ba..40b891a51 100644 --- a/packages/shared/src/contracts/gameCreationApp.ts +++ b/packages/shared/src/contracts/gameCreationApp.ts @@ -537,6 +537,25 @@ export interface GameCreationAppCommandRunState { updatedAt: number; } +export type GameIterationVersionCreatedReason = + | 'initial' + | 'resource-replacement' + | 'agent-revision'; + +export interface GameIterationVersionResourceBinding { + slotId: string; + resourceId: string; +} + +export interface GameIterationVersion { + versionId: string; + parentVersionId: string | null; + projectRevision: number; + resourceBindings: GameIterationVersionResourceBinding[]; + createdReason: GameIterationVersionCreatedReason; + createdAt: number; +} + export interface GameCreationAppManifest { schemaVersion: string; projectId: string; @@ -546,6 +565,7 @@ export interface GameCreationAppManifest { assets: GameCreationAppAssetManifestEntry[]; preview?: GameCreationAppPreviewState | null; commandRuns?: GameCreationAppCommandRunState[]; + versions?: GameIterationVersion[]; } export interface GameCreationAgentToolCallTrace { diff --git a/server-rs/crates/shared-contracts/src/game_creation_app.rs b/server-rs/crates/shared-contracts/src/game_creation_app.rs index 0d2225abe..5da4426df 100644 --- a/server-rs/crates/shared-contracts/src/game_creation_app.rs +++ b/server-rs/crates/shared-contracts/src/game_creation_app.rs @@ -1,5 +1,5 @@ use serde::{Deserialize, Serialize}; -use std::collections::HashSet; +use std::collections::{HashMap, HashSet}; pub const GAME_CREATION_APP_MANIFEST_SCHEMA_VERSION: &str = "game-creation-app.manifest.v1"; pub const GAME_CREATION_AGENT_RUN_SCHEMA_VERSION: &str = "game-creator-agent-run.v1"; @@ -611,6 +611,142 @@ pub struct GameCreationAppCommandRunState { pub updated_at: u64, } +pub const GAME_ITERATION_VERSION_MAX_COUNT: usize = 4096; +pub const GAME_ITERATION_VERSION_MAX_BINDING_COUNT: usize = 4096; +pub const GAME_ITERATION_VERSION_MAX_SAFE_INTEGER: u64 = 9_007_199_254_740_991; + +#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)] +#[serde(rename_all = "kebab-case")] +pub enum GameIterationVersionCreatedReason { + Initial, + ResourceReplacement, + AgentRevision, +} + +#[derive(Clone, Debug, Deserialize, Eq, PartialEq, Serialize)] +#[serde(rename_all = "camelCase")] +pub struct GameIterationVersionResourceBinding { + pub slot_id: String, + pub resource_id: String, +} + +#[derive(Clone, Debug, Deserialize, Eq, PartialEq, Serialize)] +#[serde(rename_all = "camelCase")] +pub struct GameIterationVersion { + pub version_id: String, + pub parent_version_id: Option, + pub project_revision: u64, + pub resource_bindings: Vec, + pub created_reason: GameIterationVersionCreatedReason, + pub created_at: u64, +} + +fn validate_iteration_version_id(value: &str, label: &str, max_chars: usize) -> Result<(), String> { + if value.is_empty() || value.trim() != value { + return Err(format!("{label}不能为空或包含首尾空白")); + } + if value.chars().count() > max_chars || value.chars().any(char::is_control) { + return Err(format!("{label}无效")); + } + Ok(()) +} + +pub fn validate_game_iteration_versions(versions: &[GameIterationVersion]) -> Result<(), String> { + if versions.len() > GAME_ITERATION_VERSION_MAX_COUNT { + return Err(format!( + "项目版本最多支持 {GAME_ITERATION_VERSION_MAX_COUNT} 条" + )); + } + + let mut previous_versions = HashMap::<&str, (u64, u64)>::new(); + for (index, version) in versions.iter().enumerate() { + validate_iteration_version_id(&version.version_id, "版本 ID", 128)?; + if previous_versions.contains_key(version.version_id.as_str()) { + return Err(format!("项目版本 ID 重复:{}", version.version_id)); + } + if version.project_revision > GAME_ITERATION_VERSION_MAX_SAFE_INTEGER { + return Err(format!( + "项目版本 {} 的 projectRevision 超出 JavaScript 安全整数范围", + version.version_id + )); + } + if version.created_at > GAME_ITERATION_VERSION_MAX_SAFE_INTEGER { + return Err(format!( + "项目版本 {} 的 createdAt 超出 JavaScript 安全整数范围", + version.version_id + )); + } + + if index == 0 { + if version.parent_version_id.is_some() + || version.created_reason != GameIterationVersionCreatedReason::Initial + { + return Err(format!( + "项目版本 {} 的首条记录必须是无父版本的 initial 版本", + version.version_id + )); + } + } else { + if version.created_reason == GameIterationVersionCreatedReason::Initial { + return Err(format!( + "项目版本 {} 只有首个版本可以使用 initial 创建原因", + version.version_id + )); + } + let Some(parent_version_id) = &version.parent_version_id else { + return Err(format!( + "项目版本 {} 只有首个 initial 版本可以没有父版本", + version.version_id + )); + }; + validate_iteration_version_id(parent_version_id, "父版本 ID", 128)?; + let Some((parent_revision, parent_created_at)) = + previous_versions.get(parent_version_id.as_str()) + else { + return Err(format!( + "项目版本 {} 的父版本必须先于子版本存在", + version.version_id + )); + }; + if version.project_revision <= *parent_revision { + return Err(format!( + "项目版本 {} 的 projectRevision 必须大于父版本", + version.version_id + )); + } + if version.created_at < *parent_created_at { + return Err(format!( + "项目版本 {} 的 createdAt 不能早于父版本", + version.version_id + )); + } + } + + if version.resource_bindings.len() > GAME_ITERATION_VERSION_MAX_BINDING_COUNT { + return Err(format!( + "项目版本 {} 的资源绑定最多支持 {GAME_ITERATION_VERSION_MAX_BINDING_COUNT} 项", + version.version_id + )); + } + let mut slot_ids = HashSet::new(); + for binding in &version.resource_bindings { + validate_iteration_version_id(&binding.slot_id, "版本资源槽位 ID", 256)?; + validate_iteration_version_id(&binding.resource_id, "版本资源 ID", 512)?; + if !slot_ids.insert(binding.slot_id.as_str()) { + return Err(format!( + "项目版本 {} 的资源槽位重复:{}", + version.version_id, binding.slot_id + )); + } + } + previous_versions.insert( + version.version_id.as_str(), + (version.project_revision, version.created_at), + ); + } + Ok(()) +} + #[derive(Clone, Debug, Deserialize, Eq, PartialEq, Serialize)] #[serde(rename_all = "camelCase")] pub struct GameCreationAppManifest { @@ -626,6 +762,8 @@ pub struct GameCreationAppManifest { pub preview: Option, #[serde(default, skip_serializing_if = "Vec::is_empty")] pub command_runs: Vec, + #[serde(default, skip_serializing_if = "Vec::is_empty")] + pub versions: Vec, } #[derive(Clone, Debug, Deserialize, Eq, PartialEq, Serialize)] @@ -757,6 +895,7 @@ pub fn new_game_creation_app_manifest( assets: Vec::new(), preview: None, command_runs: Vec::new(), + versions: Vec::new(), } } @@ -1594,6 +1733,17 @@ mod tests { log_path: ".agent/logs/command.log".to_string(), updated_at: 123, }); + manifest.versions.push(GameIterationVersion { + version_id: "version-1".to_string(), + parent_version_id: None, + project_revision: 7, + resource_bindings: vec![GameIterationVersionResourceBinding { + slot_id: "player".to_string(), + resource_id: "asset-player".to_string(), + }], + created_reason: GameIterationVersionCreatedReason::Initial, + created_at: 456, + }); manifest.assets.push(GameCreationAppAssetManifestEntry { id: "asset-player".to_string(), kind: "character".to_string(), @@ -1630,6 +1780,95 @@ mod tests { payload["assets"][0]["source"]["canvasProjectId"], json!("canvas-project-1") ); + assert_eq!(payload["versions"][0]["versionId"], json!("version-1")); + assert_eq!( + payload["versions"][0]["resourceBindings"][0]["slotId"], + json!("player") + ); + assert_eq!(payload["versions"][0]["createdReason"], json!("initial")); + } + + #[test] + fn iteration_versions_require_an_append_ordered_parent_graph() { + let root = GameIterationVersion { + version_id: "version-root".to_string(), + parent_version_id: None, + project_revision: 4, + resource_bindings: vec![GameIterationVersionResourceBinding { + slot_id: "player".to_string(), + resource_id: "asset-player".to_string(), + }], + created_reason: GameIterationVersionCreatedReason::Initial, + created_at: 100, + }; + let child = GameIterationVersion { + version_id: "version-child".to_string(), + parent_version_id: Some(root.version_id.clone()), + project_revision: 5, + resource_bindings: Vec::new(), + created_reason: GameIterationVersionCreatedReason::AgentRevision, + created_at: 101, + }; + + validate_game_iteration_versions(&[root.clone(), child.clone()]) + .expect("valid version graph"); + + let mut invalid_child = child.clone(); + invalid_child.version_id = root.version_id.clone(); + assert!( + validate_game_iteration_versions(&[root.clone(), invalid_child]) + .expect_err("reject duplicate version id") + .contains("版本 ID 重复") + ); + + let mut invalid_child = child.clone(); + invalid_child.parent_version_id = Some("missing".to_string()); + assert!( + validate_game_iteration_versions(&[root.clone(), invalid_child]) + .expect_err("reject missing parent") + .contains("父版本必须先于子版本存在") + ); + + let mut invalid_child = child.clone(); + invalid_child.project_revision = root.project_revision; + assert!( + validate_game_iteration_versions(&[root.clone(), invalid_child]) + .expect_err("reject non-increasing revision") + .contains("projectRevision 必须大于父版本") + ); + + let mut invalid_child = child.clone(); + invalid_child.created_at = root.created_at - 1; + assert!( + validate_game_iteration_versions(&[root.clone(), invalid_child]) + .expect_err("reject time before parent") + .contains("createdAt 不能早于父版本") + ); + + let mut invalid_child = child.clone(); + invalid_child.project_revision = GAME_ITERATION_VERSION_MAX_SAFE_INTEGER + 1; + assert!( + validate_game_iteration_versions(&[root.clone(), invalid_child]) + .expect_err("reject unsafe project revision") + .contains("超出 JavaScript 安全整数范围") + ); + + let mut invalid_child = child; + invalid_child.resource_bindings = vec![ + GameIterationVersionResourceBinding { + slot_id: "player".to_string(), + resource_id: "asset-player".to_string(), + }, + GameIterationVersionResourceBinding { + slot_id: "player".to_string(), + resource_id: "asset-player-next".to_string(), + }, + ]; + assert!( + validate_game_iteration_versions(&[root, invalid_child]) + .expect_err("reject duplicate slot") + .contains("资源槽位重复") + ); } #[test]