融合主线的Godot提交门禁修复
同步原生 HTTP 依赖归属与客户端测试导入顺序。 保留无限画布和非破坏性资源编辑分支行为。
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@@ -2286,6 +2286,7 @@ async fn project_supervisor_mixed_run_status_recovery_reuses_partial_isolated_cl
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#[tokio::test]
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async fn project_supervisor_resume_rechecks_delegate_policy_after_delivery_reservation() {
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let _config_guard = write_test_local_config("{}".to_string());
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let root = unique_project_path();
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init_local_game_project_at(&root, "project-1", "项目总控委派恢复策略测试")
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.expect("project init");
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@@ -3311,6 +3311,7 @@ fn supervisor_background_task_persists_one_public_start_status_before_execution(
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#[test]
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fn accepted_supervisor_preparing_task_recovers_to_runnable_queue() {
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let _config_guard = write_test_local_config("{}".to_string());
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let root = unique_project_path();
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init_local_game_project_at(&root, "project-1", "Supervisor 启动确认恢复测试")
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.expect("project init");
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@@ -1,7 +1,7 @@
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/** @vitest-environment jsdom */
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import { createElement } from 'react';
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import { fireEvent, render, screen } from '@testing-library/react';
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import { createElement } from 'react';
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import { afterEach, describe, expect, it, vi } from 'vitest';
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import { ClientRuntimeErrorBoundary } from '../src/app/AuthenticatedClient';
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