融合主线的Godot提交门禁修复

同步原生 HTTP 依赖归属与客户端测试导入顺序。

保留无限画布和非破坏性资源编辑分支行为。
This commit is contained in:
2026-08-11 14:40:39 +08:00
6 changed files with 4 additions and 36 deletions
@@ -2286,6 +2286,7 @@ async fn project_supervisor_mixed_run_status_recovery_reuses_partial_isolated_cl
#[tokio::test]
async fn project_supervisor_resume_rechecks_delegate_policy_after_delivery_reservation() {
let _config_guard = write_test_local_config("{}".to_string());
let root = unique_project_path();
init_local_game_project_at(&root, "project-1", "项目总控委派恢复策略测试")
.expect("project init");
@@ -3311,6 +3311,7 @@ fn supervisor_background_task_persists_one_public_start_status_before_execution(
#[test]
fn accepted_supervisor_preparing_task_recovers_to_runnable_queue() {
let _config_guard = write_test_local_config("{}".to_string());
let root = unique_project_path();
init_local_game_project_at(&root, "project-1", "Supervisor 启动确认恢复测试")
.expect("project init");
@@ -1,7 +1,7 @@
/** @vitest-environment jsdom */
import { createElement } from 'react';
import { fireEvent, render, screen } from '@testing-library/react';
import { createElement } from 'react';
import { afterEach, describe, expect, it, vi } from 'vitest';
import { ClientRuntimeErrorBoundary } from '../src/app/AuthenticatedClient';