diff --git a/scripts/check-game-distribution-collection-e2e.mjs b/scripts/check-game-distribution-collection-e2e.mjs index 054454372..ef4f6914a 100644 --- a/scripts/check-game-distribution-collection-e2e.mjs +++ b/scripts/check-game-distribution-collection-e2e.mjs @@ -734,11 +734,14 @@ async function main() { JSON.stringify(anonymousDetail.data?.[key]), ); check( - '8) 公开目录里的同作品条目与匿名详情键集合与取值都一致', + '8) 公开目录条目是匿名详情的子集(共有键取值全一致),详情仅多出 themes 这一处增量', Boolean(catalogEntry) && - catalogKeys.length === anonymousKeys.length && - mismatchedCatalogKeys.length === 0, - `catalogKeys=${catalogKeys.length} detailKeys=${anonymousKeys.length} 不一致=${mismatchedCatalogKeys.join(',') || '无'}`, + mismatchedCatalogKeys.length === 0 && + anonymousKeys.filter((key) => !catalogKeys.includes(key)).length === 1 && + anonymousKeys.filter((key) => !catalogKeys.includes(key))[0] === + 'themes' && + Array.isArray(anonymousDetail.data?.themes), + `catalogKeys=${catalogKeys.length} detailKeys=${anonymousKeys.length} 不一致=${mismatchedCatalogKeys.join(',') || '无'} 仅详情有=${anonymousKeys.filter((key) => !catalogKeys.includes(key)).join(',') || '无'}`, ); check( '8) 我的收藏列表条数与「已收藏」状态一致(nextCursor=null)', diff --git a/scripts/check-game-distribution-theme-e2e.mjs b/scripts/check-game-distribution-theme-e2e.mjs index 3027b5f61..cc87bec17 100644 --- a/scripts/check-game-distribution-theme-e2e.mjs +++ b/scripts/check-game-distribution-theme-e2e.mjs @@ -7,27 +7,31 @@ // node scripts/check-game-distribution-theme-e2e.mjs // E2E_API_BASE 可覆盖 api-server 地址(默认从 CWD 的 .app/dev-stack.json 读取,不写死端口) // -// 契约来源(逐条读实现确认): -// [1] 公开路由(匿名 + no-store):api-server/src/modules/game_distribution.rs:2921-2930 -// [2] 公开列表分页::1635-1690(limit 归一化 :1757-1764、cursor 由模块解析并 400 透传) -// [3] 公开详情::1670-1697(未发布/不存在都回「主题不存在」→ 404;已发布空成员是 200 + 空 roots) -// + module-game-distribution/src/theme.rs:105-108(公开可见 = status == published) -// [4] 详情成员与列表 memberCount 同一份可见性判定(未删 + 已公开 + 有当前公开版本): -// spacetime-module/src/game_distribution.rs:5455-5477 + theme.rs:131-147 -// [5] 作品详情 `themes` 增量「先取根再反查」:spacetime-module/...:5620-5670 + 根解析 :5450-5456 -// [6] 后台写路由(admin 鉴权):api-server/...:2887-2900;创建/更新幂等 :1780-1880; -// 成员 PUT/DELETE 不要求幂等键且确定性主键去重:spacetime-module/...:5890-5965 -// [7] 错误码映射:api-server/...:5329-5365(THEME_NOT_FOUND→404、THEME_BAD_REQUEST→400、 -// THEME_INVALID_CURSOR→400、THEME_IDEMPOTENCY_CONFLICT→409、THEME_MEMBER_NOT_ROOT→409、 -// THEME_MEMBER_GAME_NOT_FOUND→404) -// [8] 分页极限:theme.rs:156-172(默认 20、上限 50、超界截断、0 取默认)+ 游标格式 `{micros}:{themeId}` :205-218 +// 契约来源(逐条读实现确认;**一律用符号检索定位,不写行号**——行号会随提交漂移): +// [1] 公开主题路由(匿名 + no-store):`api-server/src/modules/game_distribution.rs` 里 +// `public_games` 路由族的 `themes` / `themes/{theme_id}` 两条(`themes` 前缀可定位) +// [2] 公开列表分页与响应形状:`list_public_themes` + `public_themes_payload` + `themes_page_limit` +// [3] 公开详情:`get_public_theme` + `public_theme_detail_payload` +// (未发布/不存在都回「主题不存在」→ 404;已发布空成员是 200 + 空 roots) +// + `module-game-distribution/src/theme.rs` 的 `game_distribution_theme_public_visible` +// [4] 可见性与 memberCount 判定:`game_distribution_theme_visible_members` +// (未删 + 已公开 + 有当前公开版本)+ `game_distribution_theme_roots_truncated` +// [5] 作品详情 `themes` 增量「先取根再反查」:`game_distribution_themes_for_game` +// [6] 后台写路由(admin 鉴权):`admin_create_theme` / `admin_update_theme` / +// `admin_set_theme_member` / `admin_delete_theme_member` / `admin_list_themes` / +// `admin_list_theme_members`(成员名单不套公开可见性过滤) +// [7] 错误码映射:`map_spacetime_error` 里的 `GAME_DISTRIBUTION_THEME_*` 分支前缀判定 +// [8] 分页极限与游标:`game_distribution_theme_page_limit`(默认 20 / 上限 50 / 0 取默认 / 超界截断)、 +// `parse_game_distribution_theme_cursor`、`page_admin_theme_members` +// (成员名单缺省 20 / 上限 50,按 `sort_order` 升序 + `member_id` 兜底,游标 `{sort_order}:{memberId}`) // // 复用/照抄的 helper(注释标了出处;抽公共模块会改动其它已提交脚本,故照抄): -// - 从 .app/dev-stack.json 读地址:scripts/check-game-distribution-lineage-e2e.mjs:115-133 +// - 从 .app/dev-stack.json 读地址:scripts/check-game-distribution-lineage-e2e.mjs 的 +// `const devStack = JSON.parse(...)` 那一段 // - check/note/api/brief/register/gameMetadata/uploadCover/createGame/ownerGame/publicDetail: -// lineage 脚本 :139-318 -// - 完整发布链路(建版本 → 传发行包 → 送审 → 管理员通过):lineage 脚本 :320-407 -// - 改编声明(fork 字段)+ 公开版本 id 取法:lineage 脚本 :758-812 +// lineage 脚本同名 helper +// - 完整发布链路(建版本 → 传发行包 → 送审 → 管理员通过):lineage 脚本的 `publishToPublic` +// - 改编声明(fork 字段)+ 公开版本 id 取法:lineage 脚本里取 `versions.find(status==='published')` 那一段 import { createHash } from 'node:crypto'; import { readFileSync } from 'node:fs'; @@ -403,6 +407,24 @@ function publicThemeDetail(themeId) { return api(`/api/game-distribution/themes/${themeId}`); } +function adminThemeMembers({ admin, themeId, limit, cursor } = {}) { + const query = new URLSearchParams(); + if (limit !== undefined) query.set('limit', String(limit)); + if (cursor !== undefined) query.set('cursor', cursor); + const suffix = query.toString() ? `?${query.toString()}` : ''; + return api( + `/admin/api/game-distribution/themes/${themeId}/members${suffix}`, + { token: admin }, + ); +} + +function softDeleteGame({ token, gameId, revision, key }) { + return api( + `/api/game-distribution/my-games/${gameId}?expectedPublicationRevision=${revision}`, + { method: 'DELETE', token, headers: { 'Idempotency-Key': key } }, + ); +} + function themeIdsOf(body) { return (body?.data?.themes ?? []).map((theme) => theme.themeId); } @@ -637,6 +659,29 @@ async function main() { JSON.stringify(Object.keys(catalogEntry ?? {}).sort()), `roots=${detailT1.data?.roots?.length} memberCount=${detailT1.data?.memberCount} rootKeys=${Object.keys(detailT1.data?.roots?.[0] ?? {}).length} catalogKeys=${Object.keys(catalogEntry ?? {}).length}`, ); + check( + '1) 公开详情顶层键集合恰为契约的七个(含 rootsTruncated)', + JSON.stringify(Object.keys(detailT1.data ?? {}).sort()) === + JSON.stringify( + [ + 'badge', + 'memberCount', + 'name', + 'roots', + 'rootsTruncated', + 'summary', + 'themeId', + ].sort(), + ), + `keys=${Object.keys(detailT1.data ?? {}).join(',')}`, + ); + check( + '1) 小主题下 rootsTruncated 是布尔且为 false(memberCount === roots.length 只在这种小主题下成立)', + typeof detailT1.data?.rootsTruncated === 'boolean' && + detailT1.data?.rootsTruncated === false && + detailT1.data?.memberCount === detailT1.data?.roots?.length, + `rootsTruncated=${JSON.stringify(detailT1.data?.rootsTruncated)} memberCount=${detailT1.data?.memberCount} roots=${detailT1.data?.roots?.length}`, + ); // ---------- 2:只允许根 ---------- const notRoot = await adminPutMember({ @@ -967,15 +1012,14 @@ async function main() { brief(badCursor), ); check( - '6) ?cursor=abc → 稳定错误码 THEME_INVALID_CURSOR', + '6) ?cursor=abc → 稳定错误码 THEME_INVALID_CURSOR(此前红断言,本轮应转绿)', errorCode(badCursor) === 'THEME_INVALID_CURSOR', brief(badCursor), ); note( - '产品缺口(未修,仅报告):实现为非法游标注册了稳定码 THEME_INVALID_CURSOR' + - '(api-server/...:5343-5346 + shared-contracts/src/game_distribution.rs:46),' + - '但模块侧只回纯文案「主题列表游标格式无效」(module-game-distribution/src/theme.rs:205-215),不含 THEME_ 前缀,' + - '而映射分支的前置条件是 message.contains("THEME_") → 该分支不可达,客户端实际拿到 code=BAD_REQUEST(状态码仍是 400 ✓)。', + '该断言是上一轮标红的产品缺口回归网:模块侧现在把常量前缀拼进游标错误文案' + + '(module-game-distribution/src/theme.rs 的 `GAME_DISTRIBUTION_THEME_INVALID_CURSOR_CODE` + 「: 主题列表游标格式无效」),' + + 'api-server 的 `map_spacetime_error` 前缀分支因此可达,客户端拿到的 error.code 从 BAD_REQUEST 变成 THEME_INVALID_CURSOR(状态码仍是 400)。', ); // ---------- 7:后台权限 ---------- @@ -1158,6 +1202,297 @@ async function main() { ); } + // ---------- 10:后台成员名单(含不可见成员 / 草稿主题 / 分页 / 错误码) ---------- + // 契约:`admin_list_theme_members`(不套公开可见性过滤、draft/archived 也能读)、 + // `totalMembers` 是成员行总数(不受分页影响)、`visibility ∈ missing|deleted|published|unpublished|suspended`、 + // `visible` 复用公开侧同一份判定、分页沿用主题列表的 20/50 与游标解析。 + const bulkTheme = await adminCreateTheme({ + admin, + key: `theme-bulk-${stamp}`, + body: { + name: `主题批量成员 ${suffix}`, + summary: '成员行数 > 50、可见成员为 0', + badge: 'B', + sortOrder: 8, + status: 'published', + }, + }); + const bulkThemeId = bulkTheme.data?.theme?.themeId; + check('10) 批量成员主题创建成功', Boolean(bulkThemeId), brief(bulkTheme)); + + // 用「未公开草稿作品」当成员:可见成员恒为 0,但成员行数 > 50,用来验证 + // memberCount 只数可见成员、后台名单 totalMembers 数行且分页可翻。 + let reusableCoverAssetId = await uploadCover(author.token, `${stamp}-bulk`); + const bulkRootIds = []; + let reuseNoted = false; + for (let index = 0; index < 51; index += 1) { + const title = `批量成员根作品 ${suffix}-${index}`; + let created = await createGame({ + token: author.token, + metadata: gameMetadata({ title, coverAssetId: reusableCoverAssetId }), + idemKey: `theme-bulk-root-${index}-${stamp}`, + }); + if (created.status !== 200) { + if (!reuseNoted) { + note( + `封面 assetId 不能跨作品复用时改为逐件上传(首次失败:${brief(created)})`, + ); + reuseNoted = true; + } + reusableCoverAssetId = await uploadCover( + author.token, + `${stamp}-bulk-${index}`, + ); + created = await createGame({ + token: author.token, + metadata: gameMetadata({ title, coverAssetId: reusableCoverAssetId }), + idemKey: `theme-bulk-root-retry-${index}-${stamp}`, + }); + } + const id = created.data?.id; + if (!id) { + check( + '10) 批量根作品创建成功', + false, + `index=${index} ${brief(created)}`, + ); + break; + } + bulkRootIds.push(id); + const memberResponse = await adminPutMember({ + admin, + themeId: bulkThemeId, + rootGameId: id, + sortOrder: index, + }); + if (memberResponse.status !== 200) { + check( + '10) 批量成员写入成功', + false, + `index=${index} ${brief(memberResponse)}`, + ); + break; + } + } + check( + '10) 51 个未公开根作品加入同一主题(成员行数 > 50)', + bulkRootIds.length === 51, + `rows=${bulkRootIds.length}`, + ); + + const bulkPublicDetail = await publicThemeDetail(bulkThemeId); + check( + '10) memberCount 只数可见成员:51 行不可见成员 → memberCount=0、roots=[]、rootsTruncated=false', + bulkPublicDetail.status === 200 && + bulkPublicDetail.data?.memberCount === 0 && + bulkPublicDetail.data?.roots?.length === 0 && + bulkPublicDetail.data?.rootsTruncated === false, + `memberCount=${bulkPublicDetail.data?.memberCount} roots=${bulkPublicDetail.data?.roots?.length} rootsTruncated=${JSON.stringify(bulkPublicDetail.data?.rootsTruncated)}`, + ); + note( + '未覆盖(成本):>50 个**可见**成员导致 roots 真被截断、rootsTruncated=true 的真实数据用例——' + + '需要 51 个走完整发布链路的公开作品。该分支由 module-game-distribution/src/theme.rs 里 ' + + '`game_distribution_theme_roots_truncated` 的单测(51/50 → true)覆盖;本脚本只覆盖了' + + '「行数 >50、可见 0」的对照面(rootsTruncated=false)。', + ); + + // 软删除成员:行仍在 → visible=false 且 visibility=deleted + const softDeletedRoot = await createGame({ + token: author.token, + metadata: gameMetadata({ + title: `软删除成员 ${suffix}`, + coverAssetId: await uploadCover(author.token, `${stamp}-soft`), + }), + idemKey: `theme-soft-root-${stamp}`, + }); + const softDeletedRootId = softDeletedRoot.data?.id; + if (!softDeletedRootId) { + check('10) 软删除 fixture 作品创建成功', false, brief(softDeletedRoot)); + } + const softDeleted = softDeletedRootId + ? await softDeleteGame({ + token: author.token, + gameId: softDeletedRootId, + revision: softDeletedRoot.data?.publicationRevision ?? 0, + key: `theme-soft-delete-${stamp}`, + }) + : { status: 0, text: 'fixture 未创建' }; + if (softDeletedRootId) { + await adminPutMember({ + admin, + themeId: bulkThemeId, + rootGameId: softDeletedRootId, + sortOrder: 100, + }); + } + check( + '10) 软删除 fixture 作品就绪', + softDeleted.status === 200, + brief(softDeleted), + ); + + const bulkMembers = await adminThemeMembers({ + admin, + themeId: bulkThemeId, + limit: 999, + }); + const bulkRows = bulkMembers.data?.members ?? []; + check( + '10) 行数 >50 时 limit=999 截断到 50(不是错误),totalMembers 仍是行总数 52,且仍有下一页', + bulkMembers.status === 200 && + bulkRows.length === 50 && + bulkMembers.data?.totalMembers === 52 && + typeof bulkMembers.data?.nextCursor === 'string', + `rows=${bulkRows.length} totalMembers=${bulkMembers.data?.totalMembers} nextCursor=${JSON.stringify(bulkMembers.data?.nextCursor ?? null).slice(0, 30)}`, + ); + check( + '10) totalMembers 不受分页影响:limit=1 时 members 只有 1 行但 totalMembers 仍为 52', + (await adminThemeMembers({ admin, themeId: bulkThemeId, limit: 1 })).data + ?.totalMembers === 52 && + (await adminThemeMembers({ admin, themeId: bulkThemeId, limit: 1 })).data + ?.members?.length === 1, + `totalMembers=${(await adminThemeMembers({ admin, themeId: bulkThemeId, limit: 1 })).data?.totalMembers}`, + ); + const unpublishedRow = bulkRows.find( + (member) => member.rootGameId === bulkRootIds[0], + ); + check( + '10) 未公开成员照实返回:visible=false 且 visibility=unpublished', + unpublishedRow?.visible === false && + unpublishedRow?.visibility === 'unpublished', + `visible=${JSON.stringify(unpublishedRow?.visible)} visibility=${unpublishedRow?.visibility}`, + ); + check( + '10) 成员行键集合恰为契约的六个(visible 与 visibility 都在)', + bulkRows.length > 0 && + JSON.stringify(Object.keys(bulkRows[0]).sort()) === + JSON.stringify( + [ + 'createdAt', + 'rootGameId', + 'sortOrder', + 'title', + 'visibility', + 'visible', + ].sort(), + ), + `keys=${Object.keys(bulkRows[0] ?? {}).join(',')}`, + ); + check( + '10) 成员行按 sortOrder 升序返回', + bulkRows.every( + (row, index) => + index === 0 || bulkRows[index - 1].sortOrder <= row.sortOrder, + ), + `sortOrders=${bulkRows + .slice(0, 5) + .map((row) => row.sortOrder) + .join(',')}…`, + ); + + const memberPageIds = []; + const memberRows = []; + let memberCursor; + let memberPages = 0; + let lastMemberCursor = 'unset'; + for (;;) { + const page = await adminThemeMembers({ + admin, + themeId: bulkThemeId, + limit: 20, + ...(memberCursor ? { cursor: memberCursor } : {}), + }); + if (page.status !== 200) { + check('10) 成员名单游标翻页每页 200', false, brief(page)); + break; + } + memberPages += 1; + const pageRows = page.data?.members ?? []; + memberRows.push(...pageRows); + memberPageIds.push(...pageRows.map((row) => row.rootGameId)); + lastMemberCursor = page.data?.nextCursor ?? null; + if (!lastMemberCursor) break; + memberCursor = lastMemberCursor; + if (memberPages > 10) { + check( + '10) 成员名单游标翻页在合理页数内结束', + false, + `pages=${memberPages}`, + ); + break; + } + } + check( + '10) 成员名单游标翻页不重不漏(52 行分 3 页,末页 nextCursor=null)', + memberPages === 3 && + memberPageIds.length === 52 && + new Set(memberPageIds).size === 52 && + lastMemberCursor === null && + bulkRootIds.every((id) => memberPageIds.includes(id)), + `pages=${memberPages} total=${memberPageIds.length} unique=${new Set(memberPageIds).size} lastCursor=${JSON.stringify(lastMemberCursor)}`, + ); + const softDeletedRow = memberRows.find( + (member) => member.rootGameId === softDeletedRootId, + ); + check( + '10) 已软删除成员照实返回:visible=false 且 visibility=deleted(行未删除,末页仍能翻到)', + softDeletedRow?.visible === false && + softDeletedRow?.visibility === 'deleted', + `visible=${JSON.stringify(softDeletedRow?.visible)} visibility=${softDeletedRow?.visibility ?? '∅'}(该行 sortOrder=100,落最后一页)`, + ); + + const badMemberCursor = await adminThemeMembers({ + admin, + themeId: bulkThemeId, + cursor: 'abc', + }); + check( + '10) 成员名单非法游标 → 400 THEME_INVALID_CURSOR(与主题列表同一套解析)', + badMemberCursor.status === 400 && + errorCode(badMemberCursor) === 'THEME_INVALID_CURSOR', + brief(badMemberCursor), + ); + const missingThemeMembers = await adminThemeMembers({ + admin, + themeId: `theme_${'0'.repeat(32)}`, + }); + check( + '10) 主题不存在 → 404', + missingThemeMembers.status === 404, + brief(missingThemeMembers), + ); + const draftThemeMembers = await adminThemeMembers({ + admin, + themeId: draftId, + limit: 20, + }); + check( + '10) draft 主题也能读到成员名单(该接口存在的理由:公开侧看不见、运营要能看)', + draftThemeMembers.status === 200 && + (draftThemeMembers.data?.members ?? []).some( + (member) => member.rootGameId === rootId, + ) && + draftThemeMembers.data?.totalMembers === 1, + `status=${draftThemeMembers.status} totalMembers=${draftThemeMembers.data?.totalMembers}`, + ); + const anonymousMembers = await api( + `/admin/api/game-distribution/themes/${bulkThemeId}/members`, + ); + const strangerMembers = await api( + `/admin/api/game-distribution/themes/${bulkThemeId}/members`, + { token: stranger.token }, + ); + check( + '10) 未登录读成员名单 → 401;普通作者 token → 403', + anonymousMembers.status === 401 && strangerMembers.status === 403, + `anonymous=${anonymousMembers.status} stranger=${strangerMembers.status}`, + ); + note( + '未覆盖:`visibility=missing`(游戏行本身不存在)与「visibility=published 但无当前公开版本 → visible=false」' + + '两个防御性分支——前者需要删游戏行、后者需要在 kept-published 状态下清空当前公开版本,现有 HTTP 面都构造不出来;' + + '两者在 `game_distribution_theme_member_visibility` / `game_distribution_theme_member_visible` 的单测里覆盖。', + ); + note( '未覆盖:本脚本不做主题成员的可见性上限(详情 roots 受 50 条响应上限约束)与「同一个根重复加入两个主题后删除其一的读取一致性」之外的并发场景;' + '分页排序键(created_at 倒序 + themeId 兜底)只通过「不重不漏」间接验证,未构造同微秒创建的主题对。',