diff --git a/apps/ai-game-creator-shell/src/view/ui-editor/components/preview/useNodeTransformInteraction.ts b/apps/ai-game-creator-shell/src/view/ui-editor/components/preview/useNodeTransformInteraction.ts index 6460ba0bf..9b79de2d7 100644 --- a/apps/ai-game-creator-shell/src/view/ui-editor/components/preview/useNodeTransformInteraction.ts +++ b/apps/ai-game-creator-shell/src/view/ui-editor/components/preview/useNodeTransformInteraction.ts @@ -361,11 +361,7 @@ export function useNodeTransformInteraction({ const cleanPointerUpInside = !gesture?.hasMoved && isInsidePreview(event, previewRef); if (cleanPointerUpInside) canvas.selectNode(gesture.hitNodeId); - if ( - event.type !== 'pointercancel' && - gesture?.hasMoved && - gesture.pendingTransform - ) { + if (gesture.hasMoved && gesture.pendingTransform) { canvas.updateNodeTransform( gesture.treeId, gesture.nodeId,