From efdb364a5264a05fa61c4f764950d423a8c1f3cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=8E=8B=E5=BE=B7=E5=AE=87?= Date: Thu, 17 Sep 2026 15:54:07 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=8E=A8=E7=90=86=E6=A1=A3?= =?UTF-8?q?=E5=BC=B9=E5=B1=82=E8=A2=AB=E8=A3=81=E5=89=AA=E9=97=AE=E9=A2=98?= =?UTF-8?q?=EF=BC=8C=E5=A2=9E=E5=8A=A0=20CSS=20=E8=A6=86=E7=9B=96=E5=A3=B0?= =?UTF-8?q?=E6=98=8E=E4=BB=A5=E7=A1=AE=E4=BF=9D=E7=AA=84=E5=B8=83=E5=B1=80?= =?UTF-8?q?=E4=B8=8B=E5=BC=B9=E5=B1=82=E5=AE=8C=E6=95=B4=E6=98=BE=E7=A4=BA?= =?UTF-8?q?=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- apps/ai-game-creator-shell/src/styles.css | 21 +++++++++++++++++++ .../appSurface/project-development.suite.ts | 14 +++++++++++++ docs/project-memory/shared-memory/pitfalls.md | 9 ++++++++ 3 files changed, 44 insertions(+) diff --git a/apps/ai-game-creator-shell/src/styles.css b/apps/ai-game-creator-shell/src/styles.css index 5b0352492..613ec51e4 100644 --- a/apps/ai-game-creator-shell/src/styles.css +++ b/apps/ai-game-creator-shell/src/styles.css @@ -8820,6 +8820,27 @@ iframe.preview-frame { overflow: hidden; } +/* 输入盒的弹层必须能溢出面板:控制排最左侧是「推理档」,它的菜单 + `.conversation-model-menu` 贴着触发钮右缘向左展开,窄布局(视口 ≤1000px 时对话面板 + 只有 280px 宽)下会伸到面板左侧之外;`.game-workbench-chat`、surface、conversation + 这三层 `overflow: hidden` 会沿着各自的溢出边界把它裁掉,档位文字正好落在被裁掉的 + 那半边,于是点开只能看到一个空盒子。所以这里让这三层不再裁切:菜单自身位置、 + 尺寸都不变,只是允许它盖到左侧面板上完整显示。消息列表自带 `overflow-y: auto` + (另一轴按规范计算为 auto),消息内容仍由列表自身裁剪。 */ +.game-workbench-chat:has(.project-supervisor-composer.is-direct-codex) { + overflow: visible; +} + +.game-workbench-chat .project-supervisor-surface.is-direct-codex { + overflow: visible; +} + +.game-workbench-chat + .project-supervisor-surface.is-direct-codex + .project-supervisor-conversation { + overflow: visible; +} + .game-workbench-chat .project-supervisor-message-list { height: 100%; min-height: 96px; diff --git a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts index f751841f6..422aff807 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts @@ -5853,6 +5853,20 @@ export function registerProjectWorkbenchFoundationTests() { expect(styles).toMatch( /\.game-workbench-chat \.project-supervisor-conversation\s*\{[^}]*position:\s*relative[^}]*display:\s*block[^}]*height:\s*100%[^}]*min-height:\s*0[^}]*overflow:\s*hidden/s, ); + // 输入盒里的弹层不能被上面这条(连同 surface、聊天列共三层)裁掉:控制排最左侧是 + // 「推理档」,它的菜单贴着触发钮右缘向左展开,窄布局(视口 ≤1000px 时面板只有 + // 280px 宽)下会伸到面板左侧之外,档位文字正好落在被裁掉的那半边,点开只剩一个空 + // 盒子。所以 direct-codex 这三层的裁切必须放开;菜单位置和尺寸不变,真机几何 + // (整块可见、位置不动)由浏览器实测确认,这里只钉声明。 + expect(styles).toMatch( + /\.game-workbench-chat:has\(\s*\.project-supervisor-composer\.is-direct-codex\s*\)\s*\{[^}]*overflow:\s*visible/s, + ); + expect(styles).toMatch( + /\.game-workbench-chat \.project-supervisor-surface\.is-direct-codex\s*\{[^}]*overflow:\s*visible/s, + ); + expect(styles).toMatch( + /\.game-workbench-chat\s+\.project-supervisor-surface\.is-direct-codex\s+\.project-supervisor-conversation\s*\{[^}]*overflow:\s*visible/s, + ); expect(styles).toMatch( /\.game-workbench-chat \.project-supervisor-message-list\s*\{[^}]*height:\s*100%[^}]*min-height:\s*96px[^}]*overflow-y:\s*auto[^}]*padding-bottom:\s*12px[^}]*scroll-padding-bottom:\s*12px/s, ); diff --git a/docs/project-memory/shared-memory/pitfalls.md b/docs/project-memory/shared-memory/pitfalls.md index 74092e946..a70b45712 100644 --- a/docs/project-memory/shared-memory/pitfalls.md +++ b/docs/project-memory/shared-memory/pitfalls.md @@ -1,5 +1,14 @@ # 踩坑与排障记录 +## 2026-09-17 AGC 输入盒的「推理档」弹层被祖先裁切:要放开裁切而不是挪弹层 + +- **现象**:窄窗口下(视口 ≤1000px 时右侧对话面板只有 280px 宽)点开输入盒右下角的「推理档」,弹层是个**空盒子**:档位文字(默认 / 低 / 中 / 高 / 最高)整片看不见,只剩一个方框。 +- **成因**:推理档是控制排里最靠左的弹层锚点,`.conversation-model-menu` 默认 `right: 0` 贴触发钮右缘**向左**展开;触发钮右边还压着模型选择、语音、发送三颗钮,所以 150px 宽的弹层在 280px 面板里会伸到面板左侧 42px 之外。`.game-workbench-chat`、`.project-supervisor-surface.is-direct-codex`、`.project-supervisor-conversation` 三层各自的 `overflow: hidden` 沿自己的溢出边界裁掉它,而档位文字起点才 14px(面板左内边距 5px + 按钮左内边距 9px),正好落在被裁掉的那半边。 +- **处理(用户指定口径)**:不挪弹层位置——只让 direct-codex 那三层不再裁切:`.game-workbench-chat:has(.project-supervisor-composer.is-direct-codex)`、`.game-workbench-chat .project-supervisor-surface.is-direct-codex`、`.game-workbench-chat .project-supervisor-surface.is-direct-codex .project-supervisor-conversation` 三条 `overflow: visible`。弹层的 `right: 0`、尺寸和触发钮锚点全不变,只是允许它盖到左侧资源面板上完整显示。消息列表自带 `overflow-y: auto`(另一轴按规范计算为 auto),消息内容仍由列表自身裁剪。 +- **易错点**:① 把弹层改成 `left: 0` 或往右挪也能让它可见,但那是改变展开方向,弹层会跑到触发钮右边(用户明确否决);② 只放开最外层聊天列不够——surface 与 conversation 各自都会裁,三层必须同时放开;③ 只按宽度比大小会误判:280px 面板里控制排本身也超出(发送钮右侧溢出 22px,被窗口右缘吃掉),那不是本条的原因,别顺手去改控制排布局。 +- **验证**:`apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts` 的 `keeps the landscape workbench edge-to-edge with internal chat scrolling` 钉住三条 override 声明在场(删掉任一条即红)。真机几何用 playwright-cli 打开一份只含真实 `styles.css` 与真实 composer DOM 的最小复现页实测(视口 1000×700、面板 280px):弹层 rect 修复前后都是 `[-42, 108]`(位置未动),`elementFromPoint` 的命中区间从修复前的 `[2, 108]` 变成整块;档位文字在截图中完整可见。 +- **关联**:`apps/ai-game-creator-shell/src/styles.css`(`面板纵向布局(2026-07 Codex 风格改造)` 区块之后)、`apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts`。 + ## 2026-09-16 从 Codex 里启动 AGC 客户端会看到被重定向的 `%APPDATA%` - **现象**:在 Codex 会话里用 `Start-Process` 启动 `genarrative-ai-game-creator-shell.exe` 做排障时,子进程写 `C:\Users\\AppData\Roaming\world.genarrative.ai-game-creator\...` 的内容会落到 `C:\Users\\AppData\Local\Packages\OpenAI.Codex_2p2nqsd0c76g0\LocalCache\Roaming\...`;同一个 `Test-Path` / `Get-ChildItem` 命中的是重定向视图,只有 `\\?\C:\Users\...` 形式能区分真实路径。