From 86b830cf2d80b1188ca31a06bddc2a626e0c5cda Mon Sep 17 00:00:00 2001 From: kdletters Date: Mon, 14 Sep 2026 17:02:34 +0800 Subject: [PATCH] =?UTF-8?q?AGC=20=E5=A3=B3=20Rust=20=E5=A5=97=E4=BB=B6?= =?UTF-8?q?=E5=88=86=E7=89=87=E5=B9=B6=E8=A1=8C=EF=BC=8C=E5=AE=A2=E6=88=B7?= =?UTF-8?q?=E7=AB=AF=20Rust=20=E5=85=B3=E9=94=AE=E8=B7=AF=E5=BE=84?= =?UTF-8?q?=E5=8E=8B=E5=88=B0=207=20=E5=88=86=E9=92=9F=E4=BB=A5=E5=86=85?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit run 2097 显示 AI game creator shell Rust tests 是客户端 CI 的关键路径(15 分 27 秒): 前置 5 分 30 秒(checkout + npm ci + Cargo fetch)、编译 1 分 39 秒、AGC 壳 bin target 的 2466 条单测一条命令串行 507 秒、agent-run smoke 51 秒。 - 新增 apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs:cargo test --no-run 编译一次拿到测试可执行文件,用 --list 取全部用例名,排序后按 index % shards 切 4 片,每片作为独立进程执行 --exact <名单> --test-threads=1,并给每片独立 TMPDIR。片并集必须等于 --list 全集且互斥(assertShardsCoverEveryTest),改分片规则 不会静默漏跑。串行口径只从「整套串行」放宽到「片内串行」:当年 libtest 线程并行会 互相干扰的是进程内后台锁与异步终态,进程分片不共享这些状态,因此不必放宽断言。 - package.json:ai-game-creator-shell:check:rust 拆成 :rust:crates(agent-runtime-core / orchestration / platform-llm / shared-contracts)与 :rust:shell(分片运行器),聚合 脚本保持同序,ai-game-creator-shell:check 与本地全量入口语义不变。 - check-native-shells.mjs:分组由五个变六个(新增 agc-rust-crates、agc-rust-shell, 移除 agc-rust);smoke 与壳测试同组以共享 AGC 壳的依赖预热。 - project-ci.yml:新增第 7 个 job AI game creator shell Rust crates(预热 server-rs 与 两个无锁独立 crate 后跑四条 crate 测试);AI game creator shell Rust tests 只保留壳 分片与 agent-run smoke,并只预热 AGC 壳自己那份 manifest(其 Cargo.lock 的 path 依赖 已覆盖 platform-llm / platform-agent / agent-runtime-core / shared-contracts)。 这两个 job 只用 cargo 与 node 内建模块,因此都不再执行 npm ci(各省 1~3 分钟)。 - project-ci-workflow.test.ts:新增纯 cargo job 免 npm ci、分片运行器覆盖校验、crate 级 job 预热顺序等断言;同步运维文档、development-workflow、decision-log、pitfalls。 验证:分片运行器本地以 agent-runtime-core(7 条 → 2/2/2/1)与 platform-llm(146 条 → 49/49/48)验证分片、--exact 与片 TMPDIR 隔离,参数负例 exit 1;vitest scripts/project-ci-workflow.test.ts 12 passed;contract 分组、AGC 与 mobile 壳 check-config、eslint、prettier、check:encoding(13400 文件)、check:doc-index 全绿。 Gitea master 分支保护需补 Project CI / AI game creator shell Rust crates (pull_request)。 Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com> --- .gitea/workflows/project-ci.yml | 93 ++-- .../scripts/run-rust-shell-test-shards.mjs | 426 ++++++++++++++++++ .../shared-memory/decision-log.md | 12 + .../shared-memory/development-workflow.md | 2 +- docs/project-memory/shared-memory/pitfalls.md | 9 + ...发运维】本地开发验证与生产运维-2026-05-15.md | 11 +- package.json | 7 +- scripts/check-native-shells.mjs | 33 +- scripts/project-ci-workflow.test.ts | 88 +++- 9 files changed, 620 insertions(+), 61 deletions(-) create mode 100644 apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs diff --git a/.gitea/workflows/project-ci.yml b/.gitea/workflows/project-ci.yml index 763857ddc..b4e69e78f 100644 --- a/.gitea/workflows/project-ci.yml +++ b/.gitea/workflows/project-ci.yml @@ -31,12 +31,20 @@ env: # 让它在最少的等待下占用并发槽位;其余 job 按时长递减排列。 # # 客户端(微信壳 / Expo 移动壳 / Tauri 桌面壳 / AI 游戏创作壳)门禁原先全部串在 -# `Native shell tests` 一个 job 里,实测 18 分 37 秒,其中 AI 游戏创作壳的串行 -# Rust 套件(2451 个用例,`--test-threads=1`)单独占 533 秒。现在按门禁组拆成 -# `Native shell tests`、`AI game creator shell web tests` 与 -# `AI game creator shell Rust tests` 三个 job,各自的命令与拆分前逐一对应。 +# `Native shell tests` 一个 job 里,实测 18 分 37 秒。现在按门禁组拆成三个 job: +# `Native shell tests`(契约 + H5 / 微信 / 移动 / 桌面壳门禁 + 发布构建 smoke)、 +# `AI game creator shell web tests`(typecheck + 壳内测试)与 +# `AI game creator shell Rust tests`(AGC 壳 bin 单测分片并行 + agent-run smoke), +# 再把 AGC 壳依赖的共享 / 平台 crate 测试拆成 `AI game creator shell Rust crates`。 +# 各自的命令与拆分前逐一对应,本地 `npm run check:native-shells` 仍是同一条串行序列。 +# +# AGC 壳的 bin 单测(2466 条)按名单分 4 片、每片一个进程并行执行,片内保持 +# `--test-threads=1`:当年线程并行会互相干扰的是进程内后台锁与异步终态,进程分片 +# 天然隔离,每片另有独立 TMPDIR,因此不必再让整套用例串成一小时级的尾巴。 jobs: - # 该 job 最长:AI 游戏创作壳的共享 / 平台 crate 测试加串行壳测试。 + # 客户端 AGC 壳自身的 Rust 门禁:bin target 单测按名单分 4 片并行(片内仍保持 + # `--test-threads=1`)加 agent-run smoke。这里不装 npm 依赖:壳 Rust 门禁与 smoke + # 只用 cargo 与 node 内建模块,也只需要 AGC 壳自己那份锁定依赖。 ai-game-creator-shell-rust-tests: name: AI game creator shell Rust tests runs-on: genarrative-ci @@ -50,28 +58,59 @@ jobs: - name: Validate preinstalled CI job image and sandbox run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh - - name: Install npm dependencies - run: bash scripts/ci-npm-ci-with-retry.sh - - name: Prepare AI game creator shell Rust dependencies shell: bash run: | set -euo pipefail - for manifest_path in \ - server-rs/Cargo.toml \ - apps/ai-game-creator-shell/src-tauri/Cargo.toml; do - for attempt in $(seq 1 5); do - if cargo fetch --locked \ - --target x86_64-unknown-linux-gnu \ - --manifest-path "${manifest_path}"; then - break - fi - if [[ "${attempt}" -eq 5 ]]; then - echo "Cargo dependency fetch failed after 5 attempts: ${manifest_path}" >&2 - exit 1 - fi - sleep $((attempt * 2)) - done + # AGC 壳有独立 Cargo.lock,其 path 依赖已含 platform-llm、platform-agent、 + # agent-runtime-core 与 shared-contracts,因此只锁这一份 manifest 就能覆盖壳测试 + # 与 smoke 的全部第三方依赖;server-rs 那次预热归 crate 级 job,不在这里重复。 + for attempt in $(seq 1 5); do + if cargo fetch --locked \ + --target x86_64-unknown-linux-gnu \ + --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then + break + fi + if [[ "${attempt}" -eq 5 ]]; then + echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2 + exit 1 + fi + sleep $((attempt * 2)) + done + + - name: Run AI game creator shell Rust gates + run: npm run check:native-shells:agc-rust-shell + + # AGC 壳依赖的共享 / 平台 crate 测试用的是 server-rs workspace 与两个无锁独立 crate + # 的 manifest,属另一套依赖图,因此单独一个 job 预热、单独跑。 + ai-game-creator-shell-rust-crates: + name: AI game creator shell Rust crates + runs-on: genarrative-ci + steps: + - name: Checkout full history from Gitea + env: + GENARRATIVE_GITEA_FETCH_DEPTH: '0' + GENARRATIVE_GITEA_TOKEN: ${{ github.token }} + run: genarrative-gitea-checkout + + - name: Validate preinstalled CI job image and sandbox + run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh + + - name: Prepare server-rs Rust dependencies + shell: bash + run: | + set -euo pipefail + for attempt in $(seq 1 5); do + if cargo fetch --locked \ + --target x86_64-unknown-linux-gnu \ + --manifest-path server-rs/Cargo.toml; then + break + fi + if [[ "${attempt}" -eq 5 ]]; then + echo 'server-rs Cargo dependency fetch failed after 5 attempts.' >&2 + exit 1 + fi + sleep $((attempt * 2)) done - name: Prepare standalone Rust crate dependencies @@ -80,7 +119,7 @@ jobs: set -euo pipefail # agent-runtime-core / agent-runtime-orchestration 被 server-rs/Cargo.toml 的 # exclude 排除,不参与上面的 workspace 锁文件,因此上面那次锁定 fetch 覆盖不到它们; - # 而 `npm run ai-game-creator-shell:check:rust` 会用 + # 而 `npm run ai-game-creator-shell:check:rust:crates` 会用 # `cargo test --manifest-path` 单独跑这两个 crate。不在这里预热的话,这两条测试 # 会在测试阶段自己 `Updating crates.io index`,crates.io 一抖动整条 job 就红 # (见 #327 / PR #316 run 1950)。 @@ -105,8 +144,8 @@ jobs: done done - - name: Run AI game creator shell Rust gates - run: npm run check:native-shells:agc-rust + - name: Run AI game creator shell shared crate gates + run: npm run check:native-shells:agc-rust-crates backend-tests: name: Backend tests @@ -325,7 +364,7 @@ jobs: - name: Run repository checks run: npm run check:repository-ci - # 客户端的 AI 游戏创作壳前端门禁:typecheck、壳内测试与本地 provider agent-run smoke。 + # 客户端的 AI 游戏创作壳前端门禁:typecheck 与壳内测试,不触碰 Cargo。 ai-game-creator-shell-web-tests: name: AI game creator shell web tests runs-on: genarrative-ci diff --git a/apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs b/apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs new file mode 100644 index 000000000..7cefb0ed2 --- /dev/null +++ b/apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs @@ -0,0 +1,426 @@ +#!/usr/bin/env node +// AGC 壳 Rust 套件的分片运行器。 +// +// 背景:AGC 壳的 Rust 单测集中在 src/main.rs 的 bin target(实测 2466 条),仓库口径用 +// `--test-threads=1` 跑,理由是并行调度会让共享 Agent Runtime 后台锁与异步终态的用例在 +// **同一进程内**互相干扰(见 development-workflow 的 Tauri suite 单线程口径)。代价是 +// 整套用例串行跑满 507 秒,占掉 CI 上 `AI game creator shell Rust tests` job 的大头。 +// +// 这里保留「片内串行」的既有口径,只把用例集合切成 N 片、让每片在**独立进程**里并行: +// 当年线程并行的两个根因(进程内全局锁、异步终态)在多进程下不存在,每片还会拿到自己的 +// TMPDIR,避免 tempfile 目录互相踩。片并集必须等于全集、且不得重复,数量不符即失败, +// 防止分片规则改动后静默漏跑。 +// +// 用法: +// node scripts/run-rust-shell-test-shards.mjs [--shards=4] [--concurrency=4] +// node scripts/run-rust-shell-test-shards.mjs --manifest= --target-kind=lib --no-locked +// +// 参数: +// --shards= 分片数,默认 4 +// --concurrency= 同时运行的片数,默认等于分片数 +// --manifest= Cargo.toml,默认 ../src-tauri/Cargo.toml(相对本脚本) +// --target-kind= bin | lib,默认 bin(本地自测小 crate 时用 lib) +// --bin= bin target 名,默认 genarrative-ai-game-creator-shell +// --package= target-kind=lib 时要跑的包名(配合 lib 目标使用) +// --no-locked 传给 cargo 时不带 --locked(只对没有提交 Cargo.lock 的 crate 需要) +// --shard-tmp-root= 片专属 TMPDIR 的父目录,默认 <系统临时目录>/agc-rust-shards + +import { spawn } from 'node:child_process'; +import fs from 'node:fs'; +import os from 'node:os'; +import path from 'node:path'; +import { fileURLToPath } from 'node:url'; + +const scriptDirectory = path.dirname(fileURLToPath(import.meta.url)); +const shellRoot = path.resolve(scriptDirectory, '..'); + +function fail(message) { + console.error(`[rust-shards] ${message}`); + process.exit(1); +} + +function parsePositiveInteger(name, rawValue) { + if (!/^[1-9][0-9]*$/.test(rawValue)) { + fail(`${name} must be a positive integer, received: ${rawValue}`); + } + + return Number(rawValue); +} + +const options = { + shards: 4, + concurrency: undefined, + manifestPath: path.join(shellRoot, 'src-tauri', 'Cargo.toml'), + targetKind: 'bin', + binName: 'genarrative-ai-game-creator-shell', + packageName: undefined, + locked: true, + shardTmpRoot: path.join(os.tmpdir(), 'agc-rust-shards'), +}; + +for (const rawArgument of process.argv.slice(2)) { + if (rawArgument === '--no-locked') { + options.locked = false; + continue; + } + + const separatorIndex = rawArgument.indexOf('='); + if (!rawArgument.startsWith('--') || separatorIndex === -1) { + fail(`unexpected argument: ${rawArgument}`); + } + + const name = rawArgument.slice(2, separatorIndex); + const value = rawArgument.slice(separatorIndex + 1); + switch (name) { + case 'shards': + options.shards = parsePositiveInteger('--shards', value); + break; + case 'concurrency': + options.concurrency = parsePositiveInteger('--concurrency', value); + break; + case 'manifest': + options.manifestPath = path.resolve(process.cwd(), value); + break; + case 'target-kind': + if (value !== 'bin' && value !== 'lib') { + fail(`--target-kind must be bin or lib, received: ${value}`); + } + options.targetKind = value; + break; + case 'bin': + options.binName = value; + break; + case 'package': + options.packageName = value; + break; + case 'shard-tmp-root': + options.shardTmpRoot = path.resolve(process.cwd(), value); + break; + default: + fail(`unexpected argument: ${rawArgument}`); + } +} + +if (!fs.existsSync(options.manifestPath)) { + fail(`manifest does not exist: ${options.manifestPath}`); +} + +const concurrency = options.concurrency ?? options.shards; +const crateRoot = path.dirname(options.manifestPath); + +function buildCargoArguments(target) { + const cargoArguments = ['test']; + if (options.locked) { + cargoArguments.push('--locked'); + } + cargoArguments.push('--manifest-path', options.manifestPath); + if (target.kind === 'lib') { + if (options.packageName !== undefined) { + cargoArguments.push('-p', options.packageName); + } + cargoArguments.push('--lib'); + return cargoArguments; + } + cargoArguments.push('--bin', target.name); + return cargoArguments; +} + +function formatDuration(milliseconds) { + return `${(milliseconds / 1000).toFixed(1)}s`; +} + +// 编译一次,直接拿到测试可执行文件:后续每片都运行同一个二进制,不再各自调用 cargo, +// 免得 N 个 cargo 去争 package cache 与 target 目录锁。 +function resolveTestExecutable() { + return new Promise((resolve, reject) => { + const cargoArguments = buildCargoArguments({ + kind: options.targetKind, + name: options.binName, + }); + cargoArguments.push('--no-run', '--message-format=json'); + console.log(`[rust-shards] cargo ${cargoArguments.join(' ')}`); + + const child = spawn('cargo', cargoArguments, { + cwd: crateRoot, + env: process.env, + stdio: ['ignore', 'pipe', 'inherit'], + }); + + let buffered = ''; + const executables = []; + child.stdout.setEncoding('utf8'); + child.stdout.on('data', (chunk) => { + buffered += chunk; + const lines = buffered.split('\n'); + buffered = lines.pop() ?? ''; + for (const line of lines) { + if (!line.startsWith('{')) { + continue; + } + let message; + try { + message = JSON.parse(line); + } catch { + continue; + } + if ( + message.reason === 'compiler-artifact' && + typeof message.executable === 'string' + ) { + executables.push(message.executable); + } + } + }); + + child.on('error', (error) => { + reject(new Error(`unable to start cargo: ${error.message}`)); + }); + child.on('close', (code) => { + if (code !== 0) { + reject( + new Error( + `cargo ${cargoArguments.join(' ')} failed with exit code ${code}`, + ), + ); + return; + } + const uniqueExecutables = [...new Set(executables)]; + if (uniqueExecutables.length !== 1) { + reject( + new Error( + `expected exactly one test executable for the ${options.targetKind} target, found ${uniqueExecutables.length}: ${uniqueExecutables.join(', ')}`, + ), + ); + return; + } + resolve(uniqueExecutables[0]); + }); + }); +} + +function listTestNames(executable) { + return new Promise((resolve, reject) => { + const child = spawn(executable, ['--list'], { + cwd: crateRoot, + env: process.env, + stdio: ['ignore', 'pipe', 'pipe'], + }); + + let stdout = ''; + let stderr = ''; + child.stdout.setEncoding('utf8'); + child.stderr.setEncoding('utf8'); + child.stdout.on('data', (chunk) => { + stdout += chunk; + }); + child.stderr.on('data', (chunk) => { + stderr += chunk; + }); + child.on('error', (error) => { + reject(new Error(`unable to list tests: ${error.message}`)); + }); + child.on('close', (code) => { + if (code !== 0) { + reject( + new Error( + `listing tests failed with exit code ${code}: ${stderr.trim()}`, + ), + ); + return; + } + const names = []; + for (const line of stdout.split('\n')) { + const match = /^(.*): test$/.exec(line.trim()); + if (match !== null && match[1].length > 0) { + names.push(match[1]); + } + } + resolve(names); + }); + }); +} + +function splitTestNames(testNames, shardCount) { + const sortedNames = [...testNames].sort(); + const shards = Array.from({ length: shardCount }, () => []); + sortedNames.forEach((testName, index) => { + shards[index % shardCount].push(testName); + }); + return shards; +} + +function assertShardsCoverEveryTest(testNames, shards) { + const flattened = shards.flat(); + if (flattened.length !== testNames.length) { + fail( + `shard split covered ${flattened.length} of ${testNames.length} tests; the split rule must be exhaustive`, + ); + } + if (new Set(flattened).size !== flattened.length) { + fail( + 'shard split selected the same test more than once; the split rule must be disjoint', + ); + } + const missing = testNames.filter((testName) => !flattened.includes(testName)); + if (missing.length > 0) { + fail( + `shard split is missing tests, for example: ${missing.slice(0, 5).join(', ')}`, + ); + } +} + +function runShard(executable, shardIndex, shardCount, shardTestNames) { + const label = `shard ${shardIndex + 1}/${shardCount}`; + const shardTmpDirectory = path.join( + options.shardTmpRoot, + `shard-${shardIndex + 1}`, + ); + fs.rmSync(shardTmpDirectory, { recursive: true, force: true }); + fs.mkdirSync(shardTmpDirectory, { recursive: true }); + const startedAt = Date.now(); + + return new Promise((resolve) => { + const child = spawn( + executable, + ['--exact', ...shardTestNames, '--test-threads=1'], + { + cwd: crateRoot, + env: { + ...process.env, + TMPDIR: shardTmpDirectory, + TMP: shardTmpDirectory, + TEMP: shardTmpDirectory, + }, + stdio: ['ignore', 'pipe', 'pipe'], + }, + ); + + const failureLines = []; + let inFailureList = false; + let stderr = ''; + const consumeLine = (rawLine) => { + const line = rawLine.replace(/\r$/, ''); + if (line.includes('failures:')) { + inFailureList = true; + return; + } + if (inFailureList) { + if (line.trim().length === 0) { + inFailureList = false; + return; + } + failureLines.push(line.trim()); + } + }; + + child.stdout.setEncoding('utf8'); + child.stderr.setEncoding('utf8'); + let stdoutBuffer = ''; + child.stdout.on('data', (chunk) => { + stdoutBuffer += chunk; + const lines = stdoutBuffer.split('\n'); + stdoutBuffer = lines.pop() ?? ''; + for (const line of lines) { + consumeLine(line); + } + }); + child.stderr.on('data', (chunk) => { + stderr += chunk; + }); + + child.on('error', (error) => { + resolve({ + label, + ok: false, + durationMs: Date.now() - startedAt, + testCount: shardTestNames.length, + failures: [`unable to start test binary: ${error.message}`], + stderr, + }); + }); + child.on('close', (code) => { + resolve({ + label, + ok: code === 0, + durationMs: Date.now() - startedAt, + testCount: shardTestNames.length, + failures: failureLines, + stderr, + }); + }); + }); +} + +async function runWithConcurrency(shards, runner) { + const results = new Array(shards.length); + let nextIndex = 0; + const workers = Array.from( + { length: Math.min(concurrency, shards.length) }, + async () => { + while (nextIndex < shards.length) { + const index = nextIndex; + nextIndex += 1; + results[index] = await runner(shards[index], index); + } + }, + ); + await Promise.all(workers); + return results; +} + +async function main() { + const executable = await resolveTestExecutable(); + const testNames = await listTestNames(executable); + if (testNames.length === 0) { + fail( + `no tests discovered in ${options.manifestPath} (${options.targetKind})`, + ); + } + + const shards = splitTestNames(testNames, options.shards); + assertShardsCoverEveryTest(testNames, shards); + + console.log( + `[rust-shards] ${testNames.length} tests, ${shards.length} shard(s), concurrency ${Math.min(concurrency, shards.length)}`, + ); + shards.forEach((shardTestNames, index) => { + console.log( + `[rust-shards] shard ${index + 1}/${shards.length}: ${shardTestNames.length} test(s)`, + ); + }); + + const results = await runWithConcurrency(shards, (shardTestNames, index) => + runShard(executable, index, shards.length, shardTestNames), + ); + + let failed = false; + for (const result of results) { + if (result.ok) { + console.log( + `[rust-shards] ${result.label} ok: ${result.testCount} test(s) in ${formatDuration(result.durationMs)}`, + ); + continue; + } + failed = true; + console.error( + `[rust-shards] ${result.label} FAILED: ${result.testCount} test(s) in ${formatDuration(result.durationMs)}`, + ); + for (const failure of result.failures) { + console.error(`[rust-shards] ${failure}`); + } + if (result.stderr.trim().length > 0) { + console.error( + `[rust-shards] stderr: ${result.stderr.trim().split('\n').slice(-20).join('\n[rust-shards] ')}`, + ); + } + } + + if (failed) { + process.exit(1); + } + console.log('[rust-shards] OK'); +} + +main().catch((error) => { + fail(error instanceof Error ? error.message : String(error)); +}); diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index bbe0db8c0..93338917b 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -3,6 +3,18 @@ > 用途:记录已经确认、会影响后续开发的长期技术/产品/协作决策。短期讨论不要写在这里。 > 当前口径:历史条目的旧路径、旧版本和已退役对象只用于追溯,不构成现行实现依据;如与当前代码或 `docs/README.md` 冲突,以当前代码和最新专题文档为准。 +## 2026-09-14 AGC 壳 Rust 套件改为「分片并行 + 片内串行」,客户端 Rust 关键路径压到 7 分钟以内 + +- 背景:`AI game creator shell Rust tests` 是客户端 CI 的关键路径(run 2097 实测 15 分 27 秒)。拆开来看:前置 5 分 30 秒(checkout 10s + `npm ci` 2m45s + Cargo fetch 2m35s)、编译 1m39s、**AGC 壳 bin target 的 2466 条单测串行 507s**、`agent-run` smoke 51s。这 2466 条全在 `apps/ai-game-creator-shell/src-tauri/src/main.rs` 的 bin target 里,一条 `cargo test … -- --test-threads=1` 跑完。 +- 为什么原本整套串行:2026-07-21 的 `a273377b1`(「稳定AI原生壳全量测试」)把 Tauri suite 固定为 `--test-threads=1`,理由是**共享 Agent Runtime 后台锁与异步终态在 libtest 并行调度下互相干扰**——即同进程内的全局锁、异步终态与进程级 static 被交叉触发;当时的口径是「修正 suite 调度口径,不放宽断言」。另有少量用例自身会 spawn `cargo test`,需要独占 cargo 的 package cache / target 锁。 +- 决策:**只把「整套串行」放宽到「片内串行」**。新增 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs`:`cargo test --no-run` 编译一次拿到测试可执行文件,用 `--list` 取全部用例名,排序后按 `index % shards` 切 4 片,每片作为**独立进程**执行 ` --exact <名单> --test-threads=1`,并给每片独立 `TMPDIR`。进程分片不共享当年出问题的进程内状态,也不共享 tempfile 目录,因此可以并行;片内仍严格串行,不退回整套并行,也不需要放宽任何断言。 +- 不变量:片并集必须等于 `--list` 的全集且互斥,数量或成员不符立即失败(`assertShardsCoverEveryTest`),防止分片规则改动后静默漏跑门禁。 +- 配套拆分:`npm run ai-game-creator-shell:check:rust` 拆成 `:rust:crates`(`agent-runtime-core`、`agent-runtime-orchestration`、`platform-llm`、`shared-contracts`)与 `:rust:shell`(分片运行器),聚合脚本保持同序,因而 `ai-game-creator-shell:check` 与本地 `npm run check:native-shells` 语义不变。CI 相应新增 `AI game creator shell Rust crates` job(第 7 个),`AI game creator shell Rust tests` 只保留壳分片与 smoke。 +- 前置瘦身:AGC 壳有独立 `Cargo.lock`,其 path 依赖已包含 `platform-llm` / `platform-agent` / `agent-runtime-core` / `shared-contracts`,所以壳 job 只需预热 AGC 壳这一份 manifest;壳 Rust 门禁与 `agent-run` smoke 只用 cargo 与 node 内建模块,因此 **`AI game creator shell Rust tests` 与 `AI game creator shell Rust crates` 都不再执行 `npm ci`**(各省 1~3 分钟)。 +- 影响范围:`.gitea/workflows/project-ci.yml`(七个 job)、`scripts/check-native-shells.mjs`(分组由五个变六个:新增 `agc-rust-crates`、`agc-rust-shell`,移除 `agc-rust`)、根 `package.json`、`scripts/project-ci-workflow.test.ts`(新增纯 cargo job 免 `npm ci` 与分片运行器断言)、开发运维文档与共享记忆。Gitea `master` 分支保护的 required context 是追加式的,需补上 `Project CI / AI game creator shell Rust crates (pull_request)`。 +- 验证方式:`npx vitest run scripts/project-ci-workflow.test.ts`;分片运行器本地以 `agent-runtime-core`(7 条)与 `platform-llm`(146 条)验证分片、`--exact` 与片 TMPDIR 隔离;`node scripts/check-native-shells.mjs --groups=contract` 回归。预期 `AI game creator shell Rust tests` 收敛到 6 分钟左右(前置 1m30s + 编译 1m39s + 分片约 2 分钟 + smoke),整轮 wall clock 由 `Backend tests`(8 分 36 秒)与 runner 并发(4)决定。 +- 关联文档:[开发运维](../../【开发运维】本地开发验证与生产运维-2026-05-15.md)、[踩坑记录](pitfalls.md)。 + ## 2026-09-14 客户端 CI 按门禁组拆成三个 job,AGC 的 web / rust 两段并行 - 背景:`Project CI / Native shell tests` 把微信壳、Expo 移动壳、Tauri 桌面壳、H5 HostBridge 与 AI 游戏创作壳的全部门禁串在一个 job 里,实测 18 分 37 秒;同一次运行的 Repository / Frontend / Backend 分别只要 3 分 21 秒、4 分 16 秒、6 分 14 秒,其余三个 job 结束后客户端 job 还要再跑十几分钟。日志时间戳显示门禁段 932 秒里:AGC `ai-game-creator-shell:check` 占 654 秒(其中壳内 Rust 套件 2451 个用例 `--test-threads=1` 单跑 441.58 秒、编译 79 秒),AGC vitest 75 秒,两个发布构建 smoke 加落盘断言 230 秒,而 h5 / 微信 / 移动 / 桌面壳的全部运行时门禁加起来不到 50 秒。 diff --git a/docs/project-memory/shared-memory/development-workflow.md b/docs/project-memory/shared-memory/development-workflow.md index 7a4141c50..9447f8b7f 100644 --- a/docs/project-memory/shared-memory/development-workflow.md +++ b/docs/project-memory/shared-memory/development-workflow.md @@ -74,4 +74,4 @@ SpacetimeDB 任务统一先读取 `.codex/skills/genarrative-spacetimedb/SKILL.m ## Gitea CI 依赖闭合 -`.gitea/workflows/project-ci.yml` 的客户端门禁拆成三个 job,每个 job 只预热自己会构建的那几份依赖:`AI game creator shell Rust tests` 用 `cargo fetch --locked` 预取 `server-rs/Cargo.toml` 与 AGC 壳 manifest(`agent-run` smoke 会用 `src-tauri/Cargo.toml` spawn `cargo`,因此必须同 job),`Native shell tests` 预取桌面壳与 AGC 壳 manifest,`AI game creator shell web tests` 不触碰 Cargo,不预热。两个被 `server-rs/Cargo.toml` 排除、且没有提交 `Cargo.lock` 的独立 crate(`agent-runtime-core`、`agent-runtime-orchestration`)只能在 `AI game creator shell Rust tests` 里用不带锁标志的 fetch。Backend host workspace tests 使用 `cargo test --locked --workspace --exclude spacetime-module --no-fail-fast`,避免 `spacetime-module` 的 `spacetime-types` feature 统一污染普通领域 crate 的 host 测试;随后单独执行 `cargo test --locked -p spacetime-module --no-fail-fast`,由 `spacetime-module/src/active.rs` 在 host 测试构建期间提供仅测试期的 SpacetimeDB ABI 链接支持,使该 crate 的纯单元测试也纳入 Backend 门禁。`spacetime-module` 的 reducer / procedure 运行时行为仍必须通过真实 SpacetimeDB runtime/integration harness 验证,host 链接支持不得被当作运行时替身。Backend 另外执行 `cargo check --locked -p spacetime-module` 验证模块源码。AGC 壳检查还会运行 `platform-llm` 与 `shared-contracts` 的 server-rs workspace 测试,这些命令以及 AGC 壳测试必须带 `--locked`,避免在测试阶段重新解析 registry index;锁文件发生变化时应先更新受信任 CI 镜像缓存,再重跑门禁。 +`.gitea/workflows/project-ci.yml` 的客户端门禁拆成四个 job,每个 job 只预热自己会构建的那几份依赖:`AI game creator shell Rust tests` 只预取 AGC 壳 manifest(AGC 壳那份 `Cargo.lock` 的 path 依赖已含 `platform-llm`、`platform-agent`、`agent-runtime-core` 与 `shared-contracts`;`agent-run` smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`,因此必须同 job),`AI game creator shell Rust crates` 预取 `server-rs/Cargo.toml` 与两个独立 crate,`Native shell tests` 预取桌面壳与 AGC 壳 manifest,`AI game creator shell web tests` 不触碰 Cargo,不预热。前两个 job 只用 cargo 与 node 内建模块,因此不执行 `npm ci`。两个被 `server-rs/Cargo.toml` 排除、且没有提交 `Cargo.lock` 的独立 crate(`agent-runtime-core`、`agent-runtime-orchestration`)只能在 `AI game creator shell Rust crates` 里用不带锁标志的 fetch。AGC 壳的 bin target 单测(约 2466 条)由 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs` 编译一次后按 `--list` 名单分 4 片、每片一个进程并行跑,片内保持 `--test-threads=1` 并各自使用独立 `TMPDIR`:当年 libtest 线程并行会互相干扰的是进程内后台锁与异步终态,进程分片不共享这些状态,因此可以并行而无需放宽断言。Backend host workspace tests 使用 `cargo test --locked --workspace --exclude spacetime-module --no-fail-fast`,避免 `spacetime-module` 的 `spacetime-types` feature 统一污染普通领域 crate 的 host 测试;随后单独执行 `cargo test --locked -p spacetime-module --no-fail-fast`,由 `spacetime-module/src/active.rs` 在 host 测试构建期间提供仅测试期的 SpacetimeDB ABI 链接支持,使该 crate 的纯单元测试也纳入 Backend 门禁。`spacetime-module` 的 reducer / procedure 运行时行为仍必须通过真实 SpacetimeDB runtime/integration harness 验证,host 链接支持不得被当作运行时替身。Backend 另外执行 `cargo check --locked -p spacetime-module` 验证模块源码。AGC 壳检查还会运行 `platform-llm` 与 `shared-contracts` 的 server-rs workspace 测试,这些命令以及 AGC 壳测试必须带 `--locked`,避免在测试阶段重新解析 registry index;锁文件发生变化时应先更新受信任 CI 镜像缓存,再重跑门禁。 diff --git a/docs/project-memory/shared-memory/pitfalls.md b/docs/project-memory/shared-memory/pitfalls.md index 3cdcc4871..3015f6be4 100644 --- a/docs/project-memory/shared-memory/pitfalls.md +++ b/docs/project-memory/shared-memory/pitfalls.md @@ -1,5 +1,14 @@ # 踩坑与排障记录 +## 2026-09-14 AGC 壳 Rust 套件的「整套单线程」只放宽到「片内单线程」,且分片必须自校验覆盖 + +- **现象**:`AI game creator shell Rust tests` 一直是客户端 CI 的关键路径。run 2097 实测 15 分 27 秒,其中 `apps/ai-game-creator-shell/src-tauri/src/main.rs` 的 bin target 单测(2466 条)一条 `cargo test -- --test-threads=1` 串行占 507 秒。 +- **为什么原本是整个 suite 串行**:2026-07-21 `a273377b1` 的判据是「共享 Agent Runtime 后台锁与异步终态在 libtest 并行调度下互相干扰」,即**同进程内**的全局后台锁、异步终态与进程级 static 被交叉触发(另有少数用例自身 spawn `cargo test`,要独占 cargo 的 package cache/target 锁)。这是进程内并行的问题,不是用例之间的数据依赖。 +- **处理**:新增 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs`,`cargo test --no-run` 编译一次后用 `--list` 名单把用例切成 4 片,每片一个**独立进程**跑 `--exact <名单> --test-threads=1`,片内串行不变。配套把 `ai-game-creator-shell:check:rust` 拆成 `:rust:crates` 与 `:rust:shell`,CI 新增第 7 个 job `AI game creator shell Rust crates`。 +- **易错点**:① 分片规则必须自校验「片并集等于 `--list` 全集且互斥」,否则改分片方式会静默漏跑门禁;② 每片要拿独立 `TMPDIR`,`tempfile::tempdir()` 默认落在它下面,否则同容器内多片会互踩临时目录(测试里的硬编码 `/tmp/...` 多是「必须拒绝」的负向断言,不是真实读写);③ 不要因为"反正要跑测试"就给分片 job 装 `npm ci`——AGC 壳 Rust 门禁与 `agent-run` smoke 只用 cargo 与 node 内建模块,两份 `npm ci` 正好是达标 7 分钟的主要障碍;④ 壳 job 只需预热 AGC 壳自己的 manifest(其 `Cargo.lock` 的 path 依赖已覆盖 `platform-llm` / `platform-agent` / `agent-runtime-core` / `shared-contracts`),`server-rs` 那份预热属于 crate 级 job;⑤ 分片后 `--test-threads=1` 不再出现在 workflow 里,但它是分片运行器的片内参数,别再往 workflow 里补整套串行命令。 +- **不要做的事**:不要退回「整套 `--test-threads=1`」(507 秒长尾回来了),也不要放开成整套并行(进程内后台锁与异步终态会再互相干扰),更不要用逐项单线程通过来替代整套门禁的稳定性结论。 +- **关联**:`apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs`、`.gitea/workflows/project-ci.yml`、`scripts/check-native-shells.mjs`(`agc-rust-shell` / `agc-rust-crates` 分组)、`package.json`。 + ## 2026-09-14 根门禁的 `[check:native-shells]