补齐 AGC 项目快照的回收、配额、可见性与一致性校验
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- 服务端在清单写入成功后回收上一版清单不再引用的对象,单次最多 2000 个,上一版不可读时整轮跳过
- 服务端新增单项目 2 GiB 上限(413)、同一项目 5 秒最小清单间隔与用户小时配额(429 + Retry-After)
- 客户端新增单项目上限预判,并把单次同步预算改名为 MAX_SYNC_BYTES,避免与项目上限混淆
- 客户端在读取摘要后与上传前各复核一次文件元数据,同步期间被改写的文件不上传、不推进索引、也不被误判成删除
- 客户端新增 file-changed 与 throttled 两类可重试失败,429 计入可重试而不是终态失败
- 新增工作区「项目快照」面板:显示上传状态、上次同步时间、同步序号、已纳管文件数与最近一次同步计数,支持刷新与立即同步
- 新增面板前端测试,并把两条快照命令从 check-config 的 native-only 白名单移入前端 invoke 名单
- 部署模板补充 AGC 项目快照 OSS 变量,api-server 启动时打印启用状态与凭据来源
- 同步主规范、里程碑、开发运维文档
This commit is contained in:
kdletters
2026-09-17 16:51:31 +08:00
parent c722fd844b
commit e8a723c04e
19 changed files with 921 additions and 36 deletions
@@ -121,10 +121,6 @@ const allowedUncalledTauriCommands = [
'open_game_creator_launcher_window',
'open_game_creator_workspace_window',
'read_direct_project_conversation',
// 项目定时快照上传:当前只有 Rust 生命周期触发(周期 / 项目关闭 / 退出)与
// 联调冒烟在调,界面还没有入口;同 `open_game_creator_*_window` 一样按 native-only 登记。
'read_local_project_snapshot_state',
'sync_local_project_snapshot',
'reset_design_agent_session',
'stop_local_game_preview_if_matches',
'start_game_creator_external_mcp',
@@ -21,6 +21,8 @@ pub(crate) struct ProjectSnapshotDiff {
pub(crate) skipped: Vec<ProjectSnapshotSkippedPath>,
/// 本轮因为累计上限没有上传、留给下一次同步的路径。
pub(crate) deferred: Vec<ProjectSnapshotSkippedPath>,
/// 同步期间被改写、本轮不参与上传与索引推进的路径。
pub(crate) pending: Vec<ProjectSnapshotSkippedPath>,
pub(crate) upload_bytes: u64,
/// 扫描后的完整清单(尚未扣除上传失败与延后项),成功同步后就是新的索引。
pub(crate) current: BTreeMap<String, ProjectSnapshotIndexedFile>,
@@ -59,6 +61,21 @@ pub(crate) fn compute_project_snapshot_diff(
}
let bytes = read_project_snapshot_file_bytes(&file.absolute_path)?;
// 同步不持项目写锁:读完立刻复核一次,文件在读取期间被改写就留给下一轮,
// 既不把这份内容写进索引,也不上传它。
if !project_snapshot_file_matches(&file.absolute_path, file.size_bytes, file.modified_ms) {
diff.pending.push(ProjectSnapshotSkippedPath {
relative_path: file.relative_path.clone(),
reason: "同步期间文件发生变化,留到下一次".to_string(),
});
// 上一轮已同步过这条路径时沿用旧记录:文件仍然存在,只是这一轮读不到
// 一致版本,所以既不能算删除(会被远端 GC 掉),也不能记成本轮已同步。
if let Some(entry) = previous_entry {
diff.current
.insert(file.relative_path.clone(), entry.clone());
}
continue;
}
let checksum = project_snapshot_checksum(&bytes);
match previous_entry {
Some(entry) if entry.checksum == checksum => {
@@ -31,7 +31,10 @@ const PROJECT_SNAPSHOT_INDEX_MAX_BYTES: u64 = 32 * 1024 * 1024;
pub(crate) const PROJECT_SNAPSHOT_MAX_FILE_BYTES: u64 =
shared_contracts::agc_project_snapshots::AGC_PROJECT_SNAPSHOT_MAX_FILE_BYTES;
pub(crate) const PROJECT_SNAPSHOT_MAX_SYNC_BYTES: u64 =
shared_contracts::agc_project_snapshots::AGC_PROJECT_SNAPSHOT_MAX_MANIFEST_BYTES;
shared_contracts::agc_project_snapshots::AGC_PROJECT_SNAPSHOT_MAX_SYNC_BYTES;
/// 单项目常驻占用上限。超过时不再尝试上传,直接给出明确失败而不是反复被服务端拒绝。
pub(crate) const PROJECT_SNAPSHOT_MAX_PROJECT_BYTES: u64 =
shared_contracts::agc_project_snapshots::AGC_PROJECT_SNAPSHOT_MAX_PROJECT_BYTES;
const PROJECT_SNAPSHOT_FILES_ENDPOINT: &str = "/api/agc/project-snapshots/files";
const PROJECT_SNAPSHOT_MANIFEST_ENDPOINT: &str = "/api/agc/project-snapshots/manifest";
@@ -85,6 +88,8 @@ pub(crate) struct ProjectSnapshotSyncReport {
pub(crate) deferred_files: usize,
pub(crate) metadata_only_files: usize,
pub(crate) skipped_files: Vec<ProjectSnapshotFailureView>,
/// 同步期间被改写、本轮未参与上传与索引推进的路径。
pub(crate) pending_files: Vec<ProjectSnapshotFailureView>,
pub(crate) failed_files: Vec<ProjectSnapshotFailureView>,
pub(crate) synced_at_ms: u64,
}
@@ -279,6 +284,16 @@ async fn sync_project_snapshot_async(
};
let scan = scan_project_snapshot_files(project_root, PROJECT_SNAPSHOT_MAX_FILE_BYTES)?;
// 项目总量上限在本地先判:超限时明确失败,不再逐个文件上传后被服务端整体拒绝。
let scan_total_bytes = scan
.files
.iter()
.fold(0_u64, |total, file| total.saturating_add(file.size_bytes));
if scan_total_bytes > PROJECT_SNAPSHOT_MAX_PROJECT_BYTES {
return Err(format!(
"项目体积 {scan_total_bytes} 字节超过项目快照单项目上限 {PROJECT_SNAPSHOT_MAX_PROJECT_BYTES} 字节"
));
}
let diff =
compute_project_snapshot_diff(&scan, &previous.files, PROJECT_SNAPSHOT_MAX_SYNC_BYTES)?;
if !diff.has_changes() {
@@ -294,6 +309,7 @@ async fn sync_project_snapshot_async(
deferred_files: 0,
metadata_only_files: diff.metadata_only.len(),
skipped_files: failure_views(&diff.skipped),
pending_files: failure_views(&diff.pending),
failed_files: Vec::new(),
synced_at_ms: previous.synced_at_ms,
});
@@ -352,6 +368,7 @@ async fn sync_project_snapshot_async(
deferred_files: diff.deferred.len(),
metadata_only_files: diff.metadata_only.len(),
skipped_files: failure_views(&diff.skipped),
pending_files: failure_views(&diff.pending),
failed_files: upload
.failures
.iter()
@@ -133,3 +133,25 @@ pub(crate) fn read_project_snapshot_file_bytes(path: &Path) -> Result<Vec<u8>, S
pub(crate) fn project_snapshot_checksum(bytes: &[u8]) -> String {
format!("fnv1a64:{:016x}", fnv1a64(bytes))
}
/// 复核文件是否仍是扫描时刻的那一份内容。
///
/// 同步不持有项目写锁:Agent 或编辑器可能在扫描之后、读取或上传之前改写文件。
/// 读取前后都按 `(字节数, 修改时间)` 比对,任一处不一致就判定为"同步期间发生变化",
/// 该文件不计入索引、留给下一次同步,而不是上传一份自相矛盾的快照。
pub(crate) fn project_snapshot_file_matches(
path: &Path,
size_bytes: u64,
modified_ms: u64,
) -> bool {
let Ok(metadata) = fs::symlink_metadata(path) else {
return false;
};
if metadata.file_type().is_symlink() || windows_metadata_is_reparse_point(&metadata) {
return false;
}
if !metadata.is_file() {
return false;
}
metadata.len() == size_bytes && project_snapshot_modified_ms(&metadata) == modified_ms
}
@@ -350,12 +350,15 @@ fn fixture_candidate(
bytes: &[u8],
) -> ProjectSnapshotUploadCandidate {
write_fixture_file(root, relative_path, bytes);
let path = root.join(relative_path);
let metadata = fs::symlink_metadata(&path).expect("read fixture metadata");
ProjectSnapshotUploadCandidate {
relative_path: relative_path.to_string(),
size_bytes: bytes.len() as u64,
modified_ms: 1,
// 用真实修改时间:上传前的一致性复核会拿它比对,写死常量会把请求提前挡掉。
modified_ms: project_snapshot_modified_ms(&metadata),
checksum: project_snapshot_checksum(bytes),
absolute_path: root.join(relative_path),
absolute_path: path,
}
}
@@ -401,6 +404,93 @@ fn project_snapshot_upload_marks_remote_duplicates_and_sends_marker_headers() {
assert!(request.ends_with("alpha"));
}
#[test]
fn project_snapshot_file_matches_detects_metadata_drift() {
let root = fixture_root();
write_fixture_file(root.path(), "game/a.txt", b"alpha");
let path = root.path().join("game/a.txt");
let metadata = fs::symlink_metadata(&path).expect("fixture metadata");
let size = metadata.len();
let modified = project_snapshot_modified_ms(&metadata);
assert!(project_snapshot_file_matches(&path, size, modified));
assert!(
!project_snapshot_file_matches(&path, size + 1, modified),
"字节数变化必须被判为已改写"
);
assert!(
!project_snapshot_file_matches(&path, size, modified + 1),
"修改时间变化必须被判为已改写"
);
assert!(
!project_snapshot_file_matches(&root.path().join("game/missing.txt"), size, modified),
"文件消失必须被判为已改写"
);
}
#[test]
fn project_snapshot_diff_defers_files_that_changed_while_being_read() {
let root = fixture_root();
write_fixture_file(root.path(), "game/a.txt", b"alpha");
let mut previous = BTreeMap::new();
previous.insert(
"game/a.txt".to_string(),
ProjectSnapshotIndexedFile {
size_bytes: 5,
modified_ms: 42,
checksum: "fnv1a64:00000000000000aa".to_string(),
},
);
// 扫描时刻的元数据与磁盘现状不一致:等价于"扫描之后文件被改写"。
let scan = ProjectSnapshotScanResult {
files: vec![ProjectSnapshotScannedFile {
relative_path: "game/a.txt".to_string(),
size_bytes: 5,
modified_ms: 41,
absolute_path: root.path().join("game/a.txt"),
}],
skipped: Vec::new(),
};
let diff = compute_project_snapshot_diff(&scan, &previous, PROJECT_SNAPSHOT_MAX_SYNC_BYTES)
.expect("diff");
assert!(diff.uploads.is_empty(), "{:?}", diff.uploads);
assert_eq!(diff.pending.len(), 1);
assert_eq!(diff.pending[0].relative_path, "game/a.txt");
assert!(
diff.deleted.is_empty(),
"同步期间被改写的文件不能被当成删除,否则远端 GC 会误删"
);
assert!(
diff.current.contains_key("game/a.txt"),
"应沿用上一轮记录,保持清单与远端对象一致"
);
}
#[test]
fn project_snapshot_upload_skips_files_that_changed_after_the_diff() {
let root = fixture_root();
let mut candidate = fixture_candidate(root.path(), "game/a.txt", b"alpha");
candidate.modified_ms = candidate.modified_ms.saturating_sub(1_000);
// 服务地址故意指向未监听端口:只要请求真的发出去就会出现 transport 失败,
// 因此这里同时证明"没有发出请求"和"分类是 file-changed"。
let session = fixture_session("http://127.0.0.1:9".to_string());
let diff = ProjectSnapshotDiff {
uploads: vec![candidate],
..ProjectSnapshotDiff::default()
};
let report =
tauri::async_runtime::block_on(upload_project_snapshot_diff(&session, "project-1", &diff));
assert!(report.uploaded_paths.is_empty());
assert_eq!(report.failures.len(), 1);
assert_eq!(report.failures[0].code, "file-changed");
assert!(
ProjectSnapshotUploadErrorKind::FileChanged.is_retryable(),
"文件被改写不是终态失败,下一次触发应重试"
);
}
#[test]
fn project_snapshot_upload_stops_after_a_deterministic_authentication_failure() {
let root = fixture_root();
@@ -6,6 +6,10 @@ use std::collections::BTreeSet;
pub(crate) enum ProjectSnapshotUploadErrorKind {
Authentication,
Permission,
/// 同步期间文件被改写:本轮跳过该文件,下一次重算即可,不是终态失败。
FileChanged,
/// 服务端按配额或频率拒绝:等下一次触发再试。
Throttled,
Rejected,
Upstream,
Transport,
@@ -16,6 +20,8 @@ impl ProjectSnapshotUploadErrorKind {
match self {
Self::Authentication => "authentication-required",
Self::Permission => "permission-denied",
Self::FileChanged => "file-changed",
Self::Throttled => "throttled",
Self::Rejected => "request-rejected",
Self::Upstream => "upstream-failed",
Self::Transport => "transport-failed",
@@ -24,7 +30,10 @@ impl ProjectSnapshotUploadErrorKind {
/// 鉴权、权限与请求被拒都是确定性失败;重复提交同样的内容不会变好。
pub(crate) fn is_retryable(self) -> bool {
matches!(self, Self::Upstream | Self::Transport)
matches!(
self,
Self::Upstream | Self::Transport | Self::FileChanged | Self::Throttled
)
}
}
@@ -166,7 +175,22 @@ async fn upload_project_snapshot_file(
})?;
if bytes.len() as u64 != candidate.size_bytes {
return Err(ProjectSnapshotUploadError::new(
ProjectSnapshotUploadErrorKind::Rejected,
ProjectSnapshotUploadErrorKind::FileChanged,
format!(
"项目快照文件在同步期间发生变化:{}",
candidate.relative_path
),
));
}
// 上传前再复核一次元数据:只比长度会漏掉"改完又改回同样大小"的情况,
// 这种文件本轮不传,也不进入索引。
if !project_snapshot_file_matches(
&candidate.absolute_path,
candidate.size_bytes,
candidate.modified_ms,
) {
return Err(ProjectSnapshotUploadError::new(
ProjectSnapshotUploadErrorKind::FileChanged,
format!(
"项目快照文件在同步期间发生变化:{}",
candidate.relative_path
@@ -290,6 +314,8 @@ async fn project_snapshot_response_error(
let kind = match status.as_u16() {
401 => ProjectSnapshotUploadErrorKind::Authentication,
403 => ProjectSnapshotUploadErrorKind::Permission,
// 服务端配额与频率闸门:等下一次触发,不做本轮内重试。
429 => ProjectSnapshotUploadErrorKind::Throttled,
code if (400..500).contains(&code) => ProjectSnapshotUploadErrorKind::Rejected,
_ => ProjectSnapshotUploadErrorKind::Upstream,
};
+10
View File
@@ -275,6 +275,7 @@ import {
resolveChatProjectPath,
resolvePendingCommandProjectPath,
} from './features/project-workspace/projectCommandPolicy';
import { ProjectSnapshotDialog } from './features/project-workspace/ProjectSnapshotDialog';
import { handleProjectSummaryChatCommand } from './features/project-workspace/projectSummaryCommands';
import { ProjectSupervisorView } from './features/project-workspace/ProjectSupervisorView';
import { ProjectWorkspaceChatPane } from './features/project-workspace/ProjectWorkspaceChatPane';
@@ -1919,6 +1920,7 @@ export function App({
const [professionalAgentResultsById, setProfessionalAgentResultsById] =
useState<Record<string, ProjectAgentResultSummary>>({});
const [runtimeConfigOpen, setRuntimeConfigOpen] = useState(false);
const [projectSnapshotOpen, setProjectSnapshotOpen] = useState(false);
const [llmConfigStatus, setLlmConfigStatus] =
useState<GameCreatorLlmConfigStatus | null>(null);
const [workspaceStatus, setWorkspaceStatus] = useState(
@@ -13259,6 +13261,7 @@ export function App({
handleRevealCurrentProjectDirectory
}
handleRuntimeConfigOpen={handleRuntimeConfigOpen}
handleProjectSnapshotOpen={() => setProjectSnapshotOpen(true)}
hiddenConversationCount={hiddenConversationCount}
hasEarlierConversationMessages={hasEarlierConversationMessages}
llmConfigStatus={llmConfigStatus}
@@ -13307,6 +13310,13 @@ export function App({
/>
) : null}
{projectSnapshotOpen ? (
<ProjectSnapshotDialog
projectPath={localProject?.projectPath ?? projectPath}
onClose={() => setProjectSnapshotOpen(false)}
/>
) : null}
{selectedAgent ? (
<AgentConversationOverlay
agentConversationBackgroundBusy={agentConversationBackgroundBusy}
@@ -941,6 +941,40 @@ export interface LocalProjectIndexResult {
files: Array<{ path: string; size: number; checksum: string }>;
}
/** 项目快照同步中被跳过、延后或失败的单个路径。 */
export interface LocalProjectSnapshotFailure {
relativePath: string;
code: string;
detail: string;
}
export interface LocalProjectSnapshotState {
projectId: string;
indexPath: string;
indexPresent: boolean;
fileCount: number;
syncRevision: number;
syncedAtMs: number;
enabled: boolean;
}
export interface LocalProjectSnapshotSyncResult {
projectId: string;
trigger: string;
status: string;
syncRevision: number;
uploadedFiles: number;
uploadedBytes: number;
remoteSkippedFiles: number;
deletedFiles: number;
deferredFiles: number;
metadataOnlyFiles: number;
skippedFiles: LocalProjectSnapshotFailure[];
pendingFiles: LocalProjectSnapshotFailure[];
failedFiles: LocalProjectSnapshotFailure[];
syncedAtMs: number;
}
export interface LocalProjectCheckpointResult {
checkpointId: string;
checkpointPath: string;
@@ -0,0 +1,222 @@
import { CloudUpload, Loader2, RefreshCw } from 'lucide-react';
import { useCallback, useEffect, useState } from 'react';
import { createPortal } from 'react-dom';
import {
closeDialogOnBackdropMouseDown,
closeDialogOnEscape,
useEscapeToClose,
} from '../../app/dialogs';
import { resolveTauriInvoke } from '../../app/tauri';
import type {
LocalProjectSnapshotFailure,
LocalProjectSnapshotState,
LocalProjectSnapshotSyncResult,
} from '../../app/types';
type ProjectSnapshotDialogProps = {
projectPath: string | null;
onClose: () => void;
};
const SNAPSHOT_STATUS_LABELS: Record<string, string> = {
synced: '已同步',
'no-op': '无改动',
partial: '部分成功',
failed: '同步失败',
};
function syncStatusLabel(status: string) {
return SNAPSHOT_STATUS_LABELS[status] ?? status;
}
function formatSyncTime(value: number) {
if (!value) return '尚无记录';
return new Date(value).toLocaleString('zh-CN', { hour12: false });
}
function describePending(
label: string,
entries: LocalProjectSnapshotFailure[],
): string | null {
const first = entries.at(0);
if (!first) return null;
return entries.length === 1
? `${label}:${first.relativePath}(${first.detail})`
: `${label}:${entries.length} 个,例如 ${first.relativePath}(${first.detail})`;
}
/**
* 项目快照面板:显示本机索引状态与最近一次同步结果,并提供手动触发入口。
*/
export function ProjectSnapshotDialog({
projectPath,
onClose,
}: ProjectSnapshotDialogProps) {
const [state, setState] = useState<LocalProjectSnapshotState | null>(null);
const [result, setResult] = useState<LocalProjectSnapshotSyncResult | null>(
null,
);
const [error, setError] = useState<string | null>(null);
const [busy, setBusy] = useState(false);
const [loading, setLoading] = useState(false);
const refreshState = useCallback(async () => {
const invoke = resolveTauriInvoke();
const trimmed = projectPath?.trim();
if (!invoke || !trimmed) {
setState(null);
return;
}
setLoading(true);
try {
const next = await invoke<LocalProjectSnapshotState>(
'read_local_project_snapshot_state',
{ projectPath: trimmed },
);
setState(next);
setError(null);
} catch (readError) {
setState(null);
setError(
readError instanceof Error ? readError.message : String(readError),
);
} finally {
setLoading(false);
}
}, [projectPath]);
useEffect(() => {
void refreshState();
}, [refreshState]);
useEscapeToClose(onClose, !busy);
async function runSync() {
const invoke = resolveTauriInvoke();
const trimmed = projectPath?.trim();
if (!invoke || !trimmed) {
setError('需要在 Tauri App 内打开项目');
return;
}
setBusy(true);
setError(null);
try {
setResult(
await invoke<LocalProjectSnapshotSyncResult>(
'sync_local_project_snapshot',
{ projectPath: trimmed },
),
);
await refreshState();
} catch (syncError) {
setResult(null);
setError(
syncError instanceof Error ? syncError.message : String(syncError),
);
} finally {
setBusy(false);
}
}
const details = result
? [
describePending('失败', result.failedFiles),
describePending('本次跳过', result.pendingFiles),
describePending('未纳入同步', result.skippedFiles),
].filter((value): value is string => Boolean(value))
: [];
return createPortal(
<div
className="launcher-dialog-backdrop"
role="presentation"
onMouseDown={(event) => {
if (busy) return;
closeDialogOnBackdropMouseDown(event, onClose);
}}
>
<section
aria-labelledby="project-snapshot-dialog-title"
aria-modal="true"
className="launcher-dialog project-snapshot-dialog"
role="dialog"
onKeyDown={(event) => {
if (busy) return;
closeDialogOnEscape(event, onClose);
}}
>
<h2 id="project-snapshot-dialog-title">项目快照</h2>
{error ? (
<p className="project-snapshot-dialog-error" role="status">
{error}
</p>
) : null}
<dl className="project-snapshot-dialog-facts">
<dt>上传状态</dt>
<dd>{state?.enabled === false ? '已停用' : '已启用'}</dd>
<dt>上次同步</dt>
<dd>{formatSyncTime(state?.syncedAtMs ?? 0)}</dd>
<dt>同步序号</dt>
<dd>{state?.syncRevision ?? 0}</dd>
<dt>已纳管文件</dt>
<dd>{state?.fileCount ?? 0}</dd>
<dt>本地索引</dt>
<dd>{state?.indexPresent ? '已写入' : '尚未写入'}</dd>
{result ? (
<>
<dt>最近一次</dt>
<dd>{syncStatusLabel(result.status)}</dd>
<dt>上传/字节</dt>
<dd>
{result.uploadedFiles} 个 / {result.uploadedBytes} 字节
</dd>
<dt>远端已有</dt>
<dd>{result.remoteSkippedFiles} 个</dd>
<dt>删除/延后</dt>
<dd>
{result.deletedFiles} / {result.deferredFiles}
</dd>
</>
) : null}
</dl>
{details.map((line) => (
<p key={line} className="project-snapshot-dialog-detail">
{line}
</p>
))}
<div className="launcher-dialog-actions">
<button type="button" disabled={busy} onClick={onClose}>
关闭
</button>
<button
type="button"
disabled={busy || loading}
onClick={() => void refreshState()}
>
{loading ? (
<Loader2 size={14} className="animate-spin" aria-hidden="true" />
) : (
<RefreshCw size={14} aria-hidden="true" />
)}
刷新
</button>
<button
type="button"
aria-busy={busy}
disabled={busy || !projectPath}
onClick={() => void runSync()}
>
{busy ? (
<Loader2 size={14} className="animate-spin" aria-hidden="true" />
) : (
<CloudUpload size={14} aria-hidden="true" />
)}
立即同步
</button>
</div>
</section>
</div>,
document.body,
);
}
@@ -156,6 +156,7 @@ type ProjectWorkspaceChatPaneProps = {
) => Promise<void>;
handleRevealCurrentProjectDirectory: () => Promise<void>;
handleRuntimeConfigOpen: () => void;
handleProjectSnapshotOpen: () => void;
hiddenConversationCount: number;
hasEarlierConversationMessages?: boolean;
llmConfigStatus: GameCreatorLlmConfigStatus | null;
@@ -256,6 +257,7 @@ export function ProjectWorkspaceChatPane({
handleProjectSupervisorUserInput,
handleRevealCurrentProjectDirectory,
handleRuntimeConfigOpen,
handleProjectSnapshotOpen,
hiddenConversationCount,
hasEarlierConversationMessages = false,
llmConfigStatus,
@@ -322,6 +324,13 @@ export function ProjectWorkspaceChatPane({
<button type="button" onClick={handleRuntimeConfigOpen}>
配置
</button>
<button
type="button"
disabled={!localProject}
onClick={handleProjectSnapshotOpen}
>
项目快照
</button>
<button type="button" onClick={() => void executeLlmConfigStatus()}>
LLM状态
</button>
+46
View File
@@ -4979,6 +4979,52 @@ h2 {
gap: 6px;
}
.project-snapshot-dialog {
display: grid;
gap: 12px;
}
.project-snapshot-dialog-error {
color: #b45309;
}
.project-snapshot-dialog-facts {
display: grid;
grid-template-columns: auto 1fr;
gap: 6px 16px;
margin: 0;
font-size: 13px;
}
.project-snapshot-dialog-facts dt {
color: #6b7280;
}
.project-snapshot-dialog-facts dd {
margin: 0;
overflow-wrap: anywhere;
}
.project-snapshot-dialog-detail {
margin: 0;
color: #6b7280;
font-size: 12px;
overflow-wrap: anywhere;
}
.project-snapshot-dialog .launcher-dialog-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
justify-content: flex-end;
}
.project-snapshot-dialog .launcher-dialog-actions button {
display: inline-flex;
align-items: center;
gap: 6px;
}
.resource-reference-picker-scopes {
padding: 0 12px 4px;
}
@@ -0,0 +1,117 @@
/** @vitest-environment jsdom */
import { cleanup, render, screen, waitFor } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { afterEach, describe, expect, it, vi } from 'vitest';
import { ProjectSnapshotDialog } from '../src/features/project-workspace/ProjectSnapshotDialog';
const PROJECT_PATH = 'C:\\games\\demo';
const state = {
projectId: 'gameagent-033b6cf397094f3e8d4e48c380ff4629',
indexPath: 'C:\\AppData\\project-snapshots\\gameagent\\index.json',
indexPresent: true,
fileCount: 6,
syncRevision: 2,
syncedAtMs: 1_789_629_339_000,
enabled: true,
};
const syncResult = {
projectId: state.projectId,
trigger: 'manual',
status: 'synced',
syncRevision: 3,
uploadedFiles: 1,
uploadedBytes: 2048,
remoteSkippedFiles: 0,
deletedFiles: 0,
deferredFiles: 0,
metadataOnlyFiles: 0,
skippedFiles: [],
pendingFiles: [],
failedFiles: [],
syncedAtMs: 1_789_629_400_000,
};
function installInvoke(
implementation: (command: string, args?: Record<string, unknown>) => unknown,
) {
const invoke = vi.fn(implementation);
(window as unknown as { __TAURI__?: unknown }).__TAURI__ = {
core: { invoke },
};
return invoke;
}
describe('ProjectSnapshotDialog', () => {
afterEach(() => {
cleanup();
delete (window as unknown as { __TAURI__?: unknown }).__TAURI__;
});
it('打开时读取本机索引状态并显示同步序号与文件数', async () => {
const invoke = installInvoke((command) => {
if (command === 'read_local_project_snapshot_state') return state;
throw new Error(`unexpected command: ${command}`);
});
render(
<ProjectSnapshotDialog projectPath={PROJECT_PATH} onClose={vi.fn()} />,
);
expect(await screen.findByText('2')).toBeTruthy();
expect(screen.getByText('6')).toBeTruthy();
expect(screen.getByText('已写入')).toBeTruthy();
expect(invoke).toHaveBeenCalledWith('read_local_project_snapshot_state', {
projectPath: PROJECT_PATH,
});
});
it('手动同步后显示上传计数与状态,并刷新索引状态', async () => {
let stateReads = 0;
const invoke = installInvoke((command) => {
if (command === 'read_local_project_snapshot_state') {
stateReads += 1;
return state;
}
if (command === 'sync_local_project_snapshot') return syncResult;
throw new Error(`unexpected command: ${command}`);
});
render(
<ProjectSnapshotDialog projectPath={PROJECT_PATH} onClose={vi.fn()} />,
);
await waitFor(() => expect(stateReads).toBe(1));
await userEvent.click(screen.getByRole('button', { name: /立即同步/u }));
expect(await screen.findByText('已同步')).toBeTruthy();
expect(screen.getByText('1 个 / 2048 字节')).toBeTruthy();
await waitFor(() => expect(stateReads).toBe(2));
expect(invoke).toHaveBeenCalledWith('sync_local_project_snapshot', {
projectPath: PROJECT_PATH,
});
});
it('同步失败时显示错误而不是伪造成功状态', async () => {
const invoke = installInvoke((command) => {
if (command === 'read_local_project_snapshot_state') return state;
if (command === 'sync_local_project_snapshot') {
throw new Error('authentication-required: 请先登录陶泥儿账号');
}
throw new Error(`unexpected command: ${command}`);
});
render(
<ProjectSnapshotDialog projectPath={PROJECT_PATH} onClose={vi.fn()} />,
);
await waitFor(() => expect(invoke).toHaveBeenCalled());
await userEvent.click(screen.getByRole('button', { name: /立即同步/u }));
expect(await screen.findByText(/authentication-required/u)).toBeTruthy();
expect(screen.queryByText('已同步')).toBeNull();
});
});