From e4395c77e0a3bf72bd61e59cf0c383936e9d99f3 Mon Sep 17 00:00:00 2001 From: AIGameCreator App Date: Sat, 27 Jun 2026 23:58:11 +0800 Subject: [PATCH] =?UTF-8?q?=E9=BB=98=E8=AE=A4=E4=BD=BF=E7=94=A8=20Response?= =?UTF-8?q?s=20=E5=8D=8F=E8=AE=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将 platform-llm 文本请求默认协议改为 Responses 为旧 Chat Completions 网关保留显式兼容开关 同步 AI 游戏创作 App 协议配置与文档 --- .../scripts/check-config.mjs | 1 + .../smoke-agent-run-local-provider.mjs | 1 + .../src-tauri/src/main.rs | 91 ++++++++++++++++--- apps/ai-game-creator-shell/src/App.tsx | 3 +- .../tests/appSurface.test.ts | 3 +- .../shared-memory/decision-log.md | 2 + ...案】AI游戏创作智能体App实施计划-2026-06-24.md | 6 +- ...】server-rs与SpacetimeDB数据契约-2026-05-15.md | 2 +- ...发运维】本地开发验证与生产运维-2026-05-15.md | 2 + server-rs/crates/api-server/src/llm.rs | 22 +++-- .../crates/api-server/src/runtime_chat.rs | 6 +- .../api-server/src/runtime_chat_plain.rs | 6 +- server-rs/crates/platform-llm/src/lib.rs | 76 +++++++++++----- 13 files changed, 168 insertions(+), 53 deletions(-) diff --git a/apps/ai-game-creator-shell/scripts/check-config.mjs b/apps/ai-game-creator-shell/scripts/check-config.mjs index f64c5c3cd..72bb741e2 100644 --- a/apps/ai-game-creator-shell/scripts/check-config.mjs +++ b/apps/ai-game-creator-shell/scripts/check-config.mjs @@ -336,6 +336,7 @@ for (const snippet of [ 'function writeStreamingChatCompletion', 'requestJson?.stream === true', `requestBodies.every((body) => body.includes('"stream":true'))`, + "GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL: 'chat_completions'", "GENARRATIVE_GAME_CREATOR_LLM_STREAM: 'true'", "method: 'HEAD'", 'previewAssetHead.contentLength === String(smokeAssetBytes.length)', diff --git a/apps/ai-game-creator-shell/scripts/smoke-agent-run-local-provider.mjs b/apps/ai-game-creator-shell/scripts/smoke-agent-run-local-provider.mjs index a031cedd5..cc17f7935 100644 --- a/apps/ai-game-creator-shell/scripts/smoke-agent-run-local-provider.mjs +++ b/apps/ai-game-creator-shell/scripts/smoke-agent-run-local-provider.mjs @@ -573,6 +573,7 @@ function runAgent(baseUrl) { GENARRATIVE_GAME_CREATOR_LLM_API_KEY: 'local-provider-key', GENARRATIVE_GAME_CREATOR_LLM_BASE_URL: baseUrl, GENARRATIVE_GAME_CREATOR_LLM_MODEL: 'local-game-creator-smoke', + GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL: 'chat_completions', GENARRATIVE_GAME_CREATOR_LLM_STREAM: 'true', }, stdio: ['pipe', 'pipe', 'pipe'], diff --git a/apps/ai-game-creator-shell/src-tauri/src/main.rs b/apps/ai-game-creator-shell/src-tauri/src/main.rs index d3272f533..ffbeb5612 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/main.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/main.rs @@ -14,7 +14,8 @@ use platform_agent::{ route_game_creation_repair_issues, }; use platform_llm::{ - LlmClient, LlmConfig, LlmMessage, LlmProvider, LlmTextRequest, DEFAULT_RETRY_BACKOFF_MS, + LlmClient, LlmConfig, LlmMessage, LlmProvider, LlmTextProtocol, LlmTextRequest, + DEFAULT_RETRY_BACKOFF_MS, }; use reqwest::header; use serde::{Deserialize, Serialize}; @@ -90,6 +91,7 @@ struct GameCreatorLlmConfigStatus { api_key_present: bool, base_url: Option, model: Option, + protocol: String, error: Option, } @@ -1343,6 +1345,26 @@ fn build_game_creator_llm_client_from_env() -> Result { LlmClient::new(config).map_err(|error| format!("LLM client 初始化失败:{error}")) } +fn read_game_creator_llm_protocol_from_env() -> Result { + match read_first_non_empty_env(&[ + "GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL", + "GENARRATIVE_LLM_PROTOCOL", + "LLM_PROTOCOL", + ]) + .unwrap_or_else(|| "responses".to_string()) + .trim() + .to_ascii_lowercase() + .replace('-', "_") + .as_str() + { + "responses" | "response" | "responses_api" => Ok(LlmTextProtocol::Responses), + "chat_completions" | "chat_completion" | "chat" => Ok(LlmTextProtocol::ChatCompletions), + value => Err(format!( + "LLM protocol 无效:{value},请使用 responses 或 chat_completions" + )), + } +} + fn check_game_creator_llm_config_from_env() -> GameCreatorLlmConfigStatus { let local_env_error = load_game_creator_local_env().err(); let api_key = read_first_non_empty_env(&[ @@ -1365,6 +1387,13 @@ fn check_game_creator_llm_config_from_env() -> GameCreatorLlmConfigStatus { ]); let mut status = check_game_creator_llm_config_values(api_key.clone(), base_url.clone(), model.clone()); + status.protocol = read_game_creator_llm_protocol_from_env() + .map(game_creator_llm_protocol_name) + .unwrap_or_else(|error| { + status.configured = false; + status.error = Some(error); + "responses".to_string() + }); if let Some(error) = local_env_error { status.configured = false; status.error = Some(error); @@ -1419,10 +1448,19 @@ fn check_game_creator_llm_config_values( api_key_present, base_url, model, + protocol: "responses".to_string(), error, } } +fn game_creator_llm_protocol_name(protocol: LlmTextProtocol) -> String { + match protocol { + LlmTextProtocol::ChatCompletions => "chat_completions", + LlmTextProtocol::Responses => "responses", + } + .to_string() +} + struct AgentProgressEmitter<'a> { app: &'a tauri::AppHandle, project_path: String, @@ -1800,6 +1838,7 @@ async fn request_planner_spec_with_client( long_memory, )), ]) + .with_protocol(read_game_creator_llm_protocol_from_env()?) .with_max_tokens(GAME_CREATOR_PLANNER_MAX_OUTPUT_TOKENS); let response = request_game_creator_llm_text(client, request) .await @@ -1843,6 +1882,7 @@ async fn request_generator_game_draft_with_client( LlmMessage::system(system_prompt), LlmMessage::user(user_prompt.clone()), ]) + .with_protocol(read_game_creator_llm_protocol_from_env()?) .with_max_tokens(GAME_CREATOR_LLM_MAX_OUTPUT_TOKENS); match request_game_creator_llm_text(client, request).await { Ok(response) => break response, @@ -6135,6 +6175,7 @@ fn run_cli_command(command: CliCommand) -> Result<(), String> { println!("llm.apiKeyPresent={}", status.api_key_present); println!("llm.baseUrl={}", status.base_url.unwrap_or_default()); println!("llm.model={}", status.model.unwrap_or_default()); + println!("llm.protocol={}", status.protocol); if let Some(error) = status.error { println!("llm.error={error}"); } @@ -6317,6 +6358,7 @@ mod tests { GENARRATIVE_GAME_CREATOR_LLM_API_KEY=file-key GENARRATIVE_GAME_CREATOR_LLM_BASE_URL="https://example.test/v1" export GENARRATIVE_GAME_CREATOR_LLM_MODEL='model-from-file' +GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL=chat_completions GENARRATIVE_GAME_CREATOR_LLM_STREAM=true "#, ) @@ -6325,10 +6367,12 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true let api_key = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_API_KEY").ok(); let base_url = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL").ok(); let model = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_MODEL").ok(); + let protocol = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL").ok(); let stream = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_STREAM").ok(); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_API_KEY", "process-key"); std::env::remove_var("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL"); std::env::remove_var("GENARRATIVE_GAME_CREATOR_LLM_MODEL"); + std::env::remove_var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL"); std::env::remove_var("GENARRATIVE_GAME_CREATOR_LLM_STREAM"); load_game_creator_env_file(&env_path).expect("load local env"); @@ -6345,6 +6389,10 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true std::env::var("GENARRATIVE_GAME_CREATOR_LLM_MODEL").as_deref(), Ok("model-from-file") ); + assert_eq!( + std::env::var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL").as_deref(), + Ok("chat_completions") + ); assert_eq!( std::env::var("GENARRATIVE_GAME_CREATOR_LLM_STREAM").as_deref(), Ok("true") @@ -6353,6 +6401,7 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true restore_env("GENARRATIVE_GAME_CREATOR_LLM_API_KEY", api_key); restore_env("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL", base_url); restore_env("GENARRATIVE_GAME_CREATOR_LLM_MODEL", model); + restore_env("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL", protocol); restore_env("GENARRATIVE_GAME_CREATOR_LLM_STREAM", stream); fs::remove_dir_all(root).expect("cleanup test env dir"); } @@ -6580,17 +6629,28 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true let _ = sender .send(String::from_utf8_lossy(&request_buffer[..read_len]).into_owned()); } - let body = serde_json::json!({ - "id": "chatcmpl_game_creator_mock", - "model": "mock-game-model", - "choices": [ - { - "message": { "content": response_content }, - "finish_reason": "stop" - } - ], - "usage": { "prompt_tokens": 11, "completion_tokens": 22, "total_tokens": 33 } - }) + let request_text = String::from_utf8_lossy(&request_buffer[..read_len]); + let body = if request_text.contains("POST /responses HTTP/1.1") { + serde_json::json!({ + "id": "resp_game_creator_mock", + "model": "mock-game-model", + "output_text": response_content, + "status": "completed", + "usage": { "input_tokens": 11, "output_tokens": 22, "total_tokens": 33 } + }) + } else { + serde_json::json!({ + "id": "chatcmpl_game_creator_mock", + "model": "mock-game-model", + "choices": [ + { + "message": { "content": response_content }, + "finish_reason": "stop" + } + ], + "usage": { "prompt_tokens": 11, "completion_tokens": 22, "total_tokens": 33 } + }) + } .to_string(); let response = format!( "HTTP/1.1 200 OK\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{}", @@ -6741,15 +6801,18 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true let previous_api_key = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_API_KEY").ok(); let previous_base_url = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL").ok(); let previous_model = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_MODEL").ok(); + let previous_protocol = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL").ok(); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_API_KEY", "test-key"); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL", base_url); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_MODEL", "mock-game-model"); + std::env::remove_var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL"); let result = generate_local_game_draft_at(&root, "用上传角色图做主角", None).await; restore_env("GENARRATIVE_GAME_CREATOR_LLM_API_KEY", previous_api_key); restore_env("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL", previous_base_url); restore_env("GENARRATIVE_GAME_CREATOR_LLM_MODEL", previous_model); + restore_env("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL", previous_protocol); result.expect("generated draft"); let requests = receiver.try_iter().collect::>(); @@ -6780,6 +6843,7 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true Some("http://127.0.0.1:1/v1") ); assert_eq!(configured.model.as_deref(), Some("mock-game-model")); + assert_eq!(configured.protocol, "responses"); assert!(!serde_json::to_string(&configured) .unwrap() .contains("unit-test-api-key")); @@ -7256,9 +7320,11 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true let previous_api_key = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_API_KEY").ok(); let previous_base_url = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL").ok(); let previous_model = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_MODEL").ok(); + let previous_protocol = std::env::var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL").ok(); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_API_KEY", "test-key"); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL", base_url); std::env::set_var("GENARRATIVE_GAME_CREATOR_LLM_MODEL", "mock-game-model"); + std::env::remove_var("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL"); let error = generate_local_game_draft_at(&root, "做一个会失败三轮的厨房游戏", None) .await @@ -7267,6 +7333,7 @@ GENARRATIVE_GAME_CREATOR_LLM_STREAM=true restore_env("GENARRATIVE_GAME_CREATOR_LLM_API_KEY", previous_api_key); restore_env("GENARRATIVE_GAME_CREATOR_LLM_BASE_URL", previous_base_url); restore_env("GENARRATIVE_GAME_CREATOR_LLM_MODEL", previous_model); + restore_env("GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL", previous_protocol); assert!(error.contains("已重试")); assert!(error.contains(&GAME_CREATOR_AGENT_LOOP_MAX_PASSES.to_string())); assert!(!root.join("memory/session.md").exists()); diff --git a/apps/ai-game-creator-shell/src/App.tsx b/apps/ai-game-creator-shell/src/App.tsx index 2711e5e71..cbd1ca587 100644 --- a/apps/ai-game-creator-shell/src/App.tsx +++ b/apps/ai-game-creator-shell/src/App.tsx @@ -59,6 +59,7 @@ interface GameCreatorLlmConfigStatus { apiKeyPresent: boolean; baseUrl: string | null; model: string | null; + protocol: string; error: string | null; } @@ -1613,7 +1614,7 @@ export function App() { text: status.configured ? `LLM 已配置:${status.model ?? '未命名模型'} @ ${ status.baseUrl ?? '未设置 base_url' - },API Key 已读取。` + },${status.protocol},API Key 已读取。` : `LLM 未就绪:${status.error ?? '配置不完整'}。API Key:${ status.apiKeyPresent ? '已读取' : '未读取' }。`, diff --git a/apps/ai-game-creator-shell/tests/appSurface.test.ts b/apps/ai-game-creator-shell/tests/appSurface.test.ts index 09e652c62..69080b19a 100644 --- a/apps/ai-game-creator-shell/tests/appSurface.test.ts +++ b/apps/ai-game-creator-shell/tests/appSurface.test.ts @@ -1376,6 +1376,7 @@ describe('AI 游戏创作 App 界面边界', () => { apiKeyPresent: true, baseUrl: 'https://llm.example.test/v1', model: 'gpt-test', + protocol: 'responses', error: null, }; } @@ -1388,7 +1389,7 @@ describe('AI 游戏创作 App 界面边界', () => { expect( await screen.findByText( - 'LLM 已配置:gpt-test @ https://llm.example.test/v1,API Key 已读取。', + 'LLM 已配置:gpt-test @ https://llm.example.test/v1,responses,API Key 已读取。', ), ).not.toBeNull(); expect(screen.queryByText(/sk-test-secret/)).toBeNull(); diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index c5d492fb2..15ac27825 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -40,6 +40,8 @@ - 验证方式:运行 `cargo test -p platform-llm --manifest-path server-rs/Cargo.toml request_text_parses_non_stream_response`,并用真实 OpenAI-compatible 环境变量执行 `npm run ai-game-creator-shell:agent-run -- --no-wait /tmp/genarrative-ai-game-real-loop-test-6 "做一个像素风反弹弹幕厨房小游戏..."`,确认 36 个 trace step、36 次 tool call、`game.static_smoke`、`preview.start` 和 `preview.stop` 完成。 - 关联文档:`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`。 +2026-06-27 追加:`platform-llm` 的 `LlmTextRequest::new` 默认协议改为 Responses;旧 `/api/llm/chat/completions` 代理、RPG runtime chat 和需要旧测试网关的 AI 游戏创作 smoke 必须显式选择 Chat Completions。AI 游戏创作真实 LLM 默认 Responses,可用 `GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL=chat_completions` 兼容旧 OpenAI Chat Completions 网关。 + ## 2026-06-24 AI 游戏创作 App 生成编排使用文件驱动 loop - 背景:AI 游戏创作 App 的 `game.generate_draft` 已接入 LLM,但单次请求仍不能体现 Planner / Generator / Evaluator 的协作闭环,也无法把评估反馈作为下一轮生成输入。 diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index b3e303b27..02c04486a 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -94,7 +94,7 @@ game-project/ - `npm run check:native-shells`:覆盖 AI 游戏创作壳的 release/dev 窗口边界、正式用户 App 不嵌入游戏预览 iframe、用户侧预览命令交给外部浏览器和 Tauri release `--no-bundle` 构建 smoke;用于证明正式用户窗口只登记 `main` 聊天窗口,开发面板只在 debug/dev 路径打开,独立壳能完成 release 编译。 - `npm run check:encoding` 与 `git diff --check`:覆盖中文文档、中文命令文案和补丁空白;用于避免乱码、尾随空白和无关格式漂移。 - `npm run ai-game-creator-shell:llm-status`:只检查 LLM 环境变量是否就绪,不请求上游、不显示 API Key;用于本机联调前确认配置。CLI 和桌面 App 内的 `/llm-status` / 生成入口都会先读取仓库根目录或 `apps/ai-game-creator-shell/` 下 gitignored 的 `.env.secrets.local`,再检查当前进程环境。 -- `npm run ai-game-creator-shell:agent-run -- --no-wait /绝对项目路径 "游戏创作需求"`:使用真实 OpenAI-compatible 配置跑一次本地生成、落盘、自检和预览;用于人工验收真实 provider 路径。真实 provider 可放在 gitignored 的 `.env.secrets.local` 中,至少包含 `GENARRATIVE_GAME_CREATOR_LLM_API_KEY`、`GENARRATIVE_GAME_CREATOR_LLM_BASE_URL`、`GENARRATIVE_GAME_CREATOR_LLM_MODEL`,真实网关长请求若在非流式响应前被 60 秒空闲连接切断,联调时设置 `GENARRATIVE_GAME_CREATOR_LLM_STREAM=true`。 +- `npm run ai-game-creator-shell:agent-run -- --no-wait /绝对项目路径 "游戏创作需求"`:使用真实 OpenAI-compatible 配置跑一次本地生成、落盘、自检和预览;用于人工验收真实 provider 路径。真实 provider 可放在 gitignored 的 `.env.secrets.local` 中,至少包含 `GENARRATIVE_GAME_CREATOR_LLM_API_KEY`、`GENARRATIVE_GAME_CREATOR_LLM_BASE_URL`、`GENARRATIVE_GAME_CREATOR_LLM_MODEL`;默认按 Responses 协议请求,旧 Chat Completions 兼容网关需显式设置 `GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL=chat_completions`;真实网关长请求若在非流式响应前被 60 秒空闲连接切断,联调时设置 `GENARRATIVE_GAME_CREATOR_LLM_STREAM=true`。 ## 当前最小落地 @@ -104,12 +104,12 @@ game-project/ - 普通用户侧的生成、上传、运行、自检、预览状态 / 启动 / 打开 / 停止、记忆写入和画板资产导入都必须先完成 `/project` 初始化;未初始化时只提示设置本地项目,不落到默认临时目录。 - 终端可用 `npm run ai-game-creator-shell:llm-status` 检查 LLM 环境变量是否就绪;CLI 和桌面 App 内的 `/llm-status` / 生成入口都会先读取 gitignored 的 `.env.secrets.local`,不请求上游、不显示 API Key,缺配置时以非零状态退出或在聊天里提示未就绪。 - 终端可用 `npm run ai-game-creator-shell:check` 跑 v1 开发验收:壳 typecheck、`platform-agent` 编排测试、共享契约测试、Tauri Rust 测试和无密钥本地 provider 端到端 smoke。 -- 终端可用 `npm run ai-game-creator-shell:agent-run -- /绝对项目路径 "游戏创作需求"` 跑一次真实 LLM 生成、落盘、`game.static_smoke` 和本地 HTTP 预览;该入口读取当前环境和 gitignored 的 `.env.secrets.local`,不把 API Key 写入仓库或项目文件。自动验证可加 `--no-wait`,例如 `npm run ai-game-creator-shell:agent-run -- --no-wait /tmp/genarrative-ai-game-test "像素风反弹弹幕厨房"`,生成预览 trace 后立即停止本地预览,避免终端卡在回车等待。真实 OpenAI-compatible 网关建议设置 `GENARRATIVE_GAME_CREATOR_LLM_STREAM=true` 跑 Planner 和 Generator,避免长请求非流式空闲断连。 +- 终端可用 `npm run ai-game-creator-shell:agent-run -- /绝对项目路径 "游戏创作需求"` 跑一次真实 LLM 生成、落盘、`game.static_smoke` 和本地 HTTP 预览;该入口读取当前环境和 gitignored 的 `.env.secrets.local`,不把 API Key 写入仓库或项目文件。自动验证可加 `--no-wait`,例如 `npm run ai-game-creator-shell:agent-run -- --no-wait /tmp/genarrative-ai-game-test "像素风反弹弹幕厨房"`,生成预览 trace 后立即停止本地预览,避免终端卡在回车等待。默认协议为 Responses;旧 Chat Completions 兼容网关设置 `GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL=chat_completions`。真实 OpenAI-compatible 网关建议设置 `GENARRATIVE_GAME_CREATOR_LLM_STREAM=true` 跑 Planner 和 Generator,避免长请求非流式空闲断连。 - 终端可用 `npm run ai-game-creator-shell:agent-run:smoke` 跑一次无密钥本地端到端 smoke:脚本启动本机 OpenAI-compatible SSE 流式测试 provider,预置一个本地上传图片和一个本地上传音频,复用真实 `--agent-run`、Planner / Orchestrator / 角色 agent / Generator / Evaluator loop、本地落盘、`game.static_smoke` 和本地 HTTP 预览,并断言每次 provider 请求都使用 `stream: true`、provider prompt 收到图片与音频资产上下文、生成 HTML 引用这些资产、预览服务能用 `GET` 读取 `/assets/...`、用 `HEAD` 返回真实资源长度和对应 MIME、headless Chrome 打开预览后至少执行一帧游戏 JS,且通过确定性亮色探针采样证明 canvas 不是空白画布、`.agent/run.latest.json` 的 step group 覆盖 design / balance / art / audio / code / publishing 六组、第二轮会重跑 Evaluator 命中任务及其下游影响任务,未受影响角色 carry-over;随后脚本自动给 CLI 发送回车停止预览。该脚本只用于开发验证,不进入产品生成路径。 - `npm run ai-game-creator-shell:dev` 的 Tauri `devUrl` 固定为 `http://127.0.0.1:3080/`,Vite 必须 `strictPort` 对齐;`beforeDevCommand` 先复用已经跑在 3080 且页面标题为 `AI 游戏创作` 的本 app Vite server,否则才启动新的 Vite,若端口被其它服务占用则直接失败并提示释放端口。 - `.agent/manifest.json` 会保存 6 个专业组下 16 个组内角色任务状态,当前覆盖 `Director`、`Gameplay`、`Difficulty`、`Asset`、`Polish`、`SFX`、`Code`、`Review`、`Preview`、`Playtest`、`Publish`;程序组内显式包含 `quality-review` 质量评审 gate,由 Evaluator trace 标记完成;开发窗口的专业组面板读取 manifest,而不是前端硬编码。 - 共享契约和 `platform-agent` 会按任务依赖与 `completed` 状态计算当前可执行任务,作为 v1 的最小编排选择器;每轮 `Orchestrator` 的 activeTaskIds、carriedTaskIds、repairRoutes 和 dependencyWaves 由 `platform-agent` 纯编排内核产出,`apps/ai-game-creator-shell` 只负责写入 `.agent/passes/pass-N/` 和执行本地工具;`Evaluator` 会在 `.agent/findings.md` 写出 `## Repair Routes` JSON,下一轮编排优先采用该结构化 taskIds,解析不到时才退回关键词路由;返工路由会按任务图自动扩展下游影响任务,例如美术资产变化会继续触发程序预览和运营包装重算。 -- `game.generate_draft` 使用 OpenAI-compatible LLM 配置生成结构化 JSON 草案,读取 `GENARRATIVE_GAME_CREATOR_LLM_API_KEY` / `GENARRATIVE_LLM_API_KEY` / `LLM_API_KEY` / `OPENAI_API_KEY`、`GENARRATIVE_GAME_CREATOR_LLM_BASE_URL` / `GENARRATIVE_LLM_BASE_URL` / `LLM_BASE_URL` / `OPENAI_BASE_URL`、`GENARRATIVE_GAME_CREATOR_LLM_MODEL` / `GENARRATIVE_LLM_MODEL` / `LLM_MODEL` / `OPENAI_MODEL`;`GENARRATIVE_GAME_CREATOR_LLM_STREAM=true` 时 Planner 和 Generator 使用流式请求;缺少配置或模型返回非法 JSON 时直接失败,不静默回退固定模板。 +- `game.generate_draft` 使用 OpenAI-compatible LLM 配置生成结构化 JSON 草案,读取 `GENARRATIVE_GAME_CREATOR_LLM_API_KEY` / `GENARRATIVE_LLM_API_KEY` / `LLM_API_KEY` / `OPENAI_API_KEY`、`GENARRATIVE_GAME_CREATOR_LLM_BASE_URL` / `GENARRATIVE_LLM_BASE_URL` / `LLM_BASE_URL` / `OPENAI_BASE_URL`、`GENARRATIVE_GAME_CREATOR_LLM_MODEL` / `GENARRATIVE_LLM_MODEL` / `LLM_MODEL` / `OPENAI_MODEL`;默认协议为 Responses,可通过 `GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL=chat_completions` 切回旧 Chat Completions 兼容网关;`GENARRATIVE_GAME_CREATOR_LLM_STREAM=true` 时 Planner 和 Generator 使用流式请求;缺少配置或模型返回非法 JSON 时直接失败,不静默回退固定模板。 - 聊天输入 `/llm-status` 会触发只读 `llm.config_check`,确认 LLM base_url、model 和 API Key 是否已从环境变量读取;状态消息不会显示或保存 API Key。 - `game.generate_draft` 的 LLM JSON 必须包含 `handoffs` 数组,覆盖 `design`、`balance`、`art`、`audio`、`code`、`publishing` 6 个专业组;每组必须给出 role、summary、outputs 和 next,缺组或交接内容不完整会判定为模型输出无效并进入返工。 - `game.generate_draft` 的真实生成路径使用最小 Planner / Orchestrator / 组内角色 agent / Generator / Evaluator loop:Planner 写 `.agent/spec.md`;每轮 Orchestrator 先写 `.agent/passes/pass-N/agenda.md` 和 `.agent/passes/pass-N/task-graph.json`,首轮全量调度 16 个角色任务,返工轮按 `.agent/findings.md` 生成结构化 `repairRoutes`,重跑命中问题的角色任务及其下游依赖任务,其余角色 brief 从上一轮 carry-over;`task-graph.json` 记录 activeTaskIds、carriedTaskIds、repairFocus、repairRoutes 和按依赖排序的 dependencyWaves;角色 brief 写入 `.agent/passes/pass-N/groups//*.md`,再汇总为 `.agent/passes/pass-N/groups/*.md`;Generator 必须读取用户需求、记忆、`.agent/spec.md`、本轮 `agenda.md`、`task-graph.json`、`.agent/findings.md` 和 6 组汇总 brief 后返回结构化 JSON;每轮会把 Generator 草案拆成 6 组交接快照,写入 `.agent/passes/pass-N/`;Evaluator 做质量评审并写 `.agent/findings.md`,通过后才进入 `game.static_smoke` 静态自检和预览试玩。 diff --git a/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md b/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md index 67d49adc6..14c0f8c64 100644 --- a/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md +++ b/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md @@ -205,7 +205,7 @@ npm run check:server-rs-ddd ## 外部服务与资产 -- LLM:通用 LLM 门面继续使用 `GENARRATIVE_LLM_*`;创意 Agent `gpt-5` Responses / Chat Completions 文本链路已于 2026-06 从 APIMart 迁移到 VectorEngine,使用 `VECTOR_ENGINE_BASE_URL` / `VECTOR_ENGINE_API_KEY` 构造 OpenAI-compatible client,`api-server` 会把未带 `/v1` 的 VectorEngine base URL 规范化到 `/v1` 后请求 `/responses`。`APIMART_BASE_URL` / `APIMART_API_KEY` 只作为历史残留,不再作为创意 Agent gpt-5 客户端来源;后续排障时优先确认 VectorEngine `/v1/models`、`/v1/chat/completions` 和 `/v1/responses` 可用性。 +- LLM:通用 LLM 门面继续使用 `GENARRATIVE_LLM_*`;`platform-llm` 文本请求默认走 Responses,旧 `/api/llm/chat/completions` 代理和少数旧运行态聊天显式保留 Chat Completions 兼容协议;创意 Agent `gpt-5` Responses / Chat Completions 文本链路已于 2026-06 从 APIMart 迁移到 VectorEngine,使用 `VECTOR_ENGINE_BASE_URL` / `VECTOR_ENGINE_API_KEY` 构造 OpenAI-compatible client,`api-server` 会把未带 `/v1` 的 VectorEngine base URL 规范化到 `/v1` 后请求 `/responses`。`APIMART_BASE_URL` / `APIMART_API_KEY` 只作为历史残留,不再作为创意 Agent gpt-5 客户端来源;后续排障时优先确认 VectorEngine `/v1/models`、`/v1/chat/completions` 和 `/v1/responses` 可用性。 - 图片生成:VectorEngine `gpt-image-2` 图片 provider 归属 `platform-image`,密钥只在后端环境变量中;`api-server` 内的 `openai_image_generation.rs` 只是兼容调用面和外部失败审计桥接,不再承载 provider 协议实现。实际外部生成运行记录统一落 `tracking_event`,`event_key = external_generation_run`,metadata 记录开始 / 结束时间、耗时、状态、成功标记、失败原因、provider task id 和结果摘要,不再写回过时的 `ai_task`。DashScope 只按仍在使用的历史能力单独处理,不作为 GPT-image-2 兜底。VectorEngine `/v1/images/generations` 和 `/v1/images/edits` 上游 POST 使用 `libcurl` 发送;`reqwest` 只保留给参考图 URL 下载和响应中图片 URL 下载。`/v1/images/edits` 的 multipart 参考图必须作为 libcurl 文件上传 part 发送,字段名为 `image`,实现上使用 `Form::buffer(file_name, bytes)` 并设置 `Content-Type`;不能只用 `contents(...).filename(...)`,否则上游会把请求转码为缺少图片并返回 `image is required`。`request_send` 阶段的 curl timeout / connect error 按可重试传输错误处理,最多尝试 5 次,并使用指数退避加短抖动;排障时优先看 `attempt`、`max_attempts`、`retry_delay_ms`、`reference_image_bytes_total` 和 `request_params`,不要把 `SendRequest` 当成上游业务错误。 - Match3D 物品 sheet:关卡整图完成后走 VectorEngine `/v1/images/edits` multipart `image`,模型为 `gpt-image-2`,`2K 1:1` 输出 `10*10` spritesheet;物品 sheet prompt 固定要求单一纯绿色 `#00FF00 / RGB(0,255,0)` 绿幕背景,后端上传 OSS 前必须把绿幕扣成透明 PNG,并把透明整图写入 `itemSpritesheetImageSrc/itemSpritesheetImageObjectKey`。后端优先按透明 alpha 连通域从该 sheet 识别真实素材矩形并持久化 20 个物品、每个 5 个形态;识别数量不足时才回退 `10*10` 固定网格。通用系列素材图集的行列索引按每行 2 个物品计算,必须落在 `1..=10`,难度只决定运行态加载 3 / 9 / 15 / 20 种。 - Match3D UI spritesheet 和背景派生图:关卡整图作为参考图并发生成 `1K 1:1` UI spritesheet 与 `1K 9:16` 背景图,模型均为 `gpt-image-2`。UI spritesheet prompt 固定要求单一纯绿色 `#00FF00 / RGB(0,255,0)` 绿幕背景,后端上传 OSS 前必须把绿幕扣成透明 PNG;背景图必须合成为全画幅不透明 PNG。 diff --git a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md index 4cc568e2b..831533d32 100644 --- a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md +++ b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md @@ -455,6 +455,8 @@ OpenTelemetry 现阶段默认开启 OTLP traces / metrics / logs,但本地日 结构化创作 / RPG 的 Responses JSON 链路默认不打开 `web_search`;本地和生产如需联网增强,必须显式配置 `GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED=true` 或 `GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED=true`。如果上游未开通工具,Responses 可能先吐自然语言再返回 `ToolNotOpen`,这类报错应按工具不可用排查,不要先当成 JSON 解析 bug。 +`platform-llm` 文本请求默认使用 Responses 协议;需要接旧 OpenAI Chat Completions 兼容网关时,调用方必须显式选择 Chat Completions。AI 游戏创作独立 App 也默认使用 Responses,可在本地 `.env.secrets.local` 中设置 `GENARRATIVE_GAME_CREATOR_LLM_PROTOCOL=chat_completions` 兼容旧测试网关。 + 创意 Agent `gpt-5` 文本链路已从 APIMart 切到 VectorEngine:`api-server` 读取 `VECTOR_ENGINE_BASE_URL` / `VECTOR_ENGINE_API_KEY` 构造 OpenAI-compatible LLM client,并自动补齐 `/v1` 前缀用于 Responses 协议。排查或切换密钥后,可在本地运行: ```bash diff --git a/server-rs/crates/api-server/src/llm.rs b/server-rs/crates/api-server/src/llm.rs index 072c7fad9..bf9b66656 100644 --- a/server-rs/crates/api-server/src/llm.rs +++ b/server-rs/crates/api-server/src/llm.rs @@ -189,13 +189,14 @@ mod tests { body: r#"{"id":"resp_api_server_01","model":"ark-router-test","choices":[{"message":{"content":"代理成功"},"finish_reason":"stop"}]}"#.to_string(), extra_headers: Vec::new(), }]); - let state = seed_authenticated_state(AppConfig { + let (state, user_id) = seed_authenticated_state(AppConfig { llm_base_url: server_url, llm_api_key: Some("test-key".to_string()), + llm_model: "ark-router-test".to_string(), ..AppConfig::default() }) .await; - let token = issue_access_token(&state); + let token = issue_access_token(&state, user_id.as_str()); let app = build_router(state); let response = app @@ -264,13 +265,14 @@ mod tests { .to_string(), extra_headers: vec![("x-request-id", "req_llm_stream_01")], }]); - let state = seed_authenticated_state(AppConfig { + let (state, user_id) = seed_authenticated_state(AppConfig { llm_base_url: server_url, llm_api_key: Some("test-key".to_string()), + llm_model: "ark-router-test".to_string(), ..AppConfig::default() }) .await; - let token = issue_access_token(&state); + let token = issue_access_token(&state, user_id.as_str()); let app = build_router(state); let response = app @@ -320,21 +322,21 @@ mod tests { assert!(body_text.contains("data: [DONE]")); } - async fn seed_authenticated_state(config: AppConfig) -> AppState { + async fn seed_authenticated_state(config: AppConfig) -> (AppState, String) { let state = AppState::new(config).expect("state should build"); - state + let user_id = state .seed_test_phone_user_with_password("13800138101", "secret123") .await .id; - state + (state, user_id) } - fn issue_access_token(state: &AppState) -> String { + fn issue_access_token(state: &AppState, user_id: &str) -> String { let claims = AccessTokenClaims::from_input( AccessTokenClaimsInput { - user_id: "user_00000001".to_string(), + user_id: user_id.to_string(), session_id: state - .seed_test_refresh_session_for_user_id("user_00000001", "sess_llm_proxy"), + .seed_test_refresh_session_for_user_id(user_id, "sess_llm_proxy"), provider: AuthProvider::Password, roles: vec!["user".to_string()], token_version: 2, diff --git a/server-rs/crates/api-server/src/runtime_chat.rs b/server-rs/crates/api-server/src/runtime_chat.rs index 855b4ba62..9223ce2a8 100644 --- a/server-rs/crates/api-server/src/runtime_chat.rs +++ b/server-rs/crates/api-server/src/runtime_chat.rs @@ -235,7 +235,8 @@ where let mut reply_request = LlmTextRequest::new(vec![ LlmMessage::system(NPC_CHAT_TURN_REPLY_SYSTEM_PROMPT), LlmMessage::user(reply_prompt), - ]); + ]) + .with_chat_completions_api(); reply_request.max_tokens = Some(700); reply_request.enable_web_search = state.config.rpg_llm_web_search_enabled; reply_request.model = Some(RPG_STORY_LLM_MODEL.to_string()); @@ -263,7 +264,8 @@ where let mut suggestion_request = LlmTextRequest::new(vec![ LlmMessage::system(NPC_CHAT_TURN_SUGGESTION_SYSTEM_PROMPT), LlmMessage::user(suggestion_prompt), - ]); + ]) + .with_chat_completions_api(); suggestion_request.max_tokens = Some(200); suggestion_request.enable_web_search = state.config.rpg_llm_web_search_enabled; suggestion_request.model = Some(RPG_STORY_LLM_MODEL.to_string()); diff --git a/server-rs/crates/api-server/src/runtime_chat_plain.rs b/server-rs/crates/api-server/src/runtime_chat_plain.rs index 27ff0a7cd..b93e668e0 100644 --- a/server-rs/crates/api-server/src/runtime_chat_plain.rs +++ b/server-rs/crates/api-server/src/runtime_chat_plain.rs @@ -585,7 +585,8 @@ async fn request_runtime_plain_text( let mut request = LlmTextRequest::new(vec![ LlmMessage::system(system_prompt), LlmMessage::user(user_prompt), - ]); + ]) + .with_chat_completions_api(); request.max_tokens = Some(400); request.enable_web_search = state.config.rpg_llm_web_search_enabled; request.model = Some(RPG_STORY_LLM_MODEL.to_string()); @@ -617,7 +618,8 @@ fn stream_plain_text_response<'a>( let mut request = LlmTextRequest::new(vec![ LlmMessage::system(system_prompt), LlmMessage::user(user_prompt), - ]); + ]) + .with_chat_completions_api(); request.max_tokens = Some(700); request.enable_web_search = enable_web_search; request.model = Some(RPG_STORY_LLM_MODEL.to_string()); diff --git a/server-rs/crates/platform-llm/src/lib.rs b/server-rs/crates/platform-llm/src/lib.rs index ed87b3075..199e0a6b4 100644 --- a/server-rs/crates/platform-llm/src/lib.rs +++ b/server-rs/crates/platform-llm/src/lib.rs @@ -83,7 +83,7 @@ pub struct LlmTextRequest { pub request_timeout_ms: Option, } -// 文本协议必须由业务请求显式选择,避免全局默认模型把不同场景混到同一上游形态。 +// 默认走 Responses;旧 OpenAI Chat Completions 兼容入口显式选择。 #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum LlmTextProtocol { ChatCompletions, @@ -517,7 +517,7 @@ impl LlmTextRequest { messages, max_tokens: None, enable_web_search: false, - protocol: LlmTextProtocol::ChatCompletions, + protocol: LlmTextProtocol::Responses, request_timeout_ms: None, } } @@ -534,6 +534,11 @@ impl LlmTextRequest { self } + pub fn with_protocol(mut self, protocol: LlmTextProtocol) -> Self { + self.protocol = protocol; + self + } + pub fn with_max_tokens(mut self, max_tokens: u32) -> Self { self.max_tokens = Some(max_tokens); self @@ -549,6 +554,11 @@ impl LlmTextRequest { self } + pub fn with_chat_completions_api(mut self) -> Self { + self.protocol = LlmTextProtocol::ChatCompletions; + self + } + pub fn with_request_timeout_ms(mut self, request_timeout_ms: u64) -> Self { self.request_timeout_ms = Some(request_timeout_ms); self @@ -1717,6 +1727,17 @@ mod tests { assert!(config.with_official_fallback(true).official_fallback()); } + #[test] + fn text_request_defaults_to_responses_protocol() { + let request = LlmTextRequest::single_turn("系统", "用户"); + + assert_eq!(request.protocol, LlmTextProtocol::Responses); + assert_eq!( + request.with_chat_completions_api().protocol, + LlmTextProtocol::ChatCompletions + ); + } + #[tokio::test] async fn request_text_sends_official_fallback_for_openai_compatible_clients() { let listener = TcpListener::bind("127.0.0.1:0").expect("listener should bind"); @@ -1817,7 +1838,7 @@ mod tests { } #[tokio::test] - async fn request_text_parses_non_stream_response() { + async fn request_text_parses_chat_completions_non_stream_response() { let server_url = spawn_mock_server(vec![MockResponse { status_line: "200 OK", content_type: "application/json; charset=utf-8", @@ -1827,7 +1848,7 @@ mod tests { let client = build_test_client(server_url, 0); let response = client - .request_single_message_text("系统", "用户") + .request_text(LlmTextRequest::single_turn("系统", "用户").with_chat_completions_api()) .await .expect("request_text should succeed"); @@ -1865,7 +1886,7 @@ mod tests { let client = build_test_client(server_url, 1); let response = client - .request_single_message_text("系统", "用户") + .request_text(LlmTextRequest::single_turn("系统", "用户").with_chat_completions_api()) .await .expect("second attempt should succeed"); @@ -1907,7 +1928,11 @@ mod tests { let client = LlmClient::new(config).expect("client should be created"); let error = client - .request_text(LlmTextRequest::single_turn("系统", "用户").with_request_timeout_ms(20)) + .request_text( + LlmTextRequest::single_turn("系统", "用户") + .with_chat_completions_api() + .with_request_timeout_ms(20), + ) .await .expect_err("request override should timeout before the global timeout"); @@ -1937,6 +1962,7 @@ mod tests { let response = client .request_text( LlmTextRequest::single_turn("系统", "用户") + .with_chat_completions_api() .with_web_search(true) .with_max_tokens(128), ) @@ -1988,17 +2014,20 @@ mod tests { .with_official_fallback(true); let client = LlmClient::new(config).expect("client should be created"); let response = client - .request_text(LlmTextRequest::new(vec![ - LlmMessage::system("你是拼图关卡命名编辑"), - LlmMessage::user_multimodal(vec![ - LlmMessageContentPart::InputText { - text: "画面描述:一只猫在雨夜灯牌下回头。".to_string(), - }, - LlmMessageContentPart::InputImage { - image_url: "data:image/png;base64,abcd".to_string(), - }, - ]), - ])) + .request_text( + LlmTextRequest::new(vec![ + LlmMessage::system("你是拼图关卡命名编辑"), + LlmMessage::user_multimodal(vec![ + LlmMessageContentPart::InputText { + text: "画面描述:一只猫在雨夜灯牌下回头。".to_string(), + }, + LlmMessageContentPart::InputImage { + image_url: "data:image/png;base64,abcd".to_string(), + }, + ]), + ]) + .with_chat_completions_api(), + ) .await .expect("request_text should succeed"); @@ -2168,9 +2197,12 @@ mod tests { let client = build_test_client(server_url, 0); let mut updates = Vec::new(); let response = client - .stream_single_message_text("系统", "用户", |delta| { - updates.push(delta.accumulated_text.clone()); - }) + .stream_text( + LlmTextRequest::single_turn("系统", "用户").with_chat_completions_api(), + |delta| { + updates.push(delta.accumulated_text.clone()); + }, + ) .await .expect("stream_text should succeed"); @@ -2234,7 +2266,9 @@ mod tests { let client = build_test_client(server_url, 0); let error = client - .request_single_message_text("系统原文", "用户原文") + .request_text( + LlmTextRequest::single_turn("系统原文", "用户原文").with_chat_completions_api(), + ) .await .expect_err("invalid json should fail");