From e3b412744018588eb4894c215f195ea2469a473c Mon Sep 17 00:00:00 2001 From: kdletters <61648117+kdletters@users.noreply.github.com> Date: Fri, 2 Oct 2026 12:59:04 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BB=9F=E4=B8=80=20AGC=20=E5=A4=B1=E8=B4=A5?= =?UTF-8?q?=E5=85=9C=E5=BA=95=E5=8F=A3=E5=BE=84=EF=BC=9A=E5=85=9C=E5=BA=95?= =?UTF-8?q?=E5=8F=AA=E7=94=A8=E4=B8=93=E7=94=A8=E9=94=99=E8=AF=AF=E7=A0=81?= =?UTF-8?q?=E4=B8=8E=E4=B8=93=E7=94=A8=E6=96=87=E6=A1=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 新增 homeCreationFailure 统一创建失败出口:宿主机器码 / IPC 失联 / 专用未分类兜底三种文案,宿主原始文本改为 appendWebviewLog 落 application.log 而不上屏 首页创建失败不再无条件覆盖成「创建未完成,请重试」,也不再写死「首条需求投递失败」指认某一步;工作区已建好时保留该事实并提供「已创建的工作区」恢复说法 宿主预检按真实原因分流浏览器验证错误码(browser-missing / launch-timeout / launch-failed / cancelled / browser-cleanup-failed / browser-environment-failed / evidence-failed / input-invalid / page-check-failed),未识别落回专用 web-preflight-unclassified 依赖准备收据保留宿主返回的真实失败码,不再一律写成 web-scaffold-preparation-failed 直连回合失败分类器 else 改为专用 runtime-unclassified,并补 sidecar-turn-timeout / sidecar-launch-failed / app-server-launch-failed / claude-code-failed 四个有证据的具体码 Codex CLI 与 Claude sidecar 的进程启动失败保留真实 OS 错误,不再报成「不支持 app-server 子命令」或「Node runtime 不可用」 更新检查新增结果型入口 checkForAppUpdateResult,「关于」页检查失败显示真实原因而不是「当前已是最新版本」 首页无码预检兜底文案不再写「请检查 Node/npm 或浏览器」这类未证实的候选原因 同步 pitfalls 六条与团队约定:兜底码/兜底文案规则、五项修复的现象根因处理验证、测试夹具编译修复记录 验证:vitest homeCreationFailure/homeWebPreflight/appUpdate/appSurface 共 215 passed;cargo test environment_check:: 19 passed、agent::runtime_error:: 5 passed、direct_failure_diagnostic 4 passed、tests::configuration:: 45 passed;cargo fmt --check、tsc --noEmit、npm run typecheck、check:encoding、git diff --check 通过 --- .../src-tauri/src/agent/claude_code_cli.rs | 6 +- .../src-tauri/src/agent/direct_runtime/mod.rs | 6 +- .../src-tauri/src/agent/runtime_error.rs | 51 ++++++- .../src-tauri/src/config.rs | 7 +- .../src/environment_check/web_creation.rs | 134 +++++++++++++++++- .../features/app-shell/homeCreationFailure.ts | 116 +++++++++++++++ .../features/app-shell/homeWebPreflight.ts | 8 +- .../app-shell/useHomeProjectCreation.ts | 70 +++++---- .../runtime-config/RuntimeConfigDialog.tsx | 31 ++-- .../src/services/appUpdate.ts | 61 ++++++-- .../src/view/home/index.tsx | 9 +- .../tests/appSurface/home.suite.ts | 10 +- .../tests/appUpdate.test.ts | 67 +++++++-- .../tests/homeCreationFailure.test.ts | 82 +++++++++++ .../tests/homeWebPreflight.test.tsx | 4 +- docs/project-memory/shared-memory/pitfalls.md | 48 +++++++ .../shared-memory/team-conventions.md | 2 + ...¹案】AI游戏创作智能体App实施计划-2026-06-24.md | 2 +- 18 files changed, 627 insertions(+), 87 deletions(-) create mode 100644 apps/ai-game-creator-shell/src/features/app-shell/homeCreationFailure.ts create mode 100644 apps/ai-game-creator-shell/tests/homeCreationFailure.test.ts diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/claude_code_cli.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/claude_code_cli.rs index 263b314da..827b06682 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/claude_code_cli.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/claude_code_cli.rs @@ -313,7 +313,11 @@ pub(crate) fn game_creator_claude_code_cli_version_identity() -> Result"), "{error}"); assert!(error.contains(""), "{error}"); assert!(!error.contains("authorization=Bearer secret"), "{error}"); @@ -7382,7 +7382,7 @@ mod tests { assert!( error.starts_with( - "direct-codex-failure:v2 stage=code-generation code=runtime-failure retryable=false summary=" + "direct-codex-failure:v2 stage=code-generation code=runtime-unclassified retryable=false summary=" ), "{error}" ); @@ -7421,7 +7421,7 @@ mod tests { ); assert!( - error.contains("stage=art-preparation code=runtime-failure retryable=false"), + error.contains("stage=art-preparation code=runtime-unclassified retryable=false"), "{error}" ); assert!(error.contains("历史画布资源不满足安全恢复条件"), "{error}"); diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_error.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_error.rs index 8f83bfc4d..8f1896f59 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_error.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_error.rs @@ -204,6 +204,12 @@ fn single_line_log_field(value: &str) -> String { value.replace(['\r', '\n'], " ") } +/// 直连回合失败的持久化标签。 +/// +/// 这里是**唯一**的失败分类出口,标签会被写进 `.agent/runtime/errors/*.json` 与 +/// `direct-codex-failure:v2` 文案。未识别的原因必须落回专门的 `runtime-unclassified`: +/// 以前这里借用具体的 `runtime-failure` 兜底,任何新失败形态都会被读成「运行时失败」, +/// 真正的失败原因反而被盖掉,也无法从标签看出分类覆盖率。 pub(crate) fn classify_direct_codex_error(error: &str) -> &'static str { let normalized = error.to_ascii_lowercase(); if normalized.contains("等待 turn/completed 超时") { @@ -224,8 +230,16 @@ pub(crate) fn classify_direct_codex_error(error: &str) -> &'static str { "tool-invalid-arguments" } else if normalized.contains("codex app-server-error:other") { "app-server-other" + } else if normalized.contains("sidecar") && normalized.contains("超时") { + "sidecar-turn-timeout" + } else if normalized.contains("sidecar") && normalized.contains("启动失败") { + "sidecar-launch-failed" + } else if normalized.contains("codex app-server 启动失败") { + "app-server-launch-failed" + } else if normalized.contains("claude code 返回失败终态") { + "claude-code-failed" } else { - "runtime-failure" + "runtime-unclassified" } } @@ -361,4 +375,39 @@ mod tests { "tool-invalid-arguments" ); } + + #[test] + fn known_sidecar_and_app_server_failures_keep_their_own_codes() { + assert_eq!( + classify_direct_codex_error("Claude Agent SDK sidecar 回合超时"), + "sidecar-turn-timeout" + ); + assert_eq!( + classify_direct_codex_error( + "Claude Agent SDK sidecar 的 Node runtime 启动失败:拒绝访问" + ), + "sidecar-launch-failed" + ); + assert_eq!( + classify_direct_codex_error("Codex app-server 启动失败:找不到可执行文件"), + "app-server-launch-failed" + ); + assert_eq!( + classify_direct_codex_error("Claude Code 返回失败终态"), + "claude-code-failed" + ); + } + + #[test] + fn unclassified_failures_get_a_dedicated_code() { + // 任何一个未识别原因都不能被读成某个具体故障:只允许专用兜底码。 + assert_eq!( + classify_direct_codex_error("某种尚未识别的新失败"), + "runtime-unclassified" + ); + assert_eq!( + classify_direct_codex_error("读取陶泥儿画布资源失败:"), + "runtime-unclassified" + ); + } } diff --git a/apps/ai-game-creator-shell/src-tauri/src/config.rs b/apps/ai-game-creator-shell/src-tauri/src/config.rs index 2eaf16112..294a3b49d 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/config.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/config.rs @@ -583,7 +583,12 @@ fn check_game_creator_codex_app_server_available() -> Result<(), String> { .stdin(std::process::Stdio::null()) .stderr(std::process::Stdio::null()) .output() - .map_err(|_| "Codex CLI 不支持 app-server 子命令".to_string())?; + .map_err(|error| { + // 进程起不来(可执行文件缺失、路径错误、权限不足或被安全软件拦截)与 + // 「不支持 app-server 子命令」是两码事:报成后者会让用户去升级 CLI, + // 升级完仍是同一个错。这里保留真实 OS 错误。 + format!("Codex CLI 启动失败:{error}") + })?; if !output.status.success() || !String::from_utf8_lossy(&output.stdout).contains("codex app-server") { diff --git a/apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs b/apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs index 4378f32d7..8fa08dcd6 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs @@ -302,6 +302,46 @@ async fn host_npm( .map_err(str::to_string) } +/// 浏览器验证失败的宿主错误码。 +/// +/// 验证层会为不同原因返回不同文本:没有可用浏览器、启动失败或启动超时、宿主取消、 +/// 浏览器收束未确认、证据写入失败、输入或页面校验失败。把它们统一压成「浏览器有问题」, +/// 用户和值班人员都会朝浏览器方向排查却查不到原因,所以这里按真实原因分流; +/// 未识别的原因落回专用兜底码 `web-preflight-unclassified`,不再借用某个具体子系统。 +fn browser_validation_failure_code(error: &str) -> &'static str { + if error.contains("未发现可用的") { + "web-preflight-browser-missing" + } else if error.contains("启动浏览器超时") { + "web-preflight-browser-launch-timeout" + } else if error.contains("启动浏览器失败") { + "web-preflight-browser-launch-failed" + } else if error.contains("宿主已停止本轮浏览器验证") { + "web-preflight-cancelled" + } else if error.contains("browser-cleanup") + || error.contains("browser-tree-reap") + || error.contains("browser-version-invalid") + { + "web-preflight-browser-cleanup-failed" + } else if error.contains("浏览器临时") || error.contains("浏览器配置") { + "web-preflight-browser-environment-failed" + } else if error.contains("evidenceRoot") + || error.contains("证据") + || error.contains("浏览器验证报告") + || error.contains("浏览器验证截图") + { + "web-preflight-evidence-failed" + } else if error.contains("预览 URL") + || error.contains("viewports") + || error.contains("settleMs") + { + "web-preflight-input-invalid" + } else if error.contains("页面导航失败") || error.contains("截图不是有效 PNG") { + "web-preflight-page-check-failed" + } else { + "web-preflight-unclassified" + } +} + pub(crate) async fn host_web_creation_preflight() -> Value { let started = Instant::now(); // 预检前顺手清扫陈旧的无头浏览器,避免残留进程放大本轮超时。 @@ -322,7 +362,7 @@ pub(crate) async fn host_web_creation_preflight() -> Value { let validation = crate::browser::validate_local_preview_in_browser(BrowserValidationInput { url: preview.url, viewports: vec![BrowserValidationViewport::Desktop, BrowserValidationViewport::Mobile], expected_text: vec![], settle_ms: 100, fail_on_console_error: true, playtest_scenario: None, evidence_root: root.join("evidence"), }).await; - let result = validation.map_err(|_| "web-preflight-browser-failed")?; + let result = validation.map_err(|error| browser_validation_failure_code(&error).to_string())?; if !result.passed || result.viewport_results.len() != 2 { return Err("web-preflight-page-check-failed".into()); } let mut pngs = Vec::new(); for viewport in result.viewport_results { @@ -382,6 +422,24 @@ fn claim_preparation(root: &Path) -> Result String { + let candidate = error + .split(|ch: char| !(ch.is_ascii_lowercase() || ch.is_ascii_digit() || ch == '-')) + .find(|token| { + token.len() >= 4 + && token.chars().any(|ch| ch.is_ascii_lowercase()) + && token.chars().any(|ch| ch == '-') + }); + candidate + .unwrap_or("web-scaffold-preparation-failed") + .to_string() +} + pub(crate) async fn prepare_new_web_project_at( root: &Path, creation_type: Option<&str>, @@ -457,7 +515,7 @@ pub(crate) async fn prepare_new_web_project_at( receipt.last_failure_code = result .as_ref() .err() - .map(|_| "web-scaffold-preparation-failed".into()); + .map(|error| scaffold_failure_code(error)); if result.is_ok() { let entry = fs::read(ordinary_path(root, "game/dist/index.html")?) .map_err(|_| "web-scaffold-dist-missing")?; @@ -474,6 +532,78 @@ pub(crate) async fn prepare_new_web_project_at( mod tests { use super::*; + #[test] + fn browser_validation_failures_keep_their_own_reason_codes() { + assert_eq!( + browser_validation_failure_code( + "未发现可用的 Google Chrome、Chromium 或 Microsoft Edge" + ), + "web-preflight-browser-missing" + ); + assert_eq!( + browser_validation_failure_code("启动浏览器超时"), + "web-preflight-browser-launch-timeout" + ); + assert_eq!( + browser_validation_failure_code("启动浏览器失败:2"), + "web-preflight-browser-launch-failed" + ); + assert_eq!( + browser_validation_failure_code("宿主已停止本轮浏览器验证"), + "web-preflight-cancelled" + ); + assert_eq!( + browser_validation_failure_code( + "browser-cleanup-unconfirmed: 浏览器收束后无法证明退出,请核对本轮验证进程" + ), + "web-preflight-browser-cleanup-failed" + ); + assert_eq!( + browser_validation_failure_code("创建浏览器临时目录失败:拒绝访问"), + "web-preflight-browser-environment-failed" + ); + assert_eq!( + browser_validation_failure_code("evidenceRoot 必须是真实目录且不能是符号链接"), + "web-preflight-evidence-failed" + ); + assert_eq!( + browser_validation_failure_code("只允许带显式端口的 http://127.0.0.1 预览 URL"), + "web-preflight-input-invalid" + ); + assert_eq!( + browser_validation_failure_code("desktop 页面导航失败:timeout"), + "web-preflight-page-check-failed" + ); + // 未识别的原因必须落回专用兜底码,不能借上面任何一个具体子系统码。 + assert_eq!( + browser_validation_failure_code("某种尚未识别的新失败"), + "web-preflight-unclassified" + ); + } + + #[test] + fn scaffold_receipt_keeps_the_real_failure_code() { + assert_eq!( + scaffold_failure_code("web-build-timeout"), + "web-build-timeout" + ); + assert_eq!( + scaffold_failure_code("Web 新项目依赖准备失败:web-build-command-failed;尚未启动生成"), + "web-build-command-failed" + ); + assert_eq!( + scaffold_failure_code( + "Web 游戏环境预检未通过:web-preflight-browser-missing;尚未启动生成" + ), + "web-preflight-browser-missing" + ); + // 拿不到机器码时才使用专用兜底。 + assert_eq!( + scaffold_failure_code("没有机器码的中文说明"), + "web-scaffold-preparation-failed" + ); + } + #[test] fn only_new_unmodified_scaffolds_receive_a_preparation_receipt() { let root = tempfile::tempdir().unwrap(); diff --git a/apps/ai-game-creator-shell/src/features/app-shell/homeCreationFailure.ts b/apps/ai-game-creator-shell/src/features/app-shell/homeCreationFailure.ts new file mode 100644 index 000000000..2ac9e3fbe --- /dev/null +++ b/apps/ai-game-creator-shell/src/features/app-shell/homeCreationFailure.ts @@ -0,0 +1,116 @@ +/** + * 首页自动创建失败的用户可见文案与证据出口。 + * + * 两条硬约束: + * + * 1. 首页状态区只显示**本模块算出来的**文案。宿主返回的原始文本(Provider 英文、IPC 报错、 + * 测试夹具字符串)一律不上屏,只作为证据写进 `application.log`;原来的写法把整段底层文本 + * 透传上屏,或者反过来把它覆盖成通用文案,两种都不对。 + * 2. 兜底必须是专门的兜底文案,不能借用某个具体原因冒充(把 IPC 断连说成「环境预检未通过」、 + * 把已经建好的工作区说成「创建未完成」都属此类)。宿主给了机器码就显示机器码,给不出就 + * 落回本模块的专用兜底,并按「工作区是否已经建好」分成两条,避免用户重做一遍。 + */ + +/** 未分类失败的专用兜底文案。 */ +export const HOME_CREATION_UNCLASSIFIED_FAILURE = '创建未完成,请重试'; + +export const HOME_CREATION_AFTER_PROJECT_FAILURE = + '工作区已创建,但未能进入项目开发;请从「已创建的工作区」打开后重试。'; + +export const HOME_CREATION_IPC_FAILURE = + '与客户端本体的连接中断,创建未完成;请重启客户端后重试。'; + +export const HOME_CREATION_AFTER_PROJECT_IPC_FAILURE = + '工作区已创建;与客户端本体的连接中断,未能进入项目开发;请重启客户端后从「已创建的工作区」打开。'; + +/** WebView / Tauri 调用通道自身失联时的固定形状。 */ +const HOME_CREATION_TRANSPORT_PATTERNS = [ + 'failed to fetch', + 'ipc custom protocol failed', + 'window.__tauri__', +] as const; + +/** 宿主错误里的机器码(`project-revision-conflict`、`web-build-timeout` 这类连字符标识)。 */ +const HOME_CREATION_HOST_CODE = /[a-z][a-z0-9]*(?:-[a-z0-9]+)+/; + +/** + * 已经整理好用户文案的创建失败。 + * + * `diagnostic` 保留宿主原始文本,只用于日志与诊断;因为它可能包含 Provider、路径或凭据文本, + * 不允许直接进入首页状态区。 + */ +export class HomeCreationFailure extends Error { + readonly userMessage: string; + readonly diagnostic: string; + + constructor(userMessage: string, diagnostic: string) { + super(userMessage); + this.name = 'HomeCreationFailure'; + this.userMessage = userMessage; + this.diagnostic = diagnostic; + } +} + +export function homeCreationDiagnosticText(error: unknown): string { + if (error instanceof Error) return error.message.trim(); + if (typeof error === 'string') return error.trim(); + return ''; +} + +function isHomeCreationTransportText(text: string): boolean { + const normalized = text.toLowerCase(); + return HOME_CREATION_TRANSPORT_PATTERNS.some((pattern) => + normalized.includes(pattern), + ); +} + +/** + * 由宿主错误算出用户可见文案。 + * + * `projectCreated` 必须由调用方按自己掌握的事实传入:工作区已经建好时,文案要保留这个事实 + * 并指向「已创建的工作区」恢复入口。 + */ +export function homeCreationFailureMessage( + error: unknown, + options: { projectCreated?: boolean } = {}, +): string { + const projectCreated = options.projectCreated === true; + const text = homeCreationDiagnosticText(error); + if (isHomeCreationTransportText(text)) { + return projectCreated + ? HOME_CREATION_AFTER_PROJECT_IPC_FAILURE + : HOME_CREATION_IPC_FAILURE; + } + const code = HOME_CREATION_HOST_CODE.exec(text)?.[0]; + if (code) { + return projectCreated + ? `工作区已创建;未能进入项目开发(${code});请从「已创建的工作区」打开后重试。` + : `创建未完成(${code});请重试。`; + } + return projectCreated + ? HOME_CREATION_AFTER_PROJECT_FAILURE + : HOME_CREATION_UNCLASSIFIED_FAILURE; +} + +/** 包装成带证据的创建失败;控制器负责把 `diagnostic` 写进日志后再抛出。 */ +export function createHomeCreationFailure( + error: unknown, + options: { projectCreated?: boolean } = {}, +): HomeCreationFailure { + return new HomeCreationFailure( + homeCreationFailureMessage(error, options), + homeCreationDiagnosticText(error), + ); +} + +/** + * 首页出口:只认控制器包装过的文案。 + * + * 走到这里却不是 `HomeCreationFailure`,说明失败发生在控制器之外,只能落回专用兜底—— + * 绝不把未知文本原样渲染到状态区。 + */ +export function resolveHomeCreationFailureMessage(error: unknown): string { + return error instanceof HomeCreationFailure + ? error.userMessage + : HOME_CREATION_UNCLASSIFIED_FAILURE; +} diff --git a/apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts b/apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts index 674160eb8..976be5cbd 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts +++ b/apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts @@ -1,8 +1,14 @@ import type { ProjectStartMode, TauriInvoke } from '../../app/types'; import type { HomeCreationType } from '../../view/home/useHomeDraftStore'; +/** + * 宿主返回 blocked 但没有携带原因码时的专用兜底文案。 + * + * 不能像旧文案那样写「请检查 Node/npm 或浏览器」:那是三个未被证实的候选原因, + * 用户照它排查会白费力气,而真正的宿主原因码在上面的分支里已经会原样显示。 + */ export const HOME_WEB_PREFLIGHT_FAILURE = - 'Web 游戏环境预检未通过,请检查 Node/npm 或浏览器后重试;尚未开始生成。'; + 'Web 游戏环境预检未通过,宿主没有返回具体原因码;尚未开始生成。'; export const HOME_WEB_PREFLIGHT_IPC_FAILURE = 'Web 游戏环境预检调用失败,客户端连接异常;请重启客户端后重试,尚未开始生成。'; diff --git a/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts b/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts index bd065b4fa..33c5f5a7c 100644 --- a/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts +++ b/apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts @@ -36,6 +36,7 @@ import { createClientOperation, transitionClientOperation, } from '../../services/clientOperation'; +import { appendWebviewLog } from '../../services/errorReporting'; import type { HomeAttachmentDraft, HomeCreationType, @@ -55,6 +56,10 @@ import { } from '../project-summary/projectSummary'; import { importDesignFiles } from '../project-workspace/importDesignFiles'; import { clearAclElevationDenials } from './aclElevation'; +import { + createHomeCreationFailure, + type HomeCreationFailure, +} from './homeCreationFailure'; import { ensureHomeWebCreationEnvironment, homeWebPreflightErrorMessage, @@ -416,6 +421,24 @@ export function useHomeProjectCreation({ resetLauncherHomeDraft(); } + /** + * 创建失败的统一收口。 + * + * 用户可见文案由 `createHomeCreationFailure` 按真实原因算出(宿主机器码 / 调用通道失联 / + * 专用未分类兜底),宿主原始文本只写进 `application.log` 作为证据,不渲染到首页状态区。 + */ + function failHomeCreation( + error: unknown, + projectCreated: boolean, + ): HomeCreationFailure { + const failure = createHomeCreationFailure(error, { projectCreated }); + if (failure.diagnostic) { + appendWebviewLog('error', [`[home-creation] ${failure.diagnostic}`]); + } + setStatus(failure.userMessage); + return failure; + } + async function createHomeProjectFromDirectory( nextProjectPath: string, creationType: HomeCreationType, @@ -439,6 +462,8 @@ export function useHomeProjectCreation({ ? beginProjectOpenAnalytics(invoke, 'create') : analytics; setStatus('正在创建项目'); + // 兜底文案必须区分「还没建」和「建好了但没进去」:只有 init 成功后才置位。 + let createdProjectPath: string | null = null; try { if (!skipNonEmptyCheck) { const nonEmpty = await invoke( @@ -471,29 +496,23 @@ export function useHomeProjectCreation({ name: projectNameFromPath(trimmedProjectPath), }, ); - try { - await enterCreatedHomeProject( - invoke, - result, - creationType, - prompt, - attachments, - startMode, - analytics, - ); - setStatus('已创建项目,正在开始智能创作'); - } catch (error) { - throw new Error( - `项目已创建;首条需求投递失败:${ - error instanceof Error ? error.message : String(error) - }`, - ); - } + createdProjectPath = result.projectPath; + // 这里失败时项目目录已经建好:文案由外层按「已建好」分类,不拼底层文本, + // 也不指认具体是哪一步失败(运行时切换、附件导入、进入工作台都可能抛)。 + await enterCreatedHomeProject( + invoke, + result, + creationType, + prompt, + attachments, + startMode, + analytics, + ); + setStatus('已创建项目,正在开始智能创作'); return '已创建项目并进入项目开发'; } catch (error) { - const message = error instanceof Error ? error.message : String(error); - setStatus(message); - throw error; + // 目录已经建好时保留「已创建」这一事实,避免用户重做一遍。 + throw failHomeCreation(error, createdProjectPath !== null); } } @@ -955,17 +974,14 @@ export function useHomeProjectCreation({ return '已创建工作区并进入项目开发'; } catch (error) { // 项目目录已经建好了:把它登记进最近项目,用户可以直接打开,不必重新建一遍。 + // 文案交给外层统一按「已建好」分类,这里不拼底层文本。 rememberRecentWorkspace(result.projectPath); setHomeCreationOperation( transitionClientOperation(operation, 'retryable-failure', { scope: { projectPath: result.projectPath }, }), ); - const message = `工作区已创建;首条需求投递失败:${ - error instanceof Error ? error.message : String(error) - }`; - setStatus(message); - throw new Error(message); + throw error; } } catch (error) { setHomeCreationOperation( @@ -978,7 +994,7 @@ export function useHomeProjectCreation({ if (createdProjectPath) { rememberRecentWorkspace(createdProjectPath); } - throw error; + throw failHomeCreation(error, Boolean(createdProjectPath)); } finally { if (watchdogId !== undefined) { window.clearTimeout(watchdogId); diff --git a/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx b/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx index 1b4a52659..0d62ed6dc 100644 --- a/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx +++ b/apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx @@ -36,7 +36,7 @@ import { type GameCreatorLlmReasoningEffort, gameCreatorLlmReasoningEfforts, } from '../../app/types'; -import { checkForAppUpdate } from '../../services/appUpdate'; +import { checkForAppUpdateResult } from '../../services/appUpdate'; import { notifyLlmConfigChanged } from '../../services/llmModelCatalog'; import { AGC_PLUGIN_STATE_CHANGED_EVENT, @@ -84,12 +84,7 @@ const defaultRuntimeConfigDraft: GameCreatorAppConfig = { }; type RuntimeSettingsSection = - | 'general' - | 'workspace' - | 'agents' - | 'extensions' - | 'advanced' - | 'about'; + 'general' | 'workspace' | 'agents' | 'extensions' | 'advanced' | 'about'; type RuntimeConfigToast = { tone: 'success' | 'error'; @@ -724,13 +719,21 @@ export function RuntimeConfigDialog({ setAppUpdateChecking(true); setAppUpdateStatus('正在检查更新…'); try { - const update = await checkForAppUpdate({ force: true }); - setAppUpdateStatus( - update - ? `发现新版本 v${update.version},可在更新弹窗中下载` - : '当前已是最新版本', - ); - } catch { + const result = await checkForAppUpdateResult({ force: true }); + if (result.status === 'available') { + setAppUpdateStatus( + `发现新版本 v${result.update.version},可在更新弹窗中下载`, + ); + } else if (result.status === 'current') { + setAppUpdateStatus('当前已是最新版本'); + } else if (result.status === 'failed') { + // 检查失败必须如实说明,不能显示成「当前已是最新版本」。 + setAppUpdateStatus(`检查更新失败:${result.message}`); + } else { + setAppUpdateStatus('当前渠道未启用更新检查'); + } + } catch (error) { + // 结果型入口已经收口了检查失败;这里只兜住调用方自身的意外抛错。 setAppUpdateStatus('检查更新失败,请稍后重试'); } finally { setAppUpdateChecking(false); diff --git a/apps/ai-game-creator-shell/src/services/appUpdate.ts b/apps/ai-game-creator-shell/src/services/appUpdate.ts index 188909bc8..12e82a9ec 100644 --- a/apps/ai-game-creator-shell/src/services/appUpdate.ts +++ b/apps/ai-game-creator-shell/src/services/appUpdate.ts @@ -19,8 +19,17 @@ export type AppUpdateProgress = { totalBytes?: number; }; +/** + * 更新检查结果。必须能区分「有更新 / 已是最新 / 检查失败」,失败不得冒充「已是最新」。 + */ +export type AppUpdateCheckResult = + | { status: 'available'; update: AppUpdateInfo } + | { status: 'current' } + | { status: 'failed'; message: string } + | { status: 'disabled' }; + let pendingUpdate: Update | null = null; -let updateCheckPromise: Promise | null = null; +let updateCheckResultPromise: Promise | null = null; const updateListeners = new Set<(update: AppUpdateInfo | null) => void>(); function toAppUpdateInfo(update: Update): AppUpdateInfo { @@ -31,29 +40,53 @@ function toAppUpdateInfo(update: Update): AppUpdateInfo { }; } -async function runAppUpdateCheck(): Promise { +function appUpdateFailureMessage(error: unknown): string { + const text = + error instanceof Error ? error.message.trim() : String(error ?? '').trim(); + return text || '更新服务未返回原因'; +} + +async function runAppUpdateCheck(): Promise { try { const update = await check(); pendingUpdate = update; const info = update ? toAppUpdateInfo(update) : null; updateListeners.forEach((listener) => listener(info)); - return info; - } catch { - // 清单 404、渠道缺少当前平台条目、网络或签名错误都按“无更新”收口,不阻塞启动。 + return info ? { status: 'available', update: info } : { status: 'current' }; + } catch (error) { + // 启动期仍然不阻塞(调用方是后台提示,不是用户操作),但这次检查必须记为失败: + // 清单 404、渠道缺少当前平台条目、网络或签名错误都不能再冒充「已是最新」。 pendingUpdate = null; - return null; + return { status: 'failed', message: appUpdateFailureMessage(error) }; } } -/** 同一客户端生命周期内只请求一次清单;`force` 供「关于」页手动检查使用。 */ -export function checkForAppUpdate( +/** + * 同一客户端生命周期内只请求一次清单;`force` 供「关于」页手动检查使用。 + * + * 手动检查必须用这个结果型入口:旧入口把失败也返回 null,界面就会显示「当前已是最新版本」。 + */ +export async function checkForAppUpdateResult( + options: { force?: boolean } = {}, +): Promise { + // 开发态(`agc` 启动)默认关闭更新检查:不请求清单,也不显示更新入口。 + if (!appUpdateCheckEnabled) return { status: 'disabled' }; + if (options.force) updateCheckResultPromise = null; + updateCheckResultPromise ??= runAppUpdateCheck(); + return updateCheckResultPromise; +} + +/** + * 只关心「有没有更新」的投影,供启动期更新提示使用。 + * + * 失败在这里仍然是 null(不阻塞启动)。**不要**再用这个 null 去显示「已是最新」—— + * 那需要 `checkForAppUpdateResult()`。 + */ +export async function checkForAppUpdate( options: { force?: boolean } = {}, ): Promise { - // 开发态(`agc` 启动)默认关闭更新检查:不请求清单,也不显示更新入口。 - if (!appUpdateCheckEnabled) return Promise.resolve(null); - if (options.force) updateCheckPromise = null; - updateCheckPromise ??= runAppUpdateCheck(); - return updateCheckPromise; + const result = await checkForAppUpdateResult(options); + return result.status === 'available' ? result.update : null; } export function subscribeToAppUpdate( @@ -103,5 +136,5 @@ function restartAppAfterUpdate() { export function resetAppUpdateCheckForTests() { pendingUpdate = null; - updateCheckPromise = null; + updateCheckResultPromise = null; } diff --git a/apps/ai-game-creator-shell/src/view/home/index.tsx b/apps/ai-game-creator-shell/src/view/home/index.tsx index 3d605d066..79fbbc52a 100644 --- a/apps/ai-game-creator-shell/src/view/home/index.tsx +++ b/apps/ai-game-creator-shell/src/view/home/index.tsx @@ -13,6 +13,7 @@ import { useRef, useState } from 'react'; import BRAND_ICON from '../../../../../packages/shared/src/icons/taonier-product-ip.png'; import type { ProjectStartMode } from '../../app/types'; +import { resolveHomeCreationFailureMessage } from '../../features/app-shell/homeCreationFailure'; import { ConversationModelSelect } from '../../features/project-workspace/ConversationModelSelect'; import type { GameTemplateEntry } from '../../features/template-library/templateLibraryModel'; import RichInputArea, { UploadButton } from './components/RichInputArea'; @@ -192,10 +193,10 @@ export default function HomeView({ startMode, ), ); - } catch { - // 详细错误已由工作区创建控制器记录;首页只显示稳定的用户可执行提示, - // 避免把底层 Provider/IPC 文本直接渲染到首页状态区。 - onStatusChange('创建未完成,请重试'); + } catch (error) { + // 控制器已经给出用户可见文案(宿主机器码、IPC 提示或专用兜底);首页只透传它, + // 既不覆盖成通用文案,也不把宿主原始文本渲染到状态区。 + onStatusChange(resolveHomeCreationFailureMessage(error)); } finally { homeCreationBusyRef.current = false; setHomeCreationBusy(false); diff --git a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts index c0c9a5327..3bdc76a74 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts @@ -1,3 +1,4 @@ +import { HOME_CREATION_AFTER_PROJECT_FAILURE } from '../../src/features/app-shell/homeCreationFailure'; import type { ProjectChatComponentProps } from '../../src/features/app-shell/model'; import { WorkspaceLauncherShell } from '../../src/features/app-shell/WorkspaceLauncher'; import { @@ -1856,8 +1857,7 @@ export function registerHomeProjectCreationTests() { '卡住的自动建项', ); let resolveAutomaticProject: - | ((result: Record) => void) - | null = null; + ((result: Record) => void) | null = null; const invoke = vi.fn(async (command: string) => { if (command === 'preflight_web_game_creation') return { status: 'ready' }; if (command === 'create_automatic_local_game_project') { @@ -1977,7 +1977,11 @@ export function registerHomeProjectCreationTests() { }); fireEvent.keyDown(promptInput, { key: 'Enter', code: 'Enter' }); - expect(await screen.findByText('创建未完成,请重试')).not.toBeNull(); + // 工作区已经建好,就必须如实说「已创建」,不能覆盖成「创建未完成」;宿主原始文本 + // (这里是夹具里的英文原因)不上屏,只作为证据写进 application.log。 + expect( + await screen.findByText(HOME_CREATION_AFTER_PROJECT_FAILURE), + ).not.toBeNull(); expect(screen.getByText(`已创建的工作区:${projectPath}`)).not.toBeNull(); await waitFor(() => { expect(invoke).toHaveBeenCalledWith('inspect_local_project_directory', { diff --git a/apps/ai-game-creator-shell/tests/appUpdate.test.ts b/apps/ai-game-creator-shell/tests/appUpdate.test.ts index f17c8406c..40a46bd59 100644 --- a/apps/ai-game-creator-shell/tests/appUpdate.test.ts +++ b/apps/ai-game-creator-shell/tests/appUpdate.test.ts @@ -43,9 +43,8 @@ describe('AGC 客户端更新', () => { it('开发态开关关闭时不请求清单', async () => { vi.stubEnv('VITE_AGC_ENABLE_APP_UPDATE_CHECK', '0'); vi.resetModules(); - const { checkForAppUpdate, resetAppUpdateCheckForTests } = await import( - '../src/services/appUpdate' - ); + const { checkForAppUpdate, resetAppUpdateCheckForTests } = + await import('../src/services/appUpdate'); await expect(checkForAppUpdate()).resolves.toBeNull(); expect(checkMock).not.toHaveBeenCalled(); @@ -56,9 +55,8 @@ describe('AGC 客户端更新', () => { vi.stubEnv('VITE_AGC_ENABLE_APP_UPDATE_CHECK', '1'); vi.resetModules(); checkMock.mockResolvedValue(fakeUpdate() as never); - const { checkForAppUpdate, resetAppUpdateCheckForTests } = await import( - '../src/services/appUpdate' - ); + const { checkForAppUpdate, resetAppUpdateCheckForTests } = + await import('../src/services/appUpdate'); await expect(checkForAppUpdate()).resolves.toEqual({ version: '99.0.0', @@ -70,15 +68,59 @@ describe('AGC 客户端更新', () => { resetAppUpdateCheckForTests(); }); - it('清单缺失或网络失败时静默按无更新收口', async () => { + it('清单缺失或网络失败时启动期静默,但结果型入口如实报失败', async () => { vi.stubEnv('VITE_AGC_ENABLE_APP_UPDATE_CHECK', '1'); vi.resetModules(); checkMock.mockRejectedValue(new Error('updater: manifest 404')); - const { checkForAppUpdate, resetAppUpdateCheckForTests } = await import( - '../src/services/appUpdate' - ); + const { + checkForAppUpdate, + checkForAppUpdateResult, + resetAppUpdateCheckForTests, + } = await import('../src/services/appUpdate'); + // 启动期提示用旧投影:失败仍然静默,不阻塞启动、不弹更新。 await expect(checkForAppUpdate()).resolves.toBeNull(); + // 手动检查必须拿到失败原因,不能显示成「当前已是最新版本」。 + await expect(checkForAppUpdateResult({ force: true })).resolves.toEqual({ + status: 'failed', + message: 'updater: manifest 404', + }); + resetAppUpdateCheckForTests(); + }); + + it('结果型入口区分「有更新」与「已是最新」', async () => { + vi.stubEnv('VITE_AGC_ENABLE_APP_UPDATE_CHECK', '1'); + vi.resetModules(); + checkMock.mockResolvedValueOnce(null as never); + const { checkForAppUpdateResult, resetAppUpdateCheckForTests } = + await import('../src/services/appUpdate'); + + await expect(checkForAppUpdateResult()).resolves.toEqual({ + status: 'current', + }); + + checkMock.mockResolvedValueOnce(fakeUpdate() as never); + await expect(checkForAppUpdateResult({ force: true })).resolves.toEqual({ + status: 'available', + update: { + version: '99.0.0', + currentVersion: '0.1.47', + releaseNotes: '修复与改进', + }, + }); + resetAppUpdateCheckForTests(); + }); + + it('开关关闭时结果型入口报 disabled,不冒充已是最新', async () => { + vi.stubEnv('VITE_AGC_ENABLE_APP_UPDATE_CHECK', '0'); + vi.resetModules(); + const { checkForAppUpdateResult, resetAppUpdateCheckForTests } = + await import('../src/services/appUpdate'); + + await expect(checkForAppUpdateResult()).resolves.toEqual({ + status: 'disabled', + }); + expect(checkMock).not.toHaveBeenCalled(); resetAppUpdateCheckForTests(); }); @@ -110,9 +152,8 @@ describe('AGC 客户端更新', () => { it('没有待安装更新时安装请求失败关闭', async () => { vi.stubEnv('VITE_AGC_ENABLE_APP_UPDATE_CHECK', '1'); vi.resetModules(); - const { installAppUpdate, resetAppUpdateCheckForTests } = await import( - '../src/services/appUpdate' - ); + const { installAppUpdate, resetAppUpdateCheckForTests } = + await import('../src/services/appUpdate'); await expect(installAppUpdate()).rejects.toThrow('没有可安装的更新'); resetAppUpdateCheckForTests(); diff --git a/apps/ai-game-creator-shell/tests/homeCreationFailure.test.ts b/apps/ai-game-creator-shell/tests/homeCreationFailure.test.ts new file mode 100644 index 000000000..11c1db813 --- /dev/null +++ b/apps/ai-game-creator-shell/tests/homeCreationFailure.test.ts @@ -0,0 +1,82 @@ +import { expect, it } from 'vitest'; + +import { + createHomeCreationFailure, + HOME_CREATION_AFTER_PROJECT_FAILURE, + HOME_CREATION_AFTER_PROJECT_IPC_FAILURE, + HOME_CREATION_IPC_FAILURE, + HOME_CREATION_UNCLASSIFIED_FAILURE, + HomeCreationFailure, + homeCreationFailureMessage, + resolveHomeCreationFailureMessage, +} from '../src/features/app-shell/homeCreationFailure'; + +it('宿主机器码原样显示,不落回通用文案', () => { + expect( + homeCreationFailureMessage( + new Error('项目已被其它操作改动:project-revision-conflict'), + ), + ).toBe('创建未完成(project-revision-conflict);请重试。'); + expect( + homeCreationFailureMessage(new Error('web-build-timeout'), { + projectCreated: true, + }), + ).toBe( + '工作区已创建;未能进入项目开发(web-build-timeout);请从「已创建的工作区」打开后重试。', + ); +}); + +it('调用通道失联使用专用 IPC 文案,不冒充业务原因', () => { + expect(homeCreationFailureMessage(new Error('Failed to fetch'))).toBe( + HOME_CREATION_IPC_FAILURE, + ); + expect( + homeCreationFailureMessage( + new Error( + 'IPC custom protocol failed, Tauri will now use the postMessage interface instead TypeError: Failed to fetch', + ), + { projectCreated: true }, + ), + ).toBe(HOME_CREATION_AFTER_PROJECT_IPC_FAILURE); +}); + +it('拿不到任何机器码时使用专用兜底,并按是否已建好工作区分文案', () => { + expect(homeCreationFailureMessage(new Error('自动创建测试结束'))).toBe( + HOME_CREATION_UNCLASSIFIED_FAILURE, + ); + expect(homeCreationFailureMessage(undefined)).toBe( + HOME_CREATION_UNCLASSIFIED_FAILURE, + ); + expect( + homeCreationFailureMessage(new Error('design runtime unavailable'), { + projectCreated: true, + }), + ).toBe(HOME_CREATION_AFTER_PROJECT_FAILURE); +}); + +it('宿主原始文本只进诊断,不进用户文案', () => { + const failure = createHomeCreationFailure( + new Error('Provider 返回 500:https://provider.example/private'), + { projectCreated: false }, + ); + expect(failure).toBeInstanceOf(HomeCreationFailure); + expect(failure.userMessage).toBe(HOME_CREATION_UNCLASSIFIED_FAILURE); + expect(failure.diagnostic).toBe( + 'Provider 返回 500:https://provider.example/private', + ); +}); + +it('首页出口只认控制器包装过的文案,未知值落回专用兜底', () => { + const failure = createHomeCreationFailure( + new Error('project-revision-conflict'), + ); + expect(resolveHomeCreationFailureMessage(failure)).toBe( + '创建未完成(project-revision-conflict);请重试。', + ); + expect(resolveHomeCreationFailureMessage(new Error('自动创建测试结束'))).toBe( + HOME_CREATION_UNCLASSIFIED_FAILURE, + ); + expect(resolveHomeCreationFailureMessage(undefined)).toBe( + HOME_CREATION_UNCLASSIFIED_FAILURE, + ); +}); diff --git a/apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx b/apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx index e24a39d30..34cea47b3 100644 --- a/apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx +++ b/apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx @@ -73,7 +73,7 @@ it('awaits the real home preflight before naming or creating a game', async () = it('blocks naming, creation, and first generation with the host error code', async () => { const { result, calls } = mount(async () => { throw new Error( - 'Web 游戏环境预检未通过:web-preflight-browser-failed;尚未启动生成', + 'Web 游戏环境预检未通过:web-preflight-browser-missing;尚未启动生成', ); }); let status = ''; @@ -84,7 +84,7 @@ it('blocks naming, creation, and first generation with the host error code', asy ); }); expect(status).toBe( - 'Web 游戏环境预检未通过(web-preflight-browser-failed);尚未开始生成。', + 'Web 游戏环境预检未通过(web-preflight-browser-missing);尚未开始生成。', ); expect(calls).toEqual(['preflight_web_game_creation']); expect(result.current.currentProjectContext).toBeNull(); diff --git a/docs/project-memory/shared-memory/pitfalls.md b/docs/project-memory/shared-memory/pitfalls.md index bd5b91ae2..833613fbe 100644 --- a/docs/project-memory/shared-memory/pitfalls.md +++ b/docs/project-memory/shared-memory/pitfalls.md @@ -6253,3 +6253,51 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/` - **处理**:保留预检失败关闭语义,但提取 Rust 返回的安全错误码;对无错误码的 Tauri 调用故障显示独立 IPC 提示,并仅对这类瞬态调用失败重试一次。首页调用方必须透传该安全提示,不能重新覆盖为通用文案。 - **验证**:`apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx` 覆盖 ready、具体宿主错误码、IPC 失败、无错误码 blocked 和 planning 绕过;同一 Windows 安装包 CLI 实测 Node `v22.22.2`、npm `10.9.7`、Edge desktop/mobile PNG 均通过。 - **关联**:`apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts`、`apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts`、`apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx`、`apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs`。 + +## 2026-10-02 AGC 首页把创建失败覆盖成通用文案,「项目已建好」被说成「创建未完成」 + +- **现象**:首页自动创建在项目目录已经建好之后失败(策划运行时切换、附件导入、进入工作台抛错)时,浮层显示「创建未完成,请重试」,而同一页面同时列着「已创建的工作区:…」;用户会以为没建成功,再建一遍。 +- **根因**:`useHomeProjectCreation.ts` 把底层文本拼进「工作区已创建;未能进入项目开发:<原因>」再抛出,`src/view/home/index.tsx` 的 `catch` 又无条件覆盖成写死的通用文案。注释声称“详细错误已由工作区创建控制器记录”,实际只有一次 `setStatus`,紧接着就被覆盖,没有任何落盘;同一处的包装文案还写死成「首条需求投递失败」,把运行时切换、附件导入等失败都指认成“投递”这一步。 +- **处理**:新增 `homeCreationFailure.ts` 作为唯一出口:由宿主机器码(`project-revision-conflict` / `web-build-timeout` 这类连字符标识)、Tauri/WebView 传输形状(`Failed to fetch`、IPC 自定义协议失败)与专用兜底共同决定用户文案,并按“工作区是否已建好”分成两条;宿主原始文本不再上屏,改为 `appendWebviewLog` 写进 `application.log` 作为证据(脱敏沿用 `normalizeDiagnosticText`)。控制器抛出 `HomeCreationFailure`(带 `userMessage` 与 `diagnostic`),首页只透传它的 `userMessage`,对未知值一律落回专用兜底;包装文案改为中性的「未能进入项目开发」,不再指认某一步。 +- **验证**:`apps/ai-game-creator-shell/tests/homeCreationFailure.test.ts` 5 条覆盖机器码、传输故障、无码兜底、原始文本只进诊断、首页出口;`npx vitest run tests/appSurface.test.ts tests/homeCreationFailure.test.ts tests/homeWebPreflight.test.tsx tests/appUpdate.test.ts` 215 passed / 9 skipped;`npx tsc --noEmit -p tsconfig.json` 与 `npm run typecheck` 通过。 +- **关联**:`apps/ai-game-creator-shell/src/features/app-shell/homeCreationFailure.ts`、`apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts`、`apps/ai-game-creator-shell/src/view/home/index.tsx`、`apps/ai-game-creator-shell/tests/homeCreationFailure.test.ts`、`apps/ai-game-creator-shell/tests/appSurface/home.suite.ts`。 + +## 2026-10-02 AGC 宿主预检把浏览器验证的多种原因压成一个 browser-failed + +- **现象**:预检失败一律提示浏览器相关问题,但同一安装包 `--environment-check` 可能返回 `status=ready`;宿主侧真实原因可能是证据目录不可写、报告写盘失败、宿主取消或浏览器收束未确认。 +- **根因**:`environment_check/web_creation.rs` 把 `validate_local_preview_in_browser` 的所有 `Err` 统一映射成 `web-preflight-browser-failed`(验证层实际会返回“未发现可用浏览器”“启动浏览器超时”“启动浏览器失败:”“宿主已停止本轮浏览器验证”“browser-cleanup-unconfirmed”“evidenceRoot …”“页面导航失败”等)。同一文件的依赖准备收据又把任何失败都写成 `web-scaffold-preparation-failed`,而宿主返回的真实机器码就在手上,等于把唯一的诊断线索作废。 +- **处理**:按真实原因分流成 `web-preflight-browser-missing` / `-launch-timeout` / `-launch-failed` / `web-preflight-cancelled` / `-browser-cleanup-failed` / `-browser-environment-failed` / `-evidence-failed` / `-input-invalid` / `-page-check-failed`,未识别原因落回专用兜底 `web-preflight-unclassified`;收据改为保留宿主返回的真实机器码,只有确实拿不到码时才用专用兜底;首页无码兜底文案不再写「请检查 Node/npm 或浏览器」这种未证实的候选原因。 +- **验证**:`cargo test --features=cocos-editor-execute,unity-editor-execute,godot-editor-execute --bin genarrative-ai-game-creator-shell environment_check::` 19 passed(含 `browser_validation_failures_keep_their_own_reason_codes`、`scaffold_receipt_keeps_the_real_failure_code`)。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs`、`apps/ai-game-creator-shell/src-tauri/src/browser/process.rs`、`apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts`。 + +## 2026-10-02 AGC 直连回合失败分类器拿具体码当兜底 + +- **现象**:同一条 `code=runtime-failure` 同时承载「Claude Code 返回失败终态」与「Claude Agent SDK sidecar 回合超时」两种完全不同的原因;任何新失败形态都会静默并入该桶,从标签上看不出分类覆盖率。 +- **根因**:`agent/runtime_error.rs` 的 `classify_direct_codex_error` 用具体码 `runtime-failure` 做 `else` 兜底,并且整条分类依赖中文子串嗅探,未识别原因既没有专用兜底槽,也不进入统计口径。 +- **处理**:`else` 改为专用兜底码 `runtime-unclassified`;把已有真实证据的原因提升为具体码 `sidecar-turn-timeout` / `sidecar-launch-failed` / `app-server-launch-failed` / `claude-code-failed`。前端 `direct-codex-failure:v1|v2` 解析本就接受任意 `[a-z0-9-]+`,不需要兼容层。 +- **验证**:`cargo test … agent::runtime_error::` 5 passed(含新增的 `known_sidecar_and_app_server_failures_keep_their_own_codes`、`unclassified_failures_get_a_dedicated_code`);`cargo test … direct_failure_diagnostic` 4 passed(断言已改为按实际原因分类)。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/agent/runtime_error.rs`、`apps/ai-game-creator-shell/src-tauri/src/agent/direct_runtime/mod.rs`、`apps/ai-game-creator-shell/src/features/agent-runtime/model.ts`。 + +## 2026-10-02 AGC 子进程启动失败被报成「不支持子命令」/「Node runtime 不可用」 + +- **现象**:Codex CLI 可执行文件缺失、路径错误、权限不足或被安全软件拦截时,用户被提示「当前 Codex CLI 不支持 app-server 子命令,请升级 Codex CLI」,升级后仍是同一个错;Claude sidecar 的 Node 进程完全起不来时被笼统说成「Node runtime 不可用」,且丢掉 OS 错误码。 +- **根因**:`config.rs::check_game_creator_codex_app_server_available` 与 `agent/claude_code_cli.rs::game_creator_claude_code_cli_version_identity` 都把 `Command::output()` 的 `map_err(|_| …)` 归因到“子命令不支持”或“运行时不可用”。`output()` 失败只可能是 spawn/exec 失败,与“不支持子命令”是两码事。 +- **处理**:两处改为保留真实 OS 错误的「启动失败」文案;`output()` 成功但输出不符时仍保留原来的“不支持 app-server 子命令,请升级”判据,失败关闭语义不变。 +- **验证**:`cargo test … tests::configuration::` 45 passed(覆盖 LLM 配置状态链路);同一 `--bin` 编译通过。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/config.rs`、`apps/ai-game-creator-shell/src-tauri/src/agent/claude_code_cli.rs`。 + +## 2026-10-02 AGC 更新检查失败被显示成「当前已是最新版本」 + +- **现象**:「关于」页手动检查更新,在清单 404、渠道缺少当前平台条目、网络失败或签名校验失败时仍显示「当前已是最新版本」。 +- **根因**:`services/appUpdate.ts` 把更新插件的所有异常统一 `return null`(按“无更新”收口),而这个 `null` 同时表示“没有更新”和“检查失败”;`RuntimeConfigDialog` 里对应的 `catch` 分支因此永远不可达,失败被兜成成功。 +- **处理**:新增结果型入口 `checkForAppUpdateResult()`(`available` / `current` / `failed` / `disabled`),失败保留插件返回的原始原因;`checkForAppUpdate()` 退化为启动期投影(失败仍静默、不阻塞启动、不动更新提示);「关于」页按结果分别显示,失败显示具体原因,渠道未启用不再冒充“已是最新”。 +- **验证**:`apps/ai-game-creator-shell/tests/appUpdate.test.ts` 9 passed(新增失败/已是最新/有更新/未启用四组用例,并保留启动期静默断言);`npx tsc --noEmit` 通过。 +- **关联**:`apps/ai-game-creator-shell/src/services/appUpdate.ts`、`apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx`、`apps/ai-game-creator-shell/tests/appUpdate.test.ts`。 + +## 2026-10-02 AGC 测试夹具未跟随“执行器与协议正交”拆分,HEAD 上 Rust 测试无法编译 + +- **现象**:`cargo test --bin genarrative-ai-game-creator-shell` 在 HEAD 上直接编译失败,9 个错误全部集中在 `src/tests/configuration.rs`:`select_game_creator_model` 少了第 4 个协议参数、`GameCreatorAppConfig` 少了 `selected_model_protocol` 字段。 +- **根因**:`6bf57c1e5` 把执行器与线协议拆成正交维度时只更新了生产代码,测试夹具没有同步,于是所有 Rust 定向验证(包括随包预检与运行时分类)都被挡住。 +- **处理**:夹具补 `None` 协议参数与 `selected_model_protocol: None`,不改任何断言口径。 +- **验证**:`cargo test --features=… --bin … tests::configuration::` 45 passed。 +- **关联**:`apps/ai-game-creator-shell/src-tauri/src/tests/configuration.rs`、`apps/ai-game-creator-shell/src-tauri/src/commands.rs`、`apps/ai-game-creator-shell/src-tauri/src/main.rs`。 diff --git a/docs/project-memory/shared-memory/team-conventions.md b/docs/project-memory/shared-memory/team-conventions.md index 3e9341b5c..8fb88c73c 100644 --- a/docs/project-memory/shared-memory/team-conventions.md +++ b/docs/project-memory/shared-memory/team-conventions.md @@ -18,6 +18,8 @@ - DirectProject 工具可并行调度,依赖由调用方等待,同资源事务与付费动作幂等不能放松。Web 创作先用客户端环境预检,分层验证共用持久的 `validation.maxRuns`,不改写 Provider 的 `llm.maxRetries`;成功证据按输入指纹复用,达标后交付。完整回合条目统一保存在 `project.jsonl`;旧平行审计和附属请求分段计时已退出生产入口,不能因残留实现或测试而恢复旧契约。界面生命周期耗时与独立模型使用记录继续有效,未知边界不补零。详见 AGC 主专题的“Direct 历史、审计与耗时的现行边界”。 +- 用户可见失败必须与真实原因对齐:兜底只允许使用**专门的兜底码/兜底文案**(`*-unclassified` / `*-unknown` / `Other` / IPC 与未分类专用提示),任何一层都不得借用某个具体子系统的错误去兜住无关原因(把 Tauri IPC 断连说成「环境预检未通过」、把进程启动失败说成「不支持 app-server 子命令」、把更新检查失败说成「已是最新」都属此类)。下层已经算好的**用户文案**(宿主错误码、控制器整理过的提示)只能透传,不得被上层覆盖成通用文案;宿主原始文本(Provider 文本、IPC 报错、完整路径)不直接上屏,只作为证据写进 `application.log`、运行时错误事件或 analytics。分类器的 `else` 必须是专用未分类码,不能用已有具体码兼任。详见 pitfalls 的 2026-10-02 批次条目。 + - DirectProject 源码修改走 `agc_apply_patch`、进度走 `agc_update_plan`:SDK 原生的 `apply_patch` / `update_plan` 注册会被按回合移除(全局串行单例),不要恢复它们或用伪造工具注解换取并发。补丁只在当前项目内、受当前回合 Write 许可和受控进程约束,失败可能已部分写入,未知结果不自动重放;计划完成不构成验收证据。 - 捆绑 Codex 版本只在 `build_support/codex_bundle.rs` 固定一次,不要在测试或脚本里另写字面量;升级 SDK 后必须重跑模型目录真实用例、宿主补丁往返、并发夹具与发行载荷 smoke。原生命令工具名随 SDK 版本变化(0.155 起为 `exec_command` / `write_stdin`),脚本与夹具应按真实目录取用,不要按旧名字硬编码。 diff --git a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md index b06f3589a..0d7440178 100644 --- a/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md +++ b/docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md @@ -184,7 +184,7 @@ UI 编辑器的“分析参考图”步骤、Rust 命令 `suggest_ui_design_sema ### 环境与工作流 - 客户端交付配套 Node/npm;发布包从本机已安装且与目标平台/架构一致的工具链制作受校验资源,保留许可并校验内容摘要。安装态不依赖系统 PATH 的 Node;开发态可使用已验证的宿主运行时。不得从项目或相对 PATH 加载伪造运行时。随包运行时是**单架构**官方发行版,因此 macOS 当前只构建 `aarch64-apple-darwin` 单架构包;要出 universal 必须先让 staging 支持按架构各带一份同版本运行时,在此之前 universal 目标失败关闭,不得只带宿主架构那一份糊过去。 -- 新建 Web 游戏在生图和大量实现前执行客户端环境预检,检查 Node/npm 的实际版本、浏览器启动和 CDP 可用性。报告只包含安全状态、版本、耗时和错误码。缺失或异常必须尽早返回阻塞,不能指示模型改宿主环境、全盘搜索或自行下载一套运行时。编辑器工程不强制 Web 工具链。 +- 新建 Web 游戏在生图和大量实现前执行客户端环境预检,检查 Node/npm 的实际版本、浏览器启动和 CDP 可用性。报告只包含安全状态、版本、耗时和错误码;错误码必须按真实原因分流,浏览器验证只允许在确有证据时使用 `web-preflight-browser-missing` / `-launch-timeout` / `-launch-failed` / `-browser-cleanup-failed`,取消、证据写入、输入与页面校验各有独立码,未识别原因落回专用 `web-preflight-unclassified`,不得用一个具体子系统码兜底。缺失或异常必须尽早返回阻塞,不能指示模型改宿主环境、全盘搜索或自行下载一套运行时。编辑器工程不强制 Web 工具链。 - 预检不安装依赖、不修改项目 revision、不请求平台生成;构建仍执行项目自己的 npm 脚本。Codex 隔离 HOME 与平台凭据边界保持不变,客户端把已验证的运行时加入执行 PATH,不能把宿主凭据目录交给模型。 - 第一轮先明确本次必需玩法、素材和验收项。同批独立读取尽量合并,必需图片一次规划;已有且可用的资产复用。已有目标全部通过后给出交付结果,非阻塞的新点子列为后续工作,不在收尾时主动开启新的生产链。